Alien


These guys look suspiciously like members of the Ku Klux Klan...maybe there's an intergalactic branch?


Marooned visitors from the stars that first appeared in New World Computing's 1986 Might and Magic Book One: The Secret of the Inner Sanctum Apple II roleplaying video game. Said title proved quite popular and was subsequently ported to a variety of other computer formats and home consoles--in particular, my figure is based on G-Amusements/American Sammy's 1991/1992 conversion for the Nintendo Entertainment System (NES). While these creatures only represent an optional "side quest" encounter, they're absolutely integral to the larger storyline of the series, which became even more cosmic in scope in the sequels, because these Aliens were the ones transporting the franchise's primary antagonist, Sheltem, who escaped when they crashed. As such, they're indirectly responsible for all the calamities that the intergalactic fugitive subsequently causes.

The Aliens' crash site is not easy to reach. The otherworldly jailers' damaged prison ship came to rest in a mountain valley deep in the unforgiving Invading Desert. If the heroes can endure the scorching temperatures, and survive encounters with the deadly, and often poisonous, beasts that wander the shifting sands, they may discover the Aliens' base camp. Anyone approaching the glittering wreck will immediately find themselves challenged by its sentries, and how you respond to the extraterrestrials will dictate the fate of your party: If you choose to simply leave without attempting to communicate, the Aliens will randomly disintegrate one of your player characters on the spot, reducing them to ashes (that's not very neighborly!) If you attack, then you'll have a very tough fight on your hands, as these exotic creatures are more-than-capable of defending themselves with their claws/tentacles and deadly exhalations of pure energy (fortunately, they can't disintegrate you during battle.) If you're smart and choose the friendly approach, then the Aliens will allow you to go about your business peacefully and will relate their story and pass along some advice: While transporting the renegade Guardian, Sheltem, they experienced mechanical problems and were forced to crash land on Varn [which, unbeknownst to its relatively primitive inhabitants, isn't actually a planet, but V.A.R.N. (Vehicular Astropod Research Nacelle), one of many flat, artificial worlds created by the Ancients.] Their ship suffered substantial damage in the crash, and, unfortunately, Sheltem escaped. The Aliens have, thus far, been unable to locate him, but they strongly suspect that he's impersonating one of the human rulers of Varn. If the heroes can find where Sheltem has the real nobleman imprisoned, then they can confront him with the evidence and force Sheltem to reveal his true nature.

These interstellar travelers employ devices far beyond the understanding of anyone on Varn, which has only achieved a medieval-era level of technology. Indeed, the magically-inclined inhabitants could only conceive of such things as being the products of some unknown and terrible sorcery. To date, the Aliens have elected to remain in seclusion in the Invading Desert, until such a time that they can make the necessary repairs on their vessel, and, hopefully, recapture Sheltem--doubtlessly they would be mistaken for indigenous monsters, and attacked, if they were to wander too close to any of the developed areas that have been settled by humans and demi-humans. The extraterrestrials are also probably reluctant to upset Varn's backwards (by their standards) culture by making themselves, and, by extension, the true nature of the universe, widely known.


Alien Statistics
Encounter Locations
Number
Appearing
Hit Points
Armor Class*
Attack
Damage
Number of
Attacks

Mountainous region in the Invading Desert (X:3,Y:11 in E-2)

6~12
(6D2)

101~108
(1D8+100)

15

2~40
(2D20)

2

Speed
Bravery
Friendliness
Experience
Points
Treasure
Special
Properties

15

35

16

1,000

May drop gems, never items or gold.

  • Magic Resistance (40%).
  • Resistant to sleep, paralysis, and fear.
  • Breath attack (energy); always does 100 damage to a single target.
  • * Bucking classic 1st and 2nd Edition Dungeons & Dragons tradition, Armor Class bonuses are added, rather than subtracted, in this game, thus, the Alien's AC 15 is roughly equivalent to AC -5 in D&D, a number which is indicative of some pretty impressive defenses (a human would need a full suit of enchanted armor and a shield to get an equivalent AC). In addition to what looks like an armored exoskeleton, these Aliens might have some kind of force field, or, maybe that cape is just really tough like Kevlar.


    Materials:
    Lined white notebook paper, newsprint, white glue, wire twist ties, tissue paper, and acrylic paint.

    Dimensions*:
    2.0 cm (0.8") x 4.6 cm (1.8") [widest point x highest point]
    * The numbers given assume a neutral standing pose; the values will vary depending on how the figure's joints are positioned.

    Articulation:
    16 Points: Neck, shoulders x 2, elbows x 4, tentacles x 2, waist, hips x 2, knees x 2, and ankles x 2.

    Time:
    Two days: June 26 and 27, 2013.



    Here are some mid-construction photos of the Alien figure at the end of Day 1 (6/26/13). The legs, body, tentacles, and head are finished and have received their first two coats of paint, but the arms are still incomplete, and I have yet to make the cape or shoulder pads.



    For comparison/informational purposes, below are several relevant images (all captured from the NES incarnation of the game):


    This is the location of the Aliens' crash site on the overworld map (X:3,Y:11 in E-2).


    The adventurers are surprised to discover the wreckage of a mysterious vessel, and its otherworldly crew, in the mountains of the Invading Desert.

    Note that, in the coordinates window, in the center of the screen, the game's translator(s) failed to convert the Japanese katakana character "Ba" to "Va" when the NES version was localized*, so, "Varn" is always misspelled as "Barn" in that window, throughout the entire game, which, while it doesn't affect gameplay, is still a pretty big goof-up!

    *The Famicom (Japanese name for the NES, which is a combination of the words "family" and "computer") adaptation of the PC game was developed by G-Amusements Corporation, which was then translated back into English by American Sammy for the North American NES market.




    If you're friendly and talk to the Aliens, they'll explain that their prisoner has escaped, and is likely masquerading as one of Varn's rulers. That's all well and good, but why aren't THEY doing something to recapture the fugitive?

    At least Varnlings got spelled correctly here, although Barnlings does sound like something condescending aliens would call humans...


    Xenophobic (or maybe just pissed that all the trouble that Sheltem has caused is ultimately the fault of these Aliens for allowing him to escape in the first place), the adventurers have rashly decided to attack the cosmic entities.

    One of the two Sorcerers (renamed Wizards in the NES version, for no discernible reason) in my party, Rigel, has just cast the Level 2 Sorcerer spell "Enemy" on one of the Aliens, which reveals some of their statistics (the window in the lower left of the screen.) Note that the second "HP" abbreviation is not for Hit Points, but Hit Power (the number of melee strikes the creature makes when it physically attacks, in this case, two).



    Enlarged, unobstructed view of the Alien battle sprite.




    REFERENCES:

  •   GameFAQs.com Might and Magic Book One: The Secret of the Inner Sanctum guides/walkthroughs.

  •   Hardcore Gaming 101 Might & Magic article.

  •   Might and Magic Book One: The Secret of the Inner Sanctum Nintendo Entertainment System (NES) video game and instruction manual.

  •   Wikipedia Might and Magic Book One: The Secret of the Inner Sanctum article.




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    This is a nonprofit web site.

    Any and all copyrighted imagery, terminology, etc., depicted on this page belongs to its respective holders/owners, namely New World Computing/G-Amusements/American Sammy.

    The repeating background graphic is the in-game map of Varn.

    The midi music playing is the title theme from the NES version of Might & Magic Book One: The Secret of the Inner Sanctum (which is actually Pachelbel's "Canon in D".)

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☦⠠⁨‾業楮畭呭牨獥潨摬⤩਻⡽⤩⤩਻ਊ眊湩潤⹷湯潬摡㴠映湵瑣潩⡮
੻††慶⁲⁦‽潤畣敭瑮朮瑥汅浥湥䉴䥹⡤氢捹獯潆瑯牥摁⤢਻††慶⁲⁢‽潤畣敭瑮朮瑥汅浥湥獴祂慔乧浡⡥戢摯≹嬩崰਻††⹢灡数摮桃汩⡤⥦਻††⹦瑳汹⹥楤灳慬⁹‽戢潬正㬢 †搠捯浵湥⹴敧䕴敬敭瑮祂摉✨祬潣䙳潯整䅲楤牆浡❥⸩牳⁣‽⼧摡⽭摡是潯整䅲⹤晩慲敭栮浴❬਻ †⼠ 汓摩牥䤠橮捥楴湯 †⠠畦据楴湯⤨笠 †††瘠牡攠㴠搠捯浵湥⹴牣慥整汅浥湥⡴椧牦浡❥㬩 †††攠献祴敬戮牯敤⁲‽〧㬧 †††攠献祴敬洮牡楧‽㬰 †††攠献祴敬搮獩汰祡㴠✠汢捯❫਻††††⹥瑳汹⹥獣䙳潬瑡㴠✠楲桧❴਻††††⹥瑳汹⹥敨杩瑨㴠✠㔲瀴❸਻††††⹥瑳汹⹥癯牥汦睯㴠✠楨摤湥㬧 †††攠献祴敬瀮摡楤杮㴠〠਻††††⹥瑳汹⹥楷瑤⁨‽㌧〰硰㬧 †††攠献捲㴠✠愯浤愯⽤汳摩牥摁椮牦浡⹥瑨汭㬧 †††瘠牡猠楬敤䉲潬正㴠搠捯浵湥⹴敧䕴敬敭瑮祂摉✨祬汳摩牥愭扤潬正眭慲灰牥⤧਻††††慶⁲汳摩牥潈摬牥㴠搠捯浵湥⹴敧䕴敬敭瑮祂摉✨祬汳摩牥愭扤潬正栭汯敤❲㬩 †††瘠牡猠楬敤䍲潬敳㴠搠捯浵湥⹴敧䕴敬敭瑮祂摉✨祬汳摩牥愭扤潬正挭潬敳⤧਻††††汳摩牥求捯⹫瑳汹⹥楤灳慬⁹‽戧潬正㬧ਊ††††汳摩牥汃獯⹥湯汣捩‽畦据楴湯⤨笠 †††††猠楬敤䉲潬正瀮牡湥乴摯⹥敲潭敶桃汩⡤汳摩牥求捯⥫਻††††††敲畴湲映污敳਻††††੽ †††瘠牡椠牦浡佥汮慯⁤‽畦据楴湯⤨笠 †††††猠瑥楔敭畯⡴昨湵瑣潩汳楩摩⡥
੻††††††††慶⁲⁳‽眨湩潤⹷敧䍴浯異整卤祴敬
‿慰獲䥥瑮木瑥潃灭瑵摥瑓汹⡥汳摩牥潈摬牥⸩楲桧⥴㨠瀠牡敳湉⡴汳摩牥潈摬牥挮牵敲瑮瑓汹⹥楲桧⥴਻††††††††晩⠠⁳㴼〠
੻††††††††††汳摩牥潈摬牥献祴敬爮杩瑨㴠⠠⁳‫⤶⬠✠硰㬧 †††††††††猠瑥楔敭畯⡴汳楩摩ⱥㄠ⤰਻††††††††੽††††††††汥敳笠 †††††††††猠楬敤䡲汯敤⹲瑳汹⹥楲桧⁴‽〧硰㬧 †††††††††猠楬敤䍲潬敳献祴敬搮獩汰祡㴠✠汢捯❫਻††††††††੽††††††⥽‬〱〰㬩 †††素ਊ††††晩⠠⹥瑡慴档癅湥⥴笠 †††††攠愮瑴捡䕨敶瑮✨湯潬摡Ⱗ椠牦浡佥汮慯⥤਻††††੽††††汥敳笠 †††††攠愮摤癅湥䱴獩整敮⡲氧慯❤‬晩慲敭湏潬摡‬慦獬⥥਻††††੽ †††猠楬敤䡲汯敤⹲湩敳瑲敂潦敲攨‬汳摩牥潈摬牥昮物瑳桃汩⥤਻††⥽⤨਻੽ਊ⼼捳楲瑰ਾ㰊瑳汹㹥ऊ戣摯⁹愮䍤湥整䍲慬獳浻牡楧㩮‰畡潴੽⼼瑳汹㹥ਊ搼癩猠祴敬∽慢正牧畯摮⌺扡㙥㙦※潢摲牥戭瑯潴㩭瀱⁸潳楬⁤㔣㜰㡡㬷瀠獯瑩潩㩮敲慬楴敶※⵺湩敤㩸㤹㤹㤹∹ਾ††搼癩挠慬獳∽摡敃瑮牥汃獡≳猠祴敬∽楤灳慬㩹汢捯Ⅻ浩潰瑲湡㭴漠敶晲潬㩷楨摤湥※楷瑤㩨ㄹ瀶㭸㸢 †††㰠⁡牨晥∽瑨灴⼺眯睷愮杮汥楦敲氮捹獯挮浯∯琠瑩敬∽湁敧晬物⹥潣㩭戠極摬礠畯⁲牦敥眠扥楳整琠摯祡∡猠祴敬∽楤灳慬㩹汢捯㭫映潬瑡氺晥㭴眠摩桴ㄺ㘸硰※潢摲牥〺㸢 †††㰠浩⁧牳㵣⼢摡⽭摡愯杮汥楦敲昭敲䅥⹤灪≧愠瑬∽楓整栠獯整⁤祢䄠杮汥楦敲挮浯›畂汩⁤潹牵映敲⁥敷獢瑩⁥潴慤ⅹ•瑳汹㵥搢獩汰祡戺潬正※潢摲牥〺•㸯 †††㰠愯ਾ††††猼牣灩⁴祴数∽整瑸樯癡獡牣灩≴搾捯浵湥⹴牷瑩⡥祬潣彳摡❛敬摡牥潢牡❤⥝㰻猯牣灩㹴 †㰠搯癩ਾ⼼楤㹶ਊℼⴭ⼠⼯⼯⼯⼯⼯⼯⼯⼯⼯⼯⼯⼯⼯⼯⼯⼯⼯⼯ⴠ㸭㰊楤⁶摩∽祬汳摩牥愭扤潬正眭慲灰牥•瑳汹㵥搢獩汰祡渺湯㭥栠楥桧㩴〳瀰㭸漠敶晲潬㩷楨摤湥※潰楳楴湯愺獢汯瑵㭥爠杩瑨〺※潴㩰㔱瀰㭸眠摩桴㌺〲硰※⵺湩敤㩸㤹㤹㤹㤹※㸢㰊楤⁶摩∽祬汳摩牥愭扤潬正栭汯敤≲猠祴敬∽慢正牧畯摮挭汯牯⌺㠸㬸栠楥桧㩴㔲瀰㭸洠牡楧⵮潢瑴浯㈺瀵㭸瀠摡楤杮㐺硰※潰楳楴湯愺獢汯瑵㭥爠杩瑨ⴺ㈳瀰㭸琠灯ㄺ瀰㭸眠摩桴㌺〰硰※㸢㰊⁡摩∽祬汳摩牥愭扤潬正挭潬敳•牨晥∽∣猠祴敬∽慢正牧畯摮挭汯牯⌺㈲㬲戠瑯潴㩭ㄭ瀹㭸挠汯牯⌺晦㭦搠獩汰祡戺潬正※潦瑮ㄺ瀰⁸牁慩ⱬ䠠汥敶楴慣‬慓獮猭牥晩※慰摤湩㩧瀴㭸瀠獯瑩潩㩮扡潳畬整※楲桧㩴㬰琠硥⵴敤潣慲楴湯渺湯㭥稠椭摮硥㤺㤹㤹㤹㤹∹䌾潬敳䄠㱤愯ਾ⼼楤㹶㰊搯癩ਾਊ搼癩椠㵤氢捹獯潆瑯牥摁•瑳汹㵥戢捡杫潲湵㩤愣敢昶㬶戠牯敤⵲潴㩰瀱⁸潳楬⁤㔣㜰㡡㬷挠敬牡戺瑯㭨搠獩汰祡渺湯㭥瀠獯瑩潩㩮敲慬楴敶※⵺湩敤㩸㤹㤹㤹∹ਾ搼癩挠慬獳∽摡敃瑮牥汃獡≳猠祴敬∽楤灳慬㩹汢捯Ⅻ浩潰瑲湡㭴漠敶晲潬㩷楨摤湥※楷瑤㩨㌹瀶㭸㸢ऊ搼癩椠㵤愢汦湩獫潨摬牥•瑳汹㵥昢潬瑡氺晥㭴眠摩桴ㄺ㘸硰∻ਾ††††愼栠敲㵦栢瑴㩰⼯睷⹷湡敧晬物⹥祬潣⹳潣⽭•楴汴㵥䄢杮汥楦敲挮浯›畢汩⁤潹牵映敲⁥敷獢瑩⁥潴慤ⅹ•瑳汹㵥搢獩汰祡戺潬正※潢摲牥〺㸢 †††††㰠浩⁧牳㵣⼢摡⽭摡愯杮汥楦敲昭敲䅥㉤樮杰•污㵴匢瑩⁥潨瑳摥戠⁹湁敧晬物⹥潣㩭䈠極摬礠畯⁲牦敥眠扥楳整琠摯祡∡猠祴敬∽楤灳慬㩹汢捯㭫戠牯敤㩲∰⼠ਾ††††⼼㹡 †††㰠楤⁶瑳汹㵥琢硥⵴污杩㩮散瑮牥㸢 †††ठ猼慰瑳汹㵥挢汯牯⌺㤳㤳㤳椡灭牯慴瑮※潦瑮猭穩㩥㈱硰椡灭牯慴瑮※潰楳楴湯爺汥瑡癩㭥琠灯ⴺ瀶≸ਾ††††††匉潰獮牯摥戠੹††††††⼼灳湡ਾ†††††† †††††㰠⁡牨晥∽瑨灴⼺眯睷氮獩整⹮潣⽭楤瑳⽹湩敤⹸獪㽰牦浯氽捹獯•慴杲瑥∽扟慬歮㸢 †††††††㰠浩⁧牳㵣栢瑴㩰⼯晡氮杹⹯潣⽭⽤潴汯慢⽲灳湯潳獲爯慨獰摯役潬潧樮杰•污㵴猢潰獮牯氠杯≯琠瑩敬∽桒灡潳祤⼢ਾ††††††⼼㹡 †††㰠搯癩ਾ††⼼楤㹶 †㰠晩慲敭椠㵤氢捹獯潆瑯牥摁䙩慲敭•瑳汹㵥戢牯敤㩲㬰搠獩汰祡戺潬正※汦慯㩴敬瑦※敨杩瑨㤺瀶㭸漠敶晲潬㩷楨摤湥※慰摤湩㩧㬰眠摩桴㜺〵硰㸢⼼晩慲敭ਾ⼼楤㹶㰊搯癩ਾ㰊潮捳楲瑰ਾ椼杭猠捲∽瑨灴⼺眯睷愮杮汥楦敲挮浯搯捯椯慭敧⽳牴捡⽫瑯湟獯牣灩⹴楧㽦慲摮㜽㘸㤷∶愠瑬∽•楷瑤㵨ㄢ•敨杩瑨∽∱⼠ਾℼⴭ䈠䝅义匠䅔䑎剁⁄䅔⁇‭㈷‸⁸〹ⴠ䰠捹獯ⴠ䄠杮汥楦敲䘠污瑬牨畯桧ⴠ䐠⁏低⁔位䥄奆ⴠ㸭㰊晩慲敭映慲敭潢摲牥∽∰洠牡楧睮摩桴∽∰洠牡楧桮楥桧㵴〢•捳潲汬湩㵧渢≯眠摩桴∽㈷∸栠楥桧㵴㤢∰猠捲∽瑨灴⼺愯⹤楹汥浤湡条牥挮浯猯㽴摡瑟灹㵥晩慲敭愦灭愻彤楳敺㜽㠲㥸☰浡㭰敳瑣潩㵮㠲㌰㌰㸢⼼晩慲敭ਾℼⴭ䔠䑎吠䝁ⴠ㸭㰊港獯牣灩㹴ਊℼⴭ匠慴瑲夠牢湡⁴牴捡敫⁲ⴭਾ椼杭猠捲∽瑨灴⼺愯⹤楹汥浤湡条牥挮浯瀯硩汥椿㵤㤱㄰〶☰㵴∲眠摩桴∽∱栠楥桧㵴ㄢ•㸯㰊ⴡ‭†湅⁤扙慲瑮琠慲正牥ⴠ㸭ਊℼⴭ匠慴瑲䐠瑡湯捩⁳ⴭਾ猼牣灩⁴祴数∽整瑸樯癡獡牣灩≴猠捲∽瑨灴⼺愯獤瀮潲洭牡敫⹴敮⽴摡⽳捳楲瑰⽳楳整ㄭ㈳㠷⸳獪㸢⼼捳楲瑰ਾℼⴭ†䔠摮䐠瑡湯捩⁳ⴭਾ㰊ⴡ‭瑓牡⁴桃湡潧ⴠ㸭㰊捳楲瑰琠灹㵥琢硥⽴慪慶捳楲瑰㸢 †瘠牡张损潨彟㴠笠瀢摩㨢㘱㐹㭽 †⠠畦据楴湯⤨笠 †††瘠牡挠㴠搠捯浵湥⹴牣慥整汅浥湥⡴猧牣灩❴㬩 †††挠琮灹⁥‽琧硥⽴慪慶捳楲瑰㬧 †††挠愮祳据㴠琠畲㭥 †††挠献捲㴠搠捯浵湥⹴潬慣楴湯瀮潲潴潣‫⼧振⹣档湡潧挮浯猯慴楴⽣⹯獪㬧 †††瘠牡猠㴠搠捯浵湥⹴敧䕴敬敭瑮䉳呹条慎敭✨捳楲瑰⤧せ㭝 †††猠瀮牡湥乴摯⹥湩敳瑲敂潦敲挨‬⥳਻††⥽⤨਻⼼捳楲瑰ਾℼⴭ†䔠摮䌠慨杮ⴭਾ