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Equipment of the Astrolite Province

Standard Issue Weapons and Equipment
ALL AP WEAPONS GET AN AUTOMATIC +1 TO STRIKE UNLESS OTHERWISE STATED DUE TO HIGH QUALITY AND BALANCE.

Standard issue for AP soldiers is choice of energy pistol and rifle(excluding plasma or particle beam). Rail guns, Particle Beam Rifles, Plasma cannons, Particle Beam Pistols, and Grenade launchers are given on special missions. On the armor is a cyanide injector for suicide so they cannot reveal any information, also there is a Neural Stimulation Unit (NSU).

Weapons

AP-4 Laser pistol
This Durable weapon is the first design that Emperor Toemas had the pleasure of producing. He Designed it for rugged situations when ones rifel is damaged. It is obviously not as powerful as a Ion or Partical beam pistol, but it is a lot more dependable and inexpensive.

Weight: 2.8 lb.
Mega-Damage: 2D6+2
Rate of Fire: standard
Range: 1000ft
Payload: 15
Black Market cost: 33,000

AP-6 Ion pulse pistol

Weight: 4.5 lb.
Mega-Damage: 2D6+3
Rate of fire: single or 3 shot burst
Range: 250ft
Payload: 12
Black Market Cost: 37,000

AP-10 Particle beam pistol
This pistol is the most powerful design in North America. It has more punch than a laser or ion rifle. If you wan pure concealable power, go with this weapon. If you want dependability, acurracy, and cheap, choose something else.

Weight: 4lbs
Mega-Damage: 4D8+5
Rate of fire: single shot only
Range: 400ft
Payload: 10 shots
Black Market Cost: 90,000
DOES NOT GET THE BONUS TO STRIKE

AP-12 Auto charge pistol
This small gun fires explosive flachette rounds in small bursts to get the job done. The advantage to such a weapon is it can cause more brutal damage to an MDC being, it can be sprayed to hit different targets much more quickly than most energy weapons, and it is far motr concealable than most pistols.

Weight: 2.3 lbs
Mega-Damage: 2D4
Rate of fire: Bursts only of 3,4, or 5
Range: 75ft
Payload: 35
Black Market Cost: 27,000

AP-17 Variable laser rifle
Not much needs to be said. This gun is the backbone of the AP. It s highly durable and dependable and it is variable for laser resistant ceramics.

Weight: 8.5 lbs
Mega-Damage: 3D6+2
Rate of fire: Standard
Range: 3000
Payload: 35
Black Market Cost: 49,000

AP-21 Ion pulse rifle

Weight: 10 lb.
Mega-Damage: 3D6, double pulse: 6D6
Rate of fire: single or double pulse
Range: 2,500 ft
Payload: 20
Market cost: 50,000

AP-25 Particle Beam Rifle
Powerful, heavy, and innacurate, what more needs to be said?

Weight: 10 lb.
Mega-Damage: 1D4x10+5
Rate of fire: standard
Range: 1300ft
Payload: 15
Market cost: 150,000
DOES NOT GET BONUS, -3 TO STRIKE UNLESS STREGNTH IS 20 OR OVER
AP-27 Pump Grenade Launcher (Large)
What REAL man does not want a weapon like this? A grenade that can be fired farther, is more accurate than when thrown, and is more powerful. These weapons are issued to about 1 in 6 soldiers because of it’s destructive ability and random nature. Boy do the men love these things!!

Weight: 7lbs
Mega-Damage: 6D6 to 8ft radius
Rate of Fire: Single shot
Range: 600ft
Payload: 4 shots
Market cost: 52,000
DOES NOT GET BONUS

AP-31 Plasma Cannon
The most powerful rifle in the AP. This sucker could melt down most light armors in a single shot. It is however, very heavy and encumbering, not too accurate, and it has got a low payload. It is meant for large men or Nano Borgs.

Weight: 14 lb.
Mega-Damage: 1D6x10
Rate of fire: Single shot
Range: 1400ft
Payload: 8 blasts
Market cost: 175,000
DOES NOT GET BONUS, -3 TO STRIKE UNLESS STREGNTH IS 24 OR OVER

AP-50 Rail gun

Weight: 50lbs, ammo pack 80lbs
Mega-Damage: Burst of 30 rounds is 6D6
Rate of fire: Burst and Wild
Range: 3000ft
Payload: 20 bursts takes 1 melee to reload
Black Market Cost: 63,000
DOES NOT GET BONUS, -3 TO STRIKE UNLESS STREGNTH IS 22 OR OVER

AR-6 Rocket Launcher(mini-missile)
Mini missile launcher on your back, anti-aircraft? Oh yea!

Weight: 45lbs
Mega-Damage: Varies with mini-missile.
Rate of fire: Single shot
Range: Varies with mini-missile.
Payload: 6 in two man teams to use
Black Market Cost: 70,000
UNLESS KNEALING, -2 TO STRIKE

AR-8 Heavy rocket Launcher (Short Range)
Even better!

Weight: 55 lbs
Mega-Damage: Varies with SRM
Rate of fire: Single shot
Range: 5 miles
Payload: 5 in two man teams to use
Black Market Cost: 75,000
UNLESS KNEALING, -2 TO STRIKE

Equipment

EMP Charge
Military specialists love this weapon. It can take out most electrical systems, however, most bots, vehicles, and power armor(GM discretion) only their ENERGY weapon systems do not work. Everything else is usually sheilded against this sort of thing, it is still effective against electonic door locks, computers, hand held energy weapons, and most any other electronic device.(NOTE: Nano Borgs ARE NOT affected, niether are juicers crazies, or borgs.

Weight: 3 lbs
Mega-Damage: N/A shorts out electrical systems
Rate of fire: One time use
Radius: 20ft
Payload: N/A
Black Market Cost: 1,000

Shield
Very effective defense device. Why wasn’t this thought up earlier?

Weight: 10 lbs
Damage: 3D6 S.D.C. when used for ramming
M.D.C.: 60(only if aimed at) (laser reflective)
No minuses to parry projectile attacks
+2 to parry
Market cost: 22,000

Wrist Gauntlet
Good for meelee combat. ‘Nuff said.

Weight: 5 lbs
Mega-Damage: 3D6 (claws)
M.D.C.: 30 (laser reflective)
Range: N/A
+3 parry +1 strike
Market cost: 15,000

Pen Laser
HAHAHAHAHAHAHAHAHAHA!!!! GOT YOU! DIDN’T KNOW I HAD A LASER, DIDJA?!

Weight: .2 lb.
Mega-Damage: 1D6
Rate of Fire: Single shot
Range: 300ft
Payload: 4
Market cost: 5,000

Neural Stimulation Unit: This is a special pack built into all AP armour. By hitting a special button in the armour, a surge of chemical is sent into the Soldiers brain boosting his abilities beyond normal human levels. Unfortunatly this cause tissue & brain damage so using it to often will kill the person. Bonuses: Thermal vision, telescopic vision (eagle-like), +10 to Spd., +10 to P.P., +5 to strike, parry, and dodge. Each use inflicts 3d6 damage directly to Hit Points. Every 3 uses permanently subtract 2 hitpoints. Every ten uses permanently subtract 1 I.Q. point LASTS FOR 30 SECONDS (two meelee rounds).

Armor
AP armor has the following properties:

At least 95 MDC
Laser Resistant
Visor monitor of statistics, damage, health level, etc.
Environmentally sealed
Life support system 7-hour oxygen supply & air filter
5 GB computer
Temperature control
Heat resistant
Radiation shielding
Loudspeaker: 80 decibels
Radio with 10-mile range
Holster & ammo belt in configuration of choice

AA-3 Light Armour

Helmet: 75
Arms: 65 each
Legs: 80 each
Main Body: 95 each
Prowl Penetly: -12%

AA-7 Standard Armour

Helmet: 75
Arms: 70 each
Legs: 86 each
Main Body: 115
Prowl Penelty: -17%

AA-11 Heavy Armour

Helmet: 85
Arms: 80 each
Legs: 95 each
Main Body: 140
Prowl Penelty: -23%

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