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THE STORY (SO FAR):

Aside of the fact that I have not came up with an official title for my project, I haven't even came up with a complete story line either, but here is what I have so far.

The story begins on the planet Malastar home of the generally peaceful race of Gran. As fate would have it, the Empire has found a need for a rare mineral which appears only on Malastar, unfortunatly for you, the mineral is generally only found near the planets methane pits, thus the Empire has incorporated arrested felon's as slaves to work in there mines. Your crime, tossing your drink in the face of the rude Imperial soldier who had tripped your daughter in the cafe, merely to have something to laugh at. There story? You were a Rebel sympathizer, making a physical protest agianst Imperial presence on the planet. They arrested your friend and his son to, who had so much as lifted a finger agianst the Soldiers.

Your first mission will of course begin the holding cell that you call home during the short time that you are not working in the Imperial mines. Two Rebel soldiers are walking towards your cell, to escort you back to the mines for another 20 or so hours of hard labour, only today you have a contradictory agenda in mind, and so the story begins...

WHAT TO EXPECT:

With DOOM editing it is really hard to be original these days with so many good mappers, graphic artists, and scripters out there, and I am sure there isn't a feature I can't tell you about that you probably have not seen in antoher project somewher else. On the other hand, there really are not that many TC's out there for the DOOM Legacy engine, and on top of that even less that take advantage of some of Legacy's more advanced features such as 3D Floors, Chronas, Fraggle Script, Complete Weapon Projectiles, Bots, Clear Windows, Fall Damage, 3D Water, ect. I don't really want to say too much, but I can say that before I release this project I am going to make a strong effort at utilizing Legacy's features the best I know how, to create a believable Starwars Universe, and not another MOD that looks like Starwars, but plays like DOOM.

History:

I have been a DOOM freak since the day it came out. Back then Amiga was still the top computer so I did not own a PC, thus I only got to play it when I went to my friend's house who did own a single tasking Winblows machine. :) Needless to say, I was hooked, and began grabbing all the DOOM clones I could find, 1st for my Amiga, then later for the PC, and other varies consoles I have owned.

A few years ago the DOOM source was released, and not long after that a buggy bit of software called GLDOOM was born, and I was amazed! Being that the software was crash happy though, I never bothered to install it, except to check out its progress from time to time, but then just as GLDOOM began to get stable, something else happened. DOOM Legacy popped on the the Sceen, and totally blew me away! Bad in my Amiga days, I always played around with little programs that allowed you to make your own 3D enviroments, this I thought, was the next step up! I had looked at DOOM editos before, and had thought them too confusing for me to ever learn, but somehow I had forgotten about that, and found myself making maps over night! Thankfully DeepSea came along and made this task even easier, as if that was possible, and now with tools like WhackED showing promise, the future could not look any better, with the exception of 3D modeling, which is one things I can not find any help, or intorductory guides to what so ever. As you can see I have been learning DOOM editing for a little over 3 years now, and I say learning because you have never learned it all when it comes to Legacy. That is the kool thing about open source, is it has the potential to just get better, and better, and better.

My first plan was to make a couple maps, but then as I saw how easy it was to pick up on all this, I decided to just go all out and make a Total Conversion. At first I really wanted to do a Starwars project, and that was how it began, but then I changed the direction of the project completely, as I began to get too many great ideas for the project, that I could not find any way to pull off in Legacy, that was until someone showed me the power of Fraggle Script, which while not the best scripting language, still packs a powerful punch, so to make a long story short, I learned a bit on FS, and soon realized that Legacy was PERFECT for the job, with the exception of a few bugs, and the lack of sloped floors, which I can live without at the moment anyhow, and who knows, maybe before the project is finished, these features will be present?

So why has it taken so long you ask, it has been over 3 years, and still nothing released? Well, you shoudl know that we are our own worst critic. For one, I was not pleased with some of my early maps, and tossed them out, or found they had too many bugs, and could not use them. Another reason I hold bad CDR media to blame. Never buy a no name burner, and a no name CDR, cycle reduntancy errors are not something you ever want to encounter, ecspecially when you have 1 year of hard work backed up to that CDR. My last excuse is simply that I have a life somewhat, I do more than just sit my computer from time to time, and I find myself taking breaks from it to get back in touch with myself, or what ever else, then when I come back, I may have a new idea of where I want to go wth things, and change it all around again, and cut a lot of stuff out. Though this time I am finally set on where I want to take this for the most part, and that is why I have finally decided to put up a site. This has been a one man job so far, and I would really appreciate anyone who can come in and offer this project some help, of course this would mean someone with a good back ground in DOOM editing, and know how.