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Zoanoids are humans who undergo a metamorphasis, and become super powerfull beings. The human is placed into a capsule, and organic compounds are introduced during the gestation cycle. The gestation cycle's end productis the conventionial zoanoid. The alteration is completely dependant upon the persons biochemicial makeup, and results are widely varried. There are 3 known variants of zoanoids. The first is the bioblaster zoanoid. Rare materials are introduced along with a tripple helix strand of dna. The dna attatches the structure of the blaster on either the forearms, chest, or shoulders. The second is known as an encanced muscle varient. Semi rare elements are introduced into the capsule where they harden both muscle, and skin. The result is a faster, and stronger zoanoid. The third is the most rare. The hyperzoanoid is the result of a zoanoid who has extremely dense tripple helix dna introduced. Then a team of scientists carefully monitors theis process over the course of several months. A hyper zoanoid is 5-10x the abilities of a regular zoanoid. Rumors of blueprints containing more powerfull hyperzoanoids become more believable as tek becomes more powerfull.

Broiz is a standard zoanoid. Broiz could be thought of as a template for judging the capabilities of zoanoids. Though broiz is uniqe in that he is an expert fighter, and a rare radar feature.
HP:30
Str:25
Tou:20
Dex:15
WIS:7(Dependant upon host)
Will:4(Dependant upon host)
Car:3
Damage:9
armor:4
Like many Cadan's assention adopted aquatic features. It is unknown as to if these are a product of evolution, or residual dna codes from their previous state. Many of these changes provide unique weaponry such as poisonous spikes, and electricial abilities. Cadan himself posesses sharper than usual claws, and a nero toxin which ejects from it's hyperdermic needlelike nails.
HP:33
Str:24
Tou:25
Dex:18
WIS:8(Dependant upon host)
Will:5(Dependant upon host)
Car:2
Damage:12 (+4 per turn for 4 turns,
is culmulative)
armor:4
Curvill is half wolf, and half mixed mamal. This specific zoanoid posesses unusual agility, reflexes, and speed. Curvill prefers melee weapons, and then to finish his opponents off with his fangs.
HP:25
Str:26
Tou:18
Dex:20
WIS:8(Dependant upon host)
Will:5(Dependant upon host)
Car:2
Damage:10
armor:2
Dail is one of the species of reptilian zoanoid. Those of reptile composite have larger brain segments, and an enlarged reptile brain. The back of their brain is more developed,and makes these creatures relentless killing machines. Though not favored because dificult to control.
HP:20
Str:28
Tou:20
Dex:10
WIS:2(Dependant upon host)
Will:12(Dependant upon host)
Car:1
Damage:8
armor:5
Delcasse is a powerfull zoanoid. This bio blaster model was a failed result of atempting to graft bio blasters onto a hyperzoanoid. Though unsuccessfull the project created a powerfull zoanoid anyway. Not near a hyperzoanoid his bioblasters are three times as powerfull as a standard bioblaster model.
HP:30
Str:30
Tou:25
Dex:20
WIS:10(Dependant upon host)
Will:10(Dependant upon host)
Car:3
Damage: Claws-10, Bioblasters-30
armor:10
Diegel is an unusual zoanoid. this muscle enhanced zoanoid absorbed almost all of the enhancing materials into his muscles. Almost none of the materials went to hardening his skin. The result is a lopsided strong zoanoid.
HP:20
Str:30
Tou:25
Dex:10
WIS:4(Dependant upon host)
Will:6(Dependant upon host)
Car:2
Damage:10
armor:3
Eltopo is a standard zoanoid. Though the person's dna provided a slightly more powerfull zoanoid. This zoanoid not only is superrior, but can launch it's nails across a room, and can regrow then within the span of a minute.
HP:35
Str:26
Tou:22
Dex:16
WIS:8(Dependant upon host)
Will:4(Dependant upon host)
Car:4
Damage: claws-10, Nail projectiles-5
armor:4
It is unknown as to what was unlocked with eurenorm. He is extremely fast, and has some of the sharpest claws recorded on a zoanoid. Though mostly average he is believed to be some random mutation. Most zoanoids undertake either mamal, reptile, amphibian, or some distinguishable form of life. Euranorm continues to be a mystery.
HP:28
Str:23
Tou:23
Dex:25
WIS:8(Dependant upon host)
Will:6(Dependant upon host)
Car:4
Damage:15
armor:4
gergoile is unusual in that his skin through some random string in his genetic code has allowed itself to take on inorganic properties. His skin is not only hard, but stone plated scales. Gergoile is fast, not agile, and not very strong for a zoanoid though.
HP:35
Str:19
Tou:12
Dex:10
WIS:9(Dependant upon host)
Will:5(Dependant upon host)
Car:4
Damage: stone claws-10, teeth-4
armor:7
A type of prehistoric crustacian Gezz is a valued zoanoid. Posessing booth armor, and strength this is also a enhanced muscle zoanoid. Though without assistince would be comprable to a enhanced muscle zoanoid.
HP:40
Str:35
Tou:25
Dex:10
WIS:7(Dependant upon host)
Will:4(Dependant upon host)
Car:3
Damage: Claws-12, tail- 7(venom does 
3 points of damage for 4 rounds. Can
only poison three times per battle)
armor:8
When wetland warfare is required Zoanoids like Giles are needed. Giles can stay submerged for long periods of time, and can swim unseen even in knee deep water. Giles can burrow into mud if the water is ankle deep, killing all passing soldiers. HP:30 Str:20 Tou:10 Dex:25 WIS:6(Dependant upon host) Will:7(Dependant upon host) Car:3 Damage:6 armor:3
Deadly, fast, and strong are adjativesto describe Gobilva. This creature is a test type for zoanoids needed in arctic conditions. Though this muscle enhanced types may be less suseptible to cold it is slow. It is known to hunt, and eat human prey in order to feed their matabilism. This is the only zoanoid to eat rather than sustain itself on bio-geneticially altered plasma. HP:50 Str:25 Tou:30 Dex:5 WIS:7(Dependant upon host) Will:4(Dependant upon host) Car:3 Damage:9 armor:4
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With guyvers, and hyperzoanoids there was a real need for protecting the federation from feral projects. The enzyme project was designed to detour guyvers from going AWAL. The guyver are hunted, cornered, and disolved. Posessing amazing regenerative properties, and the sideffect of growing stronger after each wound enzymes are ultimate weapons. Though because designed to difeat guyvers specificially the enzymes preform poorly at the tasks of zoanoids. These creatures are twice as expensive as a guyver, but save on colateral damage. An enzyme does not have a mind, but is always in a killing psycopathic frenzy. Enzymes are mentaly dormant until activated. The enzyme cannot, and will not be able to become sane.
Enzyme is a guyver killer. This creature secretes acid, and injects it into the guyver from his claws, tail, and his blood is saturated with acid. This creature has low armor so that anything penetrating is quickly destroyd. This creature is an amazing creation, even with half his head blown off it is still capible of fighting at full capacity.
HP:120
Str:35
Tou:20
Dex:5
WIS:2(Dependant upon host)
Will:9(Dependant upon host)
Car:1
Damage: Claws-7, jaws-13, tail-9 (any attack
adds +4 cumulative) Penetrating armor with claws,
or fists does 10 damage for 3 rounds, and is 
culmulative. Any attack does 10 damage per turn
for 3 rounds to the enemy, and is cumulative.
armor:1
EnzymeII is an upgraded enzyme spits the acid, and prefers to grab it's enemies with his claws. Powerfull muscles contract, and large quantities of acid within a sack on it's shoulders are quickly injected into the victim.
HP:135
Str:35
Tou:30
Dex:5
WIS:4(Dependant upon host)
Will:6(Dependant upon host)
Car:1
Damage: claws-9, spit-15, back claws-25,
armor:4
Enzyme3 is the most powerfull enzyme, and ultimate guyver killer. Enzyme 3 is designed for the purpose of destroying powerfull guyver by not only posessing powerfull acid, but matching them blow by bllow.
HP:30
Str:25
Tou:20
Dex:15
WIS:7(Dependant upon host)
Will:4(Dependant upon host)
Car:3
Damage:9
armor:4