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Bestiary

96 "identified" enemies.
1 "unidentified" enemy.
94 unique sprites total.
Encounter & Spell appendices.



This is an alphabetical listing of all the enemy characters found in the 1993 Japanese PC Engine CD (better known as the TurboGrafx-CD in North America) port of Wizardry: Proving Grounds of The Mad Overlord. I chose to focus on the PC Engine version this time around because: (1) It has all-new sprites, including unique ones for all the different variations of the Fighters, Thieves, Mages, Priests, Ninja, Bishops, and Samurai, rather than the recycled pallette swaps seen for those enemies in most other versions of the game; (2) I'm tired of looking at the same old sprites from the NES and SNES versions that I've played to death; and (3) the PC Engine just doesn't get the attention it deserves. Said sprites have been quadrupled in size for easier viewing. The data presented is intended for informational/archival purposes only. All copyrighted images, names, etc. seen on this web page belong to Sir-Tech Software, not to me.

I obtained the vast majority of the sprites and the creatures' statistical information from this excellent Japanese Wizardry site, the rest I captured from the SNES version of the game (the Wizardry logo, golden icons, and ending image).


Arch Mage
(Lesser)
Unidentified:
Man in Robes
# Appearing:
1-6 (1d6)
Hit Points:
10-34 (8d4+2)
Armor Class:
9
# Attacks:
1
Attack Damage:
1-4 (1d4)
Level:
8
Experience:
790
Special Properties:
Level 2 Mage Spells
Death Resistant (48%)

Arch Mage
(Greater)
Unidentified:
Man in Robes
# Appearing:
1 (1d1)
Hit Points:
20-80 (20d4)
Armor Class:
0
# Attacks:
1
Attack Damage:
1-4 (1d4)
Level:
20
Experience:
3,160
Special Properties:
Level 6 Mage Spells
Death Resistant (100%)

Attack Dog
Unidentified:
Animal
# Appearing:
1-6 (1d6)
Hit Points:
4-32 (4d8)
Armor Class:
1
# Attacks:
1
Attack Damage:
1-6 (1d6)
Level:
4
Experience:
1,120
Special Properties:
May Run Away
Death Resistant (24%)

Bishop
Unidentified:
Priest
# Appearing:
1-6 (1d6)
Hit Points:
4-32 (4d8)
Armor Class:
4
# Attacks:
1
Attack Damage:
1-10 (1d10)
Level:
4
Experience:
1,135
Special Properties:
Level 1 Mage Spells
Level 3 Priest Spells
Death Resistant (24%)

Bleeb
Unidentified:
Strange Animal
# Appearing:
1-8 (1d8)
Hit Points:
10-80 (10d8)
Armor Class:
0
# Attacks:
2
Attack Damage:
2-9 (1d8+1), 2-9 (1d8+1)
Level:
10
Experience:
3,300
Special Properties:
Reinforcements
May Run Away
Fire Resistant
Cold Resistant
Death Resistant (60%)

Boring Beetle
Unidentified:
Insect
# Appearing:
1-8 (1d8)
Hit Points:
5-40 (5d8)
Armor Class:
3
# Attacks:
1
Attack Damage:
5-20 (5d4)
Level:
5
Experience:
1,120
Special Properties:
Death Resistant (30%)

Bubbly Slime
Unidentified:
Slime
# Appearing:
2-4 (2d2)
Hit Points:
2-4 (1d3+1)
Armor Class:
12
# Attacks:
1
Attack Damage:
1 (1d1)
Level:
1
Experience:
55
Special Properties:
Death Resistant (6%)

Bushwacker
Unidentified:
Scruffy Man
# Appearing:
2-5 (1d4+1)
Hit Points:
4-19 (3d6+1)
Armor Class:
8
# Attacks:
2
Attack Damage:
2-7 (1d6+1), 3-9 (2d4+1)
Level:
3
Experience:
620
Special Properties:
May Run Away
Death Resistant (18%)

Capybara
Unidentified:
Giant Rodent
# Appearing:
3-9 (2d4+1)
Hit Points:
4-16 (4d4)
Armor Class:
8
# Attacks:
1
Attack Damage:
1-10 (1d10)
Level:
4
Experience:
520
Special Properties:
Poison
May Run Away
Death Resistant (24%)

Champ Samurai
Unidentified:
Man in Armor
# Appearing:
1-6 (1d6)
Hit Points:
10-100 (10d10)
Armor Class:
2
# Attacks:
1
Attack Damage:
3-14 (1d12+2)
Level:
10
Experience:
2,395
Special Properties:
Level 1 Mage Spells
Death Resistant (60%)

Chimera
Unidentified:
Strange Animal
# Appearing:
1-4 (1d4)
Hit Points:
9-54 (9d6)
Armor Class:
2
# Attacks:
6
Attack Damage:
1-3 (1d3), 1-3 (1d3), 1-4 (1d4),
1-4 (1d4), 2-8 (2d4), 3-12 (3d4)
Level:
9
Experience:
3,515
Special Properties:
Breath Attack (Fire)
Fire Resistant
Death Resistant (54%)

Coyote
Unidentified:
Mangy Dog
# Appearing:
4-8 (4d2)
Hit Points:
4-24 (4d6)
Armor Class:
8
# Attacks:
1
Attack Damage:
4-16 (4d4)
Level:
4
Experience:
780
Special Properties:
May Run Away
Death Resistant (24%)

Creeping Coin?
Unidentified:
Small Object
# Appearing:
9 (9d1)
Hit Points:
1 (1d1)
Armor Class:
4
# Attacks:
1
Attack Damage:
1 (1d1)
Level:
1
Experience:
920
Special Properties:
Breath Attack (Cold)
Reinforcements
Fire Resistant
Cold Resistant
Death Resistant (6%)

Creeping Crud
Unidentified:
Slime
# Appearing:
2-7 (1d6+1)
Hit Points:
3-12 (3d4)
Armor Class:
6
# Attacks:
1
Attack Damage:
2-4 (1d3+1)
Level:
3
Experience:
550
Special Properties:
Poison
Cold Resistant
Death Resistant (18%)

Dragon Fly
Unidentified:
Fly
# Appearing:
2-4 (1d3+1)
Hit Points:
2-16 (2d8)
Armor Class:
4
# Attacks:
3
Attack Damage:
1-4 (1d4), 1-4 (1d4), 1-6 (1d6)
Level:
2
Experience:
1,275
Special Properties:
Breath Attack (Fire)
Magic Resistant (20%)
Fire Resistant
Death Resistant (12%)

Dragon Puppy
Unidentified:
Animal
# Appearing:
1-6 (1d6)
Hit Points:
5-50 (5d10)
Armor Class:
4
# Attacks:
1
Attack Damage:
1-10 (1d10)
Level:
5
Experience:
2,280
Special Properties:
Breath Attack (Cold)
Death Resistant (30%)

Dragon Zombie
Unidentified:
Dragon
# Appearing:
1-4 (1d4)
Hit Points:
12-96 (12d8)
Armor Class:
-2
# Attacks:
3
Attack Damage:
1-8 (1d8), 1-8 (1d8), 3-36 (3d12)
Level:
12
Experience:
5,360
Special Properties:
Undead
Level 5 Mage Spells
Breath Attack (Fire)
Magic Resistant (25%)
Death Resistant (100%)

Earth Giant
Unidentified:
Giant
# Appearing:
1-5 (1d5)
Hit Points:
41 (1d1+40)
Armor Class:
9
# Attacks:
2
Attack Damage:
2-16 (2d8), 2-16 (2d8)
Level:
1
Experience:
20,675
Special Properties:
Magic Resistant (85%)
Death Resistant (6%)

Fire Dragon
Unidentified:
Dragon
# Appearing:
1-4 (1d4)
Hit Points:
12-96 (12d8)
Armor Class:
-1
# Attacks:
3
Attack Damage:
1-4 (1d4), 1-4 (1d4), 4-16 (4d4)
Level:
12
Experience:
5,000
Special Properties:
Level 5 Mage Spells
Breath Attack (Fire)
Death Resistant (72%)

Fire Giant
Unidentified:
Giant
# Appearing:
1-4 (1d4)
Hit Points:
15-92 (11d8+4)
Armor Class:
3
# Attacks:
1
Attack Damage:
5-30 (5d6)
Level:
11
Experience:
2,115
Special Properties:
Fire Resistant
Death Resistant (66%)

Flack
Unidentified:
Strange Animal
# Appearing:
1 (1d1)
Hit Points:
15-180 (15d12)
Armor Class:
-3
# Attacks:
1
Attack Damage:
7-35 (4d8+3)
Level:
15
Experience:
9,200
Special Properties:
Breath Attack (Cold)
Poison
Paralyze
Petrify
Decapitate
Fire Resistant
Cold Resistant
Death Resistant (90%)

Frost Giant
Unidentified:
Giant
# Appearing:
1-4 (1d4)
Hit Points:
51-58 (1d8+50)
Armor Class:
6
# Attacks:
1
Attack Damage:
3-30 (3d10)
Level:
1
Experience:
41,355
Special Properties:
Magic Resistant (95%)
Cold Resistant
Death Resistant (6%)

Gargoyle
Unidentified:
Gargoyle
# Appearing:
1-6 (1d6)
Hit Points:
8-36 (4d8+4)
Armor Class:
5
# Attacks:
4
Attack Damage:
1-3 (1d3), 1-3 (1d3),
1-6 (1d6), 1-4 (1d4)
Level:
4
Experience:
2,435
Special Properties:
Magic Resistant (50%)
Death Resistant (24%)

Gas Cloud
Unidentified:
Gas Cloud
# Appearing:
2-8 (2d4)
Hit Points:
2-8 (2d4)
Armor Class:
10
# Attacks:
1
Attack Damage:
1-4 (1d4)
Level:
2
Experience:
350
Special Properties:
Level 2 Mage Spells
Paralyze
May Run Away
Death Resistant (12%)

Gas Dragon
Unidentified:
Dragon
# Appearing:
1-4 (1d4)
Hit Points:
5-40 (5d8)
Armor Class:
3
# Attacks:
3
Attack Damage:
1-4 (1d4), 1-4 (1d4), 3-18 (3d6)
Level:
5
Experience:
2,075
Special Properties:
Level 1 Mage Spells
Breath Attack (Poison)
Death Resistant (30%)

Gaze Hound
Unidentified:
Strange Animal
# Appearing:
1-5 (1d5)
Hit Points:
4-32 (4d8)
Armor Class:
-1
# Attacks:
1
Attack Damage:
1-2 (1d2)
Level:
4
Experience:
1,235
Special Properties:
Paralyze
May Run Away
Death Resistant (24%)

Giant Spider
Unidentified:
Insect
# Appearing:
1-6 (1d6)
Hit Points:
8-36 (4d8+4)
Armor Class:
4
# Attacks:
1
Attack Damage:
2-8 (2d4)
Level:
4
Experience:
960
Special Properties:
Poison
Death Resistant (24%)

Giant Toad
Unidentified:
Amphibian
# Appearing:
6-8 (2d2+4)
Hit Points:
4-20 (4d5)
Armor Class:
7
# Attacks:
3
Attack Damage:
1-4 (1-4), 1-6 (1d6),
4-8 (2d3+2)
Level:
4
Experience:
795
Special Properties:
Poison
May Run Away
Fire Resistant
Death Resistant (24%)

Gorgon
Unidentified:
Strange Animal
# Appearing:
1 (1d1)
Hit Points:
8-64 (8d8)
Armor Class:
2
# Attacks:
1
Attack Damage:
2-12 (2d6)
Level:
8
Experience:
2,920
Special Properties:
Breath Attack (Petrify)
Death Resistant (48%)

Grave Mist
Unidentified:
Unseen Entity
# Appearing:
1-6 (1d6)
Hit Points:
4-32 (4d8)
Armor Class:
4
# Attacks:
3
Attack Damage:
1-4 (1d4), 1-4 (1d4), 1-8 (1d8)
Level:
4
Experience:
1,080
Special Properties:
Undead
Paralyze
Death Resistant (100%)

Greater Demon
Unidentified:
Demon
# Appearing:
1-6 (1d6)
Hit Points:
11-88 (11d8)
Armor Class:
-3
# Attacks:
5
Attack Damage:
2-24 (2d12), 1-6 (1d6), 1-4 (1d4),
1-4 (1d4), 1-4 (1d4)
Level:
11
Experience:
44,570
Special Properties:
Level 5 Mage Spells
Poison
Paralyze
Reinforcements
Regenerate +1 HP/Round
Magic Resistant (95%)
Death Resistant (66%)

Hatamoto
Unidentified:
Man in Robes
# Appearing:
1 (1d1)
Hit Points:
12-48 (12d4)
Armor Class:
-1
# Attacks:
3
Attack Damage:
3-24 (3d8), 3-24 (3d8), 3-24 (3d8)
Level:
12
Experience:
1,600
Special Properties:
Decapitate
Death Resistant (72%)

High Master
Unidentified:
Conehead
# Appearing:
1 (1d1)
Hit Points:
15-60 (15d4)
Armor Class:
-2
# Attacks:
3
Attack Damage:
3-36 (3d12), 3-36 (3d12),
3-18 (3d6)
Level:
15
Experience:
3,000
Special Properties:
Decapitate
Fire Resistant
Cold Resistant
Death Resistant (90%)

High Ninja
Unidentified:
Man in Kimono
# Appearing:
1 (1d1)
Hit Points:
12-48 (12d4)
Armor Class:
-1
# Attacks:
3
Attack Damage:
3-24 (3d8), 3-24 (3d8),
3-24 (3d8)
Level:
12
Experience:
1,600
Special Properties:
Decapitate
Death Resistant (72%)

High Priest
(Lesser)
Unidentified:
Priest
# Appearing:
1-6 (1d6)
Hit Points:
8-64 (8d8)
Armor Class:
3
# Attacks:
1
Attack Damage:
3-10 (1d8+2)
Level:
8
Experience:
2,160
Special Properties:
Level 5 Priest Spells
Death Resistant (48%)

High Priest
(Greater)
Unidentified:
Priest
# Appearing:
1 (1d1)
Hit Points:
11-88 (11d8)
Armor Class:
2
# Attacks:
2
Attack Damage:
1-8 (1d8), 1-8 (1d8)
Level:
11
Experience:
3,300
Special Properties:
Level 6 Priest Spells
Death Resistant (66%)

High Wizard
Unidentified:
Man in Robes
# Appearing:
1 (1d1)
Hit Points:
12-48 (12d4)
Armor Class:
4
# Attacks:
1
Attack Damage:
1-4 (1d4)
Level:
12
Experience:
2,395
Special Properties:
Level 6 Mage Spells
Fire Resistant
Death Resistant (72%)

Highwayman
Unidentified:
Man in Chain
# Appearing:
2-12 (2d6)
Hit Points:
5-14 (3d4+2)
Armor Class:
6
# Attacks:
4
Attack Damage:
2-3 (1d2+1), 2-3 (1d2+1),
2-3 (1d2+1), 2-3 (1d2+1)
Level:
3
Experience:
840
Special Properties:
Decapitate
May Run Away
Death Resistant (18%)

Huge Spider
Unidentified:
Insect
# Appearing:
1-8 (1d8)
Hit Points:
4-18 (2d8+2)
Armor Class:
6
# Attacks:
1
Attack Damage:
1-6 (1d6)
Level:
2
Experience:
600
Special Properties:
Poison
Death Resistant (12%)

Killer Wolf
Unidentified:
Animal
# Appearing:
1-6 (1d6)
Hit Points:
6-48 (6d8)
Armor Class:
0
# Attacks:
2
Attack Damage:
2-8 (2d4), 2-8 (2d4)
Level:
6
Experience:
1,460
Special Properties:
Death Resistant (36%)

Kobold
Unidentified:
Small Humanoid
# Appearing:
3-5 (2d2+1)
Hit Points:
3-7 (2d3+1)
Armor Class:
8
# Attacks:
2
Attack Damage:
2-3 (1d2+1), 2-3 (1d2+1)
Level:
2
Experience:
415
Special Properties:
May Run Away
Cold Resistant
Death Resistant (12%)

Lesser Demon
Unidentified:
Demon
# Appearing:
1 (1d1)
Hit Points:
10-80 (10d8)
Armor Class:
4
# Attacks:
5
Attack Damage:
2-12 (2d6), 2-12 (2d6), 1-3 (1d3),
1-3 (1d3), 5-8 (1d4+4)
Level:
10
Experience:
5,100
Special Properties:
Level 3 Mage Spells
Reinforcements
Magic Resistant (60%)
Death Resistant (60%)

Lvl 1 Mage
Unidentified:
Man in Robes
# Appearing:
1 (1d1)
Hit Points:
2-5 (1d4+1)
Armor Class:
4
# Attacks:
1
Attack Damage:
2-4 (2d2)
Level:
1
Experience:
475
Special Properties:
Level 1 Mage Spells
May Run Away
Death Resistant (6%)

Lvl 1 Ninja
Unidentified:
Kimonoed Man
# Appearing:
2-8 (2d4)
Hit Points:
4-10 (2d4+2)
Armor Class:
5
# Attacks:
3
Attack Damage:
1-4 (1d4), 1-4 (1d4),
1-4 (1d4)
Level:
2
Experience:
600
Special Properties:
Decapitate
Death Resistant (12%)

Lvl 1 Priest
Unidentified:
Priest
# Appearing:
2-5 (1d4+1)
Hit Points:
1-8 (1d8)
Armor Class:
5
# Attacks:
1
Attack Damage:
1-8 (1d8)
Level:
1
Experience:
515
Special Properties:
Level 1 Priest Spells
May Run Away
Death Resistant (6%)

Lvl 3 Ninja
Unidentified:
Kimonoed Man
# Appearing:
4-10 (2d4+2)
Hit Points:
3-24 (3d8)
Armor Class:
3
# Attacks:
5
Attack Damage:
1-4 (1d4), 1-4 (1d4), 1-4 (1d4),
1-4 (1d4), 1-4 (1d4)
Level:
3
Experience:
1,360
Special Properties:
Poison
Decapitate
Death Resistant (18%)

Lvl 3 Priest
Unidentified:
Priest
# Appearing:
5-7 (2d2+3)
Hit Points:
4-25 (3d8+1)
Armor Class:
4
# Attacks:
1
Attack Damage:
3-10 (1d8+2)
Level:
3
Experience:
990
Special Properties:
Level 2 Priest Spells
Poison
May Run Away
Death Resistant (18%)

Lvl 3 Samurai
Unidentified:
Kimonoed Man
# Appearing:
4-8 (4d2)
Hit Points:
7-22 (3d6+4)
Armor Class:
5
# Attacks:
3
Attack Damage:
2-5 (1d4+1), 2-7 (1d6+1),
2-5 (1d4+1)
Level:
3
Experience:
795
Special Properties:
Level 1 Mage Spells
May Run Away
Death Resistant (18%)

Lvl 4 Thief
Unidentified:
Man in Leather
# Appearing:
1-6 (1d6)
Hit Points:
7-35 (4d8+3)
Armor Class:
10
# Attacks:
2
Attack Damage:
1-6 (1d6), 2-12 (2d6)
Level:
4
Experience:
740
Special Properties:
Death Resistant (24%)

Lvl 5 Mage
Unidentified:
Man in Robes
# Appearing:
1-6 (1d6)
Hit Points:
5-20 (5d4)
Armor Class:
10
# Attacks:
1
Attack Damage:
1-4 (1d4)
Level:
5
Experience:
620
Special Properties:
Level 3 Mage Spells
Death Resistant (30%)

Lvl 5 Priest
Unidentified:
Priest
# Appearing:
1-5 (1d5)
Hit Points:
5-40 (5d8)
Armor Class:
4
# Attacks:
1
Attack Damage:
3-8 (1d6+2)
Level:
5
Experience:
1,220
Special Properties:
Level 3 Priest Spells
Death Resistant (30%)

Lvl 6 Ninja
Unidentified:
Man in Black
# Appearing:
1-5 (1d5)
Hit Points:
6-60 (6d10)
Armor Class:
6
# Attacks:
3
Attack Damage:
1-6 (1d6), 1-6 (1d6), 1-6 (1d6)
Level:
6
Experience:
1,520
Special Properties:
Death Resistant (36%)

Lvl 7 Fighter
Unidentified:
Man in Armor
# Appearing:
2 (2d1)
Hit Points:
7-70 (7d10)
Armor Class:
0
# Attacks:
2
Attack Damage:
1-12 (1d12), 1-12 (1d12)
Level:
7
Experience:
1,900
Special Properties:
Death Resistant (42%)

Lvl 7 Mage
Unidentified:
Man in Robes
# Appearing:
1-6 (1d6)
Hit Points:
7-28 (7d4)
Armor Class:
8
# Attacks:
1
Attack Damage:
1-4 (1d4)
Level:
3
Experience:
1,000
Special Properties:
Level 4 Mage Spells
Death Resistant (42%)

Lvl 7 Thief
Unidentified:
Man in Leather
# Appearing:
1-5 (1d5)
Hit Points:
7-42 (7d6)
Armor Class:
4
# Attacks:
2
Attack Damage:
1-8 (1d8), 3-24 (3d8)
Level:
7
Experience:
1,220
Special Properties:
May Run Away
Death Resistant (42%)

Lvl 8 Bishop
Unidentified:
Priest
# Appearing:
1-6 (1d6)
Hit Points:
8-64 (8d8)
Armor Class:
2
# Attacks:
1
Attack Damage:
5-12 (1d8+4)
Level:
8
Experience:
2,060
Special Properties:
Level 3 Mage Spells
Level 4 Priest Spells
Death Resistant (48%)

Lvl 8 Fighter
Unidentified:
Man in Armor
# Appearing:
1-6 (1d6)
Hit Points:
8-80 (8d10)
Armor Class:
-1
# Attacks:
2
Attack Damage:
3-14 (1d12+2), 3-14 (1d12+2)
Level:
8
Experience:
2,140
Special Properties:
Death Resistant (48%)

Lvl 8 Ninja
Unidentified:
Monk
# Appearing:
1-3 (1d3)
Hit Points:
8-32 (8d4)
Armor Class:
4
# Attacks:
2
Attack Damage:
2-12 (2d6), 1-6 (1d6)
Level:
8
Experience:
1,020
Special Properties:
Decapitate
Death Resistant (48%)

Lvl 8 Priest
Unidentified:
Priest
# Appearing:
1-5 (1d5)
Hit Points:
7-56 (7d8)
Armor Class:
3
# Attacks:
1
Attack Damage:
1-8 (1d8)
Level:
7
Experience:
1,720
Special Properties:
Level 4 Priest Spells
Death Resistant (42%)

Lvl 10 Fighter
Unidentified:
Man in Armor
# Appearing:
1-6 (1d6)
Hit Points:
7-70 (7d10)
Armor Class:
0
# Attacks:
2
Attack Damage:
1-12 (1d12), 1-12 (1d12)
Level:
7
Experience:
1,900
Special Properties:
Death Resistant (42%)

Lvl 10 Mage
Unidentified:
Man in Robes
# Appearing:
1-6 (1d6)
Hit Points:
10-40 (10d4)
Armor Class:
10
# Attacks:
1
Attack Damage:
1-4 (1d4)
Level:
10
Experience:
1,400
Special Properties:
Level 5 Mage Spells
Death Resistant (60%)

Lifestealer
Unidentified:
Unseen Entity
# Appearing:
1 (1d1)
Hit Points:
8-43 (5d8+3)
Armor Class:
3
# Attacks:
1
Attack Damage:
1-4 (1d4)
Level:
5
Experience:
2,240
Special Properties:
Undead
Level 3 Mage Spells
Level 3 Priest Spells
Drains 2 Experience Levels
Magic Resistant (20%)
Death Resistant (100%)

Maelific
Unidentified:
Unseen Being
# Appearing:
1 (1d0+1)
Hit Points:
25-100 (25d4)
Armor Class:
-5
# Attacks:
2
Attack Damage:
1-4 (1d4), 1 (1d0+1)
Level:
25
Experience:
7,460
Special Properties:
Undead
Level 7 Mage Spells
Poison
Paralyze
Drains 3 Experience Levels
Regenerate +3 HP/Round
Magic Resistant (50%)
Death Resistant (100%)

Major Daimyo
Unidentified:
Man in Armor
# Appearing:
1-5 (1d5)
Hit Points:
7-84 (7d12)
Armor Class:
0
# Attacks:
2
Attack Damage:
1-10 (1d10), 1-4 (1d4)
Level:
7
Experience:
2,340
Special Properties:
Magic Resistant (20%)
Death Resistant (42%)

Master Ninja
Unidentified:
Man in Robes
# Appearing:
1-5 (1d5)
Hit Points:
10-40 (10d4)
Armor Class:
3
# Attacks:
3
Attack Damage:
4-13 (1d10+3), 4-13 (1d10+3),
4-13 (1d10+3)
Level:
10
Experience:
1,280
Special Properties:
Decapitate
Death Resistant (60%)

Master Thief
(Lesser)
Unidentified:
Man in Leather
# Appearing:
1-6 (1d6)
Hit Points:
4-24 (4d6)
Armor Class:
4
# Attacks:
3
Attack Damage:
1-6 (1d6), 1-6 (1d6), 2-12 (2d6)
Level:
4
Experience:
960
Special Properties:
May Run Away
Death Resistant (24%)

Master Thief
(Greater)
Unidentified:
Man in Leather
# Appearing:
1-6 (1d6)
Hit Points:
6-36 (6d6)
Armor Class:
3
# Attacks:
2
Attack Damage:
1-8 (1d8), 3-24 (3d8)
Level:
6
Experience:
1,140
Special Properties:
May Run Away
Death Resistant (36%)

Medusalizard
Unidentified:
Strange Animal
# Appearing:
1-6 (1d6)
Hit Points:
5-40 (5d8)
Armor Class:
6
# Attacks:
1
Attack Damage:
1-6 (1d6)
Level:
5
Experience:
1,040
Special Properties:
Petrify
Death Resistant (30%)

Minor Daimyo
Unidentified:
Man in Armor
# Appearing:
1-6 (1d6)
Hit Points:
4-40 (4d10)
Armor Class:
2
# Attacks:
1
Attack Damage:
1-12 (1d12)
Level:
4
Experience:
1,200
Special Properties:
Death Resistant (24%)

Murphy's Ghost
Unidentified:
Unseen Entity
# Appearing:
1 (1d1)
Hit Points:
20-110 (10d10+10)
Armor Class:
-3
# Attacks:
1
Attack Damage:
2 (1d1+1)
Level:
10
Experience:
4,450
Special Properties:
Undead
Regenerate +1 HP/Round
Magic Resistant (40%)
Fire Resistant
Cold Resistant
Death Resistant (100%)

Nightstalker
Unidentified:
Unseen Entity
# Appearing:
2-6 (2d3)
Hit Points:
8-43 (5d8+3)
Armor Class:
4
# Attacks:
1
Attack Damage:
1-6 (1d6)
Level:
5
Experience:
1,635
Special Properties:
Undead
Drains 1 Experience Level
Magic Resistant (25%)
Death Resistant (100%)

Ogre
Unidentified:
Ogre
# Appearing:
1-8 (1d8)
Hit Points:
5-33 (4d8+1)
Armor Class:
5
# Attacks:
1
Attack Damage:
2-12 (2d6)
Level:
4
Experience:
960
Special Properties:
May Run Away
Death Resistant (24%)

Ogre Lord
Unidentified:
Ogre
# Appearing:
1-5 (1d5)
Hit Points:
8-64 (8d8)
Armor Class:
4
# Attacks:
1
Attack Damage:
1-12 (1d12)
Level:
8
Experience:
1,790
Special Properties:
Level 3 Mage Spells
Regenerate +1 HP/Round
Death Resistant (48%)

Orc
Unidentified:
Small Humanoid
# Appearing:
3-6 (3d2)
Hit Points:
1-4 (1d4)
Armor Class:
10
# Attacks:
1
Attack Damage:
1-4 (1d4)
Level:
1
Experience:
235
Special Properties:
May Run Away
Fire Resistant
Death Resistant (6%)

Poison Giant
Unidentified:
Giant
# Appearing:
1-4 (1d4)
Hit Points:
81 (1d1+80)
Armor Class:
3
# Attacks:
1
Attack Damage:
4-40 (4d10)
Level:
1
Experience:
41,320
Special Properties:
Breath Attack (Poison)
Magic Resistant (95%)
Death Resistant (6%)

Priestess
Unidentified:
Priest
# Appearing:
1-6 (1d6)
Hit Points:
4-25 (3d8+1)
Armor Class:
4
# Attacks:
1
Attack Damage:
3-8 (1d6+2)
Level:
3
Experience:
870
Special Properties:
Level 2 Priest Spells
Death Resistant (18%)

Raver Lord
Unidentified:
Man in Armor
# Appearing:
1 (1d1)
Hit Points:
15-150 (15d10)
Armor Class:
10
# Attacks:
2
Attack Damage:
3-36 (3d12), 3-35 (3d12)
Level:
15
Experience:
4,155
Special Properties:
Level 5 Mage Spells
Level 4 Priest Spells
Regenerate +2 HP/Round
Fire Resistant
Death Resistant (90%)

Rogue
Unidentified:
Scruffy Man
# Appearing:
2-5 (1d4+1)
Hit Points:
3-11 (2d5+1)
Armor Class:
10
# Attacks:
2
Attack Damage:
1-4 (1d4), 3-5 (2d2+1)
Level:
2
Experience:
380
Special Properties:
May Run Away
Death Resistant (12%)

Rotting Corpse
Unidentified:
Weird Humanoid
# Appearing:
1-5 (1d5)
Hit Points:
2-16 (2d8)
Armor Class:
6
# Attacks:
3
Attack Damage:
1-3 (1d3), 1-3 (1-3), 1-6 (1d6)
Level:
2
Experience:
680
Special Properties:
Undead
Paralyze
Death Resistant (100%)

Shade
Unidentified:
Unseen Entity
# Appearing:
1-6 (1d6)
Hit Points:
6-27 (3d8+3)
Armor Class:
7
# Attacks:
1
Attack Damage:
2-5 (1d4+1)
Level:
3
Experience:
875
Special Properties:
Undead
Drains 1 Experience Level
Death Resistant (100%)

Spirit
Unidentified:
Unseen Entity
# Appearing:
1-6 (1d6)
Hit Points:
9-23 (7d3+2)
Armor Class:
2
# Attacks:
1
Attack Damage:
1-4 (1d4)
Level:
7
Experience:
1,405
Special Properties:
Level 3 Mage Spells
Poison
Regenerate +1 HP/Round
Magic Resistant (25%)
Death Resistant (42%)

Swordsman
Unidentified:
Man in Armor
# Appearing:
1-6 (1d6)
Hit Points:
3-30 (3d10)
Armor Class:
3
# Attacks:
1
Attack Damage:
2-14 (2d7)
Level:
3
Experience:
960
Special Properties:
Death Resistant (18%)

Thief
Unidentified:
Man in Leather
# Appearing:
1-5 (1d5)
Hit Points:
9-54 (9d6)
Armor Class:
4
# Attacks:
4
Attack Damage:
1-8 (1d8), 1-3 (1d3),
3-24 (3d8), 2-20 (2d10)
Level:
9
Experience:
1,640
Special Properties:
May Run Away
Death Resistant (54%)

Troll
Unidentified:
Strange Animal
# Appearing:
1-3 (1d3)
Hit Points:
12-54 (6d8+6)
Armor Class:
4
# Attacks:
3
Attack Damage:
5-8 (1d4+4), 5-8 (1d4+4),
5-8 (1d4+4)
Level:
6
Experience:
1,720
Special Properties:
Regenerate +3 HP/Round
Death Resistant (36%)

Undead Kobold
Unidentified:
Skeleton
# Appearing:
2-7 (1d6+1)
Hit Points:
4-8 (2d3+2)
Armor Class:
10
# Attacks:
1
Attack Damage:
2-5 (1d4+1)
Level:
2
Experience:
230
Special Properties:
Undead
Fire Resistant
Cold Resistant
Death Resistant (100%)

Vampire
Unidentified:
Unseen Entity
# Appearing:
1-4 (1d4)
Hit Points:
11-88 (11d8)
Armor Class:
-1
# Attacks:
3
Attack Damage:
2-16 (2d8), 1-4 (1d4), 1-4 (1d4)
Level:
11
Experience:
3,330
Special Properties:
Undead
Level 3 Mage Spells
Paralyze
Drains 2 Experience Levels
Regenerate +1 HP/Round
Magic Resistant (20%)
Death Resistant (100%)

Vampire Lord
Unidentified:
Unseen Entity
# Appearing:
1 (1d1)
Hit Points:
20-160 (20d8)
Armor Class:
-5
# Attacks:
1
Attack Damage:
1-4 (1d4)
Level:
20
Experience:
7,320
Special Properties:
Undead
Level 6 Mage Spells
Paralyze
Drains 4 Experience Levels
Regenerate +4 HP/Round
Death Resistant (100%)

Vorpal Bunny
Unidentified:
Rabbit
# Appearing:
4-8 (2d3+2)
Hit Points:
5-20 (3d6+2)
Armor Class:
6
# Attacks:
2
Attack Damage:
1-6 (1d6), 1-8 (1d8)
Level:
3
Experience:
735
Special Properties:
Decapitate
May Run Away
Cold Resistant
Death Resistant (18%)

W*E*R*D*N*A
Unidentified:
Man in Robes
# Appearing:
1 (1d1)
Hit Points:
210-300 (10d10+200)
Armor Class:
-7
# Attacks:
2
Attack Damage:
8-40 (8d5), 8-40 (8d5)
Level:
10
Experience:
15,880
Special Properties:
Level 7 Mage Spells
Poison
Paralyze
Petrify
Drains 4 Experience Levels
Decapitate
Regenerate +5 HP/Round
Magic Resistant (70%)
Fire Resistant
Cold Resistant
Death Resistant (60%)

Were Bear
Unidentified:
Bear
# Appearing:
4-8 (2d3+2)
Hit Points:
5-40 (5d8)
Armor Class:
6
# Attacks:
1
Attack Damage:
4-19 (3d6+1)
Level:
5
Experience:
1,320
Special Properties:
Poison
Paralyze
May Run Away
Regenerate +1 HP/Round
Cold Resistant
Death Resistant (30%)

Wererat
Unidentified:
Wererat
# Appearing:
1-4 (1d4)
Hit Points:
4-25 (3d8+1)
Armor Class:
6
# Attacks:
1
Attack Damage:
1-8 (1d8)
Level:
3
Experience:
755
Special Properties:
Death Resistant (18%)

Weretiger
Unidentified:
Animal
# Appearing:
1-8 (1d8)
Hit Points:
5-40 (5d8)
Armor Class:
4
# Attacks:
3
Attack Damage:
2-12 (2d6), 2-12 (2d6), 1-4 (1d4)
Level:
5
Experience:
1,405
Special Properties:
Poison
Regenerate +1 HP/Round
Death Resistant (30%)

Werewolf
Unidentified:
Wolf
# Appearing:
1-6 (1d6)
Hit Points:
7-35 (4d8+3)
Armor Class:
5
# Attacks:
2
Attack Damage:
2-8 (2d4), 2-8 (2d4)
Level:
4
Experience:
975
Special Properties:
Death Resistant (24%)

Will O' Wisp
Unidentified:
Unseen Entity
# Appearing:
1-2 (1d2)
Hit Points:
10-80 (10d8)
Armor Class:
-8
# Attacks:
1
Attack Damage:
2-16 (2d8)
Level:
10
Experience:
43,320
Special Properties:
Magic Resistant (95%)
Death Resistant (60%)

Wyvern
Unidentified:
Strange Animal
# Appearing:
1-6 (1d6)
Hit Points:
14-63 (7d8+7)
Armor Class:
3
# Attacks:
2
Attack Damage:
2-16 (2d8), 1-6 (1d6)
Level:
7
Experience:
1,540
Special Properties:
Poison
Death Resistant (42%)

Zombie
Unidentified:
Weird Humanoid
# Appearing:
2-7 (1d6+1)
Hit Points:
2-11 (1d10+1)
Armor Class:
4
# Attacks:
1
Attack Damage:
1-6 (1d6)
Level:
1
Experience:
520
Special Properties:
Undead
Paralyze
Death Resistant (100%)

Unidentified Monsters
When a fight in Wizardry begins, the true nature of your foes is often unknown. Battling the creatures for a bit will eventually reveal who, and what, they really are, as will casting the Level 3 Priest spell "Latumapic" (this magic automatically reveals the identity of all enemies you meet for the duration of your stay in the dungeon, or until the effect is dispelled.)

Unfortunately, the programmers/artists took the lazy approach here. Unlike other versions of Wizardry: Proving Grounds of The Mad Overlord, which have unique sprites for the different types of unknown entities, every single unidentified foe in the PC Engine CD port is represented by the exact same image! However, these mysterious enemies are still differentiated by generic names (i.e., Priest, Insect, Giant, Dragon, Man in Armor, etc.), so you're not left completely in the dark as to what you're up against.

Appendix A:
Encounter Table

This is a level-by-level breakdown of where each enemy can potentially be found in the game's ten-floor dungeon. (L) and (G) stand for "Lesser" and "Greater"; this only applies to the Arch Mage, High Priest, and Master Thief variants.
LEVEL 1
LEVEL 2
LEVEL 3
LEVEL 4
LEVEL 5
Bubbly Slime
Bushwacker
Kobold
Murphy's Ghost
Orc
Rogue
Undead Kobold
Creeping Coin?
Creeping Crud
Gas Cloud
Highwayman
Lvl 1 Mage
Lvl 1 Ninja
Lvl 1 Priest
Rogue
Vorpal Bunny
Zombie
Capybara
Coyote
Dragon Fly
Giant Toad
Lvl 1 Ninja
Lvl 1 Priest
Lvl 3 Ninja
Lvl 3 Priest
Lvl 3 Samurai
Lvl 5 Mage
Rogue
Rotting Corpse
Vorpal Bunny
Were Bear
Attack Dog
Boring Beetle
Coyote
Dragon Fly
Dragon Puppy
Gas Dragon
Grave Mist
High Ninja
Huge Spider
Lvl 6 Ninja
Lvl 7 Fighter
Lvl 7 Mage
Ogre
Priestess
Rotting Corpse
Shade
Vorpal Bunny
Were Bear
Wererat
Attack Dog
Bishop
Champ Samurai
Dragon Fly
Dragon Puppy
Gargoyle
Giant Spider
Grave Mist
Huge Spider
Killer Wolf
Lvl 4 Thief
Lvl 5 Priest
Lvl 6 Ninja
Lvl 7 Mage
Medusalizard
Minor Daimyo
Ogre
Rotting Corpse
Shade
Spirit
Swordsman
Wererat
Werewolf
LEVEL 6
LEVEL 7
LEVEL 8
LEVEL 9
LEVEL 10
Arch Mage (L)
Chimera
Earth Giant
Gaze Hound
Giant Spider
High Priest (L)
Killer Wolf
Lvl 4 Thief
Lvl 5 Mage
Lvl 5 Priest
Lvl 6 Ninja
Lvl 8 Ninja
Lvl 8 Priest
Lifestealer
Master Thief (L)
Medusalizard
Ogre Lord
Spirit
Troll
Weretiger
Werewolf
Arch Mage (L)
Champ Samurai
Chimera
Gorgon
High Priest (L)
Lesser Demon
Lvl 5 Priest
Lvl 6 Ninja
Lvl 7 Mage
Lvl 8 Fighter
Lvl 8 Priest
Lifestealer
Major Daimyo
Master Thief (L)
Medusalizard
Nightstalker
Ogre Lord
Troll
Weretiger
Werewolf
Wyvern
Arch Mage (L)
Champ Samurai
Chimera
Earth Giant
Fire Dragon
Gaze Hound
Hatamoto
High Master
High Priest (L)
Lesser Demon
Lvl 5 Priest
Lvl 6 Ninja
Lvl 7 Mage
Lvl 8 Ninja
Lvl 8 Priest
Lvl 10 Fighter
Lifestealer
Major Daimyo
Master Thief (L)
Nightstalker
Ogre Lord
Troll
Wyvern
Arch Mage (L)
Chimera
Earth Giant
Fire Dragon
Fire Giant
Frost Giant
Gaze Hound
High Master
Lesser Demon
Lvl 7 Mage
Lvl 7 Thief
Lvl 8 Fighter
Lvl 8 Ninja
Lvl 8 Priest
Lvl 10 Fighter
Lifestealer
Maelific
Master Thief (L)
Murphy's Ghost
Nightstalker
Ogre Lord
Spirit
Troll
Wyvern
Arch Mage (G)
Bleeb
Chimera
Dragon Zombie
Fire Dragon
Fire Giant
Flack
Frost Giant
Gorgon
Greater Demon
High Priest (G)
High Wizard
Lvl 8 Bishop
Lvl 8 Fighter
Lvl 8 Ninja
Lvl 10 Mage
Maelific
Master Ninja
Master Thief (G)
Murphy's Ghost
Poison Giant
Raver Lord
Thief
Vampire
Vampire Lord
W*E*R*D*N*A
Will O' Wisp

Appendix B:
Spells


When a given enemy's entry indicates that they have a spell rank in the "Special Properties" section, either in the Mage or Priest schools of magic, or both, then they can cast all spells of that level and lower (i.e., an Ogre Lord, who knows Level 3 Mage Spells, can cast any of the Level 1, 2, or 3 Mage spells listed below, although, obviously, he's only going to use combat spells in a fight, not Dumapic.) Naturally, the greater an opponent's spell proficiency/repertoire is, the more dangerous they are.

Level 1 Spells

Mage

  • Dumapic: Gives the exact current coordinates (x,y) of the caster, including depth underground.
  • Halito: Fireball that deals 1d8 (1-8) points of fire damage to a single target.
  • Katino: Attempt to put one enemy group to sleep. Slumbering targets can be hit for double damage.
  • Mogref: Lowers the Armor Class of the caster by 2 for the duration of a single battle.
  • Priest

  • Badios: Inflicts 1d8 (1-8) Hit Points of damage to a single target.
  • Dios: Heals 1d8 (1-8) Hit Points of damage for a single target.
  • Kalki: Lowers the Armor Class of the entire party by 1 for the duration of a single battle.
  • Milwa: Lesser light spell that illuminates the dungeon, allowing you to see farther and increasing the probability of spotting secret doors. It only lasts a short time.
  • Porfic: Lowers the Armor Class of the caster by 4 for the duration of a single battle.
  • Level 2 Spells

    Mage

  • Dilto: Envelopes an enemy group in darkness, raising their Armor Class for the duration of a single battle, which increases your probability of successfully hitting them.
  • Melito: Magical sparks that deal 1d8 (1-8) points of damage to each member of an enemy group.
  • Sopic: Invisibility spell that lowers the Armor Class of the caster by 4 for the duration of a single battle.
  • Priest

  • Calfo: Identifies the type of trap, if any, on a treasure chest. Beware: the assessment is not always accurate.
  • Matu: Lowers the Armor Class of the entire party by 2 for the duration of a single battle.
  • Manifo: Paralyzes an enemy group. Paralyzed targets can be hit for double damage.
  • Montino: Silences an enemy group. Silenced targets cannot cast spells.
  • Level 3 Spells

    Mage

  • Mahalito: Firestorm that deals 4d6 (4-24) points of damage to each member of an enemy group.
  • Molito: Non-elemental energy blast that deals 3d6 (3-18) points of damage to each member of an enemy group.
  • Priest

  • Bamatu: Lowers the Armor Class of the entire party by 4 for the duration of a single battle.
  • Dialko: Cures paralysis and awakens sleepers.
  • Latumapic: Automatically identifies all opponents for the duration of your stay in the dungeon.
  • Lomilwa: Greater light spell that illuminates the dungeon, allowing you to see farther and increasing the probability of spotting secret doors. It lasts until you exit the dungeon or the effect is dispelled by entering a dark zone.
  • Level 4 Spells

    Mage

  • Dalto: Blizzard that deals 6d6 (6-36) points of freezing damage to each member of an enemy group.
  • Lahalito: Inferno that deals 6d6 (6-36) points of fire damage to each member of an enemy group.
  • Morlis: Lesser fear spell. Creates intimidating illusions that frighten a group of opponents, possibly causing them to flee the battle in terror.
  • Priest

  • Badial: Inflicts 2d8 (2-16) Hit Points of damage to a single target.
  • Latumofis: Neutralizes the poison status effect.
  • Dial: Heals 2d8 (2-16) Hit Points of damage for a single target.
  • Maporfic: Lowers the Armor Class of the entire party by 2 for the duration of your stay in the dungeon.
  • Level 5 Spells

    Mage

  • Madalto: Arctic frost that deals 8d8 (8-64) points of freezing damage to each member of an enemy group.
  • Makanito: Creates a vacuum that suffocates enemies with less than 35-40 Hit Points, killing them instantly.
  • Mamorlis: Greater fear spell. Creates horrifying illusions that frightens all opponents, possibly causing them to flee the battle in terror.
  • Priest

  • Badi: Death magic; kills a single target instantly.
  • Badialma: Inflicts 3d8 (3-24) Hit Points of damage to a single target.
  • Di: Lesser life magic that revives one fallen comrade with 1 Hit Point and a decrease in their vitality. There is a chance of failure; if that happens, the character will be reduced to ashes.
  • Dialma: Heals 3d8 (3-24) Hit Points of damage for a single target.
  • Kandi: Gives the location of missing/dead party members in the dungeon so that you know where to look for them.
  • Litokan: Righteous pillar of flame that deals 3d8 (3-24) points of fire damage to each member of an enemy group.
  • Level 6 Spells

    Mage

  • Haman: Lesser divine intervention--this powerful magic can turn the tide of even the most hopeless of battles. Your party may find themselves completely healed/cured, the potency of their spells enhanced, or all of your enemies may be silenced or teleported away. This great boon also costs the caster to lose an entire experience level when it is cast.
  • Lakanito: Suffocates all enemies in a group, regardless of their Hit Points, killing them instantly.
  • Masopic: Lowers the Armor Class of the entire party by 4 for the duration of a single battle.
  • Zilwan: Instantly destroys one Undead monster.
  • Priest

  • Loktofeit: Last resort escape spell. The party is teleported out of the dungeon and back to town, but they forfeit all of their items and most of their gold in the process.
  • Lorto: Ripping blades deal 6d6 (6-36) points of non-elemental damage to each member of an enemy group.
  • Mabadi: Reduces a single target down to 1d8 (1-8) Hit Points.
  • Madi: Fully restores all the Hit Points of a single character and removes all negative status effects.
  • Level 7 Spells

    Mage

  • Mahaman: Greater divine intervention all but ensures victory. Your party may find themselves completely healed/cured, dead comrades restored to life, everyone's Armor Class temporarily reduced by 20, the potency of spells enhanced, and all of your enemies might be silenced, teleported away, or outright annihilated. This devastatingly powerful magic doesn't come cheap: the caster has to relearn the spell again and also loses one experience level.
  • Malor: Teleportation; simply imput the coordinates (x,y) and dungeon depth you want, and you'll be whisked to that location in an instant. Be VERY careful: teleporting into stone is instantly fatal and your party will be lost forever if you do so. If you use Malor to escape during combat, you'll be randomly sent to another spot on that level of the dungeon.
  • Tiltowait: The ultimate attack spell; the catastrophic energies released by this magic deal 10d10 (10-100) points of damage to all enemies.
  • Priest

  • Kadorto: Greater life magic that revives one fallen comrade with full Hit Points, even if all that remains is ashes. However, if this spells fails, then the character is lost forever.
  • Malikto: Devastating force that inflicts 12d6 (12-72) points of damage on all enemies.

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