WinWar II 2.0 is a simulation of World War II. Each player plays the part of one of the seven major powers of the Great War: The United Kingdom, United States, Russia, and France on the side of the Allies, and Germany, Italy and Japan on the side of the Axis.
The objective of WinWar II 2.0 is to conquer enemy capitals. Victory will be awarded to the side that captures 3 enemy capitals.
WinWar II 2.0 is played on a game map that represents the entire world. The square grid governs movement of units on the map. Units may move from square to square at a cost of 1 movement point. Moving diagonally costs 1.5 movement points. The game map wraps around on the left and right edges, but not the top and bottom. You may scroll the map to center on regions of interest.
Each square, or zone, of the game map is considered either land, sea or coastal. You may move land units through land or coastal zones, and sea units through sea or coastal zones. Some coastal zones may be adjacent, but may not allow movement from one to the other. For example, the zones occupying Great Britain and Eastern Europe are adjacent, but land movement between the two is prohibited.