Electronic Samurai
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Wow, I have access to a scanner!
A real, honest-to-god scanner! I'm so HAPPY (at least for now).
Here's that thwomp I've been promising.
I wrote up an ecology for it, but IE ate it so I'll write it up
again later.
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Mr. 1-Up
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Optional bosses.
If this is to be a game, we could add optional bosses. Mainly, Cackletta
(Mario & Luigi: Superstar Saga), King Boo (various), and the
Shadow Queen (Paper Mario: The Thousand-Year Door).
For Cackletta, we could have a side-mission where Mario has to go
to the BeanBean border. There, he meets up with Luigi, and agrees
to go with Mario. Then, they meet up with Fawful, have a short battle,
then run off. When they catch up to Fawful, he introduces Cackletta,
she speaks a monolouge, and the battle begins.
For King Boo, place him in a hidden room in the Ghost House. After
Mario finds the hidden key, it lights up to be a dusty throne room,
King Boo appears in front of the throne, and threatens Mario.
For the Shadow Queen, we put her trying to take over, you guessed
it, Isle Delfino. The battle would be placed near the top of the
volcano, and can only be hurt by some ancient weapon givin by the
mayor of Delfino Plaza.
I'm just trying to throw in some ideas for you guys, that's all.
If you like them, be my guest. But be sure to credit me for the
optional boss ideas.
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Raulimus
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Hey guys, I'm not sure if the shyguys
have been written off totally for this yet, so I dug out my old
Mario Bros.1-3 manuals and put together some sketches of the enemies
for some references. This is one is just a few of the smb 2 enemies.
I figured the shyguys and snifits at least could be worked in using
the idea that was mentioned about them not working for Bowser. (sorry
I forget the person who brought this up) Anyway the manual says
that snifits and shyguys are members of a gang called "the 8 Bits"
which would work perfectly with I,Mario. They don't fight for Bowser,
but they're still no good and out for trouble. Anyway hopefully
again this stuff can help some of you guys. I'm gonna try my hand
at some sketching in this dark style to contribute. Ok guys later.
<edit>
adding in a pic of the Koopa Kids from SMB 3 in case anyone wants
to work at them and needs easy reference.

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Shael Riley
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Sentora wrote: |
Oks, posted at Jedi Acadmey and Half Life 2
modding comunities, seeing how the reponses go. Any other
games would you suggest for candiates?
I'll comment on the new posts soon ^_^ |
Source engine? |
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Electronic Samurai
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Notice to all members reading this
forum for the first time: although we're trying our hardest to make
a comprehensive reimagining of the Mario universe, it is simply
not possible to include every major villain, location, and monster
that Mario has faced. Instead, outside of the occeasional reference
(such as including a reference to Fawful, as suggested by Hogulus
above), we'll probably restrict inclusion to the well-known 'classic'
enemies of Mario's, such as Bowser, Lakitus, Thwomps, etc. Basically,
any really well-known enemy that has appeared in more than one game
at least, or that seems to be a recurring staple in the Mario series.
Ralimus and Hogulus, you both have some interesting ideas going
on there. Using ATP as and energy source is an interesting concept,
and one that hasn't been explored too much.
Carra, your Ghost House picture is looking very nice. Keep up the
good work.
Blademaster, I love that Snifit. I was going to
post something similar, but I like yours more.
Bean, while your Goomba is top-notch (as usual), I have a beef with
it. It just looks too strong
for such a low-level monster. When designing the Goomba, we need
to keep in mind that this is a mindless monster that will probably
be attacking in swarms. My Goomba was also sort of designed around
a common fear of spiders. Having just finished Thief, I know how
nasty giant spiders can be. Feel free to debate this.
Gah. I was about to post my Thwomp ecology, but IE ate it again
and I don't have the strength to write it up again right now. Just
keep in mind that they're roughly rectangular and squared off at
the edges to blend in with stonework, longer than they are tall,
and have four claws ringing a face on one end. They're maybe five
by five by ten meters, with six-meter claws (yes, they're really
realy big). Since the only time they expend energy is dropping,
climbing and hunting, they spend basically their whole life dormant
waiting for foolish or slow creatures to pass underneath. Also,
they need to crush their prey because they can't digest large ojects.
I'll probably write it all up again tomorrow. *sigh*
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sephfire
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Finally scanned it.
It's nothing more than a result of screwing around in class. It's
not really for the game or anything, just "inspired" by the thread.
Keep the hilarity flowing. 
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Ice Dragon
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I know that this issue has come
up before, but I don't recall if it was ever resolved.
If this is turned into a game, what do you plan to do if Nintendo
sues you for copyright infringment or theft of intellectual property?
I ask because I and a friend of mine were brainstorming ideas for
a good Mario remix (largely
to spite this project), but today we had to consider what would
happen if we were to complete a game as we hoped to. Nintendo like
any other company (Square-Enix comes to mind) will not allow such
a project to come to fruition. Of course, my friend and I could
simply work on it in secret and then release it anonymously, but
then that leaves out the ability to put the project in our resumes
as a testament to our ability to complete such a project.
So have you considered this fully? Does that exclude the possibily
to make a game, and instead make a mod or short movie of some sort? |
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Bongo Bill
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They can't sue us. We're protected
under fair use and whatnot. They could sue us if we tried selling
it... but there are ways around that even if we wanted to sell it.
They could also sue us if it weren't a derivative work, but simply
a remake. Which, I might add, it most certainly is not.
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Hogulus
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A few more ideas, relating to Boos,
technology, and some MK/KK/Shyguy history to go with the technology:
Regarding Boo shyness, I think that they should stay invisible until
in full-on attack mode. However, despite this invisibility, they'll
emit light, but you can't see it directly. You can still look at
the light's reflection off walls and stuff, and try to guess the
Boo's location. For example, if you're in a hallway, and halfway
down the left wall it's lit up for no apparent reason, you'll know
to open fire over there (unless they're as invulnerable as they
were in SMB3, in which case you stay away from that spot).
As for technology, everyone's debating on how we could incorporate
it into this, and I have my ideas. The Koopa kingdom itself is a
little below the level of the Anient Egyptians. (Did the Egyptians
have bows? I know they had the wheel, and the Koopa's don't). Only
their species has existed as-is for many more millenia than humans
have. They're, in general, stupid brutes who figure that it's harder
to make a better weapon than to send more of their own to war.
Lakitu is technically a Koopa, but with an odd disorder that meant
his brain produced brain cells at an abnormally high rate. Like
a certain breed of turtle (forget which one), Koopas do not have
a normal death date, if they do not succumb to disease or injury.
(This is another reason why the Koopas have numbers on their side,
the survivors of one war can be used in any war from then on.) As
the decades progressed, Lakitu became far smarter than any other
Koopa. For a short time, he developed the Bullet Bill non-explosive
anti-infantry UAV/missile hybrid, the Cloud (Bowser's clown copter,
Lakitu's ship is the Cloud mk. IX), and a few other developments
for the Koopa Army, until he realized he detested nearly all of
his Koopa bretheren for their stupidity. He took over a small section
of the Mushroom Kingdom and built a Bullet Bill-guarded compound
there, ceasing all relations with the Koopa Kingdom. They were naturally
angry, but a few thousand Troopa casualties from Podoboo (sp?) incendiary
bombs later they backed off.
Shy Guys and their bretheren are part of a country that used to
exist between the Koopa and Mushroom Kingdoms. Bad ASCII map:
Code: |
-----------------
| M.K. |
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| ----- |
|-----L| * |-----|
| ----- |
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| K.K. |
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------------------
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The star is the former location of Subconia, land of the Shyguys.
Neither of the other two countries officially invaded Subconia.
The Shyguys knew it couldn't stand up to them, so whenever one asked
to transport troops throught their land they gave permission quickly.
However, the armies often spotted each other coming through Subconia
and clashed.
Immense collateral damage soon disintegrated Subconia's government,
leaving the citizens homeless. Many took up arms against the two
superpowers, using mainly guerilla tactics. When Lakitu took up
residence near former Subconia's border (the L on the above map),
the Shyguys saw an opportunity and went for it. As a prototype Cloud
mk. III gunship (which Lakitu stopped making because the Koopas
kept stealing them and dealing them out to Bowser and his spawn
as personal attack craft) flew low over a Snifit encampment, they
threw a Bob-Omb (a dud from another mk. III, fired at a Mushroom
Kingdom platoon that got too close to Lakitu's lab, rewired to actually
work) right into its engine's exaust hatch (left unprotected), then
picked apart the wreckage for things that could be of use.
Though they had no hope of replicating the massive ship itself,
as the damage to many crucialparts of it was too great to let them
be recognizable, they found many things that could work. Most had
been accidentally left in the ship's cargo hold - Lakitu hadn't
been plannning on anyone else having explosives. Unlike the Koopas,
the Subconians had an intelligence distinguishably higher than that
of humans, and quickly reverse-engineered almost everything on the
ship. Flaming jets scattered on the Mk. III's deck were combined
with an apparently non-military development called the "Super Kart"
to make a rolling turret called the Autobomb; robotic versions of
the Bob-Omb explosive shells were dismantled, then their insides
copied down so they could be made with a specially-made machine
en masse; "Phanto" security drones were also mass-produced and made
to protect Subconian encampments; gun-fitted gasmasks were distributed
to their elite troops, "Snifits"; even the Cloud Mk. II, a weaponless
ornithopter, was slightly modified in design to drop Bob-Ombs at
the touch of a button, was copied and renamed the Albatoss. The
short-lived Cloud mk. IV was also found, no more than a pair of
wings on a jetpack, and given to the spear-carrying, shorter Shyguys.
("Beezo" is Shyguy slang for "runt.")
Of course, Lakitu found out, but instead of slaying them mercilessly
with his new "Freezie" absolute-zero bomb, he asked some of them
to guard his base with their new technologies. They did so for a
while, but were scared off soon after a pink dinosaur-like monstrosity,
a gigantic mouse with a mind-control device on its head and a grenade
launcher on its back, and something looking like the Hydra but with
metal heads and tentacles, all burst out of his lab and slaughtered
most of the living things surroulding it. Lakitu took potshots at
them with his "Mage's Wand" (also stolen by Koopa Troopas, and now
they claim credit for their "Magikoopas") nanobot-firing device,
programmed to deconstruct their enemies at a molecular level and
use the protons and electrons to make an obedient Koopa-like slave,
but he didn't see the nanobots hit their marks, as they chased them
into the horizon. For all anyone knows, they may still roam in the
lands surrounding Lakitu's compound...
BTW, I know the paragraph directly above this one has little bearing
to the plot, but it explains some stuff if you want to include it,
like Tryclide, Mouser, Birdo, and Magikoopas.
Last edited by Hogulus on Fri 12-3-04 1:20 am; edited 2 times in
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south pacific islander
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Hogulus wrote: |
A few more ideas, relating to Boos, technology,
and some MK/KK/Shyguy history to go with the technology:
Regarding Boo shyness, I think that they should stay invisible
until in full-on attack mode. However, despite this invisibility,
they'll emit light, but you can't see it directly. You can
still look at the light's reflection off walls and stuff,
and try to guess the Boo's location. For example, if you're
in a hallway, and halfway down the left wall it's lit up for
no apparent reason, you'll know to open fire over there (unless
they're as invulnerable as they were in SMB3, in which case
you stay away from that spot).
As for technology, everyone's debating on how we could incorporate
it into this, and I have my ideas. The Koopa kingdom itself
is a little below the level of the Anient Egyptians. (Did
the Egyptians have bows? I know they had the wheel, and the
Koopa's don't).
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Yeah they had bows. Practicly any culture has invented the bow,
African countries are no exception.
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Hogulus
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Well, I know most of the well-developed
ones had the bow, but they were pretty early, and I was wondering
if they'd gotten around to it yet. I was pretty sure the Babylonians
didn't have it, and a quick Google search says they did.
Okay, let's just say the Koopas have many advancements in architecture,
in order to make their humongous castles and a labyrinthian country-wide
plumbing system, but for some reason they never got the bow and
arrow. Or any other complex weapons, they have hammers and that's
about it until SMB3. Their scientific knowledge is pretty much like
their physical structure - mainly concentrated toward defensive
measures, like castles.
That bit about SMB3 reminds me - Fire Brothers could be either an
evolutionary offshoot of a Koopa, elite Hammer Brothers (the best
of the best in the Koopa army, Bowser and his spawn excepted) that
are awarded with the choice to carry fire flowers along with their
hammers, or a sadistic Lakitu experiment that genetically put a
gland producing the same chemical in a Fire Flower in the mouth
of a Koopa. |
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Northern_Fist
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My, my, I read alot of posts with
Alice mentioned. I wonder if there's any correlation between the
two...
This dark mario would definately be awesome.
Me thinks the video game's intro should feature blurry, possibly
black and white snippets of the original SMBrothers games. As these
snippets display for a few secs, the screen blends out to a character
in the darker mario. For instance, there could be a line of goombas
(or whatnot), and the video fading out to a marching line of dark,
red-eyed goombas (or whatnot)...
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n64cs
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I haven't read through everything,
I just didn't have the time to but I get the gist and I think I
like the idea and the concept art that's floating around. I'm going
to school learning 3DS Max. I don't have much experience but am
learning quickly. I'm also in a modeling job right now so I'm learning
about 8 hours a day. If you need or want my help, just ask. If people
are serious, this can really happen but we would need more structure.
I'm on MSN Messenger: n64cs@yahoo.com if you want to directly
contact me on the weekdays, up until around 4pm MST. |
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Mr. 1-Up
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Hey, if anyone needs the SMW Ghost
House music, here it is.
I love your guys work. Keep up the good work!
And why hasn't anyone
looked at my idea yet?....
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1link-jing1
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okay. I'll put my two sents in.

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