In this room you'll find a long ladder that leads up to a door. Go
through the door and you'll be on a bridge that goes over the conveyer
belts you just rode. Go across the bridge and you'll reach two doors
and a chest. Get the chest and go through the door on the right.
Inside you'll find two more chests and a console that will tell you
the Crane control codes. Get the chests then exit the room and go
over to the other door.
Get the two chests and then use the left exit. This leads to the crane
controls. Use the controls twice (use the code 'X''A' the first time,
and 'B'B' the second) to remove two barrels that are blocking the path.
Once the barrels are out of the way go back into the previous room
and take the exit on the right. To your left is a long ladder
leading down. Us it and then go left and then up through a door.
Here you'll find another chest and the console that tell you the
password you need to open the door way back at the beginning of
the Factory (the code is 'X''A''B''Y', like I said before).
Exit the little room and go right as far as you can. Go up the ladder
and then go right to the elevator. Take the elevator up and you're
back at the entrance of the Factory.
Now all you need to do is take the left elevator down 3 times, and then
go up and open the door using the 'X"A"B"Y' code. Press the switch you
find once through the door. This will cause the security system to go
haywire. You need to escape from the Factory. The elevators won't
work so you'll have to use the ladders. After a little bit you'll be
stopped by 6 robots that look like blue versions of Robo. After
trashing Robo, Crono and whoever else you brought along (Marle or
Lucca) will have to fight the blue robots (the R Series).
After defeating the R Series, Crono and whoever will drag Robo back
to Proto Dome so Lucca can fix him.
Proto Dome - 2300 AD
Party: Crono, Marle, Lucca, Robo
After Robo is all better, the four of you will go up and enter the
Gate.
End of Time
Party: Crono and two out of Marle, Lucca, or Robo
Talk to the old man to learn about where you are. Since only groups
of 3 can travel through a Gate at once (and because there is only
room for three in your party :) you must leave either Marle, Lucca,
or Robo behind. You can press 'Y' to switch party members at any
time.
As you start to walk back to the room with the pillars of light, the
old man will call you back and tell you to check out the room behind
him.
Talk to the monster you find inside. He'll tell you he's Spekkio,
the Master of War. Then he'll tell you to walk around the room
clockwise along the wall 3 times starting from the door. Do
as he says and he'll bestow the power of magic on the members in
your current party who can use it (Crono, Lucca, and Marle can all
use magic at this point in the game). After he gives you the power
of magic, he'll ask if you want to try it out. If you answer 'yes'
you'll have to fight him. He's quite hard but if you lose you won't
die and you'll have full hp/mp after the battle.
If you beat Spekkio he'll give you some items (see the End of Time
section for more info).
The shimmering dot to the right of the door to Spekkio is a Gate
leading directly to the Day of Lavos in 1999 AD. You may want to save
your game and then enter it now just to see what you're up against.
Unless you're either playing in New Game + mode or you're extremely
lucky, you shouldn't last very long against Lavos right now.
Currently only pillars 1, 2, and 3 (see End of Time section) will be
available. When you're ready, enter the pillar of light that
takes you to Medina Village in 1000 AD (pillar #1).
Medina Village Residence - 1000 AD
Party: Crono, and two out of Marle, Lucca, or Robo
You'll come out of a closet into someone's house. Talk to the
inhabitants and then exit the house (you'll be given some info on the
way out).
Medina Square - 1000 AD
Party: Crono and two others
Here you'll find some monsters worshipping a statue of Magus, who
you'll meet later in the game.
Medina Elder's House - 1000 AD
Items: Speed Tab, Magic Tab
Party: Crono and two others
There is a Speed Tab shimmering on the counter in the kitchen. The
leader of Medina is Ozzie VIII. You'll meet and learn to hate the
ancestor he refers to. There is a Magic Tab upstairs.
Medina Inn - 1000 AD
Party: Crono and two others
The innkeeper won't give you a room. You can walk away or you can
plead with him which will cause a fight. When you win, the innkeeper
will have a change of heart but he won't give you a good price.
Medina Market - 1000 AD
Party: Crono and two others
Once again they won't serve humans. You can plead which starts another
fight. After the fight the shopkeeper will sell you stuff but the
prices are outrageous (1100 G for a Tonic!!).
After you're done in Medina, head west to Melchior's Hut.
Melchior's Hut - 1000 AD
Party: Crono and two others
You can buy equipment from Melchior (at normal prices). Remember where
this place is, you'll need to come back here several times during
your quest. Now go north to Heckran Cave.
Heckran Cave - 1000 AD
Items: Ether (x2), Magic Scarf, Mid Ether
Party: Crono and two others
A lot of the monsters in here are resistant to normal attacks (meaning
you'll need to use magic). The way through the 1st room is straight
forward.
In the second room make sure you enter the first door at the bottom of
the room (it's almost straight down from the entrance). After a
couple of fights, get the chest and then go back out to the main room.
Now go left to another exit from this room.
The room you're in now is small. All you need to do is go left to
another door (fighting a couple times along the way). Through the
door is another small room with one of those black chests (that you
can't open yet) and right next to it is a door. Go through the door
and then make your way to the right. You should be able to find a
save spot next to a door. Save your game if you wish and then enter
the door and face Heckran. After defeating Heckran, go up and jump
in the pool of water. This will take you to Vortex Pt. which is right
next to Lucca's House.
Lucca's House - 1000 AD
Item: Taban Vest
Party: Crono, Lucca, and one other
Go upstairs and talk to Lucca's mom. Then come back downstairs and
talk to her dad. He'll give you Taban Vest. Exit Lucca's house and
go north to the Market.
Truce Market - 1000 AD
Item: Mid Ether (x10)
Party: Crono and two others
This is Fritz's dad's shop (remember Fritz is the guy you freed in
Guardia dungeon). He'll give you 10 Mid Ethers. Now go visit
Crono's mom, she's worried about him. Once you're finished visiting
go up to Leene Square.
Leene Square - 1000 AD
Party: Crono and two others
Go up to where Lucca's telepod machine is and enter the Gate. It'll
take you back to the End of Time.
End of Time
Party: Crono and whoever
Pillars 4 & 5 will be open now. Enter pillar #5 to go to Truce Canyon
in 600 AD.
Truce Canyon - 600 AD
Party: Crono and whoever
This is the same place you were the first time you time traveled.
Go down the mountain the same way you did before. The people in
Truce are all jabbering about how the hero has appeared and is going
to save them from Magus. Go southwest to Zenan Bridge.
Zenan Bridge - 600 AD
Party: Crono and whoever
Here the Knight Captain complains about not having any food. The
soldiers won't let you through so return to Guardia Castle (you'll
have to go through Guardia Forest to get there).
Guardia Castle - 600 AD
Items: Jerky, Power Tab
Party: Crono and whoever
Go to the throne room and then up the stairs on the left side. The
king will tell you that the hero is searching the southern continent
for the sword that can defeat Magus. Now go to the kitchen (right
from the entrance to the castle). Talk to the chef and then leave
the castle. On your way out the chef will catch up to you an give
you Jerky for the Knight Captain and a Power Tab for you. Now
return to Zenan Bridge.
Zenan Bridge - 600 AD
Item: Gold Helm
Party: Crono and whoever
Boss: Zombore
Give the Jerky to the Knight Captain. After that, talk to him again
and say you'll help him (you can say no but if you say yes he'll give
you Gold Helm), then go left across the bridge. You'll have to fight
a few fights against Ozzie and his army of Deceased (the easiest way
to fight them is just to hit Ozzie a couple times, which will break
the spell and cause the Deceased to crumple). At the end of the
bridge Ozzie will bring all the deceased bones together to form
Zombor and will then run away leaving you to fight Zombor. After
defeating it exit the bridge and you'll find the town of Dorino.
Dorino - 600 AD
Item: Magic Tab
Party: Crono and whoever
In one of the residences you'll find a dresser that has a shimmering
dot on it. Search the dresser and you'll find it is locked. Talk
to the old man (to the left of the dresser) and he'll see that you
have Naga-ette Bromide. If you give him the bromide he'll let you
open the dresser to get a Magic Tab.
As you enter the Elder's house, you'll overhear the Elder hiring Toma
to find the Rainbow Shell for him. After this Toma will be in the
Inn. Pay his tab for some info. Now go south from Dorino to Fiona's
Villa.
Fiona's Villa - 600 AD
Items: Mid Ether (x2)
Party: Crono and whoever
For right now all that is important here is the two chests. Get
them then head south to Porre.
Porre - 600 AD
Item: Power Tab
Party: Crono and two others
In the Cafe you'll find Toma again. Buy him a soda and he'll tell you
the Rainbow Shell is on an island. In the Market you'll find
a shimmering Power Tab.
Talk to everyone then go northwest to Cursed Woods.
Cursed Woods - 600 AD
Items: Mid Tonic, Shelter, Magic Scarf
Party: Crono and whoever
At the end of the forest you'll find a moving bush. Go behind it and
then walk down into it to find a hidden room. Explore the room and
Frog will appear. He won't do anything for you now. Remember where
he is though. For now, exit the Cursed Woods and go northeast to
Denadoro Mts. (they're right next to Dorino).
NOTE: Sometimes a Nu will appear in the woods. When you talk to
it, it says 'stop it you dog'.
Anyone know what this is supposed to be for?E-mail Me
Denadoro Mts. - 600 AD
Items: 300 G (x2), Mirage Hand, Revive (x2), Ether, 500 G,
Mid Ether (x4), Gold Helm, Mid Tonic (x2), 600 G,
Silver Stud, Silver Erng, Magic Tab, Speed Tab, Shelter,
Bent Sword
Party: Crono and whoever (Lucca suggested because of her fire)
Boss: Masa & Mune
At the end of the first section you'll find a ladder. Before going
near the ladder go through the opening to the right of the ladder.
Here you'll find a Mirage Hand for Robo. Now go back. When you get
near the ladder a Goblin will chase a little kid by you. After
killing the Goblin the boy will tell you to run away and then an
Ogan will attack you (the best way to kill an Ogan is you use fire
to destroy their hammer and then simply kill them). Now go up the
ladder.
Work your way all the way up and over to the top right hand corner to
find the entrance to the next section.
In this section you have to go all the way from the left side to the
right side, then up to the top, and back over to the left side. From
here follow the path and eventually you'll reach a cliff looking out
over the land. When you reach it you'll be attack by and Ogan and
a Goblin, then an Ogan and a FreeLancer, then another Ogan-Goblin
combo, and finally an Ogan and two Free Lancers - all without a
break between.
Shortly after that long battle you'll come to a stream that runs out
into a waterfall. Get close to the edge and you'll be swept over,
making you climb all the way back up (which is pretty easy). There
are two runnoffs for the waterfall where you can be swept off: a
very large one separated from a thin one by rock. Get swept off by
the thin one and you'll be able to get a Silver Stud and a Silver Erng
(you can only the the Silver Erng if you're swept off from the large
runoff). Now, back at the stream, go up and over to enter the
next section.
Here you'll find a creature that looks like the first form of
Spekkio back at the End of Time. Talk to it about four time and
it'll give you a Magic Tab.
Shortly after this you'll find a save spot. After the save spot,
you'll find a chest with a Mid Ether in it and then a ladder
leading down. On the left side of the bottom of the ladder there
is a Speed Tab shimmering.
A little further along this path and you'll reach a cave entrance.
Inside you'll find a kid and a sword sticking into the ground. As
you approach the sword, the kid stops you and asks you if you are
here for the Masamune (say 'no' if you're not ready for a fight).
Saying 'yes' will result in another kid appearing. The two kids
(Masa & Mune) transform and 'test' you. Defeat them and they'll
merger together for a harder 'test'. Defeat their fused form and
you'll be allowed to get the sword (which turns out to be the
broken blade of the Masamune). You'll then be transported out of
the mountains. Return south to Tata's House.
Tata's House - 600 AD
Item: Hero Medal
Party: Crono and whoever
Tata was the boy who you saw chased out of the mountains earlier.
Talk to him and he'll give you the Hero Medal. Now go back to the
Cursed Woods and talk to Frog.
Cursed Woods - 600 AD
Item: Bent Hilt
Party: Crono and whoever
Talk to Frog and he'll move. The pot that was behind him will start
to shimmer brightly. Examine it to find the hilt of the Masamune.
On the hilt is written Melchior. You'll have to go to his hut in
1000 AD. To do so you'll need to go all the way back to the Gate
at Truce Canyon. This will take you to the End of Time. From
here use pillar #1 to go to Medina Village in 1000 AD. From Medina
Village go west to Melchior's Hut.
Melchior's Hut - 1000 AD
Party: Crono and whoever
Melchior tells you he can reforge the Masamune if he can get some
Dreamstone. But the Dreamstone could only be found a long time ago.
Return to the End of Time via the Gate in the closet and use
pillar #3.
Mystic Mountain - 65000000 BC
Item: Berserker
Party: Crono and whoever
The Gate will open in mid-air and you'll fall right into a bunch
of little green guys. You'll have to fight five of these
Reptites then a bunch more will come out. A cat-like cave woman
will come out and kick the crap out of a couple Reptites, then she'll
chase another one off, leaving 4 for you to deal with. The woman
will come back and introduce herself as Ayla. When she leaves,
follow her out of the mountain. Once you're out go northeast to
the Ioka Village.
Ioka Village - 65000000 BC
Item: Dreamstone, Tonic
Party: Crono and whoever
In the bottom right hut you will be offered Sweet Water. Drink it
to recover your HP and MP.
In the top right hut you can trade your shiny stones (gold) for
Tonics, Mid Tonics, and Heals.
Ayla waits for you in her hut (Chief's hut). Talk to her and the
party begins.
Talk to your companions and enjoy yourself for a while then talk to
Ayla. She'll tell you about the leader of the Reptites, Azala.
Talk to her again and she'll reveal the Dreamstone. You'll have to
challenge Ayla for her rock though. To win the challenge just have
Crono eat more soup by pressing 'A' as fast as possible (another
spot where a controller with rapid fire would come in handy). When
you win she'll give you the Dreamstone.
In the morning you'll wake to find the Gate Key missing. Without it
you 're stuck in 65000000 BC. You'll go to the Chief's hut to find
Ayla. Remember you can walk while there is a message on the screen
(like Ayla: Snort...zzz...zzzz... :). Go over and wake Ayla up.
Ayla will join you and you have to keep Crono. Pick either Marle,
Lucca, or Robo as your third companion. Go talk to everyone in the
village. You can now trade your Petals, Fangs, Horns, and Feathers
(3 of each) for the following equipment:
Petal + Fang = Ruby Gun
Petal + Horn = Sage Bow
Petal + Feather = Stone Arm
Fang + Horn = Flint Edge
Fang + Feather = Ruby Vest
Horn + Feather = Rock Helm
One villager will give you a Tonic and another will tell you where to
go, which is south to Forest Maze.
Forest Maze - 65000000 BC
Items: Mid Tonic (x3), Revive (x2), Mid Tonic (x2), Shelter, Heal
Party: Crono, Ayla, and one other
As you enter you'll find out who stole the Gate Key from you,
unfortunately it has been stolen from him by the Reptites. Finding
the way through the maze is pretty easy, simply follow the Reptites
footprints. Although there is nothing really important in any of
the chests, if you decide to get them all you'll need to leave the
footprint trail a couple times.
Once you're through the maze enter the Reptite Lair.
Reptite Lair - 65000000 BC
Items: Mid Ether (x2), Elixir, Full Tonic, Ruby Vest, Full Ether,
Rock Helm
Party: Crono, Ayla, and whoever
Boss: Nizbel
In the second room you'll find 4 Evilweevils. If you wait and not
do anything they will dig holes and disappear. They seem to dig
their holes in different spots each time, so pick a hole and jump
in (they'll all get to the same spot eventually). Some treasures
can only be found if holes are dug in the proper place. Continue
dropping down holes until you reach a room with a bunch of Reptites
running around. Behind the two stationary Reptites you'll find
chests (when you approach either of them they'll call for
reinforcements). When you're ready enter the door on the right site
of the room.
You should now be in a hall of sorts. Go up until you come to a door.
If you want to leave the Reptite Lair enter the door, it leads back
up to the room with the 4 Evilweevils. If you are ready to continue
onward keep going up. After dispatching a Megasaur and two Reptites,
enter the stairway they were guarding. Here you'll find Azala.
He'll ask you what the Gate Key is (it doesn't matter what answer you
give him) and then he'll send Nizbel to fight you. After defeating
Nizbel Azala will give you back the Gate Key and run away (don't
worry you'll be seeing him again).
Next thing you know Ayla burps and you are back in her hut in Ioka
Village. Ayla will leave the party for now.
If you want to trade for some of the items (the ones that can be
bought with Feathers, Horns, Petals, and Fangs) and you don't have
enough stuff to trade, then go north of Ioka Village to the
Hunting Range.
Hunting Range - 65000000 BC
Item: Third Eye
Party: Crono and whoever
Basically just run around fighting the monsters here for Feathers,
Horns, Petals, and Fangs. If it starts raining look for a big blue
guy with long arms (a Nu). Defeating a Nu will get three of each of
the 4 items, plus it'll give you a Third Eye. It can only be found
and defeated once per visit to the Hunting Range, and it'll only
give you one Third Eye per game. Once you're satisfied, go back to
the Mystic Mts.
Mystic Mts. - 65000000 BC
Party: Crono and whoever
Go to where you first met Ayla and then continue left and then up.
Now jump into the Gate. Enter pillar #1 and you'll be back in
Medina Village 1000 AD. Go west back to Melchior's Hut.
Melchior's Hut - 1000 AD
Item: Masamune
Party: Crono and whoever
With the Dreamstone, Melchior can now repair the Masamune. Follow
him downstairs and watch him fix it. You can now take the Masamune
back to Frog in 600 AD. Return to the End of Time via the gate in
the closet and take pillar #5 to Truce Canyon. From there go south
back to Frog's hiding spot in the Cursed Woods.
Cursed Woods - 600 AD
Party: Crono, Frog, and whoever
Since you have the Masamune Frog agrees to join you. First you'll
rest the night (and witness the events that made Frog a frog).
Before continuing northeast to the Magic Cave, you may want to take
Frog to Spekkio at the End of Time so he can learn Magic.
Magic Cave - 600 AD
Party: Crono, Frog, and one other
As you enter Frog will have another flashback, then he'll unlock
the power of the Masamune and open the Magic Cave.
As you enter the cave itself, you'll notice a small bat come up to
you and then follow you around. Don't worry about it for now. For
now just follow the path, fighting your way to the stairs leading
out of the cave. Just before the exit you'll find a note containing
info about an enemy you'll fight later in Magus's castle, which
is north of the cave's exit.
Magus's Lair - 600 AD
Items: Mid Ether (x4), Shelter (x2), Barrier (x2), Magic Tab (x2),
Slasher, Mist Robe (x2), Dark Mail, DoomFinger, Lapis,
Speed Belt, Revive, Magic Scarf
Party: Crono, Frog, and one other
Boss: Flea, Slash, Ozzie, Magus
Once in the castle, go up the stairs and then pick a path (either left
or right). Enter whichever you want and follow it to the end (picking
up whatever treasure you can) then turn around, come back, and do
the same with the other path.
Once you've gone down both paths and returned, you'll find a save spot
(well it looks like one anyways). Step on it and Ozzie will come out
and tell you that in order to get to Magus you'll have to defeat
him, Slash, Flea, and 100 monsters (not all at the same time luckily :)
Defeat the enemies that appear and then exit the castle to save (if
you want). Then pick a path: left leads to Slash, and right leads
to Flea. You can do whichever you want first, but for the purpose
of this guide I'm going to say take the right path first.
Talk to the kids gathered around the chest. Say you want their
treasure and they'll turn into Shadows and attack you. The chest
contains a Barrier.
In the next room you'll find Crono's mom, Queen Leene, and someone
else (who it is depends on who your third companion is). Talk to
each of them and they'll transform, causing you to fight (don't talk
to them if you don't want to fight).
In the third and final room of this hall you'll find Flea?. Defeat
it and the bat that has been following you will transform into the
real Flea. After defeating Flea, get the Magic Tab that appears,
then go back to the main entrance and go down the left path (you may
want to exit the castle and save while you're at it).
After a couple of easy fights you'll reach a room with 5 people in it.
Talk to the one at the top of the room and they'll all turn to
Decedents and attack you. After this fight Slash will come out and
you'll have to fight him (twice in a row - the second time he'll have
more hp and stronger attacks). After defeating him grab the Slasher
and save your game. Now return to the main entrance and step on the
fake save spot to be transported to another section of the castle.
Go straight up. After several fights you'll reach Ozzie. After
realizing you already defeated Slash and Flea, he'll run. Grab the
chest and follow him.
Dash under the blades and work your way up to Ozzie. Once again he'll
run from you and you'll have to follow.
In the next room just climb your way to the top, fighting all the way.
Once you enter the next room you'll see Ozzie on the other side. As
you try to get to him, he'll open trap doors dropping you into a
different room. The first time you drop down you'll have to fight
a bunch of Decedents. After defeating them get the two chests in the
upper left corner, then two more chests in the upper right corner,
and finally a Magic Tab from the bottom right corner. Also in this
room are 4 things that look like save spots. Stepping on them will
either cause you to be attacked by energy-whirls (which can't hurt
you and are worth lots of exp), show you it's actually a real save
spot, or transport you back to the room where Ozzie is (which is the
one you want to find). Continue trying to get to Ozzie and
eventually you'll make it because all his holes are visible. Once
again he'll run away.
Follow him and you'll be in another climb-and-fight-your-way-to-the-top
rooms.
After the climbing room you'll come to a room where Ozzie is raising
monsters out of pits with rope and pulley. Defeat the monsters he
sends at you and work your way up to Ozzie. Guess what? Ozzie runs
again.
In the next room fight your way to the other end where you'll find
a chest and the door to the next room (if you want to avoid the
fights, hug the wall).
Grab the chests on both sides of the room and then talk to Ozzie. You
finally get to fight him (sort of). After defeating him, two save
spots will appear. The one on the right is real and the other will
transport you onward into the castle.
Running down the stairs and entering the door at the bottom will take
you to the next room, which is pitch black. Walk forward and lights
will appear on either side of you. Continue going forward and you'll
reach Magus.
After defeating Magus, a huge Gate will open sucking you all in and
sending you back to the year 65000000 BC.
Next
Main Page
Previous