Bestiary and Spell Book
|
|
Japanese: Agan Kingu |
Armored Man Japanese: Yoroi o Kita Otoko |
Fighter Japanese: Senshi |
|
Agan King Armored Man |
30 |
9,990 |
|
120-390 (30d10+90) Average: 255 |
-20 |
|
|
1-1 (1d1) Average: 1 |
Maximum damage range: 24-240. Average: 132 |
|
|
|
|
|
Japanese: Agaresu |
Huge Demon/Devil Japanese: Kyodai na Akuma |
Demon/Devil Japanese: Akuma |
|
Agares Huge Demon/Devil |
60 |
82,350 |
|
60-600 (60d10) Average: 330 |
-15 |
|
|
1-1 (1d1) Average: 1 |
Maximum damage range: 54-2,054. Average: 1,054 |
|
|
|
|
|
Japanese: Ea- Jaianto |
Gassy Thing Japanese: Gasu Jou no Mono |
Giant Japanese: Kyojin |
|
Air Giant Gassy Thing |
20 |
41,000 |
|
160-160 (20d1+140) Average: 160 |
2 |
|
|
1-5 (1d5) Average: 3 |
Maximum damage range: 63-160. Average: 111.5 |
|
|
|
|
|
Japanese: Arukemisuto |
Robed Man Japanese: Ro-bu o Kita Otoko |
Magician Japanese: Majutsushi |
|
Alchemist Robed Man |
10 |
7,770 |
|
20-60 (10d7+70) Average: 40 |
3 |
|
|
1-2 (1d2) Average: 1.5 |
Maximum damage range: 1-10. Average: 5.5 |
|
|
|
|
|
Japanese: Amazon |
Armored Woman Japanese: Yoroi o Kita Onna |
Fighter Japanese: Senshi |
|
Amazon Armored Woman |
4 |
850 |
|
20-40 (4d6+16) Average: 30 |
8 |
|
|
1-6 (1d6) Average: 3.5 |
Maximum damage range: 5-22. Average: 13.5 |
|
|
|
|
|
Japanese: Amunesu |
Dread Entity Japanese: Koufu no Sonzai |
Myth/Legend Japanese: Shinwa |
|
Amnes Dread Entity |
180 |
200,950 |
|
280-1,000 (180d5+100) Average: 640 |
-35 |
|
|
1-1 (1d1) Average: 1 |
Maximum damage range: 105-770. Average: 437.5 |
|
|
|
|
|
Japanese: A-ku De-mon |
Demon/Devil Japanese: Akuma |
Demon/Devil Japanese: Akuma |
|
Arch Demon Demon/Devil |
40 |
31,250 |
|
140-620 (40d13+100) Average: 380 |
-12 |
|
|
1-1 (1d1) Average: 1 |
Maximum damage range: 80-216. Average: 148 |
|
|
|
|
|
Japanese: A-ku Debiru |
Demon/Devil Japanese: Akuma |
Demon/Devil Japanese: Akuma |
|
Arch Devil Demon/Devil |
17 |
23,480 |
|
272-442 (17d11+255) Average: 357 |
-8 |
|
|
1-1 (1d1) Average: 1 |
Maximum damage range: 0-0. Average: 0 |
|
|
|
|
|
Japanese: A-cha- |
Robed Man Japanese: Ro-bu o Kita Otoko |
Fighter Japanese: Senshi |
|
Archer Robed Man |
12 |
7,650 |
|
32-104 (10d8) Average: 68 |
0 |
|
|
2-3 (1d2+1) Average: 2.5 |
Maximum damage range: 2-40. Average: 21 |
|
|
|
|
|
Japanese: Atakku Doggu |
Four-Legged Animal/Beast Japanese: Yotsuashi no Kemono |
Animal Japanese: Doubutsu |
|
Attack Dog Four-Legged Animal/Beast |
1 |
120 |
|
1-10 (1d10) Average: 5.5 |
10 |
|
|
1-6 (1d6) Average: 3.5 |
Maximum damage range: 4-4. Average: 4 |
|
|
|
|
|
Japanese: Ba-ru |
Huge Demon/Devil Japanese: Kyodai na Akuma |
Demon/Devil Japanese: Akuma |
|
Bael Huge Demon/Devil |
50 |
100,200 |
|
190-640 (50d10+140) Average: 415 |
-15 |
|
|
1-1 (1d1) Average: 1 |
Maximum damage range: 150-200. Average: 175 |
|
|
|
|
|
Japanese: Bandetto |
Small Figure Japanese: Chiisa na Hito Kage |
Fighter Japanese: Senshi |
|
Bandit Small Figure |
1 |
400 |
|
1-10 (1d10) Average: 5.5 |
8 |
|
|
3-6 (1d4+2) Average: 4.5 |
Maximum damage range: 1-5. Average: 3 |
|
|
|
|
|
Japanese: Banshi- |
Gaunt Figure Japanese: Yatsureta Sugata |
Undead Japanese: Fushi |
|
Banshee Gaunt Figure |
2 |
1,660 |
|
10-20 (2d6+8) Average: 15 |
4 |
|
|
2-4 (1d3+1) Average: 3 |
Maximum damage range: 6-18. Average: 12 |
|
|
|
|
|
Japanese: Ba-do |
Robed Man Japanese: Ro-bu o Kita Otoko |
Magician Japanese: Majutsushi |
|
Bard Robed Man |
5 |
730 |
|
8-53 (5d10+3) Average: 30.5 |
7 |
|
|
2-3 (1d2+1) Average: 2.5 |
Maximum damage range: 3-7. Average: 5 |
|
|
|
|
|
Japanese: Bigina- Ninja |
Crouching Figure Japanese: Uzukumaru Hito Kage |
Ninja Japanese: Ninja |
|
Beginner Ninja Crouching Figure |
5 |
850 |
|
6-16 (5d3+1) Average: 11 |
6 |
|
|
2-6 (1d5+1) Average: 4 |
Maximum damage range: 4-12. Average: 8 |
|
|
|
|
|
Japanese: Ba-sa-ka- |
Armored Figure Japanese: Yoroi o Kita Hito Kage |
Fighter Japanese: Senshi |
|
Berserker Armored Figure |
12 |
11,200 |
|
16-64 (10d4+30) Average: 40 |
0 |
|
|
2-8 (2d4) Average: 5 |
Maximum damage range: 15-45. Average: 30 |
|
|
|
|
|
Japanese: Bishoppu |
Robed Woman Japanese: Ro-bu o Kita Onna |
Priest Japanese: Souryo |
|
Bishop Robed Woman |
3 |
780 |
|
23-230 (3d70+20) Average: 126.5 |
2 |
|
|
1-1 (1d1) Average: 1 |
Maximum damage range: 4-12. Average: 8 |
|
|
|
|
|
Japanese: Burakku Doragon |
Dragon Japanese: Doragon |
Dragon Japanese: Ryuu |
|
Black Dragon Dragon |
40 |
42,830 |
|
56-456 (40d11+16) Average: 256 |
-13 |
|
|
1-4 (1d4) Average: 2.5 |
Maximum damage range: 31-200. Average: 115.5 |
|
|
|
|
|
Japanese: Burakku Naito |
Armored Figure Japanese: Yoroi o Kita Hito Kage |
Fighter Japanese: Senshi |
|
Black Knight Armored Figure |
10 |
8,520 |
|
70-100 (10d4+60) Average: 85 |
-2 |
|
|
1-2 (1d2) Average: 1.5 |
Maximum damage range: 3-75. Average: 39 |
|
|
|
|
|
Japanese: Burobu Ai- |
Creeping Object Japanese: Haizuru Buttai |
Myth/Legend Japanese: Shinwa |
|
Blob Eye Creeping Object |
13 |
12,580 |
|
33-124 (10d4+30) Average: 78.5 |
-10 |
|
|
1-9 (1d9) Average: 5 |
Maximum damage range: 11-40. Average: 25.5 |
|
|
|
|
|
Japanese: Buru- Doragon |
Dragon Japanese: Doragon |
Dragon Japanese: Ryuu |
|
Blue Dragon Dragon |
40 |
45,530 |
|
260-460 (40d6+220) Average: 360 |
-11 |
|
|
2-4 (2d2) Average: 3 |
Maximum damage range: 35-265. Average: 150 |
|
|
|
|
|
Japanese: Burasu Doragon |
Dragon Japanese: Doragon |
Dragon Japanese: Ryuu |
|
Brass Dragon Dragon |
40 |
43,370 |
|
190-350 (40d5+150) Average: 270 |
-12 |
|
|
1-4 (1d4) Average: 2.5 |
Maximum damage range: 30-110. Average: 70 |
|
|
|
|
|
Japanese: Buronzu Doragon |
Dragon Japanese: Doragon |
Dragon Japanese: Ryuu |
|
Bronze Dragon Dragon |
30 |
32,660 |
|
170-260 (30d4+140) Average: 215 |
-15 |
|
|
2-5 (1d4+1) Average: 3.5 |
Maximum damage range: 25-163. Average: 94 |
|
|
|
|
|
Japanese: Bouzu |
Robed Man Japanese: Ro-bu o Kita Otoko |
Priest Japanese: Souryo |
|
Buddhist Priest Robed Man |
6 |
1,200 |
|
13-31 (6d4+7) Average: 22 |
5 |
|
|
1-3 (1d3) Average: 2 |
Maximum damage range: 4-12. Average: 8 |
|
|
|
|
|
Japanese: Bueru |
Huge Flame Japanese: Kyodai na Honoo |
Demon/Devil Japanese: Akuma |
|
Buer Huge Flame |
55 |
98,320 |
|
90-700 (55d12+40) Average: 397.5 |
-15 |
|
|
1-1 (1d1) Average: 1 |
Maximum damage range: 12-120. Average: 66 |
|
|
|
|
|
Japanese: Ba-gura- |
Robed Man Japanese: Ro-bu o Kita Otoko |
Thief Japanese: Touzoku |
|
Burglar Robed Man |
4 |
1,120 |
|
22-30 (4d3+18) Average: 26 |
5 |
|
|
2-8 (2d4) Average: 5 |
Maximum damage range: 8-26. Average: 17 |
|
|
|
|
|
Japanese: Busshuwakka- |
Armored Woman Japanese: Yoroi o Kita Onna |
Thief Japanese: Touzoku |
|
Bushwhacker Armored Woman |
2 |
750 |
|
10-20 (2d6+8) Average: 15 |
8 |
|
|
2-5 (1d4+1) Average: 3.5 |
Maximum damage range: 5-14. Average: 9.5 |
|
|
|
|
|
Japanese: Ka-ra |
Gaunt Figure Japanese: Yatsureta Sugata |
Undead Japanese: Fushi |
|
Caller Gaunt Figure |
2 |
300 |
|
4-12 (2d5+2) Average: 8 |
5 |
|
|
2-3 (1d2+1) Average: 2.5 |
Maximum damage range: 4-4. Average: 4 |
|
|
|
|
|
Japanese: Kentaurosu |
Four-Legged Animal/Beast Japanese: Yotsuashi no Kemono |
Beast Person Japanese: Juujin |
|
Centaur Four-Legged Animal/Beast |
14 |
6,790 |
|
14-28 (14d2) Average: 21 |
4 |
|
|
3-7 (2d3+1) Average: 5 |
Maximum damage range: 3-57. Average: 30 |
|
|
|
|
|
Japanese: Chanpu Samurai |
Armored Figure Japanese: Yoroi o Kita Hito Kage |
Fighter Japanese: Senshi |
|
Champ Samurai Armored Figure |
20 |
15,520 |
|
20-100 (20d5) Average: 60 |
0 |
|
|
1-6 (1d6) Average: 3.5 |
Maximum damage range: 11-62. Average: 36.5 |
|
|
|
|
|
Japanese: Kokatorisu |
Bird Japanese: Tori |
Myth/Legend Japanese: Shinwa |
|
Cockatrice Bird |
5 |
1,120 |
|
20-60 (5d9+15) Average: 40 |
6 |
|
|
1-2 (1d2) Average: 1.5 |
Maximum damage range: 3-10. Average: 6.5 |
|
|
|
|
|
Japanese: Kappa- Doragon |
Dragon Japanese: Doragon |
Dragon Japanese: Ryuu |
|
Copper Dragon Dragon |
32 |
28,080 |
|
132-260 (32d5+100) Average: 196 |
-16 |
|
|
2-4 (2d2) Average: 3 |
Maximum damage range: 54-510. Average: 282 |
|
|
|
|
|
Japanese: Kuri-pingu Koin |
Tiny Object Japanese: Chiisai Buttai |
Magical Thing Japanese: Mahou Seibutsu |
|
Creeping Coin Tiny Object |
1 |
600 |
|
1-1 (1d1) Average: 1 |
6 |
|
|
6-9 (3d2+3) Average: 7.5 |
Maximum damage range: 1-1. Average: 1 |
|
|
|
|
|
Japanese: Kuruseida- |
Armored Figure Japanese: Yoroi o Kita Hito Kage |
Fighter Japanese: Senshi |
|
Crusader Armored Figure |
2 |
420 |
|
10-20 (2d6+8) Average: 15 |
4 |
|
|
2-6 (1d5+1) Average: 4 |
Maximum damage range: 3-18. Average: 10.5 |
|
|
|
|
|
Japanese: Kuruseida- Ro-do |
Armored Figure Japanese: Yoroi o Kita Hito Kage |
Fighter Japanese: Senshi |
|
Crusader Lord Armored Figure |
25 |
19,010 |
|
30-80 (25d3+5) Average: 55 |
-11 |
|
|
1-4 (1d4) Average: 2.5 |
Maximum damage range: 3-94. Average: 48.5 |
|
|
|
|
|
Japanese: Saikuropusu |
Giant Japanese: Kyojin |
Giant Japanese: Kyojin |
|
Cyclops Giant |
12 |
15,000 |
|
64-88 (12d3+52) Average: 76 |
0 |
|
|
1-2 (1d2) Average: 1.5 |
Maximum damage range: 2-60. Average: 31 |
|
|
|
|
|
Japanese: Daimyou |
Armored Man Japanese: Yoroi o Kita Otoko |
Fighter Japanese: Senshi |
|
Daimyo Armored Man |
30 |
37,210 |
|
140-170 (30d2+110) Average: 155 |
-12 |
|
|
1-1 (1d1) Average: 1 |
Maximum damage range: 24-240. Average: 132 |
|
|
|
|
|
Japanese: Daria |
Woman in Dress Japanese: Doresu o Kita Onna |
Undead Japanese: Fushi |
|
Daria Woman in Dress |
5 |
1,370 |
|
30-50 (5d5+25) Average: 40 |
2 |
|
|
1-1 (1d1) Average: 1 |
Maximum damage range: 2-20. Average: 11 |
|
|
|
|
|
Japanese: Da-ku Enjeru |
Light Entity Japanese: Hikari no Sonzai |
Myth/Legend Japanese: Shinwa |
|
Dark Angel Light Entity |
30 |
30,150 |
|
130-250 (30d5+100) Average: 190 |
-11 |
|
|
1-3 (1d3) Average: 2 |
Maximum damage range: 79.5. Average: 148 |
|
|
|
|
|
Japanese: Da-ku Kongu |
Huge Animal/Beast Japanese: Kyodai na Kemono |
Animal Japanese: Doubutsu |
|
Dark Kong Huge Animal/Beast |
7 |
2,000 |
|
12-75 (7d10+5) Average: 43.5 |
2 |
|
|
4-4 (1d1+3) Average: 4 |
Maximum damage range: 6-32. Average: 19 |
|
|
|
|
|
Japanese: Da-ku Ro-Do |
Dark Warrior Japanese: Yami no Senshi |
Fighter Japanese: Senshi |
|
Dark Lord Dark Warrior |
34 |
33,820 |
|
289-493 (34d7+255) Average: 391 |
-22 |
|
|
1-1 (1d1) Average: 1 |
Maximum damage range: 42-158. Average: 100 |
|
|
|
|
|
Japanese: Da-ku Meiji |
Robed Man Japanese: Ro-bu o Kita Otoko |
Magician Japanese: Majutsushi |
|
Dark Mage Robed Man |
22 |
13,520 |
|
27-71 (22d3+5) Average: 49 |
0 |
|
|
2-5 (1d4+1) Average: 3.5 |
Maximum damage range: 14-50. Average: 32 |
|
|
|
|
|
Japanese: Da-ku Puri-suto |
Robed Woman Japanese: Ro-bu o Kita Onna |
Priest Japanese: Souryo |
|
Dark Priest Robed Woman |
22 |
14,430 |
|
22-88 (22d4) Average: 55 |
-1 |
|
|
2-5 (1d4+1) Average: 3.5 |
Maximum damage range: 8-36. Average: 22 |
|
|
|
|
|
Japanese: Desu Ho-ku |
Winged Animal/Beast Japanese: Tsubasa o Motsu Kemono |
Myth/Legend Japanese: Shinwa |
|
Death Hawk Winged Animal/Beast |
60 |
111,110 |
|
210-750 (60d10+150) Average: 480 |
-20 |
|
|
1-1 (1d1) Average: 1 |
Maximum damage range: 49-581. Average: 315 |
|
|
|
|
|
Japanese: De-mon Inpu |
Demon/Devil Japanese: Akuma |
Demon/Devil Japanese: Akuma |
|
Demon Imp Demon/Devil |
2 |
1,100 |
|
10-20 (2d6+8) Average: 15 |
7 |
|
|
1-5 (1d5) Average: 3 |
Maximum damage range: 1-12. Average: 6.5 |
|
|
|
|
|
Japanese: De-mon Ro-do |
Huge Demon/Devil Japanese: Kyodai na Akuma |
Demon/Devil Japanese: Akuma |
|
Demon Lord Huge Demon/Devil |
50 |
302,450 |
|
200-650 (50d10+150) Average: 425 |
-25 |
|
|
1-1 (1d1) Average: 1 |
Maximum damage range: 37-240. Average: 138.5 |
|
|
|
|
|
Japanese: Debiru Bukku |
Darkness Radiating Object Japanese: Yami ni Hikaru Mono |
Demon/Devil Japanese: Akuma |
|
Devil Book Darkness Radiating Object |
20 |
19,980 |
|
210-390 (20d10+190) Average: 300 |
-13 |
|
|
1-1 (1d1) Average: 1 |
Maximum damage range: 5-42. Average: 23.5 |
|
|
|
|
|
Japanese: Daiamondo Kingu |
Perfect/Complete Object Japanese: Kanzan Naru Mono |
Fighter Japanese: Senshi |
|
Diamond Knight Perfect/Complete Object |
200 |
39,960 |
|
455-10,255 (200d50+255) Average: 5,355 |
-50 |
|
|
1-1 (1d1) Average: 1 |
Maximum damage range: 180-540. Average: 360 |
|
|
|
|
|
Japanese: Dorakon Ro-do |
Armored Figure Japanese: Yoroi o Kita Hito Kage |
Fighter Japanese: Senshi |
|
Dracon Lord Armored Figure |
20 |
16,250 |
|
50-230 (20d10+30) Average: 140 |
-10 |
|
|
3-4 (1d2+2) Average: 3.5 |
Maximum damage range: 11-80. Average: 45.5 |
|
|
|
|
|
Japanese: Dorakon Meiji |
Robed Figure Japanese: Ro-bu o Kita Hito Kage |
Magician Japanese: Majutsushi |
|
Dracon Mage Robed Figure |
10 |
3,650 |
|
14-34 (10d3+4) Average: 24 |
4 |
|
|
1-3 (1d3) Average: 2 |
Maximum damage range: 1-9. Average: 5 |
|
|
|
|
|
Japanese: Doragon Papi- |
Dragon Japanese: Doragon |
Dragon Japanese: Ryuu |
|
Dragon Puppy Dragon |
25 |
23,200 |
|
175-200 (25d2+150) Average: 187.5 |
-12 |
|
|
1-6 (1d6) Average: 3.5 |
Maximum damage range: 53-225. Average: 139 |
|
|
|
|
|
Japanese: Doragon Zonbi |
Dragon Japanese: Doragon |
Undead Japanese: Fushi |
|
Dragon Zombie Dragon |
12 |
10 |
|
42-102 (12d6+30) Average: 72 |
-2 |
|
|
1-1 (1d1) Average: 1 |
Maximum damage range: 6-80. Average: 43 |
|
|
|
|
|
Japanese: Doragonfurai |
Insect/Bug Japanese: Konchu |
Insect/Bug Japanese: Konchu |
|
Dragonfly Insect/Bug |
1 |
130 |
|
1-10 (1d10) Average: 5.5 |
8 |
|
|
1-3 (1d3) Average: 2 |
Maximum damage range: 5-5. Average: 5 |
|
|
|
|
|
Japanese: Doragonea |
Dragon Japanese: Doragon |
Dragon Japanese: Ryuu |
|
Dragonnaire Dragon |
100 |
106,830 |
|
300-600 (100d4+200) Average: 450 |
-30 |
|
|
1-1 (1d1) Average: 1 |
Maximum damage range: 77-320. Average: 198.5 |
|
|
|
|
|
Japanese: Doruido |
Robed Man Japanese: Ro-bu o Kita Otoko |
Priest Japanese: Souryo |
|
Druid Robed Man |
3 |
400 |
|
10-40 (3d11+7) Average: 25 |
6 |
|
|
3-6 (1d4+2) Average: 4.5 |
Maximum damage range: 4-15. Average: 9.5 |
|
|
|
|
|
Japanese: A-su Jaianto |
Giant Japanese: Kyojin |
Giant Japanese: Kyojin |
|
Earth Giant Giant |
15 |
21,000 |
|
35-140 (15d8+20) Average: 87.5 |
4 |
|
|
1-5 (1d5) Average: 3 |
Maximum damage range: 4-120. Average: 62 |
|
|
|
|
|
Japanese: A-su Meiji |
Robed Woman Japanese: Ro-bu o Kita Onna |
Magician Japanese: Majutsushi |
|
Earth Mage Robed Woman |
18 |
11,320 |
|
48-138 (18d6+30) Average: 93 |
2 |
|
|
1-3 (1d3) Average: 2 |
Maximum damage range: 4-53. Average: 28.5 |
|
|
|
|
|
Japanese: A-su Puri-suto |
Robed Man Japanese: Ro-bu o Kita Otoko |
Priest Japanese: Souryo |
|
Earth Priest Robed Man |
18 |
10,530 |
|
48-174 (18d8+30) Average: 111 |
1 |
|
|
2-4 (2d2) Average: 3 |
Maximum damage range: 4-38. Average: 21 |
|
|
|
|
|
Japanese: Erefanto Soruja- |
Armored Animal/Beast Japanese: Yoroi o Kita Kemono |
Fighter Japanese: Senshi |
|
Elephant Soldier Armored Animal/Beast |
18 |
17,250 |
|
58-220 (18d10+40) Average: 139 |
5 |
|
|
3-3 (3d1) Average: 3 |
Maximum damage range: 3-58. Average: 30.5 |
|
|
|
|
|
Japanese: Feari- |
Winged Woman Japanese: Hane o Motsu Onna |
Fighter Japanese: Senshi |
|
Faerie Winged Woman |
2 |
850 |
|
10-40 (2d16+8) Average: 25 |
3 |
|
|
3-8 (1d6+2) Average: 5.5 |
Maximum damage range: 6-18. Average: 12 |
|
|
|
|
|
Japanese: Faiya- Doreiku |
Lizard Japanese: Tokage |
Dragon Japanese: Ryuu |
|
Fire Drake Lizard |
12 |
2,350 |
|
20-80 (12d6+8) Average: 50 |
0 |
|
|
1-2 (1d2) Average: 1.5 |
Maximum damage range: 3-36. Average: 19.5 |
|
|
|
|
|
Japanese: Faiya- Jaianto |
Flame Japanese: Honoo |
Giant Japanese: Kyojin |
|
Fire Giant Flame |
15 |
23,000 |
|
93-168 (15d6+78) Average: 130.5 |
3 |
|
|
2-4 (1d3+1) Average: 3 |
Maximum damage range: 13-57. Average: 35 |
|
|
|
|
|
Japanese: Furakku |
Strange Animal/Beast Japanese: Kimou na Kemono |
Demon/Devil Japanese: Akuma |
|
Flack Strange Animal/Beast |
25 |
12,880 |
|
115-190 (25d4+90) Average: 152.5 |
-3 |
|
|
1-1 (1d1) Average: 1 |
Maximum damage range: 7-35. Average: 21 |
|
|
|
|
|
Japanese: Fureiku |
Strange Animal/Beast Japanese: Kimou na Kemono |
Demon/Devil Japanese: Akuma |
|
Flake Strange Animal/Beast |
25 |
24,630 |
|
125-350 (25d10+100) Average: 237.5 |
-5 |
|
|
1-1 (1d1) Average: 1 |
Maximum damage range: 31-78. Average: 54.5 |
|
|
|
|
|
Japanese: Furaingu Ti-su |
Tiny Object Japanese: Chiisai Buttai |
Demon/Devil Japanese: Akuma |
|
Flying Teeth Tiny Object |
1 |
1,150 |
|
13-17 (1d5+12) Average: 15 |
10 |
|
|
3-9 (3d3) Average: 6 |
Maximum damage range: 6-6. Average: 6 |
|
|
|
|
|
Japanese: Furosuto Bi-toru |
Insect/Bug Japanese: Konchu |
Insect/Bug Japanese: Konchu |
|
Frost Beetle Insect/Bug |
10 |
5,650 |
|
15-85 (10d8+5) Average: 50 |
-1 |
|
|
1-7 (1d7) Average: 4 |
Maximum damage range: 1-20. Average: 10.5 |
|
|
|
|
|
Japanese: Furostu Jaianto |
Giant Japanese: Kyojin |
Giant Japanese: Kyojin |
|
Frost Giant Giant |
16 |
43,000 |
|
78-158 (16d6+62) Average: 118 |
3 |
|
|
2-3 (1d2+1) Average: 2.5 |
Maximum damage range: 19-56. Average: 37.5 |
|
|
|
|
|
Japanese: Fazubo-ru |
Tiny Object Japanese: Chiisai Buttai |
Magical Thing Japanese: Mahou Seibutsu |
|
Fuzzball Tiny Object |
1 |
10 |
|
1-1 (1d1) Average: 1 |
10 |
|
|
1-9 (1d9) Average: 5 |
Maximum damage range: 0-0. Average: 0 |
|
|
|
|
|
Japanese: Garian Ri-da- |
Armored Man Japanese: Yoroi o Kita Otoko |
Fighter Japanese: Senshi |
|
Garian Leader Armored Man |
7 |
2,530 |
|
7-70 (7d10) Average: 38.5 |
0 |
|
|
1-1 (1d1) Average: 1 |
Maximum damage range: 11-40. Average: 25.5 |
|
|
|
|
|
Japanese: Garian Meiji |
Robed Man Japanese: Ro-bu o Kita Otoko |
Thief Japanese: Touzoku |
|
Garian Mage Robed Man |
1 |
200 |
|
1-10 (1d10) Average: 5.5 |
9 |
|
|
2-6 (2d3) Average: 4 |
Maximum damage range: 1-5. Average: 3 |
|
|
|
|
|
Japanese: Gasu Doragon |
Dragon Japanese: Doragon |
Dragon Japanese: Ryuu |
|
Gas Dragon Dragon |
40 |
57,650 |
|
44-404 (40d10+4) Average: 224 |
-13 |
|
|
1-4 (1d4) Average: 2.5 |
Maximum damage range: 15-250. Average: 132.5 |
|
|
|
|
|
Japanese: Gasu Richhi |
Gassy Thing Japanese: Gasu Jou no Mono |
Undead Japanese: Fushi |
|
Gas Lich Gassy Thing |
28 |
29,580 |
|
78-330 (28d10+50) Average: 204 |
-10 |
|
|
1-1 (1d1) Average: 1 |
Maximum damage range: 12-111. Average: 61.5 |
|
|
|
|
|
Japanese: Go-suto |
Gaunt Figure Japanese: Yatsureta Sugata |
Undead Japanese: Fushi |
|
Ghost Gaunt Figure |
1 |
1,000 |
|
1-15 (1d15) Average: 8 |
3 |
|
|
1-7 (1d7) Average: 4 |
Maximum damage range: 3-4. Average: 3.5 |
|
|
|
|
|
Japanese: Jaianto Kurabu |
Insect/Bug Japanese: Konchu |
Insect/Bug Japanese: Konchu |
|
Giant Crab Insect/Bug |
12 |
6,250 |
|
30-210 (12d6+18) Average: 120 |
-2 |
|
|
1-8 (1d8) Average: 4.5 |
Maximum damage range: 4-36. Average: 20 |
|
|
|
|
|
Japanese: Jaianto Mantisu |
Insect/Bug Japanese: Konchu |
Insect/Bug Japanese: Konchu |
|
Giant Mantis Insect/Bug |
5 |
2,000 |
|
20-60 (5d9+15) Average: 40 |
5 |
|
|
1-3 (1d3) Average: 2 |
Maximum damage range: 6-15. Average: 10.5 |
|
|
|
|
|
Japanese: Jaianto Ratto |
Four-Legged Animal/Beast Japanese: Yotsuashi no Kemono |
Animal Japanese: Doubutsu |
|
Giant Rat Four-Legged Animal/Beast |
1 |
620 |
|
10-14 (1d5+9) Average: 12 |
7 |
|
|
2-5 (1d4+1) Average: 3.5 |
Maximum damage range: 4-4. Average: 4 |
|
|
|
|
|
Japanese: Jaianto Sune-ku |
Creeping Object Japanese: Haizuru Buttai |
Animal Japanese: Doubutsu |
|
Giant Snake Creeping Object |
8 |
4,650 |
|
18-90 (8d10+10) Average: 54 |
1 |
|
|
1-9 (1d9) Average: 5 |
Maximum damage range: 6-48. Average: 27 |
|
|
|
|
|
Japanese: Jaianto Supaida- |
Insect/Bug Japanese: Konchu |
Insect/Bug Japanese: Konchu |
|
Giant Spider Insect/Bug |
1 |
300 |
|
3-12 (1d10+2) Average: 7.5 |
6 |
|
|
1-6 (1d6) Average: 3.5 |
Maximum damage range: 2-3. Average: 2.5 |
|
|
|
|
|
Japanese: Jaianto Wa-mu |
Creeping Object Japanese: Haizuru Buttai |
Insect/Bug Japanese: Konchu |
|
Giant Worm Creeping Object |
7 |
1,500 |
|
27-34 (7d2+20) Average: 30.5 |
7 |
|
|
1-9 (1d9) Average: 5 |
Maximum damage range: 6-14. Average: 10 |
|
|
|
|
|
Japanese: Jaianto Zonbi |
Giant Japanese: Kyojin |
Undead Japanese: Fushi |
|
Giant Zombie Giant |
8 |
2,870 |
|
18-90 (8d10+10) Average: 54 |
3 |
|
|
1-1 (1d1) Average: 1 |
Maximum damage range: 14-60. Average: 37 |
|
|
|
|
|
Japanese: Goburin |
Small Figure Japanese: Chiisa na Hito Kage |
Fighter Japanese: Senshi |
|
Goblin Small Figure |
3 |
480 |
|
3-30 (3d10) Average: 16.5 |
4 |
|
|
4-8 (2d3+2) Average: 6 |
Maximum damage range: 3-11. Average: 7 |
|
|
|
|
|
Japanese: Goburin Purinsu |
Armored Animal/Beast Japanese: Yoroi o Kita Kemono |
Fighter Japanese: Senshi |
|
Goblin Prince Armored Animal/Beast |
4 |
2,800 |
|
16-28 (4d4+12) Average: 22 |
1 |
|
|
2-4 (1d3+1) Average: 3 |
Maximum damage range: 8-15. Average: 11.5 |
|
|
|
|
|
Japanese: Go-rudo Doragon |
Dragon Japanese: Doragon |
Dragon Japanese: Ryuu |
|
Gold Dragon Dragon |
90 |
72,680 |
|
190-460 (90d4+100) Average: 325 |
-15 |
|
|
1-4 (1d4) Average: 2.5 |
Maximum damage range: 40-630. Average: 335 |
|
|
|
|
|
Japanese: Go-remu |
Giant Japanese: Kyojin |
Giant Japanese: Kyojin |
|
Golem Giant |
12 |
8.950 |
|
122-170 (12d3+52) Average: 146 |
2 |
|
|
1-1 (1d1) Average: 1 |
Maximum damage range: 16-64. Average: 40 |
|
|
|
|
|
Japanese: Gure-ta- De-mon |
Demon/Devil Japanese: Akuma |
Demon/Devil Japanese: Akuma |
|
Greater Demon Demon/Devil |
20 |
30,250 |
|
50-230 (20d10+30) Average: 140 |
-4 |
|
|
1-6 (1d6) Average: 3.5 |
Maximum damage range: 12-124. Average: 68 |
|
|
|
|
|
Japanese: Gure-ta- Debiru |
Demon/Devil Japanese: Akuma |
Demon/Devil Japanese: Akuma |
|
Greater Devil Demon/Devil |
18 |
28,650 |
|
133-331 (18d12+115) Average: 232 |
-2 |
|
|
1-1 (1d1) Average: 1 |
Maximum damage range: 5-62. Average: 33.5 |
|
|
|
|
|
Japanese: Guri-n Doragon |
Dragon Japanese: Doragon |
Dragon Japanese: Ryuu |
|
Green Dragon Dragon |
30 |
39,120 |
|
145-715 (30d20+115) Average: 430 |
-12 |
|
|
1-2 (1d2) Average: 1.5 |
Maximum damage range: 45-180. Average: 112.5 |
|
|
|
|
|
Japanese: Ha-pi- |
Winged Animal/Beast Japanese: Tsubasa o Motsu Kemono |
Beast Person Japanese: Juunin |
|
Harpy Winged Animal/Beast |
7 |
1,250 |
|
8-15 (7d2+1) Average: 11.5 |
5 |
|
|
3-7 (2d3+1) Average: 5 |
Maximum damage range: 4-32. Average: 18 |
|
|
|
|
|
Japanese: Hatamoto |
Armored Man Japanese: Yoroi o Kita Otoko |
Fighter Japanese: Senshi |
|
Hatamoto Armored Man |
8 |
2,200 |
|
20-60 (8d6+12) Average: 40 |
4 |
|
|
1-3 (1d3) Average: 2 |
Maximum damage range: 8-38. Average: 23 |
|
|
|
|
|
Japanese: Heru Ga-do |
Four-Legged Animal/Beast Japanese: Yotsuashi no Kemono |
Demon/Devil Japanese: Akuma |
|
Hell Guard Four-Legged Animal/Beast |
13 |
9,130 |
|
13-130 (13d10) Average: 71.5 |
-3 |
|
|
2-2 (2d1) Average: 2 |
Maximum damage range: 10-110. Average: 60 |
|
|
|
|
|
Japanese: Heru Masuta- |
Demon/Devil Japanese: Akuma |
Demon/Devil Japanese: Akuma |
|
Hell Master Demon/Devil |
25 |
13,990 |
|
30-80 (25d3+5) Average: 55 |
-2 |
|
|
1-4 (1d4) Average: 2.5 |
Maximum damage range: 22-130. Average: 76 |
|
|
|
|
|
Japanese: Hai Masuta- |
Crouching Figure Japanese: Uzukumaru Hito Kage |
Ninja Japanese: Ninja |
|
High Master Crouching Figure |
20 |
7,020 |
|
40-60 (20d2+20) Average: 50 |
-2 |
|
|
1-3 (1d3) Average: 2 |
Maximum damage range: 50-120. Average: 85 |
|
|
|
|
|
Japanese: Hai Samurai |
Armored Man Japanese: Yoroi o Kita Otoko |
Fighter Japanese: Senshi |
|
High Samurai Armored Man |
6 |
1,600 |
|
20-50 (6d6+14) Average: 35 |
3 |
|
|
1-5 (1d5) Average: 3 |
Maximum damage range: 9-24. Average: 16.5 |
|
|
|
|
|
Japanese: Haiuei- Masuta- |
Crouching Figure Japanese: Uzukumaru Hito Kage |
Ninja Japanese: Ninja |
|
Highway Master Crouching Figure |
6 |
860 |
|
16-40 (6d5+10) Average: 28 |
6 |
|
|
1-2 (1d2) Average: 1.5 |
Maximum damage range: 5-13. Average: 9 |
|
|
|
|
|
Japanese: Hobugoburin |
Armored Animal/Beast Japanese: Yoroi o Kita Kemono |
Fighter Japanese: Senshi |
|
Hobgoblin Armored Animal/Beast |
4 |
840 |
|
14-34 (4d6+10) Average: 24 |
3 |
|
|
2-6 (1d5+1) Average: 4 |
Maximum damage range: 7-28. Average: 17.5 |
|
|
|
|
|
Japanese: Inkyubasu |
Demon/Devil Japanese: Akuma |
Demon/Devil Japanese: Akuma |
|
Incubus Demon/Devil |
10 |
8,500 |
|
25-65 (10d5+15) Average: 45 |
0 |
|
|
1-1 (1d1) Average: 1 |
Maximum damage range: 2-56. Average: 29 |
|
|
|
|
|
Japanese: Aian Go-remu |
Giant Japanese: Kyojin |
Giant Japanese: Kyojin |
|
Iron Golem Giant |
1 |
23,500 |
|
100-100 (1d1+99) Average: 100 |
-4 |
|
|
1-4 (1d4) Average: 2.5 |
Maximum damage range: 2-80. Average: 41 |
|
|
|
|
|
Japanese: Koborudo |
Small Figure Japanese: Chiisa na Hito Kage |
Fighter Japanese: Senshi |
|
Kobold Small Figure |
1 |
500 |
|
1-10 (1d10) Average: 5.5 |
9 |
|
|
1-6 (1d6) Average: 3.5 |
Maximum damage range: 2-12. Average: 7 |
|
|
|
|
|
Japanese: Koborudo Kingu |
Armored Animal/Beast Japanese: Yoroi o Kita Kemono |
Fighter Japanese: Senshi |
|
Kobold King Armored Animal/Beast |
3 |
1,830 |
|
3-60 (3d20) Average: 31.5 |
4 |
|
|
1-1 (1d1) Average: 1 |
Maximum damage range: 9-30. Average: 19.5 |
|
|
|
|
|
Japanese: Komodo Doragon |
Lizard Japanese: Tokage |
Animal Japanese: Doubutsu |
|
Komodo Dragon Lizard |
10 |
1,800 |
|
10-30 (10d3) Average: 20 |
3 |
|
|
1-6 (1d6) Average: 3.5 |
Maximum damage range: 14-32. Average: 23 |
|
|
|
|
|
Japanese: Kura-ken |
Creeping Object Japanese: Haizuru Buttai |
Myth/Legend Japanese: Shinwa |
|
Kraken Creeping Object |
12 |
6,660 |
|
12-96 (12d8) Average: 54 |
3 |
|
|
1-1 (1d1) Average: 1 |
Maximum damage range: 32-144. Average: 88 |
|
|
|
|
|
Japanese: Redi- A-cha- |
Robed Woman Japanese: Ro-bu o Kita Onna |
Fighter Japanese: Senshi |
|
Lady Archer Robed Woman |
10 |
8,650 |
|
20-80 (10d7+10) Average: 50 |
2 |
|
|
2-3 (1d2+1) Average: 2.5 |
Maximum damage range: 3-42. Average: 22.5 |
|
|
|
|
|
Japanese: Redi- Reinja- |
Robed Woman Japanese: Ro-bu o Kita Onna |
Fighter Japanese: Senshi |
|
Lady Ranger Robed Woman |
12 |
8,350 |
|
22-94 (12d7+10) Average: 58 |
0 |
|
|
1-3 (1d3) Average: 2 |
Maximum damage range: 8-64. Average: 36 |
|
|
|
|
|
Japanese: Redi- Uo-rokku |
Robed Woman Japanese: Ro-bu o Kita Onna |
Magician Japanese: Majutsushi |
|
Lady Warlock Robed Woman |
7 |
1,850 |
|
10-17 (7d2+3) Average: 13.5 |
6 |
|
|
1-3 (1d3) Average: 2 |
Maximum damage range: 12-16. Average: 14 |
|
|
|
|
|
Japanese: Ressa- De-mon |
Demon/Devil Japanese: Akuma |
Demon/Devil Japanese: Akuma |
|
Lesser Demon Demon/Devil |
8 |
6,200 |
|
10-82 (8d10+2) Average: 46 |
0 |
|
|
3-6 (1d4+2) Average: 4.5 |
Maximum damage range: 10-80. Average: 45 |
|
|
|
|
|
Japanese: Raito Ro-do |
Light Warrior Japanese: Hikari no Senshi |
Fighter Japanese: Senshi |
|
Light Lord Light Warrior |
30 |
32,420 |
|
230-320 (30d4+200) Average: 275 |
-20 |
|
|
1-1 (1d1) Average: 1 |
Maximum damage range: 55-190. Average: 122.5 |
|
|
|
|
|
Japanese: Riza-do Fai-ta |
Armored Figure Japanese: Yoroi o Kita Hito Kage |
Fighter Japanese: Senshi |
|
Lizard Fighter Armored Figure |
10 |
3,250 |
|
15-65 (10d6+5) Average: 40 |
1 |
|
|
2-4 (2d2) Average: 3 |
Maximum damage range: 4-40. Average: 22 |
|
|
|
|
|
Japanese: Riza-do Puri-suto |
Robed Figure Japanese: Ro-bu o Kita Hito Kage |
Priest Japanese: Souryo |
|
Lizard Priest Robed Figure |
6 |
2,120 |
|
11-65 (6d10+5) Average: 38 |
3 |
|
|
2-4 (2d2) Average: 3 |
Maximum damage range: 4-12. Average: 8 |
|
|
|
|
|
Japanese: Ru-ta- |
Armored Man Japanese: Yoroi o Kita Otoko |
Thief Japanese: Touzoku |
|
Looter Armored Man |
1 |
200 |
|
10-20 (1d11+9) Average: 15 |
6 |
|
|
2-6 (1d5+1) Average: 4 |
Maximum damage range: 6-15. Average: 10.5 |
|
|
|
|
|
Japanese: Mairufikku |
Huge Demon/Devil Japanese: Kyodai na Akuma |
Undead Japanese: Fushi |
|
Maelific Huge Demon/Devil |
50 |
22,300 |
|
200-250 (50d2+150) Average: 225 |
-12 |
|
|
1-1 (1d1) Average: 1 |
Maximum damage range: 75-104. Average: 89.5 |
|
|
|
|
|
Japanese: Meiji |
Robed Man Japanese: Ro-bu o Kita Otoko |
Magician Japanese: Majutsushi |
|
Mage Robed Man |
1 |
600 |
|
1-10 (1d10) Average: 5.5 |
9 |
|
|
2-6 (1d5+1) Average: 4 |
Maximum damage range: 1-4. Average: 2.5 |
|
|
|
|
|
Japanese: Makara |
Animal/Beast Japanese: Kemono |
Beast Person Japanese: Juunin |
|
Makara Animal/Beast |
12 |
4,000 |
|
22-82(12d6+10) Average: 52 |
1 |
|
|
1-7 (1d7) Average: 4 |
Maximum damage range: 6-60. Average: 33 |
|
|
|
|
|
Japanese: Marukoshiasu |
Huge Animal/Beast Japanese: Kyodai na Kemono |
Demon/Devil Japanese: Akuma |
|
Marchosias Huge Animal/Beast |
45 |
37,050 |
|
145-550 (45d10+100) Average: 347.5 |
-15 |
|
|
1-4 (1d4) Average: 2.5 |
Maximum damage range: 32-240. Average: 136 |
|
|
|
|
|
Japanese: Masuta- Arukemisuto |
Robed Woman Japanese: Ro-bu o Kita Onna |
Magician Japanese: Majutsushi |
|
Master Alchemist Robed Woman |
23 |
18,090 |
|
23-138 (23d6) Average: 80.5 |
-3 |
|
|
3-5 (2d2+1) Average: 4 |
Maximum damage range: 3-30. Average: 16.7 |
|
|
|
|
|
Japanese: Masuta- Ba-do |
Robed Woman Japanese: Ro-bu o Kita Onna |
Magician Japanese: Majutsushi |
|
Master Bard Robed Woman |
19 |
12,210 |
|
39-210 (19d10+20) Average: 124.5 |
1 |
|
|
3-6 (3d2) Average: 4.5 |
Maximum damage range: 3-30. Average: 16.7 |
|
|
|
|
|
Japanese: Masuta- Bishoppu |
Robed Man Japanese: Ro-bu o Kita Otoko |
Priest Japanese: Souryo |
|
Master Bishop Robed Man |
30 |
20,630 |
|
30-150 (30d5) Average: 90 |
-6 |
|
|
4-8 (2d3+2) Average: 6 |
Maximum damage range: 2-80. Average: 41 |
|
|
|
|
|
Japanese: Masuta- Doragon |
Crouching Figure Japanese: Uzukumaru Hito Kage |
Ninja Japanese: Ninja |
|
Master Dragon Crouching Figure |
2 |
850 |
|
2-20 (2d10) Average: 11 |
6 |
|
|
1-3 (1d3) Average: 2 |
Maximum damage range: 3-14. Average: 8.5 |
|
|
|
|
|
Japanese: Masuta- Kira- |
Dread Entity Japanese: Kyoufu no Sonzai |
Ninja Japanese: Ninja |
|
Master Killer Dread Entity |
40 |
50,240 |
|
180-340 (40d5+140) Average: 260 |
-30 |
|
|
1-1 (1d1) Average: 1 |
Maximum damage range: 5-100. Average: 52.5 |
|
|
|
|
|
Japanese: Masuta- Meiji |
Robed Man Japanese: Ro-bu o Kita Otoko |
Magician Japanese: Majutsushi |
|
Master Mage Robed Man |
23 |
17,220 |
|
23-46 (23d2) Average: 34.5 |
-2 |
|
|
2-6 (1d5+1) Average: 4 |
Maximum damage range: 22-60. Average: 41 |
|
|
|
|
|
Japanese: Masuta- Ninja |
Crouching Figure Japanese: Uzukumaru Hito Kage |
Ninja Japanese: Ninja |
|
Master Ninja Crouching Figure |
1 |
2,480 |
|
13-31 (6d7+6) Average: 22 |
2 |
|
|
2-6 (1d5+1) Average: 4 |
Maximum damage range: 10-28. Average: 19 |
|
|
|
|
|
Japanese: Masuta- Samu- |
Crouching Figure Japanese: Uzukumaru Hito Kage |
Ninja Japanese: Ninja |
|
Master Summer Crouching Figure |
6 |
2,350 |
|
12-48 (6d7+6) Average: 30 |
4 |
|
|
1-3 (1d3) Average: 2 |
Maximum damage range: 12-32. Average: 22 |
|
|
|
|
|
Japanese: Masuta- Shi-fu |
Robed Man Japanese: Ro-bu o Kita Otoko |
Thief Japanese: Touzoku |
|
Master Thief Robed Man |
25 |
16,400 |
|
45-95 (25d3+20) Average: 70 |
-15 |
|
|
1-6 (1d6) Average: 3.5 |
Maximum damage range: 26-154. Average: 90 |
|
|
|
|
|
Japanese: Me-du-sa |
Robed Animal/Beast Japanese: Ro-bu o Kita Kemono |
Beast Person Japanese: Juunin |
|
Medusa Robed Animal/Beast |
8 |
1,200 |
|
50-90 (8d6+42) Average: 70 |
5 |
|
|
1-1 (1d1) Average: 1 |
Maximum damage range: 8-20. Average: 14 |
|
|
|
|
|
Japanese: Medu-sa Doragon |
Lizard Japanese: Tokage |
Animal Japanese: Doubutsu |
|
Medusa Dragon Lizard |
10 |
2,130 |
|
10-60 (10d6) Average: 35 |
2 |
|
|
1-6 (1d6) Average: 3.5 |
Maximum damage range: 6-48. Average: 27 |
|
|
|
|
|
Japanese: Merou |
Animal/Beast Japanese: Kemono |
Beast Person Japanese: Juunin |
|
Merrow Animal/Beast |
11 |
5,200 |
|
21-65 (11d5+10) Average: 43 |
1 |
|
|
1-7 (1d7) Average: 4 |
Maximum damage range: 6-42. Average: 24 |
|
|
|
|
|
Japanese: Mifune |
Armored Figure Japanese: Yoroi o Kita Hito Kage |
Fighter Japanese: Senshi |
|
Mifune Armored Figure |
25 |
35,000 |
|
40-90 (25d3+15) Average: 65 |
-12 |
|
|
1-1 (1d1) Average: 1 |
Maximum damage range: 12-104. Average: 58 |
|
|
|
|
|
Japanese: Minotaurosu |
Armored Beast Japanese: Yoroi o Kita Kemono |
Beast Person Japanese: Juujin |
|
Minotaur Armored Beast |
10 |
8,480 |
|
40-70 (10d4+30) Average: 55 |
2 |
|
|
1-2 (1d2) Average: 1.5 |
Maximum damage range: 16-70. Average: 43 |
|
|
|
|
|
Japanese: Mu-ku Bishoppu |
Robed Figure Japanese: Ro-bu o Kita Hito Kage |
Priest Japanese: Souryo |
|
Mook Bishop Robed Figure |
7 |
2,150 |
|
14-42 (7d5+7) Average: 28 |
5 |
|
|
2-4 (2d2) Average: 3 |
Maximum damage range: 6-12. Average: 9 |
|
|
|
|
|
Japanese: Mu-ku Faita- |
Armored Man Japanese: Yoroi o Kita Otoko |
Fighter Japanese: Senshi |
|
Mook Fighter Armored Man |
8 |
2,300 |
|
18-34 (8d3+10) Average: 26 |
4 |
|
|
1-3 (1d3) Average: 2 |
Maximum damage range: 13-21. Average: 17 |
|
|
|
|
|
Japanese: Ma-da- Jakku |
Crouching Figure Japanese: Uzukumaru Hito Kage |
Ninja Japanese: Ninja |
|
Murder Jack Crouching Figure |
20 |
15,320 |
|
30-90 (25d4+90) Average: 60 |
-7 |
|
|
1-1 (1d1) Average: 1 |
Maximum damage range: 10-60. Average: 35 |
|
|
|
|
|
Japanese: Ma-fi-zu Go-suto |
Gaunt Figure Japanese: Yatsureta Sugata |
Undead Japanese: Fushi |
|
Murphy's Ghost Gaunt Figure |
10 |
4,450 |
|
50-130 (10d9+40) Average: 90 |
-5 |
|
|
1-1 (1d1) Average: 1 |
Maximum damage range: 2-2. Average: 2 |
|
|
|
|
|
Japanese: Nekuromansa- |
Robed Man Japanese: Ro-bu o Kita Otoko |
Magician Japanese: Majutsushi |
|
Necromancer Robed Man |
2 |
550 |
|
10-20 (2d6+8) Average: 15 |
9 |
|
|
6-6 (1d1+5) Average: 6 |
Maximum damage range: 2-6. Average: 4 |
|
|
|
|
|
Japanese: Nobunaga |
Dread Entity Japanese: Koufu no Sonzai |
Myth/Legend Japanese: Shinwa |
|
Nobunaga Dread Entity |
200 |
263,320 |
|
300-900 (200d4+100) Average: 600 |
-40 |
|
|
1-1 (1d1) Average: 1 |
Maximum damage range: 639-1,080. Average: 859.5 |
|
|
|
|
|
Japanese: O-ga- |
Animal/Beast Japanese: Kemono |
Fighter Japanese: Senshi |
|
Ogre Animal/Beast |
3 |
1,100 |
|
4-40 (3d13+1) Average: 22 |
5 |
|
|
1-8 (1d8) Average: 4.5 |
Maximum damage range: 6-16. Average: 11 |
|
|
|
|
|
Japanese: O-ga- Ro-do |
Armored Animal/Beast Japanese: Yoroi o Kita Kemono |
Fighter Japanese: Senshi |
|
Ogre Lord Armored Animal/Beast |
5 |
1,900 |
|
17-62 (5d10+12) Average: 39.5 |
4 |
|
|
1-5 (1d5) Average: 3 |
Maximum damage range: 8-28. Average: 18 |
|
|
|
|
|
Japanese: Oni |
Animal/Beast Japanese: Kemono |
Myth/Legend Japanese: Shinwa |
|
Oni Animal/Beast |
2 |
750 |
|
4-22 (2d10+2) Average: 13 |
8 |
|
|
3-6 (1d4+2) Average: 4.5 |
Maximum damage range: 8-17. Average: 12.5 |
|
|
|
|
|
Japanese: O-ku |
Small Figure Japanese: Chiisa na Hito Kage |
Fighter Japanese: Senshi |
|
Orc Small Figure |
2 |
240 |
|
2-10 (2d5) Average: 6 |
10 |
|
|
4-8 (1d5+3) Average: 6 |
Maximum damage range: 2-8. Average: 5 |
|
|
|
|
|
Japanese: O-ku Ro-do |
Armored Animal/Beast Japanese: Yoroi o Kita Kemono |
Fighter Japanese: Senshi |
|
Orc Lord Armored Animal/Beast |
3 |
3,100 |
|
8-59 (3d18+5) Average: 33.5 |
7 |
|
|
1-5 (1d5) Average: 3 |
Maximum damage range: 2-15. Average: 8.5 |
|
|
|
|
|
Japanese: Pi-kokku |
Bird Japanese: Tori |
Myth/Legend Japanese: Shinwa |
|
Peacock Bird |
9 |
7,450 |
|
9-90 (9d10) Average: 49.5 |
0 |
|
|
5-9 (2d3+3) Average: 7 |
Maximum damage range: 5-40. Average: 22.5 |
|
|
|
|
|
Japanese: Fantomu |
Gaunt Figure Japanese: Yatsureta Sugata |
Undead Japanese: Fushi |
|
Phantom Gaunt Figure |
1 |
350 |
|
1-12 (1d12) Average: 6.5 |
6 |
|
|
1-4 (1d4) Average: 2.5 |
Maximum damage range: 1-13. Average: 7 |
|
|
|
|
|
Japanese: Pikushi- |
Winged Man Japanese: Hane o Motsu Otoko |
Fighter Japanese: Senshi |
|
Pixie Winged Man |
2 |
500 |
|
10-30 (2d11+8) Average: 20 |
4 |
|
|
4-7 (3d2+1) Average: 5.5 |
Maximum damage range: 6-21. Average: 13.5 |
|
|
|
|
|
Japanese: Purachina Doragon |
Dragon Japanese: Doragon |
Dragon Japanese: Ryuu |
|
Platinum Dragon Dragon |
100 |
80,350 |
|
260-560 (100d4+160) Average: 410 |
-18 |
|
|
1-3 (1d3) Average: 2 |
Maximum damage range: 24-480. Average: 252 |
|
|
|
|
|
Japanese: Puri-suto |
Robed Man Japanese: Ro-bu o Kita Otoko |
Priest Japanese: Souryo |
|
Priest Robed Man |
1 |
700 |
|
1-10 (1d10) Average: 5.5 |
7 |
|
|
3-7 (2d3+1) Average: 5 |
Maximum damage range: 6-14. Average: 10 |
|
|
|
|
|
Japanese: Puri-suto Fangu |
Robed Figure Japanese: Ro-bu o Kita Hito Kage |
Priest Japanese: Souryo |
|
Priest of Fung Robed Figure |
25 |
19,990 |
|
25-100 (25d4) Average: 62.5 |
-4 |
|
|
3-7 (2d3+1) Average: 5 |
Maximum damage range: 10-86. Average: 48 |
|
|
|
|
|
Japanese: Puri-sutesu |
Robed Woman Japanese: Ro-bu o Kita Onna |
Priest Japanese: Souryo |
|
Priestess Robed Woman |
2 |
920 |
|
10-30 (2d11+8) Average: 20 |
4 |
|
|
1-6 (1d6) Average: 3.5 |
Maximum damage range: 2-8. Average: 5 |
|
|
|
|
|
Japanese: Reinja- |
Robed Man Japanese: Ro-bu o Kita Otoko |
Fighter Japanese: Senshi |
|
Ranger Robed Man |
10 |
8,210 |
|
10-80 (10d8) Average: 45 |
2 |
|
|
1-3 (1d3) Average: 2 |
Maximum damage range: 10-80. Average: 45 |
|
|
|
|
|
Japanese: Reiba- Ro-do |
Armored Animal/Beast Japanese: Yoroi o Kita Kemono |
Fighter Japanese: Senshi |
|
Raver Lord Armored Animal/Beast |
20 |
20,510 |
|
130-190 (20d4+110) Average: 160 |
-4 |
|
|
1 (1d1) Average: 1 |
Maximum damage range: 50-90. Average: 70 |
|
|
|
|
|
Japanese: Raurufu Arukemisuto |
Robed Figure Japanese: Ro-bu o Kita Hito Kage |
Magician Japanese: Majutsushi |
|
Rawulf Alchemist Robed Figure |
12 |
8,880 |
|
22-106 (12d8+10) Average: 64 |
2 |
|
|
2-6 (2d3) Average: 4 |
Maximum damage range: 1-20. Average: 10.5 |
|
|
|
|
|
Japanese: Raurufu Samurai |
Armored Figure Japanese: Yoroi o Kita Hito Kage |
Fighter Japanese: Senshi |
|
Rawulf Samurai Armored Figure |
12 |
9,650 |
|
12-96 (12d8) Average: 54 |
1 |
|
|
2-3 (1d2+1) Average: 2.5 |
Maximum damage range: 6-60. Average: 33 |
|
|
|
|
|
Japanese: Reddo Masshuru-mu |
Mushroom Japanese: Kinoko |
Magical Thing Japanese: Mahou Seibutsu |
|
Red Mushroom Mushroom |
6 |
2,200 |
|
8-32 (6d5+2) Average: 20 |
3 |
|
|
2-5 (1d4+1) Average: 3.5 |
Maximum damage range: 6-36. Average: 21 |
|
|
|
|
|
Japanese: Rokku |
Bird Japanese: Tori |
Myth/Legend Japanese: Shinwa |
|
Roc Bird |
1 |
250 |
|
1-11 (1d11) Average: 6 |
7 |
|
|
3-3 (1d1+2) Average: 3 |
Maximum damage range: 8-9. Average: 8.5 |
|
|
|
|
|
Japanese: Ro-gu |
Robed Man Japanese: Ro-bu o Kita Otoko |
Thief Japanese: Touzoku |
|
Rogue Robed Man |
4 |
500 |
|
4-20 (4d5) Average: 12 |
8 |
|
|
2-4 (1d3+1) Average: 3 |
Maximum damage range: 2-6. Average: 4 |
|
|
|
|
|
Japanese: Ronin |
Armored Man Japanese: Yoroi o Kita Otoko |
Fighter Japanese: Senshi |
|
Ronin Armored Man |
2 |
350 |
|
10-20 (2d6+8) Average: 15 |
4 |
|
|
1-7 (1d7) Average: 4 |
Maximum damage range: 5-13. Average: 9 |
|
|
|
|
|
Japanese: Sukurairu |
Skeleton Japanese: Gaikotsu |
Undead Japanese: Fushi |
|
Scryll Skeleton |
15 |
12,330 |
|
35-140 (1d1+99) Average: 87.5 |
4 |
|
|
1-3 (1d3) Average: 2 |
Maximum damage range: 2-60. Average: 31 |
|
|
|
|
|
Japanese: Sa-pento |
Creeping Object Japanese: Haizuru Buttai |
Dragon Japanese: Ryuu |
|
Serpent Creeping Object |
10 |
7,250 |
|
50-70 (10d3+40) Average: 60 |
0 |
|
|
1-4 (1d4) Average: 2.5 |
Maximum damage range: 4-47. Average: 25.5 |
|
|
|
|
|
Japanese: Saideru |
Skeleton Japanese: Gaikotsu |
Undead Japanese: Fushi |
|
Sidelle Skeleton |
20 |
12,990 |
|
24-304 (20d15+4) Average: 164 |
-2 |
|
|
1-2 (1d2) Average: 1.5 |
Maximum damage range: 4-60. Average: 32 |
|
|
|
|
|
Japanese: Sairento Naito |
Armored Figure Japanese: Yoroi o Kita Hito Kage |
Fighter Japanese: Senshi |
|
Silent Knight Armored Figure |
10 |
8,720 |
|
80-140 (10d7+70) Average: 110 |
-2 |
|
|
1-5 (1d5) Average: 3 |
Maximum damage range: 4-80. Average: 42 |
|
|
|
|
|
Japanese: Shiruba- Doragon |
Dragon Japanese: Doragon |
Dragon Japanese: Ryuu |
|
Silver Dragon Dragon |
42 |
48,320 |
|
192-570 (42d10+150) Average: 381 |
-13 |
|
|
2-4 (2d2) Average: 3 |
Maximum damage range: 5-540. Average: 272.5 |
|
|
|
|
|
Japanese: Sukeruton |
Skeleton Japanese: Gaikotsu |
Undead Japanese: Fushi |
|
Skeleton Skeleton |
2 |
600 |
|
10-20 (2d6+8) Average: 15 |
6 |
|
|
1-9 (1d9) Average: 5 |
Maximum damage range: 7-8. Average: 7.5 |
|
|
|
|
|
Japanese: Sumo-ku De-mon |
Demon/Devil Japanese: Akuma |
Demon/Devil Japanese: Akuma |
|
Smoke Demon Demon/Devil |
3 |
2,250 |
|
10-40 (3d11+7) Average: 25 |
4 |
|
|
1-1 (1d1) Average: 1 |
Maximum damage range: 6-32. Average: 19 |
|
|
|
|
|
Japanese: Suneiku Kyatto |
Creeping Object Japanese: Haizuru Buttai |
Animal Japanese: Doubutsu |
|
Snake Cat Creeping Object |
6 |
3,120 |
|
6-48 (6d8) Average: 27 |
4 |
|
|
1-7 (1d7) Average: 4 |
Maximum damage range: 4-12. Average: 8 |
|
|
|
|
|
Japanese: Suto-n Furai |
Insect/Bug Japanese: Konchu |
Insect/Bug Japanese: Konchu |
|
Stone Fly Insect/Bug |
4 |
800 |
|
10-30 (4d6+6) Average: 20 |
5 |
|
|
1-2 (1d2) Average: 1.5 |
Maximum damage range: 4-12. Average: 8 |
|
|
|
|
|
Japanese: Suto-n Go-remu |
Giant Japanese: Kyojin |
Giant Japanese: Kyojin |
|
Stone Golem Giant |
12 |
12,350 |
|
22-70 (12d5+10) Average: 46 |
-2 |
|
|
1-2 (1d2) Average: 1.5 |
Maximum damage range: 4-45. Average: 24.5 |
|
|
|
|
|
Japanese: Sutorangura- Bain |
Creeping Object Japanese: Haizuru Buttai |
Magical Thing Japanese: Mahou Seibutsu |
|
Strangler Vine Creeping Object |
5 |
200 |
|
10-20 (5d3+5) Average: 15 |
6 |
|
|
4-8 (1d5+3) Average: 6 |
Maximum damage range: 10-10. Average: 10 |
|
|
|
|
|
Japanese: Sakyubasu |
Demon/Devil Japanese: Akuma |
Demon/Devil Japanese: Akuma |
|
Succubus Demon/Devil |
10 |
7,200 |
|
10-80 (10d8) Average: 45 |
-2 |
|
|
1-4 (1d4) Average: 2.5 |
Maximum damage range: 4-56. Average: 30 |
|
|
|
|
|
Japanese: So-doman |
Armored Man Japanese: Yoroi o Kita Otoko |
Fighter Japanese: Senshi |
|
Swordsman Armored Man |
1 |
980 |
|
3-29 (1d27+2) Average: 16 |
3 |
|
|
1-6 (1d6) Average: 3.5 |
Maximum damage range: 4-18. Average: 11 |
|
|
|
|
|
Japanese: Tamuzu |
Dread Entity Japanese: Koufu no Sonzai |
Myth/Legend Japanese: Shinwa |
|
Tammuz Dread Entity |
140 |
233,330 |
|
320-740 (140d4+180) Average: 530 |
-50 |
|
|
1-1 (1d1) Average: 1 |
Maximum damage range: 90-495. Average: 292.5 |
|
|
|
|
|
Japanese: Shi-fu |
Small Figure Japanese: Chiisa na Hito Kage |
Thief Japanese: Touzoku |
|
Thief Small Figure |
1 |
140 |
|
1-10 (1d10) Average: 5.5 |
8 |
|
|
3-7 (1d5+2) Average: 5 |
Maximum damage range: 2-4. Average: 3 |
|
|
|
|
|
Japanese: Toro-ru |
Giant Japanese: Kyojin |
Giant Japanese: Kyojin |
|
Troll Giant |
9 |
4,210 |
|
27-54 (9d4+18) Average: 40.5 |
3 |
|
|
1-3 (1d3) Average: 2 |
Maximum damage range: 6-60. Average: 33 |
|
|
|
|
|
Japanese: Tsuin Doragon |
Dragon Japanese: Doragon |
Dragon Japanese: Ryuu |
|
Twin Dragon Dragon |
120 |
103,050 |
|
320-680 (120d4+200) Average: 500 |
-25 |
|
|
2-2 (1d1+1) Average: 2 |
Maximum damage range: 180-360. Average: 270 |
|
|
|
|
|
Japanese: Barukiri- |
Armored Woman Japanese: Yoroi o Kita Onna |
Fighter Japanese: Senshi |
|
Valkyrie Armored Woman |
7 |
2,350 |
|
12-54 (7d7+5) Average: 33 |
5 |
|
|
1-6 (1d6) Average: 3.5 |
Maximum damage range: 15-30. Average: 22.5 |
|
|
|
|
|
Japanese: Banpaia Batto |
Bird Japanese: Tori |
Myth/Legend Japanese: Shinwa |
|
Vampire Bat Bird |
1 |
430 |
|
4-13 (1d10+3) Average: 8.5 |
8 |
|
|
1-2 (1d2) Average: 1.5 |
Maximum damage range: 2-3. Average: 2.5 |
|
|
|
|
|
Japanese: Banpaia Ro-do |
Gaunt Figure Japanese: Yatsureta Sugata |
Undead Japanese: Fushi |
|
Vampire Lord Gaunt Figure |
26 |
27,300 |
|
126-308 (26d8+100) Average: 213 |
-8 |
|
|
1-1 (1d1) Average: 1 |
Maximum damage range: 4-20. Average: 12 |
|
|
|
|
|
Japanese: Bo-paru Bani- |
Four-Legged Animal/Beast Japanese: Yotsuashi Kemono |
Animal Japanese: Doubutsu |
|
Vorpal Bunny Four-Legged Animal/Beast |
1 |
960 |
|
5-20 (1d16+4) Average: 12.5 |
6 |
|
|
2-6 (1d5+1) Average: 4 |
Maximum damage range: 8-29. Average: 18.5 |
|
|
|
|
|
Japanese: Uo-ta- Doragon |
Dragon Japanese: Doragon |
Dragon Japanese: Ryuu |
|
Water Dragon Dragon |
80 |
82,350 |
|
230-790 (80d8+150) Average: 510 |
-15 |
|
|
1-4 (1d4) Average: 2.5 |
Maximum damage range: 5-420. Average: 212.5 |
|
|
|
|
|
Japanese: Wa- Urufu |
Animal/Beast Japanese: Kemono |
Beast Person Japanese: Juunin |
|
Werewolf Animal/Beast |
7 |
1,400 |
|
12-26 (7d3+5) Average: 19 |
4 |
|
|
1-6 (1d6) Average: 3.5 |
Maximum damage range: 4-21. Average: 12.5 |
|
|
|
|
|
Japanese: Waito |
Gaunt Figure Japanese: Yatsureta Sugata |
Undead Japanese: Fushi |
|
Wight Gaunt Figure |
2 |
420 |
|
10-38 (2d15+8) Average: 24 |
5 |
|
|
1-4 (1d4) Average: 2.5 |
Maximum damage range: 4-4. Average: 4 |
|
|
|
|
|
Japanese: Uicchi |
Robed Woman Japanese: Ro-bu o Kita Onna |
Magician Japanese: Majutsushi |
|
Witch Robed Woman |
2 |
510 |
|
3-13 (2d6+1) Average: 8 |
9 |
|
|
7-7 (6d1+1) Average: 7 |
Maximum damage range: 2-5. Average: 3.5 |
|
|
|
|
|
Japanese: Waiba-n |
Dragon Japanese: Doragon |
Dragon Japanese: Ryuu |
|
Wyvern Dragon |
42 |
29,210 |
|
172-550 (42d10+130) Average: 361 |
-12 |
|
|
1-6 (1d6) Average: 3.5 |
Maximum damage range: 20-400. Average: 210 |
|
|
|
|
|
Japanese: Ze-no |
Creeping Object Japanese: Haizuru Buttai |
Magical Thing Japanese: Mahou Seibutsu |
|
Xeno Creeping Object |
10 |
8,400 |
|
10-60 (10d6) Average: 35 |
4 |
|
|
1-1 (1d1) Average: 1 |
Maximum damage range: 6-48. Average: 27 |
|
|
|
|
|
Japanese: Zonbi |
Gaunt Figure Japanese: Yatsureta Sugata |
Undead Japanese: Fushi |
|
Zombie Gaunt Figure |
1 |
550 |
|
1-20 (1d20) Average: 10.5 |
6 |
|
|
1-5 (1d5) Average: 3 |
Maximum damage range: 3-12. Average: 7.5 |
|
|
|
|
|
|
||
|
(Mahou Tsukai no Jumon) [Thaumaturgy] |
(Souryo no Jumon) [Theology] |
(Arukemisuto no Jumon) [Alchemy] |
|
Attempt to put one group of enemies to sleep. Sleeping targets can be hit for double damage. Deals 1-8 points of fire damage to a single target. View a map of the current area/floor that the party is exploring. Decreases the caster's AC by 2 for the duration of a single battle. Deals 1-8 points of non-elemental damage to one group of enemies. Decreases one party member's AC by 2 for the duration of a single battle. Increases the AC of one enemy by 2 for the duration of a single battle, making them easier to hit. Attempt to petrify a single target. Lesser fear spell. Attempt to terrify one group of enemies. Frightened foes' AC increases by 2 and they can only defend or flee, not attack. Deals 4-24 points of fire damage to one group of enemies. Increases the party's protection from spells and breath attacks for the duration of a single battle. Attempt to confuse one group of enemies. Deals 24-58 points of non-elemental damage to a single target. Deals 6-36 points of fire damage to one group of enemies. Levitation. This protects the party from falling into pit traps or down chutes until dispelled or you return to town. Attempt to petrify one group of enemies. Randomly summon demons/devils to fight on the party's behalf (in order of strength: Creeping Coins, Demon Imps, Succubi, Lesser Demons, Greater Demons, Arch Demon, and Agares.) The monsters last for the duration of a single battle or until slain. Deals 8-64 points of cold damage to one group of enemies. Dispels magic. When used in battle, it nullifies any magical effects your enemies may have cast on themselves. When used outside of battle, it removes all spells you've previously cast on the party (Lomilwa, Latumapic, Litofeit, etc.) Lesser prismatic spray that may inflict random amounts of damage, negative status effects, or death, on one group of enemies. Attempt to seal one enemy group's magic, preventing them from casting any spells. Greater fear spell. Attempt to terrify all enemies. Frightened foes' AC increases by 4 and they can only defend or flee, not attack. Attempt to annihilate a single undead enemy. Deals 34-98 points of cold damage to one group of enemies. Attempt to instantly slay all enemies. Deals 64-80 points of non-elemental damage to a single target. Teleportation spell. When used in battle, the party will instantly escape the conflict and be whisked away to a random location in the current area. When used outside of battle, you can teleport the party to any coordinates that you've previously visited in the current area. Beware: Teleporting into solid stone is instantly fatal to the entire party. Wish spell. A divine entity will appear and give the party a choice of three random boons (revive/heal the entire party, grant a huge temporary AC bonus, replenish all spell slots, restore experience levels drained by monsters, annihilate all enemies, disable monster spells and breath attacks, etc.) Beware: Casting this spell will permanently drain the caster of one experience level, so save it for life-or-death situations. Ultimate offensive spell. Deals 10-150 points of non-elemental damage to all enemies. Greater prismatic spray that may inflict random amounts of damage, negative status effects, or death, on all enemies. |
Heals 1-8 hit points worth of damage for a single party member. Deals 1-8 points of non-elemental damage to a single target. Lesser light spell. Illuminates your surroundings, allowing you to see farther. The effect lasts for a relatively short period of time. Decreases the entire party's AC by 1 for the duration of a single battle. Decreases one party member's AC by 4 for the duration of a single battle. Decreases the entire party's AC by 2 for the duration of a single battle. Identify the type of trap placed on one treasure chest with 95% accuracy. Attempt to silence one group of enemies, preventing them from casting spells for the duration of a single battle. Locater spell. Gives the exact coordinates of any lost party members in the current area. Enemies you encounter are always correctly identified while this spell is active. The effect lasts until dispelled or you return to town. Cures one paralyzed party member. Decreases the entire party's AC by 3 for the duration of a single battle. Greater light spell. Illuminates your surroundings, allowing you to see farther. The effect lasts until dispelled or you return to town. Heals 2-16 hit points worth of damage for a single party member. Deals 2-16 points of non-elemental damage to a single target. [Camp/Combat] Cures one poisoned party member. Decreases the entire party's AC by 2 until dispelled or you return to town. Deals 6-15 points of non-elemental damage to one group of enemies. Heals 3-24 hit points worth of damage for a single party member. Attempt to paralyze one group of enemies. Lesser death spell. Attempt to instantly slay one enemy. Lesser life spell. Attempt to bring one party member back from death with 1 hit point. Success is not guaranteed. Randomly summons undead creatures to fight on the party's behalf (in order of strength: Flying Teeth, Ghosts, Murphy's Ghost, Giant Zombie, Scrylls, Gas Lich, and Maelific.) The monsters last for the duration of a single battle or until slain. Prevents one group of enemies from calling in reinforcements. Fully restores the hit points of one party member and removes all negative status effects. Reduce one enemy down to 1-8 hit points. These drained hit points also heal the caster. Instantly return the party back to town. Beware: The caster forgets the spell after using it, but can potentially relearn it the next time they gain another experience level. Attempt to instantly banish a single demon/devil back to the Abyss. Holy blast that Deals 18-58 points of non-elemental damage to all enemies. Greater life spell. Revives one fallen comrade with full hit points, even if all that remains is ashes. Success is not guaranteed. Greater death spell. Attempt to instantly slay one group of enemies. Heals 6-20 hit points worth of damage for all party members. |
Lesser strength spell. Increases the party's attack power. The effect lasts for a relatively short period of time. Increases an enemy's AC by one, and decreases the party's AC by one. The effect lasts for the duration of a single battle. Increases the probability that enemies will flee the battle. Breath attack that damages a single enemy. Chemical cloud that deals 1-4 points of continuous fire damage to one group of enemies at the end of every turn of combat. Decreases the magical resistance of all enemies, making it easier to successfully cast spells on them. See through any wall (that the party is currently facing) as if it was transparent glass. Dispels any Alchemical cloud spell cast on the party that does continuous damage (Liqurea, Dalqurea, Kaniqua, etc.) Chemical cloud that deals 2-8 points of continuous cold damage to one group of enemies at the end of every turn of combat. Attempt to put all enemies to sleep. Sleeping enemies can be hit for double damage. Increases an enemy's AC by two, and decreases the party's AC by two. The effect lasts for the duration of a single battle. Chemical cloud that deals 3-12 points of continuous non-elemental damage to one group of enemies at the end of every turn of combat. Increases the party's magic resistance. The effect lasts until dispelled or you return to town. Greater strength spell. Increases the party's attack power. The effect lasts until dispelled or you return to town. Spells that target party members in the back row are reflected back at the caster for three turns. Chemical cloud that deals 4-20 points of continuous fire damage to one group of enemies at the end of every turn of combat. Identifies one unknown item. Removes the fear, sleep, paralysis, and poison status effects from the entire party. Randomly summon a variety of monsters to fight on the party's behalf (in order of strength: Dragonflies, Ogres, Dark Kongs, Minotaurs, Air Giants, Dark Angels, and Black Dragons.) The monsters last for the duration of a single battle or until slain. Chemical cloud that deals 5-40 points of continuous non-elemental damage to one group of enemies at the end of every turn of combat. Completely heals one party member. Attempt to instantly slay all lesser enemies (foes ranked at Experience Level 7 and lower.) Redirects attacks on the caster to another party member for three turns. Chemical cloud that deals 4-60 points of continuous cold damage to one group of enemies at the end of every turn of combat. Safely removes a cursed item from one party member. Safely opens one treasure chest. Deals 80-130 points of non-elemental damage to a single target. |
|
« RETURN TO MY MISCELLANEOUS VIDEO GAME ARTWORK GALLERY » This is a nonprofit web site. Any and all copyrighted imagery, terminology, etc., depicted here belongs to its respective holders/owners, namely ASCII/Sir-Tech Software. The repeating background graphic is one of the maps from the game. |