~Priest-Kings of Gor, page 15~
1. Tarnsman of Gor- Earth
could never know of Gor, the world always on the opposite side of the sun. But Gor somehow
knew about Earth, as Tarl Cabot soon discovered. Taken by force to that savage world,
Cabot was forced to become a tarnsman - a warrior who could control the great war birds of
Ko-ro-ba. Gor was a world of slaves and beautiful women, of human domination by the alien,
secret Priest Kings. And it was also the world of Talena, tempestuous daughter of the
greatest warlord of Gor. She waited for the man who could subdue her - the man who would
be her master. But was Tarl Cabot that man?
2. Outlaw of Gor-
Tarl Cabot's long exile was over. Again
he was back on Gor, the strange world of counter earth, where he had once been the
proudest warrior and mightiest Tarnsman of that savage planet. But nothing was as it had
been. His home city Ko-Ro-Ba was destroyed, razed until not one stone remained standing.
His beautiful mate Talena, was dead or vanished. His family and friends where scattered
across the globe. And Cabot was now declared a outlaw, with all men ordered to kill him on
sight. His only chance was to find the strange Priest-Kings who ruled Gor and to submit
himself to them. But Tarl Cabot was not about to submit!
3. Priest-Kings of Gor- Once
Tarl Cabot had been the mighest warrior of Gor, the strange world of counter earth. But
now on all the planet, he had no friends except the tarn, the mighty bird on which he
flew. He was a outcast, with every hand against him. His home city had been destroyed, his
loved ones scattered or killed. And that was at the orders of the Priest-Kings, those
mysterious beings who ruled absolutely over Gor. No man had ever seen a Priest-King. They
where said to dwell somewhere in the mountains of Sardar. And none who entered that
forbidden land ever returned alive. Nonetheless, Tarl Cabot head into the mountains of
Sardar!
4. Nomads of Gor- Tarl Cabot, warrior and tarnsman, left the forbidden
Sardar Mountains on a mission for the Priest-Kings of Gor, the barbaric world of
Counter-Earth. The Priest-Kings were dying, and he had to find their last link to
survival. All he knew about his goal was that it lay hidden somewhere among the nomads.
There were hidden the Wagon Peoples, the wild tribes that lived off the roving herds of
bosk, fiercest of the animals of Gor. But still more fierce were their masters, the savage
Tuchuks. All men fled before them when they moved. All except Tarl Cabot, who stood alone,
watching the oncoming clouds of dust that might bring him death.
5. Assassin of Gor-Kuurus was one of the dreaded caste of assassins on
the hidden world of Counter-Earth. He was hired for twenty pieces of gold to avenge the
death of a warrior. Now he was on his way to the great city of Ar, where he was forbidden
by ancient sentence of death ever to appear again. He knew nothing of his intended victim,
save that the man had taken part in the savage tarn races at the Arena of Ar. And all he
knew of the man he was to avenge was a name. The name was that of Tarl Cabot, the great
warrior and servent to the all powerfull Priest-Kings. And that was strange. Because the
true name of Kuurus was Tarl Cabot!
6. Raiders of Gor-
Tarl Cabot was a warrior of Gor-the
world that earth could never see. Normally, he was a proud and mighty warrior. But now he
was bound for Port Kar. The only city with no home stone to give it a heart. It was a city
of reavers, and looters... Of out casts with out allegiance. Merchants and Pirates stalked
it's quays beside the beautiful sea of Thassa. Tarl Cabot was headed for the sink hole of
the planet, a teaming den of Iniquity. And that was no place for a honest warrior from far
Ko-Ro-Ba. But he was no longer Tarl Cabot, the warrior. Now he was only bosk....A
miserable slave.
7. Captive of Gor- Spoiled,
rich young Elinor Brinton was no longer on Earth. She had been kidnapped from her New York
apartment and carried across space to Gor by alien slavers. Then the ship was wrecked and
she was stranded on the strange world of Counter-Earth, where women were only property, to
be beaten and subjugated at the will of the men who were their Masters. Life to her became
a never-ending nightmare. In the great luxury of Ko-ro-ba, she was trained in the
provocative skills of a pleasure slave. In the Norhtern Forests of Gor, she was captured
by the fierce outlaw Panther Girls. And finally came Rask of Treve to teach her what all
woman should learn!
8. Hunters of Gor-Three lovely women were keys to Tarl Cabot's career
on Gor, Earth's orbital counterpart. They were: Talena, daughter of Gor's greatest ruler
and once Tarl's queen. Elizabeth Cardwell, who had been Tarl's comrade in two of his
greatest exploits. Verna, haughty chief of the untamed panther women of the Northern
Forests. Hunters of Gor finally reveals the fate of these three-as Tarl Cabot ventures
into the wilderness to pit his skill and his life against the brutal cunning of Gorean
outlaws and enemy warriors.
9. Marauders of Gor- Tarl Cabot's efforts to free himself from the
directive of the mysterious priest-kings of Earth's orbital counterpart were confronted by
frightening reality when horror from the northland finally struck directly at him.
Somewhere in the harsh land of transplanted Norsemen was the first foothold of the alien
Others. Somewhere up there was one such who waited for Tarl. Somewhere up there was Tarl's
confrontation with his destiny-was he to remain a rich merchant-slaver of Port Kar or
become again a defender of two worlds against cosmic enslavement.
10. Tribesmen of Gor- The Others were on the move! The Priest-Kings has
received a message: "Surrender Gor." The date had been set for conquest or
destruction. Tarl Cabot could no longer linger in Port Kar-now he must act on behalf of
the Priest-Kings, on behalf of Gor, and on behalf of Gor's teeming, unsuspecting, twin
world known as Earth. Evidence pointed to the great wasteland of the Tahari, the desert
know only to the clannish, militant tribes of desert-wanderers. There must Cabot go. There
among the feuds, along the trails of slavers, beyond the forbidding salt mines to a
rendez-vous with the treachery, with a woman warlord, with a bandit chief, and with the
monster intelligences from the worlds of steel.
11. Slave Girl of Gor-
Tarl Cabot had resumed his allegiance
to the Priest-kings, the non-human but benevolent rulers of Earth's orbital twin planet,
Gor. And accordingly Tarl knew that the battle for the possesion of the planet was under
way-the Kurii, the beastlike invaders, had made their plan. There was a girl, once Judy
Thornton of Earth, found in the wilderness of Gor. Captured, as such lovely strangers were
on the ruthless world, she was to undergo the training that would make of her a slave girl
of great value. But unknown to her captors was the fact that she was a tool of the Kurii,
that she carried a programmed message that imperilled the futur of Gor. It was for
possession of her mind and body that Priest-Kings and Kur-monsters battled, while a planet
went its way unsuspecting that its very fate was also locked within the slave collar that
graced her neck.
12. Beasts of Gor-On Gor, the other world in Earth's orbit, the term
beast can mean any of three things: First, there are the Kurii, the monsters from space
who are about to invade that world. Second, there are Gorean warriors, men whose fighting
ferocity is incomparable. Third, there are the slave girls, who are both beasts of burden
and objects of desire. All three kinds of beasts come into action in this thrilling novel
as the Kurii establish their first beach head on the polar cap. Here is a John Norman epic
that takes Tarl Carbot from the canals of Port Kar to the taverns of Lydius, the tents of
Sardar Fair, and to a grand climax among the red hunters of the Artic ice pack.
13. Explorers of Gor- All the glorious panorama of Earth's planetary twin,
barbaric Gor, is present in John Norman's latest novel. When the
shield ring of the much feared Kurii falls into the possession of a mysterious black
explorer, it becomes vital to the Priest-Kings that Tarl Cabot himself regain that ancient
product of an alien science. His quest brings him to the unmapped interior of the great
equatorial rain-forests and into new dangers without parallel. Here are jungle kingdoms
and tropical trade cities, fierce beasts and fiercer men. And at the heart of this
full-bodied Gorean novel is a lost city - and a linkage of the loveliest enemy agents ever
lured from the cities of far-off Terra.
14. Fighting Slave of Gor- Attempting to save his girl friend from a Gorean
slave trap, Jason Marshall found himself kidnapped to that legendary counter-Earth planet.
And as such found himself the first "civilized" Earth male to become enslaved in
the ruthless chains of Gorean society. Jason Marshall's startling adventures make
constantly fascinating reading as he is made to be the slave of a haughty woman, then into
her fighting champion, and finally amid the turmoil of primitive warfare to seek his
liberty in order to search for his lost love amid the slave marts of that alien and
turbulent planet.
15. Rogue of Gor- Jason Marshall learned the meaning of manhood and
the power of women, both dominant and submissive, when he was kidnapped from Earth to the
counter-earth of Gor. Winning his freedom, Jason set out single handed to win his place on
the gloriously barbaric world on the other side of the sun. His intent was to find the
girl who had enslaved him. But that quest thrust him smack in the middle of the war that
raged between Imperial Ar and the Salerian Confederation-and the secret schemes of the
pirate armada that sought control of the mighty trading artery of the fighting cities.
16. Guardsman of Gor- From kidnapped collegian to a woman's slave, from
landless fugitive to warrior-captain, the life of Jason Marshall on Earth's orbital twin
was a constant struggle against the naked power and barbaric traditions of glorious Gor.
Now, in the heat of a desperate naval battle against overwhelming odds, Jason faced the
pivotal hours of his Gorean career. For him victory would mean a homeland, a warrior's
honors, and the lovely Earthgirl who was the prize he had long sought. Defeat would mean
degradation worse than the chains he had once escaped. GUARDSMAN OF GOR is the blazing
climax of this saga of one man against an entire world.
17. Savages of Gor- The Kur came to Port Kar! Two of the terrible space
beasts came to make Tarl Cabot an offer. They, a death-squad, sought the renegade Kur
commander, the great Half Ear, whom Tarl had once battled in the Far North. But Tarl
refused their offer, for Half Ear was more valuable to the Priest-Kings alive than to the
Kur dead. And now he knew it was imperative for him to save that monster from the doom
that would fast overtake him. This meant venturing into the forbidden Barrens of Gor-a
vast land of plains and prairies whose cruel masters were tribes of savage red riders and
where civilized men were always prey and their women were mere trophies of the hunt!
18. Blood Brothers of Gor-
Tarl Cabot, seeking the monsters from
the Steel Worlds, found himself among the cruel savages who rule the vast Barrens. Though
himself enslaved, he stood with his comrades and masters against a coming onslaught. For
the Kur had united the enemies of the tribe that held Cabot, and death and destruction
were unleashed. Out of the plains came riding hordes of feud-driven braves, from the skies
came a host of maddened tarn-riders, and even among the slave girls held by the blood
brothers here was a devilish treason. BLOOD BROTHERS OF GOR is one of the great John
Norman epics. It is a long novel of constant action, told in depth and detail, of a
struggle fought for the fate of a world where strong men clash and beautiful women await
their victors.
19. Kajira of Gor- Kajira means slave-girl in Gorean. But when Tiffany Collins was kidnapped from Earth and brought to
that orbital counter-world, she found herself on the throne of a mighty city as its
"queen." Power seemingly was hers, and she did not realize that her true role
was that of a slave puppet of a conniving woman agent of the monstrous Kurii. But a
chained slave she was destined to be, and in the course of the complex, visible and
invisible, struggles between warriors and cities, between Kurii and Priest-Kings, she
would play a pivotal role. KAJIRA OF GOR is one of the most excitingly vivid novels John
Norman has written. Here is all the color and terror of Gor. Here, between crown and
fetters, between adulation and total submission, is the full-scale panorama of that
wonderful, barbaric world as only Tarl Cabot knew it.
20. Players of Gor- During the holidays revels of Port Kar, an attempt
is made on the life of Tarl Cabot. And Tarl discovers that the Priest-Kings have turned
against him! To clear himself of their charge of treason, he must follow the assassins's
trail. The way to achieve that was to join, in disguise, a troupe of travelling Players, a
sort of Gorean carnival, which would give him entry to enemy cities and hostile
territories. But live in such a carnival is always a risk in itself. There are monsters in
form and monsters in mind among them-and there may be spies of the alien Kurs and the
omnipotent Priest-Kings. Players of Gor is a rich and full adventure on that wondrous
world where free men must fight and slave girls must yield, where life and liberty may
depend on the chance moves of a game-board or the edged passions of the dueling ground.
And where Tarl's destiny must bring him face to face with a conspiracy of superhuman
powers.
21. Mercenaries of Gor-
War on Gor is a rousing and fearful
affair---and when the armada of Cos landed and began its sweeping arch against the mighty
city of Ar, Tarl Cabot was swept up in their drive. Outcast from Port Kar, rejected by the
Priest Kings, Tarl fought now for his own redemption. With comrades at his side, barbarian
warriors and daring women, free and slave, his plans went forward---until the mercenaries
of Dietrich of Tarnburg disrupted the struggle as a mysterious third force. MERCENARIES OF
GOR brings into action all the magic and conflict of that counter-Earth, as Tarl became
the center of intrigue and treachery in the city of his greatest enemies.
22. Dancer of Gor- Doreen Williamson appeared to be a quiet shy librarian, but in the dark of the
library, after hours, she would practice, semi-nude, her secret studies in belly-dancing.
Until, one fateful night, the slavers from Gor kidnapped her. On that barbarically
splended counter-Earth, Doreen drew a high price as a dancer in taverns, in slave collar
and ankle bells. Until each of her owners became aware that their prize dancer was the
target of power forces---that in the tense climate of the ongoing war between Ar and Cos,
two mighty empires, Doreen was too dangerous to keep. DANCER OF GOR is a John Norman bonus
novel---an erotic fever-pitched novel of an alien world where men were all-powerful and
women were living jewels of desire.
23. Renegades of Gor- As the bloody tide of war spread over Gor, Tarl
Cabot, outcast by the Priest-Kings, became deeply enmeshed in the military combat between
the empire of Ar and the invaders from Cos. His fate would depend upon which proved
victorious in the coming confrontation at Ar's besieged river port. And it looked like
Tarl himself might prove the deciding factor that would tip the scales of destiny for one
side or the other... With RENEGADES OF GOR, all the complexity and intrigue of John
Norman's saga comes together to create an adventure replete with danger, excitement, and
romance in the unforgettable realm of Gor---where courage remains meaningful, and pride
and honor have never been forgotten.
24. Vagabonds of Gor- As treachery and betrayal become the prime weapons
in the war between Ar and Cos, Tarl Cabot is trapped in the siege of Ar's Station. And
when Ar's Station falls to the warriors of Cos, it is only with the aid of the loyal Vosk
League, that Tarl and other survivors make their escape from the defeated port. But with
the forces of Cos now readying to continue on their devastating march of conquest, Tarl
must go undercover as a spy within the enemy camp, hoping to discover their plans and send
word to Ar's army before it is too late... In VAGABONDS OF GOR, Tarl Cabot faces perhaps
his greatest challenge of all, as he is caught up in the myriad dangers and intrigue of
two mighty powers at war!
25. Magicians of Gor- With the capital city of Ar under the sway of the beautiful traitress Talena, a
ruler placed in power by the Cosian invaders, Tarl Cabot and the Delta Brigade, the
members of the underground force sworn to defeat Cos, must call upon the unique talents of
master magician Boots Tarsk-Bit to recapture the precious Home Stone of vanquished Ar's
Station. For snatching the Home Stone from the enemy's grasp may prove the vital
ingredient in Tarl's desperate and dangerous campaign to rouse the people of Ar to fight
on to regain their freedom from the hated foe. In Magicians of Gor, Tarl Cabot and his
allies must work a unique magic with illusions and sword blades to root out the treachery
at the heart of a mighty empire.
26. Witnesses of Gor
27. Prize of Gor
Home
Copyright
1998, 1999, 2000 2001 © All Rights Reserved