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Conquering The Galaxy

Death Star
Detention Block and Hanger Bay

The Death Star was the code name of an unspeakably powerful and horrific weapon developed by the Empire. The immense space station carried a weapon capable of destroying entire planets. The Death Star was to be an instrument of terror, meant to cow treasonous worlds with the threat of annihilation. While the massive station is evidence of the evil that was the Galactic Empire, it was also proof of the New Order's greatest weakness -- the belief that technology and terror were superior to the will of oppressed beings fighting for freedom.

The Death Star was a battle station the size of a small moon. It had a formidable array of turbolasers and tractor beam projectors, giving it the firepower of greater than half the Imperial starfleet. Within its cavernous interior were legions of Imperial troops and fightercraft, as well as all manner of detention blocks and interrogation cells. The Death Star was spherical, and dark gray in color. Located on the Death Star's northern hemisphere was a concave disk housing the station's main laser weapon.

The brainchild of Grand Moff Tarkin, the Death Star was developed in secret.

Location: Detention block and Hanger Bay
Terrain: Building
Map Used: Death Star
Troop Capacity: 150 points
Reinforcement Value: 10 points for light side / 15 points for dark side.

Special: Grand Moff Tarkin costs 0 points when used to defend the Death Star. If both locations on the Death Star are controlled by the same player, the Death Star may move past a planet to a new rout during the reinforcement and movement phase. This may only be done once per phase. When the Death Star is on a rout between 2 planets, players must travel through the Death Star to reach the other planet. In addition, any rout bonuses are also forfeit.

Adjoining locations: See Special Rules.