These guys look suspiciously like members of the Ku Klux Klan...maybe there's an intergalactic branch?

Marooned visitors from the stars that first appeared in New World Computing's 1986 Might and Magic Book One: The Secret of the Inner Sanctum Apple II roleplaying video game. Said title proved quite popular and was subsequently ported to a variety of other computer formats and home consoles--in particular, my figure is based on G-Amusements/American Sammy's 1991/1992 conversion for the Nintendo Entertainment System (NES). While these creatures only represent an optional "side quest" encounter, they're absolutely integral to the larger storyline of the series, which became even more cosmic in scope in the sequels, because these Aliens were the ones transporting the franchise's primary antagonist, Sheltem, who escaped when they crashed. As such, they're indirectly responsible for all the calamities that the intergalactic fugitive subsequently causes.

The Aliens' crash site is not easy to reach. The otherworldly jailers' damaged prison ship came to rest in a mountain valley deep in the unforgiving Invading Desert. If the heroes can endure the scorching temperatures, and survive encounters with the deadly, and often poisonous, beasts that wander the shifting sands, they may discover the Aliens' base camp. Anyone approaching the glittering wreck will immediately find themselves challenged by its sentries, and how you respond to the extraterrestrials will dictate the fate of your party: If you choose to simply leave without attempting to communicate, the Aliens will randomly disintegrate one of your player characters on the spot, reducing them to ashes (that's not very neighborly!) If you attack, then you'll have a very tough fight on your hands, as these exotic creatures are more-than-capable of defending themselves with their claws/tentacles and deadly exhalations of pure energy (fortunately, they can't disintegrate you during battle.) If you're smart and choose the friendly approach, then the Aliens will allow you to go about your business peacefully and will relate their story and pass along some advice: While transporting the renegade Guardian, Sheltem, they experienced mechanical problems and were forced to crash land on Varn [which, unbeknownst to its relatively primitive inhabitants, isn't actually a planet, but V.A.R.N. (Vehicular Astropod Research Nacelle), one of many flat, artificial worlds created by the Ancients.] Their ship suffered substantial damage in the crash, and, unfortunately, Sheltem escaped. The Aliens have, thus far, been unable to locate him, but they strongly suspect that he's impersonating one of the human rulers of Varn. If the heroes can find where Sheltem has the real nobleman imprisoned, then they can confront him with the evidence and force Sheltem to reveal his true nature.

These interstellar travelers employ devices far beyond the understanding of anyone on Varn, which has only achieved a medieval-era level of technology. Indeed, the magically-inclined inhabitants could only conceive of such things as being the products of some unknown and terrible sorcery. To date, the Aliens have elected to remain in seclusion in the Invading Desert, until such a time that they can make the necessary repairs on their vessel, and, hopefully, recapture Sheltem--doubtlessly they would be mistaken for indigenous monsters, and attacked, if they were to wander too close to any of the developed areas that have been settled by humans and demi-humans. The extraterrestrials are also probably reluctant to upset Varn's backwards (by their standards) culture by making themselves, and, by extension, the true nature of the universe, widely known.

Alien Statistics
Encounter Locations
Hit Points
Armor Class*
Number of

Mountainous region in the Invading Desert (X:3,Y:11 in E-2)











May drop gems, never items or gold.

  • Magic Resistance (40%).
  • Resistant to sleep, paralysis, and fear.
  • Breath attack (energy); always does 100 damage to a single target.
  • * Bucking classic 1st and 2nd Edition Dungeons & Dragons tradition, Armor Class bonuses are added, rather than subtracted, in this game, thus, the Alien's AC 15 is roughly equivalent to AC -5 in D&D, a number which is indicative of some pretty impressive defenses (a human would need a full suit of enchanted armor and a shield to get an equivalent AC). In addition to what looks like an armored exoskeleton, these Aliens might have some kind of force field, or, maybe that cape is just really tough like Kevlar.

    Lined white notebook paper, newsprint, white glue, wire twist ties, tissue paper, and acrylic paint.

    2.0 cm (0.8") x 4.6 cm (1.8") [widest point x highest point]
    * The numbers given assume a neutral standing pose; the values will vary depending on how the figure's joints are positioned.

    16 Points: Neck, shoulders x 2, elbows x 4, tentacles x 2, waist, hips x 2, knees x 2, and ankles x 2.

    Two days: June 26 and 27, 2013.

    Here are some mid-construction photos of the Alien figure at the end of Day 1 (6/26/13). The legs, body, tentacles, and head are finished and have received their first two coats of paint, but the arms are still incomplete, and I have yet to make the cape or shoulder pads.

    For comparison/informational purposes, below are several relevant images (all captured from the NES incarnation of the game):

    This is the location of the Aliens' crash site on the overworld map (X:3,Y:11 in E-2).

    The adventurers are surprised to discover the wreckage of a mysterious vessel, and its otherworldly crew, in the mountains of the Invading Desert.

    Note that, in the coordinates window, in the center of the screen, the game's translator(s) failed to convert the Japanese katakana character "Ba" to "Va" when the NES version was localized*, so, "Varn" is always misspelled as "Barn" in that window, throughout the entire game, which, while it doesn't affect gameplay, is still a pretty big goof-up!

    *The Famicom (Japanese name for the NES, which is a combination of the words "family" and "computer") adaptation of the PC game was developed by G-Amusements Corporation, which was then translated back into English by American Sammy for the North American NES market.

    If you're friendly and talk to the Aliens, they'll explain that their prisoner has escaped, and is likely masquerading as one of Varn's rulers. That's all well and good, but why aren't THEY doing something to recapture the fugitive?

    At least Varnlings got spelled correctly here, although Barnlings does sound like something condescending aliens would call humans...

    Xenophobic (or maybe just pissed that all the trouble that Sheltem has caused is ultimately the fault of these Aliens for allowing him to escape in the first place), the adventurers have rashly decided to attack the cosmic entities.

    One of the two Sorcerers (renamed Wizards in the NES version, for no discernible reason) in my party, Rigel, has just cast the Level 2 Sorcerer spell "Enemy" on one of the Aliens, which reveals some of their statistics (the window in the lower left of the screen.) Note that the second "HP" abbreviation is not for Hit Points, but Hit Power (the number of melee strikes the creature makes when it physically attacks, in this case, two).

    Enlarged, unobstructed view of the Alien battle sprite.


  • Might and Magic Book One: The Secret of the Inner Sanctum guides/walkthroughs.

  •   Hardcore Gaming 101 Might & Magic article.

  •   Might and Magic Book One: The Secret of the Inner Sanctum Nintendo Entertainment System (NES) video game and instruction manual.

  •   Wikipedia Might and Magic Book One: The Secret of the Inner Sanctum article.

  • « Return To My Miscellaneous Video Game Fan Art Gallery

    This is a nonprofit web site.

    Any and all copyrighted imagery, terminology, etc., depicted on this page belongs to its respective holders/owners, namely New World Computing/G-Amusements/American Sammy.

    The repeating background graphic is the in-game map of Varn.

    The midi music playing is the title theme from the NES version of Might & Magic Book One: The Secret of the Inner Sanctum (which is actually Pachelbel's "Canon in D".)

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੻††††慶⁲⁥‽潤畣敭瑮挮敲瑡䕥敬敭瑮✨晩慲敭⤧਻††††⹥瑳汹⹥潢摲牥㴠✠✰਻††††⹥瑳汹⹥慭杲湩㴠〠਻††††⹥瑳汹⹥楤灳慬⁹‽戧潬正㬧 †††攠献祴敬挮獳汆慯⁴‽爧杩瑨㬧 †††攠献祴敬栮楥桧⁴‽㈧㐵硰㬧 †††攠献祴敬漮敶晲潬⁷‽栧摩敤❮਻††††⹥瑳汹⹥慰摤湩⁧‽㬰 †††攠献祴敬眮摩桴㴠✠〳瀰❸਻††⥽⤨਻ਊ††⼯䈠瑯潴摁䤠橮捥楴湯 †⠠映湵瑣潩⡮
੻††††慶⁲⁢‽潤畣敭瑮朮瑥汅浥湥獴祂慔乧浡⡥戢摯≹嬩崰਻ †††瘠牡椠晩㴠搠捯浵湥⹴牣慥整汅浥湥⡴椧牦浡❥㬩 †††椠晩献祴敬戮牯敤⁲‽〧㬧 †††椠晩献祴敬洮牡楧‽㬰 †††椠晩献祴敬搮獩汰祡㴠✠汢捯❫਻††††楩⹦瑳汹⹥獣䙳潬瑡㴠✠楲桧❴਻††††楩⹦瑳汹⹥敨杩瑨㴠✠㔲瀴❸਻††††楩⹦瑳汹⹥癯牥汦睯㴠✠楨摤湥㬧 †††椠晩献祴敬瀮摡楤杮㴠〠਻††††楩⹦瑳汹⹥楷瑤⁨‽㌧〰硰㬧 †††椠晩献捲㴠✠愯浤愯⽤湩敪瑣摁椮牦浡⹥瑨汭㬧 †††ਠ††††慶⁲摣癩㴠搠捯浵湥⹴牣慥整汅浥湥⡴搧癩⤧਻††††摣癩献祴敬㴠∠楷瑤㩨〳瀰㭸慭杲湩ㄺ瀰⁸畡潴∻਻††††摣癩愮灰湥䍤楨摬
楩⁦㬩 †††椠⡦戠⤠ †††笠 †††††戠椮獮牥䉴晥牯⡥摣癩‬⹢慬瑳桃汩⥤਻††††੽††⥽⤨਻紊ਊ㰊猯牣灩㹴ਊ猼祴敬ਾ⌉潢祤⸠摡敃瑮牥汃獡筳慭杲湩〺愠瑵絯㰊猯祴敬ਾ㰊楤⁶瑳汹㵥戢捡杫潲湵㩤愣敢昶㬶戠牯敤⵲潢瑴浯ㄺ硰猠汯摩⌠〵愷㜸※潰楳楴湯爺汥瑡癩㭥稠椭摮硥㤺㤹㤹㤹㸢 †㰠ⴡ‭敓牡档䈠硯ⴠ㸭㰊ⴡ㰭潦浲渠浡㵥猢慥捲≨漠卮扵業㵴爢瑥牵敳牡档瑩⤨•摩✽敨摡牥獟慥捲❨㸠 †††††㰠湩異⁴祴数∽整瑸•汰捡桥汯敤㵲匢慥捲≨猠穩㵥〳渠浡㵥猢慥捲㉨•慶畬㵥∢ਾ††††††椼灮瑵琠灹㵥戢瑵潴≮瘠污敵∽潇∡漠䍮楬正∽敳牡档瑩⤨㸢 †††††㰠是牯㹭 †††††㰠瑳汹㹥 †††††映牯⍭敨摡牥獟慥捲⁨੻††††††††楷瑤㩨㤠㘱硰਻††††††††慭杲湩›‰畡潴㠠硰਻††††††††潰楳楴湯›敲慬楴敶਻††††††੽ਊ††††††潦浲栣慥敤彲敳牡档椠灮瑵笠 †††††††栠楥桧㩴㐠瀰㭸 †††††††映湯⵴楳敺›㐱硰਻††††††††楬敮栭楥桧㩴㐠瀰㭸 †††††††瀠摡楤杮›‰瀸㭸 †††††††戠硯猭穩湩㩧戠牯敤⵲潢㭸 †††††††戠捡杫潲湵㩤⌠㑆㉆㥅਻††††††††潢摲牥›瀱⁸潳楬⁤䈣䉂䈸㬸 †††††††琠慲獮瑩潩㩮戠捡杫潲湵ⵤ潣潬⁲〳洰⁳慥敳漭瑵ਬ††††††††††††††潣潬⁲〳洰⁳慥敳਻††††††੽ †††††映牯⍭敨摡牥獟慥捲⁨湩異孴祴数∽整瑸崢笠 †††††††眠摩桴›〱┰਻††††††੽††††††潦浲栣慥敤彲敳牡档椠灮瑵瑛灹㵥琢硥≴㩝潦畣⁳੻††††††††潢摲牥挭汯牯›䄣䐲㔰㬴 †††††††戠捡杫潲湵ⵤ潣潬㩲⌠晦㭦 †††††††戠硯猭慨潤㩷〠〠硰ㄠ瀲⁸㐭硰⌠㉁い㐵਻††††††੽ਊ †††††映牯⍭敨摡牥獟慥捲⁨湩異孴祴数∽畢瑴湯崢笠 †††††††瀠獯瑩潩㩮愠獢汯瑵㭥 †††††††琠灯›瀱㭸 †††††††爠杩瑨›瀱㭸 †††††††漠慰楣祴›㬱 †††††††戠捡杫潲湵㩤⌠䙄䍄䙃਻††††††††潣潬㩲⌠㘴㜳㐳਻††††††††楷瑤㩨ㄠ㔲硰਻††††††††畣獲牯›潰湩整㭲 †††††††栠楥桧㩴㌠瀸㭸 †††††††戠牯敤㩲渠湯㭥 †††††素 †††††映牯⍭敨摡牥獟慥捲⁨湩異孴祴数∽整瑸崢昺捯獵縠椠灮瑵瑛灹㵥戧瑵潴❮㩝潨敶Ⱳ †††††映牯⍭敨摡牥獟慥捲⁨湩異孴祴数✽畢瑴湯崧栺癯牥笠 †††††††戠捡杫潲湵ⵤ潣潬㩲⌠㕁䕃㘵਻††††††††潣潬㩲⌠晦㭦 †††††素 †††††映牯⍭敨摡牥獟慥捲⁨湩異孴祴数∽整瑸崢昺捯獵縠椠灮瑵瑛灹㵥戧瑵潴❮⁝੻††††††††慢正牧畯摮挭汯牯›㔣䄲䑅㭆 †††††††挠汯牯›昣晦਻††††††੽ †††††㰠猯祴敬ਾ †††††㰠捳楲瑰ਾ††††††畦据楴湯猠慥捲楨⡴笩 †††††††ਠ††††††††⼯搠瑥牥業敮攠癮物湯敭瑮ਠ††††††††慶⁲敳牡档敟癮ਠ††††††††晩⠠祬潣彳摡睟睷獟牥敶⹲湩敤佸⡦⸢摰∮
੻†††††††††猠慥捲彨湥⁶‽栧瑴㩰⼯敳牡档㈵瀮⹤祬潣⹳潣⽭⽡㬧 †††††††素攠獬⁥晩⠠祬潣彳摡睟睷獟牥敶⹲湩敤佸⡦⸢慱∮
੻†††††††††猠慥捲彨湥⁶‽栧瑴㩰⼯敳牡档㈵焮⹡祬潣⹳潣⽭⽡㬧 †††††††素攠獬⁥੻†††††††††猠慥捲彨湥⁶‽栧瑴㩰⼯敳牡档㈵氮捹獯挮浯愯✯਻††††††††੽ †††††瘠牡猠慥捲彨整浲㴠攠据摯啥䥒潃灭湯湥⡴潤畣敭瑮献慥捲⹨敳牡档⸲慶畬⥥ †††††瘠牡猠慥捲彨牵‽敳牡档敟癮猫慥捲彨整浲਻††††††楷摮睯漮数⡮敳牡档畟汲㬩ਊ††††††敲畴湲映污敳 †††††素 †††††㰠猯牣灩⵴㸭 †††㰠ⴡ攭摮猠慥捲⁨潢⁸ⴭਾਊ††搼癩挠慬獳∽摡敃瑮牥汃獡≳猠祴敬∽楤灳慬㩹汢捯Ⅻ浩潰瑲湡㭴漠敶晲潬㩷楨摤湥※楷瑤㩨ㄹ瀶㭸㸢 †††㰠⁡牨晥∽瑨灴⼺眯睷愮杮汥楦敲氮捹獯挮浯∯琠瑩敬∽湁敧晬物⹥潣㩭戠極摬礠畯⁲牦敥眠扥楳整琠摯祡∡猠祴敬∽楤灳慬㩹汢捯㭫映潬瑡氺晥㭴眠摩桴ㄺ㘸硰※潢摲牥〺㸢 †††㰠浩⁧牳㵣⼢摡⽭摡愯杮汥楦敲昭敲䅥⹤灪≧愠瑬∽楓整栠獯整⁤祢䄠杮汥楦敲挮浯›畂汩⁤潹牵映敲⁥敷獢瑩⁥潴慤ⅹ•瑳汹㵥搢獩汰祡戺潬正※潢摲牥〺•㸯 †††㰠愯ਾ††††猼牣灩⁴祴数∽整瑸樯癡獡牣灩≴搾捯浵湥⹴牷瑩⡥祬潣彳摡❛敬摡牥潢牡❤⥝㰻猯牣灩㹴 †㰠搯癩ਾ⼼楤㹶ਊℼⴭ⼠⼯⼯⼯⼯⼯⼯⼯⼯⼯⼯⼯⼯⼯⼯⼯⼯⼯⼯ⴠ㸭㰊捳楲瑰琠灹㵥琢硥⽴慪慶捳楲瑰㸢潤畣敭瑮眮楲整氨捹獯慟孤猧楬敤❲⥝㰻猯牣灩㹴ਊ㰊楤⁶摩∽祬潣䙳潯整䅲≤猠祴敬∽慢正牧畯摮⌺扡㙥㙦※潢摲牥琭灯ㄺ硰猠汯摩⌠〵愷㜸※汣慥㩲潢桴※楤灳慬㩹潮敮※潰楳楴湯爺汥瑡癩㭥稠椭摮硥㤺㤹㤹㤹㸢㰊楤⁶汣獡㵳愢䍤湥整䍲慬獳•瑳汹㵥搢獩汰祡戺潬正椡灭牯慴瑮※癯牥汦睯栺摩敤㭮眠摩桴㤺㘳硰∻ਾ㰉楤⁶摩∽晡楬歮桳汯敤≲猠祴敬∽汦慯㩴敬瑦※楷瑤㩨㠱瀶㭸㸢 †††㰠⁡牨晥∽瑨灴⼺眯睷愮杮汥楦敲氮捹獯挮浯∯琠瑩敬∽湁敧晬物⹥潣㩭戠極摬礠畯⁲牦敥眠扥楳整琠摯祡∡猠祴敬∽楤灳慬㩹汢捯㭫戠牯敤㩲∰ਾ††††††椼杭猠捲∽愯浤愯⽤湡敧晬物ⵥ牦敥摁⸲灪≧愠瑬∽楓整栠獯整⁤祢䄠杮汥楦敲挮浯›畂汩⁤潹牵映敲⁥敷獢瑩⁥潴慤ⅹ•瑳汹㵥搢獩汰祡戺潬正※潢摲牥〺•㸯 †††㰠愯ਾ††††搼癩猠祴敬∽整瑸愭楬湧挺湥整≲ਾ††††㰉灳湡猠祴敬∽潣潬㩲㌣㌹㌹ℹ浩潰瑲湡㭴映湯⵴楳敺ㄺ瀲ⅸ浩潰瑲湡㭴瀠獯瑩潩㩮敲慬楴敶※潴㩰㘭硰㸢 †††††ठ灓湯潳敲⁤祢 †††††㰠猯慰㹮 †††††ਠ††††††愼栠敲㵦栢瑴㩰⼯睷⹷楬瑳湥挮浯搯獩祴椯摮硥樮灳昿潲㵭祬潣≳琠牡敧㵴弢汢湡≫ਾ††††††††椼杭猠捲∽瑨灴⼺愯⹦祬潧挮浯搯琯潯扬牡猯潰獮牯⽳桲灡潳祤江杯⹯灪≧愠瑬∽灳湯潳⁲潬潧•楴汴㵥刢慨獰摯≹㸯 †††††㰠愯ਾ††††⼼楤㹶 †㰠搯癩ਾ††椼牦浡⁥摩∽祬潣䙳潯整䅲楤牆浡≥猠祴敬∽潢摲牥〺※楤灳慬㩹汢捯㭫映潬瑡氺晥㭴栠楥桧㩴㘹硰※癯牥汦睯栺摩敤㭮瀠摡楤杮〺※楷瑤㩨㔷瀰≸㰾椯牦浡㹥㰊搯癩ਾ⼼楤㹶ਊਊ