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Speak to the people here, and they'll tell you that they cannot find anything here at all. Attempt to run into the quicksand, and they'll yell at you and warn you not to enter there. Run back into it, and you'll sink to an underground area. Check the chests here to find some more Mythril. Search the object that is blocking your way to the south, then run up to the Sand Boil and jump into it to return to the surface again. The captain will talk to you, and inform you that he'll take care of the rock, and get his men to use explosives on it. He'll also tell you that it might take a while, so you should return later on. Leave the Earth Dragon Isle, and onto the World Map. Before you go, you should check the chest here to find a Capsule!

Sail southeast, and to the large island of Marbule. Run north, and talk with Great Explorer Toma to find out much info about the Village and that it used to belong to Demi-Humans, but now is run by ghosts. He'll also tell you to stay the night here in the hut near the entrance. Do so...

Ask Toma every one of the four questions, then go to the Hut, and choose to spend the night. Now choose the "Check it out" option when it says that you hear voices outside. Run to the northeast, and speak to the Mermaid, and she'll run off. Toma will return, and tell you about crying mermaidÍs and such. Lynx will return to the hut for the rest of the night.

The next morning, the mermaid will ask you to take her to the S.S. Zelbess. After she flees, run to the World Map, and sail to the north, and board the S.S. Zelbess. Once on the ship, run upstairs to the main deck, then inside the ship. Run to the right to the end, and go up the stairs, and into the room with the skull above it. Inside here, you will find the Mermaid and Fargo. You will listen to a long conversation between Fargo and the mermaid, and it will get boring, trust me. When it ends, go down the ladder in the deck, and go to the right all the way to the end, and speak with the guard. He says he's guarding the "Grand Slam", and that you need Fargo's permission to enter. Enter the room next to him to find an old man who mops floors now. Ask him about the Sage, then leave the room. Return to Fargo's room, and ask him for permission to enter the "Grand Slam" room.

He'll challenge you to a game at the Casino. If you win, you will get access to the "Grand Slam". But if you lose, he'll take your boat! Agree, then go downstairs to the Casino.

You can't win this game. After a while, you will land on South, and Fargo will take your boat. Keep in mind that Fargo never gets South, and never will. When this ends, go back to the ladder, and take it downstairs. Run to the far left, and enter the Inn. You will see the Innkeeper climbing back down a secret ladder...odd. You and your party will talk, and they'll say they wish they could become a cat and move like one...hmmm...

Go right of the Inn, and enter the first door to the right of the ladder to find a magic show. Approach the stage to start the show. Sneff will ask for volunteers to turn into cats, so when he asks you, agree with him. He'll turn your entire party into cats! Run out of the room, and enter the Inn at the end of the hallway.

Run behind the counter, and climb up the ladder to watch a scam in action. You will find out that the casino game is rigged by Fargo and his Innkeeper. When the Innkeeper leaves, search the wheel to find the Handle. Exit the Inn, and climb up the ladder. Go right, and try to enter the door to the right of the ladder. It's the Kitchen, but you cannot enter it...hmmm. Look to the right of the door to see a small hole. Run through the hole to get into the Kitchen. Speak to the other cat in here to get the Monster Mouth Frame, then search the large box in the back of the Kitchen to get the Frying pan Ag47! Go back downstairs, and into the Magic Room, only to find out that all shows are now over. When you look at the stage though, you will see Solt and Peppor slapping each other! Oh man...that is funny...well, sort of. Anyways, enter the hole on the right side of the room to enter Sneff's room, and he'll change you back to your Human (or Demi-Human) forms again. Leave the room, and go up the ladder once more, and run into Fargo's room.

After you watch the newest conversation between Fargo and Nikki, talk to him again, and challenge him to another round at the Casino. He'll laugh at you, and meet you there. Leave the room and head into the Casino.

Fargo will lose this time right away, since you revealed that he cheated. He'll give you access to Grand Slam, as well as your boat. Return to the Grand Slam door, and the guard will allow you to enter. Once inside, go out one of the doors, and you will see the Sage walking through door-to-door, over and over again. Just keep on following him, and after a while, he'll talk to you. Ask him about the Dead Sea. When he asks what you will do about him, say you will use Brute Force, and this will start a boss fight...

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BOSS: SAGE
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This fight isn't that hard really, since Sage is White Innate, and you and Harle are Black Innate. Use all of your Black Elements before he casts a Turn color Element on you, in which case your Black Elements will lose power against him. Also let loose on your Tech Skills, and make sure to build up everyone's level before letting your Elements rip on the Sage. Lynx's Glide hook works EXTREMELY well against the Sage too.

After the fight, the Sage will give Lynx the Fiddler Crab as a gift to you and your party.

Nikki then enters, and pleads to the Sage to teach him the song of Marbule. The sage refuses, and walks off. Nikki says that he would be glad if you came onto his ship. If you wish, you may enter the Grand Slam, which is a Pokemon-type game, where you and a girl (Janice) fight each other's monsters, and you can win different prizes each time you win, and for each place as well:

 _____________________________________________
|              |                              |
| ROUND #      |    PRIZE                     |
|______________|______________________________|
|                    |                                  |
| 1st Round    |    Stamina Belt          |
|                    |                                  |
| 2nd Round    |    Resistance Belt      |
|                    |                                  |
| 3rd Round    |    Dreamer's Scarf      |
|                    |                                  |
|__________|__________________|________________|

Try your hand at the Grand Slam competition! When you are finished or ready, return to the main deck of the ship. Go to the Casino again, and visit Sneff. When he leaves, go to his dressing room, and after a long talk, allow him to join your party! Return upstairs, and go back to the outside deck of the ship.

Go right, and climb up the ladder to meet a guy who asks you to hop onto the rope! Do this to get to Nikki's ship. Enter the first floor door, and Nikki will tell you his plan to save Marbule. Agree to help him, and everyone will leave the room, except for IreneÍs. Allow her to join your party, then return to your boat, and sail to the area near the Dead Sea.

Use the Fiddler Crab near the Dead Sea to cause a large commotion, and to reveal an entrance. Enter Death's Door. Save your game at the Record of Fate here, then run north in the cave. Radius enters the scene, and tells you that you cannot pass because of the evil sword, Masamune. He tells you of a sword that you will need to pass this area. This area that you need to visit is hermits Hideaway. Get onto your boat, and go to hermits Hideaway. Radius will tell you a semi-interesting story about him and Garai, and will hand you Garai's Keepsake. Now re-enter the island, and search Radius's house to find two chests:

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- Resistance Ring - Energizer Suit
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Leave and enter your boat, and sail to the northeast to The Isle of the Damned. Make your way through the bones on the ground, and run to the south- east part of the first screen, and fight the fire enemies here. Go through the door that they reveal, and make your way through the center dragon spine, and follow it until you reach a orange door that leads to a cliff with a tombstone on it. Read it to see that your party members' names are on it. You'll watch a short cut-scene, then Garai will enter in dramatic fashion, and challenge you to a fight! A boss fight!

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BOSS: GARAI
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Garai is a WAY hard boss, since he has some REALLY powerful attacks that can kill your party in no time. His only weakness is that he's White Innate, which is great since Harle and Lynx are both Black Innate, which gives you the slight advantage in the fight. Use a lot of Tech Skills and Elements (Black ones are preferred), as well as Turn Color Elements to heighten your advantage.

When the fight ends, you will receive the Einlanzer. Return to Death's Door to get rid of Masamune for good. When you enter the cave again, save your game, then run north, and Radius will use Einlanzer on Masamune to get rid of the dark ora of the evil sword. When he has finished, you will now be allowed to pass it, and enter the Dead Sea.

Dead Sea is a weird place, since you can actually walk on the water here for some reason. You can also find some handy treasure chests here as well. Go to the northeast to find a chest containing Anti-Red. Now enter the Highway Ruins -South-. In this area, there are multiple paths, all ones that lead to some Chests containing items like @Screw, as well as some cool Elements. I suggest using all of the various paths (like the 2 paths to the north on the first screen, they lead to many other paths), before you decide to move along and exit the Highway Ruins back to the Dead Sea. Once you are ready, return to the first screen, then take the path to the northwest, and you will meet a large robot blocking your path on the Highway...

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BOSS: HIGHWAYMAN
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This guy is really tough to beat, since he has around 2000 Hp, and his Element Attacks dish out a lot of damage to your party, and will most likely kill 1 - 2 of your party members in the fight. He's Blue Innate, but he uses a lot of killer Black Element attacks, so this makes him even more powerful than one might think. His Exhaust Gas attack and Rampage attacks are the worst, and will kill parts of your party. Use plenty of Healing Items, as well as White and Red Element attacks on Highwayman, and most of all, be patient, since this may take you a while to get done.

Well, after you have finally killed him, pass by where he was, and continue to the north, and exit onto the World Map of the Dead Sea once more. Back outside you will notice that you are on the other side of the Highway Ruins. This is good, since you can now access more Chests, and more areas from here.

Run around to the north, then to the west, and you will find a chest containing Anti-Blue. Enter the City Ruins near that chest. In here, you will find that everything seems frozen or something...odd. Anyways, go right and open the chest with Resistance Belt in it, then go southwest, and climb up the ladder (tower) with the red light on it. Inside, search the chest to find the Earring of Light. Run up to the control panel with the small red light, and use the X button to examine it. Norris will check it out for you. He'll get the computer going, and the screen will display some new information about the Ruin. Just as Norris is about to find out more information, the power supply runs out, and the computer goes offline, as well as the screen itself. Leave this area through the exit to the south, or you can return to the entrance, and go west to find another Chest with something special for you. Now go to the south exit of the City Ruins.

Run to the south to find a chest containing Anti-Green. Now go back north- east a bit, and enter the Tower of Geddon. Climb up the stairs to get to the second floor balcony, and run counter-clockwise to the southeast to find a Chest containing @Feather. Return to the stairs, but go to the right of them, and enter the blue doorway. Run to the left side of the screen, and climb up the stairs and onto the crashed train to find a chest with Purify. Go to the top part of the screen, and try to enter the station. The game tells you that you need a Station Pass to get through...return to the first floor of this area, near the stairs to the train, and you will find an almost invisible ghost. Talk to him, and he'll slowly walk away. Follow him to find the Station Pass on the ground. Return to the Station entrance, and use the Station Pass to get through the gates.

Go through the gates, and head right to find a chest with Holy-Light. Go though the door to the left, the large, bright doorway. Enter here to find the Holy Book in a chest to the southeast. Return to the main area of the Tower, and head up the stairs to the top floor. Go left, and use the red light to activate the elevator. Make it go to the 1F, and go downstairs to the first floor, and enter the elevator and get the Trashy Tiara from the chest in the elevator.

Return to the top floor, and go through the large bright doorway to the northeast. In this next room, enter the main area of the room, and Lynx will see a child. The other party members won't see it, but you will. Check the chest to the southeast part of the room to get a @Feather. Now go to the north part of the room, where the grass is, and take the Prop Sword from the blue floor plate. Now exit the room through the door to the northwest, just below the grassy area.

Follow the path in the next room to the center circle, and you will see the child again, this time running away to the right. Follow the child by climbing the first ladder, then running right. Be sure to take the Seal-All from the chest on the way. Now go back to the second ladder, climb up it (it's to the right of the first one), and search the balcony to find a hidden chest containing Mythril. Return down the ladder, and follow the Child again. Do this by leaving through the large hole in the wall, the one that is purplish in color. After seeing the child once more, run to the southwest part of the room to find a chest containing Diminish! Now exit through the swirling hole to the north.

In this next area, you will see a sunset?! Weird. Anyways, go right and save your game at the Record of Fate. The Treasure Chest to the northeast contains Screwy Dress, and the other chest to the west contains Hell-Bound. Continue to follow the children through the exit at the top of the stairs here. Examine the tombstone here, and you will then get a lecture from the three dead children about YOU killing off everything and ruining everything. Then they call you a murderer!!! They'll eventually leave, but then a man, who introduces himself as Miguel, enters the scene, and tells you about the truth. After a long talk about the "Bell" (coughcoughChronoTriggercoughcoughl....Ahem), Miguel will tell you that you must defeat him to break the spell of the Dead Sea...

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BOSS: MIGUEL
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Miguel is a tough advissary, but he's not invincible. He's White Innate, so that makes Lynx's attacks more powerful in a way, but also makes him much more vulnerable to Miguel's potent Element attacks, like Photon Beam, Holy-Drag-Swd, as well as Anti-Black he casts on you and your party to start the fight off. The Holy-Drag-Swd can deal out over 500 Hp of damage to Black Innate characters, so be prepared with numerous Healing Items, as well as Revive Elements. Also, using Turn Color Elements is a good idea, since if you can turn him into a color instead of black, then your attacks will deal out WAY more damage, and your Black Innate characters won't take as much damage that way. His Holy-Light attack can do some SERIOUS damage to Lynx and Harle, so be sure to cast a Turn Color Element ASAP.

Once the battle ends, Miguel will talk for a LONG time about the events of the past, and future. This is a great storyline advancer, so pay attention. The Dead Sea will be destroyed, and the Sky Dragon will come and rescue you from the Dead Sea. He'll drop you off on another island, and your party members will tell you that you should head to Opassa Beach to return to Another World.

Sail back to Arni Village, and then run to Opassa Beach. Once here, use the Wormhole to transport back to the Home World. Upon returning, a young child will be chased by Shadows onto the beach. The shadows will leave, as will the kid. He'll tell you that Serge is leading a rebellion and killing off people....hmmmm. Go to Arni Village to find it deserted and unoccupied by the villagers.

Once in the village, search the cart to find a Rainbow Shell. Since there is nothing here, leave to the World Map, and go to Termina. Search the city if you wish, but everything is the same as before, except for the Bar. Enter the bar, and the bartender will automatically open the back room for you upon entering the bar. In here you will find Guile. Now examine the back left wall in this room to enter a secret, hidden room. Inside is Zoah and Karsh. Karsh will tell you about what happened at Fort Dragonia when they were there. Karsh will give you the Tear of Hate, and give you a choice on who to take with you to rescue Lady Riddel. Choose whoever you wish, I chose Zoah, since he's a kickbutt kind of man.

Leave Termina, and head to Viper Manor. Speak to the guards, and they will let you pass through them. Enter the Manor itself through the front gates, and you will find Norris there. There will be a scene involving Riddel being taken to the prison. Take the right-hand gate, and enter the second door to the right. Place Zoah to the first party member, and open the chest here to get Zoah's Toss&Strike Tech Skill.

Exit the room, and go through the other gate to the left, and enter the second door to the left. Search the chest to find Turn-Black, then speak with Norris. He'll give you the Prison Key.

To get to the sewers, go downstairs, and enter the kitchen. Use the grate in the northwest portion of the room to get to the sewers. Your main objective here is simple: Find the two barrels and push them into the water. Do this (they're really easy to find), then see where they go. They will create a bridge that allows you to access the valve that controls the strength of the currents. Tighten the Valve, then leave the sewers through the ladder to the northwest, and enter the sewers again through the same grate in the kitchen.

If you hop onto the ledge to the right of the waterway, you can find a chest containing Magic Seal. Now go onto the walkway to the right, just below it and follow the path until you get to the valve that opens a door near where you entered the area. Go through that door, and follow it until you reach yet another valve, this one is up the stairs below the second screen after the first valve, and just follow this path until you reach the second valve. It will open a door in some water, so go to that water, and run through the doorway to see a ladder just ahead of you. Climb the ladder, and open the valve, and enter the newly opened path below you. As you approach the ladder, you will encounter a boss fight...

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BOSS: ROACHESTER
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This boss isn't hard at all, just as long as you have plenty of Red Elements with you on more than one of your party members. Remember to build your party members to their maximum levels first, then let the Elements rip. Tech Skills are always good in a battle like this.

After the fight, climb the ladder, and you will see 3 different paths to different cells. Climb the one nearest the ladder you came from to find Fargo, sleeping. He'll wake up, and he'll use the Prison Key on the cell to escape, and allow you access to the prison. Go right, save your game at the Record of Fate, then head through the steel door. Inside you will find Riddel, and Hell's Cook...

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BOSS: HELL'S COOK
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Not much to say here really, since Hell's Cook is just like every other boss in the game: Use the opposite element color against him, use Opposite Color Innate Characters, and lots of Tech Skills and healing items as well. By the way, Hell's Cook is Red Innate, so you should use Blue Elements against him.

After the fight, Korcha will see his mistakes, and join your party! When this is done, you will end up back at the main entrance to the Manor. Norris will lead Riddel to safety, so she's gone for now. Head through the main doors behind you, and go up the stairs. A group of soldiers will attack you, then they will sick Grobyc on you...

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BOSS: GROBYC
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This is the all-powerful cyborg, Grobyc, and he is indeed strong. Once more, Use the opposite element color against him, use Opposite Color Innate Characters, and lots of Tech Skills and healing items as well. Grobyc is Black Innate, which is bad for Lynx and Harle's attacking power.

Just as soon as the fight ends, you fight in yet another boss fight...

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BOSS: GUILLOT
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Ugh, yet another robot enemy, only this time this battle is easier than the others before it. Use your Green Elements against him, and you should do fine in this fight.

But wait! Guillot chases you! Use the same techniques as before, and you should be able to take down this sly robot again with relative ease. After you and your party jumps out of the window after the second fight (you must climb the ladder first), choose "Hehehehehe" option from the man, and he'll have the dragons chase the Soldiers over. Next, Grobyc joins your party too! You will return to the World Map automatically. Save your game, then head over to hermits Hideaway.

Climb up the tree bark where Radius's home used to be, and climb down the ladder here to find Radius, Karsh, Marcy, and Riddel. Speak to everyone, then speak to Riddel to have her join your party. After this, take her up on her offer to rest...

You will be suddenly awakened by large blasts and booms coming from outside. General Viper will tell you that they have come...whatever that means. You'll find out that Kid is the one who is yelling, and that she is with Serge outside. At first it seem like there is no escape, but then Fargo comes in and flies you out of there on Polly, and saves you guys. Now there will be a long conversation, and some flashback with Kid and stuff. This will take a while, so I'll come back when itÍs finished....

....done? Ok, good. Anyways, when it finishes, you will get tons of people to join your party:


- General Viper
- Marcy
- Fargo
- Karsh or Zoah

Eventually, you will end up back at Death's Door. Run forward, and speak to Harle. She'll inform you that you must find the 6 Dragons, all of which are scattered throughout the two Worlds. You need their powers to get through Pearly Gates. Sail over to Guldove, and watch the scene involving Orlha beating down some soldiers. She'll notice you and your party, and tell you to get out of the village now, then challenge you to a fight...

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BOSS: ORLHA
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Orlha is pretty easy compared to the previous bosses in the game, so you shouldn't need to worry about losing to her. She's Blue Innate, so use Red Innate Elements against her, and you should have no problem beating her at her own game...or just the fight. ;)

When the fight ends, you will speak with her momentarily, then she'll give Lynx the Sapphire Brooch. When you regain control of your party, exit the hut, and visit the Dragon Shrine here. Talk with Direa here, Give her the Tear of Hate, and she'll be surprised to see it. Next she will hand you the Dragon Emblem. Don't worry about the Tear of Hate, since she never takes it from you, and you get to keep it. Direa tells you to make haste to the alternate world, so return to Opassa Beach, switch to Home World, and go back to Guldove, and return to the Dragon Shrine.

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