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| Corellian Powersuit |
| This suit of body armor contains an energized exoskeleton
and a series of servomotors that boosts the wearer's physical strength. Used by
professional soldier, mercaneries, and bounty hunters, the powersuit requires
skill and training to utilize its full potential. Corellian Powered Armor allows the wearer to move at
their maximum movement and recieve a +2 to str and
dex while wearing a fully functional powersuit. If the wearer doesn't possess
the Armor Proficiency [powered] feat, or if the armor is disabled or out of power,
this bonus instead becomes a penalty -3 to dex -3 the str. Corellian Powered Armor
allows the wearer to move at their maximum movement rate as long as the wearer
has been tra | | Cost: DR : Speed: Availibility: Max
Dex: Special: | ll |
10,000 sm 4 special military +0 see text |
bla
| Type: Power Cell : Cell Life: Check
Penalty: Compatable:
| ll |
powered 1 24 hours -4 mil,
har |
|
| Requirements: heavy, powered armor
|
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| Tiger G6 Powered Armor | | Once the standard in powered armor it has fallen off to newer
versions in recent years. However, the Tiger 6 still has many advantages. The
Tiger has a built in Comm Link, life support system, and environment
protection granting a +4 fortitude save. It also has three trauma packs,
and it's own internal computer with 1 open slot for 3D's use.
Full movement is allowed as long as the suit has power, but without it the movement
drops to 10 and doesn't allow the wearer to run. |
| Cost: DR : Speed: Availibility: Max
Dex: Special: | ll |
15,000 sm 6 20, run military +0 see text | bla
| Type: Power Cell : Cell Life: Check Penalty: Compatable:
| ll |
powered 1 48 hours -4 mil,
har |
|
| Requirements: heavy, powered armor
|
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| ABM-5 Paladin Battle Armor |
| The Paladin is now the standard battle armor of the Verge.
It provides a +2 to strength, for the purpose of lifting,
carrying, and melee damage. The armor also offers two heavy weapon mounts, but
doesn't allow the operator to carry a weapon in hand. The Paladin supports four trauma packs, a comm link, and an onboard targeting
system that grants a +2 to hit, and environment protect that grants a +4 fort
bonus. The Paladin also has visual systems that offer night
and thermal sight. The Paladin has 2 slots for 3D use,
a datalink steam, and an en-scanner (100 square feet). Full movement
is allowed as long as the suit has power, but without it the movement drops to
10 and doesn't allow the wearer to run. Finally the Paladin has a jet-pack
that allows to move at 120 for 1 hour of continuos flight before its power
cells are drained (the flight system requires two power cells of its own). |
| Cost: DR : Speed: Availibility: Max
Dex: Special: | ll |
25,000 sm 8 20,walk military +0 see text | bla
| Type: Power Cell : Cell Life: Check Penalty: Compatable:
| ll |
powered 3 24 hours -6 mil,
har |
|
| Requirements: heavy, powered armor
|
| |
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| ABS-11 Dragoon Recon Armor |
| The Dragoon Recon is a scout armored body tank. The Dragoon
offers two heavy weapon mounts,
but doesn't allow the operator to carry a weapon in hand. It has
four trauma packs, a comm link, and an onboard targeting system that offers a
+2 to hit, along with 2 open 3D slots. It provides a +4
to strength, for the purpose of lifting, carrying, and melee damage.The
Dragoon also offers night, thermal, and em-vision.
Finally the Dragoon ABS has a grav-replusor that allows to move at 120 for 8 hours
of continuos flight before its power cells are drained (the flight system requires
two power cells of its own). |
| Cost: DR : Speed: Availibility: Max
Dex: Special: | ll |
35,000 sm 10 20, walk military +0 see text | bla
| Type: Power Cell : Cell Life: Check Penalty: Compatable:
| ll |
powered 4 24 hours -8 mil,
har |
|
| Requirements: heavy, powered armor
|
| |
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| AAS-23 Titan Assault Armor |
| The AAS-23 Titan is fully space-to-ground capable. It is fitted with
an ablative reentry shroud for orbital insertion. The Titan has a flight system
that allows it to fly up to 120 for 12 hours. (the flight
system requires four power cells of its own). The Titan grants a +6
to strength, and deals 2d6 points of damage per hit. The armor also offers
two heavy weapon mounts. However, it doesn't
allow the operator to carry a weapon in hand. It's enviroment armor offers a +8
to all fortitude saves. It has six trauma packs, a
comm link, and an onboard targeting system that offers a +5 to hit, along with
6 open 3D slots. The Paladin has a datastream link,
and a defection shield of DR 15. |
| Cost: DR : Speed: Availibility: Max
Dex: Special: | ll |
50,000 sm 10 20, walk military +0 see text |
bla
| Type: Power Cell : Cell Life: Check
Penalty: Compatable:
| ll |
powered 5 48 hours -8 mil,
har |
|
| Requirements: heavy, powered armor
|
| |
| | | X-39 Battleframe |
| A Battleframe is a 20 foot tall
exoskeleton that fits around the operator not unlike a personnal vehicle. Originally
designed for heavy labor and constuction duties, the Battleframe was modifier
to carry two heavy weapon mounts, and four medium weapon mounts.
Along with all the ammo need to operate the weapons. The price of a battleframe
includes no weapons, ammo, or energy packs, just the mounts. A battle frame also
contains a firelink system that allow the wearer to
fire each arm's weapons as fire linked. It provides a +10 to strength,
for the purpose of lifting, carrying, and melee damage.
A Battleframe's hands or claws can be used to attack
and deal damage but they are aquard to move and hard
to operate (-10 to hit/5d10 to damage plus grapple on a critical). |
| Cost: DR : Speed: Availibility: Max
Dex: Special: | ll |
18,000 sm 3 15, walk military +0 see text |
bla
| Type: Power Cell : Cell Life: Check
Penalty: Compatable:
| ll |
powered 5 48 hours -12 mil,
har |
|
| Requirements: heavy, powered armor
|
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