Cossacks Feature

THE GAME

The game allows becoming aware of historical events' large scale. Thus, grandiose battles of up to 8000 units may be conducted on single or network game maps. The game contains much historical data, and the full version will include a spacious encyclopedia about wars, battles, nations, technologies, armies, and units having been used in Europe in XVI-XVIII centuries.

NATIONS

Algeria, Austria, England, France, Netherlands, Piemonte, Poland, Portugal, Prussia, Russia, Saxony, Spain, Sweden, Turkey, Ukraine, Venice. You can also face other communities in single player games; for instance, in campaign for England one should sweep off pirate republics. Each country has its original graphics, economic and technical development peculiarities, military advantages and drawbacks, and unique units and technologies.

 

HISTORICAL BACKGROUND

We have represented more than 85 large-scale wars and battles of XVI-XVIII centuries for single game and multiplayer. The most noteworthy are: Thirty Years War (1618-1648), the English revolution, the English and Dutch wars, the War for Spanish Succession, the Northern war, the War for Austrian Succession, the Seven Years War, the Ukrainian independence war (1648-1657), sea wars against pirates, etc.

ECONOMY

Economy depends on six resources: food, wood, stone, gold, iron, and coal. Gold, iron, and coal are infinite at their deposits, and extraction is proportionate to mine workers number. The main peculiarity of game economy is that all units consume resources, and artillery and handgun shots spend iron and coal. Thus, it is not enough to spend resources for buying soldiers, cannons, or vessels. It is necessary to possess some economic potential in order to maintain your army and support its battle-worthiness. Exceeding your scope results in famine and army riots. Also:

you can sell, buy, and change resources at the market;

prices can change depending on the amount of resources at the market.

 

TECHNOLOGY TREE

The game inventions' tree numbers more than 300 upgrades divided in two time periods - XVI-XVII centuries and XVIII century. Upgrades allow turning quantitative categories to qualitative, and also obtaining some new unique possibilities, units, and buildings. Science development allows increasing resource extraction efficiency, improving units, increasing artillery power and range of fire, improving towers' rate of fire and buildings' durability. Also upgrades allow building battleships, multi-barreled cannons, etc. A sort of uncommon invention is aeronautics. Having invented that, one can launch balloons and reveal the whole map.

MILITARY FORCES

Following military forces are represented in the game: infantry, cavalry, artillery, and navy. Nations use their unique units along with units similar to other states. Thus, within each nation a player has all military forces needed to wage land or sea war. At the same time each nation's forces are unique as for their features, abilities, and equipment. Units can be arranged into military formations: column, rank, or square. A formation includes an officer and a drummer, and units' abilities increase in a formation. Also there are:

ability to use foreign mercenaries via your diplomatic center;

two cannon fire types: cannonballs and grapeshot;

howitzers, mortars and multi-barreled cannons.

 

MILITARY OPERATIONS

The game provides an unlimited variety of tactical and strategic methods of land or sea war against enemies. Thus, one can create defense in depth, carry out lingering city sieges, wage guerilla wars, deploy landing forces on enemy shores, shell an enemy with cannonballs, arrange ambushes, stake on a crowds of cheap units or create elite teams of trained soldiers with high-tech weapons, and so on. The game landscape is full 3D, so it is an important strategic element: capturing commanding heights provides with great advantages and often wins a battle; also one can arrange ambushes in canyons. It is also possible:

to conduct grandiose sea battles;

to capture unprotected enemy peasants, artillery, and some buildings.

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For comment or Contact information Email at: nelson@cossacks-empire.cjb.com.
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