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Bylaws
The Official Golden Gate Strat League Bylaws
0. INTRODUCTION
0.1 Ownership Obligations
It is the owners obligation to be able to play league games in the correct manner. In order to be a general manager
in this league, you must have:
a.) a computer and email capability.
b.) the latest approved version of the S-O-M computer game
c.) a copy of the current years roster disk.
Owners are responsible to get all boxscores and compiled stats into the designated GGSL league offices. The posting of lineups, all roster changes, setting pitching rotations, assigning player contracts, and making sure all scheduled games are played on time.
0.2 Designated Hitter
The GGSL uses the Designated hitter rule. Any player may fill the role of D.H.
0.3 League Offices
In order to maintain the league, responsibilities are divided up into several offices. Once appointed, they will hold their office(s) until
they either resign from the post, or they are voted out by a 2/3 majority of the remaining owners. The latter contingent will be tabled when four or more owners request a change in a given office. The vote must be taken within one week of written notification to the League. The following is a list of the league offices and their responsibilities.
0.3.1 Rules Committee (Kurt Gnandt (Chair) - Ruben Cueto, Brian McDaniels)
The Rules Committee is responsible for the maintenance of the league bylaws. They are responsible for the clarification and standard
revisions of these rules. The committee consists of a chairperson and two committee members. Together they mediate and compose referendums for the league to vote on. All proposed rules changes and amendments must be submitted through the rules committee for
submission to the league.
0.3.2 Director of Player Personnel (Larry Hill)
The Director is responsible for the running of the drafts and the monthly compiling of all teams stats and rosters. He will designate
the dates for all three drafts and oversee the course of the draft, making sure teams draft within their allowable parameters.
Every month, all teams will submit their games and related files to the Director of Player Personnel for compiling. After this is complete, the Director will send out the compiled stats for the league and all teams rosters, with any modifications that the teams may specify.
0.3.3 League Statistician (Paul Forbes)
The Statistician will be responsible for compiling and archiving the league statistics. He will also be responsible for the calculation and submission of the bonus points. In addition to seasonal tasks,the league statistician will create and update the season, team, and player records into a league encylopedia. In the encyclopedia, all owners will be able to view all league records, as well as individual and team stats from the history of the league.
0.3.4 Editor of League Homepage ( Ruben Cueto )
The Editor is responsible for the maintenance of the leagues media base. For the newsletter, he will publish a periodical in intervals determined by him that involves all the teams in the league.
0.3.5 Rules and Gripes Committee (Tom Bukowski , Mike Leavitt, Dana Kennedy)
The R&G committee is responsible for fielding and deriving solutions for rules interpretation conflicts over the course of the season.
This office consists of a chairperson and two committee members. All inquiries to this office must be discussed by all committee members, with the whole body coming to a verdict within the intent of the rules.
0.4 Stats Books
These books are used as references for player statistics, games played, calculation of salaries, and for use in answering any other
stat-based questions that might arise over the course of playing a season. The book officially used will be from Bill James and Stats Inc.
0.5 GGSL Teams, minor league systems, and Ballparks
Team Farm System Ballpark
EAST
Montreal Montreal Montreal
Newtown Los Angeles Busch Stadium
Arlen Atlanta Qualcomm Park
Chicago Boston Fenway Park
LaVista Texas Safeco Field
CENTRAL
Boise Seattle Astrodome
Lake Erie Florida Jacobs Field
El Paso St. Louis Arlington
Kentucky Arizona Camden Yards
Lincoln Detroit Yankee Stadium
WEST
San Jose Toronto Oakland Coliseum
San Francisco Cincinnati Tiger Stadium
Whittier San Diego Dodger Stadium
New Mexico San Fran. Candlestick Park
0.6 Changing Stadiums
An owner may choose to change his home ballpark after a one year waiting period ( this is to prevent tailoring the park to his players after seeing the real MLB stats ). He must notify the entire league that he will be changing ballparks after the required wait. Once a team has changed parks, they must wait 3 years before asking for another stadium move.
0.7 Farm System Ownership
Original owners may not change farm systems. A new owner may choose to keep the system he inherits with the team or pick a new farm system. If he selects a new farm system the players in his minors will be exposed to the draft in the current year, after the draft all usual prospect rules apply. The new owner must make this decision in the 1st off-season in which he is a member of the league, and notify the league by email.
***************CONTRACTS***************
1. The Players
In this league the statistics of the given season are based on the previous year's Major League Baseball statistics. The following
section goes into detail on player salaries, usage, and over usage.
1.1 Player Salaries
A player's base salary is determined by a formula that uses his statistics, usage, and status ( veteran or rookie ). This salary is the player's worth in the GGSL, in "points" or "dollars". The complete salary formula can be found in the appendix section.
1.2 Player Contracts
In the GGSL, all players on a team's 40 man roster must be signed to a contract by the beginning of each season. This section will go into detail on contract lengths, option years, contract restructuring, releasing players under contract and draft eligibility.
1.2.1 Contract Lengths
Player contracts may be one, two, or three years in length. Most contracts may include, or not include, an option year, at a G.M.'s discretion. The following are the exception to the rule.
1.2.1.1 Prospect Contracts
A player who has not reached rookie status is considered a prospect. Prospects reach rookie status if the following minimums are met in one MLB season :
Players: 100 PA
Starting pitcher : 5 starts
Relief pitcher : 25 IP
Prospects can be signed only to a one year deal at 125 points with no option year, however, you retain the right to resign this player for the following season. Prospect rules are explained in detail in section 5.1
1.2.1.3 Rookie Contracts
The first season that a MLB player exceeds the above ( see previous section, prerequisites ), he is considered a rookie. For that season, the player can be signed to a one year contract at his calculated salary with no option year. As with a prospect, you retain the right to sign this player for the following season.
1.2.2 Option Years
When signing a veteran player to a contract you have the choice of adding an option year to the end of the contract. This option is not considered a part of the actual contract, however it allows to have certain rights pertaining to the player when his contract expires. The following describes what can be done with a player about to enter his option year.
1.2.2.1 Picking Up a Players Option Year ( Rev. 2000 )
You may pick up his option year for the value of the last year of his previous contract plus 10% , if the decision is made prior to the free agent bidding period. You may pick up the option year for 25% of his previous contract if the decision is made at the conclusion of the bidding period. When you pick up a player's option the new contract is for one year with no further options attached. For example, if the contract was 1000 points/year with an option attached, then the option year contract would be for 1100 ( before the
bidding ) or 1250 ( after the bidding ) for one year, after which the player would become an unrestricted free agent.
1.2.2.2 Offering a Player Arbitration Below his Actual Salary
You may offer a player arbitration in the year that he is a RFA. If you offer a player arbitration below his calculated salary, it can not
be less than 50% of the value for the last year of his previous contract. Again, this player is treated as a restricted free agent and may receive bids from other clubs, however you do not retain full rights of last refusal. You may match any offer from another club if , and only if, that offer is also below the players actual calculated salary. If the bid is higher than the actual salary, you lose that player to the highest bidder with no compensation, as if he were an unrestricted free agent.
Arbitration "hearings" will be held during the Restricted Free Agent draft. This is explained further in section 2.2.
1.2.2.3 Restricted Free Agency - In Reference to the Option Year
In most circumstances, a player will enter restricted free agency after his original contract expires when there is an option year on his contract. As a restricted free agent a player can receive bids from other clubs in the league, however you still retain the right of last refusal. This means you will have the opportunity to match the highest bid. You may also choose to pick up the players option year before, or after, the restricted free agent draft. For more about restricted free agency, see section 2.2.
1.2.2.4 Buying Out a Players Option Year
You may also choose not to resign a player who is going into his option year.If you do opt to not resign a player, then you may buy out his option year for 250 points. He will then become an unrestricted free agent. This must be done before the unrestricted free agent draft. In any case where you are outbid and do not wish to exercise your right of last refusal, you are entitled to compensation for the loss of that player, unless elsewhere noted. Compensation is outlined in section 2.2
1.2.3 Contract Restructuring
a) 3 year contract extention
Players who are signed to a three year contract with a option may have their contracts renegotiated. What this is, is a new three year contract that starts after the second year of his current contract. The option to restructure must be used after the second year of his current contract, but before the third year. His new restructured contract will be valued at his current calculated salary or his salary in the third year of his current contract, whichever is higher, plus 25%. The second year will be the first restructured year plus 15%, and the final year is the second year plus 10%. You may or may not include an option year for this contract. This new restructured contract can also be restructured, if it includes an option.
b)One year contract extention
A player with an option on his current contract may be given a one year extention at 25% of his current salary. All other aspects of this players contract remain unchanged, but he will have one additional year with a 25% raise added onto his existing contract. This extention may be given at any time before the player enters his option year. Once he has entered his option year, the usual rules apply. A player who is already under a 3 year extention will use his highest salaried year when calculating his 25% raise.A player may be given (1) one year extention on his contract.
1.2.4 The Canseco Rule
A player can not take a pay cut of more than 50% from the previous year, unless he has less than 100 AB or 25 IP, or is offered arbitration. The "Canseco" rule covers the player who has, for whatever reason, played less than 100 AB or 25 IP.
1. If you should decide to sign him to a 50% cut in pay, you may do so for 1 year plus an option year, and he will become a restricted free agent after the season.
2. When signing a veteran to a two year contract, you may sign him at his real contract value for the first year, and double his salary in the second year. You may include an option year with this contract.
3. If you sign him to a three year deal with or without an option year, you may sign that player at his real contract value for the 1st year, a 50% increase in the second year, and double his second year salary for his third year.
4. If the player's real contract value for the season, is less or at the league minimum, he may be signed to a one year contract only with an option year allowed, for the league minimum.
***************USAGE***************
1.3 Player Usage
Player usage is an important part in the management of the teams. In this league, we want to prevent the over usage of players who would be easily overused because of their statistical attributes, however we understand that you, as managers, need some leeway as on how your players are used. The following are the guidelines of usage for GGSL players, and what options youhave. Over usage is also outlined.
1.3.1 Minimum Plate Appearances/Innings Pitched
No player is eligible to be used in a GGSL season unless that player has at least the following minimums during the Major League Baseball season.
Position Players: 100 Plate Appearances
Starting Pitchers: 37 Innings Pitched
Relief Pitchers: 25 Innings Pitched
Players that are under contract, that do not meet these requirements, remain under contract, but are not eligible to play in the GGSL for that year.
1.3.2 Position Players Usage
All position players are allowed to accumulate 110% of their actual MLB plate appearances. Any player may be used as the DH.
1.3.2.1 Fielding Usage
In Strat-o-Matic, players are rated for various positions, as long as a player is rated at a position, then he is eligible to play that position in the GGSL.
.
1.3.3 Pitcher Usage
a.) Starter Usage
In this league, we will be able to use either a 4 man, 5 man, or mixed rotation. In order for a pitcher to go on 3 days rest, he must be rated a '*' in strat. A pitcher gets this rating by pitching 30 + starts and pitching over 200 innings. Every starting pitcher is allowed to accumulate 110% of their actual MLB game starts.
b.) Reliever Usage
Any pitcher who has started fewer than 7 games and has pitched relief in more than 7 games is designated as a reliever. A reliever can be used 120% of his actual MLB total innings pitched.
c.) Starter-Reliever Usage
Pitchers who are rated to both start and relieve ( 5 start minimum ) follow the rules of both starter and releiver. He can start 110% of his actual starts and relieve up to 120% of his total IP.
1.3.4 Over Usage
Any player who has used up all of his plate apps. or innings pitched during the season will be " suspended " and not included in the roster file for the following month(s). In addition, games in which the offending player has played after exceeding his usage limit are subject to possible forfieture or replay. These games will be reviewed by the rules & gripes commitee.
Overusage Penalties
Once a player exceeds his usage limit, he is excluded from accumulating any individual bonus points for the rest of the season. If the player is on a team that reaches the playoffs, his usage will be reduced by the number of percentage points that he played in excess of 110 % .
In addition, the following fines will be incurred :
111-112% 500 pts.
113-114% 1000 pts.
115-116% 1500 pts.
117-120% 2000 pts.
121+ 2500 pts.
*************TRADING*************
1.4 Player Movement
This section will highlight player movements, from trading to releasing players that are under contract.
1.4.1 Trading
Trading in the GGSL is pretty much straight forward, however there are a few general guidelines.
1.4.1.1 Draft Days
During the general draft no trading will be allowed. This trade ban starts one hour before the start of the draft and is lifted when all drafting is complete. Also trading of free agents is banned during the bid-sign period. This is covered in more detail in the free agent rules section.
1.4.1.2 During the Season
All trades made before the 23rd of any month of the season will take effect on the 1st of the following month, except in September, when rosters are frozen until after the play-offs.
1.4.1.2.1 Trade Deadline for Play-off Eligibility
As in MLB, the trade deadline for eligibility for the play-offs is August 23rd. After this date, players acquired cannot be used in the play-offs.
1.4.1.3 Reporting Trades
When you have resolved a trade with another team, it must be reported to the Director of Player Personnel and the Commissioner within 48 hours. Once the trade has been made and reported it is final and cannot be reversed under normal circumstances. Under unusual circumstances, a panel will be made of impartial parties from the Rules and Gripes Committee and the Rules Committee to evaluate and vote on the matter. The ruling of the panel will be final and cannot be contested.
1.4.2 Releasing Players Under Contract
Players that you no longer desire to be on your team but are still under contract can be released, but there is a cost associated with this action. The following section goes into detail on the processes associated with releasing a player under contract.
Upon releasing a player, you must inform the Director of Player personnel. At that time, the player is handled in one of two ways, depending on whether it is during the season or off-season.
1.4.2.1 During the Off-Season
After a player is released in the off-season, he immediately becomes an unrestricted free-agent. If this player is taken in the Unrestricted Free Agent Draft, you will be responsible for the remaining difference in the player's salary. If the player is not picked up by another team in the Unrestricted Free Agent Draft, you will be responsible for the remaining value of his contract plus 250 points, to buy out his option year if he has one. After which, the player is eligible for the General Draft.
1.4.2.2 During the Season
From April 1st to August 31st, you may release players during the season.This process differs from above in a few ways. Instead of going into unrestricted free agency, the player is placed on the Waiver Wire.
1.4.2.2.1 Waiver Wire
On the wire, teams get the opportunity to pick up players in the same order that they drafted at the beginning of the year. This process happens every month of the season and contains the players released during the previous month of the season. If a team acquires a player through the waiver wire, the new team will be responsible for the remaining years on that player's contract at his actual calculated salary, while the previous team is just responsible for the rest of the current year and 250 points for the buy-out of that players option, or 100 points if the player has no option attached to his contract.
If the player is not picked up off the waiver wire, the former team is responsible for 50% of the value of the next year of the contract, 25% of the value of the year after that, and 250 points to buy out the option year. The player is then eligible for the General Draft during the off-season.
Players released after August 31st are treated as if they were released during the off-season.
***********DRAFTS/FREE AGENCY**********
2.Drafts and Signing Periods
Before the start of every season there will be two signing periods, the Unrestricted and Restricted Free Agent Signing Periods, and the General Draft. Dates for them will be set every year by the Director of Player Personnel. This section will go into detail about each and any protocols directly linked to them.
2.1 Restricted Free Agent Bidding/Signing Period (RFASP)
All teams are given the opportunity to bid on the players in the restricted free agent pool. The pool is made up of players that meet the following criteria:
1. They are at the end of a 1, 2, or 3 year contract that has an option.
2. They are being offered arbitration.
All teams are submitted a list of the restricted free agents and players being offered arbitration who are available to be bid on. Bids will be submitted to the Director of Player Personnel (DOPP), prior to the beginningof the RFASP. The number of days for bidding may vary but is usually about a week. You must participate in the open bidding portion to be allowed tomake a final bid on a player. After the final bid deadline passes, the high bids will be announced by the DOPP. After all teams have been informed, the teams with the right of last refusal have 24 hours to make one of the following choices:
1. Match the highest bid on a given player, thus allowing the team to retain the rights of the player.
2. Exercise the option year on a given player, thus allowing the team to retain the rights of the player for an additional year at 110% of the value of the last year of the player's previous contract.
3. Refuse to match the highest bid on a given player, thus giving the rights of the player to the team that tenured the bid. Upon losing a player in this way, a team is eligible for compensation, this is explained in detail in section 2.2.1.
4. If the player is being offered arbitration, follow the guidelines stipulated in sections 1.2.2.2.1 and 1.2.2.2.2.
5. If no outside bid is made on a given player, the original team retains the rights to the player at his minimum bid price, however, if the team does not wish to keep this player, they may buyout the players option year for 250 points. This decision is due when free agent decisions are.
2.2 Free Agent Trade Ban
There will be no trading of RFA's during the RFA bid/signing period. This trading ban begins on the first day of bidding and ends when the signing period is complete.
2.3. Compensation
For each restricted free agent a team loses they will receive a draft pick in return. This pick is a bonus pick and does not come from the team that signed the player. The round and position of this pick is based on the players actual salary. The following chart shows how to determine the round of the bonus pick, which is given to the team who lost a player via restricted free agency and, in some cases, arbitration.
Players Actual Salary - Pick
3,500 + points - End of the First Round
2,500 - 3,499 - End of the Second Round
1,500 - 2,499 - End of the Third Round
Less Than 1,500 - End of the Fourth Round
You may take 500 points instead of a pick. If there is more that one compensation pick at the end of any given round, the picks will be
organized based on the player 's actual salaries. Thus, the higher the actual value of a player, the higher the pick is at the end of the
respective round.
2.3.1 Unrestricted Free Agent Signing Period (UFASP)
All teams are given the opportunity to bid on the players in the unrestricted free agent pool. The pool is made up of players that meet the following criteria:
1. They are at the end of a 1, 2, or 3 year contract with no option.
2. They are at the end of an option year contract.
3. They were released while still under contract, during the off-season.
All teams are submitted a list of the unrestricted free agents available for bidding. Bids will be submitted to the Director of Player Personnel (DOPP), or whoever is heading the UFASP, prior to the start. When it is time to begin, the DOPP will "open" all bids and determine the high bids for all players. Bidding is closed and the highest total contract bid, with option years equaling 250 points, is awarded the rights to the player under that contract. Teams will be informed of all bids that they have won and the winning bids on players they did not win. Also, a list of all the players that received bids the highest bid on those players will be submitted to all teams in the league. No compensation is given to the teams that lost the rights to these players. Players not claimed in this draft are placed into the General Draft pool. Prior to the beginning of the signing period, the DOPP will submit his bids to a third party, so as to eliminate any and all suspicion.
Total bids, from the first year of the offered contracts, cannot exceed a teams available points for the current year. You may exceed 40 men on your roster.
2.4 The Waiver Rule as it Pertains to the Drafts
When both Free Agent signing periods are completed, teams may find themselves in the position of having more than 40 players on their 40-man roster. At that time, teams may waive players from their roster. This can be extremely important if you wish to draft in the General Draft, because you can only draft in the General Draft until you reach 40 players on your roster, if you have 40 players at the time of the general draft, you will be ineligible to participate in the draft. Teams that wish to waive players must do so no later than 48 hours after the conclusion of the Unrestricted Free Agent Signing Period. After teams have informed the Director of Player Personnel of the players they wish to waive, the DOPP will then compile the list of players and submit it to the league.
After the list has been submitted to the league, teams may pick up players off waivers in the same order as they would the General Draft. When the list come to you, you may do one of the following:
1. Claim a player off of the Waiver Wire, after which your turn is complete and the wire goes to the next team.
2. Pass on the list, thus ending your opportunity to pick up any players from the Waiver Wire. The list will continue to the next team, and will not return to you.
The list will continue to circulate through the league until all teams have passed on the list once. Any players left will then be submitted into the General Draft pool. This excludes prospects, who will be returned to their respective farm systems.
2.4 General Draft
This final draft pool is comprised of all players that are not currently on the league rosters and all players in farm systems that are not protected. The draft is held in the standard order, where the team with the worst record, in the previous GGSL season, has the first pick and so on. If there is a tie in record from the previous season, head to head competition will be the tie breaker. After that, if there is still a tie, a lottery will determine where the respective teams draft. Teams will be allowed to draft until they have filled their 40 man rosters or they have exhausted their available points for the current season.After the conclusion of this draft, all teams must be able to field a team for the complete upcoming season. All teams must have at least 162 games at each position and at least 162 starts from the teams starters. This will be tracked by the Director of Player Personnel.
2.4.1 Trading Draft Picks
Draft picks may be traded.( No trading during the general draft ) Only picks in the first five rounds may be traded. Also, draft picks can only be traded up to the following year's draft. So, in 1998 you may trade your 1998 and/or your 1999 General Draft picks.
*************POINTS*************
3. Points
Money is necessary to create and maintain a team in Major League Baseball. It is the goal of this league to parallel, within reason, the processes of the MLB, even the not so savory financial issues. The following section goes into detail on points, the GGSL form of money, and how it is acquired by the teams.
3.1 Franchise Points
Each team will start every off-season with a base of 75,000 points. Added to this base will be left over points from the previous season, accumalated points via trade, and bonus points. From this point pool, you will have to sign a team for you to field during the season. At no time can you tie up more than 75,000 points in any future year, however, during the current season you may use up to as many points as you have available.
3.2 Bonus Points
The way this league estimates team income is by using bonus points. Teams are given bonus points by both individual player performances and overall team performance. Bonus points will be awarded at the end of every month. The bonus point formulas can be found in the appendix section.
************PLAYOFFS***********
4.Play-Offs
4.1 Qualifying ( rev. 2000 )
Four teams will make it into the post season. The three division winners will receive automatic bids into the play-offs. The final birth will be awarded to a wild-card team. This team will be the one with the best record from the remaining, at-large teams.
In the event of a tie for a division championship or wildcard spot, the two teams that are tied will play one game to decide which team
will advance. Just as in real MLB, this game will count as a regularseason game. For pitcher fatigue, the game will be inserted into the schedule on the day following the last day of the regular season, with no day off given. In the event that 3 teams are tied, the two teams with the best head-to-head record amongst these teams will play.
4.2 Match-ups
Since there are four teams in the post-season, the play-offs will consist of two rounds, the semi-finals and World Series. In the semi-finals, the match-ups will be set up like this:
Semi-Finals Series #1 - #1 Overall Record vs. #4 Overall Record
Semi-Finals Series #2 - #2 Overall Record vs. #3 Overall Record
In the semi-finals, the home team will be the team with the best record. The only exception to this is the wild card team. The wild card cannot be the home team during the first round of the play-offs. The World Series will consist of the winners from the semi-finals. The home team will be the team with the best record during the regular season, regardless of how the team made it into the post-season. If at any time there is a tie in two, or more, teams' records, the tie-breaker will be head-to-head records between the teams. If there is a further tie, a coin flip will decide seeding of the teams.
4.3 Player Usage
4.3.1 Post-Season Rosters
All players that played during the GGSL season on your team and have been property of your team by August 23rd of the season and are still property of your team, are eligible to play for your team in the play-offs. Only 25 players are allowed on your post-season roster. This roster is fixed throughout the post-season and may not be modified at any time.
4.3.2 Availability for the Play-offs
4.3.2.1 Position Players
All position players are available up to 10% of their total GGSL plate appearances for each series.
4.3.2.2 Relief Pitchers
All relief pitchers are available up to 15% of their total GGSL innings pitched for each series.
4.3.2.3 Starting Pitchers ( rev. '99 )
During each play-off series, you may go to a four man rotation. Only pitchers who have an asterisk rating from SOM and are fully rested can start on three days rest in a play-off series. All starters are limited to 10% of thier actual number of GGSL regular season starts. The 4th starter in your rotation must start at least one game during a seven game series. All starters may be used in relief if desired.
4.4 Playing the Games
Play-off games are to be played head to head. Games must be by phone,
online, or in person. The schedule of games is :
Game 1 - Played at home team's stadium
Game 2 - Played at home team's stadium
DAY OFF
Game 3 - Played at visiting team's stadium
Game 4 - Played at visiting team's stadium
Game 5 - Played at visiting team's stadium (if necessary)
DAY OFF
Game 6 - Played at home team's stadium (if necessary)
Game 7 - Played at home team's stadium (if necessary)
If the series is played by phone, the home team will play the game on his computer, while the other team follows along in re-create mode on his own computer. Suggested protocol for a phone series is that the team that is not hosting the game call the team that is hosting the game being played.
There is one day off between the date of the seventh game of the previous series and the first game of the next series. Playoff teams start the first round with all players fully rested.
5. *******MISC RULES*******
MONTHLY PROCEDURES AND LATE PENALTIES ( rev. 2000 )
During the season the GGSL's key dates are the 1st and 23rd of each month. Before the 1st, all active 25 man rosters and computer manager files are due, and by the 23rd of each month all export files are due, and all box scores will have been recieved by your opponents. These dates may be set back at the discretion of the DOPP, in the event of file problems, etc., but every effort will be made to adhere to these dates. If an owner is going to have a problem making one of these deadlines he must notify the DOPP to ask for an extention, in which case a reasonable grace period will be given. This will be decided by the DOPP, based on the owner's past performance of reliability in meeting deadlines. To avoid any chance of personality conflicts, any time the DOPPdecides not to grant an extention it must be OKed by the Rules andGripes Committee. Box scores should be sent to your opponent asap after you have played a series. You must insert your starting pitchers for each month into the cpu manager, to insure that the correct starters are always used. We use " draft league mode " lineups, so you must fill out all 4 default lineups for your team. If you do not want to use lineups 3 and 4 ( vs. reverse LH and reverse RH ), then copy lineups 1 and 2 for standard LH and RH into slots 3 and 4. This will insure that no lineups generated by Hal are accidently used.
Each GM is required to send a default rotation for the entireyear to the DOPP at the beginning of each season. There will be some flexibility in this deadline, for example you may make out an April rotation and finish work on the rest of your rotation during the month of April, but all defaults will be due by May 1st.
During the season, owners will recieve points for turning in files on time, and recieve fines for not meeting deadlines. The fines
and rewards will be as follows :
PENALTIES FOR NOT MEETING LEAGUE DEADLINES :
Rosters and/or cpu manager ( with starting pitchers ) not turned in before the 1st :
- owner fined 500 points. The previous month's roster and manger will be used. In April, a manager generated by Hal will be used.
Boxscores sent after the 23rd ( or date set by the DOPP ) :
- owner fined 1000 points
Export files sent after the 23rd ( or date set by the DOPP ) :
- owner fined 1000 points
Default rotations not turned in before May 1st :
- owner fined 500 points per month until rotation is recieved
POINTS AWARDED FOR MEETING LEAGUE DEADLINES :
Beginning of each month :
CPU manager, roster moves, all team info sent to DOPP and/or opponents before the 1st ( some may not be applicable, but... in other words, you do not hold up the start of a month by your actions ) :
- owner recieves 100 points per month
End of each month :
Boxes sent to opponents, and exports sent to the DOPP by the 23rd :
- owner recieves 100 points per month
5.1 Rosters
Your roster will be made up of veterans, rookies, & prospects that can total up to 40 players. You must sign at least 30 players, 25 on your major league roster, and 5 players on your minor league roster. You may sign up to 10 more players and place them in your minors. Of those remaining 10 players, up to 5 players can be prospects. Three prospects may come from either your minor league system or be players that are already protected by your team contractually, and the remaining two drafted in the general draft from
the farm systems that are not protected ( a non-GGSL owned farm ).
Available roster spots for prospects are :
1-GGSL owned prospect ( from any GGSL system )
2-GGSL owned prospect ( from any GGSL system )
3-GGSL owned prospect ( from any GGSL system )
4-non-GGSL prospect via draft from open system
5-non-GGSL prospect via draft from open system
Rules for prospects : ( rev '99 )
1- To protect a prospect in your own system, you must carry him on the 40 man roster with a one year/125 point contract. Any prospect that is not under this contract is at risk, in season or during the off season, of changing MLB farm systems and hence changing GGSL systems.
2- Once final rosters are turned in you may not add any more prospects from your system. You may drop the protected status of your own system prospects, or trade them, and you may add prospects via trade but must observe the 3/2 balance of inside/outside prospects.
3- During the off season you may change the status of your system's prospects freely, at the cost of 125 points per transaction. If a prospect currently under contract is dropped from his protected status the contract is void and he returns to his normal place in your farm system, or another system if he is not property of your system.
4- When a prospect is traded by a MLB team he immediatley takes his place in his new GGSL farm system, or open system, whichever may be the case. Prospects under contract are not affected by this.
5- Owners must at all times observe the 3 inside / 2 outside limit. However, if during the season a prospect's inside/outside status changes through no fault of your own ( ie. a MLB trade ), the prospect will be considered to be the same status as at the time he was protected. At the end of the GGSL season the owner will then have to make a roster move ( if necessary ) to restore the 3/2 balance.
6- When an inside prospect is traded from one GGSL team to another, he is then under contract for 125 points on his new team, but he does not become part of his new GGSL team's farm system.
5.1.1 Roster Changes/Moves
All roster changes/moves must be brought to the attention of the Director of Player Personnel by the 23rd of the month for implementation for the following month. All player movement must be reported to the DOPP in writing. This also is true for any mid-month changes you may have, however you must also inform all teams that this roster change may effect, especially if they are playing the games. Failure to do so will exempt the other team from any responsibility.
5.1.2 Expanding Rosters as of September 1st
All rosters can be expanded, as of Sept. 1st, to 40 players. These players can only be those that have SOM cards and meet the minimum requirements for usage in the league. You may carry up to 15 pitchers.
5.2 Playing the Games
The league schedule will highlight the games to be played by each manager. It is each owners responsibility to play the games, save export files, and send the boxes out by the 23rd of every month. Failure to do so could result in fines and/or your games being autoplayed.
5.2.1 Schedules/Games
The schedule will be sent out by the DOPP in the spring, and the release date and schedule are subject to change each spring.
5.2.2 Starting a Game playing SOM
The actual game playing instructions will change from year to year. The exact SOM super-advanced settings used will be announced each spring. The GGSL uses as many SADV rules as possible and decides on new Strat ratings and rules when each new version comes out. Some SOM rules may be imperfect or controversial. An owner may raise an objection to a new option and bring the use of the option to a league vote. This must be done without delay at the release time of the newest game version, so as not to hold up opening day. An owner must notify the commishioner of this.
6. Rules
6.1 Uncovered Rules
Any issues not specifically covered by the bylaws should be brought to the attention to the Rules Committee. If there is a conflict in rules interpretation, the Rules and Gripes Committee will hear both sides and make a decision on how the rule should be interpretted. If an immediate decision must be made on a rule discrepancy, the Commissioner will do so. In both cases, the Rules Committee will discuss the decisions, after the season has ended, then compose a referendum for a league vote.
6.2 Amending/Changing Current Rules
Any general manager may propose a rule change or amendment. In all cases, the issue must be proposed to the Rules Committe Chair. After the rules committee chair is completely briefed on the proposed issue, he will confer with the Rules Committee to draw up the referendum. The issue will then be brought to the league for a vote at the earliest opportunity. All issues must be approved by a 2/3 majority in order to change or amend a rule.
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**********APPENDIX**********
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Appendix 1 - Salary formulas
Salaries
In the Golden Gate Strat League we have adopted a salary format. This establishes relative values for the players in the league, thus the better players will be "worth" more than the average player, and so forth. Values are in points which, for arguments sake, are equivalent to approximately $1,000 per point, (i.e. 1,000 pts. = $1,000,000). The following are the formulas used to calculate the salaries for position players, starter/relievers, and relief pitchers. All players start with a Base Salary, which is the same for each of the following categories. They are a follows:
Prospects .......125 points
Rookies .........250 points
Veterans ........500 points
( rev 2000 )
Any player recieving his first veteran contract, who has not met the league minimum for PA/IP in this year will not have his salary calculated by the formula. He will instead be assigned a salary of 500 points. All other usualcontract rules will apply, except for the salary formula.
***Position Players Salary Formula
Add 1 point for each of the following categories:
+ 1000 x (OBP + (2 x SLG))
+ Total Bases
+ Runs Produced (RBI + RS - HR)
Take the total of all of these categories, this will be the player's Stats Figure.
The Usage Factor is equal to (At Bats + Base on Balls) divided by 502
Take the Usage Factor and multiply it by the Stats Figure, giving the player's Performance Salary.
The Final Salary is the total of the Performance Salary, Base Salary (See Section 1.1), and Bonus Salary. The following tables are used to calculate Bonus Salary.
Batting Average Home Runs Stolen Bases
.275 - .285 =+150 pts.. 21 - 25 =+150 pts.. 20 - 29 =+150 pts..
.286 - .299 =+200 26 - 30 =+200 30 - 39 =+200
.300 - .314 =+300 31 - 39 =+300 40 - 59 =+300
.315 - .333 =+400 40 - 49 =+400 60 - 75 =+400
.334 - OVER =+500 50+ HR's=+500 76+ SB's=+500
For example:
Ryne Sandberg...1992 stats...
304 + 371 + 510 + 312 + 206 + 161 = 1864 is the Stats Figure
612 + 68 divided by 502 = 1.35 is the Usage Factor
1.35 x 1864 = 2516 is the Performance Salary
500 + 300 + 200 + 2516 = 3516 is Ryne's Final Salary!
*** Starters and Starter/Relievers Salary Formula
This formula is for any player that has at least one start over the course of the given season, from which the salaries are being calculated.
The Stats Figure is tabulated from the sum of the following. No negative numbers are allowed. If any of the following is less than zero, use zero as the value.
+ 25 points x (IP - Hits)
+ 15 points x Wins
+ 15 points x Complete Games
+ 15 points x Shut Outs
+ 10 points x Saves
+ 5 points x (K - TBB)
+ 3 points x Games Started
+ 500 divided by ERA
+ 250 divided by RPI
Take the pitcher's Games Played & Games Started add them together and then divide that number by 64. This number will be the player's Usage Factor.
Now take the Usage Factor and multiply it by the Stats Figure, giving you the player's Performance Salary.
The Final Salary is the total of the Performance Salary, Base Salary (See Section 1.1), and Bonus Salary. The following tables are used to calculate Bonus Salary.
E.R.A. R.P.I.
0.00 - 1.50 = +500 pts.. 0.00 - 0.99 = +500 pts..
1.51 - 1.99 = +400 1.00 - 1.10 = +400
2.00 - 2.49 = +300 1.11 - 1.20 = +300
2.50 - 2.99 = +200 1.21 - 1.30 = +200
3.00 - 3.99 = +100 1.31 - 1.40 = +100
For example:
Greg Maddux...1992 stats...
1675 + 300 + 135 + 60 + 645 + 105 + 229 + 248= 3397 is the Stats Figure
35 + 35 divided by 64 = 1.09 is the Usage Factor
1.09 X 3397 = 3703 is the Performance Salary
3703 + 500 + 300 + 400= 4903 is the Final Salary!
Bill Swift...1992 stats...
525 + 150 + 45 + 30 + 10 + 170 + 66 + 240 + 221=1457 is the Stats Figure
30 + 22 divided by 64 = 0.81 is the Usage Factor
0.81 X 1455 = 1179 is the Performance Salary
1179 + 500 + 300 + 300= 2279 is the Final Salary!
*** Relievers Salary Formula
This formula is for any pitcher that has no starts over the course of the given season, from which the salaries are being calculated.
The Stats Figure is tabulated from the sum of the following. No negative numbers are allowed. If any of the following is less than zero, use zero as the value.
+ 25 points x (IP - Hits)
+ 15 points x Saves
+ 10 points x Wins
+ 5 points x (K - TBB)
+ 250 divided by ERA
+ 500 divided by RPI
Take the pitcher's Games Played & Games Started add them together and then divide that number by 67. This number will be the player's Usage Factor.
Now take the Usage Factor and multiply it by the Stats Figure, giving you the player's Performance Salary.
The Final Salary is the total of the Performance Salary, Base Salary (See Section 1.1), and Bonus Salary. The following tables are used to calculate Bonus Salary.
E.R.A. R.P.I.
0.00 - 1.50 = + 500 pts.. 0.00 - 0.99 = + 500 pts..
1.51 - 1.99 = + 400 1.00 - 1.10 = + 400
2.00 - 2.49 = + 300 1.11 - 1.20 = + 300
2.50 - 2.99 = + 200 1.21 - 1.30 = + 200
3.00 - 3.49 = + 100 1.31 - 1.40 = + 100
Saves
45+ = + 500 pts..
35 - 44 = + 400
25 - 34 = + 300
15 - 24 = + 200
01 - 14 = + 100
For Example:
Dennis Eckersley...1992 stats...
450 + 765 + 70 + 410 + 131 + 549 = 2375 is the Stats Figure
69 divided by 67 = 1.03 is the Usage Factor
1.03 X 2375 = 2446 is the Performance Salary
2446 + 500 + 400 + 500 + 500 = 4346 pts.. is the Final Salary
Jeff Innis...1992 stats...
75 + 15 + 60 + 15 + 87 + 362 = 614 is the Stats Figure
76 divided by 67 = 1.13 is the Usage Factor
1.13 X 614 = 694 is the Performance Salary
694 + 500 + 200 + 100 + 100 = 1594 pts.. is the Final Salary
All salaries will be calculated every off-season by the League Statistician and then submitted to the Director of Player Personnel.
If any GM believes there are any discrepancies in the salary values, please bring them to the attention of either of the aforementioned
offices, so that the salaries in question may be double-checked.
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Appendix 2 - Bonus Point Categories
Individual Bonus Points
There are 13 catergories for individual batting bonus points:
Batting Average Base on Balls
Runs Scored Stolen Bases
Hits Slugging Percentage
Doubles On Base Average
Triples Total Average
Home Runs Total Bases
Runs Batted In
And there are 13 catergories for individual pitching bonus points:
Wins Hits per 9 IP
Earned Run Average Walks per 9 IP
Innings Pitched Home Runs per 9 IP
Complete Games Opponents BA
Saves Inherited Scoring %
Shut Outs Strike Outs/ Base on Balls
Strike Outs
The values are set for each month of the season and are awarded for the compiled leaders in each catergory
Regular Season Points
As stated before, points will be given at the end of each of the months for the top ten compiled stats leaders to that point in the season. The points are the same for each catergory and are as follows:
Place...Points Awarded
1st.....30 points
2nd.....25 points
3rd.....22 points
4th.....20 points
5th.....18 points
6th.....16 points
7th.....14 points
8th.....12 points
9th.....10 points
10th.....8 points
If there are any statistical ties, points will be divided evenly between the tied players and rounded up.
Team Bonus Points
Overall team performance will also be ranked and receive relative bonus points. All teams will receive points in these categories.
Team Batting Team Pitching
Batting Average Earned Run Average
Runs Scored Wins
Hits Home Runs Allowed
Doubles Base on Balls
Triples Strike Outs
Home Runs Opponent BA
Runs Batted In Complete Games
Stolen Bases Shut Outs
Errors Saves
Base on Balls Runners per Inning
The points are the same for each catergory.
Place...Points Awarded
1st.....55 points
2nd.....40 points
3rd.....34 points
4th.....30 points
5th.....27 points
6th.....24 points
7th.....21 points
8th.....18 points
9th.....15 points
10th....12 points
11th.....9 points
12th.....6 points
If there are any statistical ties, points will be divided evenly between the tied teams and rounded up.
Percentage Points
These team-based bonus points are awarded at the end of the season. They are awarded in the following categories:
Batting Pitching
Runs Scored Wins
Hits Strike Outs
Doubles Complete Games
Triples Shutouts
Home Runs Saves
Runs Batted In
Stolen Bases
Base on Balls
Sacfrifice Flies
Total Bases
In alloting percentage points, there is a pool of 2500 points for each category, which is divided up based on each teams percentage in a given category. For example, a total of 1000 bases were stolen in a given season,of which, your team stole 100 of them. That is 10% of the total bases stolen in the league, therefore your team would be awarded 10% of the 2500 point pool, which is 250 points.
The sum of all of these points will constitute a team's bonus points for the season. None of the points are available to the team until after the play-offs of the given season. Bonus points will be calculated by the League Statistician and will be compiled at the beginning of each month, after he has received the compiled stats for the previous month from the Director of Player Personnel.
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Appendix 3 - Deadlines
*******LEAGUE DATES AND DEADLINES********
*Mid-late February - Restricted Free Agent bidding/signing period.
*Mid-late February - Unrestricted Free Agent bidding period ( immediately after the RFA ).
*Late February - End of waiver period. Last chance to cut rosters beforethe general draft. Rookies and 1st year vets must be tendered contracts or released to be placed in the draft pool.
*Mid-March - General Draft
*Last week of March - Final contracts must be turned in to DOPP. At this time contract extentions ( if any ) must be announced, prospects ( if any ) must be given contracts to be protected, and your April 25 man roster turned in. All computer manager settings, preset lineups, and April rotation must be turned in.
*April 1st ( appx. ) - Opening day
*April 23rd - April export files sent to DOPP, boxes sent to opponents, and lineups/rotation for May sent. Any trades must be turned in by this date to take effect for the following month.
*May 1st - begin May games
*May 23rd - exports, boxes, trades announced, etc.
*June 1st - begin June games
*June 23rd - exports, boxes, etc., and so on throughout the regular season.
*August 23rd - Trade deadline for playoff eligability. All rosters frozen.
*September 30th - end of regular season.
*October - GGSL Playoffs and World Series.
*October - At the end of the MLB regular season, players who have reached rookie status now take their places on their respective GGSL teams roster.
*After the GGSL World Series - Rosters no longer frozen, teams recieve their annual 75,000 points.
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