http://www.wirelessnewsfactor.com/perl/story/7300.html
"Last year, Datamonitor researchers said that by 2005, more than 200 million people -- 80 percent of all wireless phone users -- in the United States and western Europe will play online games using wireless devices."
"wireless gaming market in the United States and western Europe alone will be worth US$6 billion"
"Both Sprint PCS and Verizon Wireless have inked deals with Unplugged Games, which launched in June 2000 to develop multiplayer games for wireless devices."
"Verizon Wireless announced its partnership in January, making Unplugged Games the first provider of games for its wireless Web customers"
"Motorola and wireless game company UIEvolution linked up to develop wireless versions of games that mobile handset users can play against each other using their mobile devices. UIEvolution said it will offer such games as chess, checkers, hangman and Space Invaders in a multiplayer format, using Sun Microsystems' (Nasdaq: SUNW) Java 2 platform, to run on Motorola's new line of iDEN handsets."
"Sprint PCS signed a separate agreement with Buzztime...provide an interactive, real-time trivia game show channel on its wireless Web service."
watch out for unplugged games. Though they may be able to help us. They seem to make games for devices, not the devices themself. We may beable to use them as a sorce for games.
(ignore wrong site)http://www.tuga.us/About.html- the official unplugged gaming site
they are promoting there services in and around Raleigh, Durham, Chapel-Hill and surrounding area. This site may be useless does not seem to be the right site. Nothing about wireless
(right unplugged games site) http://www.unplugged-inc.com/index THE Official site of unplugged games
"Unplugged works with the largest North American wireless and European carriers."
"One of the biggest problems mobile device users face is the difficulty of browsing. While thousands of interesting wireless applications may be available, only those on the first few screens are widely accessed. Providing users with the most compelling experience means presenting them content they are likely to want and enjoy--the content they are most likely to pay for. At the same time, mobile operators have to be very sensitive to privacy concerns, ensuring that subscriber information is never improperly used." (this is an interesting point. something we have to be careful about as well)"
http://www.excitepr.com/02a_client_ungames.html- a small review about unplugged games
"Unplugged Games creates and supports multiplayer games for mobile phones and other wireless devices. Founded by experts in multiplayer, networked games, Unplugged Games brings many-to-many connectivity, a keen sense of the importance of community, and innovative game design to an exciting new gaming medium."
http://www.excitepr.com/01a_ourmethod.html- we may be able to use this when we are ready to start advertising.
They specialize in "...a leading edge strategic marketing and public relations firm."
the way they help us
"
1)Researched understanding of the client's objectives and their target audience
2)Systematic planning and management of all details of the campaign
3)Tenacious, intelligent and enthusiastic execution of the client's marketing and PR efforts
4)Results, results, results "
"
"Researched Understanding
At EMG, we support all marketing and PR campaigns with a thoroughly researched understanding of our clients' objectives, their value proposition and the audience they seek to influence. Combining in-depth client interviews with thorough market and media research and due diligence, EMG can deliver your message to the right audiences to build mindshare and enthusiasm that wins converts. "
http://www.businesswire.com/webbox/bw.013101/210312214.htm- article about finances to unplugged games.
"Unplugged Games has reached agreements to provide its games to Verizon Wireless and Sprint PCS, two of the major national carriers, and has also !!!!!!!!begun working with a leading handset manufacturer on game development!!!!!!!!!"(that sounds yucky for us)
http://www.crmdaily.com/perl/story/7126.html- another article about unplugged games and sprint partenering up
"The company has developed more than 100 published games for such businesses as EA, Uproar, Sony Online, America Online, Prodigy and Interplay." (same article as first site after first few sentences)
http://www.nynma.org/angels/news.asp#venturewire (same article as businesswire.com)
http://www.wirelessadwatch.com/news/briefs/briefs20011203.shtml (i don't know what this means, forgot what i typedthe close or our ally and enemy.
"[December 3, 2001] After a two year run, wireless gaming content start-up Unplugged Games is shutting down, a victim of the difficult climate for early stage venture funding in New York made worse by the aftermath of Sept. 11th."
"The company's head of business development and its largest investor, Jonathan Zamick, was expected to acquire the company's assets and see that Unplugged's deals with major carriers are carried out.
Unplugged Games was a spin-off of Crossover Technologies, the successful computer gaming company that Goldberg began in the early 1980s. It had raised just under $3 million since inception. "
http://www.air2web.com/index.jsp -seems to be another wirless provider, not sure if of games stop at 10:30