Game Play
Last update: Friday, April 11, 2003.
Please note, none of this game is meant to be confusing. If anything below
confuses you in any way, please do not hesitate to email me questions at
thoroughbreddreams@hotmail.com
Sections:
1. Starting
2. Horses
3. Abilities
4. Training/Racing
5. Money/Points
6. Breeding
7. Auctions/Selling
8. Retiring Horses
9. Injury
10. End of the Year
1. Starting
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Once you are accepted into this game and receive a
welcoming letter, you will be added to the list of stables and be
given 10 randomly created 2 & 3yos to get started.
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Please Allow up to 24-48 hours for your join form to be processed. Normally
it'll be much less than this, but sometimes I get caught up in other things
or real life and am unable to create your horses.
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Upon getting your welcoming letter and the list of horses, you will be
required to submit the horse's names within one week of getting it. This is
just to make sure that you are actually interested and not just taking up
space.
2. Horses
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The horses you receive upon joining will normally be 5 2yos & 5 3yos, all of
which have different strengths & weaknesses which you can view when you
check your stable under the stable link on the side.
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Every horse has the ability to improve or get worse by the racing and/or
training you put it under. (more about both under appropriate sections)
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If you wish to acquire more horses, the best way to do so is either to buy
from another stable that is currently selling or wait for the auction which
will offer horses every 6 weeks OR put a claim on a horse in a claiming
race.
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Max total of horses anyone can own is really still being disputed. If you
want to have 1,000 horses and manage them all, be my guest, just make sure
you can handle every aspect of them.
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Ah, too lazy to make another section for this. If you have a male horse
you'd like to GELD, email
thoroughbreddreams@hotmail.com with the horse's name and that you are SURE
you wish you want to geld them as it cannot be undone. Upon doing so, the
horse will need 1 week of rest from everything (no racing, no training).
3. Abilities
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Each horse's abilities which are listed have an effect on how the horse will
run. You are given the ability to improve any three of their abilities by
training once a week until the horse is 5 years of age (horses at this age
will slowly have their abilities decline, the rate at which is random
depending on the horse)
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There are 12 different abilities which is shown for the horses, they are:
Heart, fitness, injury, sprints, middle, long, dirt, turf, mudding, special,
running style, & experience.
Each ability is discussed in detail below.
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Heart (max: 100): This ability involves how much your horse puts into each
race. Even if every ability is maxed out and this one is low, your horse
still may run poorly on occasion because it won't put forth the 'heart'
needed to tie everything together.
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Fitness (max: 100): This ability may be what every active member will love,
it involves how much Rest is needed in between days it can race. Obviously,
if you've looked at your stable you will see the status of your horse, if it
can race, needs rest and can only train, or if it is injured. The higher
this rating, the less time needed for your horse to rest. Once it is maxed
out, your horse will need one week's rest in between normal races and 2
weeks rest between very big races (g1s)
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Injury (max: 95): Self explanatory, the higher this number, the less chance
there is of your horse getting injured.
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Sprints (uncapped, chance to improve slows after 200 however): Self explanatory, higher the number, the greater ability
your horse has in sprint races (5-7 furlongs)
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Middle (uncapped, chance to improve slows after 200 however): Self explanatory, higher the number, the greater ability
your horse has in middle distance races (1-1 1/4 miles)
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Long (uncapped, chance to improve slows after 200 however): Self explanatory, higher the number, the greater ability
your horse has in long distance races (1 1/2-2 miles)
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Dirt (uncapped, chance to improve slows after 200 however): self explanatory, higher the number, greater ability your
horse has in races on the dirt.
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Turf (uncapped, chance to improve slows after 200 however): self explanatory, higher the number, greater ability your
horse has on the turf.
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Mudding (uncapped, chance to improve slows after 200 however): self explanatory, higher the number, greater ability
your horse has on OFF tracks (mud)
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Special (uncapped, chance to improve slows after 300 however): This is the 'mystery' ability because I'm not going to
provide any information on it aside from each horse has one Special ability.
The greater this number, the better they are at it. Not stating what the
special abilities are however, find it out for yourself ;).
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Running Style (max 250 combined. meaning out of all of the running styles
listed below, the total number of points can only be 250.) (note: total
number of pts for style is listed just after the 4th style on your stable
site).
Front Running (Style 1): prefers to stay in the front of the pack
Stalker (Style 2): prefers to stay just behind the front runners, pressing
the pace
Mid-pack (Style 3): prefers to stay middle of the pack and strike around the
last turn/just before it
Rally (Style 4): prefers to come out of the back after the last turn -
Experience (max: unlimited): This ability cannot be trained. It is
gained only by racing and aids horses in Grade I performances in front of
the big crowds.
4. Training/Racing
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Once a week, you will have an option to either Train or Race your horse (s),
one or the other, not both. This is accomplished by emailing
thoroughbreddreams@hotmail.com with your stable, horse's id#, and 3
abilities you wish to improve upon
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A good idea before deciding what you want to do (race or train), check your
horses and their abilities surface and distance wise as well as their status
then compare to the available races this week to see if your horses fit any
of them. If they do and are ready to run, my suggestion is to do it. If
there aren't suitable races, don't miss out on the training that week ;).
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If you decide you wish to train, first go look over your horses and pick out
the 3 abilities you wish to improve on the ones you want to train that week.
Then email all the info to the link listed a few dots above.
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Training will take place after the races and each ability can improve from
2-16 points per ability.
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If you decide to race, go look over the races and decide which horses you
want in each race then follow the directions on the race page as to how to
enter.
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Currently, Racing will only take place on Tuesday nights when i have the
time.. For
season two, plans of increasing this amount are currently in the making
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Races are run with abilities programmed in as well as a small randomness
factor. All are done by a program which produce a rating, placing is
determined by which horse has the highest rating on those conditions on THAT
race day.
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NOTE: For my sanity, please please combine all the training orders &
race entries in one email. ALL are sent by Email, so please just make it in
one email to save space in my email box.
5. Money System/Points
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As you may have noticed, I didn't give you a balance total that you start
out with ;). That's because you don't get any money to start with.
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Only way to acquire SM (abbreviation for sim money for this game), is by
racing to start. The top 5 placers in races receive the a percentage of the
purse. (50% to winner, 20% to second, 15% to third, 10% to fourth, 5% to
fifth). This may
not please some, but every single horse can improve to beat about any by
training, so do not despair.
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Points will determine which horses are able to enter the special races every
few months as well as the end of the year awards. Points in 2yos determine a 2yo championship near the end of the
season, points in 3yos determine who can enter the Triple crown.
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Points are given as follows: (type of race: 1st, 2nd, 3rd, 4th, 5th)
Maiden Races: 5, 4, 3, 2, 1
Allowance Races: 8, 5, 3, 2, 1
Claiming Races: 3, 2, 1
Stakes Races: 15, 8, 5, 3, 1
Grade III Races: 25, 15, 8, 4, 1
Grade II Races: 30, 20, 10, 5, 2
Grade I Races: 40, 25, 15, 6, 3
6. Breeding
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Breeding will not begin until season two.
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To breed horses, both sire and dam must be retired from racing and on one of
the farms at the stable. You must own the broodmare and breed to either a
home stallion or an outside one.
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For Stallion Owners -
If you retire your horse to stud and wish it to be listed publicly, email
thoroughbreddreams@hotmail.com with his ID#, Name, your stable, fee, &
number of breedings you want to be offered..
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Stallions may be bred 30 times a season
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Mares may be bred ONE time per
season.
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For Mare owners -
After finding a suitable stallion to breed to your mare via the Stud Book or
from your stable, email
thoroughbreddreams@hotmail.com with BOTH horses id#'s, names, & stables they
reside in. When your
email is received and processed, you will be sent a response back and
your foal will be posted as a two year old on your stable site. This foal
will be race or train ready within one week.
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Abilities of the sire and dam do carry over, to an extent, to their
offspring. Some horses will mix well and produce alike them, others may not
be good breeders.
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For Breeders: When you do breed, please allow up to a week for your breeding
to be processed. If my schedule permits it, I will deal with breeding
two-three times a week; but if my schedule does not permit, it may take
slightly longer.
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Tips: Match horses that pretty much favor the same distance/surface.
7. Auctions/Selling
- Auctions are held every 6 weeks with randomly created horses of
various ages. Auctions last 2 weeks with bids being sent in by email. After
the auction, 6 weeks later another will be held. All horses are purchased with
the money you have earned from racing.
- Selling, If you wish to sell a horse, hop on the message board and post a
quick message saying HORSE FOR SALE and post the horse's info in there. Once
you and someone come up with a deal, the SELLER must email
thoroughbreddreams@hotmail.com the details of the selling (horse id, name,
price, to <full stable name here>, and if possible the url to the thread the
transaction went on or the email that took place).
8. Retiring Horses
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Any horse may be retired at any time after their 3yo
year unless they had an injury suffering during 3yo year. All horses are
automatically retired at the end of their 7yo season unless you've retired
them before that of course..
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If you wish to retire a horse before their 7yo season, email
thoroughbreddreams@hotmail.com with the horse's name stating you wish to
retire him to Breed or to Pasture.
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Stallions automatically retire when they turn 21. (they can breed during
their 20th year, but retire after it to pasture)
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Broodmares automatically retire at the age of 16 (can be bred through their
15th year, but retire after it to pasture)
9. Injury
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If your horse does sustain an injury during a race, it will not be life
threatening in this game. Depending on the type of injury, your horse will
require 1 - 2 weeks of rest from racing and training then be able to come
back good as new.
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Abilities may slightly fall if your horse is injured, but not by much.
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Injury formula is still being worked on and will not matter until season
two. Usually if your Injury rating is 70 or above, you will be safe most of
the time.
10. End of the Year
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This game has 16 weeks to a year (4 months roughly.) Once the end of the
year has come, there will be a break of 1-2 weeks depending on the time of
year and the amount of updating needing done.
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End of year awards will also be given out to appropriate horses.