o ________ ________ | \__ __ \ \__ __ \ __| |__ | | \| ___ __ _ ___ __ | | \| ___ __ _ | | ___ _ _ _ _ | | \ / | \| | / _ \ | | | | / _ \ | \| | | | / _ \ / _| \ \/ / | |_/| | | | \ | / /_\ \ | | | |_/| / /_\ \ | \ | | | / /_\ \ | | \ / | _ | | | | | | | _ | | | | _ | | _ | | | | | | _ | \ \ | | | | \| | | | |\ | | | | | | |_ | | \| | | | | | |\ | | | | | | | _\ \ | | | | /_\ \ / \/ /_\ /_\ |___| | | /_\ /_\ \ / \/ | | /_\ /_\ |___| /_\ | | | | | | | | | | | / | / | / |/ |/ |/ Final Fantasy Anthology Strategy Guide Sony PlayStation Version 1.0 Made by Exdeath and King Kung A Tribute to Dr Gamewiz E-Mail Exdeath: exdeath@earthlink.net E-Mail King King: kingkung@earthlink.net Page: http://gannex.simplenet.com ************************************************************** Exdeath and King Kung's Final Fantasy Anthology Strategy Guide ************************************************************** This is the Final Fantasy Anthology Strategy Guide. This copyright belongs to us and may not reproduced in any way without consent of us. This is freely distributed as long as the copyright remains. You may use this Strategy Guide or parts of it, but give us where it is due. This is my Final Fantasy Anthology Strategy Guide. The English Final Fantasy Anthology includes the timeless classics Final Fantasy 5 and Final Fantasy 6. This guide will hence have huge strategy guides for both games. I have separated the games in the guide entirely, Final Fantasy 5 being covered first. Final Fantasy Anthology was released in North America on October 5, 1999. The game carries a retail price of $39.99. Final Fantasy Anthology is simply Final Fantasy 5 and Final Fantasy 6 together in the same package, including a soundtrack with various songs from both games. Also, both FF5 and FF6 feature new full motion video scenes. This guide is two seperately made strategy guides. I (Exdeath) made the Final Fantasy 5 strategy guide, and King Kung (Joseph Parise) has made the Final Fantasy 6 one. King Kung and I have put together this guide as a tribute to Dr Gamewiz. If you don't know who that is, Dr Gamewiz was the leader of the Gamewiz forum on AOL a few years ago. Dr Gamewiz ran a great forum with a great trivia game every week. Dr Gamewiz was a great friend to us both, and encouraged us to write FAQs to our full potential. A few years back, AOL contacted Dr Gamewiz that they were shutting the Gamewiz Forum down. Everyone associated with Gamewiz was mad at AOL for doing this. Dr Gamewiz strove to continue his dream of having an active online community dedicated to gaming by sending out his daily newsletter on video gaming to the past members. Dr Gamewiz continued to be his friendly self, and he didn't give up on his dream. The online community that was Gamewiz continued to be friends and help each other in games. Dr Gamewiz continued to send out his newsletters for over 2 years after he was shut down from AOL. A few months ago, Dr Gamewiz's son came online to tell most of the Gamewiz regulars some terrible news. Dr Gamewiz had gotten a brain tumor, and was given 3 to 6 months to live. This devestated the Gamewiz regulars. On Tuesday, September 28, 1999, Dr Gamewiz died. Dr Gamewiz's son, James, bore the hard news to the Gamewiz community. This greatly disturbed the Gamewiz community. King Kung and I feel that making this FAQ as a tribute is the least we can do for Doc. Dr Gamewiz had a dream, and even after AOL shut him down, he continued to live on the dream, and he united a very special group of people together. Dr Gamewiz was a legend, and this is his tribute. o ________ ________ | \__ __ \ \__ __ \ __| |__ | | \| ___ __ _ ___ __ | | \| ___ __ _ | | ___ _ _ _ _ | | \ / | \| | / _ \ | | | | / _ \ | \| | | | / _ \ / _| \ \/ / | |_/| | | | \ | / /_\ \ | | | |_/| / /_\ \ | \ | | | / /_\ \ | | \ / | _ | | | | | | | _ | | | | _ | | _ | | | | | | _ | \ \ | | | | \| | | | |\ | | | | | | |_ | | \| | | | | | |\ | | | | | | | _\ \ | | | | /_\ \ / \/ /_\ /_\ |___| | | /_\ /_\ \ / \/ | | /_\ /_\ |___| /_\ | | ______ | | | | | | | ____| | | | / | / | |__ | / |/ |/ |___ \ |/ \ \ ____| | |______/ *Note: I wrote this guide for Final Fantasy 5 long before the game was translated and hit North America. Because of this, many of my translations will be different, and there will still be a lot of romanized Japanese. As I update this FAQ, I will go through it and make changes to suit the North American game in Final Fantasy Anthology. *Note 2: I realize my level recommendations might seem a little high, especially during the first part of the game, but if you're pretty high in levels at the end of World 1, the game goes by pretty smooth. *Note 3: For my Final Fantasy Anthology version of my strategy guide, I'm trying to make all of the names according to the English translated version of the game. This means that I will be changing from "Butz" to "Bartz", and so on. -------------- Version Info: -------------- -Version 1.0 6/14/98 *My FF5 Strategy Guide combined with King Kung's FF6 FAQ *Former "Final Fantasy 5 FAQ" joined together *Made name corrections to suit North American Version *ComplEthery translated all abilities to suit North American Version *Edited name translations, spell translations, general trasitions to suit the North American version in Final Fantasy Anthology -Coming in next version: *Complete weapons table *Complete armor table *Complete magic tables *Enemy list ---------- Contents: ---------- Walkthrough -World 1 -World 2 -World 3 Complete Ability List Playing FF5 on a SNES Battle Options Menu Options Job System Best Weapons Blue Magic Chart Game Genie Codes *GameShark Codes *Note: As I find Game Shark codes for Final Fantasy 5, I will add them to the FAQ. --------- World 1: --------- 1. The Wind Stops 2. The Pirates 3. Town of Tule 4. Wind Crystal Shrine 6. Back to Tule and on to the Canal 7. Ship Graveyard 8. Karwen Village 9. Northern Mountain 10. Walz Castle 11. Walz Town 12. Walz Tower 13. Tycoon Castle 14. Walz Meteor 15. Karnak Town and Cid 16. The Fire-Powered Ship 17. Escape from Karnak! 18. The Ancient Library 19. To Karnak and Back 20. Jachol 21. Crescent Island 22. From Rikks to Easterly 23. The Ancient Library and Quicksand Desert 24. Gosh and Ronka 25. The Meteorites 26. The Ronka Ruins --------- World 2: --------- 1. The Solitary Island 2. X-Death's Castle Basement 3. Rugoru and Koozer 4. Mouguli Forest and Town 5. Val Castle and Quelb 7. Valley of the Flying Dragons 8. Back to Val and Ghido's Dwelling 9. Surgate and Zeza's Fleet 10. Barrier Tower and Ghido the Sage 11. Muah Forest and Town 12. The Elderly Tree 13. X-Death Castle --------- World 3: --------- 1. Tycoon Castle and the Western Valley 2. Ghido, the Ancient Library, and the Pyramid 3. X-Death appears and the new airship 4. Crescent and Solitary Island 5. Fork Tower 6. Improved Airship and the Great Deep 7. Getting Odin 8. Phoenix Tower 9. North Mountain 10. Getting the Mimic Class 11. Easterly Falls and extra things 12. Cleft of Dimention ************************************************************************ --------- World 1: --------- 1. The Wind Stops (Level: 1) Treasures: Phoenix Down You start out by seeing the King of Tycoon Castle leaving Reina in charge. Reina is the princess of Tycoon Castle, and the King has left because he is worried that the win has stopped. Then, it cuts to the pirates, and Faris, the leader of the pirates. Then you see Galuf, riding the meteor to this world. The meteor crashes into this world and you will gain control of Butz. He will tell Boko, his Chocobo, to stay behind. Go up and around and fight the two goblins that are trying to take Reina away. Kill them and meet her, then go upward to meet Galuf. Galuf and Reina leave for the Wind Crystal Shrine. Now, go to the lower right edge of the screen. If you head through some trees, you can find a hidden path that leads to a Phoenix Down. 2. The Pirates Treasures: Leather Cap (Kawa no Boushi) Walk Butz out of the meteorite site and north of where he started, eventually, Boko will crash into the wall. You will have to fight a few goblins several times until you get Reina and Galuf to join your party. They find out the road to Tule is down, and they need to get a ship somehow. Go into the cave to the Pirate ship and gain a few levels by the pool that fills your HP and MP up. Go up and through the winding cave, collecting the treasures as you go. Push the switch that the pirate did to go into the cave. Go across the bridge to the ship and press the "A" button the wheel of the ship. You will meet Faris here. After explaining why you were trying to take the ship, Faris will join you and leave for the Wind Crystal Shrine. The pirate will ask you if you know the way to the Wind Crystal Shrine, pick the top answer (Yes) if you do, and pick the bottom one, (No), if you don't. If you pick "No", the pirate will drive you over to where the Wind Crystal Shrine is. Don't go into it just yet, though. Blue Magic: Red Feast - The Steel Bats here sometimes will cast this on a party member. Come back here later after you get Blue Mage class and get hit by it to receive it as a blue spell. 3. Town of Tule (Level: 4) Treasures: 100 GP, Potion x 2, Ether, Fenix Down x 2, Tent x 2, 150 GP, Leather Shoes (Kawa no Kutsu) If you don't have Level 4 yet, I suggest that you walk around outside of the town awhile until you get to that point. Go inside the town, Faris will head inside the Pub and drink for awhile. Go into the various shops, buy anything that you need and make sure to buy the magic. Also, if you're new to this game, you may want to visit the House of Beginners. 4. Wind Crystal Shrine (Level: 5) Treasures: Tent, Broad Sword, Tsue (Staff/Cane), Leather Cap (Kawa no Boushi) This dungeon is not difficult at all if you are level 5. When you first enter, go off to the left and get some info on King Tycoon and get a few free potions and fill up your HP/MP. Keep going up a few floors, gaining each treasure you come across, until you fight Wingrapter. ************************************************************************ Boss of the Wind Crystal Shrine: Wingrapter. HP: 250 How to defeat: Only attack it while it's wings are open. Attacking when it's wings are closed will make it counter- attack with Tsume (Iron Nail). An easy way to beat it is to get Bload sword for all members and just keep attacking it until it dies. ************************************************************************ After you beat the Wingrapter, the Wind Crystal will break. You will find out that the crystals have chosen you to accept their power. You get your first jobs. The jobs are: Knight, Monk, Thief, White Mage (ShiroMadoushi), Black Mage (KuroMadoushi), and Blue Mage (AoMadoushi). You'll want to walk outside of the Wind Crystal Shrine and fight a bit with your new classes. Right now I recommend Butz as Knight, Reina as Black or White Mage (Kuro or Shiro Madoushi), Galuf as Monk, and Faris as Blue Mage or Thief. Doing this will give you good abilities with magic and attack. Also, if you are really strong, go a little bit south of the Wind Crystal Shrine and to the right on the strip of land, fighting the Lion-like enemies gets you a lot of ABP, fighting three of them at a time will get you 3 ABP a battle. 6. Back to Tule and on to the Canal (Level: 7) Go back to Tule using the ship, and go to the northern house in the city, this is Zokku's house. After your party spends the night here, you will get the "Unga no Kagi" (Canal Key). Leave town and go to the canal a little bit south of the Wind Crystal Shrine. Open the door with the key that Zokku gave you. Hydra will leave at the end of this part. *************************************************************************** Boss of Torna Canal: Kalablos. HP: 650 Weakness: Thunder How to defeat: He's pretty easy, all you really need to do is attack. A normal state. Just attack her when she's in normal state. When she becomes undead state, a good way to beat her is to use Cure (Kearuu) on her with White Mages (ShiroMadoushi). ************************************************ 7. Ship Graveyard (Level: 8) Treasures: Tent, 990 GP, Phoenix Down x 2, Flail, Antidote x 2, Potion. Keep following the ships, you should find your way through easily, gain levels as you go through, some of these enemies give you some decent experience. Also, when you first start on the ship, go right, and when you see a board going downard, go down. When you get to the bottom of this oar, turn your character left and press "X". You will uncover a secret path that you can jump across to get the Flail. **Note: I know many people have problems with this stage of the on the SNES emulators because of the various layering effects of emulators. I don't think there is a good way around this, so if you're here on an SNES emulator, it might be a little harder to navigate around. ************************************************ Boss of the Ship Graveyard: How to defeat: Having one or two Monks or Knights helps when she's in normal form. When she's in undead form, a good way of beating her is to use Cure (Kearuu) with White Mages. Just keep attacking when she's in normal form, though. ************************************************ 8. Karwen Village (Level: 10) Treasures: Ice Rod (Kori no Rod), Cottage, Antidote. You will learn about Walz Castle and Hiryuus, flying dragons, in this town. Buy whatever you think you need here, and change your jobs according to what you think is best. Now is a pretty good time to gain some levels outside of the town, if you need to. 9. Northern Mountain (Level: 11) Treasures: Golden Needles (Kin no Hari), Phoenix Down Go through the mountain, collecting treasures as you go, and you'll go through a few forks. You'll eventually fight Forza and Magisa at the middle of the mountain. ************************************************************************ Boss of Northern Mountain: Forza: Level 8, HP: 850 Magisa: Level 8, HP: 650 How to defeat: If you get hit by strong magic, heal by using either a potion or "O Kearu" (Cure) spell. An easy way to defeat them is to make 4 Monks or Knights and just waste Magisa with attacks before she can even call Forza to come to her aid. ************************************************************************ You now have control of the Hiryuu. Fly to Walz town, south of Karwen town. You can also go back to Tycoon Castle to get some good treasures if you want, Tycoon will be accessed by the Hiryuu for as long as you have it. 10. Walz Town (Level: 13) Treasures: Silver Glasses You will learn about the Water Crystal here. Buy the best weapons and armor for every character, and be sure to buy any magic you don't have yet. You may want to gain a few levels outside. After you're done, head to Walz Castle. 11. Walz Castle (Level: 13 or 14) Treasures: Tent, Phoenix Down, 490 GP, Elf Cloak (Elf no Manto), 1000 GP x 2, Speed. Talk to the soldiers and the King of Walz, you will see the second meteorite crash into the earth. Go with the King to where the meteorite crashed, which is a little northwest of Walz Castle. Don't go into the basement of Walz Castle right now, it is very dangerous, but you'll come back later. 12. Walz Tower (Level: 14) Treasures: Maiden's Kiss (Otome no Kissu), Ether, Silver Armband, Siruku no Robe (Silk Robe). Keep heading up the tower, and talk to King Walz, who is on the ground. Proceed up the tower, getting the treasures by climbing the vines. You will eventually get some Crystal Chips, and you must then fight Galura, the boss of Walz Tower. ************************************************************************ Boss of Walz Tower: Galura Level 3, HP: 1200 How to defeat: An easy way of defeating Galura is to just use "Kaeru no Uta" (Frog Song) on him, so he becomes very weak. He mainly uses physical attacks, so just keep hitting him with Monks and Knights. ************************************************************************ After this battle, you gain the following jobs: TokiMadoushi (Time Mage), Mahoukenshi (Magic Knight), Shoukanshi (Summoner), Baasaakaa (Berserker), and AkaMadoushi (Red Mage). Now is a good time to get the treasures in Tycoon castle if you haven't done so already, you may want to try out your new jobs and gain a few levels. 13. Tycoon Castle (Level: 15) Treasures: Maiden's Kiss (Otome no Kissu), ERikkser x 2, Ether x 2, Phoenix Down x2, Giyama no Kane (Giyama's Bell), Shuriken, Ashura, Healing Rod (Iyashi no Tsue), Cottage x 3, Hi-Potion. Just grab all the treasures you can. Some are a little hidden, but I'll let you figure out how to get them. Go back to Walz Castle and talk to King Walz, he'll tell you information about Karnak. 14. Walz Meteor (Level: 15) Go to the meteorite, there is a hole in it. Go through the small passage in the meteor, and you'll eventually find a warp that brings you to the meteor close Karnak. Walk northwest, and then south. Go to Karnak Town. 15. Karnak Town and Cid (Level: 15) Go to the weapon or armor shop and try to buy something, you will get caught and brought to the Karnak Castle prison. You will meet Cid in the next jail, as he is trying to escape. He'll ask you to help him by stopping the Fire Crystal from breaking. After you talk to Cid, you will be let out of the castle. Buy the best magic, weapons, and armor from the shops here, and talk to the people of Karnak. After you bought Fire 2 (Faira), go back to the Castle of Walz and go behind the castle and to the back waterfall. Keep going until you fight Shiva, use Faira 2 on her, and she should be easy. Now you have your first level 2 summon, Shiva. Now is a great time to gain levels around Karnak. When you're ready, go to the ship beneath Karnak Castle. Cid will be waiting for you here, and he'll ask if you'll help him. He'll lead you down to the fire-powered ship. 16. The Fire-Powered Ship (Level: 17) *Blue Magic: Flash - When you fight a battle with Cold Dust enemies in it, kill all enemies but a single Cold Dust and he will cast it on all party members. Exploder - Randomly after battles in the fire-powered ship, you will be attacked by a group of two MottleTraps. If you use Bolt (Sandaa) magic on one, it will use Exploder on one of your characters. Keep going through the ship, there are various ways with different treasures. The elevators will switch your levels for you, and there are single treasures in many rooms. When you see a room with four openings, take the one all the way to the right to get the Green Beret. After you got it, you'll end up back at the same four choices room. Take the second opening on the right to eventually get the Thief Glove. You'll return again to the four choices area. Take the second opening to the left, and you'll proceed. When you fall down, take the left door, and you can save. After the save point, you'll find an interesting puzzle that you'll need to complete in order to pass. I'll give the solution to the puzzle, don't read it if you want to try it on your own first. Solution: Click the first switch you can possibly click. Get off that platform and click the switch all the way to the left. Click the switch in the upper-left, and run across the room and click both switches on the other side. Walk downward and click the higher switch while you're standing to the right of it. Click the last switch, and you'll be brought to a place by an ERikkser. Grab it and proceed to the boss. ************************************************************************ Boss of the Fire-Powered Ship: Liquid Flame. Level 19, HP: 3000. Attribute: Fire and Wind. Weakness: Ice How to defeat: You'll need to heal after you get hit by his Fire Magic. Ice (Bulizado) magic series is very effective on him, but don't use magic while it's in the form of a hand. Only attack it with strong attacks when it's in the hand form. ************************************************************************ 17. Escape from Karnak! (Level: 19) Treasures: 2000 GP x 2, ERikkser x 6, Elf Cloak (Elf no Manto), HuntingKnife, Shuriken, Ribbon, Esna (White Spell) After you leave the crystal room from the whole, you'll have 10 minutes to escape from Karnak Castle. It's really important that you have one of your characters be a Thief and have the "Dash" skill, because you don't want to waste any time at all. Be sure to save at the save point. Run up the staircase, and get the two treasure chests that you see quickly. Go to upper-right staircase. It's a good idea to run from every enemies that you run into except for the enemies in the treasure chests, since they give you things after defeating them. Get the treasures on the left and the right of the room. In these treasure chests, you will fight enemies. The Gigas enemies cast the Blue Magic spells "Aero" and "Aero 2", so it's a good idea to learn them now. Go to the central door. Run around and go through the door at the bottom. Go through the next floor quickly, there is no treasure here. When you get to the room with the carpet, go to the upper-right staircase. Run to lower exit and get the treasure box, fight and kill the enemy. Run along the left and right castle walls, and in one of them, you will get the Elf Cloak (Elf no Manto).Return to the room you left from, and get every treasure chest you see. Run down the central staircase and you'll end up in the carpeted room. Go down and get the treasures on the left and right sides, and fight the enemies. Go down and fight the Sergeant. ************************************************************************ Boss of Karnak Castle: Sergeant How to defeat: When you get hit with the Death Claw Blue Magic spell, one of your characters will have only a few hit points. Make sure to heal this character quickly. Normal attacks work just fine for defeating him, and Monks are the most effective. *Note: Make sure to learn the Blue Magic spell "Death Claw" here, it's one of the most important Blue Magic spells in the game, and it should be useful throughout. ************************************************************************ Try to gain a few levels afterward. If you can get to level 25 going past Karnak, the rest of World 1 will be pretty easy. 18. The Ancient Library (Level: 23) The wall that was blocking your way to the west is now gone, so you can follow the path west. There's a good opportunity to gain a good Blue Magic spell on the way to the Ancient Library. Gaining Aqua Rake: Before reaching the desert following the western passage, be sure to save your game. Once saved, enter the desert. I recommend changing all of your characters to Monks here. Make sure at least one of the Monks knows the Blue Magic ability "Learn Blue Magic" Enter the desert, and you will fight the Durumu Kimaira (Chivera). He will probably cast a deadly Blue spell, "Aqualung". Once he has cast it, keep hitting hit with everything you've got. Use Store Power or plain attacks with the Monks. After killing him, you will get the Blue Magic spell "Aqua Rake". When you get to the Ancient Library, save your game and use a Tent. When you enter the Ancient Library, go to the main hall and talk to the scholars. You will learn about Mid, Cid's grandson, and about the Ancient Library. Go to the basement of the library from the left door under the bridge when you entered the library. There is a great Blue Magic spell, "Level 5 Death" that can be gained here from Page 64 enemies. Gaining Level 5 Doom: To get this Blue Magic spell, you must first make sure that at least one member of your party is a level multiple of 5, but one or more members cannot be a level multiple of 5, or all of your guys will die in the process. A few of the books in the library have the enemy "Page 64", and when you meet him, he will more than likely cast "Level 5 Doom". You'll need a Blue Mage or the skill "Learn Blue Magic" to get it, of course. After he casts it, just win the battle, and you've got a new piece of Blue Magic. :) After you've gotten Level 5 Doom, proceed through the library, going into various dead ends and pushing the switches to open up new areas. Going farther into the library, you will meet Ifrit, the Fire Elemental. ************************************************************************* Boss 1 of Ancient Library: Ifrit. Level 22, HP: 3000 Attribute: Fire Weakness: Ice This battle shouldn't be hard at all. Casting Shiva with a Summoner is very effective, and when you have more than 1 Summoner, it's even more effective. :) Black Mage's Bulizara magics work very well, too. After you've beaten Ifrit, the Summoner can cast the Ifrit Summon. If you can't beat him normally, just make 4 Summoners and keep pelting him with Shiva summon. ************************************************************************* When you get Ifrit, a bookshelf that wouldn't let you pass before now will. Proceed through the library, and at the bottom, you'll fight Biblos. ************************************************************************* Boss 2 of Ancient Library: Biblos. Level 24, HP: 3600 Weakness: Fire Try your most powerful Faira (Fire) magics on him. Ifrit works well. Attacking Monks also help. A good way to beat him is using "Death Claw" Blue Magic (Ao Mahou) spell. He shouldn't be too hard, but he is harder than Ifrit. *Note: If you're trying to get all of the Blue Magic in the game, let Biblos use "MagHammer" on you. ************************************************************************* After you beat Biblos, you will find Mid searching in some books. Walk up behind him and talk to him. He will be surprised that someone found him down there, and he will lead you out of the dungeon area of the Anicent Library using a secret path. The other scholars are happy when they find out that you saved Mid. Mid says he plans to find Cid to give him some special plans of some kind. 19. To Karnak and back (Level: 24) Leave for Karnak to try to catch Mid and Cid. Talk to Cid in the pub. You'll get access to the Fire-powered ship. When you go back to the Ancient Library again, the scholars will say new things. They'll inform you of Jachol. 20. Jachol (Level: 24) This town is located on the peninsula in the south-western part of the world. Buy new items and weapons, and learn of your next destination, the Dungeon of Jachol. Treasures in the Dungeon of Jachol: Tent, Shuriken, Dengeki Muchi (Lightning Whip). When you enter, press the switch on the left. This enables you to move around. There are a series of switches on the walls. After the switches blink for awhile, a 'true' switch will be revealed. Hit this switch to proceed. In the treasure chest at the end, there is a hidden switch. Hit it to reveal a new door. There really isn't anything you need to do here, but you'll come back later. The wall in the back can be climbed, but don't do it yet. 21. Cresent Island (Level: 25) When you first go into Cresent town, your ship will sink (Doh!). The village folks speak of the Kuro Chocobo (Black Chocobo). There is an additional song you can get here, "Tairyoku no Uta" (Health Song). You may also learn "Death Sickle" Blue Magic spell here by fighting enemies outside of the town. After you've done everything you need to do in the town, go into the Chocobo Forest (southwest of Cresent town). When you get in, catch a Black Chocobo by pressing 'A'. You will gain two additional classes here. They are: Ginyuu Shijin (Bard), Karyuudo (Archer/Hunter). After you get your new classes and KuroChocobo, head north of the Wind Crystal Shrine, and you'll arrive at Butz's hometown, Rikks. 22. From Rikks to Easterly (Level: 26) There really isn't much to do in Rikks. But, there is a new song that you can learn. Go into Butz's house and get "Yuuwaku no Uta" (Song of Temptation). After you've packed up, head to Easterly. It's northwest of the entire world map. When you're in the city, stock up on weapons and armor, and whatever else you think you need. You can get the Black Magic "Toad" by walking on the square flower garden to the west part of the town. If you go into the sheep's pen, talk to one of the sheep, and it'll kick you over the fence. Once you're over the fence, talk to the nearby Bard and get the Song: "Ai no Uta" (Song of Love). Outside and around Easterly are very good places to gain levels at this point of the game. It may be wise to stop awhile and fight. You can get Ramuh summon spell here. Go to the forest slightly to the east, and keep fighting until he fights you. He shouldn't be hard at all. ************************************************************************* Boss of Easterly Forest: Ramuh. Level: 21, HP: 4000 Atrribute: Thunder Death Claw works incredibly well in this battle. Use that right away if you have it. If you don't have it, use Monks or Knights to beat him out physically. It shouldn't be too hard, considering your levels. ************************************************************************* After you've beaten Ramuh, a new item named "Ramuh" will end up in your inventory. Use the item to get the new Summon spell, Ramuh. This is a really great place to stop to gain levels. Most battles yield 2 or 3 ABP, which is pretty good, considering what you've been through so far. It's a good idea to master Magic classes with Reina and Butz, and Physical classes for Galuf and Faris, for now. 23. The Ancient Library and Quicksand Desrt. (Level: 28) Tlak to Cid and Mid, and you will learn about King Tycoon. Exit the library, and go west past the mountain range, and into the desert. When you enter the desert, the sand worm will attack you. When you get their, you're asked if you're ready to go in or not. Select 'yes' if you're ready to fight it. ************************************************************************* Boss of the Quicksand Desert: Sand Worm. Level 18, HP: 300 Weakness: Water. Aqua Breath is incredibly useful for this battle. Just one use of this Ao Mahou spell should kill it. If you cast magic on the little holes, they'll revenge with "Ryuusa". "Stop" is a pretty good spell as well. Use anything from the Water magic class. ************************************************************************* 24. Gosh and Ronka (Level: 28) It's not very hard to navigate through the quicksand to get out of the desert, just keep trying until you get to the right path. When you get to the southern exit, walk south. Enter the village and you'll see King Tycoon (?). Keep going to where he leaves to, and he will appear and reappear. If you found him, he'll eventually take to the center staircase. Follow him there. When you get their, you'll fall through a pitfall. Go through the door at the end. When you get to the room with the beds, go to the right table in the right room and read the paper on the table. If you follow the instructions written on the paper, you'll get 2 Shurikens and a "Minimum". *Solution to puzzle: Go to the button on the lower-left wall, press "A". Say 'no' to the first question, and 'yes' to the second question. This should reveal your treasure. When you get the airship here, you'll get attacked on it by ClayClaw. ************************************************************************* Boss on the Airship (Once you get it): ClayClaw Level 43, HP: 2000 Weakness: Thunder Mahouken Sandara will work well. He'll use a special ability on you called TailScrew. This is a devestating attack, but it shouldn't be too hard to help it with healing magic spells. Also, if you're really low on HP, it might be a good idea for a AoMadoushi (Blue Mage) to cast "????", which does greater HP damage when your HPs are low. Also, "Raijin no Jutsu" can be thrown at him to do some huge damage. It's a good idea to steal a "Sango no Ken" (Coral Sword) from him, as this is the best sword for a Knight at this point in the game. ************************************************************************* When you beat ClayClaw, go to the town of Gohn. The Ronka Ruin will rise. Return to the Catapult (Where your Airship is launched out of, under the sea, near crescent island). 25. The Meteorites (Level: 30) When you return to the Catapult, Cid will ask for you to obtain some Adamantite, so your airship can fly higher and meet up with the Ronka Ruin. Go to the Meteor near Tycoon (You were here at the very start of the game). When you go inside the Meteor, a boss is guarding it. ************************************************************************* Boss of the Tycoon Meteorite: Adamantaimai Level 20, HP: 2000 Weakness: Ice (Buluzado) This is a very humorous battle, if you know how to win it right. Just use "Level 5 Death" you learned from the Ancient Library, and that will totally destroy him. ^_^ If you don't have Level 5 Death, use "Protetsu" on your characters, then cast high-level Bulizado attacks. ************************************************************************* After you have beaten Adamantaimai, return to the catapult and give the Adamantite to Cid. The airship will now be powered up and you can press "B" while in the air to go up to the Ronka Ruins. 26. The Ronka Ruins (Level: 31) There are 4 cannons around the opening, and you'll have to defeat these cannons first before moving into the interior of the Ronka Ruins. It's easiest to beat these by using the Ramuh summon spell, and they shouldn't be a big problem at all. Once you beat all of the smaller cannons, the middle cannon will open up, and you will have to fight it, as well. If at any time you need to leave this flying area, you can take your airship out of here to sleep at an Inn or buy items. ************************************************************************* Boss of the beginning of Ronka Ruins: Sol Cannon. Level 36 Just use "Level 5 Death", as it will destroy 2 of the 3 launchers. Sandara will work very well on the remaining cannon. This battle should be really easy. ************************************************************************* Treasures in the interior of Ronka Ruins: Gold Armor, Gold Shield, ERikkser, Hi-Potion, 5000 GP, Shuriken, Kodai no Tsurugi, Power Wrist, Engetsurin, Cottage, Ether. It's a REALLY good idea to have a Thief in the party for this area. This allows you to see all of the hidden passages within the area. It shouldn't be too hard, just keep searching for treasures, and moving along, and you will eventually fight ArukeoEibis. ************************************************************************* Boss of the Ronka Ruins: ArukeoEibis. ArukeoEibis has 2 phases: Phase 1 - Level 19, HP: 6400 Phase 2 - Level 20, HP: 2500 This is one of the harder battles in the game, I think. Since Arukeo is fairly strong, and he can change his weakness with "Barrier Change", this will be a tough battle. You can see his weakness by casting the Shirmahou spell "Raibura". Monks are very good for this battle, as well. After he revives, notice his level is multiple of 5, so you know what that means, Level 5 Death time. ^_^ ************************************************************************* Jobs Obtained after beating the Ronka Ruins: Samurai, Ryuukishi (Dragon Knight), Kusurishi (Chemist), Odoriko (Dancer). After the last crystal breaks and gives you those classes, X-Death returns, because the seal is broken. Galuf leaves back to his planet, and you will only have 3 characters in your party. Go to the catapult and read the letter that Mid wrote. He's returning the adamantite to where you found them. Go to Tycoon, to the first Meteorite. There is nothing to do here but just let the meteorite destroy the power in the adamantite. Then, you have to go to the Karnak Meteorite. Here you will fight Titan. ************************************************************************* Boss of Karnak Meteorite: Titan. Level 1, HP: 2500 Attribute: Earth. It shouldn't be too hard to beat him. You'll need at least one person to heal, though, as his attacks can be devastating. He will cast "Earth Shaker" when he dies. After you beat him, you will receive the "Titan" summon spell. ************************************************************************* Next, go to the Walz Meteorite. You'll have to fight PyuroBoros. ************************************************************************* Boss of the Walz Meteorite: PyuroBoros Level 22, HP: 2200 This is one of the simplest battles in the game. All you have to do is have a Samurai on hand and have him do "Zeninage" (Coin Toss). It should die within one throwing of this. Simple enough. :) ************************************************************************* Now go to the meteorite near the Tower of Gone. You have to fight Kimaira Brain. ************************************************************************* Boss of Town of Gone's Meteorite: Kimaira Brain. Level 19, HP: 3300 Do not use any of your Bulizado (Ice) mahou, as it will be absorbed. Make sure someone has "Kearura", because it will cast Blaze, a very powerful spell. Death Claw Blue Magic (AoMahou) is the best strategy here. If you don't have it, use "Gravite" spells, as it has a weakness to it. ************************************************************************* *Note: You are about to leave the first world. You can do whatever you want, but there are a few things I recommend that you do before leaving. 1) Get the Elf no Manto (Elven Cloak) and Speed Magic from the basement of Worus castle if you haven't done so. 2) Gain a few levels. If you're high levels at this part of the game, great. But if you aren't, it might be really wise to gain a few, as there are much harder enemies in the next world. Once you think you are prepared, follow the arrows on the map and head to the warp zone. This is the end of the first world. --------- World 2: --------- 1. The Solitary Island (Level: 32) The first thing you need to do in this world is use a Tent. If you don't have one, you'll have to keep fighting the enemies around this area until you can find one. If you don't find one, tough luck. :) Use a Tent. When you are getting to sleep, Abductor tries to take Faris and Reina. You'll have to fight it with only Butz. ************************************************************************* Boss of Solitary Island: Abductor. Level 22, HP: 1500 Very simple. Just attack, really. It doesn't have very many good attacks, and you can easily nail it out of the sky with just plain attacks. I wish most of the other bosses in the game were this easy. :) If you don't think you're strong enough, just use your Death Claw Blue Magic (AoMahou). ************************************************************************* 2. X-Death's Castle Basement (Level: 32) This is where you have to rescue Butz, Reina, and Faris with Galuf. It's good to have Galuf as either a Monk or Samurai (I normally put him as a Monk, because he inflicts huge damage with it). After a few corridors, you'll find your friend's items. Then you'll have to fight Gilgamesh. (Cool music! ^_^) ************************************************************************* Boss of X-Death Castle: Gilgamesh (Ya' think it'd be X-Death!) Level ??, HP: ?? This is probably also one of the more simpler battles in the game. Just use normal attacks again. He doesn't have a set ammount of HP, but once you inflict a certain ammount of damage, he'll run away. ************************************************************************* After beating Gilgamesh, you escape from X-Death Castle. Once out, you have to go to Big Bridge. There you will have to fight a few enemies, and then Gilgamesh again. ************************************************************************* Boss of Big Bridge: Gilgamesh. Level: ??, HP: ?? Don't just attack him out of the blue, because he'll power up so that he's much stronger (He casts Shell and Protetsu). Cast "mahouken-sairesu" at the very start of the battle, so he can't cast those magics to power up. It shouldn't be too hard after that. ************************************************************************* 3. Rugoru and Koozer (Level: 33) Not much to do here, but buy all of the new mahou and weapons and armor. Also, when you sleep here, Galuf will get up and leave to the Pub. Just walk Butz over to the Pub and talk with Galuf. It's a good idea to gain a few levels outside here, as the enemies are not too hard, yet give good gold and experience. After you think you're ready, head south to the castle of Koozer. When you get here, make sure you save outside. The enemies inside are extremely hard, so run from all of them. You can go to see the 12 legendary weapons here. You will eventually get these weapons later in the game, but not now. 4. Mouguli Forest and Town (Level: 34) Treasures here: 4400 GP, Fenix Down. When you come here, talk to the Moogle and head with him down to the underground river. You have to fight Tirasaurs here. ************************************************************************* Boss of River: Tirasaurs. Level 29, HP: 5000 Weakness: Fire This is an undead monster, so it's very good to use Faira 2 and Kearura (Cure 2) on it. These spells should knock off considerable ammounts of damage, as should the "Gravite" spell. After blasting him with a bunch of spells, and healing here and there, he's dead. ************************************************************************* Wen you get across the Grociana desert and enter the forest, you come to Mouguli village. Try not to wander off into the desert while you get there, because "SandCrawler" will surely kill you. If you wear the Mouguli doll you can get the Elf no Manto here. 5. Val Castle and Quelb (Level: 35) Whats going on here: It turns out that Galuf is actually the king here, which you find surprising. There are a lot of enemies outside the castle that you can fight for experience and gold, but don't exit right away, because you won't be able to get back in. Make your way to Val Castle. There are many things you can get and do at Val Castle. If you walk counter-clockwise around the Val Castle moat, and search the dead end, you can get a Great Sword. There is a Tenshi no Hakui (Angel Robe) behind the back of the armor shop. There's a hidden switch between the weapon and armor shops. The weapon shop clerk will give you the "Ramia no Tategoto (Ramia Harp). *Note: This is one of the best places in the game that you can get ABP fast. In the basement of Val Castle, many Sekizou enemies attack you. These are easily slain by Level 5 Death. It gives you 4 ABP if killed in a group of 2, and 8 ABP if they're killed in a set of 4. It is imperative that you up jobs here, as you will need to master a few to beat the game efficiently. After doing all that you can with level gaining and information, leave the castle and head north, to the town of Quelb. Enter the house in the center of Quelb. This is Kelgar's house. He was one of the 4 Knights of Dawn that Sealed X-Death away. Kelgar will open the door on the north side of town. You can learn the spell "Reqiem" from the wolves in the northeast corner of the town. In the inn, a wolf gives you 8 potions each time you talk to him, and you can possibly get a maximum of 24 potions. Just a little freebie that you can pick up. :) You'll gain more information about the story here, and your next destination is the Valley of Flying Dragons. 7. Valley of the Flying Dragons (Level: 36) Treasures here: Cottage, 5000 GP, Bone Mail, 7000 GP, Kazekiri no Yaiba, Hyupuno Crown, Fenix Down. It is essential that you get the "Golem" summon here. It is fairly easy to get. After awhile, you will eventually get into a fight with Golem, who is being attacked by 2 monsters. If you beat the two other monsters without having Golem die, he gives you his summon spell for helping him. This summon is a really good one, too, since it can protect you from a lot of damage. You will eventually have to fight the next boss, Hiryuu sou. ************************************************************************* Boss of Valley of the Flying Dragons: Hiryuu sou. Level 29, HP: 12000 Your newly accquired summon, Golem, works very well here, as it will block a lot of Hirryu sou's attacks. !$Toss (Zeninage) will work incredibly well on this boss, if you have the money to spare, this is a good idea. Otherwise, use "Gravite" spells and normal attacks. It has a lot of HPs, but it will eventually die. ************************************************************************* 8. Back to Val and Ghido's Dwelling (Level: 37) You just have to give the Hiryuusou to the Hiryuu. It'll revive and you can use it in this world now. Go northeast from Val, and you will reach Ghido's Dwelling. It's really too bad that once you get to, the entire island sinks. :) Not to worry, though...head west to Surgate Castle. 9. Surgate and Zeza's Fleet (Level: 37) You will learn a lot about another of the 4 Knights of Dawn here, Zeza. Make sure you buy the best weapons and armor availabe for your party members, and if you go to the king's bedroom, you can get the "Subayasa no Uta" (Song of Speed). There is a special trick to do here, if you go to the library and arrange the scattered books correctly. From left to right, the books are: "Kindan no Sho", "Mamono Daijiten", and "Ronka no Himitsu". Here is a small picture of what the bookshelves will look like: __1__ __2__ __3__ __4__ __5__ __6__ __7__ __8__ __9__ __10__ __11__ Put "Kindan no Sho" into bookshelf 7. Put "Mamomo Daijiten" into bookshelf 2. Put "Ronka no Himitsu" into bookshelf 9. Once you have put the books in the right shelves, you will be rewarded with the magic "Leviteto". Leave Surgate, and head to Zeza's Fleet (It's east of X-Death's Castle). You meet Zeza, the Knight of Dawn, and you sleep on the ship. When you are sleeping, monsters raid the ship. Ignore the wandering enemies and head straight for Gilgamesh, on the bow of the ship. He'll show up this time with a new posse, Enkidou. :) ************************************************************************* Bosses of Zeza's Fleet: Gilgamesh, Enkidou. Gilgamesh: Level ??, HP: ?? Enkidou: Level 29, HP: 4000 Physical attacks work well on Gilgamesh. Enkidou can be beaten by "Gravite", or by just casting "Confuyu" on him. Just keep hitting Gilgamesh with physical attacks, and Enkidou with magic, and it shouldn't be too hard. *Note: Gilgamesh carries the "Genji no Kote" (Genji Gauntlet). This cannot be found anywhere in the game but here, and is the best Gauntlet in the game, so make sure to steal it here. ************************************************************************* 10. Barrier Tower and Ghido the Sage (Level: 37) Treasures here: 9000 GP, 18000 GP, Blood Sword, Kin no Kamikazari (Gold Hairpin). You start at the very bottom, but keep working up to the top of the tower. It's pretty straightforward, so it shouldn't be too hard going through here. Once you get to the top, you'll have to fight Atomos. ************************************************************************* Boss of Barrier Tower: Atomos. Level 41, HP: 19997 He is a pretty hard enemy, but not too hard to beat if you have the right combination of characters. Get 2 Monks, a Samurai, and a ShiroMadoushi (White Mage) here. Have both of the Monks attack, have the Samurai use "Zeninage", and have the ShiroMadoushi keep healing whoever needs it, as his "Comet" attack is really powerful. "Slow" also works on him. ************************************************************************* After you've beaten the Barrier Tower, you acquire the submarine. Head to Ghido's Dwelling underneath water (It's on the island that sunk, remember?). You'll have to go through a small cave, and when you get to the end, you meet Ghido. He will tell you a lot about X-Death and Muah Forest, and give you more about the storyline of the game. He will also give you the "Chourou no Eda" (Stem of Elderly Tree), and tell you to go to Muah Forest. *Note: Now is a good time to get the summon spell of Katoblepas. Use the submarine, and go undersea. There is a small white dot on the north-western part of the world map. Go to that place by the underwater cave. Go around inside that cave until you fight Katoblepas. After you beat it, it will give you it's spell. ************************************************************************* Katoblepas: Level 38, HP: 5000 It's best just to use physical attacks here. Keep in mind that it can use a "Devil's Eye" spell on you to turn a character into stone. This shouldn't be much of a problem if you have an Odoriko (Dancer) with a Ribbon, though. Physical attacks by Monks and Ninjas work the best. ************************************************************************* 11. Muah Forest and Town (Level: 37) To get to Muah town, just use the submarine and go to the western part of the world. Once there, look around to where Muah town is (it's surrounded by mountains). You can go underwater and come up, and you'll be close Muah town. Enter. You can get the "Main Gauche" here to the left of the Pub. The locked doors to the southwest cannot be opened yet, but you will come back much later in the game. Gather information here, and head to the Great Muah Forest. Treasures in Muah Forest: 2000 GP, Ether, 4500 GP, 9900 GP, Fenix Down, ERikkser, Cottage, Kyojin no Kusura (Medicine of the Giants), Aegis Shield, Flame Tongue, Morning Star, Susu, Flame Shield (If you didn't take the Aegis shield). Use "Chourou no Eda" to enter the great forest. Once there, keep collecting all the treasures here, and fight the enemies. It is a good place to raise levels and ABP. After collecting all the treasures that you can and finding the right way through the forest, X-Death will set fire to it. After you collect the remaining treasure, enter the Mouguli hole. 12. The Elderly Tree. (Level: 38) Use "Chourou no Eda" and the tree will open. Inside, you must fight "Fuuin wo Mamoru Mono" (Guardian of the Seal). ************************************************************************* Boss of the Elderly Tree: Fuuin wo Mamoru Mono. Level 77, HP: 7777 (each part) This battle is extremely easy if you have 4 Samurais, and just use "Zeninage". However, if you don't do that, "Gravite" spell works well, and "Titan" summon works well, too. After a few spells or Zeninages, it will die. ************************************************************************* ****************************************** BIG SPOILER ****************************************** After the battle, X-Death kills Galuf. Don't fret, though, because Galuf's grandaughter, Krile will join. She gets all of the abilities that Galuf used to have, and is pretty much the same in terms of strength and individual stats. ************************************************************************* After you have gotten out of this big scene, and you don't have very much cash, it's a good idea to go to Gilgame's cave. There is a lot of treasures here, all filled with GP as high as 40960. However, in this cave, you could fight Gilgamesh. To beat him here use the Bulizado magic and nail him with Monks and Ninjas. He shouldn't be that hard here, although he does have 32768 HP. 13. X-Death Castle (Level: 40) Treasures here: Daia no Tate (Diamond Shield), Ether x 2, ERikkser x 2, Ice Shield, Hayate no Yumiya (Gale Bow), Ice Brand, Kotetsu, 9900 GP, 8000 GP, Twin Lance, Partisan, Fuuma Shuriken. Go to the front door. You'll have to go through all of the floors to reach X-Death. In the 3rd floor, there is an illusion of X-Death. Just go back a bit. It isn't hard to progress up the tower from here, because it's fairly linear, but when you get to the 10th floor, get Karbunkle summon here by beating it. He always has "Reflec" cast on him, so your mahou that you cast on him will bounce back and hit you. However, if you cast "Reflec" on your own party members, and hit them with mahou, it will bounce of them and hit him. Also, Katoblepas can sometimes kill him in one cast. You will have to fight Gilgamesh on the 12th floor. ************************************************************************* 12 floor: Gilgamesh Level ??, HP: ?? This is an incredibly easy battle. Normal attacks will beat him. Just make sure to have a healer on hand if you need it, otherwise, just use normal attacks, and waste him. ************************************************************************* On the 13th floor, you'll have to fight X-Death... ************************************************************************* 13th floor: X-Death Level 66, HP: 32768 Make sure to cast both "Golem" and "Karbunkle" to protect your party during this fight. After you're all protected, pound away at him using Zeninage, normal attacks, and Ninja's Double Hits or Monks. After awhile of dueling, he will die. ************************************************************************* After the battle with X-Death, he merges the two past worlds together into one world. Are you ready?! End of World 2. ----------------- World 3: ----------------- 1. Tycoon and Western Valley (Level: 40) Boko will come back to you. Ride it north and fight Antolion at West Valley. You'll regain Faris. 2. Ghido, the Ancient Library, and the Pyramid. (Level: 41) Go to Ghido's dwelling, and X-Death will come here. He'll talk of destroying you, but won't succeed. :) After he leaves, head over to the Ancient Library. Get the "Maryoku no Uta" (Song of Mahou) on top of the library. Get "Fuuin no Sho" (Concealed Book). This is used for opening the seals around the temples. Once you have it, go to the Pyramid. Treasures here: Noroi no Yubiwa (Cursed Ring), Ice Shield, Flame Shield, Dark Matter x 7, Shiro no Robe (White Robe), Kuro no Robe (Black Robe), ERikkser x 4, Ibara no Kanmuri (Thornlet helmet), Kuro Shouzoku (Ninja Wear), Crystal Mail, 8000 griu, 9000 GP, Daichi no Hammer (Earth Hammer), 10000 GP, Ribbon, Cottage, Mamori no Yubiwa (Ring of Protection), Kin no Kamikazari, 12000 GP. This isn't such a hard of a dungeon, but there is a hard enemy that is randomly encountered here, "Machine Heads". You can't run away, and they have 7210 HP, so be careful. When you get to the very top, you'll get your first Sekiban. These are used to get 3 of the 12 legendary weapons (3 x 4 is 12, so that must mean that there's 4 dungeons with Sekiban in them ^_^). Also, Bahamut will show up, and then he flies to North Moutain, where you will have to face him later. 3. X-Death appears and the new Airship (Level: 42) You will meet with X-Death as you are walking back to the Ancient Library. He sucks the library into "mu" (nothingness). and you will have to fight another boss, Meryujinnu. ************************************************************************* Boss at the Library "mu" site: Meryujinnu. Level 33, HP: 20000 It is imperative that you have 4 KuroMadoushis (Black Mages) here. She can use "barrier" change, and change her weakness to Fire, Ice, or Lightning. So use magic like Gravite, Aero, Bio, and things other than those, and her gaining life on account of you using the wrong magic shouldn't be a problem. ************************************************************************* After you beat her, Reina will join up again. Travel to the east coast. You will find a new airship here. If you ride the airship, X-Death will suck some more towns or castles into "mu". It's a good idea now to go back to the Pirate's base, as you will learn the "Hydra" (Faris's dragon) summon here. Now, head to the castle of Koozer for your choice of 3 of the legendary weapons. Because of the classes I like the most, I usually take the Excalibur, Assasin Dagger, and Sasuke no Katana on my first visit. However, take the weapons according to the classes you use most often. *Note: There are really hard enemies here, so be sure to save the game at the entrance. 4. Crescent and Solitary Island (Level: 43) You will get information about Mirage town from the citizens here. Go to the town by heading into the forest south-west of crescent. Buy all of the Level 6 magic spells here, and you will find the last piano here to play. There is a Black Chocobo here that will be very useful later. Now, head to the Shrine on the Solitary Island. Treasures here: 12000 GP, ERikkser, 9000 GP, Rising Sun, Ether x 2, Beast Slayer, Ryuu no Kiba (Dragon Fang), Dark Matter, Circlet, Mamori no Yubiwa (Ring of Protection), Crystal Helm. You have to go through an air duct in this dungeon. If you hit the switch to the right, you will get an ERikkser. Head back to the switch room, and hit the left switch for 9000 GP, and hit the fight switch up to go forward. This isn't too hard of a dungeon if your levels are pretty high, but when you get to the end of it, you'll have to fight Stalker. ************************************************************************* Boss of Solitary Island Shrine: Stalker. Level 7, HP: 20000 This enemy is very strange, in that it changes it's form to 4 creatures. Only one of them is the real monster. Don't use mahou on everything, as he will counter with a powerful magic. It's really good to use "Zeninage" here, as it will attack all of the segments with physical damage, hitting the true Stalker as well. ************************************************************************* 5. Fork Tower (Level: 43) Treasures: Ether (Ether), Hi-Potion, Wonder Wand, Defender. In this tower, one party goes to the "Tower of Mahou" (left), and the "Tower of Power" (right). Only mahou attacks are allowed in the Tower of Mahou, and only physical attacks are allowed in the Tower of Power. At the top of each tower, you will have to fight two bosses. For the Tower of Mahou, you must fight Subete wo Shirumono. ************************************************************************* Boss of Tower of Mahou: Subete wo Shirumono. Level 53, HP: 16999 Weakness: Wind You can only do magic attacks on him, or you will have to begin the battle again. It's really easy to beat him if you cast "Baasaku" (Berserk) on him. He won't be able to use any more of his mahou anymore, but he can still use normal attacks on you, so you might want to use a "Golem" summon. He isn't that hard from there, just use "Earoga" on him, and any other wind mahou you might have. ************************************************************************* You'll also have to fight the Minotaur in the Tower of Power. ************************************************************************* Boss of Tower of Power: Minotaur. Level 37, HP: 19850 No magic at all can be cast in this battle. You'll have to heal your characters with normal items. Just make two Monks, or a Monk and a Ninja, and keep beating him with normal attacks. If you put the Monk on "Guard" status, he will take no damage from Minotaur's physical attacks, and he'll counter-attack sometimes if you are hit. This shouldn't be too hard with 2 physical fighters in your party. ************************************************************************* *Note: Keep in mind that whenever you receive a "seikban", you can take 3 additional weapons from the legendary weapons display in the Concealed Castle of Koozer. Just head back there to get your weapons after you've collected them. 6. Improved Airship and the Great Deep (Level: 44) Go to the catapult and get airship modifications from Cid. You'll now be able to use your airship as a submarine, as well. After you've gotten this, go through the Dwarf Kingdom and head to the bottom floor. Treasures in the Great Deep: Suiton no Jutsu, Honoo no Yubiwa, Ryuu no Kiba, Ether, Kaizer Fist, Fenix Down. There are a HUGE number of undead monsters in this dungeon, so you might even want to use your healing magic on them. Also, "Requiem" doesn't take any MP to use, yet it gives undead monsters a lot of damage. There are a series of switches here, and it shouldn't be that hard to find your way through, so keep moving on, collecting all the treasures that you can here. At the end of the dungeon, you'll have to fight 3 bosses. ************************************************************************* Bosses of the Great Deep: Toraiton (Red Creature): Level 37, HP: 13333 Weakness: Ice Phorbos (Green Creature): Level 39, HP: 13333 Weakness: Earth Neregeid (Blue Creature): Level 20, HP: 13333 Weakness: Fire All of these bosses are immune to mahou other than their weakness, so it's a good idea to use the summon "Hydra" here. Also, have KuroMadoushis use individual mahou on the monsters, according to their weaknesses. "Requiem" also works here, and hits 2 of the 3 enemies. ************************************************************************* After this, you can get 3 more weapons from Koozer. There should only be 3 weapons left now. 7. Getting Odin (Level: 45) Now is a good time to get another useful summon, Odin. To get him, go to the Jachol dungeon, and climb the wall in the back (You should have already been here...remember?). Go up and meet Odin. ************************************************************************* Odin. Level 2, HP: 17000 You have to beat Odin in 60 seconds, or else he will automatically destroy the party. "Holy" and "Flare" mahou work very well here, and so do throwing Shurikens. Even high level attacking Monks will work. If you can't beat him the first time, keep trying. After you beat him, you get his summon. Also, you can steal "Mamori no Yubiwa" (Protection Ring) from him. ************************************************************************* To get to the Phoenix Tower, you need to pick up that Black Chocobo you found in Mirage, and bring him here, since the airship can come here, but it can't land in the forests like the Chocobo can. 8. Phoenix Tower (Level: 46) Treasures: 5000 GP, 10000 GP, 15000 GP, 20000 GP, 25000 GP. When you get into here, search the middle wall. You will be brought to a series of rooms, each with 2 staircases in it. If you pick the right one, there will be no enemies, but if you don't, you can be attacked by enemies. Try to do this on your own, but if you're the cheating type... Left, Left, Right, Right, Left, Left, Right, Right, Left, Left, Right, Left, Left, Right, Right, Right, Right, Left, Left, Right, door. On some floors, you will meet the enemy "Magic Pot". If you feed him an ERikkser when you meet him, he will give your entire group 100 ABP each. This is great for mastering classes, and is well worth it, I think. Also, a lot of the enemies here have great items to steal. Make sure to steal them. When you get to the tower, you will get the Phoenix summon. 9. North Mountain (Level: 46) North Mountain is right above the forest you landed the Black Chocobo in earlier as you went to the Phoenix Tower. You will have to beat Bahamut at the top, and he is a very tough opponent. ************************************************************************* Boss of North Mountain: Bahamut. Level 99, HP: 40000 This is one of the toughest battles in the game. The best mahou in the game works best here, like Holy, Flare, Meteo, and Hydra summon. "Slow" and "Stop" also will work, but Stop doesn't work that well. This should be a long battle, but hopefully, you'll win. :) ************************************************************************* 10. Getting the Mimic Class (Level: 46) When Walz sank in World One, there was one crystal shard that wasn't reachable. Well, you can get that shard now. Use the submarine, and search around until you find it (Hopefully, you'll remember where Walz was). You start at the top, and you have to go toward the bottom of it. You only have a certain time limit for this (people can't hold their breath that long, ya' know! ^_^). At the very bottom, you'll fight Gogo. ************************************************************************* Walz Sunken Tower: Gogo. Level ??, HP: ?? This is probably the easiest battle in the game, if you know what you're doing. Otherwise, it's the hardest. :) When you first meet him, he'll say "If you do what I do, you can win". Well, he won't do anything at all, so just sit there. You'll win in a matter of minutes. :) After this battle, you'll receive the Mimic class, the best class in the game. ************************************************************************* 11. Easterly Falls and extra things (Level: 47) Treasures here: Ether, Air Knife, Kame no Koura (Tortoise Shell), Mamori no Yubiwa, Reflec Ring, Enhancer Sword, 12000 GP, Aegis Shield, Artemis no Yumi (Artemis Bow), Fuuma Shuriken, Kyojin no Ono (Giant Axe), Kyojin no Kusuri (Giant Medicine), Rune Blade. There is a white spot on the map near Easterly Falls. You have to get here via underwater cave. There are a few tricks to getting the chests here. On floor B3F, you need the Thief's "Dash" ability to get the chest on the other side of the water, but it is still very hard. Also, on B5F, you get to the bottom floor by jumping in the holes. You open the hole by the switch to the side of it. There is a hard enemy here that you can encounter randomly, Tonberi. He has 39393 HP! After you beat him, though, you can sometimes win a very great piece of armor, the Mirage Vest. After awhile, you'll have to fight Rivaiathan. ************************************************************************* Boss of Easterly Falls: Leviathan Level 39, HP: 40000 Weakness: Lightning/Thunder Mahouken Sandaga work very well on him. He is weak to thunder, so summon "Hydra" also works very well. I found that Knights with Two Hands ability and two strong swords will also do a lot of damage. After awhile, you'll kill him, and receive his summon. ************************************************************************* Now you can go back to Koozer, and get the last of the 12 legendary weapons. *There are a few more additional things you can do to help you beat the game more easily, and I'll list a few that are most notable. Getting the Chicken Knife or Brave Sword: Go back to the town of Muah. The locked door that was here before can now be opened. Go in, and you'll have to walk through a small forest. When you get to the end of it, you'll talk a person, and he will offer either to give you a Chicken Knife or Brave Sword. If you've run away from a lot of battles in the game, take the Chicken Knife. If you haven't run away much, take the Brave Sword. The Chicken Knife's power is increased by running from battles up until the point you get it, and the Brave sword is just the opposite...it's strongest if you haven't run away from many battles. It also decreases every time you run. Also, the Chicken Knife sometimes has the effect of making you run away! It's really a matter of personal preference, but if you run away a lot throughout the game, I prefer the Chicken Knife over the Brave Sword. Master Pianist: (That's playing the piano. ^_^) If you've played all of the pianos in each of the towns, you can become a piano master. After you've played them all, go to Crescent Town, and a Bard tere will give you "Eiyuu no Uta", which raises your levels during battle. Also, if you want, it's not very important, but you can go to a bay south of Karnak, and to a cave to the right side of the bay, and a man will tell you the number of fights you've been in, the number of monsters slayed, your average experience points per battle, your treasure box collection percentage, and number of times you've saved. It's now time to go to the final dungeon, slay X-Death, and restore peace to the world. It's time to enter the void to the Cleft of Dimention. 12. Cleft of Dimention (Level: 50) Yes, I think it'll be a lot less work for you if you're on level 50 or above here, because some of the later bosses here are really tough, and you'll be able to insure getting out of here and beating the game quickly. :) There are 6 sections to the Cleft of Dimention. The Ruins, Forest, Dungeon,Towers, Castle, and Last Floors. Cleft of Dimention Ruins: Treasures here: Ether, Cottage, ERikkser x 2, Blood Sword, Dark Matter. There isn't much to do here. You climb up by using the chains on the walls. Just make your way through, but you haven't seen nothing of this dungeon yet. :) Cleft of Dimention: Forest Treasures here: Ryuu no Kiba, Riris no Rod (Riris Rod), Enhancer Sword. This isn't hard at all to make your way through, either, but there is a boss at the end. ************************************************************************* Boss of the Forest: Karophysteli. Level 68, HP: 18000 She uses "Reflec" to deflect mahou to you, but you can use "Dispell" to get rid of that. She doesn't have a particular weakness, so just pound away with normal attacks, or Zeninage, or anything you've got that you think will destroy her. ************************************************************************* Cleft of Dimention: Dungeon Treasures here: Tenshi no Yubiwa (Angel Ring), Honoo no Yubiwa (Flame Ring). You enter from the top of the waterfall. Make sure to heal up and save on the save point here. Right after, you will see a mechanical creature walking around. This is Omega. You can ignore it and walk on, but you can also fight it. It's a very hard enemy. ************************************************************************* Boss of Dungeon Zero: Omega. Level 119, HP: 55530 Omega is the second toughest boss in the game, right behind Shinryuu. First of all, Omega is weak against lightning attacks. A very good way of beating him is to make three characters Mahoukenshis. Also, have one character that can heal the party. Having double cast is also a really big asset. It is really preferred if you have at least one master Mahoukenshi, because then you'll be able to cast the most powerful lightning spell on your sword. It's also a really good idea to give two swords to each of your Mahoukenshi. After you have made all of your Mahoukenshis (or Suppins, anyone that can use sword mahou), have them cast the most powerful lightning spell that they have on themselves (or each other). After you do this, just attack him very quickly, and if you are consistent on this strategy, he should go down quickly. Make sure to have your healer constantly casting Cure 3 on your party, and having double cast ability is even better, because you will get twice the HP restored. I just beat him recently when all of my characters were level 65 Suppin masters. It might take a few tries, but if you follow my strategy, you shouldn't have too much trouble on him. ************************************************************************* After you get past Omega, you fight Apanda. ************************************************************************* Boss of Dungeon: Apanda. Level 59, HP: 22200 Weakness: Fire Cast "Baasaku" (Berserk) on Apanda, and use Fire Magic, but not "Ifrit" summon, because he will heal himself and the beserk status. Keep blasting him with your KuroMadoushis. ************************************************************************* Cleft of Dimention: Towers Use the Thief's "Kakushi Tsuuro" ability to see all of the hidden paths. Otherwise, they're invisible. There are a few really tough enemies here, so use your best fighters. Especially Ninjas and Dragon Eibis. There isn't any boss to this section, and it's not very long to beat. But, it is quite hard, because of the ultra-tough enemies. Cleft of Dimention: Castle Treasures here: Tooru no Hammer (Hammer of Thor), ManEater, Erumesu no Kutsu (Herme's Shoes), Akai Kutsu (Red Shoes), Rainbow Dress. Go straight and dwon the staircase to the left. You will go to a jail-like place, and you will have to fight Apocaryopus. *Note: Apocaryopus has the ability to cast every single Blue Magic (Blue Magic) spell in the game. You might want to learn some important ones if you don't have them already. ************************************************************************* Boss of Castle: Apocaryopus. Level 57, HP: 27900 Weakness: Poison Use Bio! It inflicts about 7500 damage each cast, so just keep pelting him away with Bio spells from KuroMadoushis, and normal attacks with Monks, Knights, Ninjas, or Samurais. ************************************************************************* After you beat him, it opens up a save point, so make sure to heal and save. After you save, explore the rest of the areas in the Castle, and get the Herme's Shoes in the left wing, and Thor's Hammer in the right wing. You'll eventually have to fight Catastrophe. ************************************************************************* Boss 2 of Castle: Catastrophe. Level 71, HP: 19997 Any strong normal attacks here work. Be sure to have someone on hand that can heal the party at any given moment, though, as this could be a hard fight. If he uses "Akuma no Hitomi", use Kin no Hari items to cure it. ************************************************************************* Then, enter the central door. You fight Harikarunassosu as you are walking up the staircase. ************************************************************************* Boss 3 of Castle: Harikarunassosu. Level 97, HP: 33333 Most any normal attacks work here, but she can dish out some pretty tough spells. Again, have at least one ShiroMadoushi (White Mage) on hand to cure the party when needed. Also, you can cast "Baasaku" to stop her "Krileruru!" attack. ************************************************************************* After a bit of walking , you will have to enter up on top of the castle, and fight Twin Tania. ************************************************************************* Boss 3 of Castle: Twin Tania. Level 39, HP: 50000 He has a really high ammount of HP. This was one of the harder battles in the game for me, because I didn't have enough HP, and couldn't do enough damage in the time alotted. When the message "Gig Flare no tameni power up!" appears, use Odin. This is pretty much the only trick into beating him, but he is very vulnerable to Holy attacks. Also, it's possible to steal a "Kyojin no Ono" (Giant Axe) from him. ************************************************************************* Cleft of Dimention: Final Floors Treasures here: Ragnarok, Fuuma Shuriken x 3. A long time ago, Gilgamesh was sent to the Cleft of Dimention. Well, he shows up again. Then, he runs away. When you warp 2 times, you will find a treasure. You will have to beat "Shinryuu" (God of Dragons) to receive it, though. ************************************************************************* Boss of Final Floor: Shinryuu. Level 97, HP: 55500 This is very, very tough. Probably the toughest battle of the game. To have ANY chance in this battle, you'll have to have 4 Coral Rings from Easterly (they cost 50000 GP). This blocks his initial "Tital Wave" attack, which can hit for up to 6000 damage. Then, pound him with everything you've got, and quickly. Don't attack with anything Holy attributed, because that's his attribute, and he will gain HP from it. ************************************************************************* Don't go straight (X-Death is there, you will fight him last). If you go on, you will fight Necrophobia. ************************************************************************* Boss 2 of Final Floor: Necrophobia. Level 66, HP: 44044 You have to beat 4 small segments before you can attack the actual monster itself. "Golem" is really helpful here, as it will take the blows of a lot of Necrophobia's attacks. Bahamut, Flare, and Meteor all work great here. *Trick: You can defeat Gilgamesh here, if you take the right steps. Kill all of the barriers, then reduce Necrophobia's HP to about 6000. Make sure NOT to kill him. Gilgamesh will eventually show up. You can steal the greatest armor in the game from him, the Genji Armor. You can then wipe the 2 off the earth. :) It's time. Head up the center and fight him. Are you ready? Yes, I think you are. :) ************************************************************************* Round One of the Final Battle: X-Death. "Golem" is really useful for protecting the party. "Heisuga" works very well for speeding you up, so you can have the edge in battle. Pelt him with all you've got, Flare, Holy, Meteor, Bahamut, Hydra all work here. He will eventually morph into NeoX-Death. Round Two of the Final Battle: NeoX-Death. There are 4 places you can hit. The 2 places in the back are in the back row, so your normal attacks will inflict half damage. Did you save up cash? Let's hope you did. :) "Zeninage" (Coin Toss) works VERY well on him...very strong attacks and mahou will work again, just keep fighting until the bloody end. :) ************************************************************************* The Ending.... *Note: The ending of the game depends on which characters were living when you defeated X-Death (characters turned to stone are considered dead). If you have all characters alive when you defeat him, you will get the most sequences in the ending. ----------- Abilities: ----------- There are exactly 100 abilities in the game. This tells you which class gives what abilities, what level you get them on, and what they do. Suppins can equip 2 abilities, and Mimics can equip 3 abilities. Knight (Naito): 1. Cover (Kabau) Protects weak friends from direct attacks. 2. !Guard (!Mamori) Defend oneself perfectly against direct attacks. 3. 2 Handed (Ryoutemochi) Attack power is doubled, but you can only have a sword, and not a shield. 4. EqShield (Tatesoubi) Characters who can't normally use a shield can do so now. 5. EqArmor (Yoroisoubi) Characters who can't normally wear armor can do so now. 6. EqSword (Kensoubi) Characters who can't normally hold a sword may do so now. Monk: 1. !Store (!Tameru) Store Power for awhile, then unleash a deadly attack. 2. Barefist (Kakutou) Fight bare-handed like a Monk. 3. !Chkra (!Chakra) Character's HP are recovered, and poison and darkness are cured. 4. Counter After being directly attacked, you will randomly counterattack. 5. HP 10% Maximum HP is raised by 10 percent. 6. HP 20% Maximum HP is raised by 20 percent. 7. HP 30% Maximum HP is raised by 30 percent. Thief (Shiifo): 1. Secret (Kakushi Tsuuro) Hidden passages become easy to spot. 2. !Flee (!Tonzura) Run from battle easier than using L and R to run. 3. Dash Use the B button to run very fast in villages and dungeons. 4. !Steal (!nusumu) Steal items from enemies. 5. Caution (Keikai) Avoid all back attacks. 6. !Mug (!Bundoru) Steal and attack at the same time. 7. Footwork (Chokomaka Kaugoku) Have the agility of a Thief. Lancer (Ryuukishi): 1. !Jump Jump into the air for a turn, and come back down on an enemy doing double damage. 2. !Lance (!Ryuuken) HP and MP are taken from the enemy and given to you. 3. EqLance (Yarisoubi) Someone that can't normally wield a spear are able to. Ninja: 1. Dustb (!Kemuridama) Run from battles easier than L and R. 2. !Twin (!Bunshin) Make a mirage of your character to avoid physical attacks. 3. Firstatk (Sensei Kougeki) Surprise attack rate is increased. 4. !Throw (!Nageru) You can throw various items and weapons. 5. 2 Sword (Nitouryuu) You may attack twice in one round with 2 weapons. Samurai: 1. !Sslap (!Mineuchi) Enemy is stunned by an attack. 2. !$Toss (!Zeninage) Throw GP equal to the number of damage you do at all enemies. 3. Swrdgrab (Shirahadori) Occasionally dodges an attack, blocking all damage. 4. EqKatana (Katanasoubi) Characters that can't normally wield a Katana are able to. 5. !Fdraw (!Iainuki) Kill one or more enemies with a single blow. Berserker (Baasaakaa): 1. Berserk Always Berserked in battle. 2. EqAxe (Onosoubi) Characters that normally can't wield an Axe are able to. Hunter (Karyuudo): 1. !Critt (!Doubutsu) Call upon animals to help you out. 2. !Aim (!Nerau) Helps your hit rate of attacks. 3. EqBow (Yumiyasoubi) Characters who can't normally wield an Axe are able to. 4. !Sshot (!Midare Uchi) Four consecutive attacks, but they are weaker than normal attacks. Sorcerer (Mahoukenshi): 1. Magiwall (Hinshide Barrier) When fatal, you'll cast Shell. 2. Sword 1 (Mahouken Lv1) Cast up to Level 1 Sword Magic. 3. Sword 2 (Mahouken Lv2) Cast up to Level 2 Sword Magic. 4. Sword 3 (Mahouken Lv3) Cast up to Level 3 Sword Magic. 5. Sword 4 (Mahouken Lv4) Cast up to Level 4 Sword Magic. 6. Sword 5 (Mahouken Lv5) Cast up to Level 5 Sword Magic. 7. Sword 6 (Mahouken Lv6) Cast up to Level 6 Sword Magic. White Mage (ShiroMadoushi): 1. White 1 (ShiroMahou Lv1) Cast up to Level 1 White Magic. 2. White 2 (ShiroMahou Lv2) Cast up to Level 2 White Magic. 3. White 3 (ShiroMahou Lv3) Cast up to Level 3 White Magic. 4. White 4 (ShiroMahou Lv4) Cast up to Level 4 White Magic. 5. White 5 (ShiroMahou Lv5) Cast up to Level 5 White Magic. 6. White 6 (ShiroMahou Lv6) Cast up to Level 6 White Magic. 7. MP+10% (MP 10% Up) Maximum MP is raised by 10 percent. Black Mage (KuroMadoushi): 1. Black 1 (KuroMahou Lv1) Cast up to Level 1 Black Magic. 2. Black 2 (KuroMahou Lv2) Cast up to Level 2 Black Magic. 3. Black 3 (KuroMahou Lv3) Cast up to Level 3 Black Magic. 4. Black 4 (KuroMahou Lv4) Cast up to Level 4 Black Magic. 5. Black 5 (KuroMahou Lv5) Cast up to Level 5 Black Magic. 6. Black 6 (KuroMahou Lv6) Cast up to Level 6 Black Magic. 7. Mp+30% (MP 30% Up) Maximum MP is raised by 30 percent. Time Mage (TokiMadoushi): 1. Time 1 (Jikuu Lv1) Cast up to Level 1 Time/Space Magic. 2. Time 2 (Jikuu Lv2) Cast up to Level 2 Time/Space Magic. 3. Time 3 (Jikuu Lv3) Cast up to Level 3 Time/Space Magic. 4. Time 4 (Jikuu Lv4) Cast up to Level 4 Time/Space Magic. 5. Time 5 (Jikuu Lv5) Cast up to Level 5 Time/Space Magic. 6. Time 6 (Jikuu Lv6) Cast up to Level 6 Time/Space Magic. 7. EqRod (Rod Soubi) Characters that can't normally wield rods are able to. Summoner (Shoukanshi): 1. Summn 1 (Shoukan Lv1) Cast up to Level 1 Call Magic. 2. Summn 2 (Shoukan Lv2) Cast up to Level 2 Call Magic. 3. Summn 3 (Shoukan Lv3) Cast up to Level 3 Call Magic. 4. Summn 4 (Shoukan Lv4) Cast up to Level 4 Call Magic. 5. Summn 5 (Shoukan Lv5) Cast up to Level 5 Call Magic. 6. !Call (!Yobidasu) Summon a random monster (costs no MP). Blue Mage (AoMadoushi): 1. !Check (!Shiraberu) See a monster's maximum HP, MP, and weakness. 2. Learning Learn new Blue Magic spells. 3. !Blue (!AoMahou) Cast Blue Magic. 4. !View (!Miyaburu) See the "Examine" ability, plus the status of an enemy. Red Mage (AkaMadoushi): 1. Red 1 (Shirokuro Lv1) Cast up to Level 1 Black and White Magic. 2. Red 2 (Shirokuro Lv2) Cast up to Level 2 Black and White Magic. 3. Red 3 (Shirokuro Lv3) Cast up to Level 3 Black and White Magic. 4. !Redx2 (!Renzokuma) Cast two consecutive spells on the same turn. Trainer (Majuutsukai): 1. !Tame (!Nadameru) Make a monster docile. 2. !Cntrl (!Ayatsuru) Control a monster and use their skills. 3. EqWhip (Muchisoubi) Character's who can't normally equip a whip are able to. 4. !Catch (!Toraeru) After weakening a monster, capture it. Chemist (Kusurishi): 1. Medicine (Kusuri no Chimaki) Items are twice as effective. 2. !Mix (!Chougou) In battle, mix two medicines to make a new one. 3. !Drink (!Nomu) Drink items exclusive to the Chemist. 4. !Recvr (!Chiyu) Recover the entire party's status changes. 5. !Rvive (!Sosei) Revive all fallen party members. Geomancer (Fuusuishi): 1. !Earth (!Chikei) Use various elemental magic attacks. 2. Findhole (Damage Yuka) Damage Floors do no damage. 3. Antitrap (Otoshi Ana Kaihi) See hidden holes. Bard (Ginyuushijin): 1. !Hide (!Kakureru) Hide, making you vulnerable to attacks (kind of like while you're in the air as a Ryuukishi). 2. EqHarp (Tategotosoubi) Characters that are normally unable to equip Harps are able to. 3. !Sing (!Utau) Sings songs for various effects. Dancer (Odoriko): 1. !Flirt (!Irome) Dance that makes enemy fluttered. 2. !Dance (!Odoru) Dances that confuse monsters or turn them into frogs. 3. EqRibbon (Ribbon Soubi) Able to equip a ribbon. --------------------------------- Playing Final Fantasy 5 on SNES: --------------------------------- A lot of people have been asking about this, so I think I'll put it in this FAQ. It's really not that hard to play the actual game in a SNES, rather then a Super Famicom. First of all, if you don't want to be risky, and don't know what you're doing, buy a SNES Converter. You can buy these at imports stores for about $15. I've seen these sold at www.gamecave.com. If you don't want to buy the converter, and want to void any customer service option you may have, then read on. :) *Note: You only need to use this section if you are planning on playing Final Fantasy 5 on a SNES console. If you are playing Final Fantasy Anthology on PlayStation, skip this section. 1) Take your controllers and wires from the back off of SNES. Look inside the slot where the game goes in on the top. You should see something like this: _____________________________________________________ | |1| |2| | | _______________________________ | | | | |______________________________| | |_______ ________| |___A___|____________________________________|___B___| 2) You'll have to find a way of cutting tabs "A" and "B" out (these tabs block a Japanese game from going into the SNES). I recommend using a Knife, Screwdriver, and wirecutter combo. :) If you knife away at the slabs, they'll eventually be cut, making it easy to pry them out. They are very tough, though, and it might take awhile to do it, but it's worth the hard work. :) 3) I have no idea if the small tabs "1" and "2" have anything to do with it. I have cut mine off, however, and they're easier than tabs "A" and "B" to cut off. 4) Once you have everything cut off, try a putting a Japanese game in the system. If it fits into the pins, it worked. Otherwise, you'll have to keep cutting away at the tabs until it fits. 5) Enjoy Final Fantasy 5. :) ------------------- Battle Options: ------------------- Top: Tatakau (Fight): This basically just fights whatever enemy you select. You'll just be able to fight normally as you wish. *Note: There are 2 other slots for commands between "Tatakau" and "Aitema" options. These are for the various skills your character will receive, within a given class. All of these differ. Bottom: Aitema (Item): This just selects an item you want to use on a party member. You can't use an item that another character is already holding, but you can use whatever is in your inventory. Pressing Left on the Pad: Chiengu (Change): This just changes your character's row in battle. Characters in the back row take half as much physical damage, but just as much magic damage. Sometimes it may be good to put your mahou (magic) users in the back row, as they usually have less HP than other members, but I usually just leave all of my characters in the front row. Pressing Right on the Pad: Bougyo (Defense): Use this for your character to defend. He/she won't attack in anyway, but damage dealt by physical attacks, and a few spells, will be reduced. *Note: Holding the "L" and "R" buttons on the controller allow your characters to run from the battle. This is similar to Final Fantasy 6. --------------- Menu Options: --------------- Pressing "X" on the control pad brings up the game's main menu. This is where you'll use items outside of battle, spells, or other various things, like saving. These are translations of all of the items on the right side, starting from the top. You only need to use this section if you're playing the Super Famicom version of the game, as this is a description of the Translations from the game. If you're playing Final Fantasy Anthology on the PlayStation, don't worry about this section. Top window: 2 word slots Top option: Jobu (Jobs): this is where the game's main class change system is worked from. You can select what class you want to make your character, and select abilities you'd like to give them, as well. Check the "Jobs" section of this FAQ for translations of all of the jobs in the game. Bottom option: Abyritei (Abilities): This just lets you change what additional abilities you want to give your individual characters. Middle window: 6 word slots Top option: Aitema (Item): This is almost exactly the same as the "Aitema" battle command, it lets you use items on your party outside of battle. Next option: Mahou (Magic): This lets you use any of the magic a character has in the party. This is most useful for healing magic outside of battle, and is used quite often. Next option: Equrau (Equip): This just lets you equip any weapons and armor for individual characters. The top 2 slots are used for weapons and shields, the next helmet, the next body armor, and the next rings (or other "trinket" items). Next option: Sutetasu (Status): This gives the level, hit points, magic points, total ammount of experience, and experience until the next level, for the character you select. It also shows what commands that charcter can currently use in battle, what weapons he/she can equip, and the individual stats to the right. Next option: Conufuiru (Configure): This allows you to select between "Active" and "Wait" settings (Active allows enemies to attack you while you're selecting options, and Wait allows whoever's bar fills up the first to do things before all others). Then you can change the fight and message text, window colors, and other small things. This isn't too important to the game. Bottom option: Savru (Save): You can save the game anywhere on the world map, and save points. On the world map and save points you can also use Tents and Cottages. Tents and Cottages both relieve lost HP and MP, but Cottages relieve more than Tents do. Next Window: Time. This just tells how long you've played the current game. Next Window: GP. This is the basic money in Final Fantasy 5. It's spent on items, weapons, armor, and various other things. ------------ Job System: ------------ These are the jobs selectable, from left to right. (New jobs won't appear until you actually get them in the game.) On the main menu, above a character's HP, is their job level. Levels vary by means of level it takes to master a job. To the right of that, is how many job points a character has, and the job points necessary for the next level. *Note: For job abilities, check my "Abilities" section of my Strategy Guide. There are 100 total abilities in the game. Naito (Knight) Monk Shiifo (Thief) Ryuukishi (Dragon Knight/Dragoon) Ninja Samurai Baasaakaa (Berserker) Karyuudo (Hunter) Mahoukenshi (Magic Swordsman) ShiroMadoushi (White Mage) KuroMadoushi (Black Mage) TokiMadoushi (Time Mage) Shoukanshi (Summoner) AoMadoushi (Blue Mage) AkaMadoushi (Red Mage) Majuutsukai (Monster Trainer) Kusurishi (Chemist) Fuusuishi (Elemental Mage) Ginyuushijin (Bard) Odoriko (Dancer) Mimic --------------- Best Weapons: --------------- Most of the best weapons in the game are NOT the 12 legendary weapons, as most think. Some are hard to find, others are not, but they are very useful, especially for beating Shinryuu and NeoX-Death. Bow: Bow of Artemis Steal: Green Dragons in the sky section of the Cleft of Dimension. Axe: Axe of Giants Steal: Boss before the final dungeon. Spear: Hiryuu Lance Steal: Crystal Dragons in the final dungeon. Katana: Blade of Angels Steal: Monsters left of the warp point in the castle section of the Cleft of Dimention. Sword: Ragnarok, Brave Sword Ragnarok: You receive the Ragnarok sword after beating Shinryuu at the very end of the game, right before you face X-Death. Brave Sword: You have the option of choosing the Brave Sword instead of the Chicken Knife from the man in Muah town in the third world. Whip: Dragon Whip Steal: Secret enemy in the ocean south of Tycoon (Near sunken Walz tower. This enemy is called the Stingray. I've met this enemy only once, and I haven't gotten the actual blade yet. This enemy is extremely rare to find. Cane: Staff of Judgement Steal: Dark-robed wizards in X-Death's castle in Galuf's world. Bell: Rune Bell Get: Dropped in Cleft of Dimention randomly by Valdendalas (circular enemies with a skull on them). Knife: Chicken Knife Get: Choose between this or the Brave Sword in Muah town in the third world. *Note: If anyone knows if there are any other better weapons then the ones here listed, please let me know, and you will receive credit. ----------------- Blue Magic List: ----------------- Here is a run down of the all of the Blue Magic spells in the game, in a general order from the beginning to end of the game. Thanks to Martin RPG (martinrpg@aol.com) for compiling this list. I decided to put the blue magic in this order instead of making a chart because this gives a good order to get all of the blue magic from beginning to the end of the game. *Note: I realize that a lot of the translations of the blue magic here are different than they should be. Squaresoft did some fairly questionable translations especially on the blue magic, but this is a guide for the North American Final Fantasy Anthology, after all. GobPunch: 0 MP; Learn from Goblins (near Tycoon) and Black Goblins (Wind Shrine); does minor damage to one enemy. Aero: 4 MP; Learn from Mold Wind (Wind Shrine); does minor wind damage to one enemy or all enemies. Red Feast: 2 MP; Learn from Steel Bat (Pirates' Cave), Bold Mani (outside the Great Forest of Mua), Mercury Bat (Easterly Falls); same effect as a drain spell. Flash: 7 MP; Learn from Blocks (North Mountain) and Crew Dust (Steamship), Neon (Barrier Tower), Bella Donna (Phoenix Tower), Necrophobia (Cleft of Dimension - final area); blinds all enemies on screen. Frog Song: 5 MP; Learn from ElfFrog (Water Tower), Conago (Guido's Island), Chamcubia (Phoenix Tower), Farfarerro (Cleft of Dimension - Forest); turns all enemies into frogs. Aero 2: 10 MP; Learn from Gigas (Karnak Castle), Whirl Demon (Ronka Ruins), Enkidou (Zeza's Fleet); moderate wind damage to one enemy or all enemies. Doom Claw: 21 MP; Learn from Iron Claw (Karnak Castle), Death Claw (Cleft of Dimensio - castle); paralyzes one enemy and lowers their hit points to near-death. Aqua Rake: 38 MP; Learn from D. Chimera (desert south of Karnak), The Four Seals (Elder Tree), Bahamut (North Mountain); moderate water damage to all enemies. Level 5 Doom: 22 MP; Learn from Page 64 (Ancient Library), Ixecrator (Solitary Island Temple), LevelCheck (Cleft of Dimension - ruins); kills all enemies with level multiples of five. Magic Hammer: 3 MP; Learn from Byblos (Ancient Library), Drippy (Hiryuu Valley), Apanda (Cleft of Dimension - Castle); halves one enemy's magic points. Dark Shock: 27 MP; Learn from BlackFlame (around Easterly, Cresent Island), Rock Brain (near X-Death's Castle), Nile (Pyramid); halves one enemy's level. Missile: 7 MP; Learn from Rocket (guarding Floating City), Prototype (island near Crescent Island), Machine Head (Pyramid), Sol Cannon (Phoenix Tower); moderate type-less damage to one enemy. Emission: 5 MP; Learn from FlameGun (guarding Floating City), Prototype (island near Crescent Island), Machine Head (Pyramid), Omega (Cleft of Dimension - cave); moderate fire damage to one enemy. White Wind: 28 MP; Learn from Whirl Demon (Ronka Ruins), White Flame (Cleft of Dimension - forest); restores hit points to every member of your party. Level 4 Quarter: 9 MP; Learn from Hydra (Ronka Ruins), Ixecrator (Solitary Island Temple); drains three-fourths of the hit points of all enemies with level multiples of four. Fusion: 13 MP; Learn from Dilure (Grociana), Unknown (Great Trench); has the effect of an eRikksir on one member of your party at the cost of the caster's life. Aero 3: 24 MP; Learn from the Four Seals (Elder Tree), Elm Gigas (outside Ancient Libaray, original world), Cherie (Phoenix Tower), Bardandels (Cleft of Dimension - ruins); heavy wind damage to one enemy or all enemies. Level 3 Flare: 18 MP; Learn from Lunenta (Grociana), X-Death (X-Death's Castle), Ixecrator (Solitary Island Temple), LevelGuard (Cleft of Dimension - ruins), Shinryuu (Cleft of Dimension - final area); casts flare on all enemies with leve multiples of three. Guard Off: 19 MP; Learn from Ziggurat (summoned by ZephyrZone in the Pyramid), Cursed One (Pyramid, Solitary Island Temple); lowers defenses of target. Level 2 Old: 11 MP; Learn from Ixecrator (Solitary Island Temple), LevelCheck (Cleft of Dimension - ruins), Shinryuu (Cleft of Dimension - final area); casts Old on all enemies with level multiples of 2. ????: 3 MP; Learn from Machine Head (Pyramid), Slownin (Solitary Island Temple); type-less damage to a single target. Condemn: 10 MP; Learn from Cursed One (Pyramid, Solitary Island Temple); guarantees death of a single target in thirty seconds. Moon Flute: 3 MP; Learn from the invisible enemies in the sunken Worus Tower; casts Berserk on every member of your party. Time Slip: 9 MP; Learn from the invisible enemies in the sunken Worus Tower, Cherie (Phoenix Tower); casts Sleep and Old on one enemy. Tiny Song: 5 MP; Learn from Cherie (Phoenix Tower); casts Tiny on one enemy. Roulette: 1 MP; Learn from Bella Donna (Phoenix Tower), Doom Dealer (Cleft of Dimension - ruins), Shinryuu (Cleft of Dimension - final section); randomly selects one character on screen - you or an enemy - and kills them. Blowfish: 25 MP; Learn from Lamia (Ronka Ruins), Chamcubia (Phoenix Tower); does 1,000 points of damage to one enemy. Mind Blast: 6 MP; Learn from Twin Tania (Cleft of Dimension - castle), Mind Mage (Cleft of Dimension - final section); does heavy type-less damage to one enemy and paralyzes them. Exploder: 1 MP; Learn from Grenade (Cleft of Dimension - Ruins); does damage to one enemy equal to the caster's hit points at the expense of the caster's life. Big Guard: ?? MP; learn from Sting Ray (Worus Tower, underwater - really rare monster). ------------------ Game Genie Codes: ------------------ Although you can easily cheat, I don't recommend it, it spoils the experience of this great game. :) If you do decide to, however, here's some codes. Many thanks to ShinryuuX@aol.com for these. *Note: These Game Genie Codes are only used for the Super Famicom version of Final Fantasy 5. If you are playing Final Fantasy Anthology, Butz: 175D-7060 / Starts at Level 99 DE5D-71D0 + 415D-7100 / Starts with 9983 Max HP DE5D-75D0 + 415D-7500 / Starts with 999 Max MP 9354-70A0 + 9354-79D0 / Starts with 94 Strength 9254-7900 + 9354-7960 / Starts with 93 Agility 9354-79A0 + 9354-71D0 / Starts with 94 Vitality 9354-7100 + 9354-7160 / Starts with 94 Mag.Pwr xx5F-70A0 / Change Item in R Hand xx5F-79D0 / Change Item in L Hand xx5D-7560 / Change Item on Head xx5D-75A0 / Change Item on Body xx5F-70D0 / Change Item in Accessory xx5F-7960 / Change Battle Cmd #1 xx5F-79A0 / Change Battle Cmd #2 xx5F-71D0 / Change Battle Cmd #3 xx5F-7100 / Change Battle Cmd #4 Reina: 1759-7060 / Starts at Level 99 DE59-71D0 + 4159-7100 / Starts with 9983 Max HP DE59-75D0 + 4159-7500 / Starts with 999 Max MP 9355-70A0 + 9355-79D0 / Starts with 94 Strength 9255-7900 + 9255-7960 / Starts with 93 Agility 9355-79A0 + 9355-71D0 / Starts with 94 Vitality 9355-7100 + 9355-7160 / Starts with 94 Mag.Pwr xx51-70A0 / Change Item in R Hand xx51-79D0 / Change Item in L Hand xx59-7560 / Change Item on Head xx59-75A0 / Change Item on Body xx51-70D0 / Change Item in Accessory xx51-7960 / Change Battle Cmd #1 xx51-79A0 / Change Battle Cmd #2 xx51-71D0 / Change Battle Cmd #3 xx51-7100 / Change Battle Cmd #4 Galuf: 175C-7060 / Starts on Level 99 DE5C-71D0 + 415C-7100 / Starts with 9983 Max HP DE5C-75D0 + 415C-7500 / Starts with 999 Max MP 935A-70A0 + 935A-79D0 / Starts with 94 Strength 925A-7900 + 925A-7960 / Starts with 93 Agility 935A-79A0 + 935A-71D0 / Starts with 94 Vitality 935A-7100 + 935A-7160 / Starts with 94 Mag.Pwr xx58-70A0 / Change Item in R Hand xx58-79D0 / Change Item in L Hand xx5C-75D0 / Change Item on Head xx5C-7500 / Change Item on Body xx5C-7560 / Change Item in Accessory xx58-7960 / Change Battle Cmd #1 xx58-79A0 / Change Battle Cmd #2 xx58-71D0 / Change Battle Cmd #3 xx58-7100 / Change Battle Cmd #4 Faris: 175E-7060 / Starts on Level 99 DE5E-7960 + 415E-79A0 / Starts with 9983 HP DE5E-75D0 + 415E-7500 / Starts with 999 MP 935F-50A0 + 935F-59D0 / Starts with 94 Strength 925F-5900 + 935F-5960 / Starts with 93 Agility 935F-59A0 + 935F-51D0 / Starts with 94 Vitality 935F-5100 + 935F-5160 / Starts with 94 Mag.Pwr xx5D-50A0 / Change Item in R Hand xx5D-59D0 / Change Item in L Hand xx5E-7560 / Change Item on Head xx5E-75A0 / Change Item on Body xx5D-50D0 / Change Item in Accessory xx5D-5960 / Change Battle Cmd #1 xx5D-59A0 / Change Battle Cmd #2 xx5D-51D0 / Change Battle Cmd #3 xx5D-5100 / Change Battle Cmd #4 ________________ ______ __ / _______/ / \ / / \ / / Original / /____ / / /\ \/ / /_\ \ / / Title artwork by / _____// / / \ / ____ \ / /____ Belfrazz /__/ /__/__/ \_/__/ \_\/______/ ___________ __ _____________ _________ __ / ______/ \ / \ / /__ ___/ \ / _____ / / / / /___ / /_\ \/ /\ \ / / / / / /_\ \ /__ \ \_/ / / /____/ /____ \/ \ \/ / / / / ___ \ __ / \ / /__/ /_/ \_\ \__/ /_/ /_/ \_\ __/ /__/ Final Fantasy 6 Anthology Edition Version 7.5 - November 1999 Rewritten and Arranged by King Kung Original by King Kung, Wizard, and Jon With special help from: SethWHardy _ __ __ ___ __ __________ | | / / / / / \ / \ / /__ ___/ | | / / / / / /_\ \ / /\ \ / / / / | |/ / / / / _____ \ / \ \/ / / / _ |___/ /_/ /_/ \_\ \__/ /_/ |_| INTRO TO VERSION 7.5 It has been quite awhile. Indeed, it has been a long time since this FAQ had a major update, seeing as how this game is now a golden oldie. However, with the new era of the Playstation, there has been a remake of this game, along with its presence in the awesome Final Fantasy Anthology, which recently hit US shores just after the arrival of FF8! With this re-release, an update to what has become an archaic FAQ is indeed in order. I have rewritten the entire walkthrough and content to modernize what was once the best FF6 FAQ available (without all of those pesky errors so common in even Nintendo's official guide ^_^). This Walkthrough, unlike many other FAQs, goes into excruciating detail about each area, and originally took a long time to create. For those of you who remember and were a part of the long history of Gamewiz from way back in the days when AOL was a much valued partner in the video game experience, welcome back. This FAQ has continued its livelihood as my most successful work, and has now had a new breath of life to drive it forward thanks to the rerelease on the Final Fantasy Anthology. Most sections have been completely rewritten and rearanged for a better 'flow' through the text. The entire Square Interviews section has been taken out because of how archaic they are now. If you wish to view these interviews from magazines, drop me a line; I save everything. With the Playstation versions, there has been a need for more than just codes for the good 'ol Game Genie, so a future update will include Game Shark codes and perhaps descriptions of the new CG movies present in the game. I have just about touched upon the changes that have occurred between the SNES FF3 and the now true-named FF6. As with every FAQ I write, please, PLEASE try NOT to use this FAQ as a crutch. The true gaming experience is that of using your own skill and cunning to complete the game. Only use this FAQ if you feel that you are stuck and have tried all options or have completed the game and now wish to dig out every hidden secret crammed into it. WHERE TO FIND THIS FAQ: The latest version of this FAQ is available at: http://www.gamefaqs.com http://home.earthlink.net/~step808/home.html Alternately, contact me (kingkung@earthlink.net) or Dr Gamewiz (drgamewiz@aol.com) and ask for the update. For Wizard and Jon, my fellow creators who are now unacounted for, I would like to present you with the finest FF6 FAQ you will ever read. To Dr Gamewiz, my you rest in peace and my your legacy live on for all eternity as you shine down on us from your resting place. Enjoy the FAQ everyone! --King Kung (Joseph M. Parise) ----- Here is the history of the FF6 FAQ: Version 1.0a - (By JonN2000) - The first FF6 FAQ ever! Version 1.0b - (By King Kung) - Including a Walkthrough and more, this FAQ was better organized and clearer than Jon's FAQ. Version 2.0 - (By Wizard 201) - Packed with info, stats for weapons, monster list, GG codes, and other miscelaneous info. Version 3.0 - (By King Kung) - Everything from Version 2.0 and more including different strategies with weapons and magic. Version 4.0 - (By Wizard 201, JonN2001 and King Kung1) - Everything in Version 3.0 plus interviews with Square representitives, MORE misc. info on desperation moves, Lore & Rage Lists, Sketch/Control lists, 'The Best for FF6', greatly improved monster list and more GG codes. Version 4.7 - (By Wizard 301, JonN2001 and King Kung) - Includes more GG Codes, extra Game Genie tricks, more misc. info, Runic and Esper List, improved Rage List plus an FF6 CD List with all the tracks and times. Version 5.2 - (By GWS Wizard, JonN2002 and King Kung) - This was the 'final' version of the FF6 FAQ. It includes a new article on SquareSoft, better formatting, and minor grammer fixes. Rumor section deleted to squelch rampant false rumors. Version 6.0 - (By GWS Wizard, JonN2002 and King Kung) - NEW Final version. :) Version 6.1 - (By GWS Wizard, JonN2002 and King Kung) - Even NEWer Final version. Yes, we've added even more, as new secrets have been discovered involving the Game Genie. Go figure. :) Version 6.5 - (By GWS Wizard, JonN2002 and King Kung) - Okay, screw that final version crap. This contained minor, miniscule changes, but they were significant enough. * Insert multi-year break here. ;) * Version 7.0 - (By King Kung) - MAJOR MEGA ULTRA UPDATE. A COMPLETE rewrite of the entire FAQ to edit out any remaining issues. Things have been moved around so that they make more sense now. Added and edited the various charts, info on the Playstation version, and something for Tetsuya0's FF6 Hard Type ROM Hack. The interviews have all been taken out because they serve no purpose now. Version 7.5 - (By King Kung) - Now joined with Exeath's FF5 Strategy Guide to form the ultimate Final Fantasy Anthology FAQ. New additions and changes to the game have indeed been made and are mentioned. Also added is information regarding Sky Render's retranslation ROM patch. Further updates may ensue when I describe the FMV sequences. ;) ----- Table of Contents Part 0 - Character Guide Part 1 - FF6 Walkthrough A. The World of Balance Walkthrough - 1. The Story Begins - 2. A Fork in the Road - 3. Reunited - 4. The Search for Terra - 5. The Opera House - 6. Magitek Factory - 7. To the Sealed Gate - 8. Search for the Espers - 9. The Flying Continent -10. What you should have done by now -11. A few tips and secrets B. The World of Ruin Walkthrough - 1. Stranded on a Deserted Island (Celes) - 2. Search for The Others (Sabin) - 3. Edgar! - 4. A New Airship (Setzer) NOTE: FROM THIS POINT ON, THE GAME IS VERY NONLINEAR. Because of this, order is given in a suggested manner. - 5. Cyan's Grievances (Finding Cyan) - 6. Face to Face With Phunbaba (Terra) - 7. To the Veldt (Gau) -8a. Save Shadow -8b. Save Relm - 9. Strago and Ebot's Rock -10. Mog Lives! (Mog and Umaro) -11. Phoenix Cave (Locke) -12. Fanatics' Tower -13. Cyan's Dream -14. Ancient Castle -15. Finding That Mimic (Gogo) -16. Kefka's Tower -17. Did you get these elusive items? -18. A few more tips and secrets Part 2 - Monster List (SethWHardy) Part 3 - Item, Weapon, Armor, and Relic List Part 4 - Advanced Battle Tactics and "The Best" of FF6 Part 5 - *NEW! FF6 Anthology Edition Changes and FMV Descriptions NEW!* Part 6 - Misc. Info (Various Authors) A. Special Character Skill Notes B. Lore List C. Dance List D. Rage List E. Sketch/Control List F. Runic List G. Final Fantasy 6 Multiplayer H. Vehicle Controls I. Colosseum List J. Spell List K. Esper Stats L. Esper Locations M. Character Desperation Moves N. Dragon Locations O. Secret Character Locations P. Banquet Scoring Scheme Q. FF6 CD Info R. EASY Exp. S. Vanish/Doom/X-Zone T. Easy Status Recovery U. Saving when not on a Save Point V. Revivify the Undead W. Un-Icing your Friends! Part 7 - Game Genie Codes and Tricks (FF3 SNES Version) Part 8 - Game Shark Codes (FF6 US Anthology Version) Part 9 - Tetsuya0's FF6 Hard Type ROM Hack and Sky Render's FF3US True Translation (a must read) Part 10- Credits! --------------------------------------------------------------- PART ZERO-Character Guide --------------------------------------------------------------- By GWS Wizard and JonN2002; Rewrite by King Kung Most of this info is obtained from several Japanes books released by Square. They are notorious for releasing books that go into great detail to describe each character. The Skills section explains each character's special actions. The stats used reflect the stats that a character usually begins the game with. Equipment is a basic description of what that character can normally equip. Obviously, there are some things that are seperate from these (Snow Muffler, male or female only items, etc.) Names given are from the US Final Fantasy 6, with the Japanese difference, if any, listed below in parenthesis. Notes are given after the character description about some specific characteristics. Terra Branford: Gifted Magic Warrior (Tina) PROFILE Age:18 Height:5'7" Weight:105 lbs. SKILLS Power:31 Quickness:33 Magic:39 Strength:28 EQUIPMENT Sword, Helmet, Armor SPECIAL SKILL: Morph - Turn into more powerful being Daughter of Madonna and the Esper Maduin, Terra is the the unique Product of crossbreeding. In the beginning, Terra storms into Narshe in Imperial MagiTek armor. The vile Empire has brainwashed her and is uses her natural magic abilities for its own greedy uses. But when she finds the frozen Esper, something in her awakens, and soon after becomes a part of the rebellion. Over the course of the game she will learn to love others, a skill which the Empire squeezed out of her. Though she may grow to doubt her signficance, the success of the Returners (and the world) depends on her powers. Locke Cole: Treasure Hunter (Lock) PROFILE Age:25 Height:5'9" Weight:147 lbs. SKILLS Power:37 Quickness:40 Magic:28 Strength:31 EQUIPMENT Dagger, Sword, Plain Sword, Helmet, Light Mail SPECIAL SKILL: Steal - Take item from enemy Capture - Take item and attack Locke plays the suave adventurer and proclaims himself to be a treasure hunter, but others regard him as a thief. His past is shrouded in a veil of tragedy. His skills at appropriating (read: stealing) items will save your party money and effort. With the right relic he can also attack while he swipes the enemie's valuables. He remains a constant and true companion throughout your journey. Edgar Roni Figaro: Mechanic PROFILE Age:27 Height:6'2" Weight:169 lbs. SKILLS Power:39 Quickness:30 Magic:29 Strength:34 EQUIPMENT Spear, Sword, Knight Sword, Helmet, Armor SPECIAL SKILL: Tools - Battle with special contraptions King Edgar of Figaro secretly supports the Returners while paying lip service to the Empire. When Imperial forces storm his castle, he quickly severs all ties to Gestahl. His mechanical skills and use of technology become great advantages against the Empire. But what secret troubles lie in this womanizing King's past? Only a reuniting with his brother Sabin can reveal the truth. Sabin Rene Figaro: Blackbelt (Mash) PROFILE Age:27 Height:6'3" Weight:233 lbs. SKILLS Power:47 Quickness:37 Magic:28 Strength:39 EQUIPMENT Knuckles, Hat, Light Armor SPECIAL SKILL: Blitz - Attack with martial arts techniques King Edgar's brother has studied the ways of the martial arts masters and now he possesses awesome physical skills. After the battle on Mt. Kolts, Sabin becomes one of the most valuable members of your party. His Blitz technique requires dexterity, but the attacks are powerful enough to overthrow many enemies with one hit. Those familliar with fighting games might be right at home with this brawler. He will acquire more advanced Blitzes as he advances in levels, but only a visit with his teacher can round out his skills. Celes Chere: Rune Knight PROFILE Age:18 Height:5'9" Weight:165 lbs. SKILLS Power:31 Quickness:31 Magic:29 Strength:31 EQUIPMENT Sword, Knight Sword, Helmet, Armor SPECIAL SKILL: Runic - Absorb magic as MP This woman's beauty hides her raw grit and powerful abilities. When you first meet Celes, she is an Imperial prisoner, but it turns out that she was once one of the Empire's generals. Genetically engineered by the Empire to kill without question, she turns against it to prove a powerful ally. As an ally, she is a strong fighter and her Runic Blade may just save your entire party on several occasions. Like Terra, she is blessed with the "gift" of magic, although hers are present due to a genetic process involving Magicite. Because of this, she will develop powerful magic skills without difficulty. Shadow: Ninja PROFILE Age:Unknown Height:5'10" Weight:145 lbs. SKILLS Power:39 Quickness:38 Magic:33 Strength:30 EQUIPMENT Ninja Sword, Hat, Light Armor SPECIAL SKILL: Throw - Toss items at enemy Interceptor - Counter/block enemy attacks Shadow, the lonely ninja, travels the world selling his skills to the highest bidder. His only trusted companion is his dog, Interceptor, who can also help your party. Shadow comes and goes at will. His past, along with his true identity, are shrouded behind his own shadow. His hidden secrets often give him nightmares. Cyan Garamonde: Noble Knight (Cayenne) PROFILE Age:50 Height:5'10" Weight:158 lbs. SKILLS Power:40 Quickness:28 Magic:25 Strength:32 EQUIPMENT Katana, Helmet, Armor SPECIAL SKILL: SwdTch - Charge up for sword attacks A chivalrous and proper knight, Cyan retains the throne at Doma castle. Brave Cyan loses his family in the horrible poisoning at Doma, but he doesn't lose his nerve. Alone, he sets out to attack the Empire! You'll turn his powerful sword to the good of the Returners and the world, but for him to become a true warrior, he must deal with his losses and loneliness. Gau: Wild Child PROFILE Age:13 Height:5'3" Weight:169 lbs. SKILLS Power:15 Quickness:16 Magic:21 Strength:14 EQUIPMENT Hat, Light Armor SPECIAL SKILL: Leap/Rage - Learn and use attacks of the enemy The Wild Boy of the Veldt, Gau, joins your party if you feed him some meat. He'll reward you with a great prize, but he is a useful ally, too. Gau's Rage attacks can slash through unsuspec- ting enemies with amazing force. Having spent most of his life among the animals of the Veldt, he has learned to immitate their attacks to survive. Once he has joined the Returners, he will call upon the fighting techniques of the most vicious of beasts against the Empire. Although it may take many battles, Gau has the potential to be a very powerful force... so don't let his lack of equipable weapons turn you away! Setzer Gabbiani: Gambler (Setzar) PROFILE Age:27 Height:5'9" Weight:136 lbs. SKILLS Power:32 Quickness:32 Magic:28 Strength:31 EQUIPMENT Cards, Dice, Helmet, Armor SPECIAL SKILL: Slot - Slot machine gives varying prizes GP Rain - Toss money at enemy A carefree Gambler on the outside, Setzer is hiding a tragic past. The loss of his soulmate, Darryl, haunts his now wealthy lifestyle. He's a rich adventurer and risk-taker. The flip of a coin can make his most important decisions, but eventually he must rely on luck to survive the chance encounters of life. Setzer's main contribution to the cause is his Airship, but his fighting skills and special Slot attack prove valuable, too. The outcome may lead to victory, but can also prove to be deadly! With the right relic he can use the party's great wealth to smother the enemies in a shower of coins. Strago Magus: Ancient Lore Master (Straggus) PROFILE Age:70 Height:4'11" Weight:94 lbs. SKILLS Power:9 Quickness:9 Magic:31 Strength:9 EQUIPMENT Rod, Hat, Stuffed Toy, Lore SPECIAL SKILL: Lore - Use magic learned in battle Descended from the Mage Warriors of legend, the villagers of Thamasa all have magical abilities, but Strago is the most powerful of them. His days are spent taking care of his apparent grandaughter, Relm, while he toils away remembering his brave past. There is one creature he was never able to defeat that lingers on his mind. He can learn the spells of enemies and use them, but he must first feel and survive their effects in battle. He plays like a Blue Wizard and his magic skills will grow throughout the adventure. Relm Arrowny: Artist PROFILE Age:10 Height:5' Weight:88 lbs. SKILLS Power:10 Quickness:13 Magic:34 Strength:11 EQUIPMENT Paint Brush, Rod, Hat, Stuffed Toy SPECIAL SKILL: Sketch - Sketch duplicate of enemy that attacks Control - Control the actions of an enemy In the town of Thamasa also resides a young girl with unique powers but no figures to call mother and father. Strago's granddaughter Relm practices an unusual brand of magic. Don't be fooled by her innocent appearance; armed with brush and canvas, she is a force to be reckoned with. She sketches enemies and uses their skills, which can then be turned against them. With a certain Relic that has long been lost she can control the actions of the monsters themselves and make them do her bidding. She also befriends Interceptor and the bond between girl and dog leads to a dramatic rescue in a burning house. And, for the record, she is not fooey. ;) Mog: Moogle PROFILE Age:11 Height:4' Weight:94 lbs. SKILLS Power:12 Quickness:14 Magic:33 Strength:12 EQUIPMENT Spear, Hat, Light Armor SPECIAL SKILL: Dance - Scenic attacks with elements and animals Most Moogles lead peaceful lives, but now that the Empire threa- tens all the land, Mog and his brothers know they must help. As the only Moogle with the ability to speak (due to a great intelect), he becomes a special segment of your party. When Mog joins your party midway in the game (depending on your actions), he must still learn many of his powerful dancing attacks, which is easier said than done! He may also bring along a gargantuan friend. Umaro: Yeti (Uumaro) PROFILE Age:4 Height:6'10" Weight:436 lbs. SKILLS Power:44 Quickness:21 Magic:5 Strength:46 EQUIPMENT Bone Club, Snow Muffler SPECIAL SKILL: Rage - Body slam or torpedo enemies Blizzard - Cold breath attack Hidden within the caves of Narshe roams a wild Yeti of fable. Although he can't use magic, Umaro is the fiercest physical fighter in the game. He can't be equipped with armor or wepaons, save his weapon of choice, the Bone Club, and his super-protective Snow Muffler. A wild beast, he cannot be controlled in battle, but will always fight with you (literally). With the Rage Ring he can fling party members at the enemy for massive damage, and the ellusive Blizzard Orb gives him very cold breath. Be weary, though: his unique brand of beat-em-up may cost you should the other members of your party become wounded. Gogo: Mimic PROFILE Age:Unknown Height:5'5" Weight:132 lbs. SKILLS Power:9 Quickness:14 Magic:26 Strength:10 EQUIPMENT Dagger or Rod, Robe, Light Armor SPECIAL SKILL: Mimic - Copy last party action Can use most other menu commands as well 'It' has remained hidden for centuries, waiting for the chance to emerge. Gogo, an ellusive mimic, resides in a strange place on Triangle Island, but you'll have to search in an unusual fashion to find him. Able to combine and use the special techniques of all other allies, 'it' can be made effectively into a one-man fighting team. This Gogo is apparently not related to the one you fight in Final Fantasy 5, despite the obvious resemblance between them. The true identity of this character remains a mystery, despite speculation as to his (or her) origin. Is 'it' even human? We may never know... SUPPORTING CHARACTERS (NPCs) Vicks and Wedge Special skill: MagiTek - Fight with MagiTek armor MagiTekArmor wearing Imperial soldiers sent out with Terra to find the frozen Esper. The two soldiers can use the armor they are wearing to send out powerful beams to destory their enemies. These beams include a fire beam, an ice beam, and a bolt beam. They also have the ability to heal using Heal Force. These two characters are used only in the first few battles in Narshe, after which point they die at the 'hands' of the frozen Esper. It should be noted that Vicks is a mistranslation of Biggs. Biggs and Wedge were Rebel pilots in Star Wars, with Wedge Antilles being the leader of the ever popular Rogue (Wraith) Squadron. The Moogles Special skill: None >From the caves of Narshe comes the unusual face of help. A bunch of little cute white puff balls. :) They help Locke protect Terra from the Imperial soldiers. The Moogles even have names: Kupek, Kupop, Kumama, Kuku, Kutan, Kupan, Kushu, Kurin, Kuru, and Kamog. They all use various different weapons to attack, and are very powerful for their diminutive size and deceiving looks. Moogles first made their appearence in one of the Gameboy Seiken Densetsu games, and have appeared in every Final Fantasy game since FF5. They are most prominent here in FF6 and also in the mega-popular game Seiken Densestu 2, otherwise known in America as Secret of Mana. Banon Special skill: Health - Cure the party The wise leader of the Returners, Banon's skill allows him to heal everyone in the party. He will play a crucial role in convincing Terra to join the Returners for good, and will prove a strategic edge over the Empire. He is controllable on the raft ride after the invasion of the Returner's hideout, where he must be protected at all costs. Notice that he bears a striking resemblance to Sabin's teacher and mentor... but that's probably just Square saving memory on sprites. ^_^ Ghost Special skill: Possess - Instant kill for enemy and ghost A lost soul on its way to the other side. The ghost has the ability to possess a monster. If it's successful both the monster and the ghost will disappear. Ghosts will join your party until they possess a monster, or until they decide to leave. They are prominent in the Ghost Train, but beware the ghosts that are not friendly! General Leo: Imperial Warrior PROFILE Age: 29 Height: 6'1" Weight:155 lbs. SKILLS Power:38 Quickness:32 Magic:Unknown Strength:33 EQUIPMENT Crystal Sword, Aegis Shield, Heavy Armor, Offering Special skill: Shock - Hit all enemies with burst attack An Imperial general who sees what the Empire has been doing is wrong and decides to do something about it. Alone, he confronts the Empire with sword in hand. Leo's shock attack does massive damage on his oppenent. A very skilled and powerful fighter with a lethal blade that can be used four times in a round (he has an Offering relic). He is a very fun character, but please, PLEASE respect the fact that you only normally get to use him for one specific battle. --------------------------------------------------------------- PART ONE-FF6 Walkthrough --------------------------------------------------------------- By King Kung I chose to write a direct walkthrough, though it is still divided into sections for quick reference. Basically, a really lazy person can just follow this guide through the entire game, though that wouldn't be very much fun. Use this at your own risk, as spoilers will undoubtedly be abundant. In fact, you should probably save this as a last-ditch rescue kit or for when you have completed the game. ***THE WORLD OF BALANCE WALKTHROUGH*** (1) The Story Begins As Terra, Biggs, and Wedge, head north through Narshe. You will fight guards along the way, which are easily defeated by the Fire Beam or in groups with Terra's BioBlaster. If you get severely injured, use the Heal Force, Tonic, or Terra's Cure spell. Remember to save at the first opportunity, because you don't want to repeat the intro again should an upcoming battle leave you defeated. You will fight your first boss: the Whelk. During the battle, remember not to use the Bolt Beam (he fights back if you do), and to avoid hitting the shell. Have Terra use TekMissels, while the other two shoot the Fire Beam. When the creature goes back into its shell, use the Heal Force to get back HP, or wait until he reappears. Continue until it dies. The frozen Esper will kill Wedge and Biggs, then knock Terra unconscious. When you wake up, explore the house's clock, as it holds a valuable Elixir, then head out the back door. There's only one way through the cave, so follow it. Be sure to save your game and open up the treasure chests (or save them for later in the game). Eventually the guards will corner you, and you'll fall through the floor. Enjoy the little cinema scene flasback to Terra's past. Locke will make his entrance. He'll come to Terra's rescue, with the help of those ever cute Moogles. In the group battle, switch to the group that has Mog in it (no, he doesn't join you right now). When he learns his first dance, use it to waste the other enemies (including the Marshall at the end). Before killing the Marshall, unequip Mog so that Edgar can use his weapons later. Upon completion, Locke will bring Terra out of the cave, and through a secret passage that will be important later. From there, leave the town and save your game, or explore the Beginner's Guild to learn the basic functions of the game. Head straight for Figaro Castle (it's to the south in a desert). Upon arrival, be sure to visit the item and tool shops. There you should buy plenty of Tonic and the second two tools for Edgar. Talk to Edgar and explore the castle. An old guy will tell you about Edgar's brother, Sabin. After the cinema scene, return to the throne room and talk to Edgar. After the brief actions, follow Locke to a bedroom (nothing happens there you sicko!) When Kefka storms the castle, you'll escape on Chocobos. Fight the M-Tek Armors that Kefka sends at you, using Edgar's AutoCrossbow and Terra's Fire spell. Cinema time. Ride to Figaro Cave (to the southeast), and save your game. Enter the cave and be sure that you visit the recovery spring (with the turtle in it). Don't worry about the passage on the other side, you'll reach that later. Continue through a doorway, and head to your left. Decide whether you want to collect the treasures here or save them for later. If so, go upstairs and open the treasure chest. Head back down, then to your right, and down. Pick up the treasure chest in the alcove to your right. Before going up those stairs, go to your left and find the treasure chest. Then go back to the stairs, go up, head downwards, and go down another set of stairs. Exit the cave. Head southeast to South Figaro. Save your game outside, then enter. Go meet Shadow (you'll meet again after the river ride), then explore the town. There are treasures in almost every barrel and crate. Don't miss the one behind the Chocobo stable, and in the barrel on the walkway above it. Next, go into the big house at the north of the town (this is the rich man's house). In the room that's drafty, walk behind the bookshelf and down some hidden stairs. Head down the next flight. In the hallway, walk to the right, then, when it goes down, walk through the wall, then to your right down a hidden flight of stairs for some nice relics. Continue exploring the rest of the hallway for a truckload of money, then go back to the entry hallway of the rich man's house. Go through the right door (not the one you came in from), and exp- lore the barrels there. Walk behind the house to find a hidden passage, and explore that room for some goodies. There's a hidden door at the very bottom of the room. It takes you to the old cider guy's house (remember that he wants cider for later). Exit there, then go to the item, armor, and weapon shops. Buy all the equipment you need (you should have enough money), then leave the town. If you wish, you may rent a Chocobo and take it to Sabin's Cottage (north of S. Figaro), which is suggested if you want some drama. Head for Mt. Kolts (to the east). You should build your members up 2 or 3 levels outside, then use a tent, save, and enter. The enemies here are pretty strong, so, when you get the opportunity, use a tent and save. At the entrance, go behind the large rock and outside for some treasure. Go back, then head up. Check the right wall for another passage that leads to a VERY usefull Atlas Armlet. Follow the pathway (it's very linear), save your game at the designated spot, then continue until you reach Vargas. Defeat his bears, then attack him while Terra heals the party. After a while, Sabin will jump in, and the others will be blown away by one of Vargas' techniques. Fight Vargas with the Fight command (or you can perform a Blitz immediatley). When it tells you to do the Blitz, do so (duh). If you're having some trouble, see the closing remarks of this section for the easiest way to perform the Pummel Blitz. When you beat him, head out of the cave, grabbing the treasure chest on your way. Once outside, head north to the Returner Hideout. Explore it with Terra (make sure to get the treasures in the top room and its right wall for a White Cape) and see the closing remarks before you talk to Banon outside. Whether you accept his offer right away or wait has some significane in the item you receive. Locke will leave the party, and then you'll be in a group with Banon, Terra, Edgar, and Sabin. Go back into the hideout to buy some items and stop at the inn. Then head out on the river. It doesn't really matter what ways you choose to go (although if you choose right at the first intersection, you'll fight more enemies, and if you keep going to the left at the second, it'll be a USEFUL neverending loop). Make sure that you have Banon use Heal during battles, that he's in the back row, and that you save your game at every opportunity. Eventually you'll reach Ultros. Have Terra use Fire, but beware: Ultros will blind you if she does. Make Banon use Heal every time he attacks, while Sabin uses the Aura Bolt Blitz and Edgar fights or uses AutoCrossbow. You'll beat him, then Sabin will fall off the raft. Here are some tips and tactics that you may want to use: 1) In order for the Pummel Blitz to work, select Blitz from the menu, then press left, release it, press right, release it, left and 'A'. Make sure that this is done within 1 and a half seconds. 2) Make sure that you buy the NoiseBlaster and Bio Blaster. Edgar already has the AutoCrossbow in his inventory. 3) You will need plenty of Tonic, Potion, and Fenix Down. Tents are also important, but you will usually find them. The others can be found if you search in the Returner Hideout and South Figaro. 4) If you can't afford a lot of weapons and armor, at least buy the best possible stuff for Terra, as she's weak in the beginning. 5) When Banon asks Terra to help the Returners, you will receive a Gauntlet for a 'Yes' reply. However, if you choose 'No,' go back inside and to the top-most room. The person there will give you a Genji Glove, which, in my view, is much more valuable. 6) When you are controlling Terra alone in the Returner's Hideout, walk up to the very top of the table (where the meeting will take place later). Press A and you will find a piece of paper. If you throw it away, nothing different will happen. However, if you leave it there, Banon will throw it away during the meeting. This is a poorly translated piece of humor from the Japanese FF6. Also, search the injured guy's room berore the Lete River for some fun. 7) Before beginning the raft ride on the Lete River, move Banon to the back row of your party. This will reduce the damage he takes. Remember, if he dies, the game ends! ------------------------- (2) A Fork in the Road Here the story has split into 3 groups. Mog appears and asks you to choose a scenario (Kupo!). You should save your game here so that you can come back if you make a mistake. I suggest going on Locke's first, then Sabin's, and finally Terra's. Locke's Scenario ---------------- Locke's scenario can be difficult if you don't listen to the clues given by the townspeople. You must first go to the old man's house and talk to the boy downstairs. Then go to the item shop and talk to the man in the corner. You'll fight him. Steal from him for a nice Plumed Hat, and his clothes! Equip the Plumed Hat, and go back to the boy in the old man's house. He will let you through now. Explore the town for some tips, but DON'T talk to soldiers in Magitek Armor. If you wish, talk to a Green Soldier and steal his clothes, then talk to the people in the town for more info. The soldier outfit also lets you talk to other soldiers without being attacked. Remember the Cider delivery man? Go there and fight him. Steel from him for another Plumed Hat and his clothes. You'll also take his Cider. Bring this back to the old man, then go to the boy who's downstairs. The password is 'courage.' Anything else gets you beaten up! Take the hidden passage to the rich man's house, then go upstairs. In the windy room, go behind the bookshelf and follow the passage too the room where Celes is. What outfit you wear to meet her will give you various funny Star Wars references. ;) Save her, then take the guard's clock key. Go to the clock that isn't ticking and wind it for a secret passage. Enter and head right, then down, right, up, right, down, and left to a few treasure chests. Take the contents and equip them. Go back to the entrance and search along the walls for a hidden passage. Go south in the passage to some more treasure, then, about half way back in this passage, push to the left for another passage. Go downstairs and take the valuable items from the chests (don't miss the Ribbon, which is behind the north chest!). Return upstairs to the entrance, then take the other passage south. Go left for some treasure, then head right to find the exit. Leave S. Figaro and go to Figaro Cave. Make your way through until the TunnelArm comes. Defeat it by having Celes use Runic while Locke fights. Sabin's Scenario ---------------- This is the longest (and hardest) of the three scenarios. Start by visiting the cottage with the crazy old man. Although it is your choice to enlist Shadow or not, you should take him along. If you do, buy at least 30 - 50 Shurikens from the traveling merchant. Search the Imperial Camp for treasures. When you find a locked treasure chest, hit it instead of kicking it, or you'll be attacked. After fighting Kefka once, head left and up behind a tent for entry to a hidden tent. When Cyan has to fight, use the Dispatch SwdTech command (number 1). When you win the Black Belt, equip it on somebody (preferably Shadow or Sabin). You can't enter Doma Castle after it's taken over, so head straight for the Baren Falls. In the spooky forest, follow the path fighting monsters as you go. Make sure to walk up to the pond to be fully healed. There will be a strange train which you should enter and then try to leave. On the Phantom Train, head right at the start to save your game and meet the Impresario. Head to the left, collecting treasures. Let the ghost guy join you, and have him Possess an enemy. There are several easy puzzles here which involve flipping switches. There is also a treasure chest that instigates a fight with Sigfried/Zigfried/Segfried, but you can't aquire the item that he takes from you. Some of the ghosts will provide items for you to buy, while some will attack. Keep heading left to the engine room. Examine the console on the left for instructions on stopping the train. You will end up having to fight it. Use Cyan's Dispatch, Sabin's Suplex (which strangely works against a TRAIN...), and have Shadow throw the Shuriken. There will be some interesting scenes involving Cyan. When they are done, exit the station. Follow the only direction to reach Baren Falls. At the waterfall, opt to jump off. At the bottom of Baren Falls, you'll meet Gau. Head to Mobliz and buy some goods there. Make sure to buy some Dried Meat also. Fight in a battle in the Veldt and, when Gau appears, use the Dried Meat on him. Here's the appearance of the coolest imp, Kappa! Head with Gau to the Crescent Cave, and explore for a few laughs. Eventually you'll find the diving helmet. Use it to go into the Serpent Trench. When you have to decide which way to go, choosing two rights takes you to both caves, while two lefts takes you straight to Nikeah. You're better off visiting the caves, as the second one has a valuable Green Beret. Once you arrive at Nikeah, buy some goods, then take the ship to South Figaro. Terra's Scenario ---------------- This is the easiest of the scenarios. If you can't figure this one out, you really need a mental examination! All that you must do is enter the secret passage from the beginning of the game in Narshe. Follow the familiar path back to the house where Terra woke up. Just remember to say hello to the Moogles for fun. KUPO!!! ------------------------- (3) Reunited Finally together, the group doesn't have much time to think. Kefka and a squad of soldiers are on their way to claim the frozen Esper and kill Banon! Although some of the group's members are negative toward each other, they decide that they must stop the Empire at all costs. A decisive battle is about to take place. The fights shouldn't be difficult IF you use the correct attacks. Edgar should constantly use the Bio Blaster, as this can destroy an entire enemy group. Have Cyan use the Quadra Slam, while Celes and Terra fight and cure with magic. If you still are having trouble, don't worry about losing. Instead, keep fighting with Sabin's group until he learns the Fire Dance, then use that to waste the enemies. Battle Kefka with a combination of magic users and fighters. After the battle, the group goes to the Esper, where Terra morphs for the first time. Unfortunately, she goes Vallistic and flies off to the west. ------------------------- (4) The Search for Terra After Terra flys away you'll be in Narshe. Buy and equip some weapons, armor, and relics, but, if Sabin or Edgar is in your party, don't buy items. Search the town for a room filled with treasures, and remember about the locked treasure chest. You should go to Figaro Castle. There, buy tools and items. If Sabin or Edgar are at the front of your party, you get them for half price! Explore and sleep at the inn to see a few important cinema scenes (though you can do this later also). Submerge the castle from the engine room to travel across the mountain range. Head for Kohlingen. If Locke is in your party, you'll see a few cinema scenes. If you only have 3 people with you and 3000 GP, then you can enlist Shadow for a little while. If you're not in a hurry, head north to the small house where the Coliseum will be in the World of Ruin. Search the house for a valuable Hero Ring. Head south to Jidoor, where you should search the town. Then head north to Zozo. You may want to gain a few levels before you enter. Upon entering, head as far left as you can, and find the building with the stopped clock. If you talk to the inhabitants of the town and know that they mostly all lie, you can figure out the correct time to enter. If you're lazy and want it spoiled for you, set it for 6:10:50, and you'll find a passage to the valuable Chainsaw. Head down to the large tower, where you should proceed to climb it. Make sure to find every treasure chest along the way, as one holds the Thief Glove, which makes Locke use Control, allowing him to fight and steal in one turn. When you think you can't go any farther, try jumping between buildings. Continue up the tower until you fight Dadaluma. Use your strongest attacks on him, as well as Potions and Cure spells to recover your HP. When he calls reinforcements, ignore them and concentrate on him. Head upstairs to the topmost room, and look around for a few treasures, then go up to find Terra and Ramuh. ------------------------- (5) The Opera House After finding Terra, you must pick 2 people to go with Celes and Locke. Depending on your actions, Cyan may stay with Terra. If you haven't already gotten Shadow, DO NOT go back to put him in your party! If you do, he'll leave during the Opera, and you'll be stuck with 3 fighters untill after the Magitek Factory! Go back to Jidoor, and talk to everyone in the town. Then go to Owzer's house (the one farthest north), and talk to the Impresario. Read the letter and talk to the man, then head for the Opera House (it's south of Jidoor). When you arrive, enjoy the cinema scene, then go with Locke to the dressing room. When performing the opera, press A immediately on the first choice. For the second, press down, then A. On the third, press A. Go upstairs, and walk over to Draco. Follow him, and when he stops, press A as if to talk with him. Pick up the flowers, then go upstairs. Half way up, you'll stop. Press to the right, then continue up. Walk to the Valcony, and enjoy! If you don't do this quickly, you will fail and have to do the entire thing over again. With Locke, pick up the note in the room, and talk to the Impresario. Equip the Sprint Shoes (if you don't have them on), and go up and right on the Valcony. Talk to the man, then pull the far right switch. Go back to where you were sitting and head to the left, then up. When you're above the stage, try to avoid as many rats as possible. If you have to fight them, kill the yellow ones first, because they can call reinforcements. When you reach Ultros, you'll fall onto the stage, then fight him. Use your strongest moves, and he'll eventually leave. Setzer will come up. Watch the scene, and prepare for the trek through the Empire. Now wasn't that fun? ------------------------- (6) Magitek Factory When you reach Albrook, buy some new weapons, armor, and relics (the best available), then gain a few levels outside. Use the Espers to learn some magic spells, especially Cure1. You may want to go to Tzen and Maranda to find more weapons and info, but you don't need to. Head northwest from Albrook to Vector (it's the big castle). DON'T sleep at the inn. You will be swindled by a thief. Instead, go over to the small building and refuse to pledge your allegiance to the Empire. Fight the guards, and the man will heal you. Buy weapons (if you haven't already done so), dodge the soldiers in the north of town, and enter the buildings. When you think you're ready, go to the right and talk to the man behind the boxes. Climb onto the box, and shimmy over the guards while they attend to the sick man to get into the factory. Make sure Celes has a sword, because you will want to use Runic here. Explore the first room thoroughly, you should find 2 or 3 treasures. Climb into the left pipe, and go downstairs. Remember, there are a lot of treasures here. Try pressing against the far southern walls, and you will find doors leading to a few treasures. Equip all of the Flame and Thunder equipment that you find, and look for Kefka. Jump off where Kefka threw the two creatures. Make sure that you are fully healed at this point. Talk to the left creature and you will enter a fight. For Ifrit, use strong Ice attacks, and use Fire attacks on Shiva. They'll turn into Magicite. Go through the left door, use a tent, and save your game (by the way, have Locke steal from the soldiers around here to get tents). Go back through the door, and go into the right one this time. Go all the way up the stairs, fighting enemies on the way. Search the room with several Esper Processing Chambers for the Break Blade. It is hidden out of view. Go throug the next doorway to fight #024. It is difficult to hurt him with magic (he changes what he is weak against when he glows), so use primarily fighting attacks. Sabin's Aura Bolt and Cyan's Dispatch techniques work best if they are in your party. Go up through the door and talk to Cid. Watch the cinema scene, then follow Cid. Use a tent and save your game before you talk to Cid again. In the mine cart ride use strong fighting techniques plus Ice and Fire spells on the Mag Roaders. When you fight #128, attack the body, not the arms, with strong Ice and Thunder attacks. Save your game when you are outside, and talk to Setzer. Once back on the airship, you will have to fight some Cranes. Use strong magic (you might want to Scan to see what they're weak against), and Setzer's Slot. If the Slot lands on 3 diamonds, you'll probably win the fight easily. ------------------------- (7) To the Sealed Gate You get to control the airship here. Fly to Narshe. Remember the locked treasure chest? Go to that house and follow Lone Wolf to where the Esper is (at the cliff). He will grab a Moogle to use as a hostage. When he tells you not to step forward, stand still. Mog wrestles free, but both will almost fall of the cliff. You only have time to save one. If you save Mog, he joins your party (kupo)! If you save Lone Wolf, you get a Gold Hairpin, which cuts in half the magic needed for the wearer to cast spells. I STRONGLY suggest taking Mog. You may want to fight with him in forests, plains, and other backgrounds until he learns his dances. See the "A Few Tips and Secrets" section for info on getting the Water Rondo dance. When you're ready, fly to the Imperial Base. Nobody will be there. Don't bother searching the building as everything inside is locked up right now. Exit on the right side. Save here before you do anything else. Go across the bridge and to the cave. You'll find a valuable treasure at the beginning, so take it. When you reach the room with moving bridges, make your way to the treasure chest on the little island. It holds the Coin Toss, which lets Setzer kill the enemy with money. Follow the route, and, when you pull a switch that makes you hear a distant sound, backtrack to reach a treasure chest. After fighting a Ninja (when you pull a switch), head right and down, then hold A and walk around on the bluff. You'll find many hidden treasures here; apparently they are the 'prize under the staircase' that he is talking about. When you reach the area with 2 switches on the floor, DON'T step on either of them. Instead, pass the first one, then go up the right bridge. Pull the switch in the chest, and go downstairs, then down again. Go to your left to the little raised piece of ground, and step on the switch. It will open a cave with the VERY valuable Atma Weapon in it. Equip it on Terra only if she has a rather high HP count at this point. Keep going to the right, until you eventually reach the Sealed Gate. Hit Kefka once, and enjoy the show! When it's over, exit the cave through the new passage that is created. You should be able to easily reach the airship. ------------------------- (8) Search for the Espers The airship crashes. Go and talk to the people in Maranda. They have new things to say. Head to Vector, and go up to the castle. You'll talk to Gesthal and Cid. Before the banquet begins, you will be sent on a small mission. Talk to as many soldiers as possible. You may have to fight some. DON'T talk to Kefka, as he takes away from your time to talk to soldiers. When you have talked to 24 soldiers, wait out the timer. During the banquet, be as courteous and polite as possible when talking. Refer to the Miscellaneous Info section for what should be said during the conference. Go to the Imperial Base if the door was opened as there are a few goodies to find there now. If you want to see a special cinema scene at this point, head back to the airship and talk to Setzer. When you're ready to move on, go to Albrook. Go to the ship and enjoy the cinema scene where Celes is reunited with the group. Afterwards, sleep at the inn for free for yet another cinema scene. Go back to the ship, and you'll set sail. When you reach Crescent Island, head north to Thamasa. Press A next to the barrels and boxes for some prizes, and by new weapons and armor. Some of the relics are also useful. Explore until you find Strago and Relm in one of the houses. Sleep at the inn and when you awake go to the burning house. Enter with Strago. If you have it, equip Strago with the Ice Rod, and use Ice and the Aqua Rake spells on your enemies. Try to avoid the fireValls, and eventually you'll reach a big FireVall. Defeat him with Ice2 and Aqua Rake. Shadow will save the day when all looks bleak. After finishing, see if there's any equipment you couldn't afford before at the shops, then head for the Crescent Cave. Save outside and go up a few levels. Take the treasure chest immediately to your left at the entrance, then head up and right, through the door. When you're outside, work your way to the left, and into another cave. Pick up any treasure, and you'll eventually reach the 3 Golden Statues. Along comes that pesky octopus again. When fighting Ultros, use the strongest fire attacks possible, and, when Relm joins you, have her sketch Ultros. You'll win (for now), and head out the left door. Save when you have the chance, and, when you see 3 tiles on the ground, step on the upper-left one. Go out the door and collect the treasure, then go back inside and upstairs. Fall through the upper-right one, and continue until there's a cinema scene. When in Thamasa, watch the action. Kefka will do some evil, and when you wake up, you will be General Leo. Don't try exiting Thamasa at all as you cannot defeat the Guardians stationed at the outskirts. Fight Kefka with General Leo; it should be easy. Unfortunately, Leo is killed by Kefka. You will watch the sad burial. Board the airship when the party comes, and watch the cinema scene. ------------------------ (9) The Floating Continent After Thamasa, fly to Doma Castle (if it was freed), and, if you wish, South Figaro. Gain several levels (you'll need to for the upcoming battles), and save somewhere. Board the airship, and choose to look for the Floating Continent. You'll battle the IAF, which consists of several battalions of enemies. This can be pretty tough if you haven't advance your levels, so be sure to cure between battles. Eventually you'll face off with Ultros and his friend, Chupon. Use fire attacks on Ultros, and all of your strong ice and special attacks on Chupon. Chupon will eventually sneeze you away, and you'll fall. You'll fight a machine on your way down! Concentrate on the body itself, and destroy the little machines it releases that absorb magic. You have to hurry, because when the countdown ends, you'll be fried! You'll end up on the Floating Continent. Talk to Shadow and he'll join your group. Make sure to save your game so that you don't have to face the IAF again. The battles here are tough, so you should have Shadow throw Shurikens and Ninja Stars, as well as different Skeans. When you think you've reached a dead end, try pressing against the wall. Basically, you should make your way to the right, collecting the blue orbs (treasure chests). Don't miss the Masamune, or any other treasures. When you find a save place (haven't seen one of those for a while), use a tent and save. Soon you'll have the option to go back to the airship or continue onwards. You really should keep going unless you are short on supplies or have unfinished business, in which case leave now or forever hold your peace. Fight the Atma Monster using very strong ice spells, and all of your best attacks. Cure2 is imperative to your survival, so make sure somebody has learned it by now. You should be victorious if you pound away. When you win, head up and enjoy the long cinema scene. Shadow will trap Kefka between the statues, and a timer will come up. Hurry to your right. If you have the Charm Bangle, equip it now. There may be some blue orbs, but don't bother trying to get them now. When you defeat the enemy at the glowing star, continue going right. At the edge it asks if you want to jump to the airship or wait; your decision here is very important. Choose wait, move back a step, and step forward. Now choose to wait for Shadow. If you don't, you can't get him later!!! At about 5 seconds left, Shadow will come, and you'll escape. Enjoy the splendor of the end of the world! ------------------------ (10) What You Should Have Done By Now By now you should have found the 12 normal characters. You will have 11 if you didn't save Mog. If you neglected Mog, you'll have to wait for another chance to find him. By now your characters should be at least at level 25, that being the minimum. Sabin should have learned the Fire Dance (maybe the next one also), and Cyan should know the Quadra Slam. Make sure that you found the Atma Weapon before this point, or you won't be able to get it. You could live without this weapon, but it eventually becomes one of the best weapons in the game. ------------------------ (11) A Few Tips and Secrets If you want to gain levels quickly, then you should stay near the beginning of the Floating Continent. The enemies here can be defeated, and they give you a lot of experience. If it's magic you want, go to the Triangle Island (upper left corner of map). Defeat the invisible Intangir by casting Doom, but beware: it will cast a powerful spell on the person who kills it. Have your party above 1000 HP each. Alternately, use the loop on the Lete River that is listed in the misc. section of this FAQ. If you think that the Atma Weapon is faulty or doesn't work, that's because it gains power as you gain HP. The more HP you have, the stronger it is. Remember, if you're low on HP, it will hardly do anything. Terra's Morph will last longer at higher levels, and if you go many battles without using it. Many people wonder how to get two of Mog's dances; the Water Rondo and the Snowman Jazz. The Snowman Jazz can be found in the World of Ruin only, but the Water Rondo MUST be learned in the World of Balance. The W. Rondo is, in fact, Mog's strongest dance. To acquire it, form a group with Mog in it. Land the airship at Nikeah, and rent a Chocobo. Ride it all the way to Baren Falls, and hop off. Jump the falls, and go all the way to the Serpent Trench, and jump in. Fight a water enemy without dancing and you'll learn the Water Rondo! You'll end up in Ni- keah, right next to your airship! An alternate, longer route is to take the raft down the Lete River with Mog. The Serpent Tre- nch is much faster, though. To save Shadow on the Floating Continent, during the destr- uction, wait instead of jumping onto the ship. Step forward, then choose to wait for Shadow. If you stand there until only 5 seconds are left, he'll come and you'll leave together. In Mobliz, it is possible to get a valuable Tintinabar. Talk to the injured soldier, and read the letter on the desk. Go to the house in the center of town and send something in the mail. After going back and forth and spending a lot of money on mail, the soldier will give you a Tintinabar! Many of the treasure chests in the WOB can be found in the WOR (as long as the level they were in is still accessible). If you leave treasure chests, then open them in the WOR, they will contain better items! This holds true particullarly for treasures in the Narshe Caves and the Magitek Factory... ***THE WORLD OF RUIN WALKTHROUGH*** (1) Stranded on a Deserted Island This is a very short part of the story, but can also be very dramatic. You will be alone as Celes. Cid is your only companion, and he is becoming ill from a year of being stranded. To pick up fish for Cid, go to the beach south of the house and press A next to a fish. Remember: the faster the fish, the healthier it is. There are 4 types of fish: Rotten Fish, Fish, Just a Fish, and Yummy Fish. Each one can be seen in the Rare items list. If you feed Cid 10 Yummy Fish (the very fast moving ones), he'll live! If you take to long to catch the fish, or if you feed him Rotten Fish, Cid will die, and Celes will almost commit suicide. Either way, you will set sail using a raft that Cid made. Remember where the Solitary Island is for later in the game. ------------------------ (2) Search for The Others You will arrive on a new body of land. Head north to Albrook and talk to the people to learn of the World of Ruin. You'll hear about several key story elements: the 8 dragons, Phunbaba, and Doom Gaze, as well as Kefka's reign of terror. Buy new equipment (you'll need it) and sleep at the inn. When you leave town, head north past Kefka's Tower and through a desert. Eventually you'll reach Tzen. Save outside, and when you enter, a disaster hits. Go the inn for HP and MP if you must, then go up to Sabin. Enter the house, taking the treasures, and head to the left. Go downstairs, and up to the long landing. The child should be above the fireplace. Take it outside, and Sabin will join you. Buy equipment for him if you must, then save outside. Go northwest and find a small forest. In the middle, rent a Chocobo and go south. Go east across a bridge and follow the green trail that was once the Serpent Trench to Mobliz. It has been pretty much destroyed. Sleep at the house you find and talk to Terra. You'll fight Phunbaba, who can be stopped by strong ice spells, the poison and bio spells, and the Suplex Blitz. Terra won't join you yet, but you can't give up now. ------------------------ (3) Edgar! After the fight with Phunbaba, head south to a forest where you can rent a Chocobo. Follow the Serpent Trench past the Fanatics' Tower and to the town of Nikeah. Talk to the thieves at the inn, and, when they leave, go outside and talk to Gerard (he looks like Edgar). Follow Gerard into the ship, and, at South Figaro, locate him at the inn. Buy new weapons, armor, relics, and items at the town, then leave. Go to Figaro Cave to the northeast. Follow Gerard, the thieves, and the Sigfried impostor to the Recovery Spring. Remember that opening on the other side? Jump on the turtle and enter it. It leads to Figaro Castle. If you search the cave, you may find Sigfried, but he runs away. Go to the engine room and down the stairs that you couldn't enter before. Collect the treasures, and find the engine. Gerard will reveal himself to indeed be Edgar and you'll collectively fight the Tentacles. It is a good idea to have relics protecting you from poison and berserk, as well as Running Shoes to negate the effects of slow. Have Celes cast Regen on everyone as soon as possible. Each Tentacle gets injured by different magic. Have Edgar use the Chainsaw, Flash, or Drill, Sabin use the Aura Bolt, and Celes use magic to cure or runic. When you win, go through the door and press A by the statue for the Soul Sabre. Go back the way you came, and the engineer will make the castle go to Kohlingen. Buy the new items and tools in the castle at half price by putting Edgar or Sabin in the front of your party. Head out for Kohlingen. ------------------------ (4) A New Airship When you find Setzer in the cafe of Kohlingen, he'll join you. Buy new equipment from the shops. Equip Setzer with either the Dice or the Trump. Go to Daryll's Tomb and save outside. From the beginning, go down stairs and to the right. Go up through the door, and press A on the tombstone. A door will open, which you should go through. Flip the switch at the top of the room and the water will go down. Return to the main hallway and go down. Keep going and collect the treasure chest. Once again go to the main hallway, only go all the way to the left and down (if you REALLY want to solve the tombstone puzzle, go down the center twice, and read each of the tombstones. Go to the main hallway, into the upper-left door, and put in THE WORLD IS SQUARE backwards). Go down the next set of stairs and collect the chest to your right. Move against the right wall and you'll find a hidden passage that leads to a treasure chest that contains the valuable Experience Egg. This doubles the experience earned of whoever has it equipped, so use it wisely. Go back through the passage and in the door to the north. Walk across the water and flip the switch. You'll see a door open. Return to the main hallway and go down through the center door. Flip the switch, then jump on the turtle. It'll take you to the door, which you should go through. Open up the right chest, than use a tent and save your game. You'll have to fight a dangerous enemy in the left chest, but, once defeated, he yields 1 or 2 powerful Fire Claws for Sabin. Save your game again, then go through the northern door. Walk up to the casket to fight Dullahan. Have Sabin use Blitzes and the Fire Claw, Setzer use the Dice and Slot, Celes cast Fire and Cure spells, and Edgar use the Chainsaw or Drill. It shouldn't be difficult. When done, go up through the door and enjoy the cinema scene. You'll take off in the new airship. NOTE: From this point on, the main objective is to find all of your party members. This can pretty much be done in any order, with a few exceptions. There are also a few side quests that allow you to collect very valuable items. At any point you can go to Kefka's Tower, although it is advised to gain levels before you do so. Many people don't like the openness of this point in the game; the story pretty much revolves around single character elements. However, it is still rather enjoyable. If you want to fully understand each character, you should spend time with their little subquests (Hidon, Doma Castle, Gau's home...). The path is really up to you. ------------------------ (5) Cyan's Grievances When you first take off in the new airship, you'll see a bird, and follow it to Maranda. In the house in the upper-right, a girl says she's been receiving letters from her love in Mobliz, but you know that he's dead. The handwriting on the letter is that of Cyan. Take the girl's next letter to the carrier pigeon, and watch as it flys to Zozo. After flying to Zozo, talk to the man that told the truth the first time (he's up and to the right of the big tower) and he'll give you info and Rust-rid. Go into the Cafe and find the rusty door which will now become unrusted. Go through the passage to end up on Mt. Zozo. Make your way through the first room, making sure to collect the treasures. In the second room, use a tent and save your game, then step on the switch to your upper-right. This will release one of the 8 dragons from a treasure chest. If you are weak, you can save this fight for later. Otherwise, fight it using your strongest abilities. You should win. Continue climbing the mountain until you find Cyan. Enjoy the cinema scene. When it's done, you can go to where Cyan was and get the key to open his treasure chest. Open the chest and take his books, although they don't really do anything. Make your way out of Zozo or use a Warp Stone (or Warp magic), and fly back to Maranda with Cyan in your group. Talk to the townspeople again. ------------------------ (6) Face to Face With Phunbaba By this time you can check back on Terra in Mobliz. When you do, you'll notice that she's gone. Go into the house where Duane is and follow the dog into a secret passage behind the bookcase. There's an ERikksir hidden in one of the pots. You'll have to fight Phunbaba again here, so make sure that you're healed up. Use the same tactics as when you fought him before. Midway through, Terra will morph and join you in the fight. Phunbaba's life resets at this point. It should be easy with Terra's magic skills. Terra will rejoin the party, and you can now continue your adventure. ------------------------ (7) To the Veldt! Short chapter! Anyway, all you have to do is fight a battle in the Veldt with 3 people in your party. Gau will rejoin you and will have learned a few new Rages. If you wish, you may take him and Sabin to the house in the northwest. There Gau will meet his father. It's both funny and a tear-jerker. ------------------------ (8a) Save Shadow Note: You can only save Shadow if you waited for him back on the Floating Continent!!! This is a split scenario. If you waited for Shadow on the Floating Continent, he will be waiting in the Veldt Cave. Go there and follow Interceptor. BE SURE to open EVERY treasure chest in the cave, or you may miss the valuable Striker!!! Eventually you'll find Shadow lying on the ground (it's after a save location). Be ready, because you'll have to battle two powerful Behemoths! Use Ice magic, and you shouldn't have trouble. However, get ready! Just after beating the first, its ghost will trap you from behind! This one is easy. Just use the item `Revivify' \ on it to kill it in one hit. When you do defeat the monster, you'll take Shadow to Thamasa. (NOTE: Ignore the fact that they mention him with 'she.' This was just bad coding, as you can also rescue Relm here in an alternate fashion) After sleeping at the inn, he'll disappear, having gone to the Coliseum. Make sure to search the left wall of Strago's house (upstairs) for another Memento Ring. Head far west to the Coliseum. You'll hear about a man dressed in black searching for a Striker. Bet the Striker (you should have found it in the cave), and you'll fight Shadow (even though it says Shadow Chupon). You'll easily defeat him, and he'll join your party for the rest of the game. ------------------------ (8b) Save Relm No matter if you saved her in the cave or saved Shadow instead, Relm will end up at Owzer's House (it is located at the top of Jidoor). Head to Jidoor and up to the large house there. After trying to go up the stairs, read Owzer's Diary. Press A on the lamp (near the stairs), then go up. If you wish, fight the flower portrait. Look at the picture of Geshtahl twice for a clue about the Phoenix Cave. Then look at the woman's portrait. When you defeat the enemy, enter the door that appears. Follow the path (some of the portraits do things, so watch out), and, when you find 3 doors on 1 wall, walk behind the wall and press A for the valuable Relic Ring (makes Doom/Poison cure, and Cure/Life injure). Go through the left-most door. If you wish, stand under the floating chests to fight an enemy. You have to go to each one in a certain order. Then go through the door. Save your game and go through the right door (the left is a trap). Fight the Spirit Chadarnook, using strong fire attacks on the demon form. You may want to cast Regen on everyone, because one of his moves damages everyone over time. He'll transform, and, in doing so, change what he takes damage from. After winning (it may take awhile), Relm will join your party. ------------------------ (9) Strago and Ebot's Rock Having saved Relm, take her to the Fanatics' Tower. A very confused Strago will be marching with some Kefka Worshippers, but will snap out of his trance when he sees Relm. Take both of them to Thamasa, and, after a cinema scene, buy some equipment and head to Ebot's Rock. Enter the cave and talk to the chest. Using the transporters, find 22 or more pieces of coral, then bring them back to the chest. The chest will move out of the way, and you can face Hidon. Take Strago along, and kill off the little Hidonites first. This will cause Hidon to use Grand Train (which Strago will learn afterwards). Keep attacking with Fire and Cure attacks and eventually Hidon will fall. Hopefully you got him to cast Grand Train, which is one of Strago's best Lore attacks. Enjoy the cinema scene. If you DIDN'T learn Grand Train, fear not; all is not lost. Talk to Gungho in Thamasa until he says, "Hidon hasappeared at Ebot's Rock again!" Go back to Ebot's Rock, feed the chest, and you can face Hidon again. Do this as often as you want. ------------------------ (10) Mog Lives! Take your airship to Narshe. Ignore the fact that the doors are locked until you find Locke later on. Remember the Moogle Village? Well, return there by going through the Narshe Caves. Mog will be there, and he'll join you. Search where he was standing for the Moogle Charm (avoids random enemy fights). Take Mog with you and head north through the caves where you started the game. In the snowy area where you fought Kefka you will find the Ice Dragon. Simply use Fire attacks to kill it quickly. Fight another enemy in the area and you'll learn the Snowman Jazz dance for Mog. Go to the frozen Esper Tritoch and fight it. Use strong weapon attacks and Fire magic. When you thaw it out, you will receive its Magicite, and the cliff will break. Have Mog in your party and jump off the now open cliff. Follow the cave's route, picking up treasure chests along the way. It is a puzzle that shouldn't take long once you realize where the ground breaks away. Beware of the chest that contains the Pugs, as they are very deadly. Come back to them later. You'll eventually reach a room with a bone carving. Take the Magicite from it and Umaro the sasquatch will fight you. Defeat him with powerful attacks, and, after beating him, Mog will forcibly make him join your party (they are friends). If Mog isn't in your party, be sure to bring him to Umaro. This is a good time to take care of the Earth Dragon. Fly to the Opera House, where you will hear of a dragon on the stage. Go to the switch room and flip the third switch from the left. This will cause you to fall onto the stage. When you fight the Earth dragon, make sure that you equip everyone with a Cherub Down relic (which you can buy in Jidoor). This will alow you to float, avoiding the dragon's deadly quake attacks and prevent him from negating the effect. Defeating him will then be simple. ------------------------ (11) Phoenix Cave Head to the Pheonix Cave, which, as Gestahl's portrait told you, is hidden in the center of the star-shaped mountain range. Fly over it and you will drop down to the entrance, breaking up into two parties. If you want to make this area very easy, have Mog in one of your parties and equip him with the Moogle Charm. If you want to rough it and face tough enemies, by all means do not use his relic. You may also want to have Umaro because of his immunity to fire attacks thanks to the Snow Muffler. Follow the maze's twists and turns, and notice how most of the chests are empty. Look carefully at the ground for difficult-to-see switches. It is required that both parties flip switches so that others can advance further into the cave. You'll eventually end up at the Fire Dragon (make sure to save your game beforehand). Fight the dragon, or, if you're weak, save it for later. Use strong ice attacks against the beast to make quick work of it. Afterwards, go back up and stand on the switch to make a set of rocks appear. Have the other party leap across using the rocks, then head down with both parties. Have each stand on one of the 2 switches, and the raised land will lower. Follow the path and you'll at last find Locke. Enjoy the long cinema scene, then take Locke to Narshe. Search the weapon shop and the northern shop for the Ragnarok Sword/Esper and Cursed Shield. I suggest you take the Esper, or read the Secrets section for another way to learn Ultima involving uncursing the shield. ------------------------ (12) Fanatics' Tower Go to the Fanatics' Tower. In this tower you cannot normally fight, so be sure to come with your strongest magic users (or, if you wish, include Umaro; his Berserk-like state allows him to attack. However, his inability to heal your other party members may be your downfall). If you are lazy and don't want to fight anyone, or you want to get the treasures present beforehand, use Mog's Moogle Charm. You may wish to learn a lot of magic before entering. Especially make sure that everyone knows Osmose so that they can replenish their MP in fights. Equip someone with the Siren Esper, and have somebody know Life3. Berserk also helps. It is also suggested to know the Ultima spell, as it will wipe out even the toughest of enemies in a few attacks. Equip strong magic-defending equipment, such as Force Armor and the Force Shield. Use the Siren Esper to perform an almost 100% working Mute attack, which debilitates any of the strong magic that enemies use. Fight your way to the first treasure room and take the treasure. Then move to the right of the chest, walk up, and press A. You'll here a noise. Go out the room and downstairs to the new door. Enter and take the Air Anchor (one of Edgar's Tools). Then continue your journey up the tower. If you fight a Magic Barrel, DON'T KILL IT. Instead, let it heal you until it runs away. You'll fight a Dragon higher in the tower. The fight should be easy with the Ultima spell. At the top of the tower, take the Gem Box and equip it on the strongest magic user. Be prepared for what is probably the most annoying boss of the game. When you fight the Magi Master, cast Life3 on as many people as possible (but at least one). The Magi Master changes what he can be hurt by magicwise, but, if you have the Berserk spell, cast it on him immediately to keep him from changing. It will be a tough, long battle. However, if you have the Ultima spell, it shouldn't take too long. If you cast Life3 on somebody, then you'll win even after he uses Ultima as a final attack. Alternately, you can use Rasp and Osmose to gradually wear down his 50,000 MP. Once he runs out there is pretty much nothing that he can do (including the final casting of Ultima). Now head back down the tower (easier said than done, unless you have the Moogle Charm equipped). ------------------------ (13) Cyan's Dream Fly to Doma Castle. Make sure that you have Cyan in your party. Upon arriving, strange things will happen and your group will be seperated. Walk through the various doors until you find your two other group members. You should be able to make it as far as the Three Dream Stooges easily. Kill the flying one first, as that one can cast Life on the others. Once he's down, the rest should be easy. After that, you'll continue through Cyan's mind. You will find yourself back on the Phantom Train. The puzzles are much like they were the first time around. When you find the Lump of Metal, go up to the moving chest and press A to put the metal in the chest, stopping it (you won't lose it, though). Flip the switch and study the chests' patter. When you find another group of six chests later, enter the same pattern and flip the switch to move on. Eventually you will wind up in Magitek Armor. Go down, then to the right. Enter the cave, than walk outside. Fall through the bridge. In Doma Castle, save your game, and feel free to walk around, witnessing Cyan's memories of his family. Head to the throne room and fight Wrexsoul. When he enters someone's body, either kill each other off one at a time until he appears, or use Life3 on everyone and kill the party. After that, use Vanish/X-Zone if you are a cheap coward, or use strong fire attacks. DO NOT use X-Zone if you want to collect a valuable Pod Bracelet. Either way, you'll end up with a nifty Aura sword for Cyan, and he'll learn the final few SwdTech attacks! Go back the throne room when you wake up and collect the Alexander Esper. ------------------------ (14) Ancient Castle Take your strongest party and fly to Figaro Castle. Inside, you should rest and buy supplies, then ask the engineer to submerge the castle. On your way back to the large desert, you'll bump into something. Tell the engineer that you'd like to stop and search, then head to the jail. Enter the open jail cell, and you'll be in a large cave. Be sure to pick up the treasures in the first room, then enter the right-most door near the bottom of the screen. Open the treasure chest and be ready to fight the Master Pugs! If you win, you'll get the powerfull Graedus sword! After winning this battle, head to the left and through the wall (it is fake), then down a ladder below you. Head left, and keep walking along the bottom of the room, then climb up a ladder. Go up and to the left through a doorway. Search the bottom of this new room for two treasure chests, then go down the set of stairs. Save at the save point, and continue left and up. Enjoy the sequence that reveals the past of the Ancient Castle, then enter the main doorway. Fight your way to the throne room and walk to the very top of the screen. Talk to the stone statuete of Odin for his Magicite. Enter an archway (the first one on the left), and open the chest for Umaro's valuable Blizzard Orb. Go back into the throne room and head to the right and down into a hidden doorway. Press A next to the sparkling image on the shelf for a book. The man in Figaro's library (if you go back) will now reveal a secret. Otherwise, here is what he tells you: go 5 steps down from the queen's throne in the Ancient Castle. Do so, and press A. You'll hear a noise. Go back to the right and into the Ancient Castle library to find a new staircase. Go down it and talk to the queen's statue to transform the Odin Magicite into Raiden. (NOTE: be aware that the Odin magicite is the only one that provides and agility bonus at level up, and after the transformation it will be gone forever) Fight the dragon then go to the castle courtyard. Walk left and into the double doors. Open the treasure chest and fight a tough enemy for the awesome Offering Relic. Go back into the courtyard, but this time go right. Walk into a crack in the wall and open the chest. Now you can FINALLY get out of here. ------------------------ (15) Finding That Mimic When on Triangle Island (it is in the upper-right of the world map), fight the Zone Eater (the only enemy there). Don't kill it. Instead have everyone be engulfed. You'll find yourself in a cave. On the bridges, don't touch the green guys or you'll be knocked off (although there are some handy treasures if you fall down there). Make sure to get the Fake Mustache (changes Sketch into Control). Work your way past the deadly falling ceiling room (stand under the small openings to avoid being crushed), and you'll eventually find Gogo. ------------------------ (16) Kefka's Tower Oh no! You have to split up into 3 groups! The pain! The horror! Actually, it shouldn't be that difficult if you're near level 50. This tower is made out of pieces from other areas of the game and new areas. Basically, work your way through the hordes of enemies. If you're going for the Crusader Esper and the valuable Merton spell, defeat the 2 Dragons here. You'll have to fight Atma and a machine. Fight the 3 statues, saving after each victory. Make sure to equip the Sky Render on Cyan and the Aura Lance on either Mog or Edgar. Now you can head for Kefka. Enjoy the overdramatic cinema scene, equip all of your characters, then fight. Use Pearl, Ultima, and basically the strongest magic possible on all of his lower minions. If you have a Genji/Offering combo, this really shouldn't be a tough battle at all. One of the parts will cast Doom on someone at the end of a fight, so you may lose one character (that is okay; after each round, dead characters are replaced by alternates). There are also valuable items to steal which can then be equipped through the Item menu. Have somebody cast Life3 for the battle with Kefka, as he casts Fallen One, which makes your HP go down to a measly 1 pont. It shouldn't be toodifficult at all. Enjoy the lengthy ending. ------------------------ (17) Did You Get These Elusive Items? Chainsaw - put in 6:10:50 at the clock in Zozo. Air Anchor - press A right of the treasure chest, first room Fanatics' Tower. Go downstairs. Soul Sabre - statue in treasure room, engine area of Figaro Castle. Drainer - chest in falling house, Tzen. Illumina - wager the Ragnarok Sword at Collosseum. Only if you took the sword. Tiger Fangs - hidden room, Veldt Cave. Imp Halberd - win from Tyrannosaur. Imp Armor - steal from Tyrannosaur. Marvel Shoes - wager Rename Card at Coliseum. Merit Award - wager Cat Hood at Coliseum. ------------------------ (18) A Few More Tips and Secrets How do you gain levels fast? Well, try fighting in the for- est north of the Veldt. There you fight Tyrannosaurs, which give you a ton of experience. You may also occasionally fight the Brachosaur. The best place for Gold AND Magic Points is in the desert south of Maranda. There you fight the Cactrot, which gives you 10 Magic Points and 10,000 GP. In the forest north of the Veldt (where you fight Tyrannosaurs), you'll occasionally fight the dangerous Brachosaur. This fearsome beast can cast Ultima! However, when you defeat it, there's a chance of receiving the VERY valuable Economizer. This awesome relic lowers all spells (and that includes Lore attacks) to only 1 MP! This, by the way, makes the game almost too easy. Use this only if you want the rest of the game to be a cakewalk using the sick Gem Box/Economizer combo. To learn Sabin's Bum Rush Blitz, bring Sabin to Duncan's House. It is hidden on the same continent as Narshe near a cross of trees. Gee, Duncan bears an uncanny resemblance to Banon. Read nothing into that, though. Taking the Ragnarok Esper allows you to learn the powerful spell Ultima! It has the power of FF2's Meteo, if not stronger. Alternatively, take the Ragnarok Sword. Wager it at the Colloseum for the Illumina, the Legendary Sword. This is probably the best sword in the game (unless you count the Atma Weapon with 9999 HP). To face Doom Gaze, you must fly around in your ship until he attacks. Remember that he can't regenerate his HP after battle, so if you keep fighting him, he'll eventually die. DO NOT use Vanish/X-Zone on him, as by doing so you won't receive the Bahamut Esper. Vanish/Doom, on the other hand, works just fine... if you like that sort of thing. Many people wonder where the MegaRikkser is. Well, there are 3 that appear normally throughout the game: one after beating the Magi Master, another in Kefka's Tower, and one when you steal from Kefka. However, to get unlimited MegaRikksers, try casting Stop on the scorpion beastes in the desert of the Solitary Island, then stealing from them. To un-curse the Cursed Shield, fight with it in 255 battles. I suggest using a Ribbon to stop most of its dangerous effects. After the battles it will become the Paladin Shield, which is the most powerful shield in the game! It absorbs all elemental attacks, has a near 50% evade rate, a VERY high defense rate, and even teaches you Ultima! Of course, you can also trade the Cursed Shield in for a Cursed Ring at the Coliseum. After 255 battles with this, you will get... NOTHING! This item DOES NOT uncurse, although there appear to be some cases where it does eventually become a Hero Ring. There is no, I repeat, NO PALADIN RING IN THIS GAME. So, how do you get the Cursed Ring without losing the Cursed Shield? Well, try fighting the Veterans or the Didalos of Kefka's Tower. They can be found in either of the rooms where you normally fight the 2 dragons. It may take awhile, but you'll get a Cursed Ring after a fight. You can also try using the Ragnarok Esper on them, although this is rarely succesful without a huge magic level. Thanks and Happy FF6ing! ^_^ -King Kung --------------------------------------------------------------- PART TWO-Monster List --------------------------------------------------------------- By SethWHardy Edited by GWS Wizard, JonN2002 and King Kung NOTE FROM KUNG: As of this writing, I do not know if Seth is still a member of the Internet community, but you should all be greatfull for this list. If you want to know what you will likely get from Stealing, use this list, or if you are fighting a particularly tough enemy, most of their statistics, such as HP, MP, and even weaknesses, can be found here. Seth certainly did an excellent job. I believe their is one missing character here, Chupon, and I'm always planning to get it's data but never do. The reason? You can't really beat him usually before he blows you away. And no, his Coliseum appearances really don't count; he's more of a placeholder there for weak items, though he CAN be beaten. ANOTHER NOTE: The Bestiary found on the Anthology disk describes each enemy, shows their picture, shows what can be stolen from them, and even goes on to list _every stat_ for _every enemy_! I may update this chart with those addtions. KEY: MONSTER NAME-The name of the monster as it appears in the game. MONSTER'S LEVEL-Useful for using spells that pertain to levels. MONSTER'S HP-How many Hit Points the monster has. MONSTER'S MP-How many Magic Points the monster has. MONSTER'S WEAK POINTS-What types of damage the monster is part- iculary vulnerable to. MONSTER'S ITEMS-What you can get from the monster (One of two ways: By using Locke's steal ability OR by killing the monster.) MONSTER'S EXPERIENCE-How much experience you get from the mon- ster (Total) MONSTER'S GP-How many Gold Pieces you get from the monster. ENEMY LVL HP MP WEAK STEAL EXP. GP. --------------------------------------------------------------- 1st Class 11 180 25 Poison Tonic 117 112 Abolisher 24 860 82 None Antidote 485 525 Actaneon 12 230 98 Fire, bolt Potion 57 125 Adamyncht 24 1305 50 None 1449 189 Air Force 25 8000 750 Bolt, water ERikksir 0 0 Allosaurus 38 3000 300 Fire, pearl None 951 731 Allo Ver 19 8000 8000 Fire, pearl 0 0 Anemone 33 2000 100 Fire G.Cherry 1000 550 Anguiform 13 315 150 Bolt 96 358 Apokryphos 26 1900 195 Bolt,prl,wtr 1200 525 Apparite 20 781 60 Ice, pearl Revivify Areneid 6 87 15 Ice, water Tonic 36 94 Aspik 12 220 330 Fire 48 115 Atma Weapon 37 24000 5000 None ERikksir 0 0 Valloon 22 555 80 Ice, water Fen.Down 369 300 Barb-e 39 3062 198 Poison None Baskervor 22 750 100 None Potion 464 458 B.Day Suit Beakor 11 290 30 Fire Eyedrop 108 135 Behemoth 26 5800 180 Ice 2052 0 Black Drgn 26 4000 600 Fire, Pearl Revivify 780 502 Bloompire 26 12 400 Fire Sm.Bomb 510 896 Blue Drgn 65 26900 3800 Bolt Scimitar 0 0 Bogy 29 1318 100 None Potion 532 1200 Bomb 35 80 Borras 35 4771 590 Poison Potion 2952 2500 Bounty Man Potion 114 55 Boxed Set 45 4020 105 Pearl 1504 465 Brachosaur 46050 Economizer Brainpan 25 1300 1000 Fire,bolt,prl 550 600 Brawler 9 137 100 Ice 78 84 Brontaur 50 10050 12850 Ice None 1500 1200 Buffalax 26 2252 218 Fire, water Dmd.Vest 562 458 Bug 16 310 20 Ice, water Soft 164 210 Cactrot 3 Cadet 144 Cephaler 21 2237 100 None Potion 214 280 Ceritops 33 2000 100 Fire None Chadarnook 37 56000 9400 Fire 0 0 Chaos Drgn 44 9013 1300 Ice 4880 1000 Chaser 19 1202 140 Bolt, water BioBlstr 690 380 ChickenLip 18 545 155 Ice Tonic 190 279 Chitonid 26 1111 60 Bolt Potion Chimera 22 1237 100 None 1143 760 Ciripus 10 134 100 None Antidote 82 102 Coelecite 20 480 15 Ice Antidote Commander 10 102 50 Poison Tonic 85 153 Commando 18 580 35 Bolt, water Tent 252 273 Covert 44 4580 240 Pearl Shuriken Crane 23 1800 447 Water 0 0 CrassHoppr 11 243 80 Fire, wind Potion 89 145 Crawler 51 3200 620 Ice Remedy 1456 1224 Crawly 7 122 0 Fire Tonic,Rmdy 71 120 Critic 40 1200 330 None None Cruller 28 1334 100 Fire, pearl Tonic 464 595 Crusher 36 2095 340 Fire Curley 47 15000 2000 Ice, water 0 0 Dahling 37 3580 500 Poison 1150 1260 Daladuma Head Band 0 712 Dante 28 1945 200 Poison 1150 712 Dark Force 55 8940 700 Pearl Dark Side 13 255 85 Fire, pearl Tonic 165 138 Dark Wind 5 34 0 Fire Tonic 14 41 Deep Eye 28 1334 100 Fire Delta Bug 26 612 80 Fire Slping Bag 288 211 Didalos 59 12280 100 Fire, pearl Earring Dirt Drgn 53 28500 16500 Wind, water Magus Rod 0 0 Displayer 38 3826 1327 Fire, pearl W.Stone 1510 393 Doom Gaze 68 55555 38000 Fire, pearl Mag. Bahamut 0 0 Dragon 29 7000 850 Bolt Potion 2931 0 Drop 27 1000 80 Bolt, water Tincture 398 427 Dueller 53 7200 1600 Bolt, water Dullahan 37 23450 1721 Fire 0 0 EarthGuard 23 1 18 Water MegaRikksir 1 0 Eland 37 2470 145 Bolt Enou 46 4635 280 Pearl X-Potion 1428 968 Evil Oscar 56 7000 500 Fire W.Stone 2800 1320 Exocite 11 196 100 Fire, bolt Tonic 162 153 Exoray 29 1200 112 Fire, pearl Nothing 549 370 Fidor 160 164 Figaliz 45 4220 140 Ice 1218 554 Flame Eater 26 8400 480 Ice Flan 19 255 110 Fire Tonic 160 120 Fortis 54 9800 700 Bolt, wtr 7000 1000 Fossil Fang 20 1399 219 F/I/Prl,wtr Revivify 382 1860 Gabbldegak 15 350 20 Poison Eyedrop 104 126 Garm 19 615 45 Bolt, water Tonic 343 Geckorex 54 5000 1020 Ice 75 1120 General 19 650 30 Poison Tonic 232 308 Ghost 10 226 70 Fire, pearl 48 75 Ghost Train Tent 0 0 Gilomantis 26 1412 110 Fire 756 Gigan Toad 26 458 20 Ice None Gigantos 25 6000 1120 Poison 7548 0 GloomShell 41 2905 175 Ice 1096 421 Gobbler Goblin 46 5555 1150 Pearl MtrlGlve 2188 960 Gold Bear 13 275 0 None Tonic 160 185 GreaseMonk 8 132 100 Poison Tonic 52 256 Grenade 17 3000 500 Ice, water Grunt 48 GtBehemoth 58 11000 700 None Guard 5 40 15 Poison Tonic 48 48 HadesGigas 16 1200 60 Poison DrgnBts 550 600 Harpiai 29 1418 100 Wind 450 909 Harpy 42 3612 233 None 1994 1221 Harvester 16 428 85 Poison Gggls 290 314 Hazer 34 101 Heavy Armor 78 195 Hermit Crab 26 305 35 Water 267 400 Hemophyte 56 6800 1600 None Hipocampus 37 2444 82 Fire, prl Hornet 6 92 0 Fire Tonic 48 64 Humpty 27 800 100 Fire, pearl G.Cherry 421 326 Ice Dragon 74 24400 9000 Fire Force Sld 0 0 Ifrit None 0 0 Ing 21 1100 50 Pearl, water 740 442 Innoc 52 6600 390 Bolt, water BioBlstr Intangir 26 32000 16000 None None 0 0 Io 39 7862 1550 Bolt,prl,wtr 3252 1995 Ipooh Potion 0 0 Iron Fist 15 333 65 None MtrlKnf 144 249 Iron Hitman 52 2000 800 Bolt, water 2000 700 Joker 17 467 90 Bolt, poison MthrlRod 194 320 Junk 2000 Karkass 43 3850 185 Fire, Pearl MrlBlade 1399 826 KatanaSoul 61 37620 7400 Poison Murasame 0 30000 Kefka(Gate) None 0 0 Kefka(IBase) None 0 0 Kefka(Narshe) PeaceRng 0 0 Kefka(Thamasa) None 0 0 Kiwok 33 2000 100 Ice None L.10 Magic 48 1000 300 Fire, prl Tincture 0 0 L.20 Magic 51 2000 500 None Tincture 0 0 L.30 Magic 54 3000 700 Poison Tincture 0 0 L.40 Magic 55 4000 1000 Bolt Tincture 0 0 L.50 Magic 57 5000 2000 Fire, pearl Tincture 0 0 L.60 Magic 58 6000 5000 Fire Tincture 0 0 L.70 Magic 56 7000 Ice/water Tincture 0 0 L.80 Magic 53 8000 Poison Tincture 0 0 L.90 Magic 55 9000 9000 None Tincture 0 0 Land Worm 59 12000 1300 Ice 4600 0 Larry 47 10000 2000 Fire 0 0 Laser Gun 23 884 232 None X-Ether 0 0 Leader BlackBlt 0 50 Leafer 5 33 0 Fire Tonic 24 45 Left Blade 22 700 470 None 0 0 Lethal Wpn 47 9200 1956 Bolt,Water Dbltr 5848 1189 Lich 20 590 90 Pearl G.Cherry Lizard 26 1280 70 Ice 296 356 Lobo 5 27 5 Fire Tonic 9 30 Lunaris 26 582 25 None Potion 308 247 Luridan 34 2079 122 Fire, wind 707 1000 Madam 53 8150 900 Poison Mad Oscar 30 2900 980 Fire X-Potion 780 2292 Magic Urn 31 100 10000 None Tonic Mag Roader(P,L)19 420 100 Fire Bolt/WtrEdg 308 277 Mag Roader(R,S)18 250 100 Ice BoltEdg,FrSkn 264 300 Mag Roader(Y,L)32 1777 100 None 621 352 Mag Roader(Y,S)32 1380 70 None 647 284 Maliga 26 952 100 Ice,Bolt,Wtr Tonic 360 576 Mandrake 23 1150 104 Fire Potion 378 450 Mantodea 54 4500 420 Fire 501 Mega Armor 21 1000 50 Bolt, water Potion 348 0 Marshal 8 420 150 Poison MlKnife 103 350 Merchant Plumed Hat Mesosaur 26 1112 130 Ice Antidote 459 456 Mind Candy 15 290 100 Fire, wind Soft 128 168 Misfit 26 1750 140 Fire, prl 750 786 Missile Bay 25 3000 7000 Bolt, water 0 0 Moe 47 12500 2000 None 0 0 Mover 51 120 10500 None Magicite 1500 0 M-TekArmor Tonic 0 0 Muus 28 900 100 None 190 487 Nastidon 32 1877 100 Fire Potion 695 298 Naughty 24 3000 195 Fire,bolt,prl None 0 0 Nautiloid 11 236 100 Fire, bolt Tonic 214 173 NeckHunter 28 1334 150 Poison DarkHood 588 1330 Necromancer 48 3525 900 Fire, prl 1509 791 Nerapa 26 2800 280 Ice,bolt,prl 0 0 Ninja 2 1650 130 Pearl 692 520 Nohrabbit 26 75 200 Water Remedy number 024 24 4777 777 None RnEdge,FlmSw 0 0 number 128 23 3276 810 None Tent 0 0 Officer Tonic 33 66 Ogor 44 4211 219 Bolt, poison Ashra Knf Opinicus 38 3210 514 Fire, pearl W.Stone 1270 519 Osprey 26 850 100 Ice None 248 596 Osteosaur 30 1584 143 Fire, prl 770 542 Outsider 18 8058 400 Pearl Over Grunk 15 492 100 Fire Potion 216 365 Over-Mind G.Cherry 64 228 Pan Dora None Parasite 39 1000 230 Fire None 456 461 Parasoul 47 2077 500 Ice 1622 674 Peepers 23 1 19 Ice,water ERikksir 2 0 Phase 47 4550 1700 Ice 2600 890 Phunbaba 31 28000 10000 Poison 0 0 Pipsqueak 18 250 50 Bolt, water Tonic 115 100 Pirahna Tonic 0 0 PlutoArmor 39 2850 220 Bolt, wtr Pm Stalker 26 265 190 Fire, prl 258 491 Poppers 33 1000 100 Fire,psn,wnd None 800 350 Power Demo 29 2058 360 Fire,prl Dmd.Vest 484 385 Presenter 31 4845 1600 Fire 0 1000 Presenter(Sm)19 9230 1600 Fire 0 0 Primordite 11 145 10 Bolt Eyedrop 90 115 Prometheus 56 14500 2050 Bolt, wtr 5200 2600 ProtoArmor 19 670 125 Bolt Potion 498 296 Prussian 41 3300 188 None FullMoon 1396 773 Psychot 32 900 55 Ice Tonic 347 275 Pterodon 12 380 70 Fire MlKnife 464 325 Pugs 99 14001 11000 Fire Minerva 0 0 Pulbhan 37 23450 1721 Fire Punisher 35 2191 136 Poison RsngSun 1242 3000 Rain Man 39 2722 180 Ice,prl,wtr None 890 485 Ralph 17 620 10 None Tonic 254 345 Reach Frog 52 3511 220 Ice TckStar 6200 2600 Red Fang 14 325 20 None Tonic 134 185 Red Wolf 32 1510 110 None Tonic 687 412 Repo Man 5 35 0 Poison Tonic 25 25 Retainer 59 7050 2600 Poison Rhinotaur Tonic Rhinox 19 800 35 None 592 400 Rhobite 10 135 40 Water Tonic 53 10 Rhodox 7 119 100 None Antidote 59 80 Rhyos 36 7191 354 1889 Rider Remedy 400 1290 Right Blade 21 400 150 None 0 0 Rinn 11 110 35 Fire, pearl Tonic Rizopas Remedy 0 0 Samurai 40 3000 500 Poison None 1544 791 Sand Horse 27 1025 100 Ice, water 474 726 Sand Ray 6 67 10 Ice, water Antidote 41 54 Scorpion 26 290 19 None 199 336 Scrapper 34 1759 68 None Scullion 57 27000 9000 Bolt, water Sea Flower 47 4200 200 Ice, bolt 1315 670 Sewer Rat 16 299 20 Fire Potion 108 156 Shiva None 0 0 Sky Armor 24 900 170 Bolt, wind Tincture 350 400 Sky Base 52 6000 550 Bolt, wtr Sky Cap 40 3262 200 Bolt,wind,wtr Slatter 37 2600 97 Pearl W.Stone 830 415 Slurm 23 505 20 Fire Potion 232 270 Soldier 11 100 15 Poison Potion Soul Dancer 22 2539 100 Poison Soul Saver 41 3066 566 Ice None 0 0 Speck 0 0 Spectre 13 235 120 Fire, prl Tonic Spek Tor 50 250 20 Water Sp Forces 21 700 20 Poison Tonic Spit Fire 25 1400 180 Bolt, wind Tincture 550 300 Sprinter 53 4500 350 Bolt None SrBehemoth(Gry)43 19000 1600 Fire, poison JwlRng 0 0 SrBehemoth(Org)49 19000 9999 Fire, poison BehthSt 0 0 StillGoing Potion 54 135 Still Life 37 4889 390 Fire 2331 1524 Storm Dragon 42 42000 1250 Bolt FrceArmr 0 0 Stray Cat 10 156 30 None 206 90 Suriander 40 2912 228 Pearl None Tap Dancer 43 4452 270 Poison Dirk Templar 11 205 150 Poison Tonic Tentacle 32 6000 700 Fire 0 0 Test Rider 32 3100 220 Poison Partisan 1944 520 Toe Cutter 36 2500 187 Fire, wind Psn Rod 1752 726 Tomb Thumb 33 2000 100 Bolt, water None Trapper 19 555 80 Bolt, water 235 200 Trilium 9 147 100 Fire Tonic Trilobiter Antidote 104 65 Tritoch 62 30000 50000 Fire 0 0 Trixter 49 3815 9900 Pearl 1698 826 Trooper 13 255 60 Poison Tonic 90 96 TunnelArmr AirLnct 0 250 Tusker 10 270 100 Fire Tonic 162 102 Tyranosaur 57 12770 420 Ice 8800 0 Ultros (Cave) None 0 0 Ultros (River) None 0 0 Ultros (Opera) None 0 2 Umaro 33 17200 6990 Fire, psn 0 10 Urobros 48 50 760 Ice Tonic 1778 390 Ursus 34 2409 74 Fire 882 2000 Vargas MtrlClaw 0 0 Vaporite 5 15 0 Fire, pearl Tonic 23 29 Vectaur 59 2800 180 Ice, water Nja Star 1400 350 Vector Pup 11 166 10 Fire Tonic Vermin 16 499 40 Ice Potion 144 235 Veteran 57 10000 300 None Vindr 36 885 87 Fire 652 497 Vomammoth 1 115 30 Fire Tonic 50 90 Vulture 15 412 60 Wind Potion 160 485 Warlock 38 1300 1250 Bolt, poison Warp Stone Wart Puck 44 3559 330 Fire Flail 1169 WeedFeeder 17 480 20 Fire, wind Atdte,EchoS 278 234 Were-Rat 4 24 0 Fire Tonic 21 22 Whelk Potion 0 0 Whisper 12 230 90 Fire, pearl Soft 42 145 Wild Cat 36 1115 78 Fire, water Wild Rat 12 160 10 Fire 201 203 Wirey Drgn 26 2802 200 None 895 1300 Wizard 32 1677 200 Bolt, poison 587 388 Woolly 43 3609 300 Fire ImprlDgr 1385 1652 WrexSoul 53 23066 5066 Ice 0 0 Wyvern 18 892 95 Ice Tonic 483 434 Zombone 21 1991 160 Fire, pearl Fen.Down 1072 309 Zone Eater 61 7700 57000 Pearl 2000 2000 --------------------------------------------------------------- PART THREE-Item, Weapon, Armor, and Relic List --------------------------------------------------------------- I remember spending far too much time getting many of the things from this section. The sheer amount of numbers made me, and all that spent hours getting these stats, ill. However, this is a very usefull section if you want to make sure you have found EVERY item out there. Are you skilled (or just persistent) enough to get them all? No? You wuss. ;) Items List ---------- Name: Description: ________________________________________________________________ Rename Card Allows you to rename a character at anytime Tonic Recovers 50 HP Potion Recovers 250 HP X-Potion Recovers HP to 100% Tincture Recovers 50 MP Ether Recovers 150 MP X-Ether Recovers MP to 100% ERikksir Recovers HP&MP to 100% MegaRikksir Recovers party's HP&MP to 100% Fenix Down Recovers the wounded Revivity Cures "Zombie" status Antidote Cures "Poison" status Eyedrop Cures "Dark" status Soft Cures "Petrify" status Remedy Cures status alignment except Zombie Sleeping Bag Recovers HP&MP of single character to 100% Tent Recovers party's HP&MP to 100% Green Cherry Cures "Imp" status Magicite Summons random Esper SuperVall Bouncing damage Echo Screen Cures "Mute" status Smoke Bomb Lets party escape from battle Warp Stone Same effect as "Warp" Dried Meat Eat when hungry; recovers 150 HP Shadow Edge Spread shadows across battle field (Image on thrower) Fire Skean Fire attack Inviz Edge Makes thrower invisible Water Skean Water attack Thunder Edge Thunder attack RARE ITEMS ---------- These are the items that you can see if you go to the Rare Items screen because they are special and thus seperated from the rest. You can't manually use these items from the menu, they are activated automatically in the game or are there mearly to be viewed. There has been a lot of controversy over how many rare items actually exist in FF6. Well, according to our notes and what we've seen, there are thirteen rare items that have been found in the normal game, without using the Game Genie. The others can not be found ANYWHERE, period. They were most likely items that did nothing or originally served a purpose but were taken out of the game. Also, the books serve no puropse. AT ALL. Really. They do not make Cyan stronger or even increase the power of Edgar's tools. That is a bunch of Valogna, yet another rumor that got out of control. Books Simple book of machinery...And "Book of Secrets"... Cider Cider, taken from a merchant Coral Piece of coral, found in the cave near Ebot's Rock. Fish Just a fish Fish Fish Fish A yummy fish Fish A rotten fish *Lola's Letter I'm doing fine. Hope you come visit soon... Lump of Metal A heavy weight, Put it into a chest, and... Old Clock-Key An old clock-key, found on a soldier. Pendant A pendant worn by the girl who pilots the MagiTek Armor Royal Letter At a star-shaped mountain range... Rust-Rid Rust solvent **Autograph An opera singer's autograph. **Glass A magnifying glass with a peculiar lense... **Opera Record A scratched record... **Rock A strange stone emitting an eerie glow... **Stone An invisible stone... **???? A delicate golden feather. Notes: * - You only have this letter before delivering it to a carrier pigeon ** - Only available through use of the Game Genie; May have been complEthery removed from Playstation edition WEAPONS ------- Abbreviations: RN:= Runic - Celes can use Runic when equipped with this weapon 2H:= 2-hand - Can be held with two hands SW:= Swdtech - Cyan can use his Swdtech when equipped with this weapon VG:= Vigor -------- SP:= Speed \ ST:= Stamina \ MG:= Mag.Pwr \ BP:= Batl.Pwr > numbers for these stat categories DF:= Defense / EV:= Evade / MD:= Mag. Defense / MK:= M.Block ------ Name: Description:(RN/2H/SW/VG/SP/ST/MG/BP/EV/MK) ________________________________________________________________ DIRKS: Dirk (y/y/n/0/0/0/0/26/0/0) Mithril Knf. (y/y/n/0/0/0/0/30/0/0) Guardian Rndly evades enemy (y/y/n/4/0/0/0/59/10/0) Air Lancet Wind-Elemental (y/y/n/0/0/0/0/76/0/0) Thief Knife Rndly steal enemy's item (y/y/n/0/3/0/0/88/10/10) Assassin Rndly dispatch enemy (y/y/n/0/3/0/2/106/10/0) Man Eater Dbl damage to humans (y/y/n/0/0/0/0/146/10/0) Swordbreaker Rndly evades enemy attack (y/y/y/0/0/0/0/164/30/0) Gradeus Pearl-Elemental (y/y/y/0/0/0/0/204/10/0) Valiant Knf. Power up as HP decreases (y/y/n/0/0/0/0/145/10/0) Imperial (y/y/n/0/0/0/0/82/0/0) Kodachi (y/y/n/0/0/0/0/93/0/0) Blossom (y/y/n/0/0/0/0/112/0/0) Hardened (y/y/n/0/0/0/0/121/0/0) Striker Rndly dispatch enemy (y/y/n/0/0/0/0/190/0/0) Stunner Rndly cast "Stop" (y/y/n/0/0/0/0/220/0/0) SWORDS: Mithril Bld. (y/y/y/0/0/0/0/38/0/0) Regal Cutter (y/y/y/0/0/0/0/54/0/0) Rune Edge Consume MP to inflict mortal blow (y/y/y/0/0/0/0/55/10/0) Flame Saber Rndly cast "Fire" (y/y/y/0/0/0/2/108/0/0) Blizzard Rndly cast "Ice" (y/y/y/0/0/0/2/108/0/0) Thunder Bld. Rndly cast "Bolt" (y/y/y/0/0/0/2/108/0/0) Epee (y/y/y/0/0/0/0/98/0/0) Break Blade Rndly cast "Break" (y/y/y/0/0/0/0/117/0/0) Drainer Absorb damage as HP (y/y/y/0/0/0/0/121/10/0) Enchanter Mag pwr up (y/y/y/0/0/0/7/135/10/20) Crystal (y/y/y/0/0/0/0/167/0/0) Falchion (y/y/y/0/0/0/0/176/10/0) Soul Sabre Absorb dmg as MP, rndly cast "Doom" (y/y/y/0/0/0/0/???/10/0) Ogre Nix Use MP to inflict mortal blow, may break (y/y/y/0/0/0/0/182/0/0) Excalibur Pearl-Elemental sword (y/y/y/2/2/1/1/217/20/0) Scimitar Rndly dices up an enemy (y/y/y/0/0/0/0/208/0/0) Illumina Legendary sword (y/y/y/7/7/7/7/255/50/50) Raganarok Rndly cast "Flare" (y/y/y/7/3/7/7/255/30/30) Atma Weapon Transform at level up, stronger as HP increases (y/y/y/0/0/0/0/???/0/0) LANCES: Mithril Pike (y/y/n/0/0/0/0/70/0/0) Trident (y/y/n/0/0/0/0/93/0/0) Short Spear (y/y/n/0/0/0/0/112/0/0) Partisan (y/y/n/0/0/0/0/150/0/0) Pearl Lance Rndly cast "Pearl" (y/y/n/0/0/0/3/194/0/0) Gold Lance (y/y/n/0/0/0/0/139/0/0) Aura Lance (y/y/n/3/2/1/3/227/0/0) Imp Halberd ??? while an Imp (y/y/n/0/0/0/0/253/0/0) KNIVES: Ashura (y/y/y/0/0/0/0/57/0/0) Kotetsu (y/y/y/0/0/0/0/66/0/0) Forged (y/y/y/0/0/0/0/81/0/0) Tempest Rndly cast "Wind Slash" (y/y/y/0/0/0/0/101/0/0) Murasame (y/y/y/0/0/0/0/110/10/0) Aura (y/y/y/0/0/0/0/162/0/0) Strato (y/y/y/0/0/0/0/199/0/0) Skyrender (y/y/y/0/0/0/0/215/20/0) CLAWS: Metal Knuckle (n/n/n/0/0/0/0/55/0/0) Mithril Claw (n/n/n/0/0/0/0/65/0/0) Kaiser Pearl-elemental attack (n/n/n/0/0/0/0/83/0/0) Poison Claw Poison attack (n/n/n/0/0/0/0/95/0/0) Fire Knuckle Fire-elemental attack (n/n/n/0/0/0/0/122/0/0) Dragon Claw Pearl-elemantal attack (n/n/n/0/0/0/0/188/0/0) Tiger Fangs (n/n/n/3/2/2/3/215/0/0) RODS: Heal Rod Recovers target HP (n/y/n/0/0/0/0/200/0/0) Mithril (n/y/n/0/0/0/2/60/0/0) Fire Rod Cast Fire2 as item, breaks (n/y/n/0/0/0/0/79/0/0) Ice Rod Cast Ice2 as item, breaks (n/y/n/0/0/0/0/79/0/0) Thunder Rod Cast Bolt2 as item, breaks (n/y/n/0/0/0/0/79/0/0) Poison Rod Cast Poison as item, breaks (n/y/n/0/0/0/0/86/0/0) Pearl Rod Cast Pearl as item, breaks (n/y/n/0/0/0/0/124/0/0) Gravity Rod Cast Quartr as item, breaks (n/y/n/0/0/0/0/120/0/0) Punisher Use MP for mortal blow (n/y/n/0/0/0/0/111/0/0) Magnus Rod Mag pwr up (y/y/n/0/0/0/7/168/0/30) BRUSH: Chocobo Brush (n/y/n/0/0/0/1/60/0/0) DaVinci Brush (n/y/n/0/1/0/1/100/0/0) Magical Brush (n/y/n/0/1/1/1/130/0/0) Rainbow Brush (n/y/n/1/2/1/2/146/0/0) STARS: Shuriken Use with throw command (n/y/n/0/0/0/0/86/0/0) Ninja Star Use with throw command (n/y/n/0/0/0/0/132/0/0) Tack Star Use with throw command (n/y/n/0/0/0/0/190/0/0) Defensive Equipment ('Armor') ----------------------------- KEY: (VG/SP/ST/MG/DF/EV/MD/MK) SHIELDS: Aegis Shld Rndly evades magic att. (0/0/0/0/46/+20/52/+40) Buckler (0/0/0/0/16/+10/10/0) Crystal Shld (0/0/0/0/50/+10/34/0) Cursed Shld Curse does bad things (-7/-7/-7/-7/0/0/0/0/0) Diamond Shld (0/0/0/0/40/+10/27/0) Flame Shld Abs. fire, teach Fire2 (0/0/0/0/41/+20/28/+10) Force Shld 50% magic damage, tch Shell (0/0/0/0/0/0/70/+50) Genji Shld (0/0/0/0/54/+20/50/+20) Gold Shld (0/0/0/0/34/+10/23/0) Heavy Shld (0/0/0/0/22/+10/14/0) Ice Shld Abs. ice, teach Ice2 (0/0/0/0/42/+20/28/+10) Mithril Shld (0/0/0/0/27/+10/18/0) Paladin Shld Teach Ultima, abs magic (0/0/0/0/59/+40/59/+40) Thunder Shld Abs. thunder, tch Bolt2 (0/0/0/0/43/+20/28/+10) TortoiseShld ??? while Imp, tch Imp (0/0/0/0/66/+30/66/+30) HELMETS: Bandana (0/0/0/0/16/0/16/0) Bard's Hat Raises MP a little (0/0/0/0/19/0/21/+10) Beret Raises Sketch success (0/0/0/+3/21/0/21/0) Cat Hood Picks up more GP (0/+2/0/+4/33/+10/33/+10) Circlet (+2/+1/+3/+4/25/0/19/0) Coronet Raises Control success (0/+2/0/+4/23/0/23/0) Crystal Helm (0/0/0/0/29/0/19/0) Dark Hood (0/0/0/0/26/0/17/0) Diamond Helm (0/0/0/0/27/0/18/0) Genji Helmet (0/0/0/0/36/0/38/0) Gold Helmet (0/0/0/0/22/0/15/0) Green Beret Raises HP a little (0/0/0/0/19/+10/13/0) Hair Band (0/0/0/0/12/0/8/0) Head Band (+3/+1/+2/0/16/0/10/0) Iron Helmet (0/0/0/0/18/0/12/0) Leather Hat (0/0/0/0/11/0/7/0) Magus Hat (0/0/0/+5/15/0/16/0) Mithril Helm (0/0/0/0/20/0/13/0) Mystery Veil (0/+1/0/+3/24/0/25/+10) Oath Veil (0/0/0/0/32/0/31/0) Plumed Hat (0/0/0/0/14/0/9/0) Red Cap HP up 1/4 (+4/+3/+2/0/24/0/17/0) Regal Crown (+1/+1/+1/+1/28/0/23/0) Thornlet Continuous damage, high def. (0/0/0/0/38/0/0/0) Tiara (0/0/0/+2/22/0/20/0) Tiger Mask (+3/+2/+1/0/21/0/13/0) Titanium ??? while Imp, tch Imp (0/0/0/0/42/0/42/0) ARMOR: BehemothSuit (+6/+6/+6/+6/94/0/73/0) Chocobo Suit Blocks Poison (+3/+6/+2/+0/56/0/38/0) Cotton Robe (0/0/0/0/32/0/21/0) Crystal Mail (0/0/0/0/72/0/49/0) Czarina Gown (+1/+2/+2/+3/70/0/64/0) Dark Gear (0/+6/0/0/68/0/46/0) DiamondArmor (0/0/0/0/70/0/47/0) Diamond Vest (0/0/0/0/65/0/44/0) Force Armor 50% mag. damage (0/0/0/0/69/0/68/+30) Gaia Gear Abs. earth (0/0/0/0/53/0/43/0) Genji Armor (+5/+3/+2/+3/90/0/80/0) Gold Armor (0/0/0/0/55/0/37/0) Imp's Armor ??? while Imp, tch Imp (0/0/0/0/100/0/100/0) Iron Armor (0/-2/0/0/40/0/27/0) Kung Fu Suit (0/0/0/0/34/0/23/0) LeatherArmor (0/0/0/0/28/0/19/0) Light Robe (0/0/0/+2/60/0/43/0) Minerva MP up 1/4, blocks magic (+1/+2/+1/+4/88/0/70/+10) Mirage Vest Wearer is shadowed! ;-) (0/+6/0/0/48/0/36/+10) Mithril Mail (0/0/0/0/51/0/34/0) Mithril Vest (0/0/0/0/45/0/30/0) Moogle Suit Be a moogle! KUPO!!! (0/0/0/+5/58/0/52/0) Ninja Gear (0/+2/0/0/47/0/32/0) nutkin Suit (0/+7/0/+3/86/0/67/0) Power Sash (+5/+1/+5/+1/52/0/35/0) Red Jacket Blocks fire (+5/+2/+4/+1/78/0/55/0) Silk Robe (0/0/0/+1/39/0/29/0) Snow Muffler Best on Gau and Mog (0/0/0/0/128/+10/90/+10) Tabby Suit Blocks poison (+2/+2/+2/+2/54/0/36/0) Tao Robe (0/0/0/+5/68/0/50/+10) White Dress (0/0/0/+5/47/0/35/0) RELICS ------ Amulet - Protects against Poison, Dark and Zombie Atlas Armlet - Raises attack damage Back Guard - Protects against Back and Pincer attacks Barrier Ring - Casts Shell when HP is low Beads - Better percent of avoiding enemy attacks Black Belt - Randomly counterattacks when attacked Blizzard Orb - Changes Umaro's Command Menu Charm Bangle - Few enemies will attack from the field Cherub Down - Causes the wearer to float Coin Toss - Changes Setzer's Slot command to GP Rain Crystal Orb - Increases wearers max. MP by half Cure Ring - Casts Regen Czarina Ring - Casts Safe and Shell when HP is low Dragon Horn - Makes wearer use the Jump command continuously DragoonBoots - Changes wearer's Fight command to Jump Earrings - Adds power to wearer's offensive spells Economizer - All spells cost 1 MP! Exp. Egg - Doubles wearers gained experience points Fairy Ring - Protects against Poison and Dark FakeMustache - Relm's Sketch command changes to Control Gale Hairpin - Preemptive attack rate greater when worn Gauntlet - Can attack with two hands Gem Box - More power to spellsused by wearer Genji Glove - Can equip a weapon in each hand Goggles - Protects against Dark Gold Hairpin - Cuts consumed magic points in half Guard Ring - Casts Safe when HP is low Hero Ring - Increased power for magical and physical attacks Hyper Wrist - Raises vigor Jewel Ring - Protects against Dark and Petrify Marvel Shoes - Casts Safe, Shell and Haste MithrilGlove - Casts Safe when HP is low Merit Award - Allows wearer to wear heavy armor Moogle Charm - NO RANDOM ENEMY ENCOUNTERS! KUPO! (Mog) Muscle Belt - Increase max HPs by half Peace Ring - Protects against Berserk and Muddle Pod Bracelet - Wearer can cast Safe and Shell spells Relic Ring - Poison cures, Cure hurts, Zombie like character Ribbon - Protects against all status changing ailments RunningShoes - Casts Haste Safety Bit - Protects wearer from magic attacks Safty Ring* - Mother's love protects from fatal attacks (Shadow/Relm) Sneak Ring - Higher Steal command success rate Sniper Sight - Ensures 100% hit rate Sprint Shoes - Doubles wearers foot speed Star Pendant - Protects against poison Thief Glove - Changes Locke's Steal command to Capture Tintinabar - Wearer regains 1 HP each step True Knight - Wearer protects those with low HPs Wall Ring - Casts Rflect White Cape - Protects against Imp and Mute Zephyr Cape - Wearer has greater dodge success rate * - In FF3 for SNES, the Safty Ring is named the Memento Ring --------------------------------------------------------------- PART FOUR-Advanced Battle Tactics and "The Best" of FF6 --------------------------------------------------------------- By JonN2002 and King Kung BUILDING MONSTER CHARACTERS --------------------------- By JonN2002 Listed below is an easy-to-follow four-step plan for creating a super-effective party that will be able to defeat (with ease) any enemies in the game. (Kefka included!) If the following regimen is followed precisely, the four characters you choose to concentrate on should be unstoppable, monster characters! Enjoy, and happy killing! FOUR-STEP PLAN FOR CREATING AN ULTIMATE TEAM: (1) Step One: Fight, fight, fight! Select three powerful characters (I prefer Terra, Celes, and Edgar or Locke, but it doesn't matter too much), and equip them with Paladin Shields, and the best weapons and armor in the game. Equip each with an esper that raises stats SIGNIFICANTLY upon level gain (i.e., Bahamut or Palidor, and most of the ones found in the WOR, etc.). Next, go to the forest north of the Veldt (near Gau's father's house) and fight the Tyrannosaurs and Brachosaurs AD NAUSEAM! Before long, these fearsome three should evolve into your finest warriors, and you are one step closer to the ultimate party! (Note: for best results, I strongly suggest using a Game Genie to get several Illuminas and Paladin Shields for each character). (2) Step Two: Perfect and Specialize Take the time to learn EVERY technique and skill, including ALL magic spells for each of your three master characters. Practice each skill, including magic, and equip the following relics and weapons combinations wherever possible to perfect the "edge" of each fighter: Terra: I prefer a Genji Glove and Offering, coupled with an Atma Weapon and an Illumina sword in each hand. Nix the shield after she learns the Ultima spell. Trust me... she blocks almost every hit without the armor bonus, and can slam foes for 8-hits a round, each at 9999 or close to it. Edgar: No question about it: this is your standard equipment man -- that means Illumina or your best sword for him, and best armor possible. Relics include an Amulet or Hero Ring and Marvel shoes or cure ring. Celes: Give Celes an Illumina blade plus Offering relic to have her hit effectively for 9999 or close to it for 4 hits a round. She lacks Terra's natural blocking ability, and requires a Paladin shield for maximum defense. Her other relic is of your choice, but an Economizer or Gem Box works wonders. Locke: Locke works the same way as Edgar, but include a Thief Ring if you insist on stealing/capturing. Also, the ring raises his battle speed tremendously. (3) Step Three: Gogo Steps Into the Equation Without a doubt, Gogo is your most versatile ally, and, in my opinion, next possibly to Terra, your best character, no questions asked. What's that you say? He's too weak? Can't equip anything worthwhile? WRONG! Give him the infamous Merit Badge relic, and he can wield an Illumina and wear top armor with the best of them. Give him the Hero Medal, or whatever the item is that increases his vigor (I forgot it at the moment), and the best weapons and armor in the game, including Paladin Shield and Illumina. Next, select the Status menu for Gogo in the Status screen, and you will notice that you can give him the special skills of all your party members. I suggest giving him Magic, Fight, and Blitz. When in doubt, the Blitz will hit hard against all your enemies for a quick, efficient takeout, sans MP cost. With the Illumina, vigor bonuses, and Paladin Shield, plus super level-up skill-building, Gogo will block virtually anything that comes his way (for me, he's even been known to block most special attacks, including Siegfried's HyperDrive and Shrapnel attacks. Yikes!). Magic spells of all types and classes will either be blocked by his shield, or will actually GIVE the Mimic HP. There is NO stopping him when he has reached his maximum power and efficiency, plus bonuses. Plus, he will be able to use whatever spells the combined members of the party he's in have learned, which is why I stressed earlier the necessity of learning all spells. If you insist, he can also use his mimic abilities, as well, but by this time, the others will want to mimic him! Just for show and because he's so great, I named my Gogo character Golbez. :) (4) Step Four: Test Drive Well, this isn't actually a step in character building, per se, as much as it is a chance to gloat at your characters' kick-butt power. Go kill some dragons, haunt the Veldt, storm Kefka's tower and laugh at his monsters, etc. My favorite activity is to take Gogo solo -- to the Colosseum, where he will reign supreme! If by now you aren't satisfied with your Killer 4, work on building up another powerful force of fighters..remember, the key is in Gogo. Trust me. All I can say is, I hope you've had as much fun kicking serious monster behind as I have with this surefire strategy for killing efficiently, effectively, and ultimately. Who knows; maybe someday, someone will invent a new school of battle tactics thought, and my 4-Step plan will be rendered utterly useless. But if you've learned anything from this plan, it's that you simply MUST fight as many monsters as possible. A common problem, especially among beginning RPG players, is the desire to run from or skip over the monsters, and thus the essential experience gain from killing them. Without building up halfway decent characters, you will not stand a blink of an eye of a chance against the harder baddies, much less the majority of the bosses. And who feels as badly as a regular loser at the Colosseum? And let's face it: who wants to look bad, in general? So take my advice: LEVEL UP 'TILL YOU DROP! THE 'BEST' OF FF6 ----------------- By King Kung The Best for Fighting --------------------- Below is a list of techniques that can either make your character super powerful or allow them to do special actions. 1) Equip an Offering and Genji Glove. 8 swings of the weapon! Equip someone with the Atma Weapon (level 60 and up) and another strong sword for over 60,000 HP of damage! 2) Another possibility is to hold 2 Scimitars (or other weapons that have special effects). Because you attack 8 times, it is highly likely that the weapon will do something special! 3) Rage Ring and Blizzard Orb. With these two relics, Umaro becomes a real fighting machine. 4) Black Belt, Offering. If an enemy hits you, they're in for a big surprise as you counterattack four times. 5) Do you think Imps are useless? Try turning someone into an imp, then equiping them with the Imp Halberd, Imp Armor, Tortoise Shield, and Titanium. Now you have a super strong imp! You can even create a party of imps and have fun mauling your enemies. Although Kappa itself isn't in the game, you can rename someone Kappa with the Rename Card and have fun pretending. 6) Hero Ring and Offering. This recovers some of the power of the weapon that is lost with the Offering equipped. 7) Muscle Belt and the Atma Weapon. If this weapon gains power with the amount of your HP, why not have more HP? The Best Tricks and Cominations ------------------------------- 1) Gem Box and Economizer. I've always wanted to cast two Ultima spells per round, and have it cost me only 2 MP. This is one of the cheapest tricks around. 2) Earings and more Earings. Use this if you want some heavy magic power. 3) Equip Relic Ring. Cast Doom on this person, and the entire party will be complEthery cured! 4) For Gau and Mog, equip the Snow Muffler. Almost all attacks do 1 HP of damage on you, and you're immune to Fire and Ice attacks. 5) Mog with the Moogle Charm and Sprint Shoes. Good for doing quick tasks or if you want to try your best to blitz straight through the World of Ruin. 6) Equip a Thief Glove and an Offering on Locke. Use Capture, and you get 4 chances to steal from the enemy. 7) With Gogo, set 3 of his skills as Steal and equip the Thief Glove and Offering. Use this in the Coliseum if you want to steal from the enemy. --------------------------------------------------------------- PART FIVE-FF6 Anthology Edition Changes and FMV Descriptions --------------------------------------------------------------- By King Kung If you have played the Anthology version of FF6, you probably noticed that Square indeed has changed the game a little. Nothing major has happened to the actual gameplay, but there have been quite a few additions and fixes over the old FF3 on the SNES. Here is a list of changes. If you find any new ones, be sure to e-mail me! 1) New FMV intro and ending! If you have played FF8, imagine that kind of CG graphics quality depicting the FF6 characters. It is nothing short of amazing! The intro FMV showcases every character in a brief scene for each, depicts some of Celes' opera scene, the Sabin/Edgar coin toss, and also shows Terra preparing for battle along with Biggs and Wedge in her MagiTek Armor. The only really disturbing picture here is Kefka, who really does look like a dimented clown in this! Two thumbs up for this great addition! 2) The title screen (the one with looking at Narshe with a great trumpet crescendo) now reads "Final Fantasy VI" rather than "III" and also includes the burning MagiTek Armor watermark. 3) The main startup menu has been expanded. It now suits the Playstation memory card and uses both memory card ports. 4) On all of the save/load screen menus one of the Final Fantasy characters will walk onscreen and react to your choices. If you leave the character onscreen and do not press anything for awhile, it will fall asleep! Although most of the characters are the main 14 that you can get in your party, there are also extra ones and special ones that will appear on the main startup menu! These include a few characters from FF6 and also some cameo characters from other FF games! The characters I have seen so far are Kappa the Imp, a soldier, Cloud, Squall, and an Onion Kid from the Japanese FF3 on the Famicom (NES)! Cloud and Squall have both been super deformed and appear just like FF6 characters. These appearances appear to be random, but theoretically you can do a soft reset (see item 6) repeatedly until you see the character you want. 5) Memo File. You can now save a temporary file into the Playstation's RAM. This allows you to start immediatly after you perish or reset without saving onto the memory card. Although this is a very usefull feature, DO NOT turn off the system until you have saved to the card (that is, of course, unless you like replaying a half hour of gametime again! ^_^) 6) Soft reset. Much like the other FF games on the Playstation, you can reset the game at any time and go to the title screen. This is done by holding down all of the top trigger buttons (L1, L2, R1, and R2) and then pressing Start and Select. This will take you back to the main FMV and then the main menu where you can load a game. 7) Slowdown. Okay, so this isn't a new feature, but I figured it is important to mention. The Playstation FF6 has considerable slowdown in battles due to loading times. This also is an anoyance when you go to open a menu and have to wait several seconds. You will get used to it and it does not hinder the enjoyment of the game very much. 8) The Bonus Menu. Accesible from the main menu, this menu begins only with a way to view the opening FMV, a set of pictures, and a bestiary (enemy list) for the World of Balance. However, once you complete the game, it will ask you to save a special file to your memory card that allows the viewing of several game features. This is the second biggest addition to the game behind the FMV movies. 9) Small textual edits. Square acknowledged some mistakes in the original translation and made a few changes to it. The first one that you will notice is that Vicks is correctly changed to Biggs (Biggs and Wedge, the two soldiers, are names taken from Star Wars). When you find Shadow in the Veldt cave in the World of Ruin, it no longer refers to him as 'her' because of the possibility of finding Relm there (this should clear up a lot of foolish rumors about his gender). Ziegfried's name does not constantly change anymore. There are possibly other text fixes, but no major ones. 10) One item has been renamed. The Memento Ring, a relic equipable by both Shadow and Relm, is now known as the Safty Ring. (Apparently Square can't spell 'safety' right 100% of the time ;) Got any additions? E-mail me: kingkung@earthlink.net --------------------------------------------------------------- PART SIX-Miscellaneous Info --------------------------------------------------------------- By King Kung, NELDOG, GWS Wizard, JonN2002, Tommy J L and Tortolia2 Edits by King Kung SPECIAL CHARACTER SKILL NOTES ----------------------------- Edgar can use 8 "tools" in battle. - Autocrossbow: arrow attack hits all enemies - Drill: single damaging hit - Bio Blast: poisonous gas attack hits all enemies - Debilitator: creates weakness in enemy - Flash: blind and damages all enemies - Chainsaw: massive hit (randome death) - Noise Blaster: confuses all enemies - Air Anchor: enemies die after attacking party Many of these can be bought in Edgar's castle, South Figaro. Sabin has special control pad techniques that are issued when the "blitz" command is invoked. Select "blitz", input the code and then press X to continue. These work much like Street Fighter moves. - Pummel : L,R,L - Mantra (heals) : R,L,R,L,X,Y - AuraBolt : D,DL,L - Air Blade : U,UR,R,DR,D,DL,L (clockwise "roll") - Suplex : X,Y,D,U - Spiraler : R,L,X,Y,R,L - Fire Dance : L,DL,D,DR,R (counter-clockwise "roll") - Bum Rush : L,UL,U,UR,R,DR,D,DL,L (total clockwise circle) Cyan uses a special "sword techniques" that must be "powered up" when selected up to 8 levels. - Dispatch: powerful attack - Retort: counterattack - Slash: absorb damage given to enemy - Quadraslam: attack four times - Empowerer: absorb HP and MP (reminiscent of Drgn Sword, FF5...) - Stunner: Stops all enemies - Quadraslice: stronger version of Quadraslam - Cleave: instantly kills all enemies Terra can morph into a half human, half Esper form, increasing all of her stats until she has to morph back or the battle ends. The duration of the morph is determined by Terra's level and number of battles since her last morph. Locke can use his turn to steal an item from the enemy. Whether he is successful or not depends on his speed stat and the speed of the enemy. With the Thief Glove equipped, Locke can attack while stealing. Shadow throws varying items at the opponent for damage. These can include items designed specifically for such a purpose (ninja stars, scrolls...) or regular weapons. He is also aided by Interceptor, his dog, who helps by defending against attacks and counterattacking. Setzer plays a slot machine, and depending on the outcome, various things will happen. Matching three of the same slot produces a positive effect. A losing spin will heal some of the party with the Lagomorph. However, getting two 7s and a bar will end in instant death for both the opposition and your party! With the Coin Toss relic equipped, Setzer can toss GP at the enemy for massive damage (like the name GP Toss suggests). Strago is a Blue Mage; when an enemy uses a specific spell on him in battle, he learns that spell for use in the future. View the Lore List for what Lore spells he can learn and who ususally gives them up. Gau has the unique ability to learn the skills of creachers from the Veldt by leaping on them. When he returns to the party he can use these new skills in battle. Leaping can ONLY be done on the Veldt, and may learn the skills of all beasts in the current battle. When Gau immitates the specific enemy, he takes along attributes, such as strengths, weaknesses, and even weaponry! See the Rage List for every learning possibility. Relm uses her artistic talent to sketch (actually paint...) an enemy character, who then attacks the same opposing party. This command was very glitchy on early releases of the game, causing either helpful or catastrophic changes to you and your save files. However, there is no trace of this glitch in the Anthology edition. With the Fake Mustache that is found in the Zone Eater, she can control the enemy, making it use specific commands each round. When Relm is hit, her control of the enemy ends. View the Sketch and Control list for specific trait descriptions. Celes has the unique ability of Runic, which absorbs any spell used during a round of action. Generally she receives the MP that the spell cost to use, but equipment can effect this value. The Runic Absorb List can be found immediatly after the Magic List. It should be noted that some of the spells that can be absorbed are enemy-specific ones. Mog, being a moogle, is in touch with his surroundings, and thus can use them in battle. When he dances the dance of a specific environment, special calamities and animals come to the party's aid. To learn an areas dance he mearly has to complete a fight in that area. A dance used in it's normal environment during battle will always work, while a different one may fail. Mog's dances are given in the Dance List. Umaro the Yeti uses his bulk to attack when equipped with the Rage Ring. He will bodyslam enemies and even through party members at the enemies! Both do massive damage. When wearing the Blizzard Orb he can also breath an Arctic blast for damage to all enemies. Be aware that you can not control Umaro's actions. Gogo is a master of the Mimicron, allowing him to mimic the last action of your party. This applies to everything except normal attacks and unique powers like Morph. Everything else will be copied, although if an attack or magic spell it will generally do less damage or have less of an effect. From the status screen Gogo can even equip the skills of other party members! It should be noted that some skills can't be used (such as Morph) and others require specific equipment to be made useable (like Runic and the SwordTechs). LORE LIST --------- Listed here are the various Lore spells that can be learned and used. Lore Spell MP Cost Learned From These Enemies --------------------------------------------------------------- Condemned 20 Veteran, Critic, Still Life Roulette 10 Dark Force, Veteran, Critic Clean Sweep 30 Enou, Blue Dragon, Dark Force Aqua Rake 22 Chimera, Rhyos, Vectagoyle Aero 41 Doom Gaze, Sprinter, Tyranosaur Blow Fish 50 Brain Pan, Phase, Cactrot, Presenter, Mover Big Guard 80 Mover, Dark Force, Earth Guard Revenge 31 Dragon, Pan Dora, Dark Force Pearl Wind 45 Peeper, Vectaur, Dark Force Level 5 Doom 22 Sky Base, Didalos, Dark Force Level 4 Flare 42 Apokryphos, Goblin, Dueller Level 3 Muddle 28 Apokryphos, Goblin, Dark Force Reflect 0 Dark Force Level ? Pearl 50 Dullahan, Critic, Dark Force Step Mine 22 Pug, Mesosaur, Greasemonk Force Field 24 Doom Dischord 68 Pipsqueak, Figaliz, Iron Hitman Sour Mouth 32 Mad Oscar, Evil Oscar Pep Up 1 Flan, Muus, Junk Rippler 66 Dark Force Stone 22 Brawler, Iron Fist Quasar 50 Goddess, Dark Force Grandtrain 64 Hidon Exploder 1 Bomb, Grenade, Valloon, Junk, Pipsqueak DANCE LIST ---------- Listed here are the various Dance moves that can be learned, and where they are most effective (which happens to be where they are found). DANCE EFFECT AREA ATTACKS ------------------------------------------------------------------------ Dusk Requiem | caves | Cave In / Elf Fire / Poison Frog / Snare Wind Song | fields | Cockatrice / Plasma / Sun Bath / Wind Slash Forest Suite | forests | Elf Fire / Rage / Wild Bear / Wombat Desert Aria | desert | Antlion / Kitty / Sand Storm / Wind Slash Earth Blues | mountains | Land Slide / Sonic Boom / Sun Bath / Whump Love Sonata | buildings | Elf Fire / Snare / Specter / Tapir Water Rondo | water zones | El Nino / Plasma / Specter / Wild Bear Snowman Jazz | snow zones | Ice Rabbit / Snare / SnowVall / Surge RAGE LIST --------- This Rage List appears exactly as it does on the Skills/Rage screen when you view how many rages you've collected. If you're missing a few of them, you can look at this list and determine which monsters you need to fight! NOTE: Chupon and 'Seigfried' do not normally appear on the Veldt; they can only be found using a Game Genie code. MONSTER (left) RAGE (left) MONSTER (right) RAGE (right) --------------------------------------------------------------- Guard Critical Soldier Fire Templar Fire2 Ninja Water Edge Samurai Lullaby Orog Pearl Mag Roader Bio Retainer Shock Hazer Bolt2 Dahling Cure2 Rain Man Bolt3 Brawler Stone Apokryphos L.3 Muddle Dark Force Clean Sweep Whisper Demi Over-Mind Elf Fire Osteosaur X-Zone Commander Break Rhodox Snare Were-Rat Poison Ursus Net Rhinotaur Mega Volt Steroidite Blizzard Leafer Incisor Stray Cat Catscratch Lobo Tusk Doberman Bite Vomammoth Blizzard Fidor Pounce Baskervor Cyclonic Suriander Aqua Rake Chimera Aqua Rake Behemoth Meteor Mesosaur Step Mine Pterodon Fire Vall FossilFang Sand Storm White Drgn Pearl Doom Drgn N. Cross Brachosaur Disaster Tyranosaur Meteo Dark Wind Break Beakor Duster Vulture Shimsham Harpy Cyclonic HermitCrab Net Trapper L.3 Muddle Hornet Iron Needle CrassHoppr Berserk Delta Bug Mega Volt Gilomantis Shrapnel Trilium Bio Nightshade Charm TumbleWeed Lifeshaver Bloompire Bio Trilobiter Poison Barb Seigfried Flare Nautiloid Ink Exocite Scissors Anguiform Aqua Rake Reach Frog Slimer Lizard Break ChickenLip Quake Hoover Sand Storm Rider Virite Chupon W Wind Pipsqueak Imp M-TekArmor Tek Laser Sky Armor Tek Laser Telstar Sonic Boom Leathal Wpn Gravity Bomb Vaporite Blaze Flan Slimer Ing Lifeshaver Humpty Poison Brainpan Blow Fish Cruller Slimer Cactrot Blow Fish Repo Man Exploder Harvester Haste Bomb Blaze Still Life Lullaby Boxed Set Meteor SlamDancer Ice2 HadesGigas Magnitude 8 Pug Break Magic Urn Cure3 Mover Merton Figaliz Dischord Buffalax Slow2 Aspik Giga Volt Ghost Bolt2 Crawler Step Mine Sand Ray Tail Areneid numb Actaneon Clamp Sand Horse Sand Storm Dark Side Ice2 Mad Oscar Sour Mouth Crawly Heartburn Bleary Doom Marshal Wind Slash Trooper Swing General Cure2 Covert Wind Slash Ogor Storm Warlock Pearl Madam Pearl Joker Bolt2 Iron Fist Stone Goblin Bolt3 Apparite Imp PowerDemon Flare Displayer Doom Vector Pup Bite Peepers Pearl Wind Sewer Rat Incisor Slatter Cave In Rhinox Life3 Rhobite Life Wild Cat Blaster Red Fang Drain Bounty Man Bite Tusker Blizzard Ralph Tackle Chitonid Stop Wart Puck Rasp Rhyos Surge SrBehemoth Fire3 Vectaur Pearl Wind Wyvern Cyclonic Zombone Condemned Dragon Revenge Brontaur Fire3 Allosaurus Doom Cirpius Haste2 Sprinter Aero Gobbler Shimsham Harpiai Aero GloomShell Net Drop Muddle Mind Candy SleepSting WeedFeeder Berserk Luridan Land Slide Toe Cutter Shrapnel Over Grunk Bane Touch Exoray Virite Crusher Lifeshaver Uroburos Quake Primordite numblade Sky Cap Megazerk Cephaler Husk Maliga Remedy Gigan Toad Slimer Geckorex Break Cluck Quake Land Worm Magnitude 8 Test Rider Flash Rain PlutoArmor Tek Laser Tomb Thumb Step Mine HeavyArmor Tek Laser Chaser Plasma Scullion Dischord Poplium Cling Intangir Pep Up Misfit Lifeshaver Eland Bio Enuo Clean Sweep Deep Eye Dread GreaseMonk Shell NeckHunter Imp Grenade Blaze Critic Condemned Pan Dora Revenge SoulDancer Osmose Gigantos Magnitude 8 Mag Roader Mute Spek Tor Blaster Parasite Giga Volt Earthguard Big Guard Coelecite Magnitude 8 Anemone Giga Volt Hipocampos Flash Rain Spectre Fire Evil Oscar Bio Slurm Slimer Latimeria Magnitude 8 StillGoing Osmose Allo Ver Quake Phase Blow Fish Outsider Pearl Barb-e Love Token Parasoul Flash Rain Pm Stalker Drain Hemophyte Shock Wave Sp Forces Safe Nohrabbit Cure2 Wizard Demi Scrapper Elf Fire Ceritops Giga Volt Commando Reflect Opinicus Slide Poppers Stone Lunaris Face Bite Garm Demi Vindr Acid Rain Kiwok Imp Nastidon Blizzard Rinn Fire Insecare Flap Vermin Scan Mantodea Wind Slash Bogy Oogyboog Prussian Land Slide Black Drgn Storm Adamnachyt Acid Rain Dante L.3 Muddle Wirey Drgn Cyclonic Dueller Mega Volt Psychot Lifeshaver Muus Pep Up Karkass Bolt3 Punisher Bolt3 Valloon Exploder Gabbldegak Vanish GtBehemoth Meteor Scorpion Poison Chaos Drgn Disaster Spit Fire Tek Laser Vectagoyle Aqua Rake Lich Fire2 Osprey Shimsham Mag Roader Haste Bug Stop Sea Flower Sleep Fortis Fire Vall Abolisher Poison Aquila Cyclonic Junk Pep Up Mandrake Raid 1st Class Stone Tap Dancer Slow 2 Necromancer Doom Borras Revenge Mag Roader L.4 Flare Wild Rat Scratch Gold Bear Gouge Innoc Virite Trixter Fire 2 Red Wolf Rush Didalos Merton Woolly Frost 3 Veteran Condemned Sky Base Doom Iron Hitman Dischord Io Flare Star SKETCH/CONTROL LIST ------------------- NOTE: Monsters that can't be Sketched OR Controlled are not listed MONSTER SKETCH CONTROL -------------------------------------------------------- 1st Class Fight/Ore Wrench Battle/Ore Wrench Abolisher Duster/Poison Battle/Duster/Poison Actaneon Clamp/Aqua Rake Battle/Clamp Adamanchyt Claw/Blaster Battle/Claw/Acid Rain Allosaurus Doom/Poison Claw Battle/Poison Claw/Doom Allover Fight/Dead End Battle/Dead End Anemone Giga Volt/Imp Battle/Bolt3/Giga Volt Anguiform Garrote/Aqua Rake Battle/Garrote/Aqua Rake Apokryphos L.3 Muddle/Silencer Battle/Silencer/L.3 Muddle/ L.4 Flare Apparite Slip Touch Battle/Slip Touch/Imp Aquila Flap/Cyclonic Battle/Flap/Cyclonic/Shimsham Areneid numb/Fight Battle/numb Aspik Giga Volt/numb Spine Battle/Paralyze/Giga Volt Valloon Pep Up/Expolder Battle/Pep Up/Exploder Barb E Slap/Love Token Battle/Slap/Muddle/Dispel Baskervor Claw/Absolute 0 Battle/Claw/Blizzard Beakor Fight/Duster Battle/Duster Behemoth Take Down/Meteor Battle/Take Down/Fire3/Meteor Black Dragon SandStorm/FallenOne Battle/Sand Storm/Bolt3/ Doom Bleary Fight/Slumber Battle/Slumber/Dread Bloompire Energy Sap/Bio Battle/Energy Sap/Bio/Doom Bogy Fight/Oogyboog Battle/Oogyboog Bomb Exploder/Blaze Battle/Exploder/Blaze Borras Uppercut Battle/Uppercut Bounty Man Fight/Bite Battle/Bite Boxed Set Mirror Orb/Meteor Battle/Mirror Orb/Meteor/ Lode Stone Brachosaur Step Mine/Swing Battle/Swing Brainpan Smirk/Blow Fish Battle/Smirk/Blow Fish Brawler Fight/Punch Nothing Brontaur Wall/Fire3 Battle/Fire3/Wall/Meteor Buffalax Fight/Riot Battle/Riot/Storm Bug Fight/Stone Spine Battle/Stone Spine Cactrot Mindsting/Blow Fish Battle/Mindsting/Blow Fish Cephaler Fight/Husk Battle/Husk/Stop Ceritops Giga Volt/Imp Battle/Bolt3/Giga Volt Chaos Dragon Fight/Disaster Battle/Cinderizer/Disaster/ Meteor Chaser Program 17/Plasma Battle/Program 17/Plasma/ Dischord ChickenLip Lash/Quake Battle/Lash/Quake Chimera Frisky/Aqua Rake Battle/Frisky/Blizzard/ Aqua Rake Chitonid Fight/Carapace Battle/Carapace Cirpius Fight/Beak Battle/Beak/Break Cluck Lash/Quake Battle/Lash/Quake Coelecite Magnitude8/HypnoSting Battle/Hypno Sting/ Magnitude 8 Commander Fight/Fire Battle/Fire Commando Fight/Program 65 Battle/Program 65/Shell Covert Wind Slash/Disappear Battle/Disappear/Wind Slash/ Rage Crass Hopper Fight/Flap Battle/Flap Crawler Feeler/Step Mine Battle/Feeler/Step Mine Crawly Fight/Heartburn Battle/Heartburn/Magnitude 8 Critic Condemned/Slip Seed Battle/Slip Seed/Condemned Cruller Brain Sugar/Slimer Battle/Brain Storm Crusher Blow/Lifeshaver Battle/Crush/Lifeshaver Dahling Mute/Cure2 Battle/Mute/Cure2 Dante QuartzPike/L.3Muddle Battle/Quartz Pike/ L.3 Muddle/Ice2 Dark Force Clean Sweep/L.5 Doom Battle/L.5 Doom/PearlWind/ CleanSweep Dark Side Slip Touch/Fire3 Battle/Slip Touch/Fire Dark Wind Fight/Dive Battle/Dive Deep Eye Dreamland/Dread Battle/Dreamland/Dread Delta Bug Rush/Mega Volt Battle/Rush/Mega Volt Didalos Quake/Poison Tusk Battle/Flare/Flare Star/ Blaster Displayer Rib/Doom Battle/Rib/Doom/X-Zone Doberman Fight/Bite Battle/Bite Doom Dragon Fallen One/N.Cross Battle/Fallen One/N.Cross/ S.Cross Dragon Tail/Revenge Battle/Tail/Revenge/Blizzard Drop Mad Signal/Muddle Battle/Mad Signal/Muddle Dueller Giga Volt/Megahit Battle/Megahit/Mega Volt/ Giga Volt Earthguard BigGuard/PoisonTail Battle/Poison Tail/ Big Guard Eland Stench/Bio Battle/Stench/Bio/Fire3 Enuo Slime/Clean Sweep Battle/Slime/Clean Sweep/ Aqua Rake Evil Oscar Poison/Sour Mouth Battle/Sneeze/Poison/ Sour Mouth Exocite Fight/Scissors Battle/Scissors Exoray Virite/Doom Pollen Battle/Virite/Doom Pollen Fidor Fight/Pounce Battle/Pounce Figaliz Dischord/Gunk Battle/Gunk/Dischord/Raid Flan Slip Gunk/Slimer Battle/Slip Gunk/Slimer Fortis Double Arm/Shrapnel Battle/Double Arm/FireVall/ SnowVall Fossil Fang Bone/Sand Storm Battle/Bone/Sand Storm/X-Zone Gabbldegak Gold Wrench/Vanish Battle/Gold Wrench/Vanish Garm Program 95/Frost3 Battle/Program 95/Fire2 Geckorex Petriglare/Break Battle/Petriglare/Break/Dread General Bio Attack/Cure2 Battle/Bio Attack/Cure2 Ghost Fire/X-Zone Battle/Fire Gigan Toad Croak/Slimer Battle/Croak/Slimer Gigantos Fight/Throat Job Battle/Throat Job/Revenge Gilomantis Sickle/Lode Stone Battle/Sickle/Shrapnel Gloom Shell Rock/Net Battle/Rock/Net Gobbler Silence/Shimsham Battle/Silence/Shimsham Goblin Fire3/Bolt3 Battle/Fire3/Bolt3/Ice3 Gold Bear Fight/Gouge Battle/Gouge Greasemonk Fight/Lode Wrench Battle/Lode Wrench/Step Mine Grenade Mesmerize/Blaze Battle/Mesmerize/Blaze/ FireVall Gt Behemoth Hay Maker/Meteor Battle/Hay Maker/Meteor/Fire3 Guard Fight Battle Hades Gigas HeadButt/Magnitude 8 Battle/Head Butt/ Magnitude 8 Harpiai Aero/Nail Battle/Nail/Aero Harpy Grip/Cyclonic Battle/Grip/Cyclonic/Aero Harvester Sickle/Fire Wall Battle/Sickle/Drain Hazer Fight/Drain Battle/Drain/Fire Heavy Armor Tek laser/Metal Hand Battle/Metal Hand/Tek Laser Hemophyte Shock Wave/Hit Battle/Cursed Gaze/ Shock Wave/Pearl Hermit Crab Rock/Net Battle/Rock/Net Hipocampus Acid Rain/Flash Rain Battle/Acid Rain/Flash Rain Hoover Crush/Sand Storm Battle/Crush/Sand Storm/Quake Hornet Fight/Iron Needle Battle/Iron Needle Humpty Hug/Poison Battle/Hug/Poison Ing Glare/Lifeshaver Battle/Glare/Lifeshaver Innoc Fight/L.? Pearl Battle/L.? Pearl Insecare Fight/Flap Battle/Flap Intangir Step Mine/Sleep Nothing Io Plasma/Crush Battle/Crush/Plasma/Blaster Iron Fist Fight/Stone Battle/Knee Kick/Stone Iron Hitman Dischord/Destroy Battle/Dischord/Destroy/ Tek Laser Joker Parasol/Bolt2 Battle/Parasol/Bolt2/ Acid Rain Junk Parallout/Bolt3 Battle/Parallout/Pep Up/ Exploder Karkass Break/Bolt3 Battle/Break/Bolt3/Flare Kiwok Imp/Cyclonic Battle/Remedy Land Worm Compress/Magnitude 8 Battle/Compress/Magnitude8/ LodeStone Latimeria Wind-up/Magnitude 8 Battle/Wind-up/Magnitude 8 Leafer Fight/Incisor Battle/Incisor Lethal Weapon Metal Arm/Megazerk Hit/Megazerk Lich Fire/Fire2 Battle/Fire/Fire2/Fire3 Lizard Imp/Remedy Battle/Break/Dischord Lobo Fight/Tusk Battle/Tusk Lunaris Fight/Face Bite Battle/Face Bite Luridan Horn/Land Slide Battle/Horn/land Slide/ Cave In M-Tek Armor Fight/Tek Laser Nothing Mad Oscar Drool/Sour Mouth Battle/Drool/Sour Mouth Madam Pearl/Flare Battle/Flare/Pearl/Ice3 Mag Roader 1 Fight/Wheel Battle/Wheel Mag Roader 2 Fight/Rush Battle/Rush Mag Roader 3 Fight/Wheel Battle/Wheel Mag Roader 4 Fight/Wheel Battle/Rush Magic Urn Remedy/Cure3 Battle/Remedy/Cure3/W.Wind Maliga Fight/Scissors Battle/Scissors/Remedy Mandrake Stone Touch/Raid Battle/Stone Touch/Raid Mantodea MindReaper/WindSlash Battle/Mind Reaper/ Wind Slash Marshal Fight/Charge Battle/Charge/Bolt3 Mesosaur T.Lash/Step Mine Battle/T.Lash/Step Mine Mind Candy Sleep Sting/Fight Battle/Sleep Sting/Sleep Misfit Glare/Lifeshaver Battle/Glare/Lifeshaver Mover Fight/Disaster Battle/Big Guard Muus Pep Up/Gunk Battle/Slimer/Pep Up Nastidon Fight/Hug Battle/Hug Nautiloid Ink/Fight Battle/Ink Neck Hunter Mad Sickle/Imp Battle/Mad Sickle/Imp Necromancer X-Zone/Doom Battle/Doom/Flare/X-Zone Nightshade Poison Pod/Charm Battle/Poison Pod/Charm Ninja FireSkean/WaterEdge Battle/FireSkean/WaterEdge/ BoltEdge Nohrabbit Cure/Cure2 Battle/Cure/Cure2/Remedy Ogor Fight/Meteor Battle/Cold Dust/Pearl Wind Opinicus Slide/Riot Battle/Wind Slash/Slide/Surge Orog Bio/Pearl Battle/Bio/Pearl Osprey Beak/Shimsham Battle/Beak/Shimsham Osteosaur Fight Battle/Fossil Outsider Fight/Ruin Battle/Metal Arm/Tek Laser Over Grunk Bane Touch/Poison Battle/Bane Touch/Muddle Over Mind Fight/Dread Battle/Dread Pan Dora Hypno Gas/Revenge Battle/Hypno Gas/Revenge Parasite Mind Stop/Giga Volt Battle/Mind Stop/Giga Volt Parasoul SpinSlice/FlashRain Battle/Spin Slice/ Flash Rain/El Nino Peepers Tail/Pearl Wind Battle/Tail/Pearl Wind Phase Blow Fish/Smirk Battle/Smirk/Blow Fish Pipsqueak Imp/Roulette Battle/Demi/Quarter Pluto Armor Crush/Tek Laser Battle/Crush/Tek Laser/ Schiller Pm Stalker Poison/Drain Battle/Poison/Drain/Bio Poplium Fight/Slow Battle/Slow Poppers Imp/Stone Battle/Break/Stone Power Demon Flare/Daze Dance Battle/Daze Dance/Flare Primordite numblade/Fight Battle/numblade Proto Armor Program 35/Tek Laser Battle/Program 35/Tek Laser/ Schiller Prussian Fight/Bear Hug Battle/Bear Hug/Stone Psychot Lifeshaver/Mindshock Battle/Lifeshaver/Mindshock Pterodon Wing/FireVall Battle/Wing/FireVall Pug Cleaver/Break Battle/Cleaver/Break Pugs Fight Nothing Punisher Fight Battle Rain Man Bolt3/Umbrawler Battle/Umbrawler/Bolt3/ Flash Rain Ralph Fight/Tackle Battle/Tackle Reach Frog Tounge/Slimer Battle/Tounge/Slimer Red Fang Fight/Rabies Battle/Rabies Red Wolf Rush/Revenge Battle/Rush Repo Man Wrench/Flare Battle/Wrench Retainer Wind Slash/Tradeoff Battle/Condemned/Wind Slash/ Tradeoff Rhinotaur Mega Volt/Giga Volt Battle/Mega Volt Rhinox Bane Strike/Life3 Battle/Bane Strike/Life3 Rhobite Fight/Incisor Battle/Incisor Rhodox Snare/Near Fatal Battle Rhyos El Nino/Surge Battle/Flare Star/El Nino/ Surge Rider SilverPike/Virite Battle/Virite/SilverPike Rinn Fight/Slow Battle/Slow Samurai Flare/Doom Battle/Flare/Doom/Haste2 Sand Horse Sand Storm/Clamp Battle/Sand Storm/Clamp Sand Ray Fight/Tail Battle/Tail Scorpion Fight/Doomsting Battle/Doomsting Scrapper Knife/Elf Fire Battle/Knife/Elf Fire Scullion Gamma Rays/Expolder Battle/Gamma Rays Sea Flower Fight/Feeler Battle/Feeler Sewer Rat Fight/Incisor Battle/Incisor Sky Armor Backlash/Tek Laser Battle/Backlash/Tek Laser Sky Base Doom/Giga Volt Battle/Doom Sky Cap AtomicRay/SlipAnchor Battle/Slip Anchor/ Tek Laser Slam Dancer Fire2/Ice2 Battle/Fire2/Ice2/Bolt2 Slatter Choke/Shimsham Battle/Choke Slurm Fight/Heartburn Battle/Heartburn/Magnitude 8/ Quake Soldier Fight/Scan Battle/Scan Soul Dancer Drain/Osmose Battle/Drain/Osmose/Fire2 Sp Forces Fight/Blow Battle/Blow/Safe Spectre Bolt/Fire Bolt/Fire Spek Tor Scratch/Blaster Battle/Scratch/Acid Rain Spit Fire Propeller/Tek Laser Battle/Propeller/Tek Laser/ Schiller Sprinter Drainbeak/Aero Battle/Drainbeak/Cyclonic Sr Behemoth Sypno Gas/Fire3 Nothing Steroidite Rush/Slide Battle/Rush/Blizzard/Blaster Still Life Bane Kiss/Lullaby Battle/Bane Kiss/Lullaby/ Condemned StillGoing Fight/Slip Touch Battle/Slip Touch Stray Cat Catscratch/Blaster Battle/Catscratch Suriander Yawn/Aqua Rake Battle/Yawn/Aqua Rake Tap Dancer Slow2/Waist Shake Battle/Waist Shake/Slow2/ Haste Telstar Launcher/Tek Laser Nothing Templar Fight/Axe Battle/Axe Test Rider GoldLance/FlashRain Battle/Gold Lance/ Flash Rain Toe Cutter Doom Sickle/Shrapnel Battle/Doom Sickle/Shrapnel Tomb Thumb Step Mine/Dash Battle/Step Mine/Dash Trapper L.3 Muddle/L.5 Doom Battle/L.5 Doom/L.4 Flare/ L.3 Muddle Trilium Fight/Bane Touch Battle/Bane Touch Trilobiter Fight/Poison Barb Battle/Poison Barb/Poison Trixter Fire/Fire2 Battle/Fire/Fire2/Fire3 Trooper Fight/Swing Battle/Swing Tumbleweed Blinder/Lifeshaver Battle/Blinder/Lifeshaver Tusker Gore/Blizzard Battle/Gore Tyranosaur Bite/Aero Battle/Bite/Slow/Haste Uroburos Bio/Quake Battle/Bio/Quake Ursus Scratch/Fire2 Battle/Scratch Vaporite Fight/Slow Battle/Slow Vectagoyle Giga Volt/Aqua Rake Battle/Giga Vlt/Aqua Rake/ Blaze Vectaur Tusk/Pearl Wind Battle/Claw/Pearl Wind Vector Pup Fight/Bite Battle/Bite Vermin Bacteria/Bio Battle/Bacteria/Bio Veteran Fight/Roulette Battle/Doom/X-Zone/Roulette Vindr Beak/Acid Rain Battle/Beak/Acid Rain Vomammoth Bear Claw/Blizzard Battle/Bear Claw/Blizzard Vulture Blinder/Shimsham Battle/Blinder/Shimsham Warlock Magic Drain/Pearl Battle/Magic Drain/Pearl Wart Puck Fight/Yawn Battle/Yawn/Exploder Weed Feeder Fight/Flap Battle/Flap/Berserk Were Rat Fight/Bite Battle/Bite Whisper Quarter/Demi Battle/Fire/Demi White Dragon Flare/Pearl Nothing Wild Cat Pounce/Blaster Battle/Pounce/Blaster Wild Rat Fight/Scratch Battle/Scratch Wirey Dragon Wing/Cyclonic Battle/Wing/Cyclonic Wizard Rasp/Demi Battle/Rasp/Demi/Stop Woolly Frenzy/W.Wind Battle/Frenzy Wyvern Slip Wing/Cyclonic Battle/Slip Wing/Cyclonic Zombone Bone/Bolt3 Battle/Bone/Poison/Bio RUNIC LIST ---------- Celes's Runic Blade can absorb the following: Cure, Cure2, Cure3 Antdot Remedy Life, Life2, Life3 Regen Fire, Fire2, Fire3 Ice, Ice2, Ice3 Bolt, Bolt2, Bolt3 Poison Bio Drain Break Doom Pearl Flare Demi Quartr X-Zone Ultima Scan Slow, Slow2 Haste, Haste2 Rasp Osmose Mute Safe Shell Sleep Muddle Stop Bserk Float Imp Rflect Vanish Dispel Atomic Ray N. Cross Diffuser Tek Laser Note: If Celes/Gogo has protective armor against various ele- ments, the amount of MP absorbed will be affected. Usually, absorption of spells is the same amount of MP it takes to cast the spell. If an armor has 50% Damage against Fire, using Runic with Fire will only get you 2 MP instead of 4. Also, if the armor says that an element has no effect, you won't get any MP. This might be the case commonly with Celes, since she can use Minerva, powerful armor with lots of magic protection. Remember, Runic works on Ultima! ORIGINAL NAMES IN FF6 (Japanese Version of FF6) ----------------------------------------------- These are the original character names: US - FF6 Japan - FF6 --------------------------------- 1. Locke Lock * 2. Terra Tina * 3. Celes Celes 4. Cyan Cayenne * 5. Sabin Mash * 6. Edgar Edward * 7. Setzer Setzar * 8. Strago Straggus * 9. Relm Relm 10. Mog Mog 11. Gogo Gogo 12. Umaro Uumaro * 13. Shadow Shadow 14. Gau Gau * - Denotes ones that were changed, some just to accomodate 6-letter name limit. Editor's Note: Some people are puzzled as to why the Japanese can get away with having more than six letters. Well, the answer is pretty simple when you think about it: Japanese characters can have one or two letters contained within each to produce a sound. Tina (Terra) would be three letters in Japanese. So, the Japanese DO have a letter li- mit... It's just that they make better use of the space. :) FINAL FANTASY AS A MULTIPLAYER GAME ----------------------------------- To use multiplayer mode, go to the config screen and change it from single to multi, then hit A and assign characters To the controlers. It only works for battles though, not the regular gameplay. CONTROLS FOR THE 'VEHICHLES' ---------------------------- Key: L = left on control pad R = right on control pad U = up on control pad D = down on control pad UR = up/right diagnol DR = down/right diagnol DL = down/left diagnol UL = up/left diagnol L1 = left button on top of control pad R1 = right button on top of control pad X,O,Sq,Tri = control buttons U = move forward L or R = turn X = move forward O = dismount (Chocobo returns to stable) U or D = adjust height L or R = turn X = move forward O = leave airship Tri = switch to view inside airship Sq = turn airship when it's not moving L1 or R1 = highspeed turns COLOSSEUM LIST -------------- Use this list to determine who you will fight for the item you wager and what you get should you win. If the item is not on this list, when it is wagered you will fight Chupon for an ERikksir, though you will more than likely be sneezed out of the battle quickly. It IS possible to beat Chupon, but you need a super beafed-up character. When you wager valuable items, remember to save before the fight in case you should lose. Item to Wager Item you Win Enemy you Battle ---------------------------------------------------------------- Aegis Shield Tortoise Shield Borras Air Anchor Zephyr Cape Brontaur Assasin Sword Breaker Test Rider Atma Weapon Graedus Gt Behemoth Aura Strato Rhyos Aura Lance Sky Render Land Worm Behemoth Suit Snow Muffler Outsider Blizzard Ogre Nix Scullion Blizzard Orb Rage Ring Allosaurus Bone Club Red Jacket Test Rider Break Blade Break Blade Lethal Wpn Cat Hood Merit Award Hoover Charm Bangle Dragon Horn Retainer Chocobo Suit Moogle Suit Veteran Coronet Regal Crown Evil Oscar Crystal Enhancer Borras Crystal Helmet Diamond Helmet Dueller Crystal Mail Ice Shield Covert Crystal Orb Gold Hairpin Borras Cursed Ring Air Anchor Steroidite Cursed Shield Cursed Ring Didelous Czarina Gown Minerva Sky Base Doom Darts Bone Club Opinicus Dragon Claw Sniper Test Rider Dragon Horn Gold Hairpin Ogre Drainer Drainer Enuo Economizer Dragon Horn Vectagoyle ERikksir Rename Card Cactrot Exp. Egg Tintinabar Steroidite Falchion Flame Shield Outsider Fenix Down Magicite Cactrot Fire Knuckle Fire Knuckle Tumbleweed Fixed Dice Fire Knuckle Trixter Flame Saber Ogre Nix Evil Oscar Flame Shield Ice Shield Iron Hitman Force Armor Force Armor Sr Behemoth Force Shield Thornlet Dark Force Gauntlet Thunder Shield Vectagoyle Gem Box Economizer Sr Behemoth Genji Armor Air Anchor Borras Genji Glove Thunder Shield Hemophyte Genji Helmet Crystal Helmet Fortis Genji Shield Thunder Shield Retainer Gold Hairpin Dragon Horn Evil Oscar Graedus Dirk Karkass Hardened Murasame Phase Heal Rod Magus Rod Pug Hero Ring Pod Bracelet Rhyos Ice Shield Flame Shield Innoc Illumina Schimitar Scullion Imp Armor Tortoise Shield Rhyos Imp Halberd Cat Hood Allosaurus Magus Rod Strato Allosaurus Marvel Shoes Tintinabar Tyranosaur MegaRikksir Tintinabar Siegfried Memento Ring Memento Ring Chupon Merit Award Rename Card Rhyos Minerva Czarina Gown Pug Mirage Vest Red Jacket Vectagoyle Moogle Charm Charm Bangle Outsider Moogle Suit nutkin Suit Madam Murasame Aura Borras Muscle Belt Crystal Orb Allosaurus Ninja Star Tack Star Chaos Dragon nutkin Suit Genji Armor Opinicus Ogre Nix Soul Sabre Sr Behemoth Paladin Ring Gold Hairpin Borras Paladin Shield Force Shield Hemophyte Pearl Lance Strato Sky Base Pod Bracelet Hero Ring Hemophyte Punisher Gravity Rod Opinicus Rage Ring Blizzard Orb Allosaurus Ragnarok Illumina Didalos Rainbow Brush Gravity Rod Test Rider Red Cap Coronet Rhyos Red Jacket Red Jacket Vectagoyle Regal Crown Genji Helmet Opinicus Relic Ring Charm Bangle Sky Base Rename Card Marvel Shoes Doom Dragon Ribbon Gold Hairpin Rhyos Rising Sun Bone Club Allosaurus Safety Bit Dragon Horn Pug Schimitar Ogre Nix Covert Sky Render Aura Lance Scullion Sneak Ring Thief Glove Tap Dancer Sniper Bone Club Borras Snow Muffler Charm Bangle Retainer Soul Sabre Falchion Opinicus Strato Pearl Lance Aquila Striker* ????????? Chupon or Shadow Stunner Strato Test Rider Stunner Strato Test Rider Tabby Suit Chocobo Suit Vectaur Tack Star Rising Sun Opinicus Tao Robe Tao Robe Test Rider Thief Glove Dirk Harpy Thief Knife Thief Glove Wart Puck Thornlet Mirage Vest Opinicus Thunder Blade Ogre Nix Steroidite Thunder Shield Genji Shield Outsider Tiger Fangs Fire Knuckle Mantodea Titanium Cat Hood Brachosaur Tintinabar Exp. Egg Dark Force Tortoise Shield Titanium Steroidite Trump Trump Allosaurus Valiant Knife Assasin Woolly Wing Edge Sniper Rhyos * - If you saved Shadow, the Striker remains in your inventory and Shadow joins your party. If you left Shadow, you get nothing but a measly ERikksir (even though it is listed as ?????????) SPELL LIST ---------- SPELL EFFECT MP ---------------------------------------------------------- Cure Recover up to 270 HP 5 Cure 2 3 times more powerful than Cure 25 Cure 3 7 times more powerful than Cure 40 Life Brings dead fighter back to life 30 Life 2 Brings dead back with full HP 60 Life 3 Casts Life after character dies 50 Antidote Cures poison status 3 Remedy Cures all but Zombie 15 Dispel Dissolves spells cast on target 25 Regen Revives HP at regualer intervals 10 Scan Shows targets HP, MP, and weakness 3 Safe Raises defense power of target 12 Shell Protects from enemy spells 15 Haste Make target move faster 10 Slow Slows target 5 Haste2 Makes party move faster 38 Slow2 Slows all attacking enemies 26 Stop Temporarily freeze target 10 Quick Allows double commands 99 Muddle Confuses target 8 Bserk Target 'Fights' automatically 16 Float Levitates target 17 Imp Changes target to/from an Imp 10 Rflect Reflects spells (including own) 22 Vanish Makes invisible (phys 0%/mag 100%) 18 Pearl Pearl elemental attack 40 ---------------------------------------------------------- Fire Fire elemental attack 4 Fire 2 3 times more powerful than fire 20 Fire 3 6 times more powerful than fire 57 Bolt Lightning elemental attack 6 Bolt 2 3 times more powerful than bolt 22 Bolt 3 6 times more powerful than bolt 53 Ice Ice elemental attack 5 Ice 2 3 times more powerful than ice 21 Ice 3 6 times more powerful than ice 52 Poison Poisons (regular loss of HP) 3 Bio More powerful version of poison 26 Drain Moves HP from target to caster 15 Rasp Causes damage in MP 12 Osmose Transefers MP from target to caster 1 Break Turns target to stone 25 Doom Instant death 35 X-Zone Sends targets to another dimension 53 Flare Hits several enemies at once 45 Demi Cuts target's HP in half 33 Quartr Cuts target's HP by 3/4 48 Mute Target can't use magic 8 Sleep Puts target to sleep 5 Warp Escape fights and dungeons 20 Quake Hits all ground-bound creatures 50 W Wind Takes 90% of HP from what it hits 75 Meteor Meteors hit target 62 Ultima Ultimate damage to all targets 80 Merton Giant fire attack (hits you also) 85 ESPER LIST ---------- This shows the stat bonus you receive when you level up with an Esper. It also lists the spells each Esper teaches and the speed at which you will learn them. Notice that some Espers teach the same spells but at different speeds. Also take note that once Odin is changed into Raiden, there is no going back to earn those prescious extra agility points. LEGEND: Sta = Stamina Pwr = Power MPwr= Magic Power Agl = Agility H = Hit Points M = Magic Points Kirin Unicorn Sraphim Starlet Lv. Up Lv. Up Lv. Up Lv. Up Bonus:None Bonus:None Bonus:None Bonus:Sta+2 Cure x 5 Cure2 x 4 Life x 5 Cure x 25 Cure2 x 1 Remedy x 3 Cure2 x 8 Cure2 x 16 Regen x 4 Dispel x 2 Cure x 20 Cure3 x 1 Antdot x 4 Safe x 1 Regen x 10 Regen x 20 Scan x 5 Shell x 1 Remedy x 4 Remedy x 20 Pheonix Palidor Ifrit Shiva Lv. Up Lv. Up Lv. Up Lv. Up Bonus:None Bonus:None Bonus:Pwr+1 Bonus:None Life X 10 Haste x 20 Fire x 10 Ice x 10 Life2 x 2 Slow x 20 Fire2 x 5 Ice2 x 5 Life3 x 1 Haste2 x 2 Drain x 1 Rasp x 4 Cure3 x 2 Slow2 x 2 Osmose x 4 Fire3 x 3 Float x 5 Cure x 3 Madiun Bismark Ramuh Shoat Lv. Up Lv. Up Lv. Up Lv. Up Bonus:MPwr+1 Bonus:Pwr+2 Bonus:Pwr+1 Bonus:H+10% Fire2 x 3 Fire x 20 Bolt x 10 Bio x 8 Ice2 x 3 Ice x 20 Bolt2 x 2 Break x 5 Bolt2 x 3 Bolt x 20 Poison x 5 Doom x 2 Life x 2 Dispel x 10 Remedy x 15 Odin Alexandr ZoneSeek Raiden Lv. Up Lv. Up Lv. Up Lv. Up Bonus:Agl+1 Bonus:None Bonus:MPwr+2 Bonus:Pwr+2 Meteor x 1 Pearl x 2 Rasp x 20 Quick x 1 Shell x 10 Osmose x 15 Safe x 10 Shell x 5 Ragnarok Golem Crusader Terrato Lv. Up Lv. Up Lv. Up Lv. Up Bonus:None Bonus:Sta+2 Bonus:M+50% Bonus:H+30% Ultima x 1 Safe x 5 Merton x 1 Quake x 3 Stop x 5 Meteor x 10 Quartr x 1 Cure2 x 5 W Wind x 1 Stray Bahamut Carbunkl Fenrir Lv. Up Lv. Up Lv. Up Lv. Up Bonus:MPwr+1 Bonus:H+50% Bonus:None Bonus: M+30% Muddle x 7 Flare x 2 Rflect x 5 Warp x 10 Imp x 5 Haste x 3 X-Zone x 5 Float x 2 Shell x 2 Stop x 3 Safe x 2 Warp x 2 Tritoch Phantom Siren Lv. Up Lv. Up Lv. Up Bonus:MPwr+2 Bonus:M+10% Bonus:H+10% Fire3 x 1 Bserk x 3 Sleep x 10 Ice3 x 1 Vanish x 3 Mute x 8 Bolt3 x 1 Demi x 5 Slow x 7 Fire x 6 ESPERS ------ These are the general locations of each Esper in the game. Kirin - tower in Zozo Unicorn - Magitek Factory Sraphim - buy from man in upper-right corner of Tzen Starlet - bookshelf of Owzer's House. Phoenix - end of Pheonix Cave Palidor - Solitary Island beach, after finding airship Ifrit - after defeating Ifrit and Shiva, Magitek Factory Shiva - after defeating Ifrit and Shiva, Magitek Factory Maduin - tower in Zozo, after Terra remembers her past Bismark - Magitek Factory Ramuh - tower in Zozo Shoat - Magitek Factory Odin - Ancient Castle Raiden - 5 steps south of throne, downstairs, Ancient Castle Crusader- after defeating all 8 dragons Bahamut - after defeating Doom Gaze Tritoch - frozen Esper, Narshe Alexandr- throne room, Doma Castle, after Cyan's dream Ragnarok- weapon shop in Narshe; need Locke to enter Terrato - Umaro's bone carving Carbunkl- Magitek Factory Phantom - Magitek Factory ZoneSeek- auction house, Jidoor Golem - auction house, Jidoor Stray - tower in Zozo Fenrir - after battle with Phunbaba, Mobliz Siren - tower in Zozo DESPERATION (NEAR FATAL) ATTACKS -------------------------------- When you are in critical condition (your HP is very low and your character is hunched over), choosing to fight may yield your character's Depseration Attack. These moves are extremely powerful, especially early in the game when you can't normally do several thousand points of damage. Gau and Umaro do not have Desperation Attacks because they do not have Fight as a command. Character Name Description --------------------------------------------------------------- Locke Mirager looks like first part of a Bum Rush Terra Riot Blade throws a series of rings at an enemy Celes Spin Edge spins around enemy holding out sword Edgar Royal Shock flash of light Sabin Tiger Break looks like Cyan's Empowerer Cyan Back Blade sword strike that turns screen black Mog Moogle Rush looks like Sabin's Pummel Strago Sabre Soul jumps at enemy, makes flash of light Relm Star Prism stars surround an enemy Shadow Shadow Fang jumps at enemy and claws it twice Setzer Red Card spins around and throws cards 3 times Gogo X-Meteor rock going from top right to bottom left of the screen LOCATIONS OF THE 8 DRAGONS -------------------------- 1 in Narshe (Ice) 1 in cave reached from Zozo (Thunder) 1 in Opera House (Dirt) 1 in Phoenix Cave (Red) 1 in Fanatics' Tower (White) 1 in Ancient Castle (Blue) 2 in Kefka's Tower (Gold and Skull) LOCATIONS OF THE TWO SECRET CHARACTERS -------------------------------------- UMARO In the WOR, go up to the top of the cliff where Tritoch is. Defeat the esper and then jump into the crack behind it. Be sure that you have Mog with you. Work your way through the caves until you come to a bone carving. Press A like you were talking to it and you will receive the magicite "Terrato." Umaro will come out of what looks like a cave opening to the north and you will fight him. When you beat him, Mog will force him to join you. GOGO In the WOR, go to the triangle island and wander around until you fight a ZoneEater. Let it engulf all of your characters and you will be able to explore the ZoneEater's stomach. If you search for a while, you will find Gogo in the caverns. BANQUET SCORING SCHEME ---------------------- Deep into the WoB is a banquet scene at the Empire's base. Depending on your actions here, several things can be acomplished and some items procured. The entire banquet events are scored and can be tabulated mathematically based on this model: (a) Each guard you talked to 24 x 1pt each = 24 pts (b) Each guard you fought 5 x 4pt each = 20 pts (c) Toast question To the Empire 2pt To Returners 1pt To our hometowns 5pt (d) Kefka question Leave him in jail 5pt Let him go 1pt Execute him 3pt (e) Doma question What's done is done 1pt That was inexcusable 5pt Apologize Again!! 3pt (f) Celes question Was she a spy? 1pt She's one of us 5pt We trust Celes 3pt (g) Asking each question 2pt each If you asked one of the questions twice -10pt each Remember which question you asked first! (h) Espers question Gone too far 5pt Unleashed the power 2pt (i) Which question asked first 5pt (j) Care for a break No 1pt Break 2pt Break and fight Guards 5pt (k) Say question Peace 3pt War's over 5pt Sorry 1pt (l) Favor If you say Yes when Gestahl asked you the first time 3pt Total Max 93pt What you get for the points: NOTE: You get the item listed plus everything below that. 0 - 49 pts South Figaro is safe 50 - 66 pts Troops withdrawn from Doma 67 - 76 pts Permission to the locked room 77 - 89 pts Tintinabar 90 - 93 pts Charm Bangle Final Fantasy 6 CD INFO ----------------------- Forward If you have registered a Square product in the past, or have registered the great RPG FF6, then you may have recieved a Squ- are Newsletter (the Ogopogo Examiner). Along with the informat- ion about the next Square game to be released, are some Square Soft related products. One of the eye catchers is the Final Fantasy 3 Soundtrack (Kefka's Domain). However, the only way to get this is from Square directly, and the price is 40 dollars, about 2/3 the price of Final Fantasy 6! Many people who love the music of FF6 may want to purchase the CD, but aren't sure it provides the songs they like. Say no more, because the 3 CD collection is going to be revealed to you right now! Hopefully, this will provide you with the information you need on whether you want to spend the money. I will be listing the titles of each song, and any notes about it (where you find it in the game, approximate length, etc.). Track Title Notes --------------------------------------------------------------- CD # 1 1. Opening Theme The music from the title screen and the introduction. 4 and a half minutes. 2. The Mines of Narshe The title tells it all. 3 minutes. 3. Awakening Terra's unofficial theme. 1.5 minutes. 4. Locke Locke's theme. 2 minutes. 5. Battle Theme The music during any normal fight. 2 minutes. 6. Fanfare The music after a sucessful bat- tle. 45 seconds. 7. Edgar and Sabin The brother's theme. Music from Figaro Castle. 2.5 minutes. 8. Kefka Everyone's favorite enemy deserves a theme. 3 minutes. 9. Mt. Kolts The music from every mountain in the game. 2.5 minutes. 10. Returners The hideout music. 3 minutes. 11. Shadow The mysterious one's theme. 2 minutes. 12. Troops March On The Empire's soldier's music. 2 minutes. 13. Cyan A brave knight's theme. 2.5 minutes. 14. The Unforgiven Music for whenever a disaster occurs and you have a time limit. 1.5 minutes. 15. The Phantom Forest No explanation needed. 3 minutes. 16. Phantom Train See above. 3 minutes. 17. Wild West The Veldt's music. 2 minutes. 18. Gau His theme. 1 minute. 19. The Serpent Trench You can guess this one. 2 minutes. 20. Kids Run Through the City The town music. 3 minutes. 21. Under Martial Law The captured town music. 3 minutes. 22. Celes A General's Salute. 3.5 minutes. 23. Save Them! The first Kefka battle's music. 3 minutes. 24. The Decisive Battle The 'Normal' Boss music. 3 minutes. 25. Metamorphosis The Sealed Gate's music. 2 minutes. CD # 2 1. Terra Mislabeled. The WOB overworld music. 3 minutes. 2. Coin Song Hard to explain. 3.5 minutes. 3. Techno De Chocobo The new Chocobo theme! 1.5 minutes. 4. Forever Rachel The only real sad theme. 3 minutes. 5. Slam Shuffle Zozo's music. 2 minutes. 6. Spinach Rag The Auction House's music. 3 minutes. The Opera!!! The garbled voices we love ARE in here! 7. Overture Opening to Opera, Draco's singing. 3-4 minutes. 8. Aria de Mezzo Carattere Maria's part. 4 minutes. 9. The Wedding The dance scene and fight. 4 minutes. 10. Grand Finale? The battle with Ultros on stage. 2 minutes. 11. Setzer The Airship music. 3 minutes. 12. Johnny C Bad Colosseum! 3 minutes. 13. The Empire "Gestahl" The bleak music of the Empire. 2.5 minutes. 14. Devil's Lab The Magitek Center. 3 minutes. 15. Blackjack The WOB flying music. 3 minutes. 16. ?? The strange man's house. 2 minutes. 17. Mog Moogles unite! 2 minutes. 18. Strago Thamasa's music. 2.5 minutes. 19. Relm You get the picture. 2.5 minutes. 20. Another World of Beasts The Esper's music. 3 minutes. CD # 3 1. New Continent The Floating Island. 3.5 minutes. 2. Catastrophe The final minutes of Gestahl and the destruction of the world. 4 minutes 3. The Fierce Battle The boss music for AtmaWeapon, Atma, and the Goddess Statues. 3 minutes. 4. Rest in Peace When you die... 30 seconds. 5. Dark World The WOR overworld music...until you find the Airship! 3 minutes. 6. The Day After The WOR town music. 2.5 minutes. 7. Searching for Friends The WOR overworld and flying music AFTER you get the Airship. 3 minutes. 8. Gogo The Zoneeater's stomach. 2.5 minutes. 9. Epitaph The flashbacks of Daryl. 3 minutes. 10. The Magic House Owzer's house. 3 minutes. 11. Umaro His dungeon. 2 minutes. 12. Fanatics The first tower. 3 minutes. 13. Last Dungeon Kefka's Tower...3 minutes. 14. Dancing Mad The ENTIRE last battle music... including the first 3 groups of enemies, AND Kefka (you even get his laugh in there)! 17.5 minutes. 15. Ending Theme The entire ending, including all 14 character ending themes, the escape from the tower, and the rest of it! (Includes the infamous FF Series Theme, revamped, at the end!) 21 minutes. 16. The Prelude Remember the Crystal's music from FF2? Here is the updated version! Always a favorite. 3 minutes. My overall rating: ***1/2 This is a great collection, but some of the songs you really want to hear are too short. However, it is worth it, in my opinion. --Tortolia2 A second opinion: ****1/2 This CD has kept me entertained for hours on end. Any serious music lover or FF/RPG lover alike should make a point of adding this wonderful collection of gaming maserpieces to their collection. Though you wish you could blast some of the 'tunes for hours, many do seem short. :( Definitely worth the extra cash, and a limited item, so get it now before it's gone forever! --JonN2002 A 'Final' opinion: ***** As of this writing, the game music CDs have pretty much been rereleased and are available through several importers. The original soundtrack for FF6/6 is still a great purchase today. I give this collection the high rating because, of all the FF games, this one has my favorite music. A definite must-buy for Final Fanatics. --KingKung EASY EXP. --------- Ok, want to get REAL EASY Exp.? YOU NEED A RAPID FIRE CONTROLLER FOR THIS TO WORK or a rubber band. Go to the Config screen and set the Buttons to "Memorize." Now get to the Lete River Scene and travel on the raft to the first intersection. Choose "Up" and you'll go around in a circle and fight at least one battle. In the battle, have Banon use Health, Terra fight, Sabin fight, and Edgar uses the AutoCro- ssbow. Now, put the controller on auto-fire for button A or put a rubber band around the button after the battle and leave it there. The raft will go around in circles, fighting enemies, with Banon healing the party! Leave it on overnight and see what happens! VANISH/DOOM/X-ZONE ------------------ Using Vanish and then Doom on enemies early in the game usually kills them instantly, but as the game progresses, the rate of success is greatly lowered. Using X-Zone in place of Doom, your chances will be increased to 99% possibility of killing an enemy with this trick. WARNING: Using Vanish/X-Zone DOES NOT allow you to collect most items from enemies! :( EASY STATUS RECOVERY -------------------- To cure a status ailment quickly and easily, equip the character that has the ailment with a relic that protects against that type of ailment. When you check your status after you have equi- pped the relic, you should be complEthery cured! SAVING WHEN NOT ON A SAVE POINT ------------------------------- In places where you are controlling more than one party, such as the Phoenix Cave and Kefka's Tower, if one party is on a save point, then all the other parties are also considered to be standing on it and can use Tents to replenish their energy! REVIVIFY THE DEAD ----------------- Undead monsters are suceptible to Cure magic as well as items such as Life, Revivify, and Fenix Down. Try using these items and you should beat them in one hit! UN-ICING YOUR FRIENDS --------------------- When your allies are frozen, an easy way to "un-ice" them is to cast a Fire spell on them. Fire1 is best since it creates mini- mal damage. --------------------------------------------------------------- PART SEVEN-Game Genie Codes --------------------------------------------------------------- Parts by BC 002, GameDuster, Bombodos, JonN2002, Kupos9, TheSpook1, Manson8814, and JT Edited by King Kung, GWS Wizard, JonN2002 While these codes are a nice start, there are so many more... and they are almost all available from the Game Genie Code Creators Club. Find them at http://www.videogamesource.com/genie/ where they have files having to do with Final Fantasy 6. They also have a Final Fantasy Math FAQ for those that want to know how the battle engines and such work. Here are the codes from the book: Final Fantasy III(tm) Game 1 D15C-78E5 Start Terra with Man-eater equipped 2 F65C-78E5 Start Terra with Excalibur equipped 3 FC5C-78E5 Start Terra with Illumina equipped 4 FA5C-78E5 Start Terra with Atma equipped 5 435C-78E5 Start Terra with Tempest equipped 6 D35C-78E5 Start Terra with Blizzard equipped 7 F75C-78E5 Start Terra with Enhancer equipped 8 9A58-7675 Start Terra with Mithril shield equipped 9 9258-7675 Start Terra with Gold shield equipped 10 1F58-7675 Start Terra with Ice shield equipped 11 1D58-7675 Start Terra with Fire shield equipped 12 1C58-7655 Start Terra with Hairband equipped 13 1B58-7655 Start Terra with Leather hat equipped 14 5C58-7655 Start Terra with Circlet equipped 15 5B58-7655 Start Terra with Mystery veil equipped 16 5658-7655 Start Terra with Red cap equipped 17 6658-7685 Start Terra with Silk robe equipped 18 6B58-7685 Start Terra with Mithril vest equipped 19 6858-7685 Start Terra with White dress equipped 20 BC58-7685 Start Terra with Genji armor equipped 21 B058-7685 Start Terra with Force armor equipped 22 108C-EF03 + All items in shops are free--SWITCH OFF 108C-E4A3 TO SELL ITEMS FOR GP 23 DDA4-8767 Party always has sprint shoes 24 ED30-E944 'Tonic' gives 240 HP 25 3CB8-5DAE Most items can be used infinitely--NOT IN BATTLE MODE; SWITCH OFF TO EXIT MEnu SCREEN Homemade Codes -------------- 26 AA94-E7D8 This code will make the enemy give you weapons, items, and armory. (This code is constant) 27 AA90-74DD Able to walk through walls, only certain directions 28 AA94-EFO8 Makes the enemy give you items/weapons/ armory. (This code is not constant, it's at random) 29 DC9C-E4D8 Max out your GPs! 30 AA9D-54D8 The battle sequence is weird... 31 AA9B-E768 All relics equiped, all of it. Not tes- ted much; may freeze up. Even the cursed stuff is equiped. Just DO NOT SAVE YOUR GAME, your statistics are messed up... 32 AA23-54D8 Level 99 after one battle 33 0F9F-E708 WARNING *ERASES THE SAVED GAMES* 34 AA9D-54D8 Unpredictable battles 35 AA94-E4D8 + Paladin's Shield Codes AA94-EF08 + AA94-E7D8 36 AAD2-E768 Lowers Speed, Vigor, Stamina, and Magic Power for all members 37 AADC-EF08 Always sprint in dungeons and never en- counter random enemies (as if Sprint Shoes and Moogle Charm were equipped) 38 AADC-EDA8 Never encounter random enemies 39 AAD8-EF08 All party members are Floating, Stopped, and Reflective in battles! %-) 40 AADB-EDA8 Increase all members' Max HP and MP 41 6794-E708 Makes the EXP, Magic Points, Items, and GP keep repeating in a cycle. Turn off after 2 or 3 cycles or it may blackout. 42 DFD8-EF68 All characters float 43 D0D8-EF68 All characters have Slow cast on them 44 D6D8-EF68 All characters have Haste cast on them 45 D8D8-EF68 All characters have Haste, Float, and Regen cast on them 47 AA94-E7D8 + Super Item Codes: Get Paladin's Shield, AA94-EFO8 + Offering, Gem Boxes, Econimizers and AA94-E4D8 + other stuff after battles! D794-E708 48 D493-54D8 Gain over 16,000 Exp. per fight 49 D793-54D8 Gain nearly 1,000,000 Exp. per fight! 50 AA92-E768 Casts Flare after a battle, blackout 51 EEBC-576E Use or equip any item as many times you want. 52 EE5C-7675 Terra starts with 276 HP 53 EE5C-7655 Terra starts with 276 MP 54 EE5C-7B85 Terra starts with 255 Vigor 55 EE5C-7BE5 Terra starts with 255 Speed 56 EE5C-7C75 Terra starts with 255 Stamina 57 EE5C-7C55 Terra starts with 255 Magic Power 58 EE5C-7C85 Terra starts with 255 Battle Power 59 EE5C-7CE5 Terra starts with 255 Defense 60 EE5C-7855 Terra starts with 255 Evade % 61 EE5C-7875 Terra starts with 255 Magic Defense 62 EE5C-7885 Terra starts with 255 Magic Block 63 3CBC-576E Using an item increases supply! :-) 64 3037-54A6 After a battle, all your people who have the Magic command learn every spell. Be aware that this takes a long time, and it works after EVERY battle, whether your guys already have the spells or not. 65 3CB7-5F63 Gunslinger code for FF6: First equip everything you have. As you do, the weapons you equipped will change. 66 D5A7-8407 Almost perfect walk through walls 67 DAA7-7FD4 Talking to people in towns gives you a 50/50 chance of getting an Airship and a Bahamut Esper 68 DA24-8F0D Events from the WOB occur again in the WOR 69 DA24-8F6D Like #68, but not as drastic 70 D5E5-776D Leo/Kefka Code: Start a game and your only character will be someone who looks like Terra but is actually Kefka. Change the party positions around and you will then have Leo and Terra. Kefka has no commands in battle, so the game freezes when it's Kefka's turn. 71 5BAE-8F69 New rare items code: Go into battle and double-click your sword or shield and the battle will end. Look at the rare items list and you'll see many new items. Also, if you use your airship, you'll go back to the WOB. 72 8FA3-846D Makes boss monsters appear on the Veldt. 73 AA68-E7D8 All comands upgraded one level (steal->capture...) AA68-EDA8 Character Customization Codes ----------------------------- This lets you change character stats, menu items, and equipment. Use before the character joins your party. The order here is a little screwy since it was made from an old table. Replace 'XX' with the variable that suites your needs. Thanks to JT for these codes. Terra Locke Cyan Shadow Edgar Sabin HP XX5C-7675 XX58-7B85 XX5A-7875 XX53-7685 XX5E-7C75 XX5D-5885 MP XX5C-7655 XX58-7BE5 XX5A-7855 XX53-76E5 XX5E-7C55 XX5D-58E5 Menu 1 XX5C-7685 XX58-7C75 XX5A-7885 XX53-7B75 XX5E-7C85 XX5F-5675 Menu 2 XX5C-76E5 XX58-7C55 XX5A-78E5 XX53-7B55 XX5E-7CE5 XX5F-5655 Menu 3 XX5C-7B75 XX58-7C85 XX52-7675 XX53-7B85 XX5E-7875 XX5F-5685 Menu 4 XX5C-7B55 XX58-7CE5 XX52-7655 XX53-7BE5 XX5E-7855 XX5F-56E5 Vigor XX5C-7B85 XX58-7875 XX52-7685 XX53-7C75 XX5E-7885 XX5F-5B75 Speed XX5C-7BE5 XX58-7855 XX52-76E5 XX53-7C55 XX5E-78E5 XX5F-5B55 Stamina XX5C-7C75 XX58-7885 XX52-7B75 XX53-7C85 XX5D-5675 XX5F-5B85 MagPwr XX5C-7C55 XX58-78E5 XX52-7B55 XX53-7CE5 XX5D-5655 XX5F-5BE5 BatPwr XX5C-7C85 XX5A-7675 XX52-7B85 XX53-7875 XX5D-5685 XX5F-5C75 Defense XX5C-7CE5 XX5A-7655 XX52-7BE5 XX53-7855 XX5D-56E5 XX5F-5C55 MagDef XX5C-7875 XX5A-7685 XX52-7C75 XX53-7885 XX5D-5B75 XX5F-5C85 Evade% XX5C-7855 XX5A-76E5 XX52-7C55 XX53-78E5 XX5D-5B55 XX5F-5CE5 MagBlk XX5C-7885 XX5A-7B75 XX52-7C85 XX5E-7675 XX5D-5B85 XX5F-5875 Weapon XX5C-78E5 XX5A-7B55 XX52-7CE5 XX5E-7655 XX5D-5BE5 XX5F-5855 Shield XX58-7675 XX5A-7B85 XX52-7875 XX5E-7685 XX5D-5C75 XX5F-5885 Helm XX58-7655 XX5A-7BE5 XX52-7855 XX5E-76E5 XX5D-5C55 XX5F-58E5 Armor XX58-7685 XX5A-7C75 XX52-7885 XX5E-7B75 XX5D-5C85 XX54-5675 Relic 1 XX58-76E5 XX5A-7C55 XX52-78E5 XX5E-7B55 XX5D-5CE5 XX54-5655 Relic 2 XX58-7B75 XX5A-7C85 XX53-7675 XX5E-7B85 XX5D-5875 XX54-5685 EXP XX58-7B55 XX5A-7CE5 XX53-7655 XX5E-7BE5 XX5D-5855 XX54-56E5 Strago Relm Setzer Mog Gau Gogo HP XX57-5C85 XX59-5675 XX51-5B85 XX55-5875 XX5B-5685 XX5C-5C75 MP XX57-5CE5 XX59-5655 XX51-5BE5 XX55-5855 XX5B-56E5 XX5C-5C55 Menu 1 XX57-5875 XX59-5685 XX51-5C78 XX55-5885 XX5B-5B75 XX5C-5C85 Menu 2 XX57-5855 XX59-56E5 XX51-5C55 XX55-58E5 XX5B-5B55 XX5C-5CE5 Menu 3 XX57-5885 XX59-5B75 XX51-5C85 XX56-5675 XX5B-5B85 XX5C-5875 Menu 4 XX57-58E5 XX59-5B55 XX51-5CE5 XX56-5655 XX5B-5BE5 XX5C-5855 Vigor XX50-5675 XX59-5B85 XX51-5875 XX56-5685 XX5B-5C75 XX5C-5885 Speed XX50-5655 XX59-5BE5 XX51-5855 XX56-56E5 XX5B-5C55 XX5C-58E5 Stamina XX50-5685 XX59-5C75 XX51-5885 XX56-5B75 XX5B-5C85 XX58-5675 MagPwr XX50-56E5 XX59-5C55 XX51-58E5 XX56-5B55 XX5B-5CE5 XX58-5655 BatPwr XX50-5B75 XX59-5C85 XX55-5675 XX56-5B85 XX5B-5875 XX58-5685 Defense XX50-5B55 XX59-5CE5 XX55-5655 XX56-5BE5 XX5B-5855 XX58-56E5 MagDef XX50-5B85 XX59-5875 XX55-5685 XX56-5C75 XX5B-5885 XX58-5B75 Evade% XX50-5BE5 XX59-5855 XX55-56E5 XX56-5C55 XX5B-58E5 XX58-5B55 MagBlk XX50-5C75 XX59-5885 XX55-5B75 XX56-5C85 XX5C-5675 XX58-5B85 Weapon XX50-5C55 XX59-58E5 XX55-5B55 XX56-5CE5 XX5C-5655 XX58-5BE5 Shield XX50-5C85 XX51-5675 XX55-5B85 XX56-5875 XX5C-5685 XX58-5C75 Helm XX50-5CE5 XX51-5655 XX55-5BE5 XX56-5855 XX5C-56E5 XX58-5C55 Armor XX50-5875 XX51-5685 XX55-5C75 XX56-5885 XX5C-5B75 XX58-5C85 Relic 1 XX50-5855 XX51-56E5 XX55-5C55 XX56-58E5 XX5C-5B55 XX58-5CE5 Relic 2 XX50-5885 XX51-5B75 XX55-5C85 XX5B-5675 XX5C-5B85 XX58-5875 EXP XX50-58E5 XX51-5B55 XX55-5CE5 XX5B-5655 XX5C-5BE5 XX58-5855 Bannon Leo Ghost 1 Ghost 2 Kupek Kupop HP XX52-5B75 XX53-5C85 XX5D-8675 XX5F-8B85 XX54-8875 XX50-8685 MP XX52-5B55 XX53-5CE5 XX5D-8655 XX5F-8BE5 XX54-8855 XX50-86E5 Menu 1 XX52-5B85 XX53-5875 XX5D-8685 XX5F-8C75 XX54-8885 XX50-8B75 Menu 2 XX52-5BE5 XX53-5855 XX5D-86E5 XX5F-8C55 XX54-88E5 XX50-8B55 Menu 3 XX52-5C75 XX53-5885 XX5D-8B75 XX5F-8C85 XX57-8675 XX50-8B85 Menu 4 XX52-5C55 XX53-58E5 XX5D-8B55 XX5F-8CE5 XX57-8655 XX50-8BE5 Vigor XX52-5C85 XX5E-5675 XX5D-8B85 XX5F-8875 XX57-8685 XX50-8C75 Speed XX52-5CE5 XX5E-5655 XX5D-8BE5 XX5F-8855 XX57-86E5 XX50-8C55 Stamina XX52-5875 XX5E-5685 XX5D-8C75 XX5F-8885 XX57-8B75 XX50-8C85 MagPwr XX52-5855 XX5E-56E5 XX5D-8C55 XX5F-88E5 XX57-8B55 XX50-8CE5 BatPwr XX52-5885 XX5E-5B75 XX5D-8C85 XX54-8675 XX57-8B85 XX50-8875 Defense XX52-58E5 XX5E-5B55 XX5D-8CE5 XX54-8655 XX57-8BE5 XX50-8855 MagDef XX53-5675 XX5E-5B85 XX5D-8875 XX54-8685 XX57-8C75 XX50-8885 Evade% XX53-5655 XX5E-5BE5 XX5D-8855 XX54-86E5 XX57-8C55 XX50-88E5 MagBlk XX53-5685 XX5E-5C75 XX5D-8885 XX54-8B75 XX57-8C85 XX59-8675 Weaapon XX53-56E5 XX5E-5C55 XX5D-88E5 XX54-8B55 XX57-8CE5 XX59-8655 Shield XX53-5B75 XX5E-5C85 XX5F-8675 XX54-8B85 XX57-8875 XX59-8685 Helm XX53-5B55 XX5E-5CE5 XX5F-8655 XX54-8BE5 XX57-8855 XX59-86E5 Armor XX53-5B85 XX5E-5875 XX5F-8685 XX54-8C75 XX57-8885 XX59-8B75 Relic 1 XX53-5BE5 XX5E-5855 XX5F-86E5 XX54-8C55 XX57-88E5 XX59-8B55 Relic 2 XX53-5C75 XX5E-5885 XX5F-8B75 XX54-8C85 XX50-8675 XX59-8B85 EXP XX53-5C55 XX5E-58E5 XX5F-8B55 XX54-8CE5 XX50-8655 XX59-8BE5 Kuku Kutan Kupan Kushu Kurin Kuru HP XX51-8885 XX56-8B75 XX5B-8C85 XX58-8675 XX5A-8B85 XX52-8875 MP XX51-88E5 XX56-8B55 XX5B-8CE5 XX58-8655 XX5A-8BE5 XX52-8855 Menu 1 XX55-8675 XX56-8B85 XX5B-8875 XX58-8685 XX5A-8C75 XX52-8885 Menu 2 XX55-8655 XX56-8BE5 XX5B-8855 XX58-86E5 XX5A-8C55 XX52-88E5 Menu 3 XX55-8685 XX56-8C75 XX5B-8885 XX58-8B75 XX5A-8C85 XX53-8675 Menu 4 XX55-86E5 XX56-8C55 XX5B-88E5 XX58-8B55 XX5A-8CE5 XX53-8655 Vigor XX55-8B75 XX56-8C85 XX5C-8675 XX58-8B85 XX5A-8875 XX53-8685 Speed XX55-8B55 XX56-8CE5 XX5C-8655 XX58-8BE5 XX5A-8855 XX53-86E5 Stamina XX55-8B85 XX56-8875 XX5C-8685 XX58-8C75 XX5A-8885 XX53-8B75 MagPwr XX55-8BE5 XX56-8855 XX5C-86E5 XX58-8C55 XX5A-88E5 XX53-8B55 BatPwr XX55-8C75 XX56-8885 XX5C-8B75 XX58-8C85 XX52-8675 XX53-8B85 Defense XX55-8C55 XX56-88E5 XX5C-8B55 XX58-8CE5 XX52-8655 XX53-8BE5 MagDef XX55-8C85 XX5B-8675 XX5C-8B85 XX58-8875 XX52-8685 XX53-8C75 Evade% XX55-8CE5 XX5B-8655 XX5C-8BE5 XX58-8855 XX52-86E5 XX53-8C55 MagBlk XX55-8875 XX5B-8685 XX5C-8C75 XX58-8885 XX52-8B75 XX53-8C85 Weapon XX55-8855 XX5B-86E5 XX5C-8C55 XX58-88E5 XX52-8B55 XX53-8CE5 Shield XX55-8885 XX5B-8B75 XX5C-8C85 XX5A-8675 XX52-8B85 XX53-8875 Helm XX55-88E5 XX5B-8B55 XX5C-8CE5 XX5A-8655 XX52-8BE5 XX53-8855 Armor XX56-8675 XX5B-8B85 XX5C-8875 XX5A-8685 XX52-8C75 XX53-8885 Relic 1 XX56-8655 XX5B-8BE5 XX5C-8855 XX5A-86E5 XX52-8C55 XX53-88E5 Relic 2 XX56-8685 XX5B-8C75 XX5C-8885 XX5A-8B75 XX52-8C85 XX5E-8675 EXP XX56-86E5 XX5B-8C55 XX5C-88E5 XX5A-8B55 XX52-8CE5 XX5E-8655 Celes Umaro Kumama Kamog Vicks Wedge HP XX54-5B75 XX58-5885 XX59-8C75 XX5E-8685 XX51-E675 XX55-EB85 MP XX54-5B55 XX58-58E5 XX59-8C55 XX5E-86E5 XX51-E655 XX55-EBE5 Menu 1 XX54-5B85 XX5A-5675 XX59-8C85 XX5E-8B75 XX51-E685 XX55-EC75 Menu 2 XX54-5BE5 XX5A-5655 XX59-8CE5 XX5E-8B55 XX51-E6E5 XX55-EC55 Menu 3 XX54-5C75 XX5A-5685 XX59-8875 XX5E-8B85 XX51-EB75 XX55-EC85 Menu 4 XX54-5C55 XX5A-56E5 XX59-8855 XX5E-8BE5 XX51-EB55 XX55-ECE5 Vigor XX54-5C85 XX5A-5B75 XX59-8885 XX5E-8C75 XX51-EB85 XX55-E875 Speed XX54-5CE5 XX5A-5B55 XX59-88E5 XX5E-8C55 XX51-EBE5 XX55-E855 Stamina XX54-5875 XX5A-5B85 XX51-8675 XX5E-8C85 XX51-EC75 XX55-E885 MagPwr XX54-5855 XX5A-5BE5 XX51-8655 XX5E-8CE5 XX51-EC55 XX55-E8E5 BatPwr XX54-5885 XX5A-5C75 XX51-8685 XX5E-8875 XX51-EC85 XX56-E675 Defense XX54-58E5 XX5A-5C55 XX51-86E5 XX5E-8855 XX51-ECE5 XX56-E655 MagDef XX57-5675 XX5A-5C85 XX51-8B75 XX5E-8885 XX51-E875 XX56-E685 Evade% XX57-5655 XX5A-5CE5 XX51-8B55 XX5E-88E5 XX51-E855 XX56-E6E5 MagBlk XX57-5685 XX5A-5875 XX51-8B85 XX5D-8675 XX51-E885 XX56-EB75 Weapon XX57-56E5 XX5A-5855 XX51-8BE5 XX5D-8655 XX51-E8E5 XX56-EB55 Shield XX57-5B75 XX5A-5885 XX51-8C75 XX5D-8685 XX55-E675 XX56-EB85 Helm XX57-5B55 XX5A-58E5 XX51-8C55 XX5D-86E5 XX55-E655 XX56-EBE5 Armor XX57-5B85 XX5A-5675 XX51-8C85 XX5D-8B75 XX55-E685 XX56-EC75 Relic 1 XX57-5BE5 XX5A-5655 XX51-8CE5 XX5D-8B55 XX55-E6E5 XX56-EC55 Relic 2 XX57-5C75 XX52-5685 XX51-8875 XX5D-8B85 XX55-EB75 XX56-EC85 EXP XX57-5C55 XX52-56E5 XX51-8855 XX5D-8BE5 XX55-EB55 XX56-ECE5 For Menu codes, substitute the following: DD: Fight DE: Slot DF: Item FD: Rage D4: Magic FF: Leap D0: Revert F4: Mimic D9: Steal F0: Row D1: Capture F9: Def. D5: SwdTech F1: Jump D6: Throw F5: X-Magic DB: Tools F6: GP Rain DC: Blitz FB: Summon D8: Runic FC: Health DA: Lore F8: Shock D2: Sketch FA: Possess D3: Control F2: MagiTek For Item codes, substitute the following: DD: Dirk FD: Epee 4D: Partisan 7D:Aura DF: MthrlKnife FF: BreakBlade 4F: Pearl Lance 7F: Strato D4: Guardian F4: Drainer 44: Gold Lance 74:Sky Render D7: Air Lancet F7: Enhancer 47: Aura Lance 77: Heal Rod D0: ThiefKnife F0: Crystal 40: Imp Halberd 70: Mithril Rod D9: Assassin F9: Falchion 49: Imperial 79: Fire Rod D1: ManEater F1: Soul Sabre 41: Kodachi 71: Ice Rod D5: SwdBreaker F5: Ogre Nix 45: Blossom 75: Thunder Rod D6: Gradeus F6: Excalibur 46: Hardened 76: Posion Rod DB: ValiantKnif FB: Scimitar 4B: Striker 7B: Pearl Rod DC: MithrilBlad FC: Illumina 4C: Stunner 7C: Gravity Rod D8: ReglCutlass F8: Ragnarok 48: Ashura 78: Punisher DA: Rune Edge FA: Atma Weapon 4A: Kotetsu 7A: Magus Rod D2: Flame Sabre F2: MithrilPike 42: Forged 72: ChocoboBrush D3: Blizzard F3: Trident 43: Tempest 73: DaVinci Brush DE: ThundrBlade FE: Stout Spear 4E: Murasame 7E: Magical Brush 0D: RainbowBrsh 9D: Trump 1D: Fire Shield 5D: Coronet 0F: Shuriken 9F: Dice 1F: Ice Shield 5F: Bard's Hat 04: Ninja Star 94: Fixed Dice 14: ThunderShld 54: Green Beret 07: Tack Star 97: MetalKnuckl 17: CrystalShld 57: Head Band 00: Flail 90: MithrilClaw 10: Genji Shld 50: Mithril Helm 09: Full Moon 99: Kaiser 19: TortoiseShd 59: Tiara 01: MorningStar 91: Poison Claw 11: Cursed Shld 51: Gold Helm 05: Boomerang 95: FireKnuckle 15: PaladinShld 55: Tiger Mask 06: Rising Sun 96: Dragon Claw 16: Force Shld 56: Red Cap 0B: Hawk Eye 9B: Tiger Fangs 1B: LeatherHat 5B: Mystery Veil 0C: Bone Club 9C: Buckler 1C: Hair Band 5C: Circlet 08: Sniper 98: Heavy Shld 18: Plumed Hat 58: Regal Crown 0A: Wing Edge 9A: MithrilShld 1A: Beret 5A: Diamond Helm 02: Cards 92: Gold Shld 12: Magus Hat 52: Dark Hood 03: Darts 93: Aegis Shld 13: Bandana 53: Crystal Helm 0E: Doom Darts 9E: DiamondShld 1E: Iron Helmet 5E: Oath Veil 6D: Cat Hood BD: Power Sash CD: nutkin Suit 8D: Goggles 6F: Genji Helm BF: Light Robe CF: BehemthSuit 8F: Star Pendant 64: Thornlet B4: DiamondVest C4: SnowMuffler 84: Peace Ring 67: Titanium B7: Red Jacket C7: NoiseBlastr 87: Amulet 60: LeatherArmr B0: Force Armor C0: Bio Blaster 80: White Cape 69: Cotton Robe B9: DiamondArmr C9: Flash 89: Jewel Ring 61: KungFu Suit B1: Dark Gear C1: Chain Saw 81: Fairy Ring 65: Iron Armor B5: Tao Robe C5: Debilitator 85: Barrier Ring 66: Silk Robe B6: CrystalMail C6: Drill 86: Mithril Glove 6B: MithrilVest BB: CzarinaGown CB: Air Anchor 8B: Guard Ring 6C: Ninja Gear BC: Genji Armor CC: AutoCrossbw 8C: Running Shoes 68: White Dress B8: Imp's Armor C8: Fire Skean 88: Wall Ring 6A: MithrilMail BA: Minerva CA: Water Edge 8A: Cherub Down 62: Gaia Gear B2: Tabby Suit C2: Bolt Edge 82: Cure Ring 63: Mirage Vest B3: ChocoboSuit C3: Inviz Edge 83: True Knight 6E: Gold Armor BE: Moogle Suit CE: Shadow Edge 8E: DragoonBoots AD: Zephr Cape 2D: Gauntlet 3D: MarvelShoes ED: Fenix Down AF: CzarinaRing 2F: Genji Glove 3F: Back Guard EF: Revivify A4: Cursed Ring 24: Hyper Wrist 34: GaleHairpin E4: Antidote A7: Earring 27: Offering 37: SniperSight E7: Eyedrop A0: AtlasArmlet 20: Beads 30: Exp. Egg E0: Soft A9: BlizzardOrb 29: Black Belt 39: Tintinabar E9: Remedy A1: Rage Ring 21: Coin Toss 31: SprintShoes E1: Sleeping Bag A5: Sneak Ring 25: FakMustache 35: Rename Card E5: Tent A6: PodBracelet 26: Gem Box 36: Tonic E6: Green Cherry AB: Hero Ring 2B: Dragon Horn 3B: Potion EB: Magicite AC: Ribbon 2C: Merit Award 3C: X-Potion EC: Super Vall A8: Muscle Belt 28: MementoRing 38: Tincture E8: Echo Screen AA: Crystal Orb 2A: Safety Bit 3A: Ether EA: Smoke Bomb A2: GoldHairpin 22: Relic Ring 32: X-Ether E2: Warp Stone A3: Economizer 23: MoogleCharm 33: ERikksir E3: Dried Meat AE: Thief Glove 2E: CharmBangle 3E: MegaRikksir EE: *UNEQUIPPED* For stat codes, substitute the following: DD=0 FD=16 4D=32 7D=48 0D=64 9D=80 1D=96 5D=112 6D=128 BD=144 CD=160 DF=1 FF=17 4F=33 7F=49 0F=65 9F=81 1F=97 5F=113 6F=129 BF=145 CF=161 D4=2 F4=18 44=34 74=50 04=66 94=82 14=98 54=114 64=130 B4=146 C4=162 D7=3 F7=19 47=35 77=51 07=67 97=83 17=99 57=115 67=131 B7=147 C7=163 D0=4 F0=20 40=36 70=52 00=68 90=84 10=100 50=116 60=132 B0=148 C0=164 D9=5 F9=21 49=37 79=53 09=69 99=85 19=101 59=117 69=133 B9=149 C9=165 D1=6 F1=22 41=38 71=54 01=70 91=86 11=102 51=118 61=134 B1=150 C1=166 D5=7 F5=23 45=39 75=55 05=71 95=87 15=103 55=119 65=135 B5=151 C5=167 D6=8 F6=24 46=40 76=56 06=72 96=88 16=104 56=120 66=136 B6=152 C6=168 DB=9 FB=25 4B=41 7B=57 0B=73 9B=89 1B=105 5B=121 6B=137 BB=153 CB=169 DC=10 FC=26 4C=42 7C=58 0C=74 9C=90 1C=106 5C=122 6C=138 BC=154 CC=170 D8=11 F8=27 48=43 78=59 08=75 98=91 18=107 58=123 68=139 B8=155 C8=171 DA=12 FA=28 4A=44 7A=60 0A=76 9A=92 1A=108 5A=124 6A=140 BA=156 CA=172 D2=13 F2=29 42=45 72=61 02=77 92=93 12=109 52=125 62=141 B2=157 C2=173 D3=14 F3=30 43=46 73=62 03=78 93=94 13=110 53=126 63=142 B3=158 C3=174 DE=15 FE=31 4E=47 7E=63 OE=79 9E=95 1E=111 5E=127 6E=143 BE=159 CE=175 8D=176 AD=192 2D=208 3D=224 ED=240 8F=177 AF=193 | | | 84=178 A4=194 | | | 87=179 A7=195 | | | 80=180 A0=196 | | | 89=181 A9=197 | | | 81=182 A1=198 | | | 85=183 A5=199 | | | 86=184 A6=200 | | | 8B=185 AB=201 | | | 8C=186 AC=202 | | | 88=187 A8=203 | | | 8A=188 AA=204 | | | 82=189 A2=205 | | | 83=190 A3=206 V V V 8E=191 AE=207 2E=223 3E=239 EE=255 GAME GENIE TIPS AND TRICKS -------------------------- Walk-thru-walls The trick that is the easiest (and basically the only) one is the walk-thru-walls trick. There are three areas where you can use the code (AA90-74DD) to get out of a situation where you would normally have to wait or fight it out. The following are made possible with this code: Narshe Moogles At the very beginning, use the code to get out of Narshe with Wedge and Vicks. It may not have any purpose, but it's interst- ing. Narshe Moogles II When Locke and Terra are free to leave Narshe after the intro, you should use the code to get back into Narshe and travel up towards the esper. When you get to the screen where you would fight Kefka later, the group will be lined up as if you were about to fight him. Go up to Banon and say you are ready and you will prepare to fight Kefka. You will have the choice of using these characters: Terra, Locke, and....GASP! 5 Moogles! Yes, Kuru, Kutan, Kupek, Kuku and Kumama have come to your rescue. Seeing you're short of the 5 necessary characters, the Moogles are kind enough to fill in for them. Beat Kefka -It's hard- and you'll have these cute guys until the WOR (and maybe beyond)! South Figaro Moogles When you're in Locke's Scenario, he can leave town as a Merchant or Soldier. Just use the code to get around the annoying guard who chases you at the beginning of the scenario. The only down- side of this is Celes will have had a major makeover. She now is General Kutan, the Moogle! KUPO!!! Moogle Blitzes! Use the first Moogle Trick to get the Moogles in your party. Now, after doing that, go get the airship, and take it to the MagiTek Factory. Beat it, and then put Terra, Locke and the moogle that replaces Edgar (Kumama) in your party. Go to the Cave where you fight Vargas and head toward him. When you fight Vargas, the moogle that replaces Sabin will come to save the day! Now, when you you can use Sabin, the moogle will be able to use blitzes! Also, after you do this, go to the place where you meet Shadow for the first time and name him. Then, go to Gau's Father's house and get him to join. He will now be in the airship! :) Take Banon! Using the Walk-Through-Walls trick to get the Moogles, work your way through the game to the point where you have found Relm and Strago, and the Floating Continent has taken flight. Return to the Returner's Hideout, and take Banon! You MUST have Terra, Locke, Edgar, and Sabin in your party at the time. He'll join you, and the Airship will be waiting right outside! Don't worry about losing Locke... he'll be right back on the Airship! :) With Banon in your party, make sure not to change your party members, or he'll disapear. DO NOT take him with you to the Emperor's Banquet, or he'll be stuck with Terra and Locke, and the game will freeze when you meet Strago (there's no room in the party for him). You can't keep him to the WOR. :( Gerad Use the walk through walls codes in Figaro castle, to go down onto the stairs and get around that anoying lever guy. You can go down the engine room, and Gerad (Edgar), will be down there. Use only Sabin and Celes in your party to do this, if you have others the game will mess up. When you exit with the new edgar in your party you will be in the World of Ruin. When you use this, you will be stranded on the figaro continent. Teleportation! When you are fighting Kefka's troops in the world of Balance to protect Banon and the esper, defeat all the guards and use walk through walls to the right of Kefka. You can walk around Narshe and still stwitch between parties. If you go to another town and switch your other parties will be moved around. Try to get them out of Narshe and they will be teleported next to the town where your other parties are. --- Equip All Paladin Shields To get this trick to work, enter the GG code: AA9E-E4D8. Fight one battle and it will say "Curse on shield lifted." Go to your options screen you can equip EVERYONE with PALADIN SHIELDS IN EVERY CATEGORY! This even works on the relics screen! Equip each person with a weapon, then put P. Shields everywhere else. You to fight, and you'll learn Ultima much faster (depending on how many shields are equipped)! After fighting for a while, look at your stats for an even bigger surprise! --- 'Getting' Leo, Kefka, and Others This is a special trick with many variations. I won't list it here; instead, go to http://www.videogamesource.com/genie/ and find the FF6 Code Handbook. This is very worth it for nostalgia's sake. --- Meet Bosses on the Veldt! (by JonN2002) Code: 8FA3-846D You will encounter Colosseum-only monsters, some regular monsters from advanced levels (Phoenix cave, Cyan's Dream, Kefka's Tower), and mostly BOSS CHARACTERS! Yes, you can encounter Phunbaba, all 8 dragons, both Atma Weapons, Ultros, and Siegfried. (Get his rage if you see him!) There is also a pretty likely chance that you will run into Kefka in one of his many forms. However, if you begin a battle and notice that you are Kefka himself, turn off the game, because it will freeze when he gets his turn to fight. Very strange! You will also run into monsters normally inaccessible in the course of the game, such as "Colossus" and "Inferno." When you run into them, they usually have A TON of HP and MP, and are extremely powerful. So far, I have encountered 3 to date. They are all boss characters, and fade when they die, just as do bosses. Anyway, perhaps the funniest part of this code is, you will, many times, re-enact famous past scenes and cinema sequences, such as Kefka's killing Leo and Gestahl, the Esper attack scene, Kefka's taking the espers in Thamasa, Relm's sketching Ultros, ...except all will take place on the Veldt! Even if the characters from the scene are not in your party, it will simply show the dialogue to follow. The best part is, when and if you do a Kefka sequence, the top member of your party's line-up will sometimes play Kefka himself! Yes, imagine the possibilities! I've never laughed so hard as when I witnessed Celes killing Espers, and even Leo! By far my favorite code in a long time. --------------------------------------------------------------- PART EIGHT-Game Shark Codes --------------------------------------------------------------- Right now the Final Fantasy Anthology has just been released in the United States, so there are only a few Game Shark codes available at this time. In a future update, Game Shark codes WILL be added. --------------------------------------------------------------- PART NINE-Tetsuya0's FF6 Hard Type ROM Hack and Sky Render's FF3US True Translation --------------------------------------------------------------- Currently under production, Tetsuya0, a denizen of AGFF (otherwise known as alt.games.final-fantasy) is creating a patch for FF6 the FF6 ROM. This patch will be a must-try. The reason? It fixes one of the biggest shortfalls of the game: its difficulty. The current version is available at Zophar's Domain. Below is information about the patch provided by Tetsuya. By Tetsuya (tetsuya0@aol.com) Did you ever think that Final Fantasy III (aka FF6j) was a really easy game? Well, I sure as hell did! IMHO, it was even easier than Final Fantasy VII, since your characters in Final Fantasy III/VI can become demi-gods towards the end of the game, especially since you have your Espers and stuff to gain magic spells, and stat bonuses at level ups... well this hack basically fixes all that and adds individuality between your characters! That's right, all characters aren't basically the same anymore! I sealed the Magic command for all but three characters! So, that means, only 3 characters in the game are allowed to learn it! Have fun, cause this game isn't going to be extremely easy any longer... and I've still got a hell of alot of work left to do on it! Whats implemented (thus far)? v1.0 2/17/99 - All characters except Terra, Celes and Strago have had their Magic commands sealed. - Adjusted some character status. I've dumbed down Gogo ALOT (I know he's not very strong normally, but his mimic ability can be very cheap, I've slowed him down alot and brought his strength and magic power down a bit more too). What I plan to implement in the future: - To weaken cheap-ass spells, like Ultima, Merton, Meteor etc. and also INCREASE their MP cost! And perhaps Balance out MP costs with other spells (ie all the level 1 element spells cost 5 instead of 4, 5, 6) - To possibly make ALL bosses and powerful normal foes resist Vanish magic, so you won't be able to use the super cheap-ass Vanish + Doom/X-Zone combo! - Dummy out the Economizer, Gold Hairpin and Offering relics from the game complEthery. No getting around the increased cost of Ultima this way, or 8 hit X-Fight! - Dummy out Esper Level up bonuses. Hey? It's not fair that your magic users will be able to gain extra stats! - Tweak with the Esper spell learn rates - Weaken the characters 'hidden' strength they gain during level ups, they can still become demi-gods as their levels rise higher and higher, even w/out Esper enhancements! (this might require ASM...) - Think up of more ways to make this game harder, but without making it impossible ;p Prepare to have a fun experience in the Fanatics tower! The only people who will be able to fight are Terra, Celes, Strago and Gogo! The rules for this current patch (until I can get things implemented): 1) Absolutely NO Vanish + X-Zone/Doom! 2) Don't equip Economizers, Gold Hairpins or Offerings (with the exception of the Leo scene, that is) 3) Try getting through with as little level building as possible, to avoid becoming demi-gods 4) Don't pull off cheap spells very often (I can't stress it enough since I haven't altered their strength yet). Other things: 5) Game Genie codes are a no-no 6) Same with save game hacking! ******If ANYONE could give me some help with what I'm trying to implement into this hack, it would be very appreciated and you will get credit for this project.****** ----------- Also released by Tetsuya is a Beta version of his patch and a special Hard Type Demo featuring some special hacked guest characters and a bout with the now Weapon-like (actually, it puts the Weapons to shame!) version of the Brachosaur. This Brachosaur is quite possibly the strongest enemy ever scene. Even these hacked Level 99 characters will have some trouble with it. Contact Tetsuya if you have the FF3US ROM (he will NOT provide it for you) and wish to try these new patches out. SKY RENDER'S RETRANSLATION (or My Insane Project) ------------------------------------------------- Sky Render (doom_guru@uswest.net), another denizen of AGFF, has released another very ambitious project. Many people agree that, although very functional, the translation of the japanese FF6 to the US FF3 and now FF Anthology versions is severely lacking. Much of the storyline has been taken out or edited to appease some formerly strict content guidelines and to make it fit into the allotted space for text. Because SkyRender is such a genius, he decided, "Hey, why not give the people a true translation of this game?" And so he did. His patch changes the text and even the character names to better reflect the Japanese version of the game. I strongly suggest you test this out if you have the FF3 ROM (again, please don't ask him for it!). --------------------------------------------------------------- PART TEN-Credits --------------------------------------------------------------- ORIGINAL CREDITS ---------------- Here are the credits from the last version of the FAQ. Unfortunately, this is from several years back, so many of these people have probably moved or left altogether. Remember, this FAQ was made back when Wizard, Jon, and I, collectively known as The RPG Three, were stuck in our horrible prison known as AOL. For those of you who think that ALL AOLers suck, take a look at the contributors for this FAQ. Surprising, ey? There is intelligent life out there. Hopefully everyone here has moved on to a better ISP. If you're reading this, drop me a line, people. I'll gladly give you credit under your new name. CNicodemuz - Alphabetizing of Sketch/Control and Colosseum Lists ---------------------------------------------------------------- cnicodemuz@aol.com NELDOG - Parts of the Colosseum List ------------------------------------ neldog@aol.com WonTon9 - Starting the Monster List ----------------------------------- wonton9@aol.com Bombodos - Paladin's Shield GG Code ----------------------------------- bombodos@aol.com BC 002 - Game Genie Codes! -------------------------- Unfortunately, he is not online any longer. GameDuster - More Game Genie Codes! ----------------------------------- gameduster@aol.com SethWHardy - Complete Monster List ---------------------------------- sethwhardy@aol.com Dr Gamewiz - A place for the group to do research! -------------------------------------------------- drgamewiz@aol.com MOGMASTER - GG Paladin Shield Code Trick ---------------------------------------- mogmaster@aol.com Tommy J L - Lore List --------------------- tommyjl@aol.com Bombos - Lore and Rage corrections, and some of the dirty work -------------------------------------------------------------- bombos@aol.com Belfrazz - Title artwork! --------------------------- belfrazz@aol.com, chris38359@aol.com Kupos9 - Super Item GG Code --------------------------- kupos9@aol.com, tcamp2game@aol.com TheSpook1 - LOTS OF GREAT GG Codes! ----------------------------------- thespook1@aol.com Tortolia2 - FF6 CD Info List ---------------------------- hamm1@ix.netcom.com, tortolia2@aol.com NickL49765 - Mac HyperCard Version of FAQ ----------------------------------------- nickl49765@aol.com ShdwFng - Runic List, Helped on Esper List ------------------------------------------ shdwfng@aol.com HC Icy - GG Code Tricks ------------------------- hcicy@aol.com Manson8814 - The Manson Codes ----------------------------- Unfortunately, he is no longer online. ------------------------------------------------------------- THE NEWER CREDITS ------------------------------------------------------------- Jerry Thibault (JT) - Game Genie info ------------------------------------- ikazuchi@frontiernet.net He provided me with codes that I hadn't seen before anywhere else. Tetsuya0 - FF6 Hard Type ROM hack stuff --------------------------------------- tetsuya0@aol.com The idea of making this game more difficult is excellent. Sky Render - FF6 True Translation (or the My Insane Project) ------------------------------------------------------------ doom_guru@uswest.net The translation that should have been... and now is! http://sky_render.tripod.com Game Genie Code Creators Club ----------------------------- http://www.videogamesource.com/genie/ When they were once a part of Gamewiz, many of their members helped me out. Go there for Game Genie and Game Shark codes. ------------------------------------------------------------- THE OTHER TWO IN THE FORMER RPG THREE (my co-author comrades) ------------------------------------------------------------- In memory of... --GWS Wizard gwswizard@aol.com, gws_wizard@msn.com Real name: Normand Theriault QUOTE: Dudes! Mavens! --Saizerific / Jessica White --JonN2002 hotspur1@cris.com, jonn2002@aol.com, 73541.3243@cis.com Real Name: Jon Nathanson QUOTE: Do unto others...err..how you like your back scratched. ----------------------------------------- KING KUNG (That would be me, Bob damnit!) ----------------------------------------- kingkung@earthlink.net ICQ: 19739094 AIM: KingKung2 IRC: Pibbman (I'm usually on EFNet in #Capcom) Real Name: Joseph Parise QUOTE: Don't tread on me because it HURTS... o_O *THIS FAQ IS DEDICATED TO DR GAMEWIZ* Doc was one of the world's greatest gamers and my mentor. Without his guidance and support I would probably be dead today. If any person deserves the best, it is this man. drgamewiz@aol.com See Main Intro for copyright information regarding this FAQ. Secret of Mana and the entire Final Fantasy series are copyright and TM of Square Inc. All characters and game data are copyright and TM of Square Inc. SNES copyright and TM of Nintendo of America. Game Genie is copyright Galoob. Game Shark is copyright InterAct. Playstation (PSX) TM and copyright Sony. All trademarks and copyrights are the properties of their respective owners. Relm is fooey. Now go home.