ࡱ>   Root EntryZ O2,0CONTENTS $CompObjVer pieces equal to the character s talent rank per week. This charge is in addition to the actual cost of the weapon. For example, a character with Rank 3 Forge Blade would charge 150 silver pieces a week to forge a weapon. Buying a broadsword that such a character improved by 2 Damage steps would cost at least 325 silver pieces. Despite it s name, the Forge Blade talent may be used to improve any melee weapon, not just bladed weapons. The name came because people with this talent originally made their reputation by forging swords and daggers. Melee Weapons (pg 111) A character uses the Melee Weapons talent to hit a target using a hand-held weapon. The character makes a Melee Weapons Test against the Physical Defense of the target. A successful test means the attack hits the target. Steel Thought (pg 117) The steel Thought talent allows a character to increase his Mystic Armour. The character firms his resolve, figuratively forging his thoughts into tougher, more resilient patterns. The character then rolls the Steel Thought dice and substitutes the result for his Mystic Armour for a number of rounds equal to his Steel Thought Rank. The character must use this test result, even if his normal Mystic Armour Rating is higher. est is successful02Z\VXJL|~(2"'( ) @S 0FJZXrvLfjzzN$$N$N$$N$$ " , "!" $ * "!" $ , "!" $ 0 "!" $ , "" $ * "" $ CHNKINK $TEXTTEXTFDPPFDPPFDPCFDPCSTSHSTSHSTSHSTSH2SYIDSYIDPSGP SGP dINK INK hBTEPPLC lBTECPLC FONTFONTSTRSPLC >:PRNTWNPRxFRAMFRAML!TITLTITL!2DOP DOP ":Weaponsmith Circle One Avoid Blow (pg 98) The Avoid Blow talent allows a character to dodge blows directed at him in combat at the last minute. Any time an opponent attacks a character with the Avoid Blow talent, the attacked individual makes an Avoid Blow Test to dodge the blow before it causes damage. If he rolls a result equal to or higher than that of the opponents Attack Test, the target avoids the blow. This means that he or she saw the attack coming and dodged out of the way at the last second. Your character cannot use the Avoid Blow Talent to dodge blind-side attacks, however. Avoid blow can only be used once per Combat Round. A character who attempts and rolls a Poor Success on an Avoid Blow Test is knocked down, whether or not the blow would normally have done so. Avoid Blow can be used in the same round as an Attack Test. Forge Blade (pg 107) With the Forge Blade talent, a character can improve the Damage step of any melee weapon. To use this talent, the character must spend at least 1 week working on the weapon at a blacksmith s forge. At the end of that time, he makes a Forge Blade Test against the Weapon s Damage step. A broadsword with Damage Step 5, for example, would have a Difficulty Number of 5. If the test is successful, increase the Damage step of the weapon by +1. In the case of the above broadsword, the Damage would increase to step 6. A character may use Forge Blade on a single weapon a number of times equal to his rank in Forge Blade. This limit includes failed uses of the talent on that weapon. In addition, a weapon may only be increased to twice it original step number. Characters with this talent often charge for the time they spend using it. The base rate to forge a special weapon is 50 x a number of silv @dTSH AdTSH " " ttJEdONT4PpTimes New Roman Lucida Sans Comic Sans MS Book Antiqua  " " "lQuickLink III@d@MSUDQuickLink IIIdwinspoolQuickLink IIIFAX:F" ""t"d"` "``""A."@" ""t"d"` "``"."sky raider talents 1.wps:""`""`  "/(" )"attle Shout, for Example, would reduce the steps for all opponents tests by 4 steps. A character may be affected by only one Battle Shout at a time. Fireblood (pg 106) The Fireblood talent allows the character to make  Z O2Quill96 Story Group Class9q