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Crono's House - 1000 AD
Items: 200 G
Party: Crono
After waking up go downstairs. Crono's mom will tell you something
about Lucca, then she'll walk away. Make sure to talk to her again
before you leave because she'll give you your allowance - 200 G.
The first place you should go is the Mayor's Manor, which is the
left house in the group of buildings south of Crono's house.
Mayor's Manor - 1000 AD
Items: Tonic, 100 G, 300 G
Party: Crono
This is where you'll learn the basics about Chrono Trigger. Talk to
the guy standing in the middle of the top floor twice for 300 G. Once
you know the basics (and got the two chests) exit the Manor and head
north to Leene Square.
Leene Square - 1000 AD
Party: Crono, Marle
Start by buying equipment. The item ship is the purple tent to the
left of the entrance, the armor shop is the blue tent above that, and
the weapon shop is the guy wearing blue (Melchior).
After buying whatever you need go north to the next section of Leene
Square. As you enter you'll see a girl run in from the side. Walk
up to her and you'll end up bumping into her, sending her pendant
flying. What you do at this point will affect a later event. You
can either talk to the girl first (making sure she's alright) or grab
the pendant first. Return the pendant to the girl and she'll introduce
herself as Marle and join your party.
You are now free to run around and enjoy the fair. There are 4 'games'
you can play to earn Silver Points, which can be either turned in for
gold (10 SP = 50 G) or used to play one of three games in Norstein
Bekker's lab for prizes (you need at least 10 SP).
THE GAMES TO EARN SILVER POINTS
Ring the Bell - on the left side of the bottom section
To play: face the bell and press 'A', press 'A' again when
you're as far away from the bell as possible.
Prize: 1 silver point
The Race - the blue tent to the right of Melchior
To play: when the racers are lined up talk to the guy in the
tent. Choose which racer you think will win. The
racers will run around the fairgrounds. If the racer
you picked wins talk to the guy in the tent again for
your prize.
The guy standing to the right of the starting line
will often tell you who will win.
Prize: 20 silver points
Battle Trainer - left side of the top section
To play: Talk to the giant robot (Gato). This'll start a fight.
If you win you not only get silver points but also
10 exp and 1 Tech. point.
Prize: 15 silver points
Soda Guzzling contest - right side of top section
To play: Simply press 'A' as fast as you can. If you can
guzzle 8 sodas you win. (Rapid fire controllers
work very good here).
Prize: 5 silver points
Before playing in the lab, I suggest saving your game. That way if
you lose you can reset and try again without having to collect all
those silver points again.
Norstein Bekkler's lab - big tent on right side of lower section
10 silver pt. game: Follow the Soldier
Vicks, Wedge, and Piette will mix themselves up and then
tell you to find one of them. Pick the correct one and
you win.
Prize: Poyozo doll (it will be in Crono's room. If you
examine it, the music will change).
40 silver pt. game: Crono says
L..Left Arm R..Right Arm
Y..Laugh A..Surprise!
Press the correct buttons to mimic the clones moves.
(Note: when the clone raises his right arm, which would
be the one on your left, you need to press L to raise
Crono's Left Arm. Do the opposite for the clone's left
arm).
Prize: Crono's clone (it will be in Crono's room)
80 silver pt. game: Knock 'em back
Shoot the critters back into the cage while keeping the
hostage out of the fire.
Prize: A cat (it'll be in Crono's house).
Playing any of these games a second time will win you cat food
(which will be in the bowl next to the desk in Crono's room).
If you keep putting more and more food in the cat's dish, you'll
get more and more cats.
More things to do in Leene's Square:
-Talk to Melchior again. He'll ask you to try and talk Marle into
selling her pendant. The way you respond will affect a later event.
-On the right side of the top section you'll find a tribal dance
being carried out. Press X, Y, L, & R buttons to dance (this
doesn't affect any later events).
-Talk to the little girl near the Soda Guzzling game. She'll say
her cat is missing. If you decide to be nice and find her cat
for her, go over to the other side of the top section (near where
you found the Robot Trainer game). Here you'll find a cat. Stand
so half your head is above the cat and then press 'A' to examine
it. It'll meow and then follow you (don't examine it more than
once or it'll run). Lead the cat over to the little girl. Whether
you do this or not will affect a later event.
-The guy near to where the cat you just took to the little girl was
is just about to eat lunch. The pink bundle on the table is his
lunch. If you want to be mean, examine the bundle to eat it.
Whether you eat it or not will affect a later event.
Once you're all set, go talk to the armor shopkeeper. He'll tell you
Lucca's device is set up at the north end of the Square (past where
the two guards were before). When you're about to leave the top
section of the Square, Marle will stop you and say she wants some
candy. Just stand there for a bit and she'll pick what she want.
(Whether yo move or not will affect a later event). Now continue
north.
When Lucca and Taban are finished blabbing, talk to Lucca. When she
moves out of the way step onto the telepad where she was. You'll
be transported over to the other telepad. You can do it
as many times as you like. When you're ready to continue talk to
Marle and she'll try using the device.
(NOTE: if you're playing the NEW GAME + mode, there is a shimmering
dot on the right telepad. Examing it will open a special gate that
will take you directly to the fight with Lavos).
When Marle steps onto the telepad her Pendant will start to glow and
a gate will open, sucking her in, leaving the pendant behind. Step
onto the pad and get the pendant. Lucca and Taban will use the
machine to send Crono into the gate after Marle.
Truce Canyon - 600 AD
Items: Tonic, PowerGlove
Party: Crono
You'll find yourself in opening up in some mountains. Go left
and then work your way down and out. Go south and visit the people
of Truce. After gathering info, your next destination is the huge
castle. To get to it you'll need to go through Guardia Forest.
Guardia Forest - 600 AD
Items: Power Tab, Shelter
Party: Crono
First thing to do is go right and then when yu have the choice
between to routes, take the bottom one. This will lead you to a
small opening. You should be able to see two shimmering dots
(the one towards the top shimmers in and out of sight). The
bottom of the two shimmers will get you attacked if you examine
it. The other one is a Power Tab. Wander around the forest until
you reach the northern exit. Examining moving bushes will either
cause you to be attacked or in one case, scare a monster out of the
bushes that will drop a Shelter (you can get this everytime you
enter the forest).
Guardia Castle - 600 AD
Items: 100 G, BronzeMail, Ether (x2), Tonic
Party: Crono, Lucca
As you enter, the soldiers will stop you. The queen will tell them
to let you through. Go up and talk to the king and then the
chancellor. The queen's room is to the right of the throne room.
Explore the rest of the castle before going there.
You can rest in the Knight's quarters if you want. If you sit in
the upper left corner of the left table in the dining room you can
order one of 3 meals to restore your hps, mps, or both.
Once you get to the queen's room, talk to her. She'll send her
attendants out of the room and then tell you to come closer. Do as
she says. She'll now reveal her true identity - Marle. After a bit
of blabbering she'll disappear in thin air. Head back to the throne
room. When you're almost there, Lucca will run up to you. She
explaings how you must find the real queen in order to save Marle
(AKA Princess Nadia), and then she'll join your party. Exit the
castle, go back through Guardia Forest, and then go west to the
Cathedral.
Cathedral - 600 AD
Items: Revive, Tonic (x3), MaidenSuit, Ether (x2), SteelSaber,
Power Tab, 100 G, Defender, Speed Belt, Shelter, Heal,
Iron Sword, Mid Ether
Party: Crono, Lucca, Frog
Boss: Yakra
Talk to the nun by the organ. Now examine the shimmering dot that
appears, which will cause a battle. When you win, Frog will be
introduced. After he joins you examine the organ to reveal a
secret door.
Once through the door go left to get the chest. Continue left and
go through the door. Go up the stairs and enter the door. Get
the chests then examine the dresser to get Naga-ette Bromide (this
is a special event item that doesn't appear on the items list) and
will also cause a fight. Exit the room and go right and then up to
another chest. To your left you can see some spikes. Go between
the spikes and the lower wall, and press the skull switch on the
other side. Now enter the door. Inside examine the shimmering dot
that's in the pot for a Power Tab. Now exit the room and work your
way back down stairs. Go right until you reach another set of
stairs. Go up these stairs and enter the door. Talk with the
monsters inside. After talking to all 3 of them the one closest to
the door will leave. Follow it to another rom which has 2 chests and
an exit leading off to the right. Get the chests then go to the
right. Here you'll find a statue of Magus, some monsters who'll
attack you, and two more chests. Exit this room once you've gotten
the chests and then as you attempt to exit the room before it the
three people (who look like the king, queen, and a soldier) will
turn into monsters and attack you. Go back down the stairs
and then go left. This time go north through the hallway which
will bring to a door.
On the other side of the door you'll find another big section of the
Cathedral. One welcome sight is the save spot to your left. Save
your game and use a shelter if you want, then go up the stairs. Go
left, get the chest, and then go down the stairs. You can start a
fight with the Hench if you want or you can keep going. Thought the
door you'll find a small room with another door leading north and a
skull switch. Flick the switch and go through the door. Now go right
until you come to a door leading south (make sure to grab the two
chests along the way). Though this door you'll find another skull
switch. Press it and continue south. Go up the stairs and left.
You're now back where you started. The two switch you pressed made
the spikes drop in the room that lies though the door. After
defeating the monsters that attack when you enter the room, get the
chest and then examine the organ which opens a secret door. Exit
the room and go either left or right, either way you'll reach a
stairway. Go down the stairway and north through two doors. Now
go the opposite direction that you chose before (ie if you went left
before, go right now). You should come to a door leading north that
wasn't ther the last time you were in this hall.
After entering the door, keep going north. A couple of fights later
you'll reach another door and a save spot. Through the door you'll
find the real queen and the chancellor. The chancellor will reveal
to you his true identity - Yakra. After defeating Yakra, Queen Leene
will thank you and then she'll go stand by the exit of the room.
Open the two chests (the one on the left contains the real chancellor)
and then go talk to the queen to go back to the castle throne room.
(NOTE: if you left the real chancellor in the chest he'll get out
by himself and yell at you to wait up).
Guardia Castle - 600 AD
Party: Crono, Lucca, Marle
Back in the throne room, the king and queen thank you. Frog says that
he has disgraced himself by not protecting the queen and then leaves.
Talk to Queen Leene and she'll mention the girl that was with you.
This reminds Lucca about Princess Nadia (aka Marle). Return to the
queen's room (go up the stairs on the right side of the throne room).
As you enter, Marle will reappear and rejoin your party. Work
your way down and out of the castle. As you're leaving you'll find
Frog who'll say he is departing for good. Once again you'll have to
go through Guardia Forest. It's now time to return to your own time,
so go to Truce Canyon. Go to the spot where you were originally
transported to. Here you'll find a gate back to Leene Square in
1000 AD.
Leene Square - 1000 AD
Party: Crono, Marle
Back in your own time, Lucca will split and Marle will ask you to
escort her to her home, which is Guardia Castle.
Guardia Forest - 1000 AD
Item: Power Tab
Party: Crono, Marle
First go right and then take the bottom of the two paths. In the
upper right hand corner of the opening you come to, you'll find a
shimmering dot (it's a Power Tab). Now you can work your way up to
the northern exit.
Guardia Castle - 1000 AD
Party: Crono
As you enter Crono will be arrested for abducting the princess and
then put on trial. The outcome of the trial is based on your behavior
earlier in the game.
To be found innocent you should have:
-Made sure Marle was alright before getting the Pendant.
-Not eaten the man's sack lunch.
-Found the cat and returned it to the little girl.
-Not tried to talk marle into selling her pendant to Melchior.
-Let Marle browse when looking at the candy.
-Said that Marle's fortune didn't tempt you at all when asked during
the trial.
Even if you are found innocent you will still be sentenced to 3 days of
solitary confinement as punishment for running off with the princess
(which is the same punichment you'd get if you were found guilty).
If you're found guilty you'd also get execution added to the punishment
(the chancellor will add this himself once you get to the dungeons
if you're found innocent).
Guardia Dungeons - 1000 AD
Items: Ether (x3), BronzeMail, Mid Tonic (x8+), Shelter (x2), 1500 G,
Lode Sword
Party: Crono, Lucca
Boss: Dragon Tank
You'll find yourself in a small jail cell. There is a pink bundle
setting on the bed containing an Ether (this may only be here if you
were found innocent). The cup in the upper right corner of the cell
will refill your hps and mps. Now you have two options to get out of
the dungeons:
1. If you stay in your cell and don't cause any trouble the 3 days
before execution will fly by and the supervisor will come to get
you. He'll take you to a room with a guillotine, put Crono's head
in it, and then ask if there are any last words. Just then Lucca
will come in, shhot the supervisor and the two guards, and then
free you.
2. If you don't want to just sit in your cell, you can go up to the
bars and make some noise. Do this 3 times and the guard will come
in to quiet you down. As he is walking out you can either knock him
out by pressing 'A' when standing behind him, or you can run around
him and out of the cell. If you run around him you'll have to fight
both guards instead of just one. You are now free to work your way
out of the dungeon, but you won't get Lucca in your party until
you reach the exit.
Either of the above ways you choose will get you out of the dungeon
but since way #1 get you Lucca faster I'm going to describe where all
the chests are from the room where Lucca saves you.
After Lucca joins your party, get the chest and exit the room. Here
you'll find another chest and a guy with his head in a guillotine.
Free him and he'll tell you his name and inites you to stop by his
dad's shop when you're in Truce. As you exit the room you'll see
that Lucca knocked out the guard. Search the body (NOTE: from here
on out some guards can be snuck up on and knocked out. Search their
bodies and some will have Mid Tonics). Go left, fight with a guard,
and go down the stairs. This will bring you to a bridge. In the
middle of the bridge you'll be attacked by 2 guards. Going through
the door on the other side of the brdige will bring you to a room with
four sets of stairs:
1 Decendent fight <---- 3 4 ----> back the way you came
Your cell, save pt, <---- 1 2 ----> 4 chests, 1 Guard fight,
HP/MP drink 1 Omnicrone fight
Down stairs 1 and 3 you'll find cell doors that will only open half
way. Don't worry about them, you can get the chests that are in the
cells later. After exploring stairs 1, 2, and 3 go back the way you
came (stairway #4). This time go up the hallway you passed before.
This will lead to another stairway and a guard. Go up the stairs
and across another bridge to another room with four sets of stairs:
Hole in the wall <---- 6 7 ----> continue onward
1 chest <---- 5 8 ----> back the way you came
Stairway #6 leads to a cell with a hole in its back wall. Going
through the hole will take you outside. You can climb down the wall
to where you'll find a hole leading back into the dungeon. This is
one of the cells that the door would only open half way. Grab the
chest and then examine the hole in the floor, you'll hop into it and
climb down to the other cell thats door would only open half way.
Grab the two chests then examine the wall where you climbed in. Now
go back outside and climb up the wall.
If you've already explored stairway 5 then you're ready to continue
onward. After going up stair #7 and then up a couple more flights
of stairs, you'll be at the entrance to the dungeon. Go through
the door and you'll find the knocked-out supervidor, a save spot,
and a note. (If you escaped from Crono's cell instead of waiting for
them to take you to your execution, then Lucca will come in here).
The note will give you a hint on the next boss's defenses. Search
the supervisor's body for 5 Mid Tonics and then leave the room. On
the other side of the bridge you'll have to fight the Dragon Tank.
After beating it go through the door and you'll be back in the main
castle.
Guardia Castle - 1000 AD
Item: Shelter
Party: Crono, Lucca, Marle
Make your way down the stairs. When you reach some guards they'll
start "chasing" you. Head towards the exit to the castle. Here Marle
will join you and you leave. The guards chase you to Guardia
Forest where you are forced to run down the path to an opening. Here
you'll find a gate, which your party will enter. Next stop... the
Future.
Bangor Dome - 2300 AD
Party: Crono, Marle, Lucca
Nothing much here except the gate you just came through and a door
you can't open until later in the game. Just exit and go south to
Trann Dome.
Don't stay outside the Domes too long, you'll take damage (apparently
the air is poisonous or something).
Trann Dome - 2300 AD
Party: Crono, Marle, Lucca
Here you'll learn about where you are. You can also buy equipment
and rest in the Enertron (just examine it to use it). Once you're
ready exit the Dome and go north to Lab 16.
Lab 16 - 2300 AD
Items: Berserker, LodeSword, Lode Bow, Ether
Party: Crono, Marle, Lucca
Beware the rats, they will steal a Tonic from you if they touch you.
Explore the ruins and work your way up to the upper right corner where
you'll find a path to the next section of the ruins.
In this section you'll find monsters that are strong against normal
physical attacks, so use techniques. Work your way to the upper
right corner of this section to find the exit. Now that you're out,
head east to Arris Dome.
Arris Dome - 2300 AD
Items: Mid Ether (x2), Bike Key
Party: Crono, Marle, Lucca
Boss: Guardian
Once you talk to everyone, buy whatever equipment you need,
and use the Enertron if needed, then go down the ladder into the basement.
The consoles need a password which you'll get a bit later. For now
use the ladder that's in the upper left corner. Work your way to the
top of the room the ladder leads to. From here go north into the next
room. An alarm will go off. If you stand still you'll be attacked
by lesser enemies and if you try to enter the door on the other side
you'll be attacked by the boss - Guardian.
After defeating Guardian, go through the door it was guarding into
the storeroom. Get the chest and then examine the body. You'll
learn that you have to catch the rat statue. Go back to the room
with the rafters.
The rat statue will be within sight. Hold 'B' to dash after it.
When you reach it press 'A' to catch it. If you don't catch it, exit
the room, re-enter, and try again. When you catch it, it'll reveal
the password for the consoles in the first room (hold 'L' and 'R' and
press 'A'). Return to the room with the consoles.
Stand in front of the one on the right (where the shimmer is) and use
the password. Enter the door you can now get to. Work your way to
the top of this room and enter the door.
At the top of this room you'll find another console, one of those
black doors you can't open yet, and a normal door. The same password
you used previously works on this console, but all it does is let
you get to the black door. Enter the normal door to get to the info
center.
Here you'll learn about the time period you're in, where the gate is
located to leave this time period, and about 1999 AD - The Day of
Lavos. You can see either visual over if you want by examining one
of the two consoles. When you're ready work your way back to where
the people of this Dome are waiting. Doan will give you a Bike Key
and tell you to go through Lab 32. Use the Enertron and replenish
your supplies if needed, then exit the Dome. You don't have to go
through it right now but to the east is the Sewer Access. The
monsters in it aren't too tough plus you can get better equipment
inside, so it may be worth going through right now. (If you don't
want to yet, head north to Lab 32 and skip the next couple sections).
Sewer Access - 2300 AD
Items: 600 G, Rage Band, Bolt Sword
Party: Crono, Marle, Lucca (if entering before Lab 32, otherwise
whoever you want)
Boss: Krawlie
First go right to get a treasure chest, and then go back and go left.
You'll eavesdrop on a couple of creatures. Follow them down the
stairs. If you find the battles too tough, try to avoid them (most
of them can be avoided quite easily).
Go left and read the note. It says something about being attacked when
making the slightest noise. Now go right. If you examine the cat
you come to, it'll meow and you'll be attacked by 3 Nereids.
Continue along the path and you'll find a tin can and a trash can.
Examining the can will cause you to kick it into the trash and you'll
be attacked by 4 Nereids. Keep going and you'll find a wedge of
cheese. If you examine it a rat and 2 Nereids will attack you.
The last object you'll encounter on the path is a save spot.
Stepping on it will cause it to disappear and you'll get attacked
by 3 Nereids. Past this you'll find a ladder going up.
When you come to a spot where it looks like there is a space between
two walls, press up against the wall and go through to the other
side. Press the switch on the wall and the go back through the gap.
Now go up to the edge of the water and press right. Follow the
path (you won't be able to see yourself most of the way) and you'll
come out the door you just opened. Continue along the path and
you'll come upon a chest and just a little further ahead you'll find
Sir Krawlie, the boss of the sewers. After defeating Krawlie go down
along the path. Go past the ladder for the moment and continue
following the path. Get the Bolt Sword from the chest and then press
the switch. This will open a series of bridges that will make getting
out of the sewers a snap. But first go back to the right and up the
ladder. To the south you'll find Keeper's Dome.
Keeper's Dome - 2300 AD
Party: Crono, Marle, Lucca
Not much to see here. The old man inside talks about events that will
happen later in the past (isn't time fun? :)
For now exit and go up to Death Peak.
Death Peak - 2300 AD
Item: Power Tab
Party: Crono, Marle, Lucca
You can't do a whole lot here, yet. About the only thing you can do
before the wind blows you out, is to go forward along the right hand
wall. After a short while you should be able to see a shimmering
dot. Grab it before the wind blows you away. Now go back through
the Sewer Access (using the bridges that you created by flipping
that switch). Once you're through, go north to Lab 32.
Lab 32 - 2300 AD
Items: Mid Tonic, Race Log
Party: Crono, Marle, Lucca
If you enter this lab and try examining the Jet Bike without possessing
the Bike Key, you'll get attacked by 4 Proto2s.
Examine the Jet Bike when you have the Bike Key and a bunch of robots
will come out. Then Johnny will come out and challenge you to a
race. You must win the race in order to go through Lab 32 (at least
in order to get through this way). Keep trying until you win. To
race use the control pad to steer and the B button for a Turbo
Boost. You get 3 turbos and it takes time to recharge between
boosts, so use them wisely (one when you're close to the finish line
works well as long as you don't smack into Johnny and send him across
the line in front you).
If you can't seem to win the race or you just don't want to, you can
go right and fight your way through the lab. You'll have to fight
up to 3 Mutants at a time and up to 5 Shadows at a time. Make sure
you get the Bike Log if you go this way. When you reach the other
side talk to Johnny and you'll learn that the Bike Log can be used
to record your 3 fastest times in the Jet Bike race. You can now
race Johnny in either one of two modes (with or without Turbo) and
you can change perspectives with 'L' and 'R', plus RX-XR will save
your 3 best scores. Certain scores will get you bonuses. Here
are the scores (that have been found so far) that give you a bonus:
777 - get 10 Mid Ethers
When you're ready exit the lab and then go east and south to Proto
Dome.
Proto Dome - 2300 AD
Party: Crono, Robo, and choice of Marle or Lucca
After a couple of Bugger fights you'll find a Enertron and then you'll
find Robo. The door that leads to the Gate is locked and you'll
need to go to the Factory to get it open. Choose who you want to
leave behind, exit the Dome, and go north to Factory.
Factory - 2300 AD
Items: Shelter (x2), Titan Vest, Hammer Arm, Plasma Gun, Mid Ether (x2)
Robin Bow, Mid Tonic, 400 G, Ether, Bolt Sword
Party: Crono, Robo, and Marle or Lucca
Examine the computer console and Robo will override security so you
can enter. Take the elevator on the left first.
Examine the console to open the hatch that is below the chest. Get the
chest and go down the hatch.
Follow along the path, through two doors, until you come to a door
leading into a large room. Get both chests and then examine the
console to shut of the defense lasers. Now exit the room and go right
to an elevator. Take the elevator down.
To the left is a wide hallway going north. At the end you'll find a
chest and a console. The console will open the door to the right if
the proper password is entered (if you want to skip the rest of the
Factory the password is 'X''A''B''Y' - that is press 'X', then 'A',
etc. If you skip it you'll miss out on experience from fights plus
some treasure).
If you decide to play the game normally (ie don't skip stuff), then go
back down the hall to the elevator and take it up three times. Now
go down the elevator on the other side of the room.
To your left you can see an open door. Make your way over to it and
enter. You won't be able to see yourself but walk up and then right
until you stop. Press 'A' to open a chest containing Mid Ether.
now go back at the door. To your right you should see two ladders
leading down. Take the left-most of the two and then go left as far
as you can to a chest. Take the Robin Bow from it then return to
the two ladders. Take the rightmost one this time and follow the
path over to a door which puts you neat the conveyer belt. Wait until
a crane comes and takes you over to the inner belt. It'll drop you
and you'll be taken to the left through three rooms. In each room
you'll have to fight on increasingly harder battle and you can't heal
or anything in between. When you get through the three rooms the
conveyer will wrap around and take you towards the right. Press down
to get off at the first place you can and then go down into another
room.
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