Races of Gryth
Below you will find game stats for Player characters as well as some valuable information about each race.
Humans:
Humans in the world of Gryth remain unchanged from page 12 in the Core Rulebook I with the following alterations:
- The Mercy: As Tor showed mercy on the humans, all humans recieve a benefactor from the benefactor list.
- +2 to will saves: Humans remain the only race untainted by the Voice due to their strong inner strengths.
- Home Regions: Kor, Gryth, Legionna, Semar, Alberin.
Dwarves:
Dwarves in the world of Gryth remain unchanged from page 14 in the Core Rulebook I with the following alterations:
- The Voice: As the first corrupted race, the dwarves must choose a Disfactor from the Disfactor list (see below).
- Home Regions: Luftholde, Gryth, Kor.
Gnomes:
Gnomes in the world of Gryth remain unchanged from page 16 in the Core Rulebook I with the following alterations:
- The Voice: As the second corrupted race, the gnomes must choose a Disfactor from the Disfactor list (see below).
- Gnome Wizards, Clerics, Druids, and Sorcerers recieve the Brew Potion feat for free at 4th level.
- Home Regions: Cathro, Gryth, Semar.
Half-Orcs:
Half-Orcs in the world of Gryth remain unchanged from page 18 in the Core Rulebook I with the following alterations:
- The Voice: While Tor spared the humans, Gale showed no mercy on the Orcs. Half-Orcs must choose one disfactor from the list plus a benefactor from the benefactor list.
- Half-Orcs recieve a -2 penalty to swim checks, due to their inland Orcish instincts (Orcs recieve a -4), plus, a half-orc cannot willingly enter a body of water deeper than his/her own height (same applies to Orcs)
- Home Regions: Kor, Gryth, Legionna, Semar, Alberin, Grahsha.
Elves:
Elves in the world of Gryth remain unchanged from page 15 in the Core Rulebook I with the following alterations:
- The Voice: Gale took pity on the graceful elves and only slightly corrupted the Elves. Thus, the elves recieve one disfactor from the list and one benefactor from the list.
- Home Regions: Kor, Gryth, Legionna, Semar.
Half-Elves:
Elves in Gryth do not have the ability to mate with other races.
Halflings:
Halflings in the world of Gryth remain unchanged from page 19 in the Core Rulebook I with the following alterations:
- The Voice: Because of Tor's hate for Halflings, the halflings were wildly cursed and recieve two disfactors from the list.
- Shattered Divinity: Halflings were barred from the afterife by Tor, and therefore cannot cast cleric spells, with the exception of Cure and Inflict spells.
- Internal Hatred: Halflings recieve the favored enemy: Humans ability for free at first level, due to Tor's mercy upon them. If a Halfling Ranger takes Favored enemy: Humans, its effects stack.
- Spikes: Spiked Chains are Medium-Sized weapons (thus Large weapons for Halflings).
- Home Regions: Gryth, Legionna, Semar, Alberin, Black Talon, Blue Talon.
BENEFACTORS
Note: You may not choose the same Benefactor as disfactor, is Half-Orc or elf.
Ado: +1 to Gather Information Rolls
Menko: +1 to Move Silently rolls
Salaza: +1 to Handle Animal Rolls
Bergen: +1 to Animal Empathy Rolls
Hebi: +1 to Climb Rolls
Lokat: +1 to Concentration Rolls
Armo: +1 to Autohypnosis Rolls
DISFACTORS
Ado: -1 to Gather Information Rolls
Menko: -1 to Move Silently Rolls
Salaza: -1 to Handle Animal Rolls
Bergen: -1 to Animal Empathy Rolls
Hebi: -1 to Climb Rolls
Lokat: -1 to Concentration Rolls
Armo: -1 to Autohypnosis Rolls