About
Thoroughbred Dreams was created in
early 2003 with the hope of it becoming a sim people could enjoy without having to spend hours
upon hours of planning. In the first season, I believe it did achieve this, but
it has the promise of becoming yet better. blah blah blah... i'll add more later
;)
Last update: Friday, August 8, 2003.
About the game -
Please note, none of this game is meant to be confusing. If anything below
confuses you in any way, please do not hesitate to email me questions at
thoroughbreddreams@hotmail.com
Sections:
1. Starting
2. Horses
3. Gelding
4. Abilities
5. Special
Abilities/Improving in Races
6. Training/Racing
7. Special Events
8. Money/Experience
9. Breeding
10. Auctions/Selling
11. Retiring Horses
12. Injury
13. End of the Year
1. Starting
-
Once you are accepted into this game and receive a
welcoming letter, you will be added to the list of stables, given 10
randomly created horses (5 two year olds & 5 three year olds), and 5,000 SM.
-
Please Allow up to one week for your join form to be processed. Normally
it'll be much less than this, but sometimes I get caught up in other things
or real life and am unable to create your horses.
-
Upon getting your welcoming letter and the list of horses, you will be
required to submit the horse's names within one week of getting it. This is
just to make sure that you are actually interested and not just taking up
space.
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2. Horses/Fees
-
The horses you receive upon joining will receive 10 horses, all of
which have different strengths and weaknesses which you can view when you
check your stable under the stable link on the side.
-
Every horse has the ability to improve or get worse by the racing and/or
training you put it under. (more about both under appropriate sections)
-
If you wish to acquire more horses, the best way to do so is either to buy
from another stable that is currently selling or wait for the auction which
will offer horses every 6 weeks OR put a claim on a horse in a claiming
race.
-
Max total of horses anyone can own is still undecided. If you
want to have 1,000 horses and manage them all, be my guest. Just make sure
you can handle every aspect of the horses you own.
-
"FORM" on your horses may be one of 4 things :::
Ready (horse is ready to race), Rest [# of weeks needed] (horse needs that
much rest before being 100% or will race poorly. 2yo and 3yos may train
while requiring rest), Full Rest [# of weeks needed] (horse is given this
status if it's bred or gelded and requires FULL REST, as in it cannot train
or race), Injured (your horse is injured and cannot train or
race), Healthy (applies only to stallions/broodmares and says your horse is
healthy and ready to breed)
-
Fees for owning horses is also in the game now, so
make sure you can afford the horses you own. Fees are charged once every 4th
week and are as follows: 200 SM per active racehorse, 350 SM per stallion or
broodmare, 100 SM per yearling.
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3. Gelding
-
As in real life, you may geld or "fix" your male horses if you so desire.
You may geld any male horse from the age of 1 to 5. It is, however, more
effective in younger horses. Below are the advantages and disadvantages.
-
Gelding is an alternative if your horse just isn't doing well and you want
to try to make the horse a bit better.
-
Gelding can improve the horse's racing ability in certain situations.
-
Gelding takes away the horse's ability to breed once it's retired.
-
Geldings can race until the end of their 9yo season
unless injured before then (regular horses retired
end of 7yo)
-
If you've gelded a horse, he will require one week of full rest (no
training, no racing) after it has happened and then will be ready to hit the
tracks again.
-
To GELD your horse, email
thoroughbreddreams@hotmail.com with your stable name, horse's id #, &
horse's name. Make sure the topic reads "TD - Gelding".
-
Once you've done this, it CANNOT be reversed. So make sure you are
sure you want to before emailing.
^
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4. Abilities
-
Each horse's abilities which are listed have an effect on how the horse will
run. You are given the chance to improve any three of their abilities by
training once a week until the horse is 4 years of age (horses at this age
will slowly have their abilities decline, the rate at which is random
depending on the horse. Horses 4yos and older also have the chance to gain
pts randomly and also gain special abilities [further down])
-
There are 13 different abilities which is shown for the horses, they are:
Heart, fitness, injury, sprints, middle, long, dirt, turf, mudding, special,
running style, & experience.
Each ability is discussed in detail below.
-
Heart (max: 100): This ability involves how much your horse puts into each
race. Even if every ability is maxed out and this one is low, your horse
still may run poorly on occasion because it won't put forth the 'heart'
needed to tie everything together.
-
Fitness (max: 100): This ability may be what every
active member will love, it involves how much Rest is needed in between days
it can race. Obviously, if you've looked at your stable you will see the
status of your horse, if it can race, needs rest and can only train, or if
it is injured. The higher this rating, the less time needed for your horse
to rest.
1-39 Fitness: 3 Weeks Rest
40-59 Fitness: 2 Weeks Rest
60-94 Fitness: 1 Week Rest
95-100 Fitness: No Rest Required (if raced back-to-back numerous times,
chance of injury increase and your horse has a better chance of having a bad
performance)
-
Injury (max: 95): Self explanatory, the higher this number, the less chance
there is of your horse getting injured.
-
Sprints (uncapped, chance to improve slows after 200 however): Self explanatory, higher the number, the greater ability
your horse has in sprint races (5-6 furlongs best - if horse has a good mile
ability the horse will be able to stretch to 7 furlongs-1 mile.)
-
Mile (uncapped, chance to improve slows after
200 however): Self explanatory, higher the number, the greater ability your
horse has in mile races. (1 Mile best, can run easily in 7 furlong & 1 1/16
mile races as well.)
-
Middle (uncapped, chance to improve slows after 200 however): Self explanatory, higher the number, the greater ability
your horse has in middle distance races (1-1 1/4 miles - some can shorten to
1 mile or stretch to 1 1/2 miles, depends on other abilities.)
-
Long (uncapped, chance to improve slows after 200 however): Self explanatory, higher the number, the greater ability
your horse has in long distance races (1 1/2-2 miles - some can shorten to 1
1/4 miles, depends on other abilities)
-
Dirt (uncapped, chance to improve slows after 200 however): self explanatory, higher the number, greater ability your
horse has in races on the dirt.
-
Turf (uncapped, chance to improve slows after 200 however): self explanatory, higher the number, greater ability your
horse has on the turf.
-
Mudding (uncapped, chance to improve slows after 200 however): self explanatory, higher the number, greater ability
your horse has on OFF tracks (mud)
-
Special (uncapped, chance to improve slows after 300 however): This is the 'mystery' ability because I'm not going to
provide any information on it aside from each horse has one Special ability.
The greater this number, the better they are at it. Not stating what the
special abilities are however, find it out for yourself ;).
-
Running Style (max 250 combined. meaning out of all of the running styles
listed below, the total number of points can only be 250.) (note: total
number of pts for style is listed just after the 4th style on your stable
site).
Front Running [FR] (Style 1): prefers to stay in the front of the pack
Stalker [S] (Style 2): prefers to stay just behind the front runners, pressing
the pace
Mid-pack [MP] (Style 3): prefers to stay middle of the pack and strike around the
last turn/just before it
Rally [R] (Style 4): prefers to come out of the back after the last turn
- note: whichever style has the highest ability is always attempted for the
horse's races. -
Experience (max: unlimited): This ability cannot be trained. It is
gained only by racing and aids horses in Grade I performances in front of
the big crowds.
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5. Special
Abilities/Improving in races
-
Once a horse turns 4, it loses the ability to train.
But it does gain something else - the ability to learn special abilities and
improve stats during races.
-
For a horse to improve during a race it must either
run exceptionally well or be forced into running a style it normally
dislikes.
-
If the horse runs exceptionally well, it can improve
in 1-5 random abilities (between 2-10 gain)
-
Special Abilities are gained through how your horse
has been trained and raced throughout his career. They are also gotten
through racing sometimes but normally are rare.
-
Some special abilities can be passed down to the
horse's offspring (but normally you will not know that until their foal
turns 4 ;p)
-
Below are all the special abilities in the game and
how they help/hinder your horses.
-
Big Race Runner
Good or Bad?: Good
Good Points?: Gives your horse a slight advantage in Grade One Races
Bad Points?: Horse doesn't switch to lower levels very well.
Meaning although he most likely is a very good horse, he may perform poorly
in low levels (Allowance, Stakes). -
Not Fazed
Good or Bad?: Good
Good Points?: Your horse isn't bothered by having to
run a style he doesn't like.
Bad Points?: None. -
Mature
Good or Bad?: Good
Good Points?: Your horse is more mature than average horses
his age and can easily adapt to being bumped or pushed around.
Bad Points?: None -
Filly Racer
Good or Bad?: Mixed
Good Points?: Your filly races exceptionally well against
other fillies.
Bad Points?: Isn't as strong against colts. -
Tom Boy
Good or Bad?: Good
Good Points?: Your filly can run exceptionally well vs
colts.
Bad Points?: None -
Consistent Colt
Good or Bad?: Good
Good Points?: Your colt is generally very consistent in his
races. (usually runs about the same each time out, occasionally will run
below average but for the most part stays the same)
Bad Points?: None -
Grit
Good or Bad?: Good
Good Points?: Horse is very "gutsy" and does extremely well
when challenged
Bad Points?: Sometimes is absorbed in battling with a horse
and doesn't catch sight of a horse coming up quick on outside. -
Back to Back
Good or Bad?: Good
Good Points?: Horse runs very well when he's raced
frequently.
Bad Points?: If over raced your horse becomes very prone to
injury. (3-4 back to back race days usually will bring this on) -
All-around
Good or Bad?: Good
Good Points?: Runs well in any level of race. (Generally
your horse will perform the same in any level. If your horse has won a grade
two+ race, he can still easily move down to allowance rank or anywhere else
he's eligible for).
Bad Points?: None -
Leader
Good or Bad?: Good
Good Points?: Very good front running horse when not
pressured too hard. If he's got the lead around the last corner and can see
the finish, he will most likely have another surge. .
Bad Points?: None -
Stretch Runner
Good or Bad?: Good
Good Points?: Horse runs exceptionally well in the stretch.
Bad Points?: None -
Poor Stretch
Good or Bad?: Bad
Good Points?: None
Bad Points?: Horse generally runs poorly in late stages of
the race. -
Slow Pace
Good or Bad?: Good
Good Points?: If the pace is extremely slow, your horse is
able to adapt to it and isn't prone to running poorly if he relies on a
quick pace.
Bad Points?: None -
Fast Pace
Good or Bad?: Good
Good Points?: If pace is extremely fast, your horse is still
able to keep up his speed.
Bad Points?: None -
Slow Pace BAD
Good or Bad?: Bad
Good Points?: None
Bad Points?: Runs poorly in races with a slow pace. -
Fast Pace BAD
Good or Bad?: Bad
Good Points?: None
Bad Points?: Runs poorly in races with a very fast pace. -
Can't Switch
Good or Bad?: Bad
Good Points?: None
Bad Points?: Runs poorly when run in races above or below
his ability level. (means basically if your horse has been running allowance
for some time and you move him up to a grade one race, he will most likely
run poorly. Or if you run a grade three-one racer in an allowance race he
will run poorly as well.) -
Distracted
Good or Bad?: Bad
Good Points?: None
Bad Points?: Horse is easily distracted once he gets the
lead in the stretch. -
Afraid
Good or Bad?: Bad
Good Points?: Usually ok if he draws outside post.
Bad Points?: Horse hates close situations and hesitates when
asked to go through a tight spot. -
Rank
Good or Bad?: Usually Bad
Good Points?: Runs well if he gets good position.
Bad Points?: Fights until he's worn out if he's forced to
run tactic he doesn't like. -
Slumper
Good or Bad?: Generally Bad
Good Points?: None
Bad Points?: Horse races below ability every other race.
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6. Training/Racing
-
Once a week, you will have an option to either Train or Race your horse (s),
one or the other, not both. Training is accomplished by emailing
thoroughbreddreams@hotmail.com with your stable, horse's id#, and 3
abilities you wish to improve upon
-
Only horses between the ages of 1-3 are allowed to
train. Racehorses 4yos and older are only eligible to race.
-
A good idea before deciding what you want to do (race or train), check your
horses and their abilities surface and distance wise as well as their status
then compare to the available races this week to see if your horses fit any
of them. If they do and are ready to run, my suggestion is to do it. If
there aren't suitable races, don't miss out on the training that week ;).
-
If you decide you wish to train, first go look over your horses and pick out
the 3 abilities you wish to improve on the ones you want to train that week.
Then email all the info to the link listed a few dots above.
-
Training will take place after the races and each ability can improve from
2-16 points per ability. The results of the training can be found in the
training archive after the races normally.
-
If you decide to race, go look over the races and decide which horses you
want in each race then follow the directions on the race page as to how to
enter.
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Currently, Racing will only take place on Tuesday nights when i have the
time.
-
Races are run with abilities programmed in as well as a small randomness
factor. All are done by a program which produce a rating, placing is
determined by which horse has the highest rating on those conditions on THAT
race day.
-
NOTE: For my sanity, please please combine all the training instruction &
race entries in one email. ALL are sent by Email, so please just make it in
one email to save space in my email box.
^
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7. Special Events
- Special events occur as often as I have time for. There will always be a
triple crown and end of the year championships.
- These usually take place during the weekend and do not interfere with the
regular races. The purses are usually much greater than normal and the
prestige of winning is also greater.
- All event nominations/entries will be sent in w/
normal entries in the same format.
- If your horse is accepted into a special event, you
may be charged an entry fee. Fees usually will not be more than 1,500 SM.
- The events will be listed on upcoming events once they've been officially
planned. You will be able to enter in the respectable week a long with the
other races as the events are listed with them.
- The events run with normal races. But all events
when ran will be listed under the Event Archive.
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8. Money System/Experience
-
As you may have noticed, I didn't give you much money to start out with;). That's because you don't get any money to start with.
-
Only way to acquire SM (abbreviation for sim money for this game), is by
racing or volunteering. The top 5 placers in races receive the a percentage of the
purse. (50% to winner, 20% to second, 15% to third, 10% to fourth, 5% to
fifth). This may
not please some, but every single horse can improve to beat about any by
training, so do not despair.
-
Points will no longer be used.
-
Experience is given out to every horse that runs in
a race.
Maiden-Grade II Race - 5 experience pts to every entrant
Grade I Race - 10 experience pts to every entrant
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9. Breeding
-
To breed horses, both sire and dam must be retired from racing and on one of
the farms at the stable. You must own the broodmare and breed to either a
home stallion or an outside one.
-
For Stallion Owners -
If you retire your horse to stud and wish it to be listed publicly, email
thoroughbreddreams@hotmail.com with his ID#, Name, your stable, fee, &
number of breedings you want to be offered..
-
Stallions may be bred 30 times a season
-
Mares may be bred ONE time per
season.
-
For Mare owners -
After finding a suitable stallion to breed to your mare using the Stud Book or
a stallion in your stable, email
thoroughbreddreams@hotmail.com with BOTH horses id#'s, names, & stables they
reside in. When your
email is received and processed, you will be sent a response back and
your foal will be posted as a two year old on your stable site. This foal
will be race or train ready within one week.
-
Abilities of the sire and dam do carry over, to an extent, to their
offspring. Some horses will mix well and produce alike them, others may not
be good breeders.
-
For Breeders: When you do breed, please allow up to a week for your breeding
to be processed. If my schedule permits it, I will deal with breeding
two-three times a week; but if my schedule does not permit, it may take
slightly longer.
-
Tips: Match horses that have the same likes and dislikes.
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10. Auctions/Selling
- Auctions are held every 6 weeks with randomly created horses of
various ages. Auctions last 2 weeks with bids being sent in by email. After
the auction, 6 weeks later another will be held. All horses are purchased with
the money you have earned from racing.
- The first auction of the year will contain mostly
horses in training (2yos, yearlings, some 3yos and 4yos). Second will contain
all horses that people decide to enter into the auction.)
- Selling, If you wish to sell a horse, hop on the
message board and post a quick message saying HORSE FOR SALE and post the
horse's info in there OR wait for the end auction near week 12 and enter your
horse there.
- Once
you and someone come up with a deal, the SELLER must email
thoroughbreddreams@hotmail.com the details of the selling (your stable, horse id, name,
price, to <full stable name here>, and if possible the url to the thread the
transaction went on or the email that took place).
11. Retiring Horses
-
Any horse may be retired at any time after their 3yo
year. All horses are
automatically retired at the end of their 7yo season unless you've retired
them before that of course.. (exception: geldings retire end of 9yo year)
-
If you wish to retire a horse before their 7yo season, email
thoroughbreddreams@hotmail.com with the horse's name stating you wish to
retire him to Breed or to Pasture.
-
Horses retired to breeding will become available for breeding in the next
season.
-
Horses retired to pasture will be listed in the Pasture, which can be found
under stables.
-
Stallions automatically retire when they turn 16. (they can breed during
their 15th year, but retire after it to pasture)
-
Broodmares automatically retire at the age of 14 (can be bred through their
13th year, but retire after it to pasture)
12. Injury
-
If your horse does sustain an injury during a race, it
will not be life threatening in this game.
-
If your horse is injured, you will be required to pay
200 SM for vet fees. The horse will then require one week of full rest (no
racing, no training). After that he'll need one week of training before
returning to the track. So basically, the horse will not be able to be raced
for 2 weeks.
-
Abilities may slightly fall if your horse is injured, but not by much.
-
Usually if your Injury rating is 70 or above, you will
be safe most of the time.
13. End of the Year
-
This game has 16 weeks to a year (4 months roughly.) Once the end of the
year has come, there will be a break of 1-2 weeks depending on the time of
year and the amount of updating needing done.
-
End of year awards will also be given out to appropriate horses.