Call Of Duty 3 Review
The sequel to Call of Duty
2: Big Red One hits current-generation consoles. While Call of Duty 2 on the
Xbox 360 was developed by Infinity Ward and based on the PC version,
current-generation consoles had an exclusive game developed by Treyarch. Now
that the developer is responsible for Call of Duty 3 across the board, Call of
Duty 3 on current-generation consoles is similar to the next-generation outing
with the expected concessions due to hardware limitations.
Call of Duty 3 focuses on the Normandy Breakout including D-day and the
liberation of Paris. The game has a comprehensive retelling of the events that
occurred during this time period. It does this, in part, by allowing you to play
as officers in the American, British, Polish and Canadian forces. But although
the story is comprehensive and lets you see that the war involved many men and
countries, it isn’t particularly interesting. One cool thing about Call of Duty
3 is that the game has minimal loading between missions on the Xbox and a bit
longer on PlayStation 2 but not enough to stop the game from playing like one
(nearly) seamless experience.
Call of Duty 3 plays a lot like PC and Xbox 360 prequel but still similar to the
last current-generation console outing. The actual gameplay mechanics—shooting,
throwing grenades, taking cover, etc—are exactly the same as they were on Call
of Duty 2. This is still the very realistic depiction of war that the previous
games have gotten you used to. You’re still experiencing extravagant scripted
events, gunning down enemy soldiers, and taking cover to avoid getting gunned
down yourself. Call of Duty 3 chooses to make the action even more intense than
it was before. While the series has always been noteworthy for recreating the
feeling of being in a real battlefield, Call of Duty 3 is definitely the closest
it has come so far. It has a bigger than life feeling that really makes you feel
like you’re part of a bigger picture.
There is never a boring a moment in Call of Duty 3. Whether you’re trying to
find cover to save your life or shooting away at enemies, the game always keeps
you busy. The actual mission objectives are actually fairly straightforward.
Most of them have you getting from one point to another. Sometimes you’ll assist
other players by manning stationary guns. There are a few missions where you’ll
use vehicles to drive other players to safety while avoiding getting shot.
Fortunately, Treyarch was able to recreate this experience on the
current-generation consoles since the actual mission structure is the same
across the board.
Call of Duty 3 has an improved multiplayer component. On the Xbox, the most
obvious difference is that the game now supports multiplayer for up to 16
players (compared to 8 last year and 24 on the Xbox 360). The game includes many
multiplayer maps and six match types including capture the flag and team
battles. The multiplayer mode now uses classes for your characters so you’ll
have options including antitank (armed with heavy machinery), medic (can revive
players), support (have tons of ammo at your disposal), light infantry, heavy
infantry and others. A few of those classes (notably support and medic) will
probably go underused but they’re nice to have nonetheless. The different
classes have a few special skills but mostly differ in their initial weapons
load. Another noticeable change is that the game now includes vehicles. Many
vehicles allow for a driver, passenger, and third person manning the weapon.
Call of Duty 3 is one of the best-looking Xbox 360 games available.
Understandably, some of this was sacrificed so the game could run on PlayStation
2 and Xbox. The character models look great, the environments are much more
detailed than they were in Big Red One, the foliage looks better, and the smoke
and particle effects were improved. Expectedly, the Xbox version looks better
than the PS2 version in the form of better looking textures, quicker loading,
and a more stable framerate.
Treyarch did an amazing job of porting the audio. The soundtrack, performed by
the Slovak Symphony Orchestra, is epic, ambitious and perfectly fitting for the
game. The sound effects, particularly if played in surround sound, are equally
impressive and really recreate the chaotic feeling of war. The voice acting is
similarly amazing as you hear your squadmates talk and give you directions or
hear enemies scrambling to save their lives. The Xbox version sounds just a
touch better thanks to the Dolby Digital use but the PlayStation 2’s Pro Logic
II isn’t far behind.
Call of Duty 3 on current-generation is an amazing port of the Xbox 360 game.
Treyarch put in a lot of work to make this one of the most technically
impressive games on both the Xbox and PlayStation 2. The Xbox 360 version still
has larger levels, more characters onscreen, and significantly better graphics
but the current-generation versions are no slouch. This is a markedly better
game than Call of Duty 2: Big Red One and the finest World War II gameplay on
the current-generation consoles.
Score
9/10
Sono Dhillon
Avplay review.