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BOSS: NEO - N - BULBS A and B
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This boss fight is rather simple to beat, since there are only 2 of the same enemy. These Neo - N- Bulbs are Green Innate, so you should use Yellow Elements to counter them, as well as lots and lots of Tech Attacks to add some more damage. Defeating these puny bulbs shouldn't pose much of a problem to you and your party.
After the fight has finished, Luccia will tell you to leave, but as you go, she tells you that she can help you whenever you need help, and to "Kom" by sometime. Now return to the right, up the stairs, and into the door that isnÍt a portalgheist and try to open the chest. After 20 tries, Karsh will finally let you have it. Now go left and through the door to the main room with the snake statue, and input the correct code into it to open the doors.
(NOTE: I'm not sure how to really get back to the main room without having to fight that giant green and yellow robot that is blocking your way. You can always fight that huge thing, but it's risky, since you need to be very strong and have strong party members to beat it. If you enter the wrong code you will be dropped back down through the hole in the ground, and will end up back in the cell where you first started, only this time you can actually get out of the cell. The easiest way to get back is to go into the room where all the dragoons are and read where Glenn wrote the password. Remember it and go left and up the stairs into the room without and eye on the door. Open the two chests and leave. Go to the right and ñbust it upî with the robot. Use all the elements you got, I suggest Ice Lance and Ice Blast since they freeze him most of the time...)
I have found a good save point AND how to get the snake statue code in the same room. To get this, enter the third door to the left of the Kitchen and Dining room door to find the soldier's bunkers. There is a Record of Fate here, as well as Glenn. Examine the wall to the north of Glenn to find "This Week's Code", which is the code to the snake statue. BE SURE TO WRITE THIS CODE DOWN NOW IF YOU HAVE NOT DONE SO YET. Trust me, you won't want to forget it.
Go to the other side of the room, and check to southeast corner to find a rather large box. Open it to find Revive! Awesome. Now return to the main statue room, and on the way you will have to fight the large robot to get past it. This guy isn't that hard, but he does dish out some decent damage. Remember to use plenty of elements, and use Guile's Tech Skill against him to do over 100 Hp of damage at a time.
Enter the correct code on the statue, and the large double doors will open for you. Enter these doors. (Or you can enter the room next to Luccia's lab to find some traps and a chest containing Bronze Helmet). Anyways, run up the stairs to the next floor. (Along the way back you will find a room with Karsh in it and a Treasure Chest. At first he won't let you open it, but after a while, he'll start to count the number of times you try to open it. On the 20th time, he'll finally let you have whatever is in the chest--which is a Dragoon Gauntlet!)
At the top of the stairs you will find two doors, one on each side of you. The one to the right has a Robot blocking it, so head through the door to the left. Run across the pathway, and through the door to the left at the end. In this area, climb the stairs, and speak with the girl. You will then speak with a Prophet of Time. After some shocking revelations, Marcy will want to fight you, and indeed she will...
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BOSS: MARCY
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This is probably the first semi-difficult fights in recent time. Marcy is Innate Blue, so cast plenty of Red Elements and Turn Color ones just incase she gets tough. Any type of Red Element will do fine, and Tech Skills are great too. Watch out for her many Ice attacks like Ice Blast.
After the fight, Marcy runs away, saying "it's not over yet!" The prophet will talk to you some more, and tell you to press the button behind the 2nd to last pillar on the left in the main room. You will do this later, but for right now, run back up the stairs in this room, and press the hidden switch that is on the bookshelves to lower the ladder. Climb it and open the chest to find the Turn White Element! Leave the room and go into the main pillar room.
In here you will meet Harlequin the jester. Run forward after the little meeting, and hit the switch that is behind the second pillar to the left to lower a platform. But first you will have to fight the three guards here. When the fight is over, use the platform and ride it upstairs. Go left to find a Record of Fate. Save your game!!! Run into the door to the right of the stairs you came in here through, and examine the blue flame on the desk. Lynx and the General come out, and Lynx will be challenged by Kid for a TOUGH Boss fight...
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BOSS: LYNX
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This is by far the hardest boss fight so far, and one of the harder ones in the game. Lynx has 1000 HP! Good thing he has Black Elements, which means Serge should have some White elements to combat this. He'll use Anti White Serge after he uses his first white element, so just use some type of Turn color Element on him, then attack him with the opposite color. I suggest Turn Red and dish out some heavy damage with Ice Blast and Ice Lance. Make sure to build up everyone's level so that almost all of your Elements for that person is usable in the fight. Pound him into the ground with almost any type of Element, and for great results, cast Turn White on Lynx and then use Guile's Tech Skill (which is black) on Lynx to do some serious damage.(not as good as Ice Blast though.) It'll take a while, but you should defeat him within time.
After the fight, a long line of cut-scenes will be shown. When they are done, the option screen will come up. Save your game and also remove all elements from Kid, then continue the game.
Leave the house to find Kid and Korcha. Kid will fall ill, and you will find out that Kid must be saved. You can choose any option that you wish, but the thing is that if you choose to save Kid, you will have to go a longer route, and fight many bosses at Hydra Marsh. The result? Well, you can save Kid, But then doc wonÍt join your party. On the other hand, if you donÍt save Kid, Razzly wonÍt be able to join your party. So the choice is: Stronger and Razzly or Doc and Weaker. Kid will be saved either way you take. However, if you choose to save Kid, here is a short mini-walkthrough on how to save her:
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- Leave area
- Go to the Hydra Marshes in Another World
- Enter Marshes, and go north to find Safety Gear for your journey
- You get it from a man by speaking to him.
- Go back to Guldove and talk to the dwarf in the bar till he gives you the Green Tinkler
- Return to Hydra Marshes.
- Explore and find the Life Sparkle
- Go to Viper Manor and to the top most purple room
- Use Life Sparkle on the pond
- Recruit Neo Fio to your party
- Go to Termina.
- Go to where Glenn and Riddel were praying and enter the house.
- Talk to Greco and allow him to join your party.
- Go to Opassa Beach to switch worlds
- Return to Hydra Marshes in Home World
- Go west to fight the Beebas
- Receive the Beeba Flute after this
- Run through some paths until a Beeba gives you Bushbasher
- Say you are "strong" to him to get this element
- Find an empty area to play the Beeba Flute
- Wingapede will come and you will have to fight it
- Use lots of Yellow Elements on Wingapede to kill it fast or it will use Tornado and kill you fast.
- Use the Record of Fate from the first area to save your game
- Go back to the las battle area nd stand in the middle.
- Open the chest in the south area to get Recover All
- Equip both Recover All to Serge, youÍll need it.
- Speak to Razzly
- Fight Pentapus boss battle
- Use plenty of red elements against Pentapus
- Find the dwarves.
- Fight the Dwarves
- Use the Green elements on them
- Move on and fight Hydra
- To do this, follow the Dwarves
- Again, use Green Elements against Hydra
- NEVER use Yellow Elements, since this brings it's health back up (it is Innate Yellow)
- Get the Hydra Humour from the Hydra
- Return to Opassa Beach to switch worlds
- Go back to Guldove and save Kid
- Go to Termina, and try to leave.
- Go back to Korcha
- Talk to him and have him join your party.
- He'll let you borrow his boat. _____________________________________________________________________________
The advantages that I can think of for this route is that since there are so many boss fights, your party will grow faster than ever. You can also get the Boat from Korcha and get Razzly and Neo Fio.
Now if you choose to go ahead and forget about Kid, go to Hermits Hideaway.
But first, you need a boat. Go to the Residential Tower, and ask for Korcha's boat by speaking to him. He'll refuse, but as you try to leave, his ma will come in! She'll give Korcha a good talking to, and will make Korcha stay home while she borrows the boat. Her name as you find out, is Macha. She'll hand you the Tropical Paradise frame, and will join your party later. Time to meet Shaman. Run all the way to the left of the ladder, and enter the Dragon Shrine to find her, as well as a Record of Fate. Speak to her, then save your game. Return to the ladder, take it down, and head east to the docks, and board the boat with Macha.
NOTE: If you saved Kid, Ignore the part about Glenn joining you and Greco.Also, think of Macha as Korcha for the following:
She'll (He'll) take you to Termina. Head over to where you first found Glenn and Korcha's boat, and you will watch a small ceremony. When it finishes, walk into the house and speak with Greco. Allow him to help you, and he will join your party. Explore Termina for any new things, then return to the boat. Tell Macha that you want to straighten things out, and she'll let you borrow the boat. Soon after, Glenn comes in, and asks if he may join you. Let him, and he'll say that you should go to a small island.
Now let Macha join your party as well. Now take the boat out to sea, and make your way to the northeast to hermits Hideaway -shore- (it's the island with the black smoke coming out of it).
When you reach the area, you will find that it has been burned down. Now you will meet Harle, and will be forced to fight her. At first it might seem like a boss fight, but it's not, since A)It's easy, and B) You don't gain any stars afterward, C)It doesn't zoom in on her face while all the characters are appearing. When you have defeated her, she'll run away. Radius will enter the scene, and speak to you about Lynx and the General. He'll also let you stay the night to heal up. When you wake up, leave the house and leave hermits Hideaway, and board your boat again. Head south and enter the thick fog to find the ghost ship.
On board you will meet some scurvy pirates, as well as Fargo. You'll explain to him why you are looking for Lynx, and he agrees with you somewhat. After that he decides to test your skills, and puts you up against a series of enemies, one by one. First off, you'll have to fight 3 Man-o-Wars, then his giant Polly
Polly is a bird, which is Red Innate. This means that you should use Blue Elements for the fight. If you manage to defeat Polly, you and your party will gain a star and level up.(if you didnÍt save Kid.)
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BOSS: FARGO
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And if you REALLY are strong, and beat polly, then you'll have to face Fargo himself, which isn't an easy task. Keep in mind that Fargo is Innate Blue, so use Red Elements against him. I suggest having Leena in your party and have a Turn Red element. Turn him Red and let Leena wail on him. If you manage to defeat Fargo, you will be rewarded with a star, and your party will level up again.
Well it appears that Fargo isn't happy with you, since you DID manage to defeat him. He puts you and your party to sleep, with octopus venom and throws you into the hold. Soon afterwards, some enemies will come running into your hold, and fight you. They are all Black Innate, since they are working for Lynx and such. Use White Elements on them for best results, But You shouldnÍt have to use elements yet.. After the fight, heal up and cure any poison that may have been caught from the enemies. Save your game at the Record of Fate here, then leave the hold. But before you go, allocate at least one White Element to each of your party members for the enemies later on.
Enter the room to the left of your hold, and climb up onto the counter to get the Aqua Ball from the chest. Leave the room. Run to the end of the hallway to the left and get the Fire Pillar from the chest. Go back to the right a bit, and head up the ladder. Go right, and head into the room. Speak to the guy who's laying on the floor, and then approach the treasure chest. Fight the monster who is blocking your way to the chest. Grab the Panacea from the chest, then go through the grate to the right on the wall to end up in a new room. Either fight or avoid the monster blocking the chest, and get the Capsule from the chest.
Leave the room through the door, and go right. Speak with the pirates here to learn about a Key that is with someone downstairs...Return to the ladder and go back downstairs. Go into the door to the left of your hold, and help the pirate who is fighting the Crossbones. Win the fight, and speak to the man twice to get the key. Go down the hall to the right, and use the Key on the door at the end. Go outside, and drink the sailor's drink to restore your HP! Or it can poison you, it's your choice on whether or not you should risk it. Head down the ladder, and fight the Dead Beats at the bottom. Go right and enter the door at the end. Run past the Dead Beats if you wish to, then you will find Pip in the area. Speak to Pip, and he'll run away. Run after him, and after you catch him, he'll join your party.
Search the area and the two Treasure Chests to get Capsule, and Gravitonne. Go up the stairs near where you catch Pip, and take the Photon Beam from the chest. Allocate Photon Beam to a party member while you're at it. Leave to go outside, and save your game at the Record of Fate. Climb the ladder here. Run up the stairs, and you will have a fight right away. Fight the monsters, then go and help out Fargo. This all leads to a boss fight...
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BOSS: DEAD HEAD
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Dead Head is the hardest boss so far, because he decreases the power of your Elements at the start of the fight, therefore making your all powerful Photon Beams not very powerful. To beat him, attack him over and over until you can tell that his spell has disappeared, then pound him into the ground with White Elements, as well as some Tech Skills. Use the Photon Beam for best results against this tough foe. Only use it when his spell wears off though.
After the fight, return to Guldove, and check on Kid...and you will find out something remarkable. Kid is ok!!!! Ya! See, I told ya...you never had to save her yourself after all. The Doctor comes in later on, and explains how Kid was saved. When this is done, Doc will ask if he may join your party.(only if you didnÍt save her.) Kid will agree, and he will join you!
Kid and the others will talk about the missing key to the other Dimension, and Kid will say that Serge is the key. She says that you need to go and get the divine protection from the water dragon. Kid then gives you the Astral Amulet. Leave the hut, go left and up the ladder, go left again, and enter the Dragon Shrine and save your game. Remember that you must transport back to Home World, then head on over to Water Dragon Isle...
Alright, now to do this, return to your boat, and sail to Oppassa Beach. Here is where you will be transported back to Home World again. But to get there, first go to Arni Village, and use the World Map to get to Opassa Beach. Once there, approach the small green wormhole, and use the Astral Amulet on it to return to Home World.
Wait. Now there is a slight problem. What is it you ask? Simple. You have no boat! The return back in time caused you to lose your boat. Great, now how do we get to Water Dragon Isle without a boat? Simple. Go get one!!!!!
Head into Arni Village again, and go to the pier. Speak to the fisherman here, and he'll mention taking you to Water Dragon Isle. He'll charge you 100G, so pay the man, and off you go to Water Dragon Isle.
Once here, use the floating lily pads as navigation across the pond. Search the area for 2 Treasure chests, one with Aqua Ball, and the other with Ice Blast. The one with Aqua ball is hidden underwater towards the northwest. The chest with Ice Blast is to the northeast, or east. It's easier to spot than the Aqua Ball chest. There is also a Record of Fate near the waterfall, and if you search underneath the waterfall, you will find some Iron. Immediately allocate plenty of green Elements for later...trust me. Exit this area to the north, near the Record of Fate.
In the next area you will see that Dwarves have killed all the fairies in this place, and that they are going on a rampage. FIGHT EVERY DWARF HERE! Why? Because you can level up easily, and get great yellow elements, as well as Iron and Copper and such. Once the entire area has been cleared out, head into the cave to the north.
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BOSS: DWARF MINIONS
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Inside here, you will meet the Chief, and he'll sick his minions on you and your party...5-6 of them. This is a boss fight, so beware of their power. Although each one of them isn't that strong, all of them combined makes them very strong. They use Yellow Elements, and they are--Surprise!--Yellow Innate. Use plenty of Green Elements and you should do fine in this fight.
Search this area for a Treasure Chest containing Magic Ring. Once again, defeat all Dwarves in this area before moving on. At the bottom of the large waterfall, run left to find a new cave with a Record of Fate. Fight the dwarves blocking it, and save your game.
Search the waterfall area to find a Scaly Dress! Allocate lots of Green Elements, as well as some healing elements for the next fight. Run down below the waterfall where you got the Scaly Dress, and prepare to fight the Hi-Ho Tank...
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BOSS: HI-HO TANK
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This fight at first will seem hard, but then it will be easy after reading my strategy. The Tank has at least 1000 HP, and he has 2 dwarves to repair him whenever he wants to, or needs it. Also, the tank dishes out some serious damage to your party.It's Yellow Innate so you should use LOTS of Green Elements on him,as well as Tech Skills. Use plenty of Healing Items, and equip more than one (if you can) of your most powerful Elements. NEVER USE YELLOW ELEMENTS.Focus on the two dwarves first and this will get rid of his repair technique, then set your sights on the Hi-Ho Tank. Use every thing to your advantage to beat him. It takes a lot, so be ready to fight for a long while, or not long (if he kills your party in fast time that is).Just as long as you saved your game at the last Record of Fate, you shouldn't have to worry about dying and restarting your game if you lose to the Hi-Ho Tank, because you can just restart the fight over again without losing precious info or time. SUGGESTION: I suggest having Serge, Leena and Razzly in your party for this fight. give all your elements to the person with the same Innate Attribute Color. When the Hi-Ho Tank starts to weaken, cast Turn Red on it and use Leena's super Ice Blasts to put him down for the count. If you have Razzly in your party, things happen different and Razzly receives the Wisp Cape. I like this way much better since the fairies don't chew you up and spit you out, they just chew you up! ; ) _____________________________________________________________________________
NOTE: You might want to return to a large town like Termina or Guldove to forge some more weapons, preferably Iron based, or to stock up on lots of Elements, because you will need them for this fight, and for later fights....ESPECIALLY the next boss fight which isn't too far off into the future...but it's very much so worth it to backtrack to stock up on anything you think might give you the edge in the fight against Hi-Ho Tank, or any other boss for that matter. _____________________________________________________________________________
Finally when the fight is over (took long enough! :P), the Dwarves will start a conversation, and die off. You will then meet a dying Faerie on the ground near the Dwarves. She'll also start a deep conversation about life and such. This starts a long chain of cut-scenes, and story advancement. When it stops momentarily, move on and see the Water Dragon near you. He'll give you the Ice Breath, and the Frog Prince summon, both for the Red Dragon you will encounter later...
Now starts another long chain of cut-scenes. When they are finished, move down the cliff, and use the Lily pads to get back to the entrance. Tell the fisherman you are ready to leave, and he'll take you back to the village.
Once you have returned to Arni Village, go to the World Map, and head south to Opassa Beach, and return to Another World. Now return to your boat, and sail to the east to Pyre Shore, and run into Mount Pyre -East-. Be prepared for this area with Blue Elements, tons of them.
Anyways, make your way north, and search the first Chest to the left to find Magma Burst, and then the Chest to the northwest of this screen to find Tablet. When the chests are empty, leave this area through the exit to the north. You will meet Solt and Peppor once again...
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BOSS: SOLT AND PEPPOR
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This battle starts out like usual, with Solt and Peppor giving you handy tips, all while fighting with each other. They teach you about Trap Elements, and how to steal opponent's Elements. They start to fight, and then they start attacking each other! Anyways, just use your Elements (any color but Yellow should do the trick), and defeat them quickly, as they are NO CHALLENGE to you (or they shouldn't be).
When the fight has ended, Solt and Peppor will both run off yelling. Follow them up to the north, and into a new area, complete with more lava.