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IGDA HOLDS SUMMIT TO DISCUSS ISSUE OF VIOLENCE IN GAMING
http://www.gamespot.com/pc/news/news_2672499.html
Various representatives from 3DO, Electronic Arts, Lucas Arts and other video game developers attended a summit to discuss the violence issue with games. The attendees also discussed ways to deal with violent games.

KMART, WAL-MART SAY THEY WON'T SELL VIOLENT VIDEO GAMES TO BUYERS YOUNGER THAN 17
http://www.cnn.com/2000/TECH/computing/09/08/violent.games
After intense lobbying by Sen. Jeff Sessions, R-Alabama, and Sen. Sam Brownback, R-Kansas, retail giants Kmart and Wal-Mart have agreed to a policy that will require young people who want to buy M-rated video games to show proof that they are over 17.

LOS ANGELES TO INVESTIGATE INTERNET CAFES
http://www.gamespot.com/pc/news/news_2908042.html
City Councilman Dennis Zine prompted an investigation into Internet cafes after police have been called out over 300 times in six months in Orange County. The Councilman plans to propose age restrictions, ample lighting or mandatory security at all times.

NFL REVIEWING VIOLENCE IN LICENSED GAMES: BY SAM PARKER
http://www.gamespot.com/ps2/sports/nflblitz2003/news_2898397.html
After-the-whistle action in football video games is contrary to the NFL's rules for action after a play is over.Ê Because the NFL and the NFL Players Association both benefit from the sale of licensed video games, little will be done to reduce violence in these games.

NINTENDO CUTS ROYALTY RATES TO WOO GAME DEVELOPERS
http://www.gameinfowire.com/news.asp?nid=2015
Nintendo's current home console, the Game Cube, is lagging in sales behind Sony's Playstation 2 and Microsoft X-Box. In an effort to attract more game developers, such as Rockstar Games (makers of the top-selling Grand Theft Auto: Vice City), the company is lowering royalties charged to third party developers.

POSTAL 2 EARNS FIRST "INTENSE VIOLENCE" RATING: BY JUSTIN CALVERT
http://www.gamespot.com/pc/action/postal2/news_6024980.html
Postal 2 is the first game in history to be rated for "Intense Violence" because of language, drugs and violence.

SNIPER SPREE STIRS VIDEO-GAME VIOLENCE DEBATE: BY MARK SALTZMAN
http://www.usatoday.com/tech/techreviews/games/videogames/2002-10-21-sniper-game_x.htm
Many remember the cryptic message "I am God" left by the Beltway sniper at a murder scene in October 2002. Because several action video games use the term GOD mode (invincible), more heat was put on the video game industry after DC sniper shootings.

THOSE SEATTLE WTO RIOTS? IT'S JUST A GAME NOW, FOLKS
http://sydney.indymedia.org/front.php3?article_id=4428
The video game ÒState of EmergencyÓ is a delineation of the World Trade Organization riots. The article summarizes the way the game is played and the reactions it has caused.

VIDEO GAMES 'INCREASE AGGRESSION'
http://news.bbc.co.uk/1/hi/health/720707.stm
Researchers believe that video games can manipulate thoughts and increase aggressiveness. They feel that violent games can cause more damage to behavior than television or movies. Playing a violent video game primes aggressive thoughts. This is proven by the fact that playing a game requires more activity than watching television.

Interviews


VIOLENT VIDEO GAMES REWARD CHILDREN FOR KILLING PEOPLE
http://www.schillerinstitute.org/new_viol/grossman_hzl.html
In an interview with retired Lt. Col. David Grossman dated May 4, 2002, Helga Zepp LaRouche learns that video games now demonstrate the principles of the Army's training program. Thus, his former career led Grossman to believe than many children are "trapped in a pathological spiral" as a result.

Editorials


GAMES DON'T KILL PEOPLE, DO THEY? BY GREG COSTIKYAN
http://archive.salon.com/tech/feature/1999/06/21/game_violence
In this article, the author contemplates the nature of violence in video games and explains why games require conflict in order to serve their purpose. Even chess, he argues, can be seen as a metaphor for military combat.

GAMES NOT THE BIGGEST CAUSE OF VIOLENCE IN SCHOOLS: BY JOHN "WARRIOR" KEEFER
http://www.gamespy.com/editorials/april01/gamingviolence
With school shootings occurring more regularly, the group most often blamed is the video game industry. If one of the Columbine shooters had used a graphics program to make a map instead of a video game, would people be trying to hold the makers of the program responsible? Probably not.

HISTERIA OVER VIDEO GAME VIOLENCE: BY MARK WIESNER
http://www.classicgaming.com/features/articles/violence/
A brief history of violence in video games from "Death Race 2000" (1975) to Doom (1998). Weisner makes the point that the most violent acts in history occured centuries before video games existed.

PASS THE BLAME, PLEASE
http://www.3dactionplanet.com/features/editorials/q3dmhellchick2
John Ashcroft was quoted in a news story discussing violence in video games. Mr. Ashcroft stated that the developers are to blame for 'teaching children to kill.' The author believes the blame should be placed with the parents and retailers.

QUAKE, DOOM, AND BLOOD LUST
http://archive.salon.com/tech/feature/1999/05/12/game_violence/index1.html
When the author heard that the Littleton killers were devoted players of Quake and Doom, he thought about those games and agreed that they probably did play a part in the actions that led to the event in Littleton. Finger pointers blame poor parenting. Video game violence is advancing at a rapid rate. ÒSoldier of FortuneÓ allows ÒsnipersÓ to shoot a weapon out of the opponents hand just before the head explodes.

SCAPEGOATING VIOLENT GAMES: BY BIOHAZARD
http://www.gamereviewers.com/biohazard/editorials/violent_video_games.html
The media is making a bigger deal out of video-game violence than there actually is. If the goal is to reduce the number of children exposed to video game violence then legislation should be put in place to limit the number of establishments that allow children to purchase games labeled for adults.Ê If big retailers advertised that anybody can purchase violent video games, then legislation would be quick.

VIDEO GAME VIOLENCE MEANS PSYCHOTIC YOUTHS
http://trw.umbc.edu/articles/3030?Newspaper_Session=7b0caa07af22272fa9fa169f85133e68
Some violent video games, advertised for teenagers only, have been exposed to children at the ages of 3 or 4. Games that uses fake guns are teaching the players that violence is fun. The article states that video games are the blame for the violence epidemic.

WHY GAMING IS GOOD FOR US: BY GINA
http://www.newff.com/editorials/000171.html
The author of this article tells the story of how she convinced her mother that video games can be harmless, even good for children, by citing a New Zealand magazine titled "The Listener." She also cited a UK study that concluded that children who have been hooked on video games for as much as five years were determined to be "highly intelleigent, motivated, and achieving people."




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