Background:
name: Zukath - age: 23 - eyes: turquoise - hair: none - height: 6'0" - scale color: grayish-blue - personality: self-righteous, charitable
History: When Zukath was three, his parents abandoned him near the location of a tribe of ogres, as they didn't want him, claiming he wasn't "perfect." They expected him to be killed...
...but surprisingly, the ogres only took Zukath prisoner. Zukath soon found himself used as slave labor... and liked it, because he was being taken care of. Within five years, he had grown strong, since he had always offered to do the worst and most dangerous work.
Then he realized that the ogres were raiding lizardman tribal grounds. He had forgotten who his parents were by then, so he willingly took the job of bringing supplies to the ogres. This proved to be a disaster for him. The ogres that were raising him had been killed in the raids. Zukath took vengeance into his own hands, and he and the remaining ogres, along with some magic secrets he had learned from some of the smarter ogres, burned the area where the tribe was to the ground.
He later discovered that his original parents were among the lizardmen killed. This deeply moved him, and he underwent a change of heart, becoming a charitable fellow, and getting away from the ogres. He moved to Doma, where he spent his next fifteen years, for the most part, aiding others.
Then along came an incident in Folda. Zukath had wanted to check out rumors regarding a teleportation device, but as luck would have it, he was sent to an alternate reality where magic was forbidden, technology ruled, and dragons were nearly extinct (and Zukath happened to be mistaken for a dragon). Once Zukath got out of this (I shall spare the details) and made it back to Doma, Semuanya reappeared to him and expressed her concern for his survival.
It was Zukath's disappearance, in fact, that caused Semuanya to start her tradition of "marking" her emissaries with a large snake tattoo whose head is on the emissary's back and whose tail wraps around the non-dominant hand (the right hand, in this case), coming to a rattler on the emissary's middle finger. Being the 'dominant' emissary in the area, Zukath's tattoo is gold, with red eyes on the snake head.
Physical Characteristics: Zukath is not an average lizardman. He has a face similar to that of an alligator, a 2-foot long tail similar to an alligator's, webbed feet with three toes on each foot, and scaly skin, all of which all lizardmen have. But the similarities end there. Zukath's limbs and skin are both thicker than a normal lizardman's, and
he is smarter than most of them. He is friendlier than most, and has a stronger sense of right and wrong... when he knows what's going on. Zukath is also shorter and more muscular, which is a direct result of his enslavement. He speaks the "common" language more fluently than normal lizardmen would, as some of the other beings enslaved with him were human.
Plus, his skin is a grayish-blue, very unusual for a lizardman. One of his strange habits is to feel guilt when he takes out more enemies than he thinks he's supposed to.
Name: Zukath RPer: Divinegon2130 Race: Lizardman Level: 2 XP: 375/1250 Max HP: 84 Max MP: 76 Max TP: 26 Initiative: 3+2d6 (5-15) |
Courage +4 Wisdom +2 Intuition +2 Charisma +1 Agility (-1) Dexterity (-1) Strength +6 Stamina +4 Magic Aptitude: 5 |
Modified for skill - 17/11 Modified for armor - 16/10 Base Dodge - 10
Body=Lizard Scales (inherent, AC 8)
Weapon Damage - Iron Claws (X/14/23)
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--Skills--
Weapon (Claws) - 6 <str/agi/cou> Firearms (advanced) - 1 <cou/dex/dex> Treat Wounds - 4 <int/dex/dex> Fire Magic - 5 <int/wis/mag> Ice Magic - 6 <int/wis/mag> Treat Disease - 4 <wis/wis/dex> Counterspell Magic - 2 <int/wis/mag> [s]Chink Detection - 4 <dex/int/int> [s]Pain Resistance - 4 <sta> [s]Magic Shielding - 4 <cou/int/mag> [s]Element Melding - 2 <MAG> |
--Spells/Techs--
GMs may stop here. Prepared Future Techs: -Innate (level 3) Guarding Instinct (?? TP) - Zukath moves himself between a nearby ally and the enemy. Any damage that would be taken by the ally is instead taken by Zukath, and any projectile spells targeting the ally instead target Zukath (who resists with HIS MBlock). -Fire (rank 6) Fire Beam (20 MP) - Zukath fires a beam of fire out of his arm, dealing 18+rank*6+2d6 damage. -Fire (rank 8) Megaton Cannon (?? MP) - Zukath quite literally starts emitting steam as he forms a massive ball of fire energy in front of him. When he lets it go, it inflicts 18+rank*5+3d6 damage to the central target, and 10+rank*3+2d6 damage to all other targets within 6 feet of the blast. -Fire (rank 10, Claw rank 8, Agility req'd +1) Speed Burner (?? MP, ?? TP) - Zukath rushes at an enemy with fire leaving a trail in his steps, and then he claws the opponent with fire. Deals 2x slash damage and also 12+(fire rank*4)+2d6 fire damage. Also, if a hexboard is being used for combat, Zukath can move an extra four hexes this turn. -Counterspell (rank 4) Memory Lapse (?? MP) - Counters a spell and makes the user of the countered spell 'forget' that spell for 1d6 rounds, during which they cannot use it. Chance of success equal to 30+rank*5 percent (use percentile dice). -Melding (rank 4) Double Barrel (6 TP) - Allows Zukath to cast a spell as a free action. The cost of this is added to the cost of the spell. Mixed attacks (those that deal both magic damage and physical damage) cannot be enhanced by this, and Zukath may only enhance one spell this way in a round. At rank 12, the tech becomes Triple Barrel, and Zukath may enhance two spells in a round. -Melding (rank 8, Fire rank 8, Ice rank 8) Ice Burner (?? MP, 15 HP) - Zukath slits the skin on his arms, chest, or legs, rubs the blood onto his tail, and proceeds to fire a searing blue ray out of it. Deals 24+rank*8+4d6 damage to its intended target. |