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 Cherub 


"They took my baby!"

- Unknown woman, DOOM 3



A disturbing amalgam of insect and child introduced in id Software's 2004 DOOM 3 personal computer (PC) video game. These Hellspawn, and their brethren, gained entry into our plane of existance as a direct result of Union Aerospace Corporation (UAC) teleportation experiments gone awry. A vision in the game, concerning a woman looking for her stolen baby, seems to imply that Cherubs may have been one of the creatures created "on-site", during, or perhaps even prior to, the full-scale demonic invasion of the UAC's Mars facilities--presumably this would be achieved by an evil spirit possessing, and then modifying, the flesh of said unfortunate child. While not terribly resilient to injury (they only have 50 units of health, 2.5 times that of a Tick/Trite, or Lost Soul), these diminutive fiends can sometimes prove difficult to eliminate--their relatively small size and wing-assisted agility make them elusive targets. Lacking any kind of long range capabilities or weaponry, a Cherub must engage its prey at close quarters, this it accomplishes by buzzing in and either raking with its claws (5 damage) or executing a leaping assault (15 damage). Because of their resemblance to human infants, some adults (particularly parents) are reluctant to harm a Cherub--such hesitancy can easily prove fatal, as the creatures are well aware of the psychological impact of their appearance and will take full advantage of it.




Materials:
Newsprint, tissue paper, white glue, hot glue, wire twist ties, plastic, and acrylic paint.


Dimensions*:
(*The size values for this figure will vary to some extent depending on how the joints are positioned, particularly the wings. The numbers given assume a maximum horizontal wingspan.)

6.3 cm/2.5 in. x 4.1 cm/1.6 in. (widest point x highest point)


Articulation:
Thirteen points; neck (2), wings (4), shoulders (2), elbows (4), and waist.


Time:
Two days; March 14 and 15, 2009.



Cherub photo collage.


Here's a couple of Cherub mid-construction photos from the second day. I actually lost the neck pictured here and had to make a new one (naturally, much profanity ensued). Fortunately, that ended up working out for the best, as I think the new one looks better--the original was a tad too thick and the throat muscles were too well defined for a baby. I also lost one of the wings while I was attaching them to the Cherub's back (extremely infuriating, because, unlike the neck, said wing was painted and almost complete), so, I ended up having to make five of those. I did find the neck later on, but that small piece of transparent plastic, even with a black paint wash on it--which one would think would make it more visible, still continues to elude me (it doesn't help that the area I work in is a complete disaster area either). I'm sure I'll rediscover it one of these days . . . most likely in an unpleasant fashion when I tread upon it with bare feet.



For comparison purposes, below are some images of Cherubs from the DOOM 3 video game.







REFERENCES:
(In no particular order of importance.)


  •   Wikipedia DOOM 3 article.

  •   UpsEt chAps DOOM 3 Enemies web page.

  •   The Making of Doom 3 by Steven L. Kent with Id Software.
  •   Google "Cherub DOOM" image search.

  •   Various GameFAQs DOOM 3 FAQs.



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