Background:
name: Rodney - age: 16 - eyes: dark red - hair: white - height: 6'3" - alignment: neutral - behavior: self-centered, although sometimes friendly - temperament: angry
Rodney knows little of his past, so little that he does not even know who his parents are. All he knows is that he was born with the ability to assume the form of a rat - when asked about this, he tends to call it a curse, despite the potential advantages he would have. Most others that have his ability shun him, for they are considered by others to be evil, while he is not. Also, he does not share other abilities or phobias that his brethren have,
such as a fear of silver and of magic, or even their ability of regeneration. Because of this, Rodney tends to be a loner, and does not like to be bothered.
One thing he does not know is that his mother is half-elven, and that his grandfather was the cause for this curse brought upon him. Dark gods found him defiling their order, and turned him into a rat. Rodney's father inherited the curse when Rodney's grandfather died, shortly after Rodney was born. Rodney's father was able to assume human form for short periods of time, however. Rodney gained the curse after his father came to the brink of death against a tiger, and from then on Rodney has hated cats. How Rodney managed to stay human for long periods of time is still unclear. He was abandoned early by his mother, seen as a threat, and raised by werewolves in a secret order. Shortly before the werewolves had discovered him for the first time, his father came under attack from a tiger while he was in rat form, and was saved only after one of the werewolves scared the tiger away.
When he was six, someone strange came into where the werewolves were, and slayed several of them with a silver knife. Rodney then stepped out to stop him. He got only a long gash in his leg, which is still there. After this, the werewolves decided that he was unfit for their order, and asked him to leave. Rodney's father, however, would not allow this. After being coerced by the older werewolves that survived, plus a younger one named Relldar Amastacia, Rodney's father finally asked Rodney to leave, but he was allowed to teach one magic skill to the young child. Rodney, apparently not fit to live alone, quickly chose air magic as what he'd learn, seeing its offensive and defensive purpose. For ten years, Rodney was a thief and assassin. This was complicated even more by the fact that Rodney is an albino - he's almost totally devoid of color, with pale skin, white hair, and red eyes. His eyes glow and appear to burn whenever he uses his magic - a side-effect of his curse, actually. To counteract this, Rodney wears black armor in order to be able to hide better in the shadows.
Then, ten years later (recently), in a town named Eurastia, he found a job where he could keep himself controlled, unlike the ones earlier. He, along with some escorts, was to take a priest to find a book. His allies were: Seph Kellner, a Red Mage with Black Mage skills; Rai'm Tymisonn, a thief from the streets of Doma; and Tharnik Angelsbane, who, unbeknownst to Rodney, was a werewolf. Rodney came into conflict with Tharnik after Rodney attacked a wolf to defend the priest. They temporarily reconciled their conflict that night, but Rodney had to put up with the annoying priest for a longer time.
Rai'm caused more trouble for him, however. Her 'let life be fun' attitude eventually caused Rodney to have a sort of nervous breakdown. Even though he got over it, his life would change from then on.
Name: Rodney RPer: Storm Eye Race: Nezujin Level: 3 XP: 200/1500 Max HP: 70 Max MP: 80 Max TP: 31 Initiative: 7+2d6 (9-19) |
Courage +2 Wisdom +3 Intuition +3 Charisma (-2) Agility +5 Dexterity +5 Strength +2 Stamina +2 Magic Aptitude: 4 |
Modified for skill - 18/14 Modified for armor - 17/13 Final AT/PA (sabre) - 17/13
Body=Studded Leather (AC 11, -1/-1)
For PS 2.0 ONLY
Weapon Damage - Sabre [7/9/12, -0/-0 AT/PA]
Weapon Damage - "Flare" (Longsword) [10/14/17, -1/-0 standard AT/PA, +2/+2 AT/PA for attachment, req'd STR +1]
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--Skills--
Swords - 8 <str/agi/cou> Unarmed Combat - 1 <str/agi/cou> Air Magic - 7 <int/wis/mag> Climbing - 4 <str/agi/dex> Disarm Trap - 3 <dex/dex/int> Throwing Weapons: Non-aerodynamic - 3 <str/dex/cou> Lockpicking - 2 <dex/dex/int> Ambidexterity - 2 <DEX*3> [s]Stealth - 6 <dex/agi/int> [s]Athletics - 4 <str/sta/agi> [s]Find Traps - 4 <int> [s]Charge Attack - 4 <agi> [k]Survival - 4 |
--Spells/Techs--
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