Site hosted by Angelfire.com: Build your free website today!
Shining Force III - Scenario 1

Chapter 1 - Nightmare in the Floating City of Saraband

Saraband

After the opening sequence inside the Republic camp headquarters, Synbios will be free to explore the city of Saraband. Be sure to look carefully as there are many hidden items. Dantares joins Synbios' party as they journey out into Saraband, before they leave the headquarters though, Masqurin and Grace also join the force. Masqurin gives Synbios the cut flower.

Items and gold

Cut Flower - Given to Synbios by Masqurin
Items and gold
10 Gold pieces:In a shelf in the room Benetram entered from Healing drop:In a vase on the ground floor of Republic camp Potion:In a treasure chest on the 1st floor of Republic camp 5 Gold pieces:In a shelf in the barracks Large Mithril:In a crate in engineers home (big white house in Republic district) Weapons and Items Item Shop ItemPriceMedical Herb10 Antidote Herb20Angel's Wing40
While exploring Saraband you'll meet two characters, Hayward and Garosh, who will be important to the storyline later on so don't fret trying to get them to join you at this stage. Go through the gates at the north end of the Republic district to the central district. On top of the tavern you can talk to Arthur, the magic knight. He asks you a question, answer yes to it and he will join Medion's force in Scenario 2 if Medion talks to him as well. Now use the opposite gates in the central district to enter the Imperial district leading to an encounter with some Imperial troops. As the scene gets ugly, Prince Medion, Campbell, and Grantack show up to save the day. Once this sequence has finished, go back the way you came to come to the first battle...

Battle # 1 - Saraband Street

Mask Monks Hide your force behind the broad side of the church to lure two of the monks out, then pounce on them in your next turn. The rest of the monks should be no problem but keep HP levels high so they don't surprise you.

End of Battle

Once the battle has been won head back to the Republic camp and you will encounter Benetram kidnapping Domaric with a group of masked monks. Once the scene is finished enter the Republic building again.

     With the Empire forces certain to retaliate after the news of Domaric's kidnapping, Benetram and the rest of the Republic's forces must escape Saraband. Once Benetram joins with Synbios' battalion head back to the central district and across the bridge opposite the fountain. Another battle awaits you...

Battle # 2 - Saraband Pier

Domaric4436248ze="1" color="black">5
     After you leave Saraband, Synbios' force will encounter the Impostor and the monks with an unconcious Domaric. Benetram and Synbios' force discuss what to do during the unfolding circumstance. The Bulzome posse heads towards Balsamo and summons and army of masked monks and bats to stop Synbios from following them.

Battle # 3 - Balsamo East Plains

EnemiesHPMPATKDEFAGLLCKSPDEQUIPPEDMAGICSPECIALSITEMGOLD
Bat
x5
11096716--Poison AttackAntidote Herb30
Mask Monk
x 4
14096536Scimitar--Medical Herb50
Mask Monk
BOSS
38685435Power AnkhTornado 1-Antidote Herb80
NPCsHPMPATKDEFAGLLCKSPDEQUIPPEDMAGICSPECIALSITEMGOLD
Hayward110146555Small Bow--Medical Herb-
Garosh100116526Small Bow----
Impostor1209044331895-Spark 2
Wendigo 2
---
5-----
Mask Monk
x2
38685435Power Ankh Tornado 1-Antidote Herb- Items

Medical Herb:In the northern-most barrel, attack the barrel to get the herb      Don't worry about the Impostor, Domaric and the two Mask Monks at the end of the bridge, they leave the battle after the 1st turn so you won't have to fight them. If you talk to Hayward then he will join Synbios' force.

     If you talk to Garosh he will scurry off to inform Governor General Garvin of Benetram's innocence and will join Medion's force in Scenario 2. If Garosh dies in this battle however, then Jade (Garosh's brother) will join Medion's force in Scenario 2, so the choice is yours of who you want in your Scenario 2 team.

     Rush Synbios and Dantares to where Hayward and Garosh are positioned. If you use their maximum movement allowances then you can manoeuvre Dantares to talk to Garosh (if you want to save him) and Synbios to talk to Hayward before the Mask Monks 'sic it to 'em. If they die before you talk to them then they will be dead forever (you'll have to cast return if you want another shot). Take out the bats that ambush you and the 4 mask monks. Before attacking the boss, cross the western bridge and destroy the barrel so you can pick up the iron bracer after the battle. Attack the boss with all of your force, you should be able to take him out in one turn if all your troops get a hit in on him (with Masqurin using a blaze spell instead of a regular attack).

End of Battle

Items and gold

Iron Bracer:In the treasure chest on the western cargo deck
EnemiesHPMPATKDEFAGLLCKSPDEQUIPPEDMAGICSPECIALSITEMGOLD
Bat
x2
11096716--Poison AttackAntidote Herb30
Mask Monk
x 4
14096536Scimitar--Medical Herb50
Mask Monk
BOSS
38685435Power AnkhTornado 1-Antidote Herb80
Saraband Knight
x6
150106427Bronze Lance--Medical Herb45
Defense Commander
BOSS
440117526Halberd--Healing Drop70
NPCsHPMPATKDEFAGLLCKSPDEQUIPPEDMAGICSPECIALSITEMGOLD
Impostor1209044331895-Spark 2
Wendigo 2
---
Mask Monk
x2
38685435Power AnkhTornado 1-Antidote Herb-


     Again, don't worry about the Imposter and the 2 mask monks, they will leave the battle by the end of the 3rd turn. Stick to the road and lure the monks out so that you will be able to take them out individually or in groups of two. After you reach a certain point on the map, the Saraband Knights will come out of Saraband and attack Synbios' force. Try to keep them scattered so that you can take them on individually. Kill the knights first, then their leader but be careful because both the knights and their commander are strong against Synbios as he is equipped with a sword. Once the Saraband troupe has been dealt with, return to the mask monk boss and the bats, killing them should be no great task.

End of Battle

     General Varlant shows up and commends Synbios' army for their efforts. Two Imperial ships appear from the south and dock outside Saraband and general Spiriel emerges from Saraband spotting Varlant whom she is pleased to challenge. Crewart, Arrawnt and Mageron follow from Saraband and discuss the problem of Domaric's kidnapping and Varlant's army. Crewart dispatches his troops to the east, towards Balsamo while Varlant creates a diversion for Benetram so that he can retreat into the quaint, country hamlet.

Balsamo

Items and gold

10 gold:In a shelf in the house next to the Republic HQ
Brain Food:Search the wall between Toby's home and the Imperial HQ
5 gold:In a shelf in the house next to the inn
Medical Herb:In a barrel in Toby's home
Hill Ruins Map:In the treasure chest in Duncan's home
Large Mithril:Search the wall behind the grave closest to the church
Power Wine:In the treasure chest on the 1st floor of the Inn
Potion:In a crate in the hidden room of the Inn (with Bernard)


Weapons and Items
Weapon ShopItem Shop
WeaponPriceItemPrice
Bronze Knife50Medical Herb10
Steel Sword200Antidote Herb20
Epee150Angel's Wing40
Bronze Lance200Haggles
Spear180ItemPrice
Small Axe90Potion300
Wooden Rod30Goddess Tear300
Small Wand80  
Small Bow250  
Light X-bow320  


     Your objective is the Inn in the north-east, once you get there go up the stairs and tell the monk that you are Synbios. He will instruct you to go to the middle room and meet with the high priests. The high priests cordially introduce themselves: Fiale, Dessheren, Basanda and Goriate. During the conversation the priests deny their involvement in the disruptions of the peace negotiations but the bound monk in the room is revealed to be Domaric. Before Synbios, Dantares and Benetram can act, they are forced out of the room by Goriate's magic. Out-numbered and surrounded, Benetram encourages Synbios to retreat.

     When you return to the Inn, all the monks have vanished. Head back to the room where the high priests were and they will talk to you from a distance. Fiale reveals that he was the impostor and that it was part of their plot to ruin the peace conference between the Republic and the Empire.


     Preparations now have to be made to evacuate the now occupied town of Balsamo. Before leaving the inn, head down the hallway of the 1st floor and you will find that you can walk through the wall at the end. Follow the hidden path and untie Bernard. He isn't very grateful to be rescued by Republic troops who he thinks captured him in the first place. He vows to destroy the Republic army and heads for dusty village where Medion will be able to recruit him in scenario 2.

Bernard


     Now head to Toby's house and climb the stairs to the roof where you will meet Obright. He was separated from General Produn's army and wants to help Benetram as he is not a deserter and is still loyal to the Republic. Obright dutifully joins the force.

Obright
Starting Stats
Level3
HP13
MP0
ATK16
DEF10
AGL5
LCK4
SPD6


     To leave Balsamo, go to Duncan's home, which is the house next to the abandoned Republic HQ in the north-west of the town. Obright tells Duncan and Toby that he needs to take Benetram and Synbios' force with him through Duncan's secret underground path. Duncan permits this and is happy that the pathway he built for fun is being used to save lives. Use the back door in Duncan's home to go to the garden and examine the well. Jump into the well and head for Dwarf Valley.

Battle #4 - Dwarf Valley

EnemiesHPMPATKDEFAGLLCKSPDEQUIPPEDMAGICSPECIALSITEMGOLD
Bat
x3
11096716--Poison AttackAntidote Herb30
Scaven
x 3
160128925Steel Sword--Medical Herb55
Sniper
x 2
160139825Small Bow--Antidote Herb70
Worm
x2
180149524--Paralyse AttackAntidote Herb40


Items

Antidote Herb:In the left barrel of the pair of barrels closest to the starting point
Steel Bracer:In the treasure chest at the top-left of the valley
Medical Herb:In the right barrel of the pair of barrels furthest from the starting point


     To win this battle you don't have to kill every enemy but you must get to the opposite side of the map. There are two respawning points next to the rocks at the top end of either side of the valley, if you kill the Scaven or Worms that start near these points then a replacement will respawn there. To get to the opposite side of the map you must pass through the narrow valley guarded by the two snipers. Either use ranged attacks to kill the snipers or take advantage of the territory at the bottom of the valley to pass through without the snipers being able to attack you. It's worth sending two or three of your force past the worm on the western side of the valley to get to the treasure chest containing the steel bracer, but remember that the worm will respawn from the rock it started at if it dies. To progress to the next battle, move Synbios to the far edge of the map and select 'map move'.

End of Battle

Battle #5 - Dwarf Hill

EnemiesHPMPATKDEFAGLLCKSPDEQUIPPEDMAGICSPECIALSITEMGOLD
Bat
x3
11096716--Poison AttackAntidote Herb30
Scaven
x 2
160128925Steel Sword--Medical Herb55
Worm
x2
180149524--Paralyse AttackAntidote Herb40
Sniper
x 3
160139825Small Bow--Antidote Herb70
Dark Mage
x2
1271281045Wooden RodTornado 2
Freeze 1
-Medical Herb90
Thief Commander
BOSS
300169825Small Bow--Healing Drop70


     Move your force forward to lure the sniper and worm out from the forest and kill them with your larger force. Deal with the Dark Mage and Scaven to the west in a similar fashion also. To go to the ruins, inspect the doorway using the character that has the Hill Ruins Map. It's advisable to inspect the ruins using the character with the highest agility so you can send as many of your force in as you want that turn. Remember that Synbios cannot leave the field map for the ruins so leave some of the force behind to protect him.

Thief Map #1

     Try to keep the enemy scattered in little groups so you can easily over-power them.

End of Battle

     The dying thief almost reveals the involvement Shiraf, the head of the Dusty bandits, has in the conference debacle but his wounds catch up to him and he dies before the crucial information is revealed. Unfortunate as it is that this valuable information is lost, Synbios' battalion presses onto Railhead.

Chapter Summary

     The fiscal problems of the Republic triggered turmoil in Barrand, just the excuse the Empire needed to justify an invasion of the Holy Land, bringing both countries to the brink of full-scale war. A peace conference was called in an attempt to avert the coming war, but the abduction of the Emperor by Bulzome fanatics raised tensions of both sides. Both sides left the peace conference planning for war. Synbios managed to escape Balsamo, and is heading to the town of Railhead where General Produn awaits. However, many unexpected events lie in his and his party's path.

Chapter 1 - End

TopChapter 2 - Cross-Continental Railway