|
|
|
|
| % |
%TU - your full name (first and last) |
| %TT - your current look at target target's full name
|
| %NU - your first name |
| %NT - your target's short version name (first only)
|
| %SU - personal subjective pronoun: he/she/it for the
speaker |
| %ST - he/she/it for the target |
| %OU - personal objective pronoun: him/her/it for the
speaker |
| %OT - him/her/it for your target |
| %PU - possessive: his/her/its for the speaker |
| %PT - his/her/its for your target |
| %RU - your species |
| %RT - your target's species |
| /acidcone1 top |
This attack inflicts acid damage on multiple targets
|
| /acidcone2 |
This attack inflicts acid damage on multiple targets |
| /acidsingle1 |
This attack inflicts massive acid damage on a single
target |
| /acidsingle2 |
Single target acid attack. |
| /actionshot1 |
This ranged attack can wreak havoc with a target's
Action pool drain and regeneration rates. |
| /actionshot2 |
This ranged attack can wreak havoc with a target's
Action pool drain and regeneration rates. |
| /addpower |
Allows you to deposit power without using the radial
menu. |
| /afk |
sets you character to "Away from keyboard"
so others know you are not currently available. |
| /afkmessage |
Displays (or changes if you add text after) the messages
that will appear to others when you are in the AFK state. |
| /afktime |
Displays (or changes if you add number after) how
long before you automatically go to AFK state when not interacting
with game. |
| /aim |
This combat move allows you to give up an attack round
in order to gain better accuracy on your next ranged attack. |
| /animalattack |
This ability allows a Jedi to enter the mind of his
or her look-at target and cause it to attack the current combat
target. Note that this ability will only work on creatures. |
| /animalcalm |
This ability will cause a target that is in combat
to stop attacking, returning to its normal peaceful state. Note
that this ability will only work on creatures. |
| /animalscare |
This ability allows a Jedi to enter the mind of the
target and fill it with unease, scaring the target away. Note that
this ability will only work on creatures. |
| /anon |
Set your character to anonymous for the purpose of
searches. |
| /applydisease |
used by Combat Medics to spread disease. |
| /applypoison |
Used by Combat Medics to poison enemies |
| /areatrack |
Gives the Ranger the ability to track area clues to
determine what type of people or creatures have been in the area
recently. The type of creatures that can be tracked depend upon
what sub-abilities you have. |
| /areatrack |
Gives the Ranger the ability to track animals, non-player
characters and players through the area track command. |
| /bandflourish top |
When /bandflourish is turned on, band members utilizing
it will synchronize their flourishes to be more band-like. However,
you do not get any experience for this like you would for a normal
flourish. |
| /bandleader |
Transfers Band Leader status to indicated player.
|
| /berzerk1 |
While berserk, you cause more melee damage to your
targets but get him more often in return. |
| /berserk2 |
While berserk, you cause more melee damage to your
targets but get hit more often in return. This is more powerful
than Berserk 1. |
| /bleedingshot |
This ranged attack is of medium power, but can cause
its target to bleed. |
| /bodyshot1 |
This attack targets our attack on your targets Health
pool, making it much more effecient than attacking normally. Also
increases damage with an increased chance to hit. Cost is dependant
on the weapon used. |
| /bodyshot2 |
This attack is more powerful than bodyshot 1, targetting
your targets Health pool it's the staple of the Pistoleer's life.
|
| /bodyshot3 |
This attack targets our attack on your targets Health
pool, making it much more effecient than attacking normally. Also
increases damage with an increased chance to hit. Cost is dependant
on the weapon used. Most Powerful Body Shot. |
| /broadcastgalaxy |
|
| /broadcastplanet |
|
| /burstrun |
Using this command will allow you to run very fast
for a short time. It is a useful way to escape a tight situation.
Once you slow down, you will be very tired. |
| /burstshot1 |
Single target ranged attack. |
| /burstshot2 |
Single target ranged attack. |
| /cancelCraftingSession top |
Ends your current crafting session. |
| /changeBandMusic |
Used by the band leader to change the song the band
is playing. |
| /changeDance |
Changes the dance you are doing |
| /chargeshot1 |
This ranged attack can knock a target down. |
| /chargeshot2 |
This ranged attack can knock a target down. |
| /chatRoomBrowser |
|
| /chatRooms |
|
| /chatRoomWho |
|
| /clientMood |
|
| /clientSocial |
|
| /clone |
|
| /coloredlights |
|
| Creates an effect. |
|
| /combatAim |
|
| /combatEscape |
|
| /combatModeCheck |
|
| /combatSpam |
|
| /combatTarget |
|
| /command |
When used in chat, changes your response from "say"
to "command" |
| /commandBrowser |
|
| /commandBrowserMacro |
|
| /commandBrowserString |
|
| /community |
|
| /con |
Displays difficulty rating of creature or NPCs compared
to the your skill with your weapon in hand. |
| /conceal |
This allows you to use a camo kit to become far less
noticable to NPC's and Mobs while in a concealed state. This can
also be used on other players. |
| /concealshot |
Ranged sneak attack that can damage a target without
them knowing where the shot came from. |
| /confusionshot |
Ranged attack designed to confuse the target. Can
also stun and dizzy the target as well. |
| /consent |
Allows targeted player to use the /corpse command
on your corpse. |
| /conversationResponse0 |
|
| /conversationResponse1 |
|
| /conversationResponse2 |
|
| /conversationResponse3 |
|
| /conversationResponse4 |
|
| /conversationResponse5 |
|
| /conversationStart |
Starts a conversation with the target. |
| /conversationStop |
Ends a conversation with the target. |
| /corpse |
Moves your corpse to you if you are within 20 meters.
|
| /curedisease |
Cures the target's disease. |
| /curepoison |
Cures the target's poison |
| /dataPad top |
|
| /dazzle |
Creates an effect. |
/debugPrint |
|
| /demand |
When used in chat, changes your response from "say"
to "demand" |
| /denyservice |
Entertainers can use this command to add/remove a name to a list
of people who will not be healed by viewing their show. The list
expires at the end of the playing session. |
| /disarmingshot1 |
This ranged shot is designed to hit your opponent's
weapon. |
| /disband |
(Group Leader Only) Disbands current target or entire
group if no target is named. |
| /dismount |
Will dismount you from your current mount. So not
need to select your mount to work. |
| /distract |
Creates an effect. |
| /diveshot |
A diving shot that will cause you to roll and attack
at the same time, leaving you in a prone position. |
| /doubletap |
This attack fires two bolts at once, causing additional
damage to the target. |
| /dragplayer |
This command allows you to drag an incapacitatied
player to safety. It functions similarly to the /corpse comman,
in that you must be somewhat close fo this command to work. |
| /droidtrack |
With this ability you will receive a continuous update
from your droid on where you target has been. |
| /drop |
Drops the targetted item in your possession. |
| /duel |
Challenges the targetted player to a duel. Duels are
to the death or until both players type /endduel. |
| /earth top |
Displays the earth time |
| /echo |
|
| /eject |
If you are stuck in a building or other feature of
the landscape, this should unstick you. |
| /emote |
Displays whatever text you follow it with as an action
of your character. |
| /endduel |
Ends a duel. Both players must do this to stop the
duel |
| /examine |
Brings up a window with information about the target.
|
| /eyeshot |
Damages an opponent's mind with a powerful attack,
and can also blind the target. |
| /fanshot top |
This ranged attack can hit a single target multiple
times with your pistol. |
| /fastblast |
This ranged attack hits a target's torso and arms
for a high amount of damage. |
| /feigndeath |
When sucessful, your opponent will assume you have
died and leave. |
| /find |
Brings up list of commonly searched for locations.
Selecting a location will create a waypoint to the nearest one of
that type. To remove the waypoints you created, type /find clear.
|
| /firejet |
Creates an effect. |
| /firelightningcone1 |
This ranged area attack fires a cone in front of the
player, damaging multiple opponents at once with a huge electrical
blast. |
| /firelightningsingle1 |
This ranged attack blasts a target with a high jolt
of electicity, causing good damage. |
| /firelightningsingle2 |
Causes a powerful blast of electricity to a single
target. |
| /firstaid |
This Medic ability lets you stop a target's bleeding.
|
| /fish |
Start Fishing |
| /fl 1 |
Flourish actions change depending on your skill level
and give experience accordingly. |
| /fl 2 |
Flourish actions change depending on your skill level
and give experience accordingly. |
| /fl 3 |
Flourish actions change depending on your skill level
and give experience accordingly. |
| /fl 4 |
Flourish actions change depending on your skill level
and give experience accordingly. |
| /fl 5 |
Flourish actions change depending on your skill level
and give experience accordingly. |
| /fl 6 |
Flourish actions change depending on your skill level
and give experience accordingly. |
| /fl 7 |
Flourish actions change depending on your skill level
and give experience accordingly. |
| /fl 8 |
Flourish actions change depending on your skill level
and give experience accordingly. |
| /flamecone1 |
This ranged attack covers multiple enemies in a flaming
sheet of fire. |
| /flamecone2 |
This ranged attack covers multiple enemies in a flaming
sheet of fire. |
| /flamesingle1 |
This command sends a blast of attacks towards a single
target, causing massive damage. |
| /flamesingle2 |
This ranged attack fires multiple bursts of fire at
a single opponent. |
| /flurryshot1 |
This ranged attack can make a single target dizzy.
|
| /flurryshot2 |
This ranged attack can make multiple targets dizzy
at once. |
| /flushingshot1 |
Allows you to startle and stun a single opponent.
|
| /flushingshot2 |
Allows you to startle and stun multiple opponents
at the same time. |
| /follow |
Autofollows your target. Use /stopfollow to cease
following. |
| /forcechoke |
This ability allows a Jedi Master to use the Force
to constrict the air passage of the target, doing a considerable
amount of damage. |
| /forcecuredisease |
Cures target of any disease state effects. |
| /forcecurepoison |
Cures the target of any poison state effects. |
| /forceintimidate |
Causes all enemies within a 33 meter radius to become
intimidated. |
| /forceknockdown1 |
This attack allows a Jedi to release a kinetic burst
from his or her palm. This will not damage the target but it is
enough to knock them down. |
| /forceknockdown2 |
This attack allows a Jedi to release a large kinetic
burst from his or her palm. This will knock down multiple targets
in the area, but will not do any damage. |
| /forcelightningcone1 |
This attack allows a Jedi to direct a fork of lightning
to hit multiple targets. |
| /forcelightningcone2 |
This attack allows a Jedi to direct a lightning strike
against a multitude of targets. While doing more damage than Force
Lightning Cone 1, this attack also has a chance of causing all targets
struck by the lightning to become dizzy. |
| /forcelightningsingle1 |
This attack allows a Jedi to direct an arc of electricity
to the target. |
| /forcelightningsingle2 |
This attack allows a Jedi to direct a bolt of lightning
towards the target. This has a chance of stunning the target as
well as doing more damage than Force Lightning. |
| /forceofwill |
This technique allows the incapacited person to focus
their will and come out of incapacitation quicker than they normally
would. |
| /forcerun1 |
Increases your run speed for a short duration. |
| /forcerun2 |
Increases your run speed for a short duration. This
ability allows you to run faster than with Force Run 1. |
| /forceThrow1 |
This attack allows a Jedi to throw nearby junk at
the target. |
| /forcethrow2 |
This attack allows a Jedi to throw many objects at
the target, and will very likely hit any enemies that are standing
near the target. |
| /forceweaken1 |
This ability allows a Jedi to debilitate his or her
opponent, making the target more vulnerable to attack. |
| /forceweaken2 |
This ability allows a Jedi to severely debilitate
his or her opponent, making the target more vulnerable to attack.
This ability is more powerful than Force Weaken 1. |
| /formup |
This ability allows the squad leader to cure dizzy
and stun effects on the squad. |
| /friend |
Brings up your friends list. |
| /fullautoarea1 |
This attack can hit multiple targets in a cone in
front of you. |
| /fullautoarea2 |
This attack can hit multiple targets in a cone in
front of you. |
| /fullautosingle1 |
This ranged attack shoots multiple bolts at once at
a single target. |
| /fullautosingle2 |
This ranged attack shoots multiple bolts at once at
a single target. |
| /gameMenuActivate top |
|
| /gcw |
Shows which side is winning the Galactic Civil War.
|
| /grantzoningrights |
Grants the target the rights to place a commercial
structure, such as a cantina, in the borders of your city. The rights
last 24 hours. |
| /group autoloot |
Displays status of autoloot (group leader can toggle
this by adding on or off to end of command) |
| /group autoloot credits |
Displays status of autoloot of credits (group leader
can toggle this by adding on or off to end of command) |
| /group autoloot items |
Displays status of autoloot of items (group leader
can toggle this by adding on or off to end of command) |
| /group autosplit |
Displays status of autosplit (group leader can toggle
this by adding on or off to end of command) |
| /group info |
Displays names of group members, current options,
etc. |
| /group leader |
Displays group leader's full name. |
| /group menu |
(group leader only) Displays a menu for toggling options
on and off. |
| /group notify |
Displays status of each notify option (group leader
can toggle this by adding on or off to end of command) |
| /group notify credits |
Displays whether or not group members will receive
notification when credits are looted. (group leader can toggle this
by adding on or off to end of command) |
| /group notify death |
Displays whether or not group members will receive
notification when a group member dies. (group leader can toggle
this by adding on or off to end of command) |
| /group notify harvest |
Displays whether or not group members will receive
notification when items are harvested. (group leader can toggle
this by adding on or off to end of command) |
| /group notify incapacitation |
Displays whether or not group members will receive
notification when a group member becomes incapacitated. (group leader
can toggle this by adding on or off to end of command) |
| /group notify items |
Displays whether or not group members will receive
notification when items are looted. (group leader can toggle this
by adding on or off to end of command) |
| /group options |
(group leader only) displays a menu for toggling options
on and off. |
| /groupChat or /g |
Sends message to group channel |
| /groupSay or /g |
Sends message to group channel |
| /gsay |
Sends message to group channel. |
| /gtell |
Sends message to group channel. |
| /harvest top |
Harvests the corpse of a mob (Scout only). Can be
refined as follows: |
| /harvest bone |
| /harvest hide |
| /harvest meat |
| /haveconsent |
This command will display a list of everyone who has
the consent to loot your corpse. |
| /headshot1 |
This ranged targets an opponent's head in order to
damage their Mind pool. |
| /headshot2 |
This ranged attack targets an opponent's head in order
to damage their Mind pool. |
| /headshot3 |
This ranged targets an opponent's head in order to
damage their Mind pool. |
| /healActionSelf1 |
Repairs a moderate amount of your Action damage. |
| /healActionSelf2 |
Repairs a large amount of your Action damage. |
| /healActionWoundOther1 |
Heals a moderate amount of the target player's Action
wounds. |
| /healActionWoundOther2 |
Heals a large amount of the target player's Action
wounds. |
| /healActionWoundSelf1 |
Heals a moderate amount of your Action wounds. |
| /healActionWoundSelf2 |
Heals a large amount of your Action wounds. |
| /healAllOther1 |
Repairs a moderate amount of damage to all of the
target player's Health, Action, and Mind pools. |
| /healallother2 |
Repairs a large amount of damage to all of the target
player's Health, Action, and Mind pools. |
| /healAllSelf1 |
Repairs a moderate amount of damage to all of your
Health, Action, and Mind pools. |
| /healallself2 |
Repairs a large amount of damage to all of your Health,
Action, and Mind pools. |
| /healBattleFatigueSelf1 |
Removes a moderate amount of your Battle Fatigue.
|
| /healBattleFatigueSelf2 |
Removes a large amount of your Battle Fatigue. |
| /healdamage |
This command will heal damaged stat pool, if you have
the requisite skills and medicine. |
/healenhance |
This ability allows you to enhance another player's attributes.
|
| /healHealthSelf1 |
Repairs moderate amount of your Health damage. |
| /healHealthSelf2 |
Repairs a large amount of your Health damage. |
| /healhealthwoundother1 |
Heals a moderate amount of the target player's Health
wounds. |
| /healhealthwoundother2 |
Heals a large amount of the target player's Health
wounds. |
| /healHealthWoundSelf1 |
Heals a moderate amount of your Health wounds. |
| /healHealthWoundSelf2 |
Heals a large amount of your Health wounds. |
| /healMindSelf1 |
Repairs a moderate amount of your Mind damage. |
| /healMindSelf2 |
Repairs a large amount of your Mind damage. |
| /healmindwoundother1 |
Heals a moderate amount of the target player's Mind
wounds. |
| /healmindwoundother2 |
Heals a large amount of the target player's Mind wounds.
|
| /healmindwoundself1 |
Heals a moderate amount of your Mind wounds. |
| /healmindwoundself2 |
Heals a large amount of your Mind wounds. |
| /healstate |
This ability allows you to cure states (Dizzy, Blind,
etc.) on a target, providing you have the appropriate medical equipment.
|
| /healstatesother |
Removes all negative state effects from the target
player. |
| /healstatesself |
Removes all of your negative state effects. |
| /healthshot1 |
This effect is a very minor DOT on the target's Health
pool. Basically stops regen, which doesn't seem to exist most of
the time. |
| /healthshot2 |
Causes Damage over time to your target. |
| /healwound |
This command will heal wounded stat pools, if you
have the requisite skills and medicine. |
| /helper |
Sets your character to "Newbie Helper" for
the purpose of searches. |
| /innate equilibrium top |
instantly balances all remaining health, action,
and mind points to the same value. (May be Zabrak only) |
| /inquire |
When used in chat, changes your response from "say"
to "inquire" |
| /installmissionterminal |
Allows the mayor to place a mission terminal within
the borders of his city. |
| /interrupt |
When used in chat, changes your response from "say"
to "interrupt" |
| /intimidate |
When a target is intimidated, they are not able to
hit their targets as often. |
| /intimidate2 |
When a target is intimidated, they are not able to
hit their targets as easily. This is more powerful than Intimidate
1. |
| /inventoryClose |
|
| /inventoryIconify |
|
| /inventoryMaximize |
|
| /invite |
Invites target player into your group (only group
leaders can invite additional people into an existing group). |
| /join top |
Accepts an invitation to join a group or band. |
| /kipupshot top |
This will cause you to spring to your feet and shoot,
leaving you in a standing position. |
| /knockdownfire |
Ranged attack which aims a blast of fire at the target's
upper body, causing them to be bowled over. It can also cause the
target to become dizzy. |
| /lastditch top |
A single, powerful shot taken with precise aim to
cause a large amount of damage. This shot takes a lot out of the
user and causes a large delay vefore the next action can be taken.
|
| /legshot1 |
This ranged attack targets an opponent's legs in order
to damage their Action pool. |
| /legshot2 |
This ranged attack targets an opponent's legs in order
to damage their Action pool. |
| /legshot3 |
This ranged attack targets an opponent's legs in order
to damage their Action pool. |
| /lfg |
Sets your character to "Looking for group"
for purpose of searches. |
| /lightningcone2 |
This ranged area attack fires a cone in front of the
player, damaging multiple opponents at once with a huge electrical
blast |
| /logout |
Logs your character off the server. You should be
in a hotel, house or campsite for a safe logout, otherwise your
character will be at the mercy of the world for 3 additional minutes.
|
| /loot |
Loots targeted corpse. |
| /lootAiCorpse |
Loots targeted Ai corpse. |
| /lootPlayerCorpse |
Loots targeted Player corpse. |
| /lowblow |
A painful, unfair pistol shot made below the belt.
Targets hit by a low blow may stumble and fall. |
| /makeLeader top |
(group leader only) Transfers leadership to target
group member. |
| /maskscent |
Masks your scent from aggressive creatures for a short
time. |
| /medicalforage |
This command allows you to forage material from the
area that can be used to create medical supplies. |
| /meditate |
This ability allows the user to enter a trance like
state. Meditation can slow the effects of poison and disease as
well as stop disease. At the higher levels of proficiency, it can
heal wounds as well. |
| /melee1hbodyhit1 |
This melee attack targets the body in order to damage
the target's Health pool. |
| /melee1hdizzyhit1 |
This melee attack can make a single target dizzy.
|
| /melee1hhit1 |
This melee attack inflicts more damage than the basic
One Hand attack. |
| /melee1hlunge1 |
This melee attack allows you to slightly extend your
range, and it can change the posture of your target. |
| /melee1hlunge2 |
This melee attack allows you to slightly extend your
range, and it can knock your target down. |
| /melee1hspinattack1 |
This melee area attack can damage multiple targets
at once. |
| /melee2harea1 |
This attack can lower the posture of multiple targets
at once. |
| /melee2harea2 |
This attack can lower the posture of multiple targets
at once. |
| /melee2harea3 |
This powerful attack can blind and damage and lower
the posture of multiple targets simultaneously. |
| /melee2hheadhit1 |
This melee attack targets the head in order to damage
the target's Mind. |
| /melee2hheadhit2 |
This melee attack targets the head in order to damage
the target's Mind. |
| /melee2hheadhit3 |
This melee attack targets the head in order to damage
the target's Mind. |
| /melee2hhit1 |
This melee attack inflicts more damage than the basic
Two Hand attack. |
| /melee2hhit2 |
Powerful single target attack |
| /melee2hhit3 |
Very powerful single target attack. |
| /melee2hlunge1 |
This melee attack allows you to slightly extend your
range, and it can change the posture of your target. |
| /melee2hlunge2 |
This melee attack allows you to slightly extend your
range, and it can knock down your target. |
| /melee2hmindhit1 |
This attack targets the opponent's head in order to
affect the target's mind pool. |
| /melee2hmindhit2 |
This attack targets the opponent's head in order to
affect the target's mind pool. |
| /melee2hspinattack1 |
This melee area attack can damage multiple targets
at once. |
| /melee2hspinattack2 |
This melee area attack can damage multiple targets
at once. |
| /melee2hsweep1 |
This melee attack can lower the posture of a single
target. |
| /mfdIconify |
|
| /mfdMaximize |
|
| /mfdNext |
|
| /mfdPrev |
|
| /mindblast1 |
This attack allows a Jedi to invade someone's mind,
causing a chance for the target to become stunned, intimidated,
or dizzy, as well as dealing a moderate amount of damage. |
| /mindblast2 |
This attack allows a Jedi to project a wave of mental
intrusion, dealing damage to the target and those in the immediate
area as well as causing a chance for those affected to become stunned,
intimidated, and dizzy. |
| /mindshot1 |
This ranged attack can wreak havoc with a target's
Mind pool drain regeneration rates. |
| /mindshot2 |
This ranged attack can wreak havoc with a target's
Mind pool drain regeneration rates. |
| /missionBrowser |
|
| /missionCreation |
|
| /missionDetails |
|
| /mount |
Will make you mount you curent target. Works for both
critters and vehicles. |
| /mood none |
Returns your default mood to neutral |
| /moods |
Displays a list of moods. |
| /multitargetpistolshot |
Ranged shot that can hit multiple targets at once.
|
| /onehandblind1 top |
This technique can temporarily blind a single target.
|
| /onehandblind2 |
This technique can temporarily blind a multiple targets
at once. |
| /onehandbodyhit2 |
This melee attack targets the body in order to damage
the target's Health pool. |
| /onehandbodyhit3 |
This melee attack targets the body in order to damage
the target's Health pool. |
| /onehanddizzy2 |
Causes multiple targets to become dizzy. |
| /onehandhealthhit1 |
This ability aims at the targets body in order to
wound his health pool. |
| /onehandhealthhit2 |
This ability aims at the targets body in order to
wound his health pool. |
| /onehandhit2 |
Powerful single target attack. |
| /onehandhit3 |
This is a very powerful single target attack. |
| /onehandscatterhit1 |
This attack can hit multiple parts of the body at
once. |
| /onehandscatterhit2 |
This attack can hit multiple parts of the body at
once. |
| /onehandspinattack2 |
This melee area attack can damage multiple targets
at once. |
| /overchargeshot2 |
Causes significant damage to the target at the cost
of your weapon's power supply. |
| /panicshot top |
This attack emits a barage of attacks in a cone in
order to surprise the enemies. Thoe attacked this way will have
a delay in their next attack. |
| /persistentMessageBrowser |
|
| /persistentMessageComposer |
|
| /pet attack |
Commands your pet to attack the target. |
| /pet embolden |
Causes your pets to become bolder, at some cost to
you. |
| /pet enrage |
This command causes all of your pets to become berzerk,
causing more damage, but taking more time. |
| /pet follow |
Commands the pet to follow you. |
| /pet follow |
Commands the pet to follow the target. |
| /pet formation |
Forms your pets into a battle formation. |
| /pet friend |
Causes your pet to make friends with a target. |
| /pet group |
Enables you to add the pet to your group. |
| /pet guard |
Commands your pet to guard a specific spot. |
| /pet patrol |
Commands your pet to guard a small area. |
| /pet stay |
Commands your pet to sit in one spot. |
| /pet store |
This command stores the pet back into your pet control
device. |
| /pet transfer |
Allows you to transfer a pet to another Creature
Handler. |
| /pet trick1 |
Commands your pet to do a trick. Tricks heal pet mind
damage. |
| /pet trick2 |
Commands your pet to do a trick. Tricks heal pet mind
damage. |
| /pistolmeleedefense1 |
This pistol ability is useful for close encounters.
|
| /pistolmeleedefense2 |
This pistol ability is useful for close encounters. |
| /pointblankarea2 |
This attack allows you to attack multiple targets
at short range. |
| /pointblanksingle2 |
This ability removes the range penalty for attacking
at zero range. For Pistol users it makes your shot do more damage.
|
| /polearm |
This polearm attack can stun a single target. |
| /polearmactionhit1 |
Attacks a target's legs in order to wound the target's
action pool. |
| /polearmactionhit2 |
Attacks a target's legs in order to wound the target's action pool.
|
| /polearmareaattack1 |
Attacks multiple targets. |
| /polearmareaattack2 |
This attack can damage, dizzy and stun multiple targets. |
| /polearmhit1 |
This polearm attack causes more damage than the default
polearm attack. |
| /polearmhit2 |
Powerful single target attack. |
| /polearmhit3 |
Very powerful single target attack. |
| /polearmleghit1 |
Attacks the targets legs in order to damage it's action
pool. |
| /polearmleghit2 |
Targets a target's legs in order to harm its action
pool. |
| /polearmleghit3 |
Targets a target's legs in order to harm its action
pool. |
| /polearmlunge1 |
This perform attack allows you to slightly extend
your range, and it can change the posture of your target. |
| /polearmlunge2 |
This polearm attack allows you to slightly extend
your range, and it can knock down your target. |
| /polearmspinattack1 |
This polearm attack can damage multiple targets at
once, by spinning your body slightly while attacking. |
| /polearmspinattack2 |
This polearm attack can damage and dizzy multiple
targets at once, by spinning your body slightly while attacking.
|
| /polearmstun2 |
This attack can stun multiple targets at once. |
| /polearmsweep1 |
This attack can knock down a single target |
| /polearmsweep2 |
This ability can knock down multiple targets. |
| /powerboost |
This technique lets you channel power for a temporary
boost in performance. |
| /quit top |
Exit the game immediately. Your character will remain
vulnerable to attack for three more minutes. |
| /radarIconify top |
|
| /radarMaximize |
|
| /radarRangeDecrease |
|
| /radarRangeIncrease |
|
| /radarUpdate |
|
| /rally |
Boosts the morale of the troops. |
| /recruitskilltrainer |
Allows the politician to place a skill trainer within
the borders of his city. |
| /reply |
Sends a tell to the last person to send a tell to
you (also /ttell or the R key) |
| /rescue |
This ability allows you to instantly taunt an NPC
off of one of your group members. It does not always work. |
| /retell |
Sent another tell to the last person you contacted
via /tell. |
| /retort |
When used in chat, changes your response from "say"
to "retort" |
| /retreat |
Give the entire party burst run. |
| /reviveplayer |
Allows you to revive a dead player and bypass cloning,
if you have the right equipment. |
| /roleplay |
Turns on and off the roleplay flag for your character.
|
| /rollshot |
This will cause you to kneel down and shot, leaving
you in a kneeling position. |
| /saber1hComboHit1 top |
This attack allows a Jedi to hit multiple locations
on the target's body. This attack will do more damage than a normal
one-handed saber attack. |
| /saber1hComboHit2 |
This attack allows a Jedi to hit multiple locations
on the target's body and has a chance to lower the target's posture.
This attack is more powerful than the Saber One Hand Combo Hit 1,
and will likely do more damage. |
| /saber1hFlurry |
This ultimate attack allows a Jedi to perform a devasting
move with a on-handed lightsaber that damages all enemies in the
immediate area, as well as inflicting stun, intimidation, and dizziness.
|
| /saber1hHeadHit1 |
This attack allows a Jedi to perform a precise strike
against the target's head, directly affecting its mind pool. |
| /saber1hHeadHit2 |
This attack allows a Jedi to perform a precise strike
against the target's head, directly affecting it's mind pool. This
attack is more powerful than Saber One Hand Head Hit 1, and has
a chance of blinding the target. |
| /saber1hHit1 |
This attack allows a Jedi to do more damage than normal
with a lightsaber. |
| /saber1hHit2 |
This attack allows a Jedi to do significantly more
damage than normal with a one-handed lightsaber. This attack is
more powerful than the Saber One Hand Hit 1. |
| /saber2hbodyhit1 |
This attack allows a Jedi to perform a precise strike
against the body, directly affecting it's health pool. |
| /saber2hbodyhit2 |
This attack allows a Jedi to perform a broad stroke
against multiple target bodies, directly affecting their health
pools. This attack is more powerful than Saber Two Hand Body Hit
1. |
| /saber2hfrenzy |
This ultimate attack allows a Jedi to perform a devastating
move with a two-handed lightsaber that damages all enemies in the
immediate area, as well as inflicting stun, intimidation, and dizziness.
|
| /saber2hhit1 |
This attack allows a Jedi to do more damage than normal
with a two-handed lightsaber. |
| /saber2hHit2 |
This attack allows a Jedi to do significantly more
damage than normal with a two-handed lightsaber. This attack is
more powerful than Saber Two Hand Hit 1. |
| /saber2hhit3 |
This attack allows a Jedi to do much more than normal
with a two-handed lightsaber. This attack is more powerful than
Saber Two Hand Hit 2. |
| /saber2hsweep1 |
This attack allows a Jedi to cause the target to lower
its posture. |
| /saber2hsweep2 |
This attack allows Jedi to cause all targets in the
immediate area to lower their posture, as well as dealing some damage.
|
| /saberpolearmdervish |
This ultimate attack allows a Jedi to perform a devastating
move with a dual edge lightsaber that damages all enemies in the
immediate area, as well as inflicting stun, intimidation, and dizzyness.
|
| /saberPolearmHit1 |
This attack allows a Jedi to do more damage than normal
with a dual edge lightsaber? |
| /saberpolearmhit2 |
This attack allows a Jedi to do significantly more
damage then normal with a dual edge lightsaber. This attack is more
powerful than the Saber Polearm Hit 1, and also has a chance to
stun the target. |
| /saberpolearmleghit1 |
This attack allows a Jedi to perform a precise strike
against yhe target's legs, directly affecting its action pool. |
| /saberpolearmleghit2 |
This attack a Jedi to perform a precise strike against
a target's legs, directly affecting its action pool. This attack
is more powerful than the Saber Polearm Leg Hit 1. |
| /saberpolearmspinattack1 |
This attack allows a Jedi to deal damage to all enemies
in the immediate area. |
| /saberpolearmspinattack2 |
This attack allows a Jedi to do increased damage to
all enemies in the immediate area. This attack is more powerful
than Saber Polearm Spin Attack 1, and also has a slightly increased
range. |
| /saberSlash1 |
This attack allows a Jedi to cause the target to bleed,
as well as lower the target's posture. This attack can be used with
all lightsaber types. |
| /saberslash2 |
This attack allows a Jedi to cause the target to bleed,
as well as knock the target down. This attack is more powerful than
the Saber Slash 1 and can be used with all lightsaber types. |
| /saberthrow1 |
This attack allows a Jedi to attack from a distance
by throwing his or her lightsaber. |
| /saberthrow2 |
This attack allows a Jedi to do greater damage from
a distance by throwing his or her lightsaber and guiding it with
the Force. A successful attack will also cause a chance to knock
your opponent down. |
| /sampledna |
Allows you to sample the DNA of a creature. You must
be pretty close to do this. |
| /scattershot1 |
This attack hits multiple stat pools on the target. |
| /scattershot2 |
This attack hits multiple stat pools on the target.
|
| /service |
|
| /setpermission |
You must be in or near a building or installation
to do this. |
| /setprivacy |
You must be in a building to use this. |
| /shout |
Sends your message to a wider area around your person.
(same as /yell) |
| /skills |
|
| /smokebomb |
|
| /sneak |
Allows you to slowly move while prone and taking cover.
|
| /snipershot |
Ranged attack that lets you kill incapacitated targets
from a distance. |
| /spotlight |
Creates an effect. |
| /sprayshot |
|
| /startband |
Causes the band to start playing. (band leader only) |
| /startdance |
With this ability you can start dancing and this command
is used with each type of dance, which changes per experience level.
|
| /startdance basic |
Starts the Basic dance. |
| /startdance |
basic2 |
| /startdance ceremonial |
Starts the Ceremonial dance. |
| /startdance exotic |
Starts the Exotic dance. |
| /startdance footloose |
Starts the Footloose dance. |
| /startdance footloose2 |
Starts the Footloose 2 dance. |
| /startdance formal |
Starts the Formal dance. |
| /startdance formal2 |
Starts the Formal 2 dance. |
| /startdance lyrical |
Starts the Lyrical dance. |
| /startdance poplock |
Starts the Poplock dance. This dance proves you with
20xp per tick |
| /startdance popular |
Starts the Popular dance. This dance provides you
with 20xp per tick. |
| /startdance rhythmic |
/startdance rhythmic2 |
| /startleshot2 |
This is meant to startle your opponent into getting
up. If they were prone, they will raise to a knee, and if they were
on a knee, they will stand up. |
| /startleshot2 |
This is meant to startle your opponent into getting
up. If they were prone, they will raise to a knee, and if they were
on a knee, they will stand up. Causes more damage than startel shot
1. |
| /startmusic |
With this ability you can start playing music and
this command is used with each type of music, which changes per
experience level. |
| /startmusic folk |
Starts the Folk song. |
| /startmusic rock |
Starts the rock song. |
| /startmusic starwars1 |
Starts the Star Wars 1 song. |
| /startmusic starwars2 |
Starts the Star Wars 2 song. |
| /startmusic starwars3 |
Starts the Star Wars 3 song. |
| /steadyaim |
This ability improves the chances of each party member
hitting on their next strike. |
| /stopBand |
Stops the band from playing (band leader only) |
| /stopbleeding |
Causes the target to stop bleeding, negating that
particular damage over time stats. |
| /stopdance |
Ends the dance. |
| /stopfollow |
Ends autofollow command. |
| /stopmusic |
|
| /stoppingshot |
This powerful shot has the ability to stop an onrushing
attacker in his tracks by killing or incapacitating him with one
shot. |
| /stopwatching |
You will no longer actively watch to a dancer. |
| /strafeshot1 |
This attack clears the enemy out of a covered state,
making them easier to attack. |
| /strafeshot2 |
This attack clears the enemy out of a covered state,
making them easier to attack. |
| /structurestatus |
|
| /stunAttack |
Stuns your opponent. |
| /suppressionfire1 |
This ranged attack is used to drive your opponent
into a lower position. If they were standing, they kneel, if they
were kneeling, they go prone. |
| /supressionfire2 |
This ranged attack is used to drive your opponent
into a lower position. If they were standing, they kneel, if they
were kneeling, they go prone. |
| /surpriseshot |
A powerful attack that must be made from cover. |
| /sysgroup |
This command sends system messages to your group members
that appear immediately in the middle of their screens. |
| /takecover top |
Taking Cover allows you the use of certain sneak attacks
and gives you additional defense. While in Cover, you cannot move
unless you have the Sneak skill. |
| /tame |
Allows you to try and tame a creature. |
| /taunt |
/taunt: Neener Neener! /taunt self: You taunt yourself
and succeed in getting upset. /taunt target: You taunt (him, her,
or it). taunting a target makes it more likely to attack you over
a group member. |
| /teach |
|
| /tell |
Sends an instant message to the player indicated.
You can send the message to multiple people by separating their
names with a comma |
| /tenddamage |
This ability heals health and action damage without
the need for a stimpack. Using this causes minor wounding to your
focus and willpower. |
| /tendwound |
This ability heals the wounds of a specified physical
attribute without the need for medicine. Using this causes minor
wounding to your focus and willpower. |
| /threatenshot |
This ranged attack is useful for making skittish things
flee from you. |
| /throwGrenade |
|
| /throwTrap |
|
| /tip |
Automatically tranfers a number of credits to your
target. While targeting use /tip [#], or use /tip [name] [#] to
specifiy the amount given without target targeted. Use /tip [name][#]
bank to tip from your bank with a 5% surcharge. |
| /toggleAwayFromKeyboard |
|
| /torsoshot |
This ranged attack douses the body with fire, causing
a great amount of body damage, as well as other damage. |
| /totalhealother |
Completely heals all the Health, Action, and Mind
damage, repairs all wounds, and removes all battle fatigue from
the target player. |
| /totalhealself |
Completely heals all of your Health, Action, and Mind
damage, repairs all wounds, and removes all of your battle fatigue. |
| /trade |
Initiates a trade with the target |
| /tradeAccept |
Accepts a trade from the target. |
| /transferItem |
/transferstructure |
| /ttell |
Sends a tell to the last person to send a tell to
you (also /reply) or the person you have targeted. |
| /tumbletokneeling |
This command will attack while rolling your character
forward into a kneeling posture. |
| /tumbletostanding |
This command will roll you out of a kneeling of diving
posture and leave you standing. |
| /unarmedblind1 top |
This unarmed attack can blind a single target. |
| /unarmedbodyhit1 |
This unarmed attack goes after the targets body in
order to affect the target's mind pool. |
| /unarmedcombo1 |
Attacks both the head and body, potentially damaging
both the health and mind pools of the target. |
| /unarmedcombo2 |
This attack has the potential to damage health, mind
and action pools simultaneously. |
| /unarmeddizzy1 |
This attack can dizzy a single party. |
| /unarmedheadhit1 |
Single target attack on the head that affects the
mind pool. |
| /unarmedhit1 |
This unarmed attack inflicts more damage than the
basic unarmed attack. |
| /unarmedhit2 |
Powerful single target attack. |
| /unarmedhit3 |
Very powerful single target attack. |
| /unarmedknockdown1 |
This attack can knock down a single target. |
| /unarmedknockdown2 |
This attack can knockdown and dizzy a single target.
|
| /unarmedleghit1 |
|
| /unarmedlunge1 |
This unarmed attack can slightly extend your range,
and has a chance to lower the posture of your target. |
| /unarmedlunge2 |
|
| /unarmedlunge2 |
This unarmed attack can slightly extend your range,
and has a chance to knock down your target. |
| /unarmedspinattack1 |
This unarmed area attack can damage multiple targets
at once. |
| /unarmedspinattack2 |
An unarmed attack that can damage multiple targets
at once. |
| /unarmedstun1 |
This unarmed attack can stun a single target. |
| /unconsent |
Disallows a target player to move your corpse if you
have already given them permission with /consent |
| /underhandshot |
This sneaky shot is designed to catch the target unawares.
It causes large damage and can also knock the target down. |
| /unequip |
|
| /uninvite |
|
| /unstick |
|
| /vitalize top |
Short-term pool attribute buff; alias for /innate
vitalize |
| /volleyfire |
This command automatically directs the fire of the
entire group at the target designated by the squad leader. |
| /warcry1 top |
This combat move can increase the round-time of your
opponent's attack, in effect slowing them down. |
| /warcry2 |
This area combat attack can increase the round times
of a cone (frontal area) of multiple enemies simultaneously. |
| /warningshot |
This ranged attack can terrify your target, making
them unwilling to run towards you to attack. |
| /watch |
Actively watches targeted performer. |
| /waypoint |
By typing /waypoint and the coordinates, you will
create a waypoint in your data pad. |
| /who |
Allows you to search for players. The following variations
exist: |
| /who [player character's first name]: Lists a specific
player-character. |
| /who [part of a name]: Lists any player-characters
who share the portion of the name you listed. |
| /who [species name]: Lists all player-characters of
a specific species in your area. |
| /who lfg: Lists anyone looking to join a group. (You
can set yourself to looking for group by typing /lfg) |
| /who helper: Lists everyone who has identified themsleves
as a Newbie helper. (you can list yourself as a helper by typing
/helper) |
| /who [profession]: Lists all player-characters in
the area who are a member of that profession. |
| /wildshot1 |
This ranged shot can stun a single target |
| /wipeItems |
|
| /wookieeroar |
|
| /yell top |
Sends your message to a wider area around your person.
(same as /shout) |