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Avaialble Character Classes

Here you will find the Available classes and ranks that can be awarded to characters. Each player starts with a base Class to choose from for their character along with noted equipment, abilities, and skills.

Starter Classes

Force Adept: Those who can use the powers of the force without the formal training of a Jedi or Sith. They are drawn to neither side, and can use the powers of either Light or Dark Force as they train themselves. However, stronger versions of such Force powers can only be learned by Jedi Masters and Sith Lords. A Force Adept begins with few equipment; a low-grade blaster, power packs for amunition, clothing, and a small 1-person starship to get them between worlds.

Jedi Initiate: The very beginning for all Jedi Knights. Initiate's begin the first stages of their training to become Jedi, and have to go through a series of tests and trials while develouping their Force powers. Intitiate's start with a Learner Saber (a light saber, it's blade is a field of stunning force rather than that of the frictionless edge of a real Light Saber), and will be using that in the beginning part of their training until they are ready enough to make their own Light Saber. They only have 1 ability and 1 force power to start: a 6th sense in feeling certain things before they happen, and Force Lift 1 which allows them to telekineticly lift small objects such as tools, small rocks, and food.

Bounty Hunter: Bounty Hunters are skilled trackers nd will use every conceivable weapon on their person to get the job done. Bounty Hunters scour the universe in search of high paying jobs, assassin missions, capturing bounties placed upon criminals, slaves, and even Jedi if the price is right. They have no Force powers, but they are highly knowledgable with weaponry. A Bounty Hunter begins with: 2 hand-held blasters, 1 explosive devise (Thermal Detonator, Blast Pack, etc.), low-grade armor, and a 2-person Starship.

Dark Side Devotee: Force Adepts tainted by the flow of the Dark Side, sought out and taken to remote locations by Sith Cults to begin training to become Sith Warriors. A Sith Initiate is the starting stage to becoming a Sith Lord. They are cruel, but remain in the shadows so as to not be discovered. A Sith Initiate starts with 1 Force power and 1 Ability, they are: 6th sense to objects in the vicinity as well as people who have a strong connection to the Force, and Force Lift 1 which allows them to levitate small objects by will alone.

Farmer: Farmers can range anywhere from mushrooms ro moisture or even fruits depending upon the world they are upon. They don't appear in combat, instead choosing a life of labor in their fields and selling their crops for other foods and money. Some farmers depend on service droids to help maintain their cash balances as well as planting seasons. Farmers come with 1 crop of their choice; Fruits, Moisture, mushroom gathering, various vegetables, and a protocol droid to help with small buisinesses.

Advanced level classes
Advanced classes are what becomes of Starter class chars. Only certain Adv. classes can be taken with a coresponding starter class. Jedi Initiate can either continue training as a jedi and Advance to Jedi Apprentice or turn to the Dark side and become a Sith Apprentice. Note that once you switch sides from Jedi to sith, or vice versa, it's extremely difficult to turn back as you progress. Force Adepts can become either Jedi, Sith, or Stay as they are and Advance in their force skills.
Jedi Padawan: Having moved up in their training from initiation into the Jedi Academy, a Jedi Padawan can be sent out on missions to help protect the people of the galaxy. From here on their training will become more difficult, and all Padawans, before being sent out, will be assigned to a Master in which to study under.

Jedi Healer: A Jedi Padawan, after completing the trials, can become one of several things. A Jedi Healer is one who uses the Force and knowledge of ancient spells for healing instead of attack. A Jedi healer usualy strays from battle, using their gifts to tend to the sick and wounded. However their skills with a lightsaber have not deteriorated, and still remain strong fighters when called to action.

Jedi Knight: Upon completing the Trials, a Padawan becomes a Jedi Knight, one of the guardians of Peace and Justice in the galaxy. A Jedi Knight is able to take on a Padawan of their own to train in the ways of the force and to find peace of mind. Their skills with a lightsaber only continue to grow in the hopes of becoming a Master.

Sith Apprentice: Having proved his worth in the Shadow Academy, a Sith Acolyte can become a Sith apprentice under the tutorship of a Sith Lord or Sith Warrior. A Sith Apprentice is trained mercilessly, and before the completion of his/her training, will be left alone upon a world with nothing but a lightsaber and very little supplies for a month. The objective is survival, and if you can't survive a month by yourself, then you're not worthy of becoming a Sith.

Sith Warrior: