These guys look suspiciously like members of the Ku Klux Klan...maybe there's an intergalactic branch?

Marooned visitors from the stars that first appeared in New World Computing's 1986 Might and Magic Book One: The Secret of the Inner Sanctum Apple II roleplaying video game. Said title proved quite popular and was subsequently ported to a variety of other computer formats and home consoles--in particular, my figure is based on G-Amusements/American Sammy's 1991/1992 conversion for the Nintendo Entertainment System (NES). While these creatures only represent an optional "side quest" encounter, they're absolutely integral to the larger storyline of the series, which became even more cosmic in scope in the sequels, because these Aliens were the ones transporting the franchise's primary antagonist, Sheltem, who escaped when they crashed. As such, they're indirectly responsible for all the calamities that the intergalactic fugitive subsequently causes.

The Aliens' crash site is not easy to reach. The otherworldly jailers' damaged prison ship came to rest in a mountain valley deep in the unforgiving Invading Desert. If the heroes can endure the scorching temperatures, and survive encounters with the deadly, and often poisonous, beasts that wander the shifting sands, they may discover the Aliens' base camp. Anyone approaching the glittering wreck will immediately find themselves challenged by its sentries, and how you respond to the extraterrestrials will dictate the fate of your party: If you choose to simply leave without attempting to communicate, the Aliens will randomly disintegrate one of your player characters on the spot, reducing them to ashes (that's not very neighborly!) If you attack, then you'll have a very tough fight on your hands, as these exotic creatures are more-than-capable of defending themselves with their claws/tentacles and deadly exhalations of pure energy (fortunately, they can't disintegrate you during battle.) If you're smart and choose the friendly approach, then the Aliens will allow you to go about your business peacefully and will relate their story and pass along some advice: While transporting the renegade Guardian, Sheltem, they experienced mechanical problems and were forced to crash land on Varn [which, unbeknownst to its relatively primitive inhabitants, isn't actually a planet, but V.A.R.N. (Vehicular Astropod Research Nacelle), one of many flat, artificial worlds created by the Ancients.] Their ship suffered substantial damage in the crash, and, unfortunately, Sheltem escaped. The Aliens have, thus far, been unable to locate him, but they strongly suspect that he's impersonating one of the human rulers of Varn. If the heroes can find where Sheltem has the real nobleman imprisoned, then they can confront him with the evidence and force Sheltem to reveal his true nature.

These interstellar travelers employ devices far beyond the understanding of anyone on Varn, which has only achieved a medieval-era level of technology. Indeed, the magically-inclined inhabitants could only conceive of such things as being the products of some unknown and terrible sorcery. To date, the Aliens have elected to remain in seclusion in the Invading Desert, until such a time that they can make the necessary repairs on their vessel, and, hopefully, recapture Sheltem--doubtlessly they would be mistaken for indigenous monsters, and attacked, if they were to wander too close to any of the developed areas that have been settled by humans and demi-humans. The extraterrestrials are also probably reluctant to upset Varn's backwards (by their standards) culture by making themselves, and, by extension, the true nature of the universe, widely known.

Alien Statistics
Encounter Locations
Hit Points
Armor Class*
Number of

Mountainous region in the Invading Desert (X:3,Y:11 in E-2)











May drop gems, never items or gold.

  • Magic Resistance (40%).
  • Resistant to sleep, paralysis, and fear.
  • Breath attack (energy); always does 100 damage to a single target.
  • * Bucking classic 1st and 2nd Edition Dungeons & Dragons tradition, Armor Class bonuses are added, rather than subtracted, in this game, thus, the Alien's AC 15 is roughly equivalent to AC -5 in D&D, a number which is indicative of some pretty impressive defenses (a human would need a full suit of enchanted armor and a shield to get an equivalent AC). In addition to what looks like an armored exoskeleton, these Aliens might have some kind of force field, or, maybe that cape is just really tough like Kevlar.

    Lined white notebook paper, newsprint, white glue, wire twist ties, tissue paper, and acrylic paint.

    2.0 cm (0.8") x 4.6 cm (1.8") [widest point x highest point]
    * The numbers given assume a neutral standing pose; the values will vary depending on how the figure's joints are positioned.

    16 Points: Neck, shoulders x 2, elbows x 4, tentacles x 2, waist, hips x 2, knees x 2, and ankles x 2.

    Two days: June 26 and 27, 2013.

    Here are some mid-construction photos of the Alien figure at the end of Day 1 (6/26/13). The legs, body, tentacles, and head are finished and have received their first two coats of paint, but the arms are still incomplete, and I have yet to make the cape or shoulder pads.

    For comparison/informational purposes, below are several relevant images (all captured from the NES incarnation of the game):

    This is the location of the Aliens' crash site on the overworld map (X:3,Y:11 in E-2).

    The adventurers are surprised to discover the wreckage of a mysterious vessel, and its otherworldly crew, in the mountains of the Invading Desert.

    Note that, in the coordinates window, in the center of the screen, the game's translator(s) failed to convert the Japanese katakana character "Ba" to "Va" when the NES version was localized*, so, "Varn" is always misspelled as "Barn" in that window, throughout the entire game, which, while it doesn't affect gameplay, is still a pretty big goof-up!

    *The Famicom (Japanese name for the NES, which is a combination of the words "family" and "computer") adaptation of the PC game was developed by G-Amusements Corporation, which was then translated back into English by American Sammy for the North American NES market.

    If you're friendly and talk to the Aliens, they'll explain that their prisoner has escaped, and is likely masquerading as one of Varn's rulers. That's all well and good, but why aren't THEY doing something to recapture the fugitive?

    At least Varnlings got spelled correctly here, although Barnlings does sound like something condescending aliens would call humans...

    Xenophobic (or maybe just pissed that all the trouble that Sheltem has caused is ultimately the fault of these Aliens for allowing him to escape in the first place), the adventurers have rashly decided to attack the cosmic entities.

    One of the two Sorcerers (renamed Wizards in the NES version, for no discernible reason) in my party, Rigel, has just cast the Level 2 Sorcerer spell "Enemy" on one of the Aliens, which reveals some of their statistics (the window in the lower left of the screen.) Note that the second "HP" abbreviation is not for Hit Points, but Hit Power (the number of melee strikes the creature makes when it physically attacks, in this case, two).

    Enlarged, unobstructed view of the Alien battle sprite.


  • Might and Magic Book One: The Secret of the Inner Sanctum guides/walkthroughs.

  •   Hardcore Gaming 101 Might & Magic article.

  •   Might and Magic Book One: The Secret of the Inner Sanctum Nintendo Entertainment System (NES) video game and instruction manual.

  •   Wikipedia Might and Magic Book One: The Secret of the Inner Sanctum article.

  • « Return To My Miscellaneous Video Game Fan Art Gallery

    This is a nonprofit web site.

    Any and all copyrighted imagery, terminology, etc., depicted on this page belongs to its respective holders/owners, namely New World Computing/G-Amusements/American Sammy.

    The repeating background graphic is the in-game map of Varn.

    The midi music playing is the title theme from the NES version of Might & Magic Book One: The Secret of the Inner Sanctum (which is actually Pachelbel's "Canon in D".)

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੻††慶⁲⁦‽潤畣敭瑮朮瑥汅浥湥䉴䥹⡤氢捹獯潆瑯牥摁⤢਻††慶⁲⁢‽潤畣敭瑮朮瑥汅浥湥獴祂慔乧浡⡥戢摯≹嬩崰਻††⹢灡数摮桃汩⡤⥦਻††⹦瑳汹⹥楤灳慬⁹‽戢潬正㬢 †搠捯浵湥⹴敧䕴敬敭瑮祂摉✨祬潣䙳潯整䅲楤牆浡❥⸩牳⁣‽⼧摡⽭摡是潯整䅲⹤晩慲敭栮浴❬਻ †⼠ 汓摩牥䤠橮捥楴湯 †⠠畦据楴湯⤨笠 †††瘠牡攠㴠搠捯浵湥⹴牣慥整汅浥湥⡴椧牦浡❥㬩 †††攠献祴敬戮牯敤⁲‽〧㬧 †††攠献祴敬洮牡楧‽㬰 †††攠献祴敬搮獩汰祡㴠✠汢捯❫਻††††⹥瑳汹⹥獣䙳潬瑡㴠✠楲桧❴਻††††⹥瑳汹⹥敨杩瑨㴠✠㔲瀴❸਻††††⹥瑳汹⹥癯牥汦睯㴠✠楨摤湥㬧 †††攠献祴敬瀮摡楤杮㴠〠਻††††⹥瑳汹⹥楷瑤⁨‽㌧〰硰㬧 †††攠献捲㴠✠愯浤愯⽤汳摩牥摁椮牦浡⹥瑨汭㬧 †††瘠牡猠楬敤䉲潬正㴠搠捯浵湥⹴敧䕴敬敭瑮祂摉✨祬汳摩牥愭扤潬正眭慲灰牥⤧਻††††慶⁲汳摩牥潈摬牥㴠搠捯浵湥⹴敧䕴敬敭瑮祂摉✨祬汳摩牥愭扤潬正栭汯敤❲㬩 †††瘠牡猠楬敤䍲潬敳㴠搠捯浵湥⹴敧䕴敬敭瑮祂摉✨祬汳摩牥愭扤潬正挭潬敳⤧਻††††汳摩牥求捯⹫瑳汹⹥楤灳慬⁹‽戧潬正㬧ਊ††††汳摩牥汃獯⹥湯汣捩‽畦据楴湯⤨笠 †††††猠楬敤䉲潬正瀮牡湥乴摯⹥敲潭敶桃汩⡤汳摩牥求捯⥫਻††††††敲畴湲映污敳਻††††੽ †††瘠牡椠牦浡佥汮慯⁤‽畦据楴湯⤨笠 †††††猠瑥楔敭畯⡴昨湵瑣潩汳楩摩⡥
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