Wizardry Empire (II):
Fukkatsu no Tsue (Staff of Restoration)




Bestiary,
Player Character Races/Classes,
Spells, Equipment, and Maps


  • For better or worse, all the translations from the original Japanese are the results of my own work. As I am not even remotely fluent in the language, there are doubtlessly numerous mistakes. I'm reasonably certain of my katakana translations, because those are generally Japanese interpretations of English words to begin with, but I wouldn't put too much faith in my understanding of hiragana and kanji. In cases where I couldn't even hazard a guess as to what the Japanese means, I just left the text untranslated.


  • I'm still missing one monster and several pieces of equipment, but, as I've been working on this project, off-and-on again, for months now, I'm ready to call it quits for the time being and publish what I have. Provided you can read the katakana and hiragana characters in the game, there should be enough information on this page for you to successfully play through and complete this Wizardry game, should you desire to do so.



  • BESTIARY

    The vast majority of Wizardry's monsters are "borrowed" from Dungeons & Dragons, which, in turn, are largely based on mythology and various high fantasy novels.

    I've listed the monsters in alphabetical order, rather than the numerical system used in the game's monster book, which lumps creatures together by type/theme. However, I have also included the relevant number, next to each monster's name, should you desire to easily cross reference my list with the game's.

    If you're having trouble locating some of the monsters on the levels that I've indicated, keep in mind that (1) some encounters are VERY rare and (2) some floors have isolated sub-sections which often have different enemy encounters than the rest of the level (for example, the center areas of maps 13-18).

    KEY




    Fukakutei Mei (Undetermined Name)
    A monster's rough classification before your party correctly identifies it. For example, a Gold Dragon is simply a generic Dragon until your characters can determine what they're up against, either through fighting it for a while, or casting the Level 3 Priest spell "Encyclopedia". Of course, in the case of something as deadly as a Gold Dragon, your party may very well not survive long enough to discover its true identity . . .


    AC (Armor Class)
    A numerical measure of how difficult it is to strike a given target. In addition to protective gear, the AC value may also represent other factors that contribute to a character's ability to withstand or avoid damage [speed/reflexes (ninja), natural protection like scales (dragons), unusual properties like intangibility (ghosts), etc.] The lower the number, including negative values, the better. For example, a Goblin has an AC of 9 and is very easy to hit, while a Platinum Dragon, with an AC of -15, is very hard to strike. The default AC for an unarmored human of average ability is 10. Take note that AC only protects against physical attacks, it provides no defense whatsoever against magic.


    EXP (Experience Points)
    A point value awarded for the slaying of monsters. The accumulation of experience points allows your characters to advance in power at set intervals (i.e., "level up".) Note that the various characters classes differ in how much experience they require to advance in power; for example, thieves gain new levels relatively quickly in comparison to spellcasters. Generally speaking, the more experience points a monster is worth, the more difficult it is to defeat.


    Go-rudo (Gold)
    The currency of Wizardry. You need this to purchase goods and services in town. Money is acquired by defeating monsters, searching the treasure chests/bags dead foes sometimes leave behind, and by selling unwanted items at the shop. Generally, stronger opponents are worth more gold.


    HP (Hit Points)
    A numerical measure of a player character's or monster's life. When it reaches zero, the character is dead. Generally, the more hit points a character has, the more difficult they are to defeat. A range of values is given, because the amount of health each creature has is randomly determined. For example, normal Zombies have 3d8 hit points, or in other words, the sum of the roll of three eight-sided dice. So, every normal Zombie that you ever face will have between three (weak) to twenty-four (strong) hit points, depending on what number the game "rolled" for them at the beginning of the encounter. This hit point spread is a mathematical representation of the real world variation one would find in a random sampling of individuals.


    Tokushyu (Special)
    Any extra capabilites a monster has, above and beyond a normal physical attack, such as the ability to inflict negative status effects.


    Nigeru (Flee/Run)
    Some monsters are cowardly and there is a chance that they will take for the hills instead of fighting if the odds don't look favorable to them (If I was a lowly Kobold, I'd run too if I ran into a well-armed party of adventurers.) You don't get any experience points for monsters that escape in this fashion. Any monster that does not have this attribute in their bestiary entry will fight to the death.


    Nakama o Yobu (Call Partners)
    The ability of a monster to summon an additional ally, of its own species, to join the battle (success isn't guaranteed - sometimes this call for reinforcements fails.) Note that a single group of monsters can never exceed nine members, so there is a limit to how many allies they can accumulate. If you don't quickly kill, or incapacitate, monsters that can call for backup (particularly demons), your party might get overwhelmed and destroyed by sheer numbers. On the upside, assuming you win, extra monsters also means extra experience.


    Butsuri Mukou (Physics No Effect)
    I'm not exactly sure how this works. Immunity to physical status effects like poison, paralyze, petrify, etc., perhaps?


    ???+ Mukou (??? No Effect)
    I can't figure out the first two kanji of this one (and the Gameboy Color's low screen resolution isn't helping), but I'm assuming it's probably indicative of some kind of resistance the monster has, possibly to critical hits or status effects.


    Houhou (Magic Method)
    Just like your player characters, some monsters can employ magic. A monster may know spells from the Mage or Priest schools, or, even worse, both. Unfortunately, the game's monster book doesn't give any specifics beyond the generic capacity to cast spells (i.e., it doesn't tell you what level of expertise they have in each school.)


    Buresu (Breath)
    A special attack that affects the entire party. These deadly exhalations usually have an elemental attribute and may also inflict negative status effects in addition to physical damage. A Gorgon's stone breath, for example, may cause petrification.


    Dorein ("Drain)
    The ability to permanently remove one, or more, experience levels from one of your characters, erasing hours of your hard work. Lost levels can be re-earned again, but that's obviously not a desirable situation (woe to you if you were depending on the Teleport spell to escape the dungeon and your Mage gets reduced to a level where he or she can no longer cast it!) This is an attack particularly favored by the undead.


    Kuritikaru (Critical)
    The dreaded one-hit decapitation kill. While a number of creatures possess this ability, ninja-type enemies are the most notoriously skilled at lopping off heads. No matter how powerful your characters become, or how low their AC gets, instant death is always a possibility when you take on enemies with this attribute.


    Doku (Poison)
    While envenomed, a character will steadily lose hit points until the condition is cured or they die. This condition persists, even after the battle is over. Take note that returning to town will instantly cure any poisoned characters at no cost to you.


    Kyoufu (Fear)
    A terrified character's commands in battle are limited to only defense and flight. Sometimes this condition will wear off on its own naturally, at other times, you'll have to cure it manually. In addition to suffering this affliction during a battle, Bishop characters may become frightened after failing to identify an object.


    Nemui (Sleep)
    A slumbering character cannot perform any actions. Because they're defenseless, sleeping characters can be hit for extra damage. This condition usually wears off on its own during the battle, but you can also cure it manually if you have the right spell or item. Sleeping characters always wake up after the conclusion of the battle.


    Mahi (Paralysis)
    A paralyzed character cannot perform any actions and the condition persists until cured, even after the battle is over. Paralyzed characters are defenseless and can be hit for extra damage by opportunistic monsters. If all your characters get paralyzed, that's an automatic game over.


    Sekka (Petrify)
    A petrified character cannot perform any actions and the condition persists until cured, even after the battle is over. Petrified characters are defenseless and can be hit for extra damage by opportunistic monsters. If your entire party is turned to stone, that's an automatic game over.


    Jyumon Teikou ("Spell Resistance")
    A monster's degree of immunity, if any, to a given type of magic, expressed as a percentage from 0-100. If a magic spell fails to overcome a monster's spell resistance, then the monster suffers no damage of detrimental effects. For example, a Titan has 50% resistance to all types of magic, so, on average, spells cast on a Titan will only succeed half of the time. Naturally, familiarity with a monster's magical strengths, and weaknesses, are of great tactical importance.


    Chi (Earth)

    Mizu (Water)

    Hi (Fire)

    Kaze (Wind)

    Seishin (Mind)

    Hou (Magic)

    Hijiri (Holy)

    Nai (None)
    AIR ELEMENTAL (#076)
    Unidentified: GIANT OBJECT
    Encounter: Levels 19 (Boss), EX6
    ARCH DEMON (#018)
    Unidentified: DEMON
    Encounter: Levels 19, EX4
    ARCH LEONARD (#145)
    Unidentified: BEAST
    Encounter: Level 17
    ARCH MAGE (#157)
    Unidentified: ROBED FIGURE
    Encounter: Levels 17, EX5
    ASSASSIN (#060)
    Unidentified: ARMORED FIGURE
    Encounter: Level 11, 13
    AVENGER (#023)
    Unidentified: ARMORED FIGURE
    Encounter: Level EX4
    BALROG (#016)
    Unidentified: DEMON
    Encounter: Levels 14, 20
    BANSHEE (#159)
    Unidentified: GAUNT FIGURE
    Encounter: Level 3
    BEHEMOTH (#146)
    Unidentified: BEAST
    Encounter: Levels 9, 11
    BERSERKER (#111)
    Unidentified: ARMORED FIGURE
    Encounter: Levels 2, 3, 4, 5, EX5
    BISHOP (#188)
    Unidentified: ROBED FIGURE
    Encounter: Levels 13, 14
    BLACK DRAGON (#215)
    Unidentified: DRAGON
    Encounter: Levels EX1, EX4
    BLUE DRAGON (#211)
    Unidentified: DRAGON
    Encounter: Levels 19, EX1
    BLUE SLIME (#198)
    Unidentified: WATER
    Encounter: Levels 1, 2
    BOWMAN (#009)
    Unidentified: ROBED FIGURE
    Encounter: Levels 6, 7, 8
    BOX (#004)
    Unidentified: STRANGE OBJECT
    Encounter: Levels EX5, EX6
    BRONZE DRAGON (#212)
    Unidentified: DRAGON
    Encounter: Levels 19, EX1, EX5
    BRONZE GOLEM (#197)
    Unidentified: GIANT OBJECT
    Encounter: Level 16
    CARRION CRAWLER (#143)
    Unidentified: SLITHERING OBJECT
    Encounter: Levels 5, 6
    CENTAUR (#045)
    Unidentified: BEAST
    Encounter: Levels 5, 6
    CERBERUS (#137)
    Unidentified: BEAST
    Encounter: Level 19 (Boss)
    CLERIC (#127)
    Unidentified: ROBED FIGURE
    Encounter: Levels 13, 14
    COPPER DRAGON (#210)
    Unidentified: DRAGON
    Encounter: Levels 19, EX1, EX5
    COUATL (#130)
    Unidentified: WINGED OBJECT
    Encounter: Levels 9, 10
    CRAWLING CLAW (#131)
    Unidentified: STRANGE OBJECT
    Encounter: Level 1
    CREEPING COIN (#116)
    Unidentified: STRANGE OBJECT
    Encounter: Levels 1, 2, 3
    CYCLOPS (#037)
    Unidentified: GIANT OBJECT
    Encounter: Level 12
    DAIMYO (#061)
    Unidentified: ARMORED FIGURE
    Encounter: Level 17

    Note: A "Daimyo" was a Japanese feudal ruler, roughly equivalent to a European Lord.
    DAMIAN (#008)
    Unidentified: ROBED FIGURE
    Encounter: Level EX7 (Boss)
    DAMNED (#125)
    Unidentified: SKELETON
    Encounter: Level 13
    DAO (#084)
    Unidentified: EARTH
    Encounter: Levels 14, EX2
    DARK KNIGHT (#187)
    Unidentified: ARMORED FIGURE
    Encounter: Levels 8, 9, 11, 14
    DARK LORD (#140)
    Unidentified: ARMORED FIGURE
    Encounter: Level 11
    DARK NAGA (#046)
    Unidentified: BEAST
    Encounter: Levels 8, 11
    DARK RIDER (#028)
    Unidentified: ARMORED FIGURE
    Encounter: Level 17
    DEATH KNIGHT (#117)
    Unidentified: ARMORED FIGURE
    Encounter: Level 15
    DEATH SLIME (#007)
    Unidentified: WATER
    Encounter: Level EX4 (Optional Boss)
    DEMON IMP (#165)
    Unidentified: DEMON
    Encounter: Levels 9, 14, 16
    DEMON KING (#020)
    Unidentified: DEMON
    Encounter: Levels 20, EX4
    DEMON LORD (#019)
    Unidentified: DEMON
    Encounter: Level 20, EX4
    DEMON QUEEN (#021)
    Unidentified: DEMON
    Encounter: Levels 20, EX4
    DEMON TSUNUOKU (#022)
    Unidentified: DEMON
    Encounter: Level 20 (Boss)
    DOLL GOLEM (#051)
    Unidentified: STRANGE OBJECT
    Encounter: Level 18
    DRAGON ZOMBIE (#121)
    Unidentified: DRAGON
    Encounter: Levels 19, 20, EX4, EX5
    DRYAD (#075)
    Unidentified: ROBED FIGURE
    Encounter: Levels 3, EX5
    DULLAHAN (#122)
    Unidentified: ARMORED FIGURE
    Encounter: Level 14
    EARTH ELEMENTAL (#077)
    Unidentified: EARTH
    Encounter: Levels 19 (Boss), EX2
    EFREET (#086)
    Unidentified: FLAME
    Encounter: Levels 14, 15, EX2
    ETTIN (#040)
    Unidentified: GIANT FIGURE
    Encounter: Level 15
    EYEWING (#132)
    Unidentified: FLYING OBJECT
    Encounter: Levels 1, 2, EX5
    FIRE BEETLE (#206)
    Unidentified: BEAST
    Encounter: Levels 13, 14, 15
    FIRE ELEMENTAL (#079)
    Unidentified: FLAME
    Encounter: Levels 19 (Boss), EX2
    FIRE GIANT (#035)
    Unidentified: GIANT OBJECT
    Encounter: Levels 14, 15
    FRIAR (#126)
    Unidentified: ROBED FIGURE
    Encounter: Levels 9, 11, 13
    FROST BEETLE (#207)
    Unidentified: BEAST
    Encounter: Levels 13, 14
    FROST GIANT (#036)
    Unidentified: GIANT OBJECT
    Encounter: Levels 14, 16
    GARGOYLE (#071)
    Unidentified: FLYING OBJECT
    Encounter: Level 2 (Boss)
    GARUDA (#195)
    Unidentified: FLYING OBJECT
    Encounter: Levels 6, 7
    GAS CLOUD (#161)
    Unidentified: HAZY FIGURE
    Encounter: Levels 16, 17
    GENIE (#083)
    Unidentified: STRANGE OBJECT
    Encounter: Levels 14, EX2, EX6
    GHAST (#042)
    Unidentified: HAZY FIGURE
    Encounter: Levels 16, 17, 19
    GHOST BISHOP (#177)
    Unidentified: HAZY FIGURE
    Encounter: Levels 13, 14, 18
    GHOST DAIMYO (#170)
    Unidentified: HAZY FIGURE
    Encounter: Level EX8 (Optional Boss)

    Note: A "Daimyo" was a Japanese feudal ruler, roughly equivalent to a European Lord.
    GHOST DANCER (#176)
    Unidentified: HAZY FIGURE
    Encounter: Level EX3
    GHOST GUNNER (#173)
    Unidentified: HAZY FIGURE
    Encounter: Levels 12, 13
    GHOST KNIGHT (#181)
    Unidentified: HAZY FIGURE
    Encounter: Levels 16, EX3
    GHOST KUNOICHI (#171)
    Unidentified: HAZY FIGURE
    Encounter: Level EX8

    Note: A "Kunoichi" is a female ninja.
    GHOST LORD (#182)
    Unidentified: HAZY FIGURE
    Encounter: Levels 16, EX3
    GHOST MAGE (#179)
    Unidentified: HAZY FIGURE
    Encounter: Levels 13, 14, 15, 16, 18, EX3
    GHOST NINJA (#172)
    Unidentified: HAZY FIGURE
    Encounter: Level EX8
    GHOST PRIEST (#178)
    Unidentified: HAZY FIGURE
    Encounter: Levels 13, 14, 18
    GHOST RIDER (#180)
    Unidentified: HAZY FIGURE
    Encounter: Levels 16, EX3
    GHOST ROGUE (#175)
    Unidentified: HAZY FIGURE
    Encounter: Level 13
    GHOST SAMURAI (#169)
    Unidentified: HAZY FIGURE
    Encounter: Level EX8
    GHOST SHOOTER (#174)
    Unidentified: HAZY FIGURE
    Encounter: Level 14
    GHOST VALKYRIE (#183)
    Unidentified: HAZY FIGURE
    Encounter: Level EX3
    GHOST (#160)
    Unidentified: HAZY FIGURE
    Encounter: Levels 1, 10, 12
    GHOUL (#041)
    Unidentified: GAUNT FIGURE
    Encounter: Levels 10, 11, 12

    Note: It's not often that you see censorship in Japanese games. The Ghoul enemy in Wizardry Empire (II): Fukkatsu no Tsue has been toned down from the original gorier version found in Wizardry Empire (I).
    GIANT BAT (#109)
    Unidentified: FLYING OBJECT
    Encounter: Levels 2, 3, 4, 5, 6, EX5
    GIANT BEE (#204)
    Unidentified: FLYING OBJECT
    Encounter: Levels 7, 8
    GIANT FROG (#202)
    Unidentified: BEAST
    Encounter: Level 1
    GIANT RAT (#203)
    Unidentified: BEAST
    Encounter: Level 3
    GIANT SPIDER (#205)
    Unidentified: BEAST
    Encounter: Levels 11, 12
    GIANT ZOMBIE (#089)
    Unidentified: GIANT OBJECT
    Encounter: Levels 13, 14, 18, EX4
    GLADIATOR (#113)
    Unidentified: ARMORED FIGURE
    Encounter: Levels 13, 14, 16
    GLASS GOLEM (#052)
    Unidentified: GIANT OBJECT
    Encounter: Level 16
    GOBLIN KING (#054)
    Unidentified: ARMORED FIGURE
    Encounter: Levels 2, 3, 4
    GOBLIN (#053)
    Unidentified: SMALL FIGURE
    Encounter: Levels 1, 2, 3, 4
    GOLD DRAGON (#217)
    Unidentified: DRAGON
    Encounter: Level EX7
    GORGIMERA (#148)
    Unidentified: BEAST
    Encounter: Level 17
    GORGON (#134)
    Unidentified: BEAST
    Encounter: Levels 10, 11
    GREATER DEMON (#015)
    Unidentified: DEMON
    Encounter: Levels 13, 14, 16, 17, 18, 20, EX4
    GREATER HYDRA (#135)
    Unidentified: SLITHERING OBJECT
    Encounter: Levels 14, 15
    GREATER MEDUSA (#048)
    Unidentified: BEAST
    Encounter: Level 17
    GREEN DRAGON (#213)
    Unidentified: DRAGON
    Encounter: Levels 20, EX1, EX5
    GREEN SLIME (#201)
    Unidentified: WATER
    Encounter: Level 17
    GRYPHON (#196)
    Unidentified: FLYING OBJECT
    Encounter: Level 15
    GUNNER (#011)
    Unidentified: ROBED FIGURE
    Encounter: Level 17
    HELLFIEND (#014)
    Unidentified: DEMON
    Encounter: Levels 13, 14, 16, 17, 18
    HELLHOUND (#194)
    Unidentified: BEAST
    Encounter: Levels 5, 6, 7
    HELLMASTER (#017)
    Unidentified: DEMON
    Encounter: Levels 14, 17, 19, 20
    HIGH BISHOP (#097)
    Unidentified: ROBED FIGURE
    Encounter: Level 16
    HIGH LICH (#006)
    Unidentified: GAUNT FIGURE
    Encounter: Level EX5 (Boss)
    HIGH NINJA (#091)
    Unidentified: ROBED FIGURE
    Encounter: Levels 13, 14, 15, 17
    HIGH PRIEST (#128)
    Unidentified: ROBED FIGURE
    Encounter: Level 17
    HIGH THIEF (#066)
    Unidentified: SMALL FIGURE
    Encounter: Level 16
    HIGH WIZARD (#156)
    Unidentified: ROBED FIGURE
    Encounter: Level 16
    HIGHWAYMAN (#112)
    Unidentified: ARMORED FIGURE
    Encounter: Level 13
    HILL GIANT (#034)
    Unidentified: GIANT OBJECT
    Encounter: Levels 12, 15
    HOBGOBLIN (#190)
    Unidentified: ARMORED FIGURE
    Encounter: Levels 3, 4
    HYDRA (#193)
    Unidentified: SLITHERING OBJECT
    Encounter: Levels 8, 14, 15
    IRON DRAGON (#214)
    Unidentified: DRAGON
    Encounter: Level EX1
    IRON GOLEM (#050)
    Unidentified: GIANT OBJECT
    Encounter: Level 18
    JUGGERNAUT (#072)
    Unidentified: GIANT OBJECT
    Encounter: Level 18 (Boss)
    KALI (#074)
    Unidentified: ROBED FIGURE
    Encounter: Level 14
    KAMUI (#094)
    Unidentified: ROBED FIGURE
    Encounter: Levels 19, EX8

    Note: "Kamui" means god/deity, so this enemy is of divine character.
    KAMUI (#005)
    Unidentified: ROBED FIGURE
    Encounter: Level EX8 (Final Boss)

    Note: "Kamui" means god/deity, so this enemy is of divine character.
    KARAIRU (#107)
    Unidentified: ROBED FIGURE
    Encounter: Level 13 (Boss)
    KIRIN (#138)
    Unidentified: BEAST
    Encounter: Level 14
    KNIGHT RIDER (#124)
    Unidentified: ARMORED FIGURE
    Encounter: Level 15
    KNIGHT (#186)
    Unidentified: ARMORED FIGURE
    Encounter: Levels 4, 5, 6, 7, 8
    KOBOLD KING (#056)
    Unidentified: ARMORED FIGURE
    Encounter: Levels 1, 2, 3
    KOBOLD (#055)
    Unidentified: BEAST
    Encounter: Levels 1, 2, 3
    KUNOICHI (#044)
    Unidentified: ROBED FIGURE
    Encounter: Level EX8

    Note: A "Kunoichi" is a female ninja.
    LESSER DEMON (#013)
    Unidentified: DEMON
    Encounter: Levels 13, 14, 16, 17, 18
    LEVIATHAN (#149)
    Unidentified: SLITHERING OBJECT
    Encounter: Level EX6 (Boss)
    LICH (#118)
    Unidentified: GAUNT FIGURE
    Encounter: Levels 20, EX4, EX5
    LION OF HELL (#139)
    Unidentified: BEAST
    Encounter: Levels 5, 6
    LIVING CEILNG (#150)
    Unidentified: STRANGE OBJECT
    Encounter: Level 17 (Boss)
    LIZARD KING (#164)
    Unidentified: ROBED FIGURE
    Encounter: Levels 6, 7, 8
    LIZARDMAN (#163)
    Unidentified: ARMORED FIGURE
    Encounter: Levels 5, 6, 7, 8
    LORD (#185)
    Unidentified: ARMORED FIGURE
    Encounter: Levels 7, 8
    LUCKY STAR (#068)
    Unidentified: SMALL FIGURE
    Encounter: Levels 16, 17
    MAGE (#184)
    Unidentified: ROBED FIGURE
    Encounter: Level 16
    MAN SCORPION (#047)
    Unidentified: BEAST
    Encounter: Levels 7, 8
    MANTICORE (#147)
    Unidentified: BEAST
    Encounter: Level 15
    MARID (#085)
    Unidentified: WATER
    Encounter: Levels 14, EX2, EX6
    MASTER BISHOP (#098)
    Unidentified: ROBED FIGURE
    Encounter: Level 17
    MASTER NINJA (#092)
    Unidentified: ROBED FIGURE
    Encounter: Levels 17, 18, EX8
    MASTER PRIEST (#129)
    Unidentified: ROBED FIGURE
    Encounter: Levels 17, EX5
    MASTER THIEF (#067)
    Unidentified: SMALL FIGURE
    Encounter: Levels 16, 17
    MEDUSA (#099)
    Unidentified: ROBED FIGURE
    Encounter: Levels 11, 17
    MINDFLAYER (#100)
    Unidentified: ROBED FIGURE
    Encounter: Level 9
    MINOTAUR (#101)
    Unidentified: BEAST
    Encounter: Level 5 (Boss)
    MUDMAN (#133)
    Unidentified: STRANGE OBJECT
    Encounter: Levels 8, 9, 11
    MUMMY (#119)
    Unidentified: GAUNT FIGURE
    Encounter: Levels 7, 8, 9, 10
    MUSASHI (#154)
    Unidentified: ARMORED FIGURE
    Encounter: Level EX8 (Optional Boss)

    Note: Miyamoto Musashi was a real person; he is arguably the most famous Japanese swordsman of all time.
    NAGPA (#108)
    Unidentified: ROBED FIGURE
    Encounter: Levels 8, 9, 10
    NECROMANCER (#158)
    Unidentified: ROBED FIGURE
    Encounter: Levels 13, 14, 18, EX4, EX5
    NIGHTCRAWLER (#123)
    Unidentified: STRANGE OBJECT
    Encounter: Levels 13, 14, 18, 19, EX4, EX5
    NIGHTMARE (#120)
    Unidentified: BEAST
    Encounter: Level 5
    NINJA (#090)
    Unidentified: ROBED FIGURE
    Encounter: Level 11
    NORNS (#192)
    Unidentified: ???
    Encounter: ???
    This is the only enemy that I've never been able to find. If anyone reading this knows which floor(s) they appear on, I would be grateful if you'd e-mail me and let me know.
    OGRE LORD (#030)
    Unidentified: ARMORED FIGURE
    Encounter: Levels 6, 7, 8, 11, 12
    OGRE (#029)
    Unidentified: ROBED FIGURE
    Encounter: Levels 4, 5, 6, 7, 8, 11
    ORC LORD (#032)
    Unidentified: ARMORED FIGURE
    Encounter: Levels 3, 4, 5
    ORC (#031)
    Unidentified: SMALL FIGURE
    Encounter: Levels 2, 3, 4, 5, 7
    OVERLORD (#064)
    Unidentified: ARMORED FIGURE
    Encounter: Levels 14, 16, 17
    PACHYDERMION (#106)
    Unidentified: BEAST
    Encounter: Levels 6, 8
    PHOENIX (#081)
    Unidentified: WINGED OBJECT
    Encounter: Level 15
    PLATINUM DRAGON (#218)
    Unidentified: DRAGON
    Encounter: Level EX7
    POISON GIANT (#038)
    Unidentified: GIANT OBJECT
    Encounter: Level 16
    PRIEST (#189)
    Unidentified: ROBED FIGURE
    Encounter: Levels 2, 3, 4, 5, EX5
    PUPPET (#073)
    Unidentified: GAUNT FIGURE
    Encounter: Levels 14, 15, 17
    RAKSHASA (#082)
    Unidentified: ROBED FIGURE
    Encounter: Levels 11, 14
    RAVER LORD (#136)
    Unidentified: ARMORED FIGURE
    Encounter: Levels 13, 14
    RED DRAGON (#209)
    Unidentified: DRAGON
    Encounter: Levels 19, EX1
    RED SLIME (#199)
    Unidentified: WATER
    Encounter: Level 9
    REGUNA (#001)
    Unidentified: WINGED OBJECT
    Encounter: Level EX1 (Boss)
    ROGUE (#065)
    Unidentified: SMALL FIGURE
    Encounter: Levels 3, 4, 6
    ROPER (#141)
    Unidentified: SERPENTINE OBJECT
    Encounter: Level 13
    SAGITTARIUS MAIDEN (#012)
    Unidentified: ROBED FIGURE
    Encounter: Levels 14, 18, 19, EX5
    THUNDER BEETLE (#208)
    Unidentified: BEAST
    Encounter: Level 13
    SCYLLA (#103)
    Unidentified: ROBED FIGURE
    Encounter: Level 14
    SHADOW (#003)
    Unidentified: STRANGE OBJECT
    Encounter: Levels EX3 (Boss), EX8
    SHAMAN (#095)
    Unidentified: ROBED FIGURE
    Encounter: Levels 4, 5, 6, 7, 9
    SHINKAN (#096)
    Unidentified: ROBED FIGURE
    Encounter: Levels 9, 10

    Note: A "Shinkan" is a Shinto (Japan's major religion) priest.
    SHOGUN (#062)
    Unidentified: ARMORED FIGURE
    Encounter: Levels 17, EX8

    Note: A "Shogun" is a supreme general, and, at various times in history, it was also the title of the ruler of Japan.
    SHOOTER (#010)
    Unidentified: ROBED FIGURE
    Encounter: Level 16
    SILVER DRAGON (#216)
    Unidentified: DRAGON
    Encounter: Levels EX6, EX7
    SKELETON WARRIOR (#070)
    Unidentified: SKELETON
    Encounter: Levels 4, 5, 10
    SKELETON (#069)
    Unidentified: SKELETON
    Encounter: Levels 1, 4
    SLEIPNIR (#142)
    Unidentified: BEAST
    Encounter: Levels 16, EX5
    SNOW LADY (#105)
    Unidentified: ROBED FIGURE
    Encounter: Levels 16, EX6

    Note: This is obviously Yuki Onna--for whatever reason, the programmers have already translated her name into the English katakana equivalent (yuki = snow, onna = woman).
    SORCERER (#155)
    Unidentified: ROBED FIGURE
    Encounter: Levels 9, 11
    SPECTRE (#162)
    Unidentified: HAZY FIGURE
    Encounter: Level 19
    SPHINX (#144)
    Unidentified: BEAST
    Encounter: Level 17 (Optional Boss)
    SPIDER QUEEN (#102)
    Unidentified: BEAST
    Encounter: Level 13 (Boss)
    STONE GOLEM (#049)
    Unidentified: GIANT OBJECT
    Encounter: Level 18
    SUCCUBUS QUEEN (#058)
    Unidentified: ROBED FIGURE
    Encounter: Levels 14, 18
    SUCCUBUS (#057)
    Unidentified: ROBED FIGURE
    Encounter: Levels 14, 15, 18
    SWORD DANCER (#115)
    Unidentified: ARMORED FIGURE
    Encounter: Level EX4
    SWORDMASTER (#114)
    Unidentified: ARMORED FIGURE
    Encounter: Levels 16, 17
    GIANT ELEMENTAL (#002)
    Unidentified: GIANT OBJECT
    Encounter: Level EX2 (Boss)
    THE HIGH MASTER (#093)
    Unidentified: ROBED FIGURE
    Encounter: Levels 18, EX8
    TITAN (#039)
    Unidentified: GIANT OBJECT
    Encounter: Level 16
    TREANT (#080)
    Unidentified: GIANT OBJECT
    Encounter: Levels 8, 11
    TROLL (#033)
    Unidentified: GIANT OBJECT
    Encounter: Levels 11, 12
    TSUJIGIRI (#059)
    Unidentified: ARMORED FIGURE
    Encounter: Levels 4, 5, 6

    Note: "Tsujigiri" is the practice of killing an innocent passerby in order to try out a new sword.
    UMBER HULK (#151)
    Unidentified: BEAST
    Encounter: Levels 11, 12
    UNDEAD GOBLIN (#167)
    Unidentified: GAUNT FIGURE
    Encounter: Level 3
    UNDEAD KOBOLD (#168)
    Unidentified: GAUNT FIGURE
    Encounter: Level 3
    UNDEAD ORC (#166)
    Unidentified: GAUNT FIGURE
    Encounter: Level 5
    VALIANT (#024)
    Unidentified: ARMORED FIGURE
    Encounter: Level EX5
    VALKYRIE (#104)
    Unidentified: ARMORED FIGURE
    Encounter: Levels 19, EX5
    VAMPIRE BAT (#110)
    Unidentified: WINGED OBJECT
    Encounter: Levels 5, 6, 7
    VAMPIRE LORD (#026)
    Unidentified: ROBED FIGURE
    Encounter: Levels 20, EX4
    VAMPIRE QUEEN (#027)
    Unidentified: ROBED FIGURE
    Encounter: Levels 20, EX4
    VAMPIRE (#025)
    Unidentified: GAUNT FIGURE
    Encounter: Level 14
    WARLOCK (#154)
    Unidentified: ROBED FIGURE
    Encounter: Levels 4, 5, 6
    WATER ELEMENTAL (#078)
    Unidentified:WATER
    Encounter: Levels 19 (Boss), EX6
    WIGHT (#043)
    Unidentified: HAZY FIGURE
    Encounter: Levels 19, EX3
    WINGMAN (#191)
    Unidentified: ARMORED FIGURE
    Encounter: Levels 3, 4
    YASHA (#063)
    Unidentified: ARMORED FIGURE
    Encounter: Level EX8

    Note: "Yasha" are Buddhist guardian deities that are often depicted as demonic warriors.
    YELLOW SLIME (#200)
    Unidentified: WATER
    Encounter: Levels 10, 11
    YUAN-TI (#152)
    Unidentified: SLITHERING OBJECT
    Encounter: Levels 6, 7, 8, 11
    ZOMBIE LORD (#088)
    Unidentified: GAUNT FIGURE
    Encounter: Levels 10, 11, 12
    ZOMBIE (#087)
    Unidentified: GAUNT FIGURE
    Encounter: Level 2


    EXTRA MONSTERS EXCLUSIVE TO
    WIZARDRY: EMPIRE (I)
    Wizardry Empire (I) and Wizardry Empire (II): Fukkatsu no Tsue utilize the same game engine and graphical assets, so their respective monster assortments, other than the stats, are largely identical [while Wizardry Empire (II): Fukkatsu no Tsue does have more critters total, 217 to Wizardry Empire (I)'s 167, I would argue that Fukkatsu no Tsue's numbers are artificially inflated with the many ghost and dragon palette-swapped variants.] Someday, I might make a separate bestiary for Wizardry Empire (I), but, in the mean time, I thought I'd include the monsters exclusive to that version here as well. Again, I've listed the monsters in alphabetical order, rather than the game's numerical system.
    ALIEN (#147)
    Unidentified: STRANGE OBJECT
    Encounter: Level 12 (Optional Boss)
    ANTIQUITY THING(#001)
    Unidentified: GIANT OBJECT
    Encounter: Level 666 (Boss)
    ASSASSIN (#090)
    Unidentified: ROBED FIGURE
    Encounter: Level

    Note: Despite the name, this is completely different from the Assassin enemy shown near the top of this web page. In addition to different statistics and using the ninja sprite instead of the samurai sprite, the katakana equivalent for the English word assassin, "Asashin", is given for this monster's title instead of the hiragana for "Shikaku" (which is Japanese for assassin) seen in said previous example. That same Shikaku enemy is also present in Wizardry Empire (I), so there are actually two different monsters with the same Assassin moniker, albeit in different languages, in the game. Note that, while Fukkatsu no Tsue does not have this particular Assassin variant, it does use this sprite for the basic "Ninja" enemy instead.
    BEAUTIFUL SORCERER (#002)
    Unidentified: GIANT OBJECT
    Encounter: Level 666 (Boss)
    BEHOLDER (#109)
    Unidentified: STRANGE OBJECT
    Encounter: Level
    BEYONDER THING(#003)
    Unidentified: GIANT OBJECT
    Encounter: Level 570
    DARK ELF (#107)
    Unidentified: ROBED FIGURE
    Encounter: Level
    DEEP DRAGON (#166)
    Unidentified: DRAGON
    Encounter: Level
    DEMON ADISSHU (#022)
    Unidentified: DEMON
    Encounter: Level 20 (Boss)
    EX-CONVICT FIREWOOD (#005)
    Unidentified: GIANT OBJECT
    Encounter: Level 570
    GAP IN THE VOID THING (#006)
    Unidentified: GIANT OBJECT
    Encounter: Level 666 (Boss)
    GOD'S BOWSTRING THING (#004)
    Unidentified: GIANT OBJECT
    Encounter: Level 666 (Boss)
    MIST DRAGON (#167)
    Unidentified: DRAGON
    Encounter: Level
    SHADOW DRAGON (#165)
    Unidentified: DRAGON
    Encounter: Level
    STAR-SEIZING THING (#007)
    Unidentified: GIANT OBJECT
    Encounter: Level 570
    THOUGHT-BORN THING (#008)
    Unidentified: GIANT OBJECT
    Encounter: Level 666 (Final Boss)

    Note: Given its appearance, I believe this creature is supposed to represent H.P. Lovecraft's Cthulhu.
    UNDEAD BEHOLDER (#110)
    Unidentified: STRANGE OBJECT
    Encounter: Level


    UNIDENTIFIED MONSTERS

    When a fight in Wizardry begins, the true nature of your foes is often unknown. Battling the creatures for a bit will eventually reveal who, and what, they really are, as will casting the Level 3 Priest spell "Encyclopedia" (this magic automatically reveals the identity of all enemies you meet for the duration of your stay in the dungeon, or until the effect is dispelled.)


    Animal/Beast
    (Kemono)




    Armored Figure
    (Yoroi o Matotta Sugata)




    Demon
    (Akuma)




    Dragon
    (Doragon)




    Earth
    (Tsuchi)




    Flame
    (Honoo)




    Flying Object
    (Tsubasa o Motsumono)




    Gaunt Figure
    (Yatsureta Sugata)




    Giant Object
    (Kyodai na Mono)




    Hazy Figure
    (Oboro na Sugata)




    Robed Figure
    (Ro-bu o Matotta Sugata)




    Serpentine Object
    (Chi o Haumono)




    Skeleton
    (Gaikotsu)




    Small Figure
    (Chiisa na Sugata)




    Strange Object
    (Kimyou na Mono)




    Water
    (Mizu)




    CHARACTER RACES

    The usual five races are available for play in this installment of Wizardry: Humans, elves, dwarves, gnomes, and hobbits. While, for the most part, character classes are open to any race (so long as they can meet, or exceed, the required ability scores, and/or have in their possession the appropriate transformation item), you'll have better results if the character's attributes play to the strengths of their chosen profession. For example, hobbits tend to be agile and lucky, which makes them excellent thieves, but they're not very strong or durable, so they don't make the best frontline melee fighters. Of course, there's nothing preventing you from making a hobbit fighter, just understand that, all things being equal, a halfling isn't going to be as effective in that role as a sturdy dwarf would be.

    Note that the strength (chikara) and vitality (semeiryoku) attributes will have slight variances depending on whether you chose to make your character a man (otoko) or woman (onna) - in this Wizardry game men are slightly stronger (more damage) and woman are slightly healthier (more hit points). Other than that, the only other time gender affects gameplay is in connection with the new female-only Kunoichi prestige class. An equal mix of three men and three women is a good choice for your party's composition, but do whatever suits your own tastes and play style.
    Human
    (Ningen)
    Strength
    (Chikara)
    Intelligence
    (Chie)
    Piety
    (Shinkoushin)
    Vitality
    (Seimeiryoku)
    Agility
    (Subayasa)
    Luck
    (Un no Tsuyosa)
    Base Values
    8 (Male)
    7 (Female)
    8
    6
    8 (Male)
    9 (Female)
    8
    9
    Racial Maximum
    18 (Male)
    17 (Female)
    18
    16
    18 (Male)
    19 (Female)
    18
    19
    .
    Elf
    (Erufu)
    Strength
    (Chikara)
    Intelligence
    (Chie)
    Piety
    (Shinkoushin)
    Vitality
    (Seimeiryoku)
    Agility
    (Subayasa)
    Luck
    (Un no Tsuyosa)
    Base Values
    7 (Male)
    6 (Female)
    10
    10
    6 (Male)
    7 (Female)
    10
    6
    Racial Maximum
    17 (Male)
    16 (Female)
    20
    20
    16 (Male)
    17 (Female)
    20
    16
    .
    Dwarf
    (Dowa-fu)
    Strength
    (Chikara)
    Intelligence
    (Chie)
    Piety
    (Shinkoushin)
    Vitality
    (Seimeiryoku)
    Agility
    (Subayasa)
    Luck
    (Un no Tsuyosa)
    Base Values
    12 (Male)
    11 (Female)
    6
    10
    10 (Male)
    11 (Female)
    5
    6
    Racial Maximum
    22 (Male)
    21 (Female)
    16
    20
    20 (Male)
    21 (Female)
    15
    16
    .
    Gnome
    (No-mu)
    Strength
    (Chikara)
    Intelligence
    (Chie)
    Piety
    (Shinkoushin)
    Vitality
    (Seimeiryoku)
    Agility
    (Subayasa)
    Luck
    (Un no Tsuyosa)
    Base Values
    7 (Male)
    6 (Female)
    7
    10
    8 (Male)
    9 (Female)
    10
    7
    Racial Maximum
    17 (Male)
    16 (Female)
    17
    20
    18 (Male)
    19 (Female)
    20
    17
    .
    Hobbit
    (Hobitto)
    Strength
    (Chikara)
    Intelligence
    (Chie)
    Piety
    (Shinkoushin)
    Vitality
    (Seimeiryoku)
    Agility
    (Subayasa)
    Luck
    (Un no Tsuyosa)
    Base Values
    6 (Male)
    5 (Female)
    7
    7
    6 (Male)
    7 (Female)
    10
    14
    Racial Maximum
    16 (Male)
    15 (Female)
    17
    17
    16 (Male)
    17 (Female)
    20
    24


    CHARACTER CLASSES

    In addition to the eight traditional Wizardry character classes (Fighter, Mage, Priest, Thief, Bishop, Samurai, Lord, and Ninja) the Empire games up the ante with the Archer and five secret prestige classes that can only be created with special items (Valiant, Avenger, Musashi, Kunoichi, and Summoner.)
    Character
    Class

    (Shyuzoku)
    Prime Requisite Scores
    Alignment
    (Seigaku)

  • Good (Zen)

  • Neutral (Chyuuritsu)

  • Evil (Aku)
  • Strength
    (Chikara)
    Intelligence
    (Chie)
    Piety
    (Shinkoushin)
    Vitality
    (Seimeiryoku)
    Agility
    (Subayasa)
    Luck
    (Un no Tsuyosa)
    Fighter
    (Senshi)
    11
    -
    -
    -
    -
    -
    Any
    Mage
    (Mahou Tsukai)
    -
    11
    -
    -
    -
    -
    Any
    Priest
    (Souryo)
    -
    -
    11
    -
    -
    -
    Non-Neutral
    Thief
    (Touzoku)
    -
    -
    -
    -
    11
    -
    Non-Good
    Bishop
    (Bishyoppu)
    -
    12
    12
    -
    -
    -
    Non-Neutral
    Samurai
    (Samurai)
    15
    11
    10
    14
    10
    -
    Non-Evil
    Lord
    (Ro-do)
    15
    12
    12
    15
    14
    15
    Only Good
    Ninja
    (Ninjya)
    17
    17
    17
    17
    17
    17
    Only Evil
    Archer
    (Yumi Tsukai)
    10
    10
    -
    -
    12
    -
    Any
    Valiant
    (Varianto)
    The only way for a character to become a Valiant is to use the rare Cage Shield (Kago no Tate) item on them. There are no ability score or alignment restrictions for this prestige class.
    Avenger
    (Abenjya-)
    The only way for a character to become an Avenger is to use the rare The Avenger (Ji Abenjya-) sword item on them. There are no ability score or alignment restrictions for this prestige class.
    Musashi
    (Musashi)
    The only way for a character to become a Musashi is to use the rare Warrior's Helmet (Mononofu no Kabuto) item on them. There are no ability score or alignment restrictions for this prestige class.
    Kunoichi
    (Kunoichi)
    The only way for a character to become a Kunoichi is to use the rare Attractive Gloves (Miwaku no Kote) item on them. There are no ability score or alignment restrictions for this prestige class, but the character must be female.
    Summoner
    (Shoukanshi)
    The only way for a character to become a Summoner is to use the rare Sorcery Robe (Madou no Ro-bu) armor item on them. There are no ability score or alignment restrictions for this prestige class.
    What's the best combination of party members?

    There is no real "right" or "wrong" answer to that, which is part of the beauty/playability of the Wizardry series. However, in order to be ready for any situation that the game throws at you, I would recommend that you have at least two dedicated frontline melee fighters (to dish out, and absorb, damage), one character proficient in Priest spells and turning undead (to heal/buff the party, identify monsters, light the dungeon, and take out the unliving), one character skilled at thievery (to disarm traps, pick locks, etc.), and one spellcaster who's mastered all the Mage spells (to inflict mass damage, buff the party, incapacitate enemies, and view/navigate the dungeon).

    This is the party composition I generally use when I play through a Wizardry game for the first time, including this one (I then go back later and try out other combinations.) Multiple healers and spellcasters might seem redundant, but, trust me, it's a lifesaver when several party members are dead or incapacitated. In regards to race, I generally favor dwarves because of their high vitality (extra hit points) and strength (extra melee damage).

    (FRONT ROW)
  • Lord #1 (Good-Dwarf)
  • Lord #2 (Good-Dwarf)
  • Priest (Good-Dwarf)

  • (BACK ROW)
  • Thief (Neutral-Gnome/Hobbit)
  • Mage #1 (Neutral-Elf)
  • Mage #2 (Neutral-Elf)


  • This is another solid line-up that I've employed in the past and have beaten other Wizardry installments with:

    (FRONT ROW)
  • Lord (Good-Dwarf)
  • Samurai (Neutral-Dwarf)
  • Priest (Good-Dwarf)

  • (BACK ROW)
  • Thief (Neutral-Gnome/Hobbit)
  • Bishop (Good-Elf)
  • Mage (Neutral-Elf)


  • Here are my thoughts/opinions regarding the Archer and the five new prestige classes (if you've played other Wizardry installments, I'm assuming you're already familiar with the capabilities of the eight traditional classes, so I'm not going to elaborate on those):

  • The Archer is an excellent back row attacker, and some of the special arrows/bolts that you may find can inflict negative status effects on the enemy. They're also the only class that can equip all of the various bows and crossbow type weapons. Personally, I'd rather have another Mage or a Bishop in my back row than the Archer, because they can attack multiple enemies at once with their spells, whereas the Archer can only target individuals. Of course, if you multi-classed a spellcaster into an Archer, then you'd have the assets of both, but I'd still probably give the dedicated spellcaster the edge because they get more spell slots. Final verdict: The Archer is a reliable long distance attacker, but, like the basic Fighter, this class' lack of spells or special abilities limits their tactical usefulness.


  • The chivalrous Valiant knight is very similar to the Lord except that they can't turn the undead and they learn Valiant spells instead of Priest spells. The Valiant school of magic is primarily focused on healing and buffing - the Level 4 spell that lets you cure the entire party of status ailments is particularly useful. I still like Lords better overall, but a Valiant is a solid choice for a frontline fighter and healer.


  • Avengers are dark warriors (the classic Anti-Paladin Blackguard) whose Avenger school of spells are used to buff themselves or inflict both damage and negative status effects on the enemy. Take special note that, because they're rotten to the core, Avengers can equip cursed items without suffering any ill effects whatsoever - give them a full suit of tainted Demon (akuma) gear and the Death Ring, and your Avenger will have a very impressive -26 AC! Avengers are excellent front line fighters, but I find their spells to be a bit underwhelming in comparison to the Mage and Priest schools - of course, by multi-classing you can easily increase their magical options.


  • Musashi are almost identical to Samurai (including their inability to equip shields), except that, instead of Mage spells, they learn magic from the Musashi school, which focuses on sword arts, particularly those that strike multiple enemies. Overall, while Musashi are excellent frontline melee combatants, I feel that Mage spells are more useful than the Musashi ones, so, I'd recommend sticking with the regular Samurai, or, you could multi-class a Mage, Bishop, or Samurai into a Musashi and have the best of both worlds.


  • Kunoichi actually play quite a bit differently than their male Ninja counterparts. A Kunoichi's AC does not naturally improve like a Ninja's as she increases in levels, so make sure you equip her well. She also can't hide and backstab like a Thief or Ninja. Most surprisingly of all, at least to me, is that she doesn't perform decapitations like I expected, even though the Kunoichi enemies you encounter on Level EX8 can and do. I don't know if Kunoichi can detect secret doors or not, because, by the time I had her, I'd already unlocked everything, but she's good at disarming treasure traps, and by extension, I'd assume she's also handy at picking locked doors. The Kunoichi school of magic is kind of a jack-of-all-trades-master-of-none affair (of course, regular Ninja don't know any magic, so any spells are an improvement in that regard.) While that all seems fairly negative so far, I saved the best for last: At high levels, my Kunoichi is, by far, the absolute best physical fighter out of all my characters. My Kunoichi consistantly hits 19-21 times with each weapon attack, doing around 450-500+ points of damage total, which is mighty impressive, and she seldom misses (even deadly Silver, Gold, and Platinum Dragons often go down after one furious assault from her.) I wouldn't recommend her on magical merits, but, in terms of pure melee damage potential, the Kunoichi delivers in spades, and she's a decent thief as well.

  • Summoners are physically fragile, comparable to the Mage, and have similar equipment restrictions. Because their school of unique magic is devoted entirely to summoning monsters, I strongly recommend that you multi-class another mastered spellcaster (preferably a Bishop, but, a Mage or Priest are more realistic) into a Summoner, so that you have other spell options, because, otherwise, the Summoner is very much a "one trick pony". I cannot stress enough how valuable the final Level 7 summon, the Giant Elemental, is. With its -38 AC, 1,050-1,900 HP, breath attack, magic spells, and nearly inpenetrable spell resistance, it's almost unstoppable (only another EX level boss has a fighting chance against it.) The Giant Elemental can kill anything, even bosses, in one or two physical blows (if often hits for 800-900 damage) - need I say more? While it takes a long time to get it, you should seriously consider having a Summoner in your party for that spell alone. Bottomline: Summoners are a lot of work (you actually have to search for your spells in the dungeon instead of automatically learning them like the other classes when you level up), but the ability to call up monsters to fight on your party's behalf, which can greatly tip the odds of winning battles in your favor, is most definitely worth it. Out of the five new prestige classes, the Summoner is my top pick.




  • Lastly, here are some tips/cheats regarding character/party formation:

  • When creating characters, unless you believe in playing the hand that you're dealt, don't take a low roll. Wizardry is very much an unforgiving game of numbers, and you want to squeeze every advantage you can get out of the system. Your starting stats are important, not just for gameplay, but also for selecting character classes (I won't accept a bonus point allotment less than the teens, and I usually try for something closer to the twenty range.) It's a rare occurence, but you might even be able to start as a Samurai if you pick the right race/alignment and get a REALLY lucky roll. During character generation, after you've met, or exceeded, the prime requisite scores for the character class that you want, I recommend that you pour any remaining bonus points into Vitality, because that attribute directly affects how many hit points you gain every time you level up, so the earlier you can max it out, the better.


  • It's tedious, but, at the beginning of the game, you can make a bunch of characters, pool all of their gold and give it to one character, delete the rest, and repeat, to build up a stockpile of money to go shopping with, all without fighting a single battle. Your Level 1 characters will have a much better chance of surviving the rigors of the dungeon if they can start their careers with decent armor and weapons.


  • Technically, good and evil aligned characters aren't supposed to mix, but there are two ways to get around this: (1) Bring just the good, or evil, characters that you want in your party into the dungeon, leave them close to the entrance, and return to town. Now, take the characters of the opposite alignment into the dungeon, search the spot where you left the previous characters, and they'll all join up (make sure that your party doesn't exceed the six member limit) and stay together. (2) Sometimes you're given the option to "attack" or "leave" a group of friendly monsters. "Attack" is an evil, bloodthirsty action, which will shift your alignment accordingly, while "Leave" is the benevolent, peaceful choice. If a good character commits enough unprovoked attacks, they'll become evil, and, likewise, an evil character that spares too many foes will become good. So, with patience, it's possible to convert a Lord to the dark side or a Ninja to the light. Note that neutral characters never change alignment no matter what you do.

  • Even if you don't want a Bishop in your party, it's useful to create one anyway so that you can have them appraise your unidentified items for free when you get back to town, which will save you tons of money in the long run. Likewise, a Valiant can remove cursed items for free, but that's a Level 7 spell, not an innate ability, so you'd have to invest a lot of time into building them up before you could take advantage of it.


  • SPELLS

    Much to my delight, this Wizardry game uses REAL words for all of its spells (you know, the kind that are actually descriptive and helpful), not the usual nonsensical jibber-jabber seen in all of the other games in the franchise that I've ever played (Loktofeit, Mahaman, Tiltowait, etc.)
    LEVEL 1
    PRIEST SPELLS
    MAGE SPELLS
  • Restore (Resutoa) [Holy]
    Heals 2d4 (4-8) hit points of damage for one party member.
  • Light (Raito) [None]
    Illuminates the dungeon for 30 steps.
  • Remove Fear (Rimu-bu Fia-) [Mind]
    Calms one terrified party member.
  • Iron Body (Aian Bodi) [Magic]
    Bestows a -2 AC bonus on one individual for the duration of a single battle.
  • Make Wounds (Meiku U-nzu) [Holy]
    Deals 2d4 (4-8) points of damage to a single target.
  • Cold Fear (Ko-ru Fia-) [Mind]
    Attempt to inflict the fear status effect on one group of enemies.
  • Shield (Shi-rudo) [Magic]
    Bestows a -4 AC bonus on the caster for the duration of a single battle.
  • Flame Arrow (Fureimu Aro-) [Fire]
    Deal 2d8 (2-16) points of fire damage to a single target.
  • Compass (Conpasu) [None]
    View the dungeon map. In addition to your current location, you can look at any of the other floors that you've previously visited as well.
  • LEVEL 2
    PRIEST SPELLS
    MAGE SPELLS
  • Healing (Hi-ringu) [Holy]
    Heals 3d8 (16-24) hit points of damage for one party member.
  • Silence (Sairensu) [Wind]
    Silence one group of enemies, preventing them from casting spells.
  • Air (E-ru) [Mind]
    Increases the effectiveness of the party's attacks, by one magnitude, for the duration of a single battle.
  • Wake Up (Ueiku Appu) [Mind]
    Wakes up one sleeping party member.
  • Search Person (Sa-chi Pa-son) [None]
    Gives the coordinates of lost party members inside the dungeon.
  • Holy Light (Ho-ri- Raito) [Holy]
    Deals 3d8 (16-24) points of damage to a single target.
  • Sleep (Suri-pu) [Mind]
    Attempt to put one group of enemies to sleep.
  • Lightning Bolt (Raitningu Boruto) [Wind]
    Deal 3d8 (3-24) points of wind damage to one group of enemies.
  • Darkness (Da-kunesu) [None]
    Raises one enemy group's AC by 4, for the duration of a single battle, making them easier to hit.
  • LEVEL 3
    PRIEST SPELLS
    MAGE SPELLS
  • Cure Paralyze (Kyua Pararaizu) [Holy]
    Frees one party member from the effects of paralysis.
  • Encyclopedia (Ensaikuropedia) [None]
    Automatically identify monsters for the duration of your stay in the dungeon, or until dispelled.
  • Continual Light (Kontinyuaru Raito) [None]
    Illuminates the maze for the duration of your stay in the dungeon, or until dispelled.
  • Inspect (Insupekuto) [None]
    95% chance of correctly identifying the type of trap placed on a single treasure bag/chest.
  • Protection (Purotekushyon) [Magic]
    Bestows a -4 AC bonus on the entire party for the duration of a single battle.
  • Fireball (Faiabo-ru) [Fire]
    Deal 6d8 (6-48) points of fire damage to one group of enemies.
  • Missile Shield (Misairu Shi-rudo) [Wind]
    95% chance of protecting the party from non-magical projectile attacks (arrows, quarrels, stones, etc.) for the duration of a single battle.
  • Striking (Sutoraikingu) [None]
    Increases the effectiveness/accuracy of the attacks a single party member makes, by a magnitude of 1-8 (1d8), for the duration of a single battle.
  • Hold Ray (Ho-rudo Rei) [Mind]
    Attempt to paralyze one group of monsters.
  • LEVEL 4
    PRIEST SPELLS
    MAGE SPELLS
  • Cure Poison (Kyua Poizon) [Water]
    Neutralizes the toxins affecting one poisoned party member.
  • Forcefield (Fo-su Fi-rudo) [Holy]
    Grants a -2 AC bonus to the entire party for the duration of their stay in the dungeon, or until dispelled.
  • Warcry (Uo-kurai) [Mind]
    Increases the effectiveness of the party's attacks, by three magnitudes, for the duration of a single battle.
  • Iceball (Aisubo-ru) [Water]
    Deal 8d8 (8-64) points of water damage to one group of enemies.
  • Firestorm (Faiasto-mu) [Fire]
    Deal 4d8 (4-32) points of fire damage to all enemies.
  • Levitate (Rebite-to) [Magic]
    Causes the entire party to float a few inches above the ground, protecting them from hazardous terrain like lava or pit traps and preventing them from falling down chutes. It lasts for the duration of your stay in the dungeon or until dispelled.
  • LEVEL 5
    PRIEST SPELLS
    MAGE SPELLS
  • Recovery (Rikabari-) [Holy]
    Heals 32+2d8 (32-48) hit points of damage for one party member.
  • Revive (Ribaibu) [Holy]
    Bring one dead comrade back to life who hasn't been reduced to ashes. Success is not guaranteed.
  • Flesh Stone (Furesshyu Sto-n) [Earth]
    Transform one petrified party member back into flesh and blood.
  • Word of Death (Wa-do obu Desu) [Magic]
    Attempt to instantly slay one enemy.
  • Thunderbolt (Sanda-boruto) [Wind]
    Deal 7d8 (7-56) points of wind damage to all enemies.
  • Stone Ray (Suto-n Rei) [Earth]
    Attempt to petrify one group of monsters.
  • Dispell Magic (Desuperu Majikku) [Magic]
    In combat, this spell removes all magical effects from the enemy target. Outside of combat, it removes all magical effects from the party (the only reason I could think of ever wanting to do that would be if you wanted to fall down a chute, but couldn't, because you had previously cast the Levitate spell.)
  • Magic Screen (Majikku Sukuri-n) [Magic]
    Bestows 50% magic resistance on the entire party for the duration of a single battle.
  • LEVEL 6
    PRIEST SPELLS
    MAGE SPELLS
  • Magic Armor (Majikku A-ma-) [Magic]
    Grants a -6 AC bonus to the entire party for the duration of a single battle.
  • Cure All (Kyua O-ru) [Holy]
    Restores one character to full health and removes all negative status effects.
  • Bless (Buresu) [None]
    Increases the effectiveness of the party's attacks, by five magnitudes, for the duration of a single battle.
  • Recall Word (Riko-ru Wa-do) [None]
    Instantly escape the dungeon and return the entire party back to town.
  • Frost Blizzard (Furosuto Buriza-do) [Water]
    Deal 12d8 (12-96) points of water damage to one group of enemies.
  • Earthquake (A-sukuueiku) [Earth]
    Attempt to make the earth swallow up all of your enemies.
  • Rainbow Ray (Reinbo- Rei) [Magic]
    Prismatic spray that inflicts a variety of random detrimental effects on one group of enemies
  • Sun Ray (San Rei) [Holy]
    Attempt to instantly disintegrate one group of undead opponents with cleansing light.
  • Astral Gate (Asutoraru Ge-to) [Holy]
    Attempt to banish one group of demons back to the Abyss.
  • Energy Blast (Enaji- Burasuto) [Magic]
    Devastating burst that deals 60+7d10 (60-170) points of damage to a single opponent.
  • LEVEL 7
    PRIEST SPELLS
    MAGE SPELLS
  • Elixir Light (Erikusa- Raito) [Holy]
    Heals 28+3d9 (28-55) hit points of damage for each member of the party.
  • Holy Word (Ho-ri- Wa-do) [Holy]
    Divine spell that deals 9d8 (9-72) points of damage to all enemies.
  • Resurrection (Rizarekushyon) [Holy]
    Greater life spell that revives a dead character with full hit points, even ones that have been reduced to ashes. Success is not guaranteed.
  • Nuclear Blast (Nyu-kuria Burasuto) [Fire]
    Ultimate attack spell that deals 12d12 (12-144) points of fire damage to all enemies.
  • Teleport (Terepo-to) [Magic]
    When used outside of combat, this allows you to pick any location on the map, that you've previously visited, and instantly warp there. In combat, the teleport spell will whisk your party away to a random point in the dungeon--useful if things are going VERY badly. Always keep in mind that, as usual, accidentally teleporting into solid stone is instantly fatal to your entire party.
  • Anti-Magic (Anchimajiku) [Magic]
    Bestows 85% magic resistance on the entire party for the duration of a single battle.
  • Wish (Uishyu) [Magic]
    After casting this spell, a divine force will offer you a choice of three random benefits (escape the fight, heal the entire party back to full health, resurrect all dead party members, give the entire party a huge bonus to their AC, fully replenish all spells, etc.) This potent magic can turn even the most hopeless of battles around, but save it for when you really need it, because the Wish comes at a very steep price: the caster must sacrifice one level of experience every time they use it!
  • SPECIAL PRESTIGE CLASS SPELLS
    VALIANT
    AVENGER
    Level 1 Spells

  • Nanji Niiyashi o (Nanji Niiyashi O) [Holy]
    Heals 25-39 hit points of damage for one party member.
  • Nanji Sukoya ka Nare (Nanji Sukoya ka Nare) [Holy]
    Removes all negative status effects from one party member.
  • Kanomo no Nisabaki o (Kanomo no Nisabaki o) [Holy]
    Deals 25-39 points of damage to a single target.


  • Level 2 Spells

  • Thou Heal (Nanji Iya Sareyo) [Holy]
    Heals 33-54 hit points of damage for one party member.
  • Nanji ni Katsuryouku o (Nanji ni Katsuryouku o) [Holy]
    Heals 20-32 hit points of damage for one party member and cures them of all negative status effects.
  • Kanomo no Nitettsui o (Kanomo no Nitettsui O) [Holy]
    Deals 33-54 points of damage to a single target.


  • Level 3 Spells

  • Thou Enclose (Nanji ni Kago Are) [Magic]
    Bestows 75% magic resistance on one party member for the duration of a single battle.
  • Thou Protect (Nanji Mamori Tamou) [Magic]
    Grants a -9 AC bonus to one party member for the duration of a single battle.


  • Level 4 Spells

  • Mina Sukoyakanare (Mina Sukoyakanare) [Holy]
    Removes all negative status effects on the entire party. EXTREMELY useful after most, or all, of your characters have been hit by a nasty breath attack or the Rainbow Ray spell.
  • Thou Strengthen (Nanji ni Chikara O) [Holy]
    Increases the effectiveness of one party member's attacks, by six magnitudes, for the duration of a single battle.


  • Level 5 Spells

  • Everyone Heal (Mina Iya Sareyo) [Holy]
    Heals 45-85 hit points of damage to each member of the party.
  • Everyone Protect (Mina o Mamori Tamou) [Magic]
    Grants a -5 AC bonus to the entire party for the duration of a single battle.
  • Everyone Strength (Mina ni Chikara o) [Holy]
    Increases the effectiveness of the entire party's attacks, by four magnitudes, for the duration of a single battle.


  • Level 6 Spells

  • Everyone Enclose (Mina ni Kago Are) [Magic]
    Bestows 60% magic resistance on the entry party for the duration of a single battle.
  • Thou Queen's Favor (Nanji Kisaki Are) [Holy]
    Fully heal one party member.


  • Level 7 Spells

  • Age of the Gods (Kamiyo) [Holy]
    Restore one dead ally back to live with full hit points, even ones that have been reduced to ash. Success is not guaranteed.
  • Punishment (Ken Batsu Kudasareyo) [Holy]
    Deal 10-100 points of holy damage to one group of enemies.
  • Evil Removal (Ashi Kichi Karasare) [Holy]
    Remove one cursed item that a party member has equipped. Short of returning to town, and paying the shopkeeper a fee, this spell is the only way to accomplish this feat.
  • Level 1 Spells

  • Malice Aura (Urami no O-ra) [Magic]
    Grants a -4 AC bonus to the caster for the duration of a single battle.
  • Fear Blade (Kyoufu no Ken) [Mind]
    Damages a single target and may also inflict the fear status effect.


  • Level 2 Spells

  • Nightmare Blade (Akumu no Ken) [Mind]
    Damages a single target and may also put them to sleep.
  • Revenge Blade (Onshyuu no Ken) [None]
    Deals 10-100 points of damage to a single target.


  • Level 3 Spells

  • Restricting Blade (Sokubaku no Ken) [Mind]
    Damages a single target and may also cause paralysis.
  • Madness Blade (Onshyuu no Ken) [Mind]
    Damages one group of enemies and may also terrify them.


  • Level 4 Spells

  • Hatred Aura (Nikushimi no O-ra) [Magic]
    Grants a -8 AC bonus to the caster for the duration of a single battle.
  • Cursed Blade (Noroi no Ken) [Earth]
    Damages a single target and may also petrify them.


  • Level 5 Spells

  • Rage Aura (Ikari no O-ra) [Magic]
    Bestows 90% magic resistance on the caster for the duration of a single battle.
  • Life Stealer (Inochi Ubaishi Mono) [Magic]
    Damages a single target and absorbs some of their lost HP, healing the Avenger.


  • Level 6 Spells

  • Vengeance Blade (Fukushyuu no Ken) [None]
    Deals 20-200 points of damage to a single target.


  • Level 7 Spells

  • Pandemonium (Abikyoukan) [None]
    Damages one group of enemies and may also cause petrification.
  • MUSASHI
    KUNOICHI
    Level 1 Spells

  • Strike With The Back of The Sword (Mineuchi) [Mind]
    Attempt to put one enemy to sleep.
  • Repeating Sword (Kaesugatana) [None]
    Attack up to two enemies (in a single group) simultaneously.


  • Level 2 Spells

  • Compliments (Aisou) [Holy]
    Restores 24-32 hit points to the caster.
  • Triple Slash (Sanrengiri) [None]
    Attack up to three enemies (in a single group) simultaneously.


  • Level 3 Spells

  • Patience (Kikon) [Mind]
    Attempt to intimidate one group of enemies, inflicting the fear status effect.
  • Four Rivers & Mountains (Yon Kouzan) [None]
    Attack up to four enemies (in a single group) simultaneously.


  • Level 4 Spells

  • Lock Swords (Tsubazeriai) [Magic]
    Bestows a -4 AC bonus to the caster for the duration of a single battle.
  • Samiregiri (Samiregiri) [None]
    Attack up to five enemies (in a single group) simultaneously.


  • Level 5 Spells

  • Rotating Sword Attack (Tate Mawari) [None]
    Simultaneously attack all the members of one group of enemies.


  • Level 6 Spells

  • Mind's Eye Blade (Shingan no Ken) [None]
    Attack one enemy; this blow may decapitate and instantly slay the target.


  • Level 7 Spells

  • Abandon (Mikiri) [Magic]
    Allows the caster to effortlessly evade all normal attacks for the duration of a single battle.
  • Level 1 Spells

  • Trick Style (Karakuri Yaburi) [None]
    Determine the type of trap placed on a single treasure bag/chest with 95% accuracy.
  • Illusion (Genkaku) [Mind]
    Deal 6-48 points of damage to a single enemy.


  • Level 2 Spells

  • Lightfooted (Kawarimi) [Magic]
    Grants a -4 AC bonus to one party member for the duration of a single battle.
  • Kikatsugan (Kikatsugan) [Holy]
    Restores 24-52 hit points to one member of the party.


  • Level 3 Spells

  • Smokescreen (Enmaku) [None]
    Escape from a battle with a high probability of success.
  • Sleep (Nemuri Gona) [Mind]
    Attempt to put one group of enemies to sleep.


  • Level 4 Spells

  • Blow Fish (Katon) [Fire]
    Deal 6-48 points of fire damage to one group of enemies.
  • Shadow Dance (Kage Mai) [None]
    Surprise attack against a single opponent (high probability of not missing?)


  • Level 5 Spells

  • Wither (Shibire Gusuri) [Mind]
    z Attempt to paralyze one group of enemies.
  • Shadow Hat (Kage Boushi) [Magic]
    Grants a -8 AC bonus to one party member for the duration of a single battle.


  • Level 6 Spells

  • Mist Obligation (Kasumi Giri) [None]
    Strike two enemies at once (in a single group), but the Kunoichi's attack power is halved. This may also deal a critical hit.
  • Izuna Otoshi (Izuna Otoshi) [None]
    Deals 10-100 points of damage to a single foe and may also deal a critical hit.


  • Level 7 Spells

  • Thunder (Ikadzuchi) [Wind]
    Deals 6-48 points of wind damage to all enemies.
  • SUMMONER

    Unlike the other magical character classes, Summoners do not acquire new spells as they gain levels (although they do gain spell slots), rather he or she must venture forth into the dungeon and gather their monsters from special shrines scattered througout the complex (I like to think of it as Wizardry's version of Yuna's Aeon-collecting pilgrimage from Final Fantasy X.) Note that the Summoner must also have reached, or exceeded, the appropriate experience level (stronger summons require higher levels) or the monster will not consent to serve you.

  • Once summoned, the monster cannot be given commands. The game simply plays the creature like it normally would, except your opponents are the targets instead of you.

  • You can only have one summon spell active at any given time. The monster must either be dismissed, or slain in battle, before you can summon a different one.

  • Monsters can be summoned at any time in the dungeon, regardless of whether you're engaged in combat or not.

  • Unfortunately, I have no clue as to what the "A", "S", and "C" abbreviations, in front of the summoned monster's names, stand for, but I included them for the sake of completeness.
  • Level 1 Spells

  • S . Goblin (Goburin) [Magic]
  • A . Skeleton (Sukeruton) [Magic]
  • S . Dryad (Doraia-do) [Magic]


  • Level 3 Spells

  • S . Hydra (Hydra) [Magic]
  • A . Mummy (Mami-) [Magic]
  • S . Gorgon (Go-gon) [Magic]




  • Level 5 Spells

  • S . Valkyrie (Varukiri-) [Magic]
  • S . Greater Demon (Gure-ta- De-mon) [Magic]
  • S . Titan (Taitan) [Magic]




  • Level 7 Spells

  • Magic Gate (Madou Ge-to) [Magic]
    Summons a random monster. This is a spell for gamblers, as you might end up with a really strong creature like an Iron Dragon, a pitifully weak specimen like an Eyewing, or anything in between.
  • S . Leviathan (Rivaiasan) [Magic]
  • S . Elemental Warrior (E. Uo-ria-) [Magic]
    Musashi.
  • C . Giant Elemental (Ji Erementaru) [Magic]
  • Level 2 Spells

  • A . Ghost (Go-suto) [Magic]
  • S . Carrion Crawler (C Kuroura-) [Magic]
  • S . Hellhound (Heruhaundo) [Magic]


  • Level 4 Spells

  • A . Gas Cloud (Gasu Kuraudo) [Magic]
  • S . Kirin (Kirin) [Magic]
  • S . Insect (Insekuto) [Magic]
    Randomly summons one of the three beetle enemy types (Fire, Frost, or Thunder).


  • Level 6 Spells

  • C . Earth Elemental (E . Erementaru) [Magic]
  • C . Fire Elemental (F . Erementaru) [Magic]
  • C . Air Elemental (A . Erementaru) [Magic]
  • C . Wind Elemental (W . Erementaru) [Magic]
  • S . Vampire Lord (Vanpaia Ro-do) [Magic]


  • EQUIPMENT

    This is a list of the weapons, defensive gear, and miscellaneous items that can potentially be acquired throughout the game (here I've used the game's numerical/categorical system, rather than an alphabetic listing.) The most common objects are already available for purchase at the town's shop, but the better items can only be acquired by opening the bags and chests (which are usually booby-trapped) that enemies often leave behind after they are defeated. While I've managed to find most of the game's equipment, currently, I'm still missing several pieces. Because item acquisition is largely random in nature, I don't know that I'll ever get them all. If anybody reading this has found any of the stuff I haven't, I would appreciate it if you would e-mail me a screenshot of the item's stats, along with the item book number, so that I can add it to this list.

    During gameplay, you should notice that the type/color of treasure containers varies, which roughly corresponds to the quality of the items you'll find within [in order of value, I've seen leather sacks (kawa no fukuro), copper (dou), bronze (seidou), silver (gin), gold (kin), platinum (purachina), exotic (kiri), lacquered (uroshi), jet black (shikkoku), and attractive (miwaku) treasure boxes.] The jet black and attractive treasure chests are extremely rare, and I've only found them on the lowest EX floors (EX6-EX8.) I don't know if it's true or not, but I was reading some commentary on a Japanese web site that seemed to indicate that the combined luck of your entire party influences what treasure you receive, and that a party of nothing but hobbits (maximum luck of 24 each) is the optimum arrangement for obtaining the rarest stuff. If you're trying to fill up the item book, I also highly recommend that you make one of your party members a Bishop so that you can identify items in the field, instead of running back to town everytime you need to have your loot appraised.
    Weapons [Buki]
    #001 Hand Axe
    [Hando Akkusu]

    Unidentified: Axe [Ono]
    Attack Power: 2-7
    Armor Class: 0
    Attack Range: Short
    Use: Nothing
    Special: Nothing
    Price: $60
    Equip: Fighter, Samurai, Lord, Ninja, Musashi, Kunoichi
    #002 Battle Axe
    [Batoru Akkusu]

    Unidentified: Axe [Ono]
    Attack Power: 4-12
    Armor Class: 0
    Attack Range: Short
    Use: Nothing
    Special: Nothing
    Price: $180
    Equip: Fighter, Samurai, Lord, Ninja, Valiant, Kunoichi
    #003 Great Axe
    [Gure-to Akkusu]

    Unidentified: Axe [Ono]
    Attack Power: 6-14
    Armor Class: 0
    Attack Range: Short
    Use: Nothing
    Special: Nothing
    Price: $500
    Equip: Fighter, Samurai, Lord, Ninja, Valiant, Kunoichi
    #004 Blood Axe
    [Buraddo Akkusu]

    Unidentified: Axe [Ono]
    Attack Power: 9-18
    Armor Class: 0
    Attack Range: Short
    Use: Nothing
    Special: CURSED!!! If equipped, you'll take 3 points of damage every time you walk several steps in the dungeon.
    Price: $2,500
    Equip: Fighter, Samurai, Lord, Ninja, Valiant, Avenger, Kunoichi
    #005 Axe of Death
    [Akkusu obu Desu]

    Unidentified: Axe [Ono]
    Attack Power: 23-35
    Armor Class: 0
    Attack Range: Short
    Use: Nothing
    Special: CURSED!!! If equipped, you'll take 4 points of damage every time you walk several steps in the dungeon.
    Price: $190,000
    Equip: Fighter, Samurai, Lord, Ninja, Valiant, Avenger, Kunoichi
    #006 Axe of Crescent
    [Akkusu obu Kuressento]

    Unidentified: Axe [Ono]
    Attack Power: 24-42
    Armor Class: 0
    Attack Range: Short
    Use: Nothing
    Special: Nothing
    Price: $600,000
    Equip: Fighter, Samurai, Lord, Ninja, Valiant, Kunoichi
    #007 Normal Arrow
    [No-maru Aro-]

    Unidentified: Arrow/Dart [Ya]
    Attack Power: 0-0
    Armor Class: 0
    Attack Range: -
    Use: Nothing
    Special: Nothing
    Price: $10
    Equip: Fighter, Thief, Samurai, Lord, Ninja, Archer, Valiant, Kunoichi, Summoner
    #008 Quarrel
    [Kuo-reru]

    Unidentified: Arrow/Dart [Ya]
    Attack Power: 0-0
    Armor Class: 0
    Attack Range: -
    Use: Nothing
    Special: Nothing
    Price: $30
    Equip: Fighter, Thief, Samurai, Lord, Ninja, Archer, Valiant, Kunoichi
    #009 Silver Quarrel
    [Shiruba- Kuo-reru]

    Unidentified: Arrow/Dart [Ya]
    Attack Power: 0-0
    Armor Class: 0
    Attack Range: -
    Use: Nothing
    Special: Inflicts extra damage on demons.
    Price: $15,000
    Equip: Fighter, Thief, Samurai, Lord, Ninja, Archer, Valiant, Kunoichi
    #010 Hamaya
    [Hamaya]

    Unidentified: Arrow/Dart [Ya]
    Attack Power: 0-0
    Armor Class: 0
    Attack Range: -
    Use: Nothing
    Special: Inflicts extra damage on the undead.
    Price: $10,000
    Equip: Fighter, Thief, Samurai, Lord, Ninja, Archer, Valiant, Kunoichi, Summoner
    #011 Sling Stone
    [Suringu Suto-n]

    Unidentified: Stone [Ishi]
    Attack Power: 0-0
    Armor Class: 0
    Attack Range: -
    Use: Nothing
    Special: Nothing
    Price: $10
    Equip: Fighter, Mage, Priest, Thief, Bishop, Samurai, Lord, Ninja, Archer, Valiant, Musashi, Kunoichi, Summoner
    #012 Chain & Sickle
    [Kusarigama]

    Unidentified: Sickle [Kama]
    Attack Power: 1-6
    Armor Class: 0
    Attack Range: Medium
    Use: Nothing
    Special: Nothing
    Price: $70
    Equip: Fighter, Thief, Samurai, Lord, Ninja, Valiant, Musashi, Kunoichi
    #013 Death God's Scythe
    [Shinigami no Kama]

    Unidentified: Sickle [Kama]
    Attack Power: 17-26
    Armor Class: 0
    Attack Range: Medium
    Use: Nothing
    Special: CURSED!!! If equipped, you'll take 5 points of damage every time you walk several steps in the dungeon.
    Price: $65,000
    Equip: Fighter, Samurai, Lord, Ninja, Valiant, Avenger, Kunoichi
    #014 Claws
    [Kagidzume]

    Unidentified: Strange Object [Kimyou na Mono]
    Attack Power: 1-2
    Armor Class: 0
    Attack Range: Short
    Use: Nothing
    Special: Nothing
    Price: $70
    Equip: Ninja, Kunoichi
    #015 Throwing Stars
    [Shyuriken]

    Unidentified: Strange Object [Kimyou na Mono]
    Attack Power: 7-35
    Armor Class: 0
    Attack Range: Short
    Use: Nothing
    Special: Critical Hit +10%
    Price: $350,000
    Equip: Ninja, Kunoichi
    #016 Magical Throwing Stars
    [Majin no Shyuriken]

    Unidentified: Strange Object [Kimyou na Mono]
    Attack Power: 10-45
    Armor Class: 0
    Attack Range: Short
    Use: Nothing
    Special: CURSED!!! If equipped, you'll take 5 points of damage every time you walk several steps in the dungeon.
    Price: $815,000
    Equip: Ninja, Avenger, Kunoichi
    #017 Quarterstaff
    [Kuo-ta-sutaffu]

    Unidentified: Rod [Bou]
    Attack Power: 1-4
    Armor Class: 0
    Attack Range: Short
    Use: Nothing
    Special: Nothing
    Price: $10
    Equip: Fighter, Mage, Priest, Bishop, Samurai, Lord, Ninja, Valiant, Kunoichi, Summoner
    #018 Pain Staff
    [Itami no Tsue]

    Unidentified: Rod [Bou]
    Attack Power: 4-9
    Armor Class: 0
    Attack Range: Short
    Use: Nothing
    Special: Nothing
    Price: $200
    Equip: Fighter, Mage, Priest, Bishop, Samurai, Lord, Ninja, Valiant, Avenger, Kunoichi, Summoner
    #019 Healing Staff
    [Iyashi no Tsue]

    Unidentified: Rod [Bou]
    Attack Power: 2-5
    Armor Class: 0
    Attack Range: Short
    Use: Healing (Lv2 Priest Spell)
    Special: Nothing
    Price: $1,000
    Equip: Fighter, Mage, Priest, Bishop, Samurai, Lord, Ninja, Valiant, Kunoichi, Summoner
    #020 Blessing Staff
    [Shukufuku no Tsue]

    Unidentified: Rod [Bou]
    Attack Power: 2-5
    Armor Class: 0
    Attack Range: Short
    Use: Air (Lv2 Priest Spell)
    Special: Nothing
    Price: $1,000
    Equip: Fighter, Mage, Priest, Bishop, Samurai, Lord, Ninja, Valiant, Kunoichi, Summoner
    #021 Rod of Flame
    [Roddo obu Fureimu]

    Unidentified: Rod [Bou]
    Attack Power: 1-3
    Armor Class: 0
    Attack Range: Short
    Use: Fireball (Lv3 Mage Spell)
    Special: Nothing
    Price: $10,000
    Equip: Fighter, Mage, Priest, Bishop, Samurai, Lord, Ninja, Valiant, Kunoichi, Summoner
    #022 Rod of Frost
    [Roddo obu Furosuto]

    Unidentified: Rod [Bou]
    Attack Power: 1-3
    Armor Class: 0
    Attack Range: Short
    Use: Iceball (Lv4 Mage Spell)
    Special: Nothing
    Price: $10,000
    Equip: Fighter, Mage, Priest, Bishop, Samurai, Lord, Ninja, Valiant, Kunoichi, Summoner
    #023 Rod of Lightning
    [Roddo obu Raitoningu]

    Unidentified: Rod [Bou]
    Attack Power: 1-3
    Armor Class: 0
    Attack Range: Short
    Use: Lightning Bolt (Lv2 Mage Spell)
    Special: Nothing
    Price: $10,000
    Equip: Fighter, Mage, Priest, Bishop, Samurai, Lord, Ninja, Valiant, Kunoichi, Summoner
    #024 Guilty Staff
    [Zainin no Tsue]

    Unidentified: Rod [Bou]
    Attack Power: 9-19
    Armor Class: 0
    Attack Range: Short
    Use: Nothing
    Special: CURSED!!! If equipped, you'll take 3 points of damage every time you walk several steps in the dungeon.
    Price: $20,000
    Equip: Fighter, Mage, Priest, Bishop, Samurai, Lord, Ninja, Valiant, Avenger, Kunoichi, Summoner
    #025 Short Sword
    [Shyo-to So-do]

    Unidentified: Sword [Ken]
    Attack Power: 1-4
    Armor Class: 0
    Attack Range: Short
    Use: Nothing
    Special: Nothing
    Price: $10
    Equip: Fighter, Priest, Samurai, Lord, Ninja, Valiant, Musashi, Kunoichi
    #026 Sword
    [So-do]

    Unidentified: Sword [Ken]
    Attack Power: 1-5
    Armor Class: 0
    Attack Range: Short
    Use: Nothing
    Special: Nothing
    Price: $20
    Equip: Fighter, Samurai, Lord, Ninja, Valiant, Musashi, Kunoichi
    #027 Saber
    [Sa-beru]

    Unidentified: Sword [Ken]
    Attack Power: 1-4
    Armor Class: 0
    Attack Range: Short
    Use: Nothing
    Special: Nothing
    Price: $100
    Equip: Fighter, Thief, Samurai, Lord, Ninja, Valiant, Musashi, Kunoichi
    #028 Rapier
    [Reipia]

    Unidentified: Sword [Ken]
    Attack Power: 1-4
    Armor Class: 0
    Attack Range: Short
    Use: Nothing
    Special: Nothing
    Price: $130
    Equip: Fighter, Samurai, Lord, Ninja, Valiant, Musashi, Kunoichi
    #029 Gladius
    [Guradiusu]

    Unidentified: Sword [Ken]
    Attack Power: 2-5
    Armor Class: 0
    Attack Range: Short
    Use: Nothing
    Special: Nothing
    Price: $80
    Equip: Fighter, Thief, Samurai, Lord, Ninja, Valiant, Musashi, Kunoichi
    #030 Katar
    [Kata-ru]

    Unidentified: Sword [Ken]
    Attack Power: 1-3
    Armor Class: 0
    Attack Range: Short
    Use: Nothing
    Special: Nothing
    Price: $150
    Equip: Fighter, Thief, Samurai, Lord, Ninja, Valiant, Musashi, Kunoichi
    #031 Falchion
    [Farushion]

    Unidentified: Sword [Ken]
    Attack Power: 1-7
    Armor Class: 0
    Attack Range: Short
    Use: Nothing
    Special: Nothing
    Price: $90
    Equip: Fighter, Samurai, Lord, Ninja, Valiant, Musashi, Kunoichi
    #032 Ninjato
    [Ninjyatou]

    Unidentified: Sword [Ken]
    Attack Power: 1-5
    Armor Class: 0
    Attack Range: Short
    Use: Nothing
    Special: Nothing
    Price: $100
    Equip: Samurai, Ninja, Musashi, Kunoichi
    #033 Long Sword
    [Rongu So-do]

    Unidentified: Sword [Ken]
    Attack Power: 1-8
    Armor Class: 0
    Attack Range: Short
    Use: Nothing
    Special: Nothing
    Price: $100
    Equip: Fighter, Samurai, Lord, Ninja, Valiant, Musashi, Kunoichi
    #034 Katana
    [Katana]

    Unidentified: Sword [Ken]
    Attack Power: 1-7
    Armor Class: 0
    Attack Range: Short
    Use: Nothing
    Special: Nothing
    Price: $600
    Equip: Samurai, Musashi
    #035 Shamshir
    [Shyamushi-ru]

    Unidentified: Sword [Ken]
    Attack Power: 2-11
    Armor Class: 0
    Attack Range: Short
    Use: Nothing
    Special: Nothing
    Price: $250
    Equip: Fighter, Samurai, Lord, Ninja, Valiant, Kunoichi
    #036 Rune Sword
    [Ru-n So-do]

    Unidentified: Sword [Ken]
    Attack Power: 3-10
    Armor Class: 0
    Attack Range: Short
    Use: Nothing
    Special: Nothing
    Price: $1,500
    Equip: Fighter, Samurai, Lord, Ninja, Valiant, Musashi, Kunoichi
    #037 Bushido Blade
    [Bushidou Bure-do]

    Unidentified: Sword [Ken]
    Attack Power: 4-16
    Armor Class: 0
    Attack Range: Short
    Use: Nothing
    Special: Nothing
    Price: $5,000
    Equip: Samurai, Ninja, Musashi, Kunoichi
    #038 Chain Sword
    [Che-n So-do]

    Unidentified: Sword [Ken]
    Attack Power: 3-10
    Armor Class: 0
    Attack Range: Medium
    Use: Nothing
    Special: Nothing
    Price: $9,500
    Equip: Fighter, Samurai, Lord, Ninja, Valiant, Musashi, Kunoichi
    #039 Godspeed Sword
    [Shinsoku no Ken]

    Unidentified: Sword [Ken]
    Attack Power: 1-8
    Armor Class: 0
    Attack Range: Short
    Use: Nothing
    Special: Nothing
    Price: $15,000
    Equip: Fighter, Samurai, Lord, Ninja, Valiant, Musashi, Kunoichi
    #040 Dragonslayer
    [Doragonsureiya-]

    Unidentified: Sword [Ken]
    Attack Power: 1-11
    Armor Class: 0
    Attack Range: Short
    Use: Nothing
    Special: Inflicts extra damage on dragons.
    Price: $15,000
    Equip: Fighter, Samurai, Lord, Ninja, Valiant, Musashi, Kunoichi
    #041 Wakizashi
    [Wakizashi]

    Unidentified: Sword [Ken]
    Attack Power: 1-5
    Armor Class: 0
    Attack Range: Short
    Use: Nothing
    Special: Nothing
    Price: $2,000
    Equip: Samurai, Musashi
    #042 Norowareta Sword
    [Norowareta Ken]

    Unidentified: Sword [Ken]
    Attack Power: 2-10
    Armor Class: 0
    Attack Range: Short
    Use: Nothing
    Special: Nothing
    Price: $20,000
    Equip: Fighter, Samurai, Lord, Ninja, Valiant, Avenger, Musashi, Kunoichi
    #043 Black Blade
    [Burakku Bure-do]

    Unidentified: Sword [Ken]
    Attack Power: 4-15
    Armor Class: 0
    Attack Range: Short
    Use: Nothing
    Special: CURSED!!! If equipped, you'll take 4 points of damage every time you walk several steps in the dungeon.
    Price: $50,000
    Equip: Fighter, Samurai, Lord, Ninja, Valiant, Avenger, Musashi, Kunoichi
    #044 Estoc De Olivia
    [Esutokku De Oribia]

    Unidentified: Sword [Ken]
    Attack Power: 5-20
    Armor Class: 0
    Attack Range: Short
    Use: Nothing
    Special: Nothing
    Price: $55,000
    Equip: Fighter, Samurai, Lord, Ninja, Valiant, Kunoichi
    #044 Cross Sword Holy
    [Kurosu So-do Ho-ri-]

    Unidentified: Sword [Ken]
    Attack Power: 2-20
    Armor Class: 0
    Attack Range: Short
    Use: Nothing
    Special: Inflicts extra damage on the undead.
    Price: $90,000
    Equip: Fighter, Samurai, Lord, Ninja, Valiant, Musashi, Kunoichi
    #045 Death Sword
    [Desu So-do]

    Unidentified: Sword [Ken]
    Attack Power: 6-20
    Armor Class: 0
    Attack Range: Short
    Use: Nothing
    Special: CURSED!!! If equipped, you'll take 5 points of damage every time you walk several steps in the dungeon.
    Price: $125,000
    Equip: Fighter, Samurai, Lord, Ninja, Valiant, Avenger, Musashi, Kunoichi
    #047 Cuisinart Sword
    [Kashina-to no Ken]

    Unidentified: Sword [Ken]
    Attack Power: 10-22
    Armor Class: 0
    Attack Range: Short
    Use: Nothing
    Special: Nothing
    Price: $450,000
    Equip: Fighter, Samurai, Lord, Ninja, Valiant, Musashi, Kunoichi
    #048 Thunder God's Sword
    [Raijin Ken]

    Unidentified: Sword [Ken]
    Attack Power: 3-25
    Armor Class: 0
    Attack Range: Short
    Use: Lightning Bolt (Lv2 Mage Spell)
    Special: Nothing
    Price: $290,000
    Equip: Fighter, Samurai, Lord, Ninja, Valiant, Musashi, Kunoichi
    #049 Shadow Blade
    [Shyado- Bure-do]

    Unidentified: Sword [Ken]
    Attack Power: 4-26
    Armor Class: -1
    Attack Range: Short
    Use: Nothing
    Special: Nothing
    Price: $330,000
    Equip: Fighter, Samurai, Lord, Ninja, Valiant, Musashi, Kunoichi
    #050 The Flamberge
    [Za Furanberujyu]

    Unidentified: Sword [Ken]
    Attack Power: 5-33
    Armor Class: 0
    Attack Range: Short
    Use: Nothing
    Special: Nothing
    Price: $370,000
    Equip: Fighter, Samurai, Lord, Ninja, Valiant, Kunoichi
    #051 Sword of Flash
    [So-do obu Furasshyu]

    Unidentified: Sword [Ken]
    Attack Power: 5-29
    Armor Class: 0
    Attack Range: Short
    Use: Nothing
    Special: Inflicts extra damage on demons and the undead.
    Price: $500,000
    Equip: Fighter, Samurai, Lord, Ninja, Valiant, Musashi, Kunoichi
    #052 Odin Sword
    [O-din So-do]

    Unidentified: Sword [Ken]
    Attack Power: 5-38
    Armor Class: 0
    Attack Range: Short
    Use: Nothing
    Special: Inflicts extra damage on demons, elementals, and dragons.
    Price: $500,000
    Equip: Fighter, Lord, Valiant
    #053 Excalibur
    [Ekusukariba-]

    Unidentified: Sword [Ken]
    Attack Power: 7-40
    Armor Class: 0
    Attack Range: Short
    Use: Nothing
    Special: Nothing
    Price: $650,000
    Equip (Good alignment only): Lord, Valiant
    #054 Onikiri
    [Onikiri]

    Unidentified: Sword [Ken]
    Attack Power: 3-30
    Armor Class: 0
    Attack Range: Short
    Use: Nothing
    Special: Nothing
    Price: $700,000
    Equip: Samurai, Ninja, Musashi, Kunoichi
    #055 ???
    [???]

    Unidentified: Sword [Ken]
    Attack Power:
    Armor Class:
    Attack Range:
    Use: Nothing
    Special: Nothing
    Price: $
    Equip:
    #056 Muramasa
    [Muramasa]

    Unidentified: Sword [Ken]
    Attack Power: 8-80
    Armor Class: 0
    Attack Range: Short
    Use: Nothing
    Special: Critical Hit +5%
    Price: $1,000,000
    Equip: Samurai, Musashi
    #057 Dagger
    [Daga-]

    Unidentified: Knife [Tanken]
    Attack Power: 1-4
    Armor Class: 0
    Attack Range: Short
    Use: Nothing
    Special: Nothing
    Price: $20
    Equip: Fighter, Mage, Thief, Samurai, Lord, Ninja, Archer, Valiant, Musashi, Kunoichi, Summoner
    #058 Sacrificial Dagger
    [Ikenie no Daga-]

    Unidentified: Knife [Tanken]
    Attack Power: 1-4
    Armor Class: 0
    Attack Range: Short
    Use: Nothing
    Special: Nothing
    Price: $100
    Equip: Fighter, Mage, Thief, Samurai, Lord, Ninja, Archer, Valiant, Avenger, Musashi, Kunoichi, Summoner
    #059 Silver Dagger
    [Shiruba- Daga-]

    Unidentified: Knife [Tanken]
    Attack Power: 1-4
    Armor Class: 0
    Attack Range: Short
    Use: Nothing
    Special: Nothing
    Price: $250
    Equip: Fighter, Mage, Thief, Samurai, Lord, Ninja, Archer, Valiant, Musashi, Kunoichi, Summoner
    #060 Sacred Dagger
    [Seinaru Daga-]

    Unidentified: Knife [Tanken]
    Attack Power: 1-4
    Armor Class: 0
    Attack Range: Short
    Use: Nothing
    Special: Inflicts extra damage on demons.
    Price: $500
    Equip: Fighter, Mage, Thief, Samurai, Lord, Ninja, Archer, Valiant, Musashi, Kunoichi, Summoner
    #061 Mangoshu
    [Mango-shyu]

    Unidentified: Knife [Tanken]
    Attack Power: 1-4
    Armor Class: -1
    Attack Range: Short
    Use: Nothing
    Special: Nothing
    Price: $1,500
    Equip: Fighter, Thief, Lord, Ninja, Valiant, Kunoichi
    #062 Dagger of Speed
    [Daga- obu Supi-do]

    Unidentified: Knife [Tanken]
    Attack Power: 1-4
    Armor Class: 0
    Attack Range: Short
    Use: Nothing
    Special: Nothing
    Price: $10,000
    Equip: Fighter, Mage, Thief, Samurai, Lord, Ninja, Archer, Valiant, Musashi, Kunoichi, Summoner
    #063 Thieves' Dagger
    [Shi-buzu Daga-]

    Unidentified: Knife [Tanken]
    Attack Power: 2-5
    Armor Class: 0
    Attack Range: Short
    Use: Permanently changes a Thief character into a Ninja. They retain their alignment, hit points, and ability scores.
    Special: Nothing
    Price: $10,000
    Equip: Thief, Ninja, Kunoichi
    #064 Butterfly Knife
    [Batafurai Naifu]

    Unidentified: Knife [Tanken]
    Attack Power: 3-6
    Armor Class: 0
    Attack Range: Short
    Use: Permanently changes ANY character into a Ninja. They retain their alignment, hit points, ability scores, and spells (if any), but their number of spell slots is decreased.
    Special: Nothing
    Price: $10,000
    Equip: Fighter, Mage, Thief, Samurai, Lord, Ninja, Archer, Valiant, Musashi, Kunoichi, Summoner
    #065 Kunai
    [Kunai]

    Unidentified: Knife [Tanken]
    Attack Power: 3-7
    Armor Class: 0
    Attack Range: Short
    Use: Nothing
    Special: Critical Hit +5%
    Price: $500,000
    Equip: Ninja, Kunoichi
    #066 War Hammer
    [Uo- Hanma-]

    Unidentified: Hammer [Kanadzuchi]
    Attack Power: 3-7
    Armor Class: 0
    Attack Range: Short
    Use: Nothing
    Special: Nothing
    Price: $150
    Equip: Fighter, Priest, Bishop, Samurai, Lord, Ninja, Valiant, Musashi, Kunoichi, Summoner
    #067 Thor's Hammer
    [To-ru Hanma-]

    Unidentified: Hammer [Kanadzuchi]
    Attack Power: 10-16
    Armor Class: 0
    Attack Range: Short
    Use: Lightning Bolt (Lv2 Mage Spell)
    Special: Nothing
    Price: $200,000
    Equip: Fighter, Priest, Bishop, Samurai, Lord, Ninja, Valiant, Musashi, Kunoichi, Summoner
    #068 Sling
    [Suringu]

    Unidentified: Strap [Himo]
    Attack Power: 1-3
    Armor Class: 0
    Attack Range: Long
    Use: Nothing
    Special: Nothing
    Price: $20
    Equip: Fighter, Mage, Priest, Thief, Bishop, Samurai, Lord, Ninja, Archer, Valiant, Musashi, Kunoichi, Summoner
    #069 Queen's Whip
    [Jyoou no Muchi]

    Unidentified: Whip [Muchi]
    Attack Power: 11-21
    Armor Class: 0
    Attack Range: Medium
    Use: Nothing
    Special: Nothing
    Price: $50,000
    Equip: Fighter, Mage, Priest, Thief, Bishop, Samurai, Lord, Ninja, Valiant, Avenger, Musashi, Kunoichi, Summoner
    #070 Whip
    [Uippu]

    Unidentified: Whip [Muchi]
    Attack Power: 2-3
    Armor Class: 0
    Attack Range: Medium
    Use: Nothing
    Special: Nothing
    Price: $40
    Equip: Fighter, Mage, Priest, Thief, Bishop, Samurai, Lord, Ninja, Archer, Valiant, Musashi, Kunoichi, Summoner
    #071 Flail
    [Fureiru]

    Unidentified: Long Rod [Nagai Bou]
    Attack Power: 2-5
    Armor Class: 0
    Attack Range: Medium
    Use: Nothing
    Special: Nothing
    Price: $70
    Equip: Fighter, Priest, Bishop, Samurai, Lord, Ninja, Valiant, Musashi, Kunoichi, Summoner
    #072 Morningstar
    [Mo-ningusuta-]

    Unidentified: Rod [Bou]
    Attack Power: 2-7
    Armor Class: 0
    Attack Range: Medium
    Use: Nothing
    Special: Nothing
    Price: $90
    Equip: Fighter, Priest, Bishop, Samurai, Lord, Ninja, Valiant, Musashi, Kunoichi, Summoner
    #073 Magic Sling
    [Mahou no Suringu]

    Unidentified: Strap [Himo]
    Attack Power: 3-10
    Armor Class: 0
    Attack Range: Long
    Use: Nothing
    Special: Nothing
    Price: $15,000
    Equip: Fighter, Mage, Priest, Thief, Bishop, Samurai, Lord, Ninja, Archer, Valiant, Musashi, Kunoichi, Summoner
    #074 Norowareta Flail
    [Norowareta Fureiru]

    Unidentified: Long Rod [Nagai Bou]
    Attack Power: 3-6
    Armor Class: 0
    Attack Range: Medium
    Use: Nothing
    Special: Nothing
    Price: $200
    Equip: Fighter, Priest, Bishop, Samurai, Lord, Ninja, Valiant, Avenger, Musashi, Kunoichi, Summoner
    #075 Anointed Flail
    [Seinaru Fureiru]

    Unidentified: Long Rod [Nagai Bou]
    Attack Power: 3-8
    Armor Class: 0
    Attack Range: Medium
    Use: Nothing
    Special: Inflicts extra damage on demons.
    Price: $1,000
    Equip: Fighter, Priest, Bishop, Samurai, Lord, Ninja, Valiant, Musashi, Kunoichi, Summoner
    #076 Crossblade Spear
    [Kamayari]

    Unidentified: Long Rod [Nagai Bou]
    Attack Power: 1-17
    Armor Class: 0
    Attack Range: Medium
    Use: Nothing
    Special: Nothing
    Price: $1,500
    Equip: Fighter, Samurai, Lord, Ninja, Valiant, Kunoichi
    #077 Halberd
    [Haruba-do]

    Unidentified: Long Rod [Nagai Bou]
    Attack Power: 1-24
    Armor Class: 0
    Attack Range: Medium
    Use: Nothing
    Special: Nothing
    Price: $1,500
    Equip: Fighter, Samurai, Lord, Ninja, Valiant, Kunoichi
    #078 Elegant Naginata
    [Fuushyu Naginata]

    Unidentified: Long Rod [Nagai Bou]
    Attack Power: 1-30
    Armor Class: 0
    Attack Range: Medium
    Use: Nothing
    Special: Nothing
    Price: $170,000
    Equip: Fighter, Samurai, Lord, Ninja, Valiant, Kunoichi
    #079 Vulcan Hammer
    [Barukan Hanma-]

    Unidentified: Long Rod [Nagai Bou]
    Attack Power: 1-36
    Armor Class: 0
    Attack Range: Medium
    Use: Fireball (Lv3 Mage Spell)
    Special: Nothing
    Price: $444,440
    Equip: Fighter, Priest, Bishop, Samurai, Lord, Ninja, Valiant, Kunoichi
    #080 Faust Halberd
    [Fausuto Haruba-do]

    Unidentified: Long Rod [Nagai Bou]
    Attack Power: 1-42
    Armor Class: 0
    Attack Range: Medium
    Use: Nothing
    Special: Inflicts extra damage on demons.
    Price: $666,660
    Equip: Fighter, Samurai, Lord, Ninja, Valiant, Kunoichi
    #081 Mace
    [Meisu]

    Unidentified: Rod [Bou]
    Attack Power: 1-6
    Armor Class: 0
    Attack Range: Short
    Use: Nothing
    Special: Nothing
    Price: $60
    Equip: Fighter, Priest, Bishop, Samurai, Lord, Ninja, Valiant, Musashi, Kunoichi, Summoner
    #082 Maul
    [Mo-ru]

    Unidentified: Long Rod [Nagai Bou]
    Attack Power: 3-7
    Armor Class: 0
    Attack Range: Medium
    Use: Nothing
    Special: Nothing
    Price: $100
    Equip: Fighter, Priest, Bishop, Samurai, Lord, Ninja, Valiant, Musashi, Kunoichi, Summoner
    #083 Bloodstained Mace
    [Kegareta Meisu]

    Unidentified: Rod [Bou]
    Attack Power: 2-7
    Armor Class: 0
    Attack Range: Short
    Use: Nothing
    Special: Nothing
    Price: $200
    Equip: Fighter, Priest, Bishop, Samurai, Lord, Ninja, Valiant, Avenger, Musashi, Kunoichi, Summoner
    #084 Purifying Mace
    [Kiyometa Meisu]

    Unidentified: Rod [Bou]
    Attack Power: 2-7
    Armor Class: 0
    Attack Range: Short
    Use: Nothing
    Special: Inflicts extra damage on the undead.
    Price: $1,000
    Equip: Fighter, Priest, Bishop, Samurai, Lord, Ninja, Valiant, Musashi, Kunoichi, Summoner
    #085 Spear
    [Supia]

    Unidentified: Spear [Yari]
    Attack Power: 1-6
    Armor Class: 0
    Attack Range: Short
    Use: Nothing
    Special: Nothing
    Price: $50
    Equip: Fighter, Samurai, Lord, Ninja, Valiant, Musashi, Kunoichi
    #086 Calvary Spear
    [Shyumeri no Yari]

    Unidentified: Spear [Yari]
    Attack Power: 3-9
    Armor Class: 0
    Attack Range: Medium
    Use: Nothing
    Special: Nothing
    Price: $250
    Equip: Fighter, Samurai, Lord, Ninja, Valiant, Musashi, Kunoichi
    #087 Ranseur
    [Ransa-]

    Unidentified: Spear [Yari]
    Attack Power: 4-13
    Armor Class: 0
    Attack Range: Medium
    Use: Nothing
    Special: Nothing
    Price: $300
    Equip: Fighter, Samurai, Lord, Ninja, Valiant, Kunoichi
    #088 Demon Spear
    [Akuma no Yari]

    Unidentified: Spear [Yari]
    Attack Power: 11-20
    Armor Class: 0
    Attack Range: Medium
    Use: Nothing
    Special: CURSED!!! If equipped, you'll take 5 points of damage every time you walk several steps in the dungeon.
    Price: $35,000
    Equip: Fighter, Samurai, Lord, Ninja, Valiant, Avenger, Musashi, Kunoichi
    #089 Restoration Gods' Spear
    [Naobi no Yari]

    Unidentified: Spear [Yari]
    Attack Power: 12-26
    Armor Class: 0
    Attack Range: Medium
    Use: Nothing
    Special: Nothing
    Price: $90,000
    Equip: Fighter, Samurai, Lord, Ninja, Valiant, Musashi, Kunoichi
    #090 Valkyrie Javelin
    [Varukiri- Jyaberin]

    Unidentified: Spear [Yari]
    Attack Power: 19-40
    Armor Class: 0
    Attack Range: Short
    Use: Nothing
    Special: Nothing
    Price: $100,000
    Equip: Fighter, Samurai, Lord, Ninja, Valiant, Musashi, Kunoichi
    #091 Jann Spear
    [Jyannu no Yari]

    Unidentified: Spear [Yari]
    Attack Power: 16-30
    Armor Class: 0
    Attack Range: Short
    Use: Nothing
    Special: Nothing
    Price: $150,000
    Equip: Fighter, Samurai, Lord, Ninja, Valiant, Musashi, Kunoichi
    #092 Gungnir
    [Gunguniru]

    Unidentified: Spear [Yari]
    Attack Power: 17-35
    Armor Class: 0
    Attack Range: Medium
    Use: Nothing
    Special: Nothing
    Price: $500,000
    Equip: Fighter, Samurai, Lord, Ninja, Valiant, Kunoichi
    #093 Longinus
    [Ronginusu]

    Unidentified: Spear [Yari]
    Attack Power: 20-38
    Armor Class: 0
    Attack Range: Medium
    Use: Nothing
    Special: Nothing
    Price: $520,000
    Equip: Fighter, Samurai, Lord, Ninja, Valiant, Avenger, Kunoichi
    #094 Shortbow
    [Shyo-tobou]

    Unidentified: Bow [Yumi]
    Attack Power: 1-6
    Armor Class: 0
    Attack Range: Long
    Use: Nothing
    Special: Nothing
    Price: $350
    Equip: Fighter, Thief, Samurai, Lord, Ninja, Archer, Valiant, Kunoichi, Summoner
    #096 Longbow
    [Rongubou]

    Unidentified: Bow [Yumi]
    Attack Power: 1-10
    Armor Class: 0
    Attack Range: Long
    Use: Nothing
    Special: Nothing
    Price: $900
    Equip: Fighter, Samurai, Lord, Ninja, Archer, Valiant, Kunoichi
    #096 Light Crossbow
    [Raito Kurosubou]

    Unidentified: Bow [Yumi]
    Attack Power: 2-7
    Armor Class: 0
    Attack Range: Long
    Use: Nothing
    Special: Nothing
    Price: $2,500
    Equip: Fighter, Thief, Samurai, Lord, Ninja, Archer, Valiant, Kunoichi
    #097 Composite Bow
    [Konpojitto Bou]

    Unidentified: Bow [Yumi]
    Attack Power: 4-14
    Armor Class: 0
    Attack Range: Long
    Use: Nothing
    Special: Nothing
    Price: $3,000
    Equip: Archer
    #098 Heavy Crossbow
    [Hebi- Kurosubou]

    Unidentified: Bow [Yumi]
    Attack Power: 4-13
    Armor Class: 0
    Attack Range: Long
    Use: Nothing
    Special: Nothing
    Price: $9,000
    Equip: Archer
    #099 Arbalest
    [Arubaresuto]

    Unidentified: Bow [Yumi]
    Attack Power: 7-25
    Armor Class: 0
    Attack Range: Long
    Use: Nothing
    Special: Nothing
    Price: $25,000
    Equip: Archer
    #100 Rune Bow
    [Ru-n Bou]

    Unidentified: Bow [Yumi]
    Attack Power: 4-8
    Armor Class: 0
    Attack Range: Long
    Use: Nothing
    Special: Nothing
    Price: $30,000
    Equip: Archer
    #213 Jigenkyuu
    [Jigenkyuu]

    Unidentified: Bow [Yumi]
    Attack Power: 11-32
    Armor Class: 0
    Attack Range: Long
    Use: Nothing
    Special: Nothing
    Price: $100,000
    Equip: Archer
    #214 Cross Shooter
    [Kurosu Shyu-ta-]

    Unidentified: Bow [Yumi]
    Attack Power: 14-42
    Armor Class: 0
    Attack Range: Long
    Use: Nothing
    Special: Nothing
    Price: $300,000
    Equip: Archer
    #215 Fear Arrow
    [Kyoufu no Ya]

    Unidentified: Arrow/Dart [Ya]
    Attack Power: 0-0
    Armor Class: 0
    Attack Range: -
    Use: Nothing
    Special: May terrify enemies.
    Price: $1,000
    Equip: Archer
    #216 Sleep Arrow
    [Nemuri no Ya]

    Unidentified: Arrow/Dart [Ya]
    Attack Power: 0-0
    Armor Class: 0
    Attack Range: -
    Use: Nothing
    Special: May put enemies to sleep.
    Price: $1,500
    Equip: Archer
    #217 Paralyzing Arrow
    [Mahi no Ya]

    Unidentified: Arrow/Dart [Ya]
    Attack Power: 0-0
    Armor Class: 0
    Attack Range: -
    Use: Nothing
    Special: May paralyze enemies.
    Price: $2,000
    Equip: Archer
    #218 Petrifying Arrow
    [Sekka no Ya]

    Unidentified: Arrow/Dart [Ya]
    Attack Power: 0-0
    Armor Class: 0
    Attack Range: -
    Use: Nothing
    Special: May petrify enemies.
    Price: $2,500
    Equip: Archer
    #219 Tactical Arrow
    [Chishi no Ya]

    Unidentified: Arrow/Dart [Ya]
    Attack Power: 0-0
    Armor Class: 0
    Attack Range: -
    Use: Nothing
    Special: Critical Hit +5%
    Price: $3,000
    Equip: Archer
    #220 Penetrating Arrow
    [Tsurameki no Ya]

    Unidentified: Arrow/Dart [Ya]
    Attack Power: 0-0
    Armor Class: 0
    Attack Range: -
    Use: Nothing
    Special: Penetrates the "Missile Shield" Lv3 Mage spell.
    Price: $4,000
    Equip: Archer
    #221 Penetrating Quarrel
    [Tsurameki no Ko-reru]

    Unidentified: Arrow/Dart [Ya]
    Attack Power: 0-0
    Armor Class: 0
    Attack Range: -
    Use: Nothing
    Special: Penetrates the "Missile Shield" Lv3 Mage spell.
    Price: $4,000
    Equip: Archer
    #222 Broken Sabre
    [Oretaru Tsurugi]

    Unidentified: Sword [Ken]
    Attack Power: 1-5
    Armor Class: 0
    Attack Range: Short
    Use: May kill character, reducing them to ashes.
    Special: Nothing
    Price: $900,000
    Equip: (Neutral Alignment Only) Fighter
    #223 ???
    [???]

    Unidentified: ???
    Attack Power:
    Armor Class:
    Attack Range:
    Use: Nothing
    Special: Nothing
    Price: $
    Equip:
    #224 ???
    [???]

    Unidentified: ???
    Attack Power:
    Armor Class:
    Attack Range:
    Use: Nothing
    Special: Nothing
    Price: $
    Equip:
    #225 ???
    [???]

    Unidentified: ???
    Attack Power:
    Armor Class:
    Attack Range:
    Use: Nothing
    Special: Nothing
    Price: $
    Equip:
    #226 Kusanagi Sabre
    [Kusanagi no Tsurugi]

    Unidentified: Sword [Ken]
    Attack Power: 8-64
    Armor Class: 0
    Attack Range: Short
    Use: Nothing
    Special: Critical Hit +5%
    Price: $900,000
    Equip: Samurai, Ninja, Musashi, Kunoichi
    #229 The Avenger (B)
    [Ji Abenjya-]

    Unidentified: Sword [Ken]
    Attack Power: 6-42
    Armor Class: 0
    Attack Range: Short
    Use: Nothing
    Special: Nothing (this is what #230 reverts to after you use it to change classes.)
    Price: $800,000
    Equip: Avenger
    #230 The Avenger (A)
    [Ji Abenjya-]

    Unidentified: Sword [Ken]
    Attack Power: 6-42
    Armor Class: 0
    Attack Range: Short
    Use: Nothing
    Special: Using it will permanently change any character into the special Avenger prestige class. You'll revert back to Level 1, but you'll retain all your hit points, ability scores, and magic spells, however, your spell slots will be decreased. Additionally, you'll now be able to learn spells in a new "Avenger" school of magic!
    Price: $800,000
    Equip: Avenger
    Armor [Yoroi]
    #101 Kusatta Leather Armor
    [Kusatta Reza- A-ma-]

    Unidentified: Armor [Yoroi]
    Attack Power: 0-0
    Armor Class: 0
    Attack Range: -
    Use: Nothing
    Special: Nothing
    Price: $1,500
    Equip: Fighter, Priest, Thief, Bishop, Samurai, Lord, Ninja, Archer, Valiant, Avenger, Musashi, Kunoichi, Summoner
    #102 Leather Armor
    [Reza- A-ma-]

    Unidentified: Armor [Yoroi]
    Attack Power: 0-0
    Armor Class: -2
    Attack Range: -
    Use: Nothing
    Special: Nothing
    Price: $90
    Equip: Fighter, Priest, Thief, Bishop, Samurai, Lord, Ninja, Archer, Valiant, Musashi, Kunoichi, Summoner
    #103 Studded Leather
    [Sutadeddo Reza-]

    Unidentified: Armor [Yoroi]
    Attack Power: 0-0
    Armor Class: -3
    Attack Range: -
    Use: Nothing
    Special: Nothing
    Price: $350
    Equip: Fighter, Priest, Thief, Bishop, Samurai, Lord, Ninja, Archer, Valiant, Musashi, Kunoichi, Summoner
    #104 Worn Chainmail
    [Furui Cheinmeiru]

    Unidentified: Armor [Yoroi]
    Attack Power: 0-0
    Armor Class: -4
    Attack Range: -
    Use: Nothing
    Special: Nothing
    Price: $10,000
    Equip: Fighter, Priest, Bishop, Samurai, Lord, Ninja, Archer, Valiant, Avenger, Musashi, Kunoichi
    #105 Scale Mail
    [Sukeirumeiru]

    Unidentified: Armor [Yoroi]
    Attack Power: 0-0
    Armor Class: -5
    Attack Range: -
    Use: Nothing
    Special: Nothing
    Price: $1,000
    Equip: Fighter, Priest, Bishop, Samurai, Lord, Ninja, Valiant, Musashi, Kunoichi
    #106 Chainmail
    [Cheinmeiru]

    Unidentified: Armor [Yoroi]
    Attack Power: 0-0
    Armor Class: -6
    Attack Range: -
    Use: Nothing
    Special: Nothing
    Price: $1,500
    Equip: Fighter, Priest, Bishop, Samurai, Lord, Ninja, Archer, Valiant, Musashi, Kunoichi
    #107 Dark Leather Armor
    [Ankoku no Reza- A-ma-]

    Unidentified: Armor [Yoroi]
    Attack Power: 0-0
    Armor Class: -7
    Attack Range: -
    Use: Nothing
    Special: Nothing
    Price: $2,000
    Equip (Evil alignment only): Thief, Ninja, Kunoichi
    #108 Breastplate
    [Buresutopure-to]

    Unidentified: Armor [Yoroi]
    Attack Power: 0-0
    Armor Class: -7
    Attack Range: -
    Use: Nothing
    Special: Nothing
    Price: $2,750
    Equip: Fighter, Priest, Samurai, Lord, Ninja, Archer, Valiant, Musashi, Kunoichi
    #109 Rusty Armor
    [Sabitsuita Yoroi]

    Unidentified: Armor [Yoroi]
    Attack Power: 0-0
    Armor Class: -5
    Attack Range: -
    Use: Nothing
    Special: Nothing
    Price: $13,000
    Equip: Fighter, Priest, Samurai, Lord, Ninja, Valiant, Avenger, Musashi, Kunoichi
    #110 Banded Mail
    [Bandeddo Meiru]

    Unidentified: Armor [Yoroi]
    Attack Power: 0-0
    Armor Class: -8
    Attack Range: -
    Use: Nothing
    Special: Nothing
    Price: $5,250
    Equip: Fighter, Priest, Samurai, Lord, Ninja, Valiant, Musashi, Kunoichi
    #111 Veteran's Armor
    [Rekisen no Yoroi]

    Unidentified: Armor [Yoroi]
    Attack Power: 0-0
    Armor Class: -6
    Attack Range: -
    Use: Nothing
    Special: Nothing
    Price: $10,000
    Equip: Fighter, Priest, Samurai, Lord, Ninja, Valiant, Avenger, Musashi, Kunoichi
    #112 Plate Mail
    [Pure-to Meiru]

    Unidentified: Armor [Yoroi]
    Attack Power: 0-0
    Armor Class: -9
    Attack Range: -
    Use: Nothing
    Special: Nothing
    Price: $11,500
    Equip: Fighter, Priest, Samurai, Lord, Ninja, Valiant, Musashi, Kunoichi
    #113 Armor of Suffering
    [Kurushimi no Oneate]

    Unidentified: Armor [Yoroi]
    Attack Power: 0-0
    Armor Class: -7
    Attack Range: -
    Use: Nothing
    Special: CURSED!!! If equipped, you'll take 5 points of damage every time you walk several steps in the dungeon.
    Price: $25,000
    Equip: Fighter, Priest, Samurai, Lord, Ninja, Valiant, Avenger, Musashi, Kunoichi
    #114 Shinobi Gear
    [Shinobi Gatabira]

    Unidentified: Armor [Yoroi]
    Attack Power: 0-0
    Armor Class: -10
    Attack Range: -
    Use: Nothing
    Special: Nothing
    Price: $4,250
    Equip: Ninja, Kunoichi
    #115 Warrior's Armor
    [Mononofu no Yoroi]

    Unidentified: Armor [Yoroi]
    Attack Power: 0-0
    Armor Class: -10
    Attack Range: -
    Use: Nothing
    Special: Nothing
    Price: $42,500
    Equip: Fighter, Samurai, Musashi
    #116 Spellbreaker Armor
    [Noronereta Yoroi]

    Unidentified: Armor [Yoroi]
    Attack Power: 0-0
    Armor Class: -8
    Attack Range: -
    Use: Nothing
    Special: CURSED!!! If equipped, you'll take 3 points of damage every time you walk several steps in the dungeon.
    Price: $50,000
    Equip: Fighter, Priest, Samurai, Lord, Ninja, Valiant, Avenger, Musashi, Kunoichi
    #117 Nobunaga's Armor
    [Nobunaga no Yoroi]

    Unidentified: Armor [Yoroi]
    Attack Power: 0-0
    Armor Class: -9
    Attack Range: -
    Use: Nothing
    Special: Nothing
    Price: $80,000
    Equip: Fighter, Samurai, Musashi
    #118 Kurujiriodoshi
    [Kurujiriodoshi]

    Unidentified: Armor [Yoroi]
    Attack Power: 0-0
    Armor Class: -11
    Attack Range: -
    Use: Nothing
    Special: Nothing
    Price: $80,000
    Equip: Fighter, Samurai, Musashi
    #119 Indigo Armor
    [Ai no Yoroi]

    Unidentified: Armor [Yoroi]
    Attack Power: 0-0
    Armor Class: -11
    Attack Range: -
    Use: Nothing
    Special: Nothing
    Price: $100,000
    Equip (Good alignment only): Fighter, Priest, Samurai, Lord, Ninja, Valiant, Musashi, Kunoichi
    #120 Life Armor
    [Inochi no Yoroi]

    Unidentified: Armor [Yoroi]
    Attack Power: 0-0
    Armor Class: -11
    Attack Range: -
    Use: Nothing
    Special: Nothing
    Price: $100,000
    Equip (Neutral alignment only): Fighter, Priest, Samurai, Lord, Ninja, Valiant, Musashi, Kunoichi
    #121 Armor of Hatred
    [Nikushimi no Yoroi]

    Unidentified: Armor [Yoroi]
    Attack Power: 0-0
    Armor Class: -10
    Attack Range: -
    Use: Nothing
    Special: Nothing
    Price: $120,000
    Equip (Evil alignment only): Fighter, Priest, Samurai, Lord, Ninja, Valiant, Musashi, Kunoichi
    #122 Demon Armor
    [Akuma no Yoroi]

    Unidentified: Armor [Yoroi]
    Attack Power: 0-0
    Armor Class: -12
    Attack Range: -
    Use: Nothing
    Special: CURSED!!! If equipped, you'll take 4 points of damage every time you walk several steps in the dungeon.
    Price: $200,000
    Equip: Fighter, Priest, Samurai, Lord, Ninja, Valiant, Avenger, Musashi, Kunoichi
    #123 Kamui Costume
    [Kamui no Shouzoku]

    Unidentified: Armor [Yoroi]
    Attack Power: 0-0
    Armor Class: -12
    Attack Range: -
    Use: Nothing
    Special: Nothing
    Price: $500,000
    Equip: Ninja, Kunoichi
    #124 Fighting Armor
    [Shyura no Yoroi]

    Unidentified: Armor [Yoroi]
    Attack Power: 0-0
    Armor Class: -12
    Attack Range:
    Use: Nothing
    Special: Nothing
    Price: $50,000
    Equip: Samurai, Musashi
    #125 Yuusha Armor
    [Yuushya no Yoroi]

    Unidentified: Armor [Yoroi]
    Attack Power: 0-0
    Armor Class: -12
    Attack Range:
    Use: Nothing
    Special: Nothing
    Price: $800,000
    Equip: Valiant
    #126 Garb of Lords
    [Ga-bu obu Ro-zu]

    Unidentified: Armor [Yoroi]
    Attack Power: 0-0
    Armor Class: -13
    Attack Range: -
    Use: Nothing
    Special: Regenerates 3 Hit Points every few steps you take in the dungeon.
    Price: $1,000,000
    Equip: Lord
    #127 Kabita Robe
    [Kabita Ro-bu]

    Unidentified: Robe [Ro-bu]
    Attack Power: 0-0
    Armor Class: +1
    Attack Range: -
    Use: Nothing
    Special: Nothing
    Price: $400
    Equip: Fighter, Mage, Priest, Thief, Bishop, Samurai, Lord, Ninja, Archer, Valiant, Avenger, Musashi, Kunoichi, Summoner
    #128 Robe
    [Ro-bu]

    Unidentified: Robe [Ro-bu]
    Attack Power: 0-0
    Armor Class: -1
    Attack Range: -
    Use: Nothing
    Special: Nothing
    Price: $20
    Equip: Fighter, Mage, Priest, Thief, Bishop, Samurai, Lord, Ninja, Archer, Valiant, Avenger, Musashi, Kunoichi, Summoner
    #129 Hazy Robe
    [Oboro no Ro-bu]

    Unidentified: Robe [Ro-bu]
    Attack Power: 0-0
    Armor Class: -6
    Attack Range: -
    Use: Nothing
    Special: Nothing
    Price: $55,000
    Equip: Mage, Priest, Thief, Bishop, Ninja, Archer, Kunoichi, Summoner
    #130 Pope's Robe
    [Houou no Ro-bu]

    Unidentified: Robe [Ro-bu]
    Attack Power: 0-0
    Armor Class: -8
    Attack Range: -
    Use: Nothing
    Special: Nothing
    Price: $60,000
    Equip: Priest, Bishop, Summoner
    #225 Magician's Robe
    [Mahou Tsukai no Ro-bu]

    Unidentified: Robe [Ro-bu]
    Attack Power: 0-0
    Armor Class: -3
    Attack Range: -
    Use: Nothing
    Special: Nothing
    Price: $400
    Equip: Mage
    #231 Sorcery Robe (B)
    [Madou no Ro-bu]

    Unidentified: Robe [Ro-bu]
    Attack Power: 0-0
    Armor Class: -7
    Attack Range: -
    Use: Nothing
    Special: Nothing (this is what #232 reverts to after you use it to change classes.)
    Price: $80,000
    Equip: Summoner
    #232 Sorcery Robe (A)
    [Madou no Ro-bu]

    Unidentified: Robe [Ro-bu]
    Attack Power: 0-0
    Armor Class: -7
    Attack Range: -
    Use: Nothing
    Special: Using it will permanently change any character into the special Summoner prestige class. You'll revert back to Level 1, but you'll retain all your hit points, ability scores, and magic spells, however, your spell slots will be decreased. Additionally, you'll now be able to learn how to summon monsters to fight on your behalf with the new "Summoner" (Shoukanshi) school of magic!
    Price: $80,000
    Equip: Summoner
    Shields [Tate]
    #131 Buckler
    [Bakkura-]

    Unidentified: Shield [Tate]
    Attack Power: 0-0
    Armor Class: -1
    Attack Range: -
    Use: Nothing
    Special: Nothing
    Price: $30
    Equip: Fighter, Priest, Thief, Bishop, Lord, Ninja, Valiant, Kunoichi, Summoner
    #132 Yuganda Shield
    [Yuganda Tate]

    Unidentified: Shield [Tate]
    Attack Power: 0-0
    Armor Class: +1
    Attack Range: -
    Use: Nothing
    Special: Nothing
    Price: $3,500
    Equip: Fighter, Priest, Lord, Valiant, Avenger, Kunoichi
    #133 Worn Shield
    [Furui Tate]

    Unidentified: Shield [Tate]
    Attack Power: 0-0
    Armor Class: -1
    Attack Range: -
    Use: Nothing
    Special: Nothing
    Price: $2,300
    Equip: Fighter, Priest, Lord, Valiant, Avenger, Kunoichi
    #134 Rusty Shield
    [Sabitsuita Tate]

    Unidentified: Shield [Tate]
    Attack Power: 0-0
    Armor Class: -2
    Attack Range: -
    Use: Nothing
    Special: Nothing
    Price: $2,300
    Equip: Fighter, Priest, Lord, Valiant, Avenger, Kunoichi
    #135 Round Shield
    [Raundo Shi-rudo]

    Unidentified: Shield [Tate]
    Attack Power: 0-0
    Armor Class: -2
    Attack Range: -
    Use: Nothing
    Special: Nothing
    Price: $500
    Equip: Fighter, Priest, Thief, Bishop, Lord, Ninja, Valiant, Kunoichi, Summoner
    #136 Kite Shield
    [Kaito Shi-rudo]

    Unidentified: Shield [Tate]
    Attack Power: 0-0
    Armor Class: -3
    Attack Range: -
    Use: Nothing
    Special: Nothing
    Price: $1,500
    Equip: Fighter, Priest, Lord, Valiant
    #137 Spike Shield
    [Supaiku Shi-rudo]

    Unidentified: Shield [Tate]
    Attack Power: 1-4
    Armor Class: -2
    Attack Range: Short
    Use: Nothing
    Special: Nothing
    Price: $2,000
    Equip: Fighter, Lord, Valiant
    #138 Heater Shield
    [Hi-ta- Shi-rudo]

    Unidentified: Shield [Tate]
    Attack Power: 0-0
    Armor Class: -4
    Attack Range: -
    Use: Nothing
    Special: Nothing
    Price: $3,500
    Equip: Fighter, Priest, Lord, Valiant
    #139 Tower Shield
    [Tawa- Shi-rudo]

    Unidentified: Shield [Tate]
    Attack Power: 0-0
    Armor Class: -5
    Attack Range: -
    Use: Nothing
    Special: Nothing
    Price: $8,000
    Equip: Fighter, Lord, Valiant
    #140 Void Shield
    [Utsuro no Tate]

    Unidentified: Shield [Tate]
    Attack Power: 0-0
    Armor Class: -4
    Attack Range: -
    Use: Nothing
    Special: CURSED!!! If equipped, you'll take 4 points of damage every time you walk several steps in the dungeon.
    Price: $50,000
    Equip: Fighter, Priest, Lord, Valiant, Avenger, Kunoichi
    #141 Reliance Shield
    [Shinrai no Tate]

    Unidentified: Shield [Tate]
    Attack Power: 0-0
    Armor Class: -5
    Attack Range: -
    Use: Nothing
    Special: Nothing
    Price: $200,000
    Equip (Good aligned only): Fighter, Priest, Lord, Valiant, Kunoichi
    #142 Strength Shield
    [Chikara no Tate]

    Unidentified: Shield [Tate]
    Attack Power: 0-0
    Armor Class: -4
    Attack Range: -
    Use: Nothing
    Special: Nothing
    Price: $200,000
    Equip (Neutral aligned only): Fighter, Priest, Lord, Valiant, Kunoichi
    #143 Blessing Shield
    [Shukufuku no Tate]

    Unidentified: Shield [Tate]
    Attack Power: 0-0
    Armor Class: -3
    Attack Range: -
    Use: Bless (Lv6 Priest Spell)
    Special: Nothing
    Price: $40,000
    Equip (Good aligned only): Fighter, Lord, Valiant
    #144 Demon Shield
    [Akuma no Tate]

    Unidentified: Shield [Tate]
    Attack Power: 0-0
    Armor Class: -7
    Attack Range: -
    Use: Nothing
    Special: CURSED!!! If equipped, you'll take 5 points of damage every time you walk several steps in the dungeon.
    Price: $150,000
    Equip: Fighter, Priest, Lord, Valiant, Avenger, Kunoichi
    #145 Treachery Shield
    [Uragiri no Tate]

    Unidentified: Shield [Tate]
    Attack Power: 0-0
    Armor Class: -6
    Attack Range: -
    Use: Nothing
    Special: Nothing
    Price: $250,000
    Equip (Evil aligned only): Fighter, Priest, Lord, Valiant, Avenger, Kunoichi
    #227 Nova Shield (B)
    [Shinsei na Tate]

    Unidentified: Shield [Tate]
    Attack Power: 0-0
    Armor Class: -4
    Attack Range: -
    Use: Nothing
    Special: Nothing
    Price: $1,000,000
    Equip: Bishop
    #233 Cage Shield (B)
    [Kago no Tate]

    Unidentified: Shield [Tate]
    Attack Power: 0-0
    Armor Class: -6
    Attack Range: -
    Use: Nothing
    Special: Nothing (this is what #234 reverts to after you use it to change classes.)
    Price: $300,000
    Equip: Valiant
    #234 Cage Shield (A)
    [Kago no Tate]

    Unidentified: Shield [Tate]
    Attack Power: 0-0
    Armor Class: -6
    Attack Range: -
    Use: Using it will permanently change any character into the special Valiant prestige class. You'll revert back to Level 1, but you'll retain all your hit points, ability scores, and magic spells, however, your spell slots will be decreased. Additionally, you'll now be able to learn spells in a new "Valiant" school of magic!
    Special: Nothing
    Price: $300,000
    Equip: Valiant
    Helmets [Kabuto]
    #146 Magician's Hat
    [Mahou Tsukai no Boushi]

    Unidentified: Helmet [Kabuto]
    Attack Power: 0-0
    Armor Class: -1
    Attack Range: -
    Use: Nothing
    Special: Nothing
    Price: $150
    Equip: Mage, Priest, Bishop, Summoner
    #147 Leather Helm
    [Reza- Herumu]

    Unidentified: Helmet [Kabuto]
    Attack Power: 0-0
    Armor Class: -1
    Attack Range: -
    Use: Nothing
    Special: Nothing
    Price: $250
    Equip: Fighter, Priest, Thief, Bishop, Samurai, Lord, Ninja, Archer, Valiant, Musashi, Kunoichi, Summoner
    #148 Heavy Helmet
    [Omoi Kabuto]

    Unidentified: Helmet [Kabuto]
    Attack Power: 0-0
    Armor Class: +2
    Attack Range: -
    Use: Nothing
    Special: Nothing
    Price: $8,000
    Equip: Fighter, Priest, Samurai, Lord, Ninja, Valiant, Avenger, Musashi, Kunoichi
    #149 Chain Coif
    [Chein Koifu]

    Unidentified: Helmet [Kabuto]
    Attack Power: 0-0
    Armor Class: -2
    Attack Range: -
    Use: Nothing
    Special: Nothing
    Price: $500
    Equip: Fighter, Priest, Bishop, Samurai, Lord, Ninja, Valiant, Musashi, Kunoichi
    #150 Triangle Hat
    [Sankaku Boushi]

    Unidentified: Helmet [Kabuto]
    Attack Power: 0-0
    Armor Class: -3
    Attack Range: -
    Use: Sleep (Lv2 Mage Spell)
    Special: Regenerates 5 Hit Points every few steps you take in the dungeon.
    Price: $1,000
    Equip: Mage, Summoner
    #151 Plate Helm
    [Pure-to Herumu]

    Unidentified: Helmet [Kabuto]
    Attack Power: 0-0
    Armor Class: -3
    Attack Range: -
    Use: Nothing
    Special: Nothing
    Price: $1,000
    Equip: Fighter, Priest, Samurai, Lord, Ninja
    #152 Bascinet
    [Bashinetto]

    Unidentified: Helmet [Kabuto]
    Attack Power: 0-0
    Armor Class: -4
    Attack Range: -
    Use: Nothing
    Special: Nothing
    Price: $4,000
    Equip: Fighter, Samurai, Lord, Ninja, Valiant, Musashi, Kunoichi
    #153 Suit Helm
    [Su-tsu Herumu]

    Unidentified: Helmet [Kabuto]
    Attack Power: 0-0
    Armor Class: -5
    Attack Range: -
    Use: Nothing
    Special: Nothing
    Price: $12,500
    Equip: Fighter, Lord, Valiant
    #154 Dislocation Helmet
    [Teni no Kabuto]

    Unidentified: Helmet [Kabuto]
    Attack Power: 0-0
    Armor Class: -2
    Attack Range: -
    Use: Nothing
    Special: When equipped, randomly teleports the party every few steps you take in the dungeon (this is not recommended, aside from being immensely frustrating and confusing, if you're on a level that has any solid stone squares, you may materialize inside one of them, which will result in the instant annihilation of your party.)
    Price: $25,000
    Equip: Fighter, Mage, Priest, Thief, Bishop, Samurai, Lord, Ninja, Valiant, Musashi, Kunoichi, Summoner
    #155 Intelligence Helm
    [Chie no Kabuto]

    Unidentified: Helmet [Kabuto]
    Attack Power: 0-0
    Armor Class: -5
    Attack Range: -
    Use: Nothing
    Special: Nothing
    Price: $50,000
    Equip (Neutral alignment only): Fighter, Priest, Samurai, Lord, Ninja, Valiant, Musashi, Kunoichi
    #156 Rapture Helmet
    [Yorokobi no Kabuto]

    Unidentified: Helmet [Kabuto]
    Attack Power: 0-0
    Armor Class: -5
    Attack Range: -
    Use: Nothing
    Special: Nothing
    Price: $50,000
    Equip (Good alignment only): Fighter, Priest, Samurai, Lord, Ninja, Valiant, Avenger, Musashi, Kunoichi
    #157 Hannya Mask
    [Hannya no Men]

    Unidentified: Helmet [Kabuto]
    Attack Power: 0-0
    Armor Class: -3
    Attack Range: -
    Use: Nothing
    Special: CURSED!!! If equipped, you'll take 4 points of damage every time you walk several steps in the dungeon.
    Price: $75,000
    Equip: Fighter, Priest, Samurai, Lord, Ninja, Valiant, Avenger, Musashi, Kunoichi
    #158 Sorrow Helmet
    [Kanashimi no Kabuto]

    Unidentified: Helmet [Kabuto]
    Attack Power: 0-0
    Armor Class: -5
    Attack Range: -
    Use: Nothing
    Special: Nothing
    Price: $50,000
    Equip (Evil alignment only): Fighter, Priest, Samurai, Lord, Ninja, Valiant, Avenger, Musashi, Kunoichi
    #159 Demon Helmet
    [Akuma no Kabuto]

    Unidentified: Helmet [Kabuto]
    Attack Power: 0-0
    Armor Class: -6
    Attack Range: -
    Use: Nothing
    Special: CURSED!!! If equipped, you'll take 5 points of damage every time you walk several steps in the dungeon.
    Price: $95,000
    Equip: Fighter, Priest, Samurai, Lord, Ninja, Valiant, Avenger, Musashi, Kunoichi
    #223 Archer's Hat
    [Yumi Tsukai no Boushi]

    Unidentified: Helmet [Kabuto]
    Attack Power: 0-0
    Armor Class: -3
    Attack Range: -
    Use: Nothing
    Special: Nothing
    Price: $1,000
    Equip: Archer
    #235 Warrior's Helmet (B)
    [Mononofu no Kabuto]

    Unidentified: Helmet [Kabuto]
    Attack Power: 0-0
    Armor Class: -5
    Attack Range: -
    Use: Nothing
    Special: Nothing (this is what #236 reverts to after you use it to change classes.)
    Price: $65,000
    Equip: Musashi
    #236 Warrior's Helmet (A)
    [Mononofu no Kabuto]

    Unidentified: Helmet [Kabuto]
    Attack Power: 0-0
    Armor Class: -5
    Attack Range: -
    Use: Using this will permanently change your character into the special Musashi prestige class!!! You'll revert back to Level 1, but you'll retain all your hit points, ability scores, and magic spells, however, your spell slots will be decreased. Additionally, you'll now be able to learn spells in a new "Musashi" school of sword art magic!
    Special: Nothing
    Price: $65,000
    Equip: Musashi
    Gauntlets [Kote]
    #160 Heavy Gloves
    [Omoi Guro-bu]

    Unidentified: Gauntlets [Kote]
    Attack Power: 0-0
    Armor Class: +1
    Attack Range: -
    Use: Nothing
    Special: Nothing
    Price: $7,000
    Equip: Fighter, Priest, Samurai, Lord, Ninja, Valiant, Avenger, Musashi, Kunoichi
    #161 Leather Gloves
    [Reza- Guro-bu]

    Unidentified: Gauntlets [Kote]
    Attack Power: 0-0
    Armor Class: -1
    Attack Range: -
    Use: Nothing
    Special: Nothing
    Price: $500
    Equip: Fighter, Priest, Thief, Bishop, Samurai, Lord, Ninja, Archer, Valiant, Musashi, Kunoichi, Summoner
    #162 Fingerless Gloves
    [Yubi no Nai Guro-bu]

    Unidentified: Gauntlets [Kote]
    Attack Power: 0-0
    Armor Class: +2
    Attack Range: -
    Use: Nothing
    Special: CURSED!!! If equipped, you'll take 3 points of damage every time you walk several steps in the dungeon.
    Price: $8,000
    Equip: Fighter, Priest, Samurai, Lord, Ninja, Valiant, Avenger, Musashi, Kunoichi
    #163 Chain Gloves
    [Chein Guro-bu]

    Unidentified: Gauntlets [Kote]
    Attack Power: 0-0
    Armor Class: -2
    Attack Range: -
    Use: Nothing
    Special: Nothing
    Price: $2,500
    Equip: Fighter, Priest, Bishop, Samurai, Lord, Ninja, Valiant, Musashi, Kunoichi
    #164 Copper Gloves
    [Kappa- Guro-bu]

    Unidentified: Gauntlets [Kote]
    Attack Power: 0-0
    Armor Class: -3
    Attack Range: -
    Use: Nothing
    Special: Nothing
    Price: $7,500
    Equip: Fighter, Priest, Samurai, Lord, Ninja, Valiant, Musashi, Kunoichi
    #165 Gauntlets
    [Gantoretto]

    Unidentified: Gauntlets [Kote]
    Attack Power: 0-0
    Armor Class: -4
    Attack Range: -
    Use: Nothing
    Special: Nothing
    Price: $30,000
    Equip: Fighter, Priest, Samurai, Lord, Ninja, Valiant, Musashi, Kunoichi
    #166 Silver Gloves
    [Shiruba- Guro-bu]

    Unidentified: Gauntlets [Kote]
    Attack Power: 0-0
    Armor Class: -5
    Attack Range: -
    Use: Nothing
    Special: Nothing
    Price: $75,000
    Equip: Fighter, Priest, Samurai, Lord, Ninja, Valiant, Musashi, Kunoichi
    #167 Winter Mittens
    [Uinta- Miton]

    Unidentified: Gauntlets [Kote]
    Attack Power: 0-0
    Armor Class: -6
    Attack Range: -
    Use: Nothing
    Special: 1/2 damage from water-based attacks.
    Price: $125,000
    Equip: Fighter, Lord, Valiant
    #168 Snow Gloves
    [Yuuki no Kote]

    Unidentified: Gauntlets [Kote]
    Attack Power: 0-0
    Armor Class: -6
    Attack Range: -
    Use: Nothing
    Special: Nothing
    Price: $250,000
    Equip (Neutral alignment only): Fighter, Priest, Samurai, Lord, Ninja, Valiant, Musashi, Kunoichi
    #169 Friendship Gloves
    [Yuujyou no Kote]

    Unidentified: Gauntlets [Kote]
    Attack Power: 0-0
    Armor Class: -6
    Attack Range: -
    Use: Nothing
    Special: Nothing
    Price: $250,000
    Equip (Good alignment only): Fighter, Priest, Samurai, Lord, Ninja, Valiant, Musashi, Kunoichi
    #170 Rage Gloves
    [Ikari no Kote]

    Unidentified: Gauntlets [Kote]
    Attack Power: 0-0
    Armor Class: -7
    Attack Range: -
    Use: Nothing
    Special: Nothing
    Price: $300,000
    Equip (Evil alignment only): Fighter, Priest, Samurai, Lord, Ninja, Valiant, Avenger, Musashi, Kunoichi
    #171 Demon Gloves
    [Akuma no Kote]

    Unidentified: Gauntlets [Kote]
    Attack Power: 0-0
    Armor Class: -7
    Attack Range: -
    Use: Nothing
    Special: CURSED!!! If equipped, you'll take 5 points of damage every time you walk several steps in the dungeon.
    Price: $400,000
    Equip: Fighter, Priest, Samurai, Lord, Ninja, Valiant, Avenger, Musashi, Kunoichi
    #224 Archer Gloves
    [Yumi tsukai no Kote]

    Unidentified: Gauntlets [Kote]
    Attack Power: 0-0
    Armor Class: -3
    Attack Range: -
    Use: Nothing
    Special: Nothing
    Price: $1,000
    Equip: Archer
    #237 Attractive Gloves (B)
    [Miwaku no Kote]

    Unidentified: Gauntlets [Kote]
    Attack Power: 0-0
    Armor Class: -5
    Attack Range: -
    Use: Nothing
    Special: Nothing (this is what #238 reverts to after you use it to change classes.)
    Price: $230,000
    Equip: Kunoichi
    #238 Attractive Gloves (A)
    [Miwaku no Kote]

    Unidentified: Gauntlets [Kote]
    Attack Power: 0-0
    Armor Class: -5
    Attack Range: -
    Use: Using these will permanently change any woman (onna) character into the special Kunoichi prestige class. You'll revert back to Level 1, but you'll retain all your hit points, ability scores, and magic spells, however, your spell slots will be decreased. Additionally, you'll now be able to learn spells in a new "Kunoichi" school of magic!
    Special: Nothing
    Price: $230,000
    Equip: Kunoichi
    Etc. [Sonota]
    #172 Evil Crushing Talisman
    [Hajya no Gofu]

    Unidentified: Strange Object [Kimyou na Mono]
    Attack Power: 0-0
    Armor Class: 0
    Attack Range: -
    Use: Nothing
    Special: Sun Ray (Lv6 Mage Spell)
    Price: $15,000
    Equip: -
    #173 Revival Talisman
    [Fukkatsu no Gofu]

    Unidentified: Strange Object [Kimyou na Mono]
    Attack Power: 0-0
    Armor Class: 0
    Attack Range: -
    Use: Restores characters that have been killed, reduced to ash, or even lost.
    Special: Nothing
    Price: $100,000
    Equip: -
    #174 Dragon Scale
    [Doragon no Uroko]

    Unidentified: Strange Object [Kimyou na Mono]
    Attack Power: 0-0
    Armor Class: 0
    Attack Range: -
    Use: Nothing
    Special: Bless (Lv6 Priest Spell)
    Price: $208,000
    Equip: Fighter, Mage, Priest, Thief, Bishop, Samurai, Lord, Ninja, Archer, Valiant, Musashi, Kunoichi, Summoner
    #175 Blessed Necklace
    [Shukufuku Sareta Nekkuresu]

    Unidentified: Strange Object [Kimyou na Mono]
    Attack Power: 0-0
    Armor Class: -3
    Attack Range: -
    Use: Nothing
    Special: Regenerates 5 Hit Points every few steps you take in the dungeon.
    Price: $600,000
    Equip: Priest, Bishop, Valiant
    #176 Jewel of Magic
    [Jyueru obu Majikku]

    Unidentified: Strange Object [Kimyou na Mono]
    Attack Power: 0-0
    Armor Class: -2
    Attack Range: -
    Use: Nothing
    Special: Nothing
    Price: $3,500
    Equip: Mage, Priest, Bishop, Summoner
    #177 Amulet of Shell
    [Amyuretto obu Sheru]

    Unidentified: Strange Object [Kimyou na Mono]
    Attack Power: 0-0
    Armor Class: 0
    Attack Range: -
    Use: Nothing
    Special: Grants the wearer 30% magic resistance.
    Price: $300,000
    Equip: Fighter, Mage, Priest, Thief, Bishop, Samurai, Lord, Ninja, Archer, Valiant, Avenger, Musashi, Kunoichi, Summoner
    #179 Amulet of Shell +1
    [Amyuretto obu Sheru +1]

    Unidentified: Strange Object [Kimyou na Mono]
    Attack Power: 0-0
    Armor Class: 0
    Attack Range: -
    Use: Nothing
    Special: Grants the wearer 50% magic resistance.
    Price: $450,000
    Equip: Fighter, Mage, Priest, Thief, Bishop, Samurai, Lord, Ninja, Archer, Valiant, Avenger, Musashi, Kunoichi, Summoner
    #179 Amulet of Shell +2
    [Amyuretto obu Sheru +2]

    Unidentified: Strange Object [Kimyou na Mono]
    Attack Power: 0-0
    Armor Class: 0
    Attack Range: -
    Use: Nothing
    Special: Grants the wearer 85% magic resistance.
    Price: $600,000
    Equip: Fighter, Mage, Priest, Thief, Bishop, Samurai, Lord, Ninja, Archer, Valiant, Avenger, Musashi, Kunoichi, Summoner
    #180 Dream Stone
    [Yumemi no Ishi]

    Unidentified: Stone [Ishi]
    Attack Power: 0-0
    Armor Class: 0
    Attack Range: -
    Use: Sleep (Lv2 Mage Spell)
    Special: Nothing
    Price: $1,000
    Equip: -
    #181 Healing Stone
    [Hi-ringu Suto-n]

    Unidentified: Stone [Ishi]
    Attack Power: 0-0
    Armor Class: 0
    Attack Range: -
    Use: Healing (Lv2 Priest Spell)
    Special: Nothing
    Price: $2,000
    Equip: -
    #182 Exorcist Stone
    [Ekusoshisuto no Suto-n]

    Unidentified: Stone [Ishi]
    Attack Power: 0-0
    Armor Class: 0
    Attack Range: -
    Use: Astral Gate (Lv6 Mage Spell)
    Special: Nothing
    Price: $15,000
    Equip: -
    #183 Synthesize Stone
    [Shinhisaizu Suto-n]

    Unidentified: Stone [Ishi]
    Attack Power: 0-0
    Armor Class: -3
    Attack Range:
    Use: Astral Gate (Lv6 Mage Spell)
    Special: +50% chance to avoid level drain.
    Price: $40,000
    Equip: Fighter, Mage, Priest, Thief, Bishop, Samurai, Lord, Ninja, Archer, Valiant, Avenger, Musashi, Kunoichi, Summoner
    #184 Rejuvenation Stone
    [Wakagaeri no Ishi]

    Unidentified: Stone [Ishi]
    Attack Power: 0-0
    Armor Class: 0
    Attack Range: -
    Use: Reduces age by one year
    Special: Nothing
    Price: $3,800
    Equip: Fighter, Mage, Priest, Thief, Bishop, Samurai, Lord, Ninja, Archer, Valiant, Avenger, Musashi, Kunoichi, Summoner
    #185 Rabbit's Foot
    [Usagi no Ashi]

    Unidentified: Strange Object [Kimyou na Mono]
    Attack Power: 0-0
    Armor Class: 0
    Attack Range: -
    Use: Luck +1
    Special: Nothing
    Price: $50,000
    Equip: Fighter, Mage, Priest, Thief, Bishop, Samurai, Lord, Ninja, Archer, Valiant, Avenger, Musashi, Kunoichi, Summoner
    #186 Mechanical Doll
    [Karakuri Ningyou]

    Unidentified: Strange Object [Kimyou na Mono]
    Attack Power: 0-0
    Armor Class: 0
    Attack Range: -
    Use: Nothing
    Special: Attacks do double damage.
    Price: $20,000
    Equip: Ninja, Kunoichi
    #187 Scroll of Sleep
    [Sukuro-ru obu Suri-pu]

    Unidentified: Scroll [Makimono]
    Attack Power: 0-0
    Armor Class: 0
    Attack Range: -
    Use: Sleep (Lv2 Mage Spell)
    Special: Nothing
    Price: $300
    Equip: -
    #188 Scroll of Light
    [Sukuro-ru obu Raito]

    Unidentified: Scroll [Makimono]
    Attack Power: 0-0
    Armor Class: 0
    Attack Range: -
    Use: Light (Lv1 Priest Spell)
    Special: Nothing
    Price: 80
    Equip: -
    #189 Scroll of Flesh
    [Sukuro-ru obu Furesshyu]

    Unidentified: Scroll [Makimono]
    Attack Power: 0-0
    Armor Class: 0
    Attack Range: -
    Use: Flesh Stone (Lv5 Priest Spell)
    Special: Nothing
    Price: $600
    Equip: -
    #190 Scroll of Ice
    [Sukuro-ru obu Aisu]

    Unidentified: Scroll [Makimono]
    Attack Power: 0-0
    Armor Class: 0
    Attack Range: -
    Use: Iceball (Lv4 Mage Spell)
    Special: Nothing
    Price: $1,100
    Equip: -
    #191 Scroll of Thunder
    [Sukuro-ru obu Sanda-]

    Unidentified: Scroll [Makimono]
    Attack Power: 0-0
    Armor Class: 0
    Attack Range: -
    Use: Lightning Bolt (Lv2 Mage Spell)
    Special: Nothing
    Price: $900
    Equip: -
    #192 Scroll of Fire
    [Sukuro-ru obu Faia]

    Unidentified: Scroll [Makimono]
    Attack Power: 0-0
    Armor Class: 0
    Attack Range: -
    Use: Fireball (Lv3 Mage Spell)
    Special: Nothing
    Price: $1,000
    Equip: -
    #193 Scroll of Protection
    [Sukuro-ru obu Purotekushyon]

    Unidentified: Scroll [Makimono]
    Attack Power: 0-0
    Armor Class: 0
    Attack Range: -
    Use: Forcefield (Lv4 Priest Spell)
    Special: Nothing
    Price: $1,100
    Equip: -
    #194 Map Record Sheet
    [Mappu Kiroku Shi-to]

    Unidentified: Scroll [Makimono]
    Attack Power: 0-0
    Armor Class: 0
    Attack Range: -
    Use: View map of the current dungeon level.
    Special: Nothing
    Price: $400
    Equip: -
    #195 Healing Potion
    [Hi-ringu Po-shyon]

    Unidentified: Potion [Po-shyon]
    Attack Power: 0-0
    Armor Class: 0
    Attack Range: -
    Use: Healing (Lv2 Priest Spell)
    Special: Deals 16-24 points of damage to an undead enemy.
    Price: $100
    Equip: -
    #196 Antidote
    [Doku Keshi]

    Unidentified: Potion [Po-shyon]
    Attack Power: 0-0
    Armor Class: 0
    Attack Range: -
    Use: Cure Poison (Lv4 Priest Spell)
    Special: Nothing
    Price: $250
    Equip: -
    #197 Cure Potion
    [Kyua Po-shyon]

    Unidentified: Potion [Po-shyon]
    Attack Power: 0-0
    Armor Class: 0
    Attack Range: -
    Use: Cures the Paralyze, Sleep, Fear, and Poison negative status effects.
    Special: Nothing
    Price: $300
    Equip: -
    #198 High Healing Potion
    [Hai Hi-ringu Po-shyon]

    Unidentified: Potion [Po-shyon]
    Attack Power: 0-0
    Armor Class: 0
    Attack Range: -
    Use: Recovery (Lv5 Priest Spell)
    Special: Deals 32-48 points of damage to an undead enemy.
    Price: $300
    Equip: -
    #199 Potion of Poison
    [Po-shyon obu Poizon]

    Unidentified: Potion [Po-shyon]
    Attack Power: 0-0
    Armor Class: 0
    Attack Range: -
    Use: Nothing
    Special: Inflicts the poison status effect when thrown at the enemy.
    Price: $300
    Equip: -
    #200 Elixir
    [Erikusa-]

    Unidentified: Potion [Po-shyon]
    Attack Power: 0-0
    Armor Class: 0
    Attack Range: -
    Use: Cure All (Lv6 Priest Spell)
    Special: Destroys an undead enemy.
    Price: $500
    Equip: -
    #201 Smelling Salts
    [Kitsukegusuri]

    Unidentified: Potion [Po-shyon]
    Attack Power: 0-0
    Armor Class: 0
    Attack Range: -
    Use: Cure Paralysis (Lv 3 Priest Spell)
    Special: Nothing
    Price: $200
    Equip: -
    #202 Hider Cloak
    [Haida- Kuro-ku]

    Unidentified:??? [Meno]
    Attack Power: 0-0
    Armor Class: -4
    Attack Range: -
    Use: Nothing
    Special: Hide success rate +10%.
    Price: $200,000
    Equip: Thief
    #203 Dislocation Ring
    [Teni no Yubiwa]

    Unidentified: Ring [Yubiwa]
    Attack Power: 0-0
    Armor Class: 0
    Attack Range: -
    Use: Teleport (Lv 7 Mage Spell)
    Special: Nothing
    Price: $25,000
    Equip: Fighter, Mage, Priest, Thief, Bishop, Samurai, Lord, Ninja, Archer, Valiant, Avenger, Musashi, Kunoichi, Summoner
    #204 Protection Ring
    [Purotekushyon Ringu]

    Unidentified:Ring [Yubiwa]
    Attack Power: 0-0
    Armor Class: -1
    Attack Range: -
    Use: Nothing
    Special: Nothing
    Price: $25,000
    Equip: Fighter, Mage, Priest, Thief, Bishop, Samurai, Lord, Ninja, Archer, Valiant, Avenger, Musashi, Kunoichi, Summoner
    #205 Protection Ring +1
    [Purotekushyon Ringu +1]

    Unidentified: Ring [Yubiwa]
    Attack Power: 0-0
    Armor Class: -2
    Attack Range: -
    Use: Nothing
    Special: Nothing
    Price: $50,000
    Equip: Fighter, Mage, Priest, Thief, Bishop, Samurai, Lord, Ninja, Archer, Valiant, Avenger, Musashi, Kunoichi, Summoner
    #206 Ring of Ice
    [Ringu obu Aisu]

    Unidentified:Ring [Yubiwa]
    Attack Power: 0-0
    Armor Class: 0
    Attack Range: -
    Use: Nothing
    Special: 1/2 damage from fire-based attacks.
    Price: $50,000
    Equip: Fighter, Mage, Priest, Thief, Bishop, Samurai, Lord, Ninja, Archer, Valiant, Avenger, Musashi, Kunoichi, Summoner
    #207 Ring of Fire
    [Ringu obu Faia]

    Unidentified:Ring [Yubiwa]
    Attack Power: 0-0
    Armor Class: 0
    Attack Range: -
    Use: Nothing
    Special: 1/2 damage from water-based attacks.
    Price: $50,000
    Equip: Fighter, Mage, Priest, Thief, Bishop, Samurai, Lord, Ninja, Archer, Valiant, Avenger, Musashi, Kunoichi, Summoner
    #208 Ring of Healing
    [Ringu obu Hi-ringu]

    Unidentified:Ring [Yubiwa]
    Attack Power: 0-0
    Armor Class: 0
    Attack Range: -
    Use: Nothing
    Special: Regenerate 5 Hit Points every few steps you take in the dungeon.
    Price: $300,000
    Equip: Fighter, Mage, Priest, Thief, Bishop, Samurai, Lord, Ninja, Archer, Valiant, Avenger, Musashi, Kunoichi, Summoner
    #209 Holy Ring
    [Ho-ri- Ringu]

    Unidentified: Ring [Yubiwa]
    Attack Power: 0-0
    Armor Class: 0
    Attack Range: -
    Use: Nothing
    Special: +10% chance to avoid level drain.
    Price: $400,000
    Equip: Fighter, Mage, Priest, Thief, Bishop, Samurai, Lord, Ninja, Archer, Valiant, Avenger, Musashi, Kunoichi, Summoner
    #210 Priest Ring
    [Puri-suto Ringu]

    Unidentified:Ring [Yubiwa]
    Attack Power: 0-0
    Armor Class: 0
    Attack Range: -
    Use: Nothing
    Special: Recovery spells are 50% more effective.
    Price: $500,000
    Equip: Priest, Bishop, Lord, Valiant
    #211 Ring of Death
    [Ringu obu Desu]

    Unidentified: Ring [Yubiwa]
    Attack Power: 0-0
    Armor Class: -4
    Attack Range: -
    Use: Nothing
    Special: CURSED!!! If equipped, you'll take 5 points of damage every time you walk several steps in the dungeon.
    Price: $500,000
    Equip: Fighter, Mage, Priest, Thief, Bishop, Samurai, Lord, Ninja, Archer, Valiant, Avenger, Musashi, Kunoichi, Summoner
    #212 Ring of Life
    [Ringu obu Raifu]

    Unidentified:Ring [Yubiwa]
    Attack Power: 0-0
    Armor Class: -2
    Attack Range: -
    Use: Nothing
    Special: Regenerate 5 Hit Points every few steps you take in the dungeon.
    Price: $500,000
    Equip: Fighter, Mage, Priest, Thief, Bishop, Samurai, Lord, Ninja, Archer, Valiant, Avenger, Musashi, Kunoichi, Summoner
    #239 Key Card
    [Ki- Ka-do]

    Unidentified:Strange Object [Kimyou na Mono]
    Attack Power: 0-0
    Armor Class: 0
    Attack Range: -
    Use: Nothing
    Special: Used to operate the dungeon's elevators.
    Price: $50
    Equip: -
    #240 Gold Key
    [Kin no Kagi]

    Unidentified:Strange Object [Kimyou na Mono]
    Attack Power: 0-0
    Armor Class: 0
    Attack Range: -
    Use: Nothing
    Special: Nothing
    Price: $50
    Equip: -
    #241 Gold Medallion
    [Kin no Medarion]

    Unidentified:Strange Object [Kimyou na Mono]
    Attack Power: 0-0
    Armor Class: -1
    Attack Range: -
    Use: Nothing
    Special: Grants the wearer 30% magic resistance.
    Price: $0
    Equip: Fighter, Mage, Priest, Thief, Bishop, Samurai, Lord, Ninja, Archer, Valiant, Avenger, Musashi, Kunoichi, Summoner
    #242 Jet Black Orb
    [Shikkoku no O-bu]

    Unidentified:Strange Object [Kimyou na Mono]
    Attack Power: 0-0
    Armor Class: 0
    Attack Range: -
    Use: Anti-Magic (Lv7 Mage Spell)
    Special: 1/2 damage from attacks.
    Price: $0
    Equip: Fighter, Mage, Priest, Thief, Bishop, Samurai, Lord, Ninja, Archer, Valiant, Avenger, Musashi, Kunoichi, Summoner
    #243 Pure White Orb
    [Jyunboku no O-bu]

    Unidentified:Strange Object [Kimyou na Mono]
    Attack Power: 0-0
    Armor Class: 0
    Attack Range: -
    Use: Resurrection (Lv7 Priest Spell)
    Special: Immunity to spells with the Mind attribute.
    Price: $0
    Equip: Fighter, Mage, Priest, Thief, Bishop, Samurai, Lord, Ninja, Archer, Valiant, Avenger, Musashi, Kunoichi, Summoner


    MAPS
    KEY

       Up One Level
       Down One Level
       Event/Message/Boss
       Elevator
       Door
       One-Way Door
       Solid Wall
       One-Way Wall
       Trap
       Teleporter
       Spinner
       Chute
       Solid Stone/Unexplored Area
       Harmful Terrain (Acid, lava, etc.)
       Anti-Magic Field (Automatically dispels all magical effects on your party and prevents the casting of all magic, both in-and-out of combat.)

    = Chika (Basement/Underground)

  • (3,3) Giant Frog Battle.

  • (7,0 / 7,1 / 8,0 / 8,1). Portals to 5,15 on Basement Level EX1.
    NOTE: You won't be able to get through the locked doors that lead into the room that contains these four portals until after you have defeated Demon Tsunuoku down on the 20th Level.
  • (12,7) Goblin Summon.

  • (12,15) Creeping Coin Battle.


  • (2,5) Skeleton Summon.

  • (7,12) Gargoyle Battle.

  • (8,13) Dryad Summon.


  • (6,2) Ghost Summon.


  • (3,8) Carrion Crawler Summon.

  • (8,8) Minotaur Battle. Note that this maze area can only be reached from Level 6.

  • (10,9) Recruit Laurence (Ro-rensu) [Level 8 Good Male Human Lord].

  • (1,14) Teleport to Town.

  • (5,2) Hellhound Summon.

  • (7,11) Mummy Battle.


  • (4,8) Teleport to 10,8.

  • (6,12) Recruit Gunter (Gyunta-) [Level 15 Neutral Male Elf Archer].

  • (7,14) Sorcery Robe (Madou no Ro-bu) item [allows a character to become a Summoner (Shoukanshi)].

  • (11,8) Teleport to 5,8.

  • (11,12 / 12,12) The Gold Key (Kin no Kagi), found on Level 10, is needed to unlock this door.

  • (11,14) Sorcerer (So-sara-)/Demon Imp (De-mon Inpu) Battle.

  • (13,14) Trap that drops you down onto the same coordinates on Level 10. You have to go through this if you want to obtain the Gold Key (Kin no Kagi), however, DO NOT attempt this until someone in your party can cast the Level 4 Mage spell Levitate, because you're going to have to cross deadly acid to get the key.

  • (14,0) Hydra Summon.


  • (0,10) Mummy Summon.

  • (7,6) Recruit Karen (Karen) [Level 14 Good Female Human Bishop].

  • (13,15) Gold Key Item [Kin no Kagi].

  • (1,14) Gorgon Summon.


  • (9,12) Recruit Hank (Henku) [Level 17 Evil Male Hobbit Thief].

  • (12,4 / 12,9) Umber Hulk (Anba- Haruku) Battles.

  • (14,11) Jet Black Orb [Shikoku no Obu] Item.

  • (2,9) Insect (Random Beetle) Summon.

  • (3,1) Spider Queen (Kumo no Jyoou) Battle.

  • (8,7) Karairu Battle and Pure White Orb [Jyunboku no O-bu] Item.

  • (0,8) Cage Shield (Kago no Tate) item [allows a character to change into the Valiant (Varianto) prestige class].

  • (1,3) Gas Cloud Summon.

  • (13,15) Teleport to Town.


  • (6,2) Gold Medallion [Kin no Medarion] Item.

  • (7,2) Giants (assorted) Battle.

  • (9,12) Recruit Morvden (Morubuden) [Level 24 Neutral Male Human Mage].

  • (10,13) Kirin Summon.

  • (14,13) Random Item.

  • (12,4) Titan Summon.

  • (15,15) Recruit Matthew (Mashyu-) [Level 20 Good Male Gnome Priest].

  • (5,9) Manticore (Mantikoa) Battle.

  • (8,1) Greater Demon Summon.

  • (10,7) Sphinx (Sufinkusu) Battle; correctly solve her riddle by answering with "sea" ("umi") if you wish to avoid the fight altogether.

  • (12,7) Recruit Felix (Ferikusu) [Level 25 Neutral Male Human Samurai].

  • (12,9) The Avenger (Za Abenjya-) item [allows a character to change into the Avenger (Abenjya-) prestige class].

  • (12,10) Key Card item [Ki- Ka-do].

  • (13,2) Living Ceiling (Ribingu Shi-ringu) Battle.

  • (2,8 / 7,3 / 7,13 / 13,8) Juggernaut (Jyaga-no-to) Battles.
    TIP: Juggernauts are quite vulnerable to the Rainbow Ray spell (one or two shots of that will usually kill or incapacitate the entire group), and these four battles will reset if you leave the level and then return, which makes them great spots to level up your characters with relatively little risk.

  • (7,0) Valkyrie Summon.


  • (1,0) Air Elemental (Ea- Erementaru) Battle.

  • (1,15) Earth Elemental (A-su Erementaru) Battle.

  • (6,12) Air Elemental Summon.

  • (6,13) Earth Elemental Summon.

  • (7,4) Cerberus (Keruberosu) Battle and Attractive Gloves (Miwaku no Kote) item [allows a woman character to become a Female Ninja (Kunoichi)].

  • (8,11) You must first defeat the four elementals found on this level before you can pass this point.

  • (9,12) Water Elemental Summon.

  • (9,13) Fire Elemental Summon.

  • (14,0) Water Elemental (Uo-ta- Erementaru) Battle.

  • (14,15) Fire Elemental (Faiya- Erementaru) Battle.

  • (8,5) Portal to Level 20, The Abyss.

  • (3,3) Teleport to 11,8.
  • (4,6) Teleport to 3,10.
  • (4,10) Teleport to 4,3.
  • (5,10) Vampire Lord Summon.

  • (6,11) Password = #666
    (I trust that you noticed the huge, and rather obvious, solution depicted on the map itself--no subtlety there at all!)

  • (7,6) Teleport to 5,8.
  • (10,6) Teleport to 8,8.
  • (10,11) Demon Tsunuoku (De-mon Tsunuo-ku) Battle.

  • Other than the boss, this level is populated by nothing but chromatic and metallic dragons--considering that theme, I'm surprised that they didn't make Tiamat the boss of this stage.

  • (2,2) Magic Gate (random monster) Summon.

  • (5,15) Teleport to Town.
  • (7,8) Reguna (Reguna) Battle.

  • The four different types of Elementals and Jinn are the only enemies you'll face on this level--I'm guessing this location is meant to represent D&D's City of Brass.

  • (13,5) Giant Elemental (Ji Erumentaru) Battle.

  • Only incorpreal undead (ghosts) populate this level.

  • (7,9) Shadow (Shyadou) Battle.

  • (1,12) Death Slime (Desu Suraimu) Battle.
    This is an optional fight. Beware, while the success rate is low, this monster is capable of permanently draining an unbelievable 99 experience levels in a single hit!

  • (8,6) High Lich (Hai Ricchi) Battle.

  • (8,11) Box (Bokkusu) Battle.

  • (8,12) Giant Elemental Summon.


  • (0,10) Teleport to 12,3.
  • (4,14) Teleport to 12,15.
  • (8,15) Leviathan (Rivaiasan) Battle.

  • (15,11) Teleport to 0,5.

  • Other than the demonic boss, and its minions, this level is populated by nothing but fearsome Silver, Gold, and Platinum Dragons. Even high-level parties can be torn apart by these creatures in a few turns, so be very careful when confronting them.

  • (1,13) Amethyst (Amejisuto) Panel = #02.

  • (5,5) Sapphire (Safaia) Panel = #09.

  • (7,8) Damian (Damian) Battle.

  • (8,2) Leviathan Summon.

  • (11,1) Ruby (Rubi-) Panel = #07.

  • (11,11) Teleport to 15,8.
  • (11,13) You must first activate the four colored panels on this level in order to proceed beyond this point.
  • (14,2) Citrine (Shitorin) Panel = #11.

  • (14,8) Teleport to 11,15.

  • This is an old, haunted Japanese castle, as such, most of your foes will be of the ghost and samurai/ninja type (needless to say, expect your characters to get decapitated with disturbing frequency.) Even worse, deadly Shadows (the boss of level EX3), are normal enemies on this final floor!

  • (3,9) Elemental Warrior (Musashi) Summon.

  • (4,8) Musashi (Musashi) Battle and Warrior's Helmet (Mononofu no Kabuto) item [allows a character to change into the Musashi (Musashi) prestige class].
  • (6,13) Ghost Daimyo (Yuurei Daimyou) Battle.
  • (7,1 / 8,1 / 7,15 / 8,15 / 12,6) Ghosts (assorted) Battles.

  • (9,2 / 9,3 / 9, 4) Three Switches Code*: #5, #7, #5

  • (10,6) Kunoichi (Kunoichi) Battle. DO NOT drink the tea that they offer!

  • (11,13) Kamui (Kamui) Final Boss Battle.
  • (12,11) Shadow (Shyadou)/Kamui (Kamui) Battle.

  • (13,15) Teleport to Town.


  • * Special thanks to the author of this Japanese web site for the solution to this level's number puzzle ("5-7-5" is the syllable form for haiku poetry.) Due to my very poor understanding of the Japanese language, I never would have figured that out on my own, short of tediously punching in every possible combination of three digit numbers.





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੻††慶⁲⁷‽ⰰ栠㴠〠‬業楮畭呭牨獥潨摬㴠㌠〰਻††晩⠠潴⁰㴽猠汥⥦笠 †††爠瑥牵牴敵਻††੽ †椠⁦琨灹潥⡦楷摮睯椮湮牥楗瑤⥨㴠‽渧浵敢❲⤠笠 †††眠㴠眠湩潤⹷湩敮坲摩桴਻††††⁨‽楷摮睯椮湮牥效杩瑨਻††੽††汥敳椠⁦搨捯浵湥⹴潤畣敭瑮汅浥湥⁴☦⠠潤畣敭瑮搮捯浵湥䕴敬敭瑮挮楬湥坴摩桴簠⁼潤畣敭瑮搮捯浵湥䕴敬敭瑮挮楬湥䡴楥桧⥴
੻††††⁷‽潤畣敭瑮搮捯浵湥䕴敬敭瑮挮楬湥坴摩桴਻††††⁨‽潤畣敭瑮搮捯浵湥䕴敬敭瑮挮楬湥䡴楥桧㭴 †素 †攠獬⁥晩⠠潤畣敭瑮戮摯⁹☦⠠潤畣敭瑮戮摯⹹汣敩瑮楗瑤⁨籼搠捯浵湥⹴潢祤挮楬湥䡴楥桧⥴
੻††††⁷‽潤畣敭瑮戮摯⹹汣敩瑮楗瑤㭨 †††栠㴠搠捯浵湥⹴潢祤挮楬湥䡴楥桧㭴 †素ਊ††敲畴湲⠠眨㸠洠湩浩浵桔敲桳汯⥤☠…栨㸠洠湩浩浵桔敲桳汯⥤㬩紊⤨⤩㬩ਊਊ楷摮睯漮汮慯⁤‽畦据楴湯⤨笠 †瘠牡映㴠搠捯浵湥⹴敧䕴敬敭瑮祂摉∨祬潣䙳潯整䅲≤㬩 †瘠牡戠㴠搠捯浵湥⹴敧䕴敬敭瑮䉳呹条慎敭∨潢祤⤢せ㭝 †戠愮灰湥䍤楨摬昨㬩 †映献祴敬搮獩汰祡㴠∠汢捯≫਻††潤畣敭瑮朮瑥汅浥湥䉴䥹⡤氧捹獯潆瑯牥摁䙩慲敭⤧献捲㴠✠愯浤愯⽤潦瑯牥摁椮牦浡⹥瑨汭㬧ਊ††⼯匠楬敤⁲湉敪瑣潩੮††昨湵瑣潩⡮
੻††††慶⁲⁥‽潤畣敭瑮挮敲瑡䕥敬敭瑮✨晩慲敭⤧਻††††⹥瑳汹⹥潢摲牥㴠✠✰਻††††⹥瑳汹⹥慭杲湩㴠〠਻††††⹥瑳汹⹥楤灳慬⁹‽戧潬正㬧 †††攠献祴敬挮獳汆慯⁴‽爧杩瑨㬧 †††攠献祴敬栮楥桧⁴‽㈧㐵硰㬧 †††攠献祴敬漮敶晲潬⁷‽栧摩敤❮਻††††⹥瑳汹⹥慰摤湩⁧‽㬰 †††攠献祴敬眮摩桴㴠✠〳瀰❸਻††⥽⤨਻ਊ††⼯䈠瑯潴摁䤠橮捥楴湯 †⠠映湵瑣潩⡮
੻††††慶⁲⁢‽潤畣敭瑮朮瑥汅浥湥獴祂慔乧浡⡥戢摯≹嬩崰਻ †††瘠牡椠晩㴠搠捯浵湥⹴牣慥整汅浥湥⡴椧牦浡❥㬩 †††椠晩献祴敬戮牯敤⁲‽〧㬧 †††椠晩献祴敬洮牡楧‽㬰 †††椠晩献祴敬搮獩汰祡㴠✠汢捯❫਻††††楩⹦瑳汹⹥獣䙳潬瑡㴠✠楲桧❴਻††††楩⹦瑳汹⹥敨杩瑨㴠✠㔲瀴❸਻††††楩⹦瑳汹⹥癯牥汦睯㴠✠楨摤湥㬧 †††椠晩献祴敬瀮摡楤杮㴠〠਻††††楩⹦瑳汹⹥楷瑤⁨‽㌧〰硰㬧 †††椠晩献捲㴠✠愯浤愯⽤湩敪瑣摁椮牦浡⹥瑨汭㬧 †††ਠ††††慶⁲摣癩㴠搠捯浵湥⹴牣慥整汅浥湥⡴搧癩⤧਻††††摣癩献祴敬㴠∠楷瑤㩨〳瀰㭸慭杲湩ㄺ瀰⁸畡潴∻਻††††摣癩愮灰湥䍤楨摬
楩⁦㬩 †††椠⡦戠⤠ †††笠 †††††戠椮獮牥䉴晥牯⡥摣癩‬⹢慬瑳桃汩⥤਻††††੽††⥽⤨਻紊ਊ㰊猯牣灩㹴ਊ猼祴敬ਾ⌉潢祤⸠摡敃瑮牥汃獡筳慭杲湩〺愠瑵絯㰊猯祴敬ਾ㰊楤⁶瑳汹㵥戢捡杫潲湵㩤愣敢昶㬶戠牯敤⵲潢瑴浯ㄺ硰猠汯摩⌠〵愷㜸※潰楳楴湯爺汥瑡癩㭥稠椭摮硥㤺㤹㤹㤹㸢 †㰠楤⁶汣獡㵳愢䍤湥整䍲慬獳•瑳汹㵥搢獩汰祡戺潬正椡灭牯慴瑮※癯牥汦睯栺摩敤㭮眠摩桴㤺㘱硰∻ਾ††††愼栠敲㵦栢瑴㩰⼯睷⹷湡敧晬物⹥祬潣⹳潣⽭•楴汴㵥䄢杮汥楦敲挮浯›畢汩⁤潹牵映敲⁥敷獢瑩⁥潴慤ⅹ•瑳汹㵥搢獩汰祡戺潬正※汦慯㩴敬瑦※楷瑤㩨㠱瀶㭸戠牯敤㩲∰ਾ††††椼杭猠捲∽愯浤愯⽤湡敧晬物ⵥ牦敥摁樮杰•污㵴匢瑩⁥潨瑳摥戠⁹湁敧晬物⹥潣㩭䈠極摬礠畯⁲牦敥眠扥楳整琠摯祡∡猠祴敬∽楤灳慬㩹汢捯㭫戠牯敤㩲∰⼠ਾ††††⼼㹡 †††㰠捳楲瑰琠灹㵥琢硥⽴慪慶捳楲瑰㸢潤畣敭瑮眮楲整氨捹獯慟孤氧慥敤扲慯摲崧㬩⼼捳楲瑰ਾ††⼼楤㹶㰊搯癩ਾ㰊ⴡ‭⼯⼯⼯⼯⼯⼯⼯⼯⼯⼯⼯⼯⼯⼯⼯⼯⼯⼯ ⴭਾ猼牣灩⁴祴数∽整瑸樯癡獡牣灩≴搾捯浵湥⹴牷瑩⡥祬潣彳摡❛汳摩牥崧㬩⼼捳楲瑰ਾਊ搼癩椠㵤氢捹獯潆瑯牥摁•瑳汹㵥戢捡杫潲湵㩤愣敢昶㬶戠牯敤⵲潴㩰瀱⁸潳楬⁤㔣㜰㡡㬷挠敬牡戺瑯㭨搠獩汰祡渺湯㭥瀠獯瑩潩㩮敲慬楴敶※⵺湩敤㩸㤹㤹㤹∹ਾ搼癩挠慬獳∽摡敃瑮牥汃獡≳猠祴敬∽楤灳慬㩹汢捯Ⅻ浩潰瑲湡㭴漠敶晲潬㩷楨摤湥※楷瑤㩨㌹瀶㭸㸢ऊ搼癩椠㵤愢汦湩獫潨摬牥•瑳汹㵥昢潬瑡氺晥㭴眠摩桴ㄺ㘸硰∻ਾ††††愼栠敲㵦栢瑴㩰⼯睷⹷湡敧晬物⹥祬潣⹳潣⽭•楴汴㵥䄢杮汥楦敲挮浯›畢汩⁤潹牵映敲⁥敷獢瑩⁥潴慤ⅹ•瑳汹㵥搢獩汰祡戺潬正※潢摲牥〺㸢 †††††㰠浩⁧牳㵣⼢摡⽭摡愯杮汥楦敲昭敲䅥㉤樮杰•污㵴匢瑩⁥潨瑳摥戠⁹湁敧晬物⹥潣㩭䈠極摬礠畯⁲牦敥眠扥楳整琠摯祡∡猠祴敬∽楤灳慬㩹汢捯㭫戠牯敤㩲∰⼠ਾ††††⼼㹡 †††㰠楤⁶瑳汹㵥琢硥⵴污杩㩮散瑮牥㸢 †††ठ猼慰瑳汹㵥挢汯牯⌺㤳㤳㤳椡灭牯慴瑮※潦瑮猭穩㩥㈱硰椡灭牯慴瑮※潰楳楴湯爺汥瑡癩㭥琠灯ⴺ瀶≸ਾ††††††匉潰獮牯摥戠੹††††††⼼灳湡ਾ†††††† †††††㰠⁡牨晥∽瑨灴⼺眯睷氮獩整⹮潣⽭楤瑳⽹湩敤⹸獪㽰牦浯氽捹獯•慴杲瑥∽扟慬歮㸢 †††††††㰠浩⁧牳㵣栢瑴㩰⼯晡氮杹⹯潣⽭⽤潴汯慢⽲灳湯潳獲爯慨獰摯役潬潧樮杰•污㵴猢潰獮牯氠杯≯琠瑩敬∽桒灡潳祤⼢ਾ††††††⼼㹡 †††㰠搯癩ਾ††⼼楤㹶 †㰠晩慲敭椠㵤氢捹獯潆瑯牥摁䙩慲敭•瑳汹㵥戢牯敤㩲㬰搠獩汰祡戺潬正※汦慯㩴敬瑦※敨杩瑨㤺瀶㭸漠敶晲潬㩷楨摤湥※慰摤湩㩧㬰眠摩桴㜺〵硰㸢⼼晩慲敭ਾ⼼楤㹶㰊搯癩ਾ㰊潮捳楲瑰ਾ椼杭猠捲∽瑨灴⼺眯睷愮杮汥楦敲挮浯搯捯椯慭敧⽳牴捡⽫瑯湟獯牣灩⹴楧㽦慲摮㔽㈰ㄴ∴愠瑬∽•楷瑤㵨ㄢ•敨杩瑨∽∱⼠ਾℼⴭ䈠䝅义匠䅔䑎剁⁄䅔⁇‭㈷‸⁸〹ⴠ䰠捹獯ⴠ䄠杮汥楦敲䘠污瑬牨畯桧ⴠ䐠⁏低⁔位䥄奆ⴠ㸭㰊晩慲敭映慲敭潢摲牥∽∰洠牡楧睮摩桴∽∰洠牡楧桮楥桧㵴〢•捳潲汬湩㵧渢≯眠摩桴∽㈷∸栠楥桧㵴㤢∰猠捲∽瑨灴⼺愯⹤楹汥浤湡条牥挮浯猯㽴摡瑟灹㵥晩慲敭愦灭愻彤楳敺㜽㠲㥸☰浡㭰敳瑣潩㵮㠲㌰㌰㸢⼼晩慲敭ਾℼⴭ䔠䑎吠䝁ⴠ㸭㰊港獯牣灩㹴ਊℼⴭ匠慴瑲夠牢湡⁴牴捡敫⁲ⴭਾ椼杭猠捲∽瑨灴⼺愯⹤楹汥浤湡条牥挮浯瀯硩汥椿㵤㤱㄰〶☰㵴∲眠摩桴∽∱栠楥桧㵴ㄢ•㸯㰊ⴡ‭†湅⁤扙慲瑮琠慲正牥ⴠ㸭ਊℼⴭ匠慴瑲䐠瑡湯捩⁳ⴭਾ猼牣灩⁴祴数∽整瑸樯癡獡牣灩≴猠捲∽瑨灴⼺愯獤瀮潲洭牡敫⹴敮⽴摡⽳捳楲瑰⽳楳整ㄭ㈳㠷⸳獪㸢⼼捳楲瑰ਾℼⴭ†䔠摮䐠瑡湯捩⁳ⴭਾ㰊ⴡ‭瑓牡⁴桃湡潧ⴠ㸭㰊捳楲瑰琠灹㵥琢硥⽴慪慶捳楲瑰㸢 †瘠牡张损潨彟㴠笠瀢摩㨢㘱㐹㭽 †⠠畦据楴湯⤨笠 †††瘠牡挠㴠搠捯浵湥⹴牣慥整汅浥湥⡴猧牣灩❴㬩 †††挠琮灹⁥‽琧硥⽴慪慶捳楲瑰㬧 †††挠愮祳据㴠琠畲㭥 †††挠献捲㴠搠捯浵湥⹴潬慣楴湯瀮潲潴潣‫⼧振⹣档湡潧挮浯猯慴楴⽣⹯獪㬧 †††瘠牡猠㴠搠捯浵湥⹴敧䕴敬敭瑮䉳呹条慎敭✨捳楲瑰⤧せ㭝 †††猠瀮牡湥乴摯⹥湩敳瑲敂潦敲挨‬⥳਻††⥽⤨਻⼼捳楲瑰ਾℼⴭ†䔠摮䌠慨杮ⴭਾ