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Animated Bestiary

- 24 Entries Total -
(15 regular enemies, 3 sub-bosses, and 6 bosses)


  • I increased the size of all of these sprites 300% from their original resolution, for easier viewing. So, in other words, a sprite that was 18 pixels tall to start with is 54 pixels tall here. All the image frames were captured, and animated, by myself using the 'GIMP' software. All copyrighted images, names, etc. seen on this page belong to Konami, not to me. These animated sprites are presented for informational/archival purposes only.


  • Hit Points refers to how much damage each creature can take before it is slain. The number given assumes successful strikes from Sonia's normal (i.e., not powered-up) whip. If you strengthen the weapon by collecting orbs, or use one of the other special attacks available to Sonia, you should be able to eliminate the enemies more quickly/efficiently.


  • Attack power refers to the amount of damage an enemy does to Sonia. The first number listed represents direct physical contact with the monster. If applicable, additional numbers represent other types of attack (usually projectiles) which vary from creature-to-creature.


  • Encounter Locations are where, in the video game's 'universe' you may find specimens of each creature. There are five normal stages in the game, as well as one secret one. Strong 'Boss' and 'Sub-Boss' characters only appear once. Bats can be found on every level, while the rest of the minor enemies are less common.
    • Stage 1: Inside The Castle
    • Stage 2: Outside The Castle
    • Stage 3: The Clock Tower
    • Stage 4: The Top Floor of The Castle
    • Stage 5: The Cathedral
    • Stage 6: Castle Dungeon (Secret)

  • Because Castlevania: Legends supports Super Gameboy programming, the color of the monsters will vary depending on which stage you're playing (the game changes the 4-hue pallette each level, for variety). For example, all of the Stage 1 enemies have a greenish tint to them, Stage 3 monsters are brownish, etc.--for the purpose of simplicity, I used the color scheme of each monster's first appearance.


  • If you see any errors/omissions, or would just like to comment, please e-mail me and let me know what you think.

    • Special thanks to "Jack Pauro Colombia", at the Video Game Museum forums, for providing me with the link to the Castlevania Wikia Castlevania Legends bestiary, which lists the names for the creatures from an official Japanese game guide.




Alucard





Description
Hit
Points
Attack
Power
Encounter
Locations
Sonia's lover and Dracula's half-vampire son, born from the loins of a mortal woman. Alucard will test Sonia's resolve before he will allow her to continue onward on her quest to destroy his father. He attacks with a dashing sword slash, double fireballs, and will also transform into a bat, and back, to rapidly cover the screen's length.
32
3;
3 (sword);
2 (fire)
Top Floor
(Boss)

Bat
  
Description
Hit
Points
Attack
Power
Encounter
Locations
Enormous blood-sucking bats. They hang dormant from the ceiling until Sonia draws near, at which point they unfurl their wings and give chase.
1
1
All Stages

Black Armor
Description
Hit
Points
Attack
Power
Encounter
Locations
A fearsome knight that suddenly dashes forward with its blade, cutting a swath through any foes that stand in its' way. The shield will block fireballs from Sonia's fully powered-up whip if you attack the armor from the front (strike from behind instead, or crouch and aim for its' unprotected feet). This is the strongest lesser enemy--don't underestimate it.
10
2;
1 (dash)
Inside The Castle;
Top Floor;
Cathedral

Bloodsucking Bug
Description
Hit
Points
Attack
Power
Encounter
Locations
Insect larvae that cling to ceilings and other high places. When Sonia draws near, they plummet to the ground and wriggle towards her.
2
1
Outside The Castle;
Dungeon

Bloodthirsty Timber
Description
Hit
Points
Attack
Power
Encounter
Locations
Motion-sensitive stumps, growing out of the walls, that open to fire off barbs in one of eight possible directions (N, NE, E, SE, S, SW, W, or NW). They try to target Sonia's current position when they strike. The needles can be destroyed with the whip.
5;
1 (barb)
1;
1 (barb)
Top Floor;
Cathedral

Bone Pillar
Description
Hit
Points
Attack
Power
Encounter
Locations
Three dragon skulls stacked on top of one another. Any single head can periodically spit out a couple of fireballs towards Sonia. These projectiles can be either destroyed or avoided.
5;
1 (fire)
1;
1 (fire)
Inside The Castle;
Clock Tower

Creature Bat
Description
Hit
Points
Attack
Power
Encounter
Locations
The half-man, half-bat guardian of the gateway that leads inside Dracula's keep. As it flaps about, the monster will occasionally perform a stomping kick aimed at Sonia's head.
20
2;
3 (stomp)
Outside The Castle
(Boss)

Death Dragon
Description
Hit
Points
Attack
Power
Encounter
Locations
A terrible dragon slain by Dracula and then reanimated as a dracolich to serve him. The beast vomits up a barrage of fireballs as its neck snakes upwards and downwards. When annoyed, the massive undead reptile can also perform a short hop, which causes three bricks to rain down from the crumbling mortar above.
24
2;
3 (fire);
1 (brick)
Inside The Castle
(Boss)

Death
Description
Hit
Points
Attack
Power
Encounter
Locations
Dracula's close associate and reaper of souls. Death bounds back-and-forth in his chamber, sometimes pausing to savagely swipe with his scythe, which causes a smaller, autonomous sickle to start bouncing throughout the room. These smaller blades can be destroyed.
20;
1 (sickle)
2;
3 (sickle)
Clock Tower
(Boss)

Dracula


  

Description
Hit
Points
Attack
Power
Encounter
Locations
The dark lord of the castle is your final opponent. In his first, humanoid form, Dracula will warp about his throne room, stopping only to lift his cape/wing and spray a wave of five energy orbs towards Sonia's current location.

Dracula's second, true form is that of a titanic, bat-like creature, composed of ectoplasm--the writhing faces of the many souls the vampire lord has claimed over the years can be clearly seen, trapped inside his unnatural flesh. The skeletal, horned head will teleport around the room, pausing at each stop to unleash multiple energy orbs which radiate outwards in a circle formation. Only the head can be damaged, and take care that Sonia doesn't fall, or get knocked, into one of the two holes in the floor and instantly die.
1st
Form

24


2nd
Form

32
1st
Form

3;
2 (orb)


2nd
Form

3;
2 (orb)
Cathedral
(Final Boss)

Executioner
Description
Hit
Points
Attack
Power
Encounter
Locations
The sadistic overseer of Dracula's secret dungeon. He hops about, closing in on Sonia, and, when he reaches her, begins to gleefully chop away with his axe.
18
2;
5 (axe)
Dungeon
(Boss)

Fireball
Description
Hit
Points
Attack
Power
Encounter
Locations
Undulating spirit-like entities that glide through the air, colliding with Sonia and burning her with their unnatural flames.
1
1
Outside The Castle;
Dungeon

Flying Wolf
 
Description
Hit
Points
Attack
Power
Encounter
Locations
A two-legged, wyvern-like creature with a wolf's head. On the ground, it paces back-and-forth, sizing-up Sonia. While airborne, it spits volleys of three fireballs towards the ground.
16
2;
1 (fire)
Clock Tower
(Sub-Boss)

Giant Worm
Description
Hit
Points
Attack
Power
Encounter
Locations
Worms of large girth that tunnel through the earth. If Sonia gets too close and the creature senses the vibrations, it will emerge from the ground to bite with its' gaping maw. They can't be attacked, nor can they do Sonia any harm, when they're underground.
5
1
Top Floor;
Cathedral

Josh
Description
Hit
Points
Attack
Power
Encounter
Locations
Evil men with disfiguring growths on their backs that leap about excitedly when Sonia draws near.
3
1
Inside The Castle;
Clock Tower

Medusa
  
Description
Hit
Points
Attack
Power
Encounter
Locations
A vicious half-woman, half-snake creature. She slithers and hops about, occasionally thrusting out with her rapier at Sonia. Once defeated, her severed head will fly off to bedevil future generations of Belmonts . . .
18
2;
3 (sword)
Top Floor
(Sub-Boss)

Merman
Description
Hit
Points
Attack
Power
Encounter
Locations
A race of fishmen that loyally serve Dracula. They leap forth from pits in the terrain, hop about for a bit, and then spit a ball of noxious slime at Sonya before disappearing back into the abyss from whence they came. This projectile can be destroyed with the whip.
2;
1 (spit)
1;
1 (spit)
Cathedral;
Dungeon

Minotauros
   
Description
Hit
Points
Attack
Power
Encounter
Locations
A ferocious half-man, half-bull. It leaps wildly about its' cavernous lair, hoping to crush Sonia beneath its mighty hooves.
16
3
Cathedral
(Sub-Boss)

Shadow
Description
Hit
Points
Attack
Power
Encounter
Locations
Writhing spirits that float unerringly towards Sonia's position. The evil acts they performed in life have stained their souls black for all eternity.
1
1
Outside The Castle;
Clock Tower

Skeleton
Description
Hit
Points
Attack
Power
Encounter
Locations
Undead, lightly-armored foot soldiers that patrol to-and-fro, thrusting forwards with their sharp spears in the hopes of impaling Sonia upon the tips.
3
1
Outside The Castle;
Dungeon

Skeleton Head
Description
Hit
Points
Attack
Power
Encounter
Locations
Gigantic skulls that fly through the air, snapping away at flesh with their sharp teeth. Timid despite their size, they only pursue Sonia when she's not facing them.
3
1
Inside The Castle

Spider
Description
Hit
Points
Attack
Power
Encounter
Locations
Unnaturally large arachnids that scamper about, rushing the heroine whenever they spot her. Even though these creatures travel low to the ground, Sonia can still strike them from a standing position when they're on the same horizontal plane as her.
3
1
Top Floor

Towers Guardian
Description
Hit
Points
Attack
Power
Encounter
Locations
Agile reptiles that shimmy up-and-down the many chains found hanging in the Clock Tower. They vomit balls of venom at Sonia whenever she's on the same horizontal plane as them. Their projectiles can be destroyed.
5;
1 (spit)
1;
1 (spit)
Clock Tower

Zombie
Description
Hit
Points
Attack
Power
Encounter
Locations
Reanimated corpses that shuffle slowly back-and-forth in the hopes of latching onto Sonia and snacking on her tasty gray matter. They're only dangerous in large numbers of when positioned in awkward places.
2
1
Outside The Castle;
Inside The Castle;
Dungeon

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