Retro Gaming in a Nutshell

Here's yet another computer game, created in late 2006 and early 2007, and given a nice new look in 2008. Vintage Hyperactive is a retro-style text-mode game that is designed to have the look and feel of old-school action games, when gameplay was golden and pointless, and when graphics were given free reign to suck.

The idea behind the game is to deliver quality gameplay but without huge development costs. In this respect, the project is kind of an in-your-face blow to the huge budgets that have come to be expected of major titles nowadays. The game has quality gameplay, runs on both DOS and Win32 platforms, and has 100 levels to play. Development time: 3 months. Budget: $0. I'll tell EA where they can stick this one.

I introduced the graphics build 1.1 in 2008, which appears as the "right subdivision" of the image shown on this page. The general consensus of people I've talked to is that this version is a LOT better than the earlier ones.

Room for Growth

This is the first game I've designed that I truly want to port to as many platforms as I can possibly manage. The game has a hidden hardware layer and very concise system specifications. I'll be you could even run this on an old 8086 processor.

This is also the first time I've decided to "go professional" with the application installation, that is, introduce a professional installer program. Say goodbye to zip files; say hello to NullSoft.

If you have any comments, about this game you can reach me at

Get Vintage Hyperactive 1.1!

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Copyright 2004 Christopher Allen.