Alien


These guys look suspiciously like members of the Ku Klux Klan...maybe there's an intergalactic branch?


Marooned visitors from the stars that first appeared in New World Computing's 1986 Might and Magic Book One: The Secret of the Inner Sanctum Apple II roleplaying video game. Said title proved quite popular and was subsequently ported to a variety of other computer formats and home consoles--in particular, my figure is based on G-Amusements/American Sammy's 1991/1992 conversion for the Nintendo Entertainment System (NES). While these creatures only represent an optional "side quest" encounter, they're absolutely integral to the larger storyline of the series, which became even more cosmic in scope in the sequels, because these Aliens were the ones transporting the franchise's primary antagonist, Sheltem, who escaped when they crashed. As such, they're indirectly responsible for all the calamities that the intergalactic fugitive subsequently causes.

The Aliens' crash site is not easy to reach. The otherworldly jailers' damaged prison ship came to rest in a mountain valley deep in the unforgiving Invading Desert. If the heroes can endure the scorching temperatures, and survive encounters with the deadly, and often poisonous, beasts that wander the shifting sands, they may discover the Aliens' base camp. Anyone approaching the glittering wreck will immediately find themselves challenged by its sentries, and how you respond to the extraterrestrials will dictate the fate of your party: If you choose to simply leave without attempting to communicate, the Aliens will randomly disintegrate one of your player characters on the spot, reducing them to ashes (that's not very neighborly!) If you attack, then you'll have a very tough fight on your hands, as these exotic creatures are more-than-capable of defending themselves with their claws/tentacles and deadly exhalations of pure energy (fortunately, they can't disintegrate you during battle.) If you're smart and choose the friendly approach, then the Aliens will allow you to go about your business peacefully and will relate their story and pass along some advice: While transporting the renegade Guardian, Sheltem, they experienced mechanical problems and were forced to crash land on Varn [which, unbeknownst to its relatively primitive inhabitants, isn't actually a planet, but V.A.R.N. (Vehicular Astropod Research Nacelle), one of many flat, artificial worlds created by the Ancients.] Their ship suffered substantial damage in the crash, and, unfortunately, Sheltem escaped. The Aliens have, thus far, been unable to locate him, but they strongly suspect that he's impersonating one of the human rulers of Varn. If the heroes can find where Sheltem has the real nobleman imprisoned, then they can confront him with the evidence and force Sheltem to reveal his true nature.

These interstellar travelers employ devices far beyond the understanding of anyone on Varn, which has only achieved a medieval-era level of technology. Indeed, the magically-inclined inhabitants could only conceive of such things as being the products of some unknown and terrible sorcery. To date, the Aliens have elected to remain in seclusion in the Invading Desert, until such a time that they can make the necessary repairs on their vessel, and, hopefully, recapture Sheltem--doubtlessly they would be mistaken for indigenous monsters, and attacked, if they were to wander too close to any of the developed areas that have been settled by humans and demi-humans. The extraterrestrials are also probably reluctant to upset Varn's backwards (by their standards) culture by making themselves, and, by extension, the true nature of the universe, widely known.


Alien Statistics
Encounter Locations
Number
Appearing
Hit Points
Armor Class*
Attack
Damage
Number of
Attacks

Mountainous region in the Invading Desert (X:3,Y:11 in E-2)

6~12
(6D2)

101~108
(1D8+100)

15

2~40
(2D20)

2

Speed
Bravery
Friendliness
Experience
Points
Treasure
Special
Properties

15

35

16

1,000

May drop gems, never items or gold.

  • Magic Resistance (40%).
  • Resistant to sleep, paralysis, and fear.
  • Breath attack (energy); always does 100 damage to a single target.
  • * Bucking classic 1st and 2nd Edition Dungeons & Dragons tradition, Armor Class bonuses are added, rather than subtracted, in this game, thus, the Alien's AC 15 is roughly equivalent to AC -5 in D&D, a number which is indicative of some pretty impressive defenses (a human would need a full suit of enchanted armor and a shield to get an equivalent AC). In addition to what looks like an armored exoskeleton, these Aliens might have some kind of force field, or, maybe that cape is just really tough like Kevlar.


    Materials:
    Lined white notebook paper, newsprint, white glue, wire twist ties, tissue paper, and acrylic paint.

    Dimensions*:
    2.0 cm (0.8") x 4.6 cm (1.8") [widest point x highest point]
    * The numbers given assume a neutral standing pose; the values will vary depending on how the figure's joints are positioned.

    Articulation:
    16 Points: Neck, shoulders x 2, elbows x 4, tentacles x 2, waist, hips x 2, knees x 2, and ankles x 2.

    Time:
    Two days: June 26 and 27, 2013.



    Here are some mid-construction photos of the Alien figure at the end of Day 1 (6/26/13). The legs, body, tentacles, and head are finished and have received their first two coats of paint, but the arms are still incomplete, and I have yet to make the cape or shoulder pads.



    For comparison/informational purposes, below are several relevant images (all captured from the NES incarnation of the game):


    This is the location of the Aliens' crash site on the overworld map (X:3,Y:11 in E-2).


    The adventurers are surprised to discover the wreckage of a mysterious vessel, and its otherworldly crew, in the mountains of the Invading Desert.

    Note that, in the coordinates window, in the center of the screen, the game's translator(s) failed to convert the Japanese katakana character "Ba" to "Va" when the NES version was localized*, so, "Varn" is always misspelled as "Barn" in that window, throughout the entire game, which, while it doesn't affect gameplay, is still a pretty big goof-up!

    *The Famicom (Japanese name for the NES, which is a combination of the words "family" and "computer") adaptation of the PC game was developed by G-Amusements Corporation, which was then translated back into English by American Sammy for the North American NES market.




    If you're friendly and talk to the Aliens, they'll explain that their prisoner has escaped, and is likely masquerading as one of Varn's rulers. That's all well and good, but why aren't THEY doing something to recapture the fugitive?

    At least Varnlings got spelled correctly here, although Barnlings does sound like something condescending aliens would call humans...


    Xenophobic (or maybe just pissed that all the trouble that Sheltem has caused is ultimately the fault of these Aliens for allowing him to escape in the first place), the adventurers have rashly decided to attack the cosmic entities.

    One of the two Sorcerers (renamed Wizards in the NES version, for no discernible reason) in my party, Rigel, has just cast the Level 2 Sorcerer spell "Enemy" on one of the Aliens, which reveals some of their statistics (the window in the lower left of the screen.) Note that the second "HP" abbreviation is not for Hit Points, but Hit Power (the number of melee strikes the creature makes when it physically attacks, in this case, two).



    Enlarged, unobstructed view of the Alien battle sprite.




    REFERENCES:

  •   GameFAQs.com Might and Magic Book One: The Secret of the Inner Sanctum guides/walkthroughs.

  •   Hardcore Gaming 101 Might & Magic article.

  •   Might and Magic Book One: The Secret of the Inner Sanctum Nintendo Entertainment System (NES) video game and instruction manual.

  •   Wikipedia Might and Magic Book One: The Secret of the Inner Sanctum article.




  • « Return To My Miscellaneous Video Game Fan Art Gallery


    This is a nonprofit web site.

    Any and all copyrighted imagery, terminology, etc., depicted on this page belongs to its respective holders/owners, namely New World Computing/G-Amusements/American Sammy.

    The repeating background graphic is the in-game map of Varn.

    The midi music playing is the title theme from the NES version of Might & Magic Book One: The Secret of the Inner Sanctum (which is actually Pachelbel's "Canon in D".)

    ℼⴭ∧⼼楴汴㹥⼼敨摡ⴾ㸭ਊ猼牣灩⁴祴数∽整瑸樯癡獡牣灩≴ਾ⼯⼯⼯䌠浯数整⼠⼯⼯⼯⼯⼯⼯⼯⼯⼯⼯弊损浯数整损摯⁥‽㘧㜶㡦昹㘲㥤挶〳㥥㜹㠲敦愶〶㠸㐰❤਻昨湵瑣潩⤨笠 †瘠牡猠㴠搠捯浵湥⹴牣慥整汅浥湥⡴猧牣灩❴Ⱙ †††搠㴠搠捯浵湥⹴敧䕴敬敭瑮䉳呹条慎敭✨敨摡⤧せ⁝籼 †††††搠捯浵湥⹴敧䕴敬敭瑮䉳呹条慎敭✨潢祤⤧せⱝ †††琠㴠✠瑨灴㩳‧㴽搠捯浵湥⹴潬慣楴湯瀮潲潴潣‿ †††††✠瑨灴㩳⼯⹣潣灭瑥⹥潣⽭潢瑯瑳慲⽰‧› †††††✠瑨灴⼺振挮浯数整挮浯戯潯獴牴灡✯਻††⹳牳⁣‽⁴‫彟潣灭瑥彥潣敤⬠✠戯潯獴牴灡樮❳਻††⹳祴数㴠✠整瑸樯癡獡牣灩❴਻††⹳獡湹⁣‽愧祳据㬧ਠ††晩⠠⥤笠搠愮灰湥䍤楨摬猨㬩素紊⠩㬩ਊ⼊⼯⼯ 畑湡捴獡⁴⼠⼯⼯⼯⼯⼯⼯⼯⼯⼯⼯昊湵瑣潩档湡噮污摩瑡牯挨慨湮
੻††敲畴湲⠠祴数景挨慨湮
㴽✠瑳楲杮‧☦挠慨湮℠‽✧㬩紊ਊ畦据楴湯氠捹獯畑湡捴獡⡴笩 †瘠牡氠⁢‽∢਻††晩琨灹潥⡦浣桟獯⥴℠㴽✠湵敤楦敮❤☠…档湡噮污摩瑡牯挨彭潨瑳⤩੻††††扬⬠‽浣桟獯⹴灳楬⡴⸧⤧せ⁝‫⸧㬧 †素ਊ††晩琨灹潥⡦浣瑟硡摩
㴡‽甧摮晥湩摥‧☦挠慨湮慖楬慤潴⡲浣瑟硡摩⤩੻††††扬⬠‽浣瑟硡摩਻††††扬㴠氠⹢敲汰捡⡥⼧Ⱗ✧㬩 †素攠獬⁥੻††††扬㴠氠⹢敲汰捡⡥⸧Ⱗ✧㬩 †素 †爠瑥牵扬਻੽瘊牡张敱敶瑮⁳‽煟癥湥獴簠⁼嵛਻⠊畦据楴湯⤨笠 †瘠牡攠敬‽潤畣敭瑮挮敲瑡䕥敬敭瑮✨捳楲瑰⤧਻††汥浥献捲㴠⠠潤畣敭瑮氮捯瑡潩⹮牰瑯捯汯㴠‽栢瑴獰∺㼠∠瑨灴㩳⼯敳畣敲•∺瑨灴⼺支杤≥
‫⸢畱湡獴牥敶挮浯焯慵瑮樮≳਻††汥浥愮祳据㴠琠畲㭥 †攠敬⹭祴数㴠∠整瑸樯癡獡牣灩≴਻††慶⁲捳瑰㴠搠捯浵湥⹴敧䕴敬敭瑮䉳呹条慎敭✨捳楲瑰⤧せ㭝 †猠灣⹴慰敲瑮潎敤椮獮牥䉴晥牯⡥汥浥‬捳瑰㬩紊⠩㬩ਊ煟癥湥獴瀮獵⡨੻††慱捣㩴瀢㘭入来摥㙮戲潓Ⱒ †氠扡汥㩳祬潣关慵瑮慣瑳⤨紊㬩ਊ⼯⼯⼯ 潇杯敬䄠慮祬楴獣瘊牡张慧ⁱ‽束煡簠⁼嵛਻束煡瀮獵⡨❛獟瑥捁潣湵❴‬唧ⵁㄲ〴㘲㔹㈭✱⥝਻束煡瀮獵⡨❛獟瑥潄慭湩慎敭Ⱗ✠湡敧晬物⹥潣❭⥝਻束煡瀮獵⡨❛獟瑥畃瑳浯慖❲‬ⰱ✠敭扭牥湟浡❥‬甧瑬愯散Ⱗ㌠⥝਻束煡瀮獵⡨❛瑟慲正慐敧楶睥崧㬩⠊畦据楴湯⤨笠 瘠牡朠⁡‽潤畣敭瑮挮敲瑡䕥敬敭瑮✨捳楲瑰⤧※慧琮灹⁥‽琧硥⽴慪慶捳楲瑰㬧朠⹡獡湹⁣‽牴敵਻†慧献捲㴠⠠栧瑴獰✺㴠‽潤畣敭瑮氮捯瑡潩⹮牰瑯捯汯㼠✠瑨灴㩳⼯獳❬㨠✠瑨灴⼺眯睷⤧⬠✠朮潯汧ⵥ湡污瑹捩⹳潣⽭慧樮❳਻†慶⁲⁳‽潤畣敭瑮朮瑥汅浥湥獴祂慔乧浡⡥猧牣灩❴嬩崰※⹳慰敲瑮潎敤椮獮牥䉴晥牯⡥慧‬⥳਻⥽⤨਻⼊⼯⼯ 祌潣⁳湉瑩慩楬慺楴湯⼠⼯⼯⼯⼯⼯⼯⼯⼯⼯⼯瘊牡氠捹獯慟⁤‽牁慲⡹㬩瘊牡氠捹獯獟慥捲彨畱牥⁹‽∢਻慶⁲祬潣彳湯潬摡瑟浩牥਻瘊牡挠彭潲敬㴠∠楬敶㬢瘊牡挠彭潨瑳㴠∠湡敧晬物⹥祬潣⹳潣≭਻慶⁲浣瑟硡摩㴠∠洯浥敢敲扭摥敤≤਻慶⁲湡敧晬物彥敭扭牥湟浡⁥‽產瑬愯散㬢瘊牡愠杮汥楦敲浟浥敢彲慰敧㴠∠汵⽴捡⽥慍彍却瑯卉慟楬湥栮浴≬਻慶⁲湡敧晬物彥慲楴杮彳慨桳㴠∠㐱ㄱ㔱㔷〱携〹愱㘴扡愷㐰ㄸ㤶挴攲〳ㅥ㌶ㅡ㉤≢਻瘊牡氠捹獯慟彤慣整潧祲㴠笠搢潭≺∺潳楣瑥屹爯汥瑡潩獮楨獰Ⱒ漢瑮牡敧≴∺䌦呁昽浡汩╹〲湡╤〲楬敦瑳汹獥䰦䌲呁爽汥瑡潩獮楨獰Ⱒ昢湩彤桷瑡㨢瀢牡獩索਻瘊牡氠捹獯慟彤敲潭整慟摤⁲‽㔢⸴㈸㘮⸹㤱∰਻慶⁲祬潣彳摡睟睷獟牥敶⁲‽眢睷愮杮汥楦敲氮捹獯挮浯㬢瘊牡攠楤彴楳整畟汲㴠∠睷⹷湡敧晬物⹥祬潣⹳潣⽭慬摮湩⽧慬摮湩⹧浴汰甿浴獟畯捲㵥潨獵♥瑵彭敭楤浵氽湡楤杮慰敧甦浴损浡慰杩㵮潴汯慢汲湩≫਻⼊⼯⼯ 牃瑩潥⼠⼯⼯⼯⼯⼯⼯⼯⼯⼯⼯瘊牡挠潴损湯⁦‽⁻㩡牴敵‬㩩∠㤲∴‬㩣椢杭Ⱒ欠㩷∠•⁽਻昨湵瑣潩⤨੻††慶⁲⁣‽潤畣敭瑮挮敲瑡䕥敬敭瑮∨捳楲瑰⤢※⹣祴数㴠∠整瑸樯癡獡牣灩≴※⹣獡湹⁣‽牴敵਻††⹣牳⁣‽栢瑴㩰⼯睷⹷湡敧晬物⹥潣⽭摡⽭獪瀯牡湴牥振楲整彯摬歟⹷獪㬢 †瘠牡猠㴠搠捯浵湥⹴敧䕴敬敭瑮䉳呹条慎敭∨潢祤⤢せ㭝猠愮灰湥䍤楨摬挨㬩紊⠩㬩ਠ㰊猯牣灩㹴㰊捳楲瑰琠灹㵥琢硥⽴慪慶捳楲瑰•牳㵣栢瑴㩰⼯捳楲瑰⹳祬潣⹳潣⽭慣浴湡椯楮⹴獪㸢⼼捳楲瑰ਾ猼牣灩⁴祴数∽整瑸樯癡獡牣灩≴ਾ昨湵瑣潩⡮獩⥖笠 †椠⁦ℨ獩⥖笠 †††爠瑥牵㭮 †素ਊ††⼯桴獩氮捹獯獟慥捲彨畱牥⁹‽祬潣彳敧彴敳牡档牟晥牥敲⡲㬩 †瘠牡愠䵤牧㴠渠睥䄠䵤湡条牥⤨਻††慶⁲祬潣彳牰摯獟瑥㴠愠䵤牧挮潨獯健潲畤瑣敓⡴㬩 †瘠牡猠潬獴㴠嬠氢慥敤扲慯摲Ⱒ∠敬摡牥潢牡㉤Ⱒ∠潴汯慢彲浩条≥‬琢潯扬牡瑟硥≴‬猢慭汬潢≸‬琢灯灟潲潭Ⱒ∠潦瑯牥∲∬汳摩牥崢਻††慶⁲摡慃⁴‽桴獩氮捹獯慟彤慣整潧祲਻††摡杍⹲敳䙴牯散偤牡浡✨慰敧Ⱗ⠠摡慃⁴☦愠䍤瑡搮潭⥺㼠愠䍤瑡搮潭⁺›洧浥敢❲㬩ਊ††晩⠠桴獩氮捹獯獟慥捲彨畱牥⥹笠 †††愠䵤牧献瑥潆捲摥慐慲⡭欢祥潷摲Ⱒ琠楨⹳祬潣彳敳牡档煟敵祲㬩 †素ਠ††汥敳椠⁦愨䍤瑡☠…摡慃⹴楦摮睟慨⥴笠 †††愠䵤牧献瑥潆捲摥慐慲⡭欧祥潷摲Ⱗ愠䍤瑡昮湩彤桷瑡㬩 †素ਊ††潦⁲瘨牡猠椠汳瑯⥳笠 †††瘠牡猠潬⁴‽汳瑯孳嵳਻††††晩⠠摡杍⹲獩汓瑯癁楡慬汢⡥汳瑯⤩笠 †††††琠楨⹳祬潣彳摡獛潬嵴㴠愠䵤牧朮瑥汓瑯猨潬⥴਻††††੽††੽ਊ††摡杍⹲敲摮牥效摡牥⤨਻††摡杍⹲敲摮牥潆瑯牥⤨਻⡽昨湵瑣潩⡮
੻††慶⁲⁷‽ⰰ栠㴠〠‬業楮畭呭牨獥潨摬㴠㌠〰਻††晩⠠潴⁰㴽猠汥⥦笠 †††爠瑥牵牴敵਻††੽ †椠⁦琨灹潥⡦楷摮睯椮湮牥楗瑤⥨㴠‽渧浵敢❲⤠笠 †††眠㴠眠湩潤⹷湩敮坲摩桴਻††††⁨‽楷摮睯椮湮牥效杩瑨਻††੽††汥敳椠⁦搨捯浵湥⹴潤畣敭瑮汅浥湥⁴☦⠠潤畣敭瑮搮捯浵湥䕴敬敭瑮挮楬湥坴摩桴簠⁼潤畣敭瑮搮捯浵湥䕴敬敭瑮挮楬湥䡴楥桧⥴
੻††††⁷‽潤畣敭瑮搮捯浵湥䕴敬敭瑮挮楬湥坴摩桴਻††††⁨‽潤畣敭瑮搮捯浵湥䕴敬敭瑮挮楬湥䡴楥桧㭴 †素 †攠獬⁥晩⠠潤畣敭瑮戮摯⁹☦⠠潤畣敭瑮戮摯⹹汣敩瑮楗瑤⁨籼搠捯浵湥⹴潢祤挮楬湥䡴楥桧⥴
੻††††⁷‽潤畣敭瑮戮摯⹹汣敩瑮楗瑤㭨 †††栠㴠搠捯浵湥⹴潢祤挮楬湥䡴楥桧㭴 †素ਊ††敲畴湲⠠眨㸠洠湩浩浵桔敲桳汯⥤☠…栨㸠洠湩浩浵桔敲桳汯⥤㬩紊⤨⤩㬩ਊਊ楷摮睯漮汮慯⁤‽畦据楴湯⤨笠 †瘠牡映㴠搠捯浵湥⹴敧䕴敬敭瑮祂摉∨祬潣䙳潯整䅲≤㬩 †瘠牡戠㴠搠捯浵湥⹴敧䕴敬敭瑮䉳呹条慎敭∨潢祤⤢せ㭝 †戠愮灰湥䍤楨摬昨㬩 †映献祴敬搮獩汰祡㴠∠汢捯≫਻††潤畣敭瑮朮瑥汅浥湥䉴䥹⡤氧捹獯潆瑯牥摁䙩慲敭⤧献捲㴠✠愯浤愯⽤潦瑯牥摁椮牦浡⹥瑨汭㬧ਊ††⼯匠楬敤⁲湉敪瑣潩੮††昨湵瑣潩⡮
੻††††慶⁲⁥‽潤畣敭瑮挮敲瑡䕥敬敭瑮✨晩慲敭⤧਻††††⹥瑳汹⹥潢摲牥㴠✠✰਻††††⹥瑳汹⹥慭杲湩㴠〠਻††††⹥瑳汹⹥楤灳慬⁹‽戧潬正㬧 †††攠献祴敬挮獳汆慯⁴‽爧杩瑨㬧 †††攠献祴敬栮楥桧⁴‽㈧㐵硰㬧 †††攠献祴敬漮敶晲潬⁷‽栧摩敤❮਻††††⹥瑳汹⹥慰摤湩⁧‽㬰 †††攠献祴敬眮摩桴㴠✠〳瀰❸਻††⥽⤨਻ਊ††⼯䈠瑯潴摁䤠橮捥楴湯 †⠠映湵瑣潩⡮
੻††††慶⁲⁢‽潤畣敭瑮朮瑥汅浥湥獴祂慔乧浡⡥戢摯≹嬩崰਻ †††瘠牡椠晩㴠搠捯浵湥⹴牣慥整汅浥湥⡴椧牦浡❥㬩 †††椠晩献祴敬戮牯敤⁲‽〧㬧 †††椠晩献祴敬洮牡楧‽㬰 †††椠晩献祴敬搮獩汰祡㴠✠汢捯❫਻††††楩⹦瑳汹⹥獣䙳潬瑡㴠✠楲桧❴਻††††楩⹦瑳汹⹥敨杩瑨㴠✠㔲瀴❸਻††††楩⹦瑳汹⹥癯牥汦睯㴠✠楨摤湥㬧 †††椠晩献祴敬瀮摡楤杮㴠〠਻††††楩⹦瑳汹⹥楷瑤⁨‽㌧〰硰㬧 †††椠晩献捲㴠✠愯浤愯⽤湩敪瑣摁椮牦浡⹥瑨汭㬧 †††ਠ††††慶⁲摣癩㴠搠捯浵湥⹴牣慥整汅浥湥⡴搧癩⤧਻††††摣癩献祴敬㴠∠楷瑤㩨〳瀰㭸慭杲湩ㄺ瀰⁸畡潴∻਻††††摣癩愮灰湥䍤楨摬
楩⁦㬩 †††椠⡦戠⤠ †††笠 †††††戠椮獮牥䉴晥牯⡥摣癩‬⹢慬瑳桃汩⥤਻††††੽††⥽⤨਻紊ਊ㰊猯牣灩㹴ਊ猼祴敬ਾ⌉潢祤⸠摡敃瑮牥汃獡筳慭杲湩〺愠瑵絯㰊猯祴敬ਾ㰊楤⁶瑳汹㵥戢捡杫潲湵㩤愣敢昶㬶戠牯敤⵲潢瑴浯ㄺ硰猠汯摩⌠〵愷㜸※潰楳楴湯爺汥瑡癩㭥稠椭摮硥㤺㤹㤹㤹㸢 †㰠楤⁶汣獡㵳愢䍤湥整䍲慬獳•瑳汹㵥搢獩汰祡戺潬正椡灭牯慴瑮※癯牥汦睯栺摩敤㭮眠摩桴㤺㘱硰∻ਾ††††愼栠敲㵦栢瑴㩰⼯睷⹷湡敧晬物⹥祬潣⹳潣⽭•楴汴㵥䄢杮汥楦敲挮浯›畢汩⁤潹牵映敲⁥敷獢瑩⁥潴慤ⅹ•瑳汹㵥搢獩汰祡戺潬正※汦慯㩴敬瑦※楷瑤㩨㠱瀶㭸戠牯敤㩲∰ਾ††††椼杭猠捲∽愯浤愯⽤湡敧晬物ⵥ牦敥摁樮杰•污㵴匢瑩⁥潨瑳摥戠⁹湁敧晬物⹥潣㩭䈠極摬礠畯⁲牦敥眠扥楳整琠摯祡∡猠祴敬∽楤灳慬㩹汢捯㭫戠牯敤㩲∰⼠ਾ††††⼼㹡 †††㰠捳楲瑰琠灹㵥琢硥⽴慪慶捳楲瑰㸢潤畣敭瑮眮楲整氨捹獯慟孤氧慥敤扲慯摲崧㬩⼼捳楲瑰ਾ††⼼楤㹶㰊搯癩ਾ㰊ⴡ‭⼯⼯⼯⼯⼯⼯⼯⼯⼯⼯⼯⼯⼯⼯⼯⼯⼯⼯ ⴭਾ猼牣灩⁴祴数∽整瑸樯癡獡牣灩≴搾捯浵湥⹴牷瑩⡥祬潣彳摡❛汳摩牥崧㬩⼼捳楲瑰ਾਊ搼癩椠㵤氢捹獯潆瑯牥摁•瑳汹㵥戢捡杫潲湵㩤愣敢昶㬶戠牯敤⵲潴㩰瀱⁸潳楬⁤㔣㜰㡡㬷挠敬牡戺瑯㭨搠獩汰祡渺湯㭥瀠獯瑩潩㩮敲慬楴敶※⵺湩敤㩸㤹㤹㤹∹ਾ搼癩挠慬獳∽摡敃瑮牥汃獡≳猠祴敬∽楤灳慬㩹汢捯Ⅻ浩潰瑲湡㭴漠敶晲潬㩷楨摤湥※楷瑤㩨㌹瀶㭸㸢ऊ搼癩椠㵤愢汦湩獫潨摬牥•瑳汹㵥昢潬瑡氺晥㭴眠摩桴ㄺ㘸硰∻ਾ††††愼栠敲㵦栢瑴㩰⼯睷⹷湡敧晬物⹥祬潣⹳潣⽭•楴汴㵥䄢杮汥楦敲挮浯›畢汩⁤潹牵映敲⁥敷獢瑩⁥潴慤ⅹ•瑳汹㵥搢獩汰祡戺潬正※潢摲牥〺㸢 †††††㰠浩⁧牳㵣⼢摡⽭摡愯杮汥楦敲昭敲䅥㉤樮杰•污㵴匢瑩⁥潨瑳摥戠⁹湁敧晬物⹥潣㩭䈠極摬礠畯⁲牦敥眠扥楳整琠摯祡∡猠祴敬∽楤灳慬㩹汢捯㭫戠牯敤㩲∰⼠ਾ††††⼼㹡 †††㰠楤⁶瑳汹㵥琢硥⵴污杩㩮散瑮牥㸢 †††ठ猼慰瑳汹㵥挢汯牯⌺㤳㤳㤳椡灭牯慴瑮※潦瑮猭穩㩥㈱硰椡灭牯慴瑮※潰楳楴湯爺汥瑡癩㭥琠灯ⴺ瀶≸ਾ††††††匉潰獮牯摥戠੹††††††⼼灳湡ਾ†††††† †††††㰠⁡牨晥∽瑨灴⼺眯睷氮獩整⹮潣⽭楤瑳⽹湩敤⹸獪㽰牦浯氽捹獯•慴杲瑥∽扟慬歮㸢 †††††††㰠浩⁧牳㵣栢瑴㩰⼯晡氮杹⹯潣⽭⽤潴汯慢⽲灳湯潳獲爯慨獰摯役潬潧樮杰•污㵴猢潰獮牯氠杯≯琠瑩敬∽桒灡潳祤⼢ਾ††††††⼼㹡 †††㰠搯癩ਾ††⼼楤㹶 †㰠晩慲敭椠㵤氢捹獯潆瑯牥摁䙩慲敭•瑳汹㵥戢牯敤㩲㬰搠獩汰祡戺潬正※汦慯㩴敬瑦※敨杩瑨㤺瀶㭸漠敶晲潬㩷楨摤湥※慰摤湩㩧㬰眠摩桴㜺〵硰㸢⼼晩慲敭ਾ⼼楤㹶㰊搯癩ਾ㰊潮捳楲瑰ਾ椼杭猠捲∽瑨灴⼺眯睷愮杮汥楦敲挮浯搯捯椯慭敧⽳牴捡⽫瑯湟獯牣灩⹴楧㽦慲摮㐽㐶㘰∱愠瑬∽•楷瑤㵨ㄢ•敨杩瑨∽∱⼠ਾℼⴭ䈠䝅义匠䅔䑎剁⁄䅔⁇‭㈷‸⁸〹ⴠ䰠捹獯ⴠ䄠杮汥楦敲䘠污瑬牨畯桧ⴠ䐠⁏低⁔位䥄奆ⴠ㸭㰊晩慲敭映慲敭潢摲牥∽∰洠牡楧睮摩桴∽∰洠牡楧桮楥桧㵴〢•捳潲汬湩㵧渢≯眠摩桴∽㈷∸栠楥桧㵴㤢∰猠捲∽瑨灴⼺愯⹤楹汥浤湡条牥挮浯猯㽴摡瑟灹㵥晩慲敭愦灭愻彤楳敺㜽㠲㥸☰浡㭰敳瑣潩㵮㠲㌰㌰㸢⼼晩慲敭ਾℼⴭ䔠䑎吠䝁ⴠ㸭㰊港獯牣灩㹴ਊℼⴭ匠慴瑲夠牢湡⁴牴捡敫⁲ⴭਾ椼杭猠捲∽瑨灴⼺愯⹤楹汥浤湡条牥挮浯瀯硩汥椿㵤㤱㄰〶☰㵴∲眠摩桴∽∱栠楥桧㵴ㄢ•㸯㰊ⴡ‭†湅⁤扙慲瑮琠慲正牥ⴠ㸭ਊℼⴭ匠慴瑲䐠瑡湯捩⁳ⴭਾ猼牣灩⁴祴数∽整瑸樯癡獡牣灩≴猠捲∽瑨灴⼺愯獤瀮潲洭牡敫⹴敮⽴摡⽳捳楲瑰⽳楳整ㄭ㈳㠷⸳獪㸢⼼捳楲瑰ਾℼⴭ†䔠摮䐠瑡湯捩⁳ⴭਾ㰊ⴡ‭瑓牡⁴桃湡潧ⴠ㸭㰊捳楲瑰琠灹㵥琢硥⽴慪慶捳楲瑰㸢 †瘠牡张损潨彟㴠笠瀢摩㨢㘱㐹㭽 †⠠畦据楴湯⤨笠 †††瘠牡挠㴠搠捯浵湥⹴牣慥整汅浥湥⡴猧牣灩❴㬩 †††挠琮灹⁥‽琧硥⽴慪慶捳楲瑰㬧 †††挠愮祳据㴠琠畲㭥 †††挠献捲㴠搠捯浵湥⹴潬慣楴湯瀮潲潴潣‫⼧振⹣档湡潧挮浯猯慴楴⽣⹯獪㬧 †††瘠牡猠㴠搠捯浵湥⹴敧䕴敬敭瑮䉳呹条慎敭✨捳楲瑰⤧せ㭝 †††猠瀮牡湥乴摯⹥湩敳瑲敂潦敲挨‬⥳਻††⥽⤨਻⼼捳楲瑰ਾℼⴭ†䔠摮䌠慨杮ⴭਾ