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Suikoden walkthrough

-- [IN THE CASTLE] ----------------------------------------------------- As the story begins, you and your father, TEO, are called upon by King BALBAROSA for a special mission to oversee the status of an ongoing war taking place within the far eastern area. The king gives TEO his most prized sword as well as his blessings. As your character stands forward, King BALBAROSA praises you and asks of you to take your father's place in helping defending the kingdom. [!] You will now be given a choice. You can: Top Choice -> Agree to the King's request. Bottom Choice -> Deny the king's request. Assuming that you chose to agree to the King's request (top choice), he again praises you for your courage and similar qualities to your father. WENDY, one of King BALBAROSA's closest advisors, will step foward to praise you as well. Upon leaving the King's chambers, you will now have control over your character. o Proceed downstairs. o As you head down the hall on the 1st floor, TEO will stop you to tell you that KRAIZ, another one of King BARBAROSA's advisors, will be your mentor while TEO is gone. o Go talk to KRAIZ (left room) and he will tell you to come back 1st thing in the morning for a little mission. -- [IN YOUR HOUSE] ----------------------------------------------------- o Upon entering your house, GREMEO, one of your servants, will be waiting for you and TEO. GREMEO is also one of your protectorates and one of the key characters in the game (but not too effective in battle). o Explore throughout the rooms. Meet your other protectorates: PAN, CLEO, and TED. o Go upstairs and meet TED. He asks you to tell him what happened at your castle. Go to your room (1st room on the left - 2nd floor). o In your room, he asks you a favor. He wants to become part of your protectorates. [!] You will be given a choice. You can: Top Choice -> Allow TED to become part of your protectorate. Bottom Choice -> Deny TED's request. o Assuming you chose the top choice, you then proceed to explain what happened at the castle. o Take your seet at the dining table. A conversational sequence will take place, where TEO asks all of the protectorates to take good care of you while he is gone. Another sequence will take place, where TEO will give his blessings to you. o GREMEO will wake you up, reminding you to go to KRAIZ's chambers at the castle. [CHAR]: 1/108 Name: GREMEO Weapon: Power Axe o Go downstairs. [CHAR]: 2/108 Name: PAN Weapon: Fists/Iron Claw [CHAR]: 3/108 Name: CLEO Weapon: Bow & Arrow o Head towards the door. TED will then join you. [CHAR]: 4/108 Name: TED Weapon: Bow & Arrow -- [TOWN OF GREGMINSTER] ----------------------------------------------- o Explore the town. Get accustomed to its surroundings. o Go in the castle to KRAIZ's chambers. o KRAIZ will tell you that there is an island where you must obtain an artifact from the sorceress, LEKNAUT. He will test you if you where listening carefully. [!] You will be given three choices. Which is the correct answer? Top Choice -> The island is located in the Eastern area. Middle Choice -> The island is located in the Western area. Bottom Choice -> The island is located in the Southern area. (Pick the Top Choice) KRAIZ will then go on to explain that a dragon rider will be waiting for you in the castle's courtyard to take you to the island. o Go outside and to the courtyard. (right side of the castle) o Talk to HOOCH, the dragon rider, and he will take you to the island. -- [FIRST MISSION: THE ISLAND] ----------------------------------------- o Make your way through the forest. (The BG Music for this scenery is simply extraordinary) o You will then encounter LUKE -- he will test your fighting abilities, as he will summon a Rock Golem. o Having defeated the Rock Golem, he will then take you to see LEKNAUT, the mystic sorceress. o Make your way up the castle and meet LEKNAUT. o Follow LEKNAUT to her chamber, where she will give you the artifact. She will also tell you that your destiny is something that you alone will make and that you must choose whatever paths you believe to be right. o Leave her chamber & talk to your friends. LEKNAUT will have come in & have LUKE teleport you back to HOOCH and the dragon. You will then head back to Gregminster to give the artifact to KRAIZ. -- [BACK IN GREGMINSTER] ----------------------------------------------- o Report back to KRAIZ. o He will then give you instructions for the second mission. Mission: Go to the village of Rockland (located east of Gregminster) and obtain money from the head village official. o KRAIZ will have KANON go with you to oversee the mission. o Before heading to Rockland, consider saving the game. (For details in saving the game, refer to the "Tips & Tricks" posting) o Head toward the village of Rockland, located east of Gregminster. -- [ROCKLAND] ---------------------------------------------------------- o Explore the town. There is a little lady who offers a gambling game for you to make/lose some quick money. o Go to the house located at the very end of the village. (Since the village is already small, you really can't miss it) o There, you will be given instructions from the head official to take care of a rebel uprising in the mountain located east of Rockland. Intruction: Bring the two rebels back to the head official and you will be given the money. o Head to the mountains located to the east of Rockland. -- [MISSION 2: THE REBEL MOUNTAINS] ------------------------------------ o Make your way through the mountain. Gain as much experience and levels as you can. o Deep inside the caves, you will come across a large insect that is blocking your way. Don't bother trying to kill it. It is set up so that you will lose the round and then TED will cast a spell to finish it off. o After TED kills the insect, preceed outside, where you will encounter the two rebels. (You may want to consider saving the game before fighting them. To save, use the blue orb. For more details on saving, refer to the "Tips & Tricks" posting.) o You will fight the two rebels: BALCUS and SHIDONIA. o After defeating them, head back to Rockland. -- [BACK IN ROCKLAND] -------------------------------------------------- o Before reporting back to the head official, look for the guards who are teasing the childen. Although it is optional, you can go ahead and beat the guards up. (Choose to top choice to fight) o Go to the house and report back to the official. He will take the rebels and give you 10,000 gps. But KANON will take the 10,000 gps. from you. o Your mission here is done. Now head back to Gregminster. -- [BACK IN GREGMINSTER] ----------------------------------------------- o KANON will tell you to return to your house, as he will report to KRAIZ himself (and take all the credit). He also tells TED to come with hime to see KRAIZ. o Head back to your house. A sequence will follow soonafter. o After leaving the dining room, head downstairs to find Ted lying on the ground. [!] You will be given a choice. You can: Top Choice -> Help out TED. Bottom Choice -> Leave him there. Assuming you chose to help him (top choice), TED will go on to explain what happened at the castle. You will begin to find out that WENDY wants TED's mystic soul gem to give her the ultimate power she needs for her overdriven lust for power. o TED will then ask for a favor from you. [!] You will be given a choice. You can: Top Choice -> Listen to his favor. Bottom Choice -> To ignore him. Assuming you chose to listen to TED (Top Choice), he will ask you to take hold of his soul gem, known as the "Soul Eater", and keep it from the reaches for WENDY. [!] You will be given yet another choice. You can: Top Choice -> To accept his soul gem. Bottom Choice -> To ignore him. Assuming you chose to accept the soul gem, you are now bestowed the power of the gem and all its energy. o You will suddenly hear the door being broken down. Head downstairs. o There you will meet KRAIZ & PAN. You will find out that PAN went out & informed KRAIZ of their whereabouts. (traitor!) TED then comes out to surrender himself. [!] You are given a choice. You can: Top Choice -> Stay with TED and surrender the soul gem. Bottom Choice -> To get away. Assuming you chose to get away (bottom choice), you managed to get outside. o Now that you're outside, go to the hotel, where you will find shelter for the night. -- [IN THE HOTEL] ------------------------------------------------------ o Go downstairs to the bottom main floor. This may be a good spot to save the game. Simply talk to the hotel recipient and pick the 3rd option. For more details, refer to the "Tip & Tricks" posting. o Go to the dining tables and talk to VICTORU, the guy sitting & eating at the table. o Now head towards the door. A little sequence will follow. [!] After bumping into the two guards, you will be given a choice. You can: Top choice -> Argue with the guards. Bottom Choice -> Try to get away without been seen. (Choose which ever choice you want -- you'll get the same result) o After leaving the hotel with VICTORU, follow him to the bench. Talk to him. He will offer to help you out, only if you will help him out first. [!] You are given a choice. You can: Top Choice -> Don't trust him. Bottom Choice -> Trust him. Assuming you chose to trust him (Bottom choice), he will then join your party. [CHAR] 5/108 Name: VICTORU Weapon: Long Sword o Now get out of Gregminster and head towards Lenancamp, located south of Gregminster. -- [TOWN OF LENANCAMP] ------------------------------------------------- o Explore the town. It has quite a bit to offer. Consider upgrading your weapons. (Refer to the "Tips & Tricks" posting for more details). o Now head towards the hotel and spend the night there. (For more details on Hotel options, refer to the "Tips & Tricks" posting). o There will be a little sequence. [!] You will be given an option. You can: Top Choice -> Fight the guards. Bottom Choice -> Try to run away. (Either choice will get you the same result) o A secret passage will be revealed under the clock. You will meet ODESSA, who will take you through the passage. -- [UNDERGROUND PASSAGE] ----------------------------------------------- o Follow ODESSA. You will encounter a group of rebels: VICTORU, FRICK, HUMFRY, SANCHEZ, and ODESSA. [!] You will be given a choice. You can: Top Choice -> To hold off & think about it first. Bottom Choice -> Join ODESSA in her crusade for justice. Assuming you chose to think about it first (top choice), head towards the entrance of the underground passage. You will find a injured rebel lying on the ground. o The injured rebel is request ODESSA's help in rescuing the two captive rebels, BALCUS & SHIDONIA (remember them?) [!] You will be given a choice. You can: Top Choice -> Help rescue the two rebels. Bottom Choice -> Ignore them. Assuming you chose to help rescue the rebels (top choice), you agree to ODESSA's request. o Head towards Rockland to rescue BALCUS & SHIDONIA. -- [VILLAGE OF ROCKLAND] ----------------------------------------------- o Head towards the house of the village official. A sequence will follow. o Make your way through the house to rescue BALCUS & SHIDONIA. (Make sure to check every room. There are some nifty treasures) o Talk to BALCUS. Head out of the house. o Your mission here is done. Head back to Lenancamp. -- [TOWN OF LENANCAMP] ------------------------------------------------- o Go back to the underground passage in the hotel. o Talk to ODESSA. o She will ask you to undergo another mission. Mission: To take the blueprints of a warship to the rebel headquarters. [!] You will be given a choice. You can: Top Choice -> Undergo the mission. Bottom Choice -> Not get involved. Assuming you chose to undergo the mission (top choice), ODESSA will join your party to accompany you. [CHAR] 6/108 Name: ODESSA Weapon: Steel Arrow o Leave Lenancamp. o You must now cross the bridge located near the upper western area of Lenancamp. o Head towards the mountain passage. -- [WHITE MOUNTAIN PASSAGE] -------------------------------------------- o Make your way through the mountain passage. o You will encounter LUDON, a conspicuous hotel recipient who will request everyone to rest at his hotel. [!] You will be given a choice. You can: Top Choice -> Take a rest at the hotel. Bottom Choice -> Ignore LUDON. Assuming you chose to rest at the hotel (top choice), you will be offered some tea. [!] You will be given a choice. You can: Top Choice -> Not drink the tea. Bottom Choice -> Drink the tea. (Unfortunately, it is set up so that you have to drink the tea) Assuming you chose to drink the tea (bottom choice), a sequence will follow. o After the sequence, you will meet KESLER, a loyal follower of ODESSA. o Leave the hotel and continue making your way through the mountain. o Head toward the village of Saladi. -- [VILLAGE OF SALADI] ------------------------------------------------- o Find the hotel & spend a night there. This also may be a good time to save. o A sequence will follow. Talk to ODESSA. Note: There will be two more questions choices. Pick the top choice in both cases, although it really doesn't matter, as it has no effect on the storyline. You will also meet KAGE, who will deliver the blueprints for ODESSA. You mission here is done. Go back to sleep. o Head back to the underground passage in Lenancamp to meet with the others. -- [TOWN OF LENANCAMP] ------------------------------------------------- o Go to the hotel. Something is wrong. The Gregminster guards found the secret underground headquarters! o Follow ODESSA. Fight the guards. o Find ODESSA. A sad sequence will follow (ODESSA's final scene). o Upon ODESSA's dying wishes, she asks of you to do 2 things for her. (1) Take her ear ring & find her brother, MASH. (2) Take her body & throw it in the river. [!] You will be given a choice. You can: Top Choice -> Deny her requests. Bottom Choice -> Agree with her requests. Assuming you chose to agree with her requests (bottom choice), she then dies. o You mission now is to take the ear rings to MASH, who lives in the village of Seika. o Head towards the main gate, located south of Lenancamp. -- [MAIN GATE] --------------------------------------------------------- o There will be a little sequence here, where you must choose a fake name to cover your identity from the guards. [!] You are given a choice of 3 names: Top Choice -> "Masamune" Middle Choice -> "Peesuke" Bottom Choice -> "Stoltsheim Lin Bach IV" (Choose any one of them) o Upon passing the main gate, GREMEO apologizes for acting rude to you in front of the guards. He states that it was necessary for him to act in that way, if they were to successfully pass through the gate without being caught. [!] You will be given a choice. You can: Top Choice -> Not forgive GREMEO for acting rude. Bottom Choice -> Forgive GREMEO for acting rude. I am assuming you chose to forgive GREMEO (bottom choice). o You will also meet CHANDORA. Talk to him. Remeber to come back to him when you have your castle. o The village of Seika is located south of the main gate. You can't miss it. -- [VILLAGE OF SEIKA] -------------------------------------------------- o Explore around. If you went to the hotel, you will find have found MARY (remember her?) and ANTONIO (the chef). Remember to come back here to have them join your party. You will also find ONEIL in one of the houses. Remember to pick her up as well. o Talk to the guy standing in front of the temple. He is MASH. o Go up the stairs and into the temple. o Talk to the three children. o Go back and talk to Mash again. o Follow Mash. Talk to him. o Leave the temple. A sequence will follow. o Follow the guards. [!] You will be given a choice. You can: Top choice -> Help out MASH. Bottom Choice -> Watch what happens. Assuming you chose to help MASH (top choice), you will be asked to identify yourself. [!] You will be given a choice. You can: Top Choice -> You are the fugitives from Gregminster. Bottom Choice -> You are just a simply traveler seeking justice. (Either choice will make you fight the guards) o Go into the temple. Talk to Mash. [!] You will be given a choice. You can: Top Choice -> Agree with MASH. Bottom Choice -> Ignore MASH. (Choose the top choice) [!} You will be given another choice. You can: Top Choice -> Decline MASH's request. Bottom Choice -> Take ODESSA's place & become the new leader of the rebel alliance. Assuming you chose to become the new leader (bottom choice), MASH will now join your party. [CHAR] 7/108 Name: MASH Weapon: N/A o Mash will then tell you to go to a town called Kaku, located southwest of Seika. -- [TOWN OF KAKU] ------------------------------------------------------ o Explore town. If you haven't upgraded your weapons yet, do so now. You'll need it. (For more details on upgrading your weapons, refer to the "Tips & Tricks" posting. There are several characters in this town that will join you. Some require that you do something for them first. Refer to the "Tips & Tricks" postings for the full details in getting all 108 characters. o Go to the liquor shop, located at the southern end of the town. o Talk to KAMIYUU (the red headed lady). There will be a little sequence between KAMIYUU & GREMEO. (Gremeo owes KAMIYUU some money.) KAMIYUU will then join your party. [CHAR] 8/108 Name: KAMIYUU Weapon: Galm o Go downstairs (of the liquor store). There you will find TAI-HO & YAMU-KU, who can provide you the transporation for you to your soon-to-be castle! But, only under one condition --- you must win in a gambling match against him first. (look for details in how to play the dice game in the "Tips & Tricks" posting. o Follow TAI-HO & YAMU-KU to the shipyard. He will take you to the island of the castle. -- [ISLAND CASTLE] ----------------------------------------------------- o TAI-HO & YAMU-KU will join your party. TAI-HO & KAMIYUU will both accompany you into the castle. [CHAR] 9/108 Name: TAI-HO Weapon: Satsuki (spear) [CHAR] 10/108 Name: YAMU-KU Weapon: Satsuki (spear) o Make your way through the caves. Be sure you're stocked up on healing medicine. The enemies are fairly tough here. o Make sure to save at the blue orb. You will be facing a dragon. o Upon reaching the dragon's lair, unleash all the power attacks and spells you've got. The dragon has about 5,000 hps. o After defeating the dragon, you will have the privilege of naming your castle. o As you meet with all your current party characters, LEKNAUT will appear, advising that you that you should now start gathering new members for your army. o Luke (remeber him?) will appear and will join your party. [CHAR] 11/108 Name: LUKE Weapon: Staff/Magic -- [AT YOUR CASTLE] ---------------------------------------------------- o Explore throughout your castle. Get accustomed to its structure. o Find LUKE. Learn to use the tablet as a guide for your cast of characters. o Talk to MASH. He advises you to go to the town of Coan, and find a guy names LEBANTO. o CLEO, VICTORU, & GREMEO will accompany you on this mission. Choose 2 other characters to take with you. [ EDITOR'S NOTE ]: Before we proceed to go to the town of Coan, let's first pick up all the characters we missed.... -- [TOWN OF KAKU] ------------------------------------------------------ o Go to the liquor store. Talk to SELGEI. Let him join your party. (NOTE: Always pick the top choice to allow the characters join your party!) [CHAR] 12/108 Name: SELGEI Weapon: N/A Note: Now that SEIGEI is in your party, you will now have an elevator in your castle! It'll save you a lot of time from walking up & down the stairs. o If you go downstairs (of the liquor store) you will find GASPER. For now, he is unaccessable. But, remember to come back to him later. o If you go in front of the hotel, MEGU is there (the little girl). She won't join you until you have JUPO in your party. Remeber to come back to her later. o Head back to the village of Seika. -- [VILLAGE OF SEIKA] -------------------------------------------------- o Go to the hotel and talk to MARY. She will join your party. [CHAR] 13/108 Name: MARY Weapon: N/A o You will also find ANTONIO, but he will still be unaccessable. He will join you once MARY tells you she needs a chef. So remeber to come back to him later. o Go to the home where ONEIL (lady in blue dress) is. Talk to her and she will join your party. [CHAR] 14/108 Name: ONEIL Weapon: N/A o Now head to the main gate, where CHANDORA will be waiting for you. -- [MAIN GATE] --------------------------------------------------------- o Talk to CHANDORA & he will join your party. [CHAR] 15/108 Name: CHANDORA Weapon: N/A o Now you can head towards the village of Coan to find Lebanto. Coan is located to the southeastern area from Kaku. -- [VILLAGE OF COAN] --------------------------------------------------- o Explore the town. o In the hotel, you will find RORELAI and KURIN. RORELAI will not join you until you are at a fairly high level. o Talk to JOBANIE, who is standing in front of the large house on the left. o Go back to the hotel and talk to KURIN. He will offer to help you. [!] You will be given a choice. You can: Top Choice -> Listen to his plan. Bottom Choice -> Don't trust him. Assuming you chose to listen to his plan (top choice), he will give you instructions in how to meet LEBANTO. A little conversational sequence will follow. o Go find KURIN. Talk to him. Your mission: Steal the mystic sword from LEBANTO's house. o Make your way through the house. o You will find ROCK in the room with two treasure chests. Talk to him and he will offer to join you. [CHAR] 16/108 Name: ROCK Weapon: N/A o You will come across a room with 5 guards positioned in a unique formation. It is the first puzzle. Make your way through it. o You will also meet JUPO. o There will be a room with a roulette puzzle. The Objective: Keep on riding the roulette until you can reach the other side. o Get the sword. Leave the house. o A sequence will follow. You will finally meet LEBANTO, who is demanding his sword back. LEBANTO will ask for his sword back. [!] You will be given a choice. You can: Top Choice -> Hesitate from giving the sword back. Bottom Choice -> Explain to LEBANTO of your situation. [!] Assuming you chose to explain (bottom choice), you will be given another choice. You can: Top Choice -> Request for LEBANTO's help. Bottom Choice -> Give the sword back. Assuming you chose to give the sword back (bottom choice), sequence will follow. LEBANTO's wife, AILEEN, has been taken captive by the Gregminster guards! o Follow LEBANTO. Help him fight the guards. LEBANTO will fight with you. (NOTE: If you already have 6 characters in your group, you will have to take one member out). o Preceed through the house. o It's KRAIZ! Fight his guards. o It's PAN! He's back. Watch the little sequence. [!] You will be given a choice. You can: Top Choice -> Kill KRAIZ for his misdeeds. Bottom Choice -> Let him go. (I'll let the decision up to you. Although in my game, I chose to exterminate KRAIZ, you can choose otherwise and let him go.) o Talk to LEBANTO. LEBANTO and AILEEN will join your party. [CHAR] 17/108 Name: LEBANTO Weapon: Long Sword [CHAR] 18/108 Name: AILEEN Weapon: Dagger (Note that JOBANIE & KURIN will also have joined your castle) [CHAR] 19/108 Name: JOBANIE Weapon: N/A [CHAR] 20/108 Name: KURIN Weapon: N/A o Talk to PAN [!] You will be given a choice. You can: Top Choice -> Not forgive PAN. Bottom Choice -> Forgive PAN. Assuming you chose to forgive him (bottom choice), you can proceed to leave the house. o Your mission here is done. o Although this is optional, you can go by the village of Daishirin to pick up some new characters. -- [VILLAGE OF DAISHIRIN] ---------------------------------------------- o Go to the weapon's shop. Talk to MASSU. He will offer to join your party. [CHAR] 21/108 Name: MASSU Weapon: Hammer o Go to the house, left to the weapon's shop. SANSUKE will be there. Talk to him. He will join your party. [CHAR] 22/108 Name: SANSUKE Weapon: N/A o Now head back to your castle. -- [BACK AT YOUR CASTLE] ----------------------------------------------- o Go to the 1st floor. (not the ground floor) o BALCUS and SHIDONIA will join your party. [CHAR] 23/108 Name: BALCUS Weapon: Long Sword [CHAR] 24/108 Name: SHIDONIA Weapon: Dagger o MASH will come in. He will suggest that you celebrate the first gathering of your character members. [!] You will be given a choice. You can: Top Choice -> Throw a party & celebrate. Bottom Choice -> Be hesitant. I am assuming that you chose to have the party (top choice). o Leave the dining room. A little battle sequence will take place. o Go to sleep. (This may be a good spot to save the game. To save, go to the first floor and talk to MARY. Choose the 3rd option.) o Go outside. You will find KILKIS, an elf, lying on the ground. A sequence will follow. o KILKIS will ask you to help save his elven village. [!] You will be given a choice. You can: Top Choice -> Agree to help KILKIS. Bottom Choice -> Think about it first. Assuming you chose to help KILKIS (top choice), KILKIS will join your party. [CHAR] 25/108 Name: KILKIS Weapon: Elven Bow & Arrow o Talk to MASH. Choose 3 other characters to take along with you. o Your Mission: Go to the Elven Village and help them. o Leave the castle & go to the town of Kaku. Go to the liquor store. Go downstairs. o GASPER will now be accessable. To have him join you

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