- 1.Every Character's Statistics(Stats) Are Broken Down Into 10 Different Parts.
- 2.The Ten Parts Consist Of 1.Your HP,2.Your MP,3.Your Strength,4.Your Defense,5.Your Magic,6.Your Magic Defense,7.Your Agility,8.Your Luck,9.Your Evasion,&10.Your Accuracy
- 3.Ok I Know It May Seem A Little Confusing At First But Don't Worry You'll Get The Hang Of It, Which Brings Us To #4
- 4.In Order To Join This RPG You Need To Have Basic Math Skills So You Can Figure Out The Damage Done To You And Your Opponent During Battle, Which Brings Us To #5
- 5.The Battle System.(This May Be Hard To Explain So If You Don't Get It I'll Be More Than Happy To Try And Explain It Better) Ok When Fighting Here's One Thing You Could Do In Battle.(EXAMPLE) Ok My Strength Is 38 And My Foe Has 25 Defense, Here's What You Do To Figure Out The Damag(Ok To Determine The Damage Take The Difference From The Strength And The Defense And Multiply It By 10 And That Would Mean Your Foe Would Loose A 130Hp, But That Brings Us To #6.
- 6.Was Your Attack Succesful? (Ok Now Remember From#5 Your Attack Did 130HP Of Damage, But Is It Succesful? Lets Find Out.Your Accuracy Is 39 And Your Opponent Has 16 Evasion.(Ok I Don't Think I'll Ever Be Able To Find The Right Words For This So I'll Just Make This As Simple As I Can. If Your Accuracy Is Higher Than Your Opponents Evasion Then Your Attack Was Succesful. But If Your Accuracy Is Lower It's A Miss. And If They Are The Same I Have An Online Host Roll Dice. If Then Number Is 33&Up It's A Hit, And If It's 32&Down It's A Miss.)
- 7.Magic Spells&Attacks. (This Gets Figured Out The Same Way As #5 Except For One Thing.(No Matter How High Your Opponents Evasion Is Or How Low Your Accuracy Is Magic Attacks Always Hit And Can Never Be Dodged)(Also A Note Some Magic Attacks Do More Base Damage Than The Basic Fire,Ice Ect Ones)
- 8.Agility. Agility Is Your Speed In Battle,(Yes It's Like All My Other RPGS You Take Turns Attacking.(If You Have 2x Your Opponents Agility Then You get To Attack Twice Befor He Gets A Move On You.) (There Are Spells To Tweak This And That My Friends You Will Find Out Another Day)
- 9.Magic Defense (Need I Say Anymore?) Of Course This Is Your Defense To Magic Attacks.
- 10.Luck.Luck Determines If You Can Find Items Inside Battle Or While Walking Around.(The Higher Your Luck The Better The Chance You Have Of Finding Stuff)
- 11.Leveling Up. You Level Up Differnent This Time (Thats Right I'm The One And Only Person Who Has There Level Up System This Way) Tired Of Wasteing 2 To 3 Hours Training To Become Stronger, Waste No More Now You Completly Customize Your Stats. When Starting Out You Get $3000 To Buy Your Stats.And When Fighting And Training, You Don't Get Stat Points You Get Money Based On How Good Your Fight Is.
- 12.Party Policy. This Means That When RPGing You Can Make Friends, But No More Than 3ppl Can Be In The Same Party At Once.(When Fighitng Some One In A Party The Money You Earn Is Split Among You And Your Friends)
- 13.Crouching. For Your Turn If You Don't Want To Attack You Could Crouch. This Doubles Your Def Just For That Turn While Your Crouched. (It Doesn't Double Magic Defense Though)
- 14.Fusion. 2 People Can Fuse Together By Useing The Potara Earrings. The Fused Person Gets Both Peoples Stats Combined, And Both Of Their Weapons Fuse Together.(The Fusion Lasts Forever Or Until The Fused Person Dies. But There Might Be Another Way To Fuse Without Useing The Earrings And It Doesn't Last ForEver.) Fusion Should Be Done Before The Battle, But If Done During A Match It Takes Up One Normal Turn.
- 15.Takeing Back Turns While Fighting. I Noticed This Is Starting To Become A Problem So I'm Going To Have To Say That When Your Fighting You Can't Take Back Your Turn.
- 16.Status Effects In Battle. This Has Also Become A Problem, So If Your Going To Use your Status Effect You Have To State It In The Same Line As Your Attack Or It Won't Count.
- 17.Tag Team Matches. Tag Team Matches Follow The Same RulesA Normal Fighting, But There Can Only Be 2 PPl Fighting At One Time. If There Are 3 Or More Teams In A Tag Team Match The Same Thing Applies But There Is One New Rule For These. (Anyone Thats Fighting Can Tag In Anyone Else Thats Behind The Ropes. Reguardless Of The Teams.) Now For The Rule That Everyone Is Going To Hate. (This Is For Any Tag Team Match) When You Are Tagged In You Cannot Tag Out Until Your Next Turn.
- 18.New Stats. Ki,Energy,And Energy Defense. These 3 Stats Work The Same As Mp,Magic,And Magic Defense.
- 19.How Energy Attacks Work. Energy Attacks Have Their Own Unique Style And Ways Of Working. The Damage From Them Is The Same As Magic And Strength. But Energy Attacks Don't Always Hit. (Thats Right Your Accuracy Depends On Your Aim When You Launch The Energy Attacks.)