Allegiances: Decepticon
Price: $25 (U.S.)
Color Scheme: Light military green, very
dark military green, grayish-white, and some transparent dark red and light
gray
Mold History: Dreadwing and Smokejumper's
mold dates back to 1994, when they were called "Dreadwing and Smokescreen",
part of Generation 2.
Overall Rating: 7.8
Smokejumper

Size: Between Basic and Deluxe
Difficulty of Transformation: Medium
Individual Rating: 8.1
Vehicle mode is a jet. This mode is alright
overall, but it has a few... oddities. For one, from any view except from
the top, there's so pretty noticeable robot extras sticking out the bottom
of the jet. And even FROM the top, the tips of the feet stick out a little...
Also, the wings are FAR too small proportionally for this jet. I mean,
there's no WAY this thing would be able to fly in real life. However, the
mold detailing is pretty nice, and the transparent cockpit and Decepticon
symbols are good contrasts to the rather mediocre green-and-white color
scheme. Another thing that bugs me is that Smokejumper (and Dreadwind)
have absolutely NO paint detailing. At ALL. (I don't consider the stamped-on
Decepticon symbols paint detailing for the actual figure, by the way).
But it's not quite as noticable as you'd think, since there's no real large
spots of the same color for the most part. Oh, and Smokejumper has two
side-mounted missile launchers that can fire their own missiles individually.
Neat.
Robot mode, though, is DEFINITELY what
this toy was made for. It's awesome. Nice proportions, EXCELLENT articulation
(only major articulation point missing is his waist), and transparent red
eyes that glow rather nicely via their "light piping" ability. He also
has nice big weapons- although I wonder sometimes if they're TOO big, since
his arms can't hold them up that well. His hands are also on the wrong
arms, if you'll look closely- but this has been a problem with all previous
versions of this mold, as well. Smokejumper's "wing" backpack also tends
to come out of its set place rather easily, but it's not THAT annoying.
Dreadwind


Size: Between Mega and Ultra
Difficulty of Transformation: Medium
Individual Rating: 7.4
Vehicle mode is a weird kind of futuristic
tank thing. It's very clear that thsi mode suffers heavily from the combined
Dreadwing mode (discussed later), as it isn't very good. The sides just
look like... well, like a bunch of panels, and the flat tank tread pieces
that don't even have any paint detailing on them aren't very convincing
either. The missile launcher, however, is VERY cool- It has SIX missiles
in it, and by turning the back half of the launcher, it fires them one
by one for a reasonable distance. A very cool weapon gimmick- too bad it's
really the only thing redeeming about this mode, especially since it can
be used in robot mode just as easily.
Speaking of the robot mode, it certainly
has a unique look to it. Unlike most Transformers, who either are relatively
skinny and nimble-looking or barrel chested, Dreadwind looks kinda... chunky.
Now, that's not necessarily a bad thing- it's certainly a different approach
to a vehicle mode, and makes him look more menacing than if he were skinny-
but I wish that the bottom half of his chest were a little narrower to
give him the appearance of being a bit more muscular. His puny arms don't
help much, either. He has reasonable, if not extraordinary, articulation
in this mode- his head, shoulders (at two points), elbows (at two points),
knees, and hips can move. (Although the latter is restricted a bit by his
chest.) I DO really like his robot face though- very "gas-maskish" in its
appearance, and the glowing transparent red eyes work pretty well. His
wings hang off the back of him, though, which makes him a bit back-heavy.
Dreadwind and Smokejumper can combine to
form Dreadwind, a stealth jet. This mode is a pretty big improvement over
Dreadwind's joke of a tank mode, but it still suffers from some pretty
obvious extras on the bottom, like Dreadwind's robot feet and head. The
top looks great, though, with transparent red windows and excellent mold
detailing (although still no paint detailing). As an added gimmick, Dreadwing
can fire six additional missiles from his wings by pressing the transparent
red button above said missile, causing it to drop like a bomb. However,
the missiles come off a lot, lot, LOT easier than is intended, and they
get really annoying, so I just leave them off all the time. But it DOES
bump up this twosome's missile count to a whopping 15, which is pretty
cool.
The Dreadwind/Smokejumper set has some significant strengths, but also some significant weaknesses. In its favor, they both have excellent articulation, mold detailing, and a buttload of missiles. However, they both suffer from obvious extras in vehicle mode, and a complete lack of paint detailing (although the couple of stickers help some). Still, overall, they're a decent set, and although I wouldn't make them your top priority, they're still worth picking up.
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Review by Beastbot