The game is a little slow to start. You begin with Tidus, the hero, and his friends around a campfire. They
seem pretty sad. Tidus talks to "you" the
player, and starts to tell you about his history. You go back to the 'good
days'. He was a huge Blitzball (underwater soccer)
star in the big city of
You learn that Tidus' dad used to play Blitzball too, and vanished 10 years ago. His dad's name was Jecht. You get through a few more fans, and then you see the game in action. Lovely graphics! All is fine and dandy until Sin attacks.
After Sin attacks the city of
Luckily, the first few fights are extremely easy. You simply
attack whatever the default is, and the Sinscales all
die with one hit. You fight first one sinscale, then
2, and then 3. You run past each group you slay. Then you hit the Sinspawn Ammes. By now both
characters should be ready for 'overdrive'. This is their super attack that you
get to with the left directional key.
Auron does Bushido, which requires
a series of keys to be hit quickly. Make sure you memorize the keys before
trying this one. Tidus is easier - his Spiral Cut
just requires you to hit the X key at the right time. That should be simple to
do. You can kill the Amines and 5 sinscales pretty
easily if you get both. If not, be sure to use items to keep you alive. Potions
heal hit points, while Phoenix Down brings someone back to life if they go down
to zero.
After that set, there's a save globe. Hit X to use it, to save your game and heal yourself up. Even if you don't really want to save, those globes are good for free healing. Then there's a few more enemies, and instead of fighting them, you hit an electric ball to the right. A few hits, it explodes, and you're sucked into Sin. You have a few moments in a strange land with a man/boy, and then you're in the water 1000 years into the future.
After Sin attacks you in Zanarkand,
you're alone in a little cove area. You learn how to swim around, using the
circle key to go underwater. To the right is a set of runes to read. They say:
Eh dra myht
frana
pumdc uv mekrd
emmisehyda
dra pnylgacd hekrd
Fedr MACALANIA pareht
dra vuindr bemmyn oui
cekrd
muug hud uh dra mavd
pid uh dra nekrd
As you might guess, this is in another language. In fact,
it's in Al Bhed, sort of a cryptogram of English
where every character (say A) is represented by another character (like C).
You're going to find primers all over that tell you letter by letter what the
conversion is. So "dra" really means
"the" and so on. It says:
In the land where bolts of light
Illuminate the blackest night
with MACALANIA behind the fourth
pillar in sight
look not on the left but on the
right
When you go forward from your first save spot in the
"future", you'll get a hi potion on the left, then fall into th water. 3 Sahagin
will attack, then a Geosgaeno. Don't worry much about
it - after one hit it'll chase you and you'll be safe, although trapped, in a
circular room.
There's a save sphere in here, and a cold campfire in the
middle. You want to be warm. Go north and get some tinder from dried flowers in
a wall vase. Just past them, on the balcony, is a hi
potion in a chest. Now back to the south, in the room with the overturned
table, is some flint. Go back to the campfire and you'll start a fire.
Now you're attacked by a Klikk,
but again, don't worry. A girl - Rikku - will come
with her pals. They're Al Bheds, and they'll help you
out. You of course can't understand them yet.