Retro Gaming in a Nutshell
Here's yet another computer game,
created in late 2006 and early 2007, and given a nice new look in 2008. Vintage
Hyperactive is a retro-style text-mode game that is designed to have the look
and feel of old-school action games, when gameplay was golden and pointless,
and when graphics were given free reign to suck.
The idea behind the game is to deliver quality gameplay but without huge
development costs. In this respect, the project is kind of an in-your-face blow
to the huge budgets that have come to be expected of major titles nowadays. The
game has quality gameplay, runs on both DOS and Win32 platforms, and has 100
levels to play. Development time: 3 months. Budget: $0. I'll tell EA where they
can stick this one.
I introduced the graphics build 1.1 in 2008, which appears as the "right
subdivision" of the image shown on this page. The general consensus of people
I've talked to is that this version is a LOT better than the earlier ones.
Room for Growth
This is the first game I've
designed that I truly want to port to as many platforms as I can possibly
manage. The game has a hidden hardware layer and very concise system
specifications. I'll be you could even run this on an old 8086 processor.
This is also the first time I've
decided to "go professional" with the application installation, that is,
introduce a professional installer program. Say goodbye to zip files; say hello
If you have any comments, about this game you can reach me at
Vintage Hyperactive 1.1!