Site hosted by Angelfire.com: Build your free website today!

Dreamcast Specs       Playstation2 Specs       Game Cube Specs      Playstation Specs
Nintendo 64 Specs       Sega Saturn Specs


Sega Dreamcast Specs

The Dreamcast CPU is a Hitachi SH4 RISC that has an operating frequency of 200MHz at 360 MIPS/1.4FLOPS. The Sound Processor is the Yamaha Super Intelligent Sound Processor that is capable of simultaneously articulating 64 voices with 3D environmental audio effects. The graphics system in the DC is the NEC PowerVR Second Generation. The PowerVR has a rendering capacity of more than 3 million polygons per second with special effects, and close to 6 million without effects. The standard Dreamcast Operating Systems is customized by Sega, however, the Dreamcast is also programmed to run a custom version of Microsoft Windows CE. This is almost unexistent and only comes into play at the startup of a game when the unofficial WinCE logo pops up. The Dreamcast like no other system uses an optimized CD-ROM Drive. This drive, also known as a GD-ROM Drive has a 12x Maximum reading speed. This Yamaham drive reads GD-ROMs (Gigabyte Disc) that are capable of holding up to 1GB of data. The system memory is vast when compared to other previously released systems, however with the up-and-comin next generation consoles on the way, the DC no longer will have that advantage. It sports 16MB of main memory, 8MB of video memory, and 2MB of sound memory. The total system memory of the DC is 26MB. The Dreamcast like no other console allows for multiplayer gaming via the internet. It even includes a modem built-in. This modem is 56 Kbps (56k). The Dreamcast has the following dimensions: 7 7/16" X 7 11/16" X 3" and the system weight is 4.4lbs


Top Of Page

Sony Playstation2 Specs

The Playstation 2 comes loaded with the 128 bit Emotion Engine as it's processor. It has a clock frequency/speed of 294.912 MHz and has 32 MB of main memory for vast gameplay. For the system graphics, it has the Graphics Synthesizer. It has a clock speed of 147.456 MHz and an embedded 4 MB of memory. And when pushed to its max can pump out 3D CG Geometric models at over 66 Million Polygons per second. The PS2's sound processng will be handled by the SPU2. A sound chip with 2 MB of embedded memory. It can do 48ch voice operations plus those directly on the software. The system has a drive that reads both CD-ROM and DVD-ROM discs. It reads CD's at 24x and DVD's at 4x. As for expansion stuff, the system has two attached Universal Serial Bus ports for expandability of the hardware at later dates. And when it comes down to communication, the PS2 has an I/O Processor CPU at it's core. This chip is as powerful as the entire PlayStation (first one) system. It has a CPU Clock Frequency of 33.8MHz.System dimensions are 301mm (W) X 178mm (D) X 78mm (D); 12-inch X 7-inch X 3 “.


Top Of Page

Nintendo Game Cube Specs

The Nintendo Game Cube has an IBM Power PC Gekko processor at it's heart. The Gekko has a clock frequency of 405mhz and integrates the PowerPC CPU into a custom game-centric chip. The Internal data precision on the gekko has 32bit & 64bit floating point operation levels. (That means that it can display great graphics and still handle all of the sound and gameplay without limiting one another.) The Gamecube's external bus bandwidth is 1.6GB/second peak performance. So it can read information off of the CD just as quick as you tell it to with your controller. The Gamecube's Texture Read Bandwidth (How easy it can make graphics look smooth) is 12.8GB/second at peak performance. This is Good. The Main Memory Bandwidth of the system (How fast it can read and load information) is 3.2GB/second at peak performance. This is also good. The power of the system itself with every component working together proves that the system has a great Image Processing Function. ( You will see things like fog, subpixel anti-aliasing, lighting effects, multi-texture mapping/environment mapping, etc.) As for sounds, expect special effects and great tracks thanks to the system's Special 16bit DSP. Actual display capability is 6 to 12 million polygons per second. The disc drive will read 8cm Nintendo Gamecube Disc which are based on Matsushita's optical disc technology. the have approximately 1.5GB capacity. The main unit dimensions are 150mm(W) x 110mm(H) x 161mm(D).


Top Of Page

Playstation System Specs

The Playstation game console is one of the older systems currently on the market. Therefore, as you would expect, it has a slow processor and a less powerful game engine. This system has a 32 bit RISC processor with a clock rate of 33.8688Mhz, 30 MIPS, an instruction cache reaching 4 KB, and a Data cache of 1 KB. This processor along with its co-processors can handle a BUS of 132 MB per second. Ithe system's CD Rom drive has a data transfer rate of 150 KB/sec. The maximum capacity of the storage media is 660 Megabytes. All calculations within the console's graphics engine are performed to 24 bit accuracy and the system can handle 360,000 polygons per second (with effects turned off) Texture mapping and Flat or Gouraud shading is also capable, however in this case the polygon count is lowered drastically. The Playstation has 2 MB of Main RAM, 1 MB of Video RAM, and 512 KB of sound RAM.


Top Of Page

Nintendo 64 System Specs

The Nintendo 64 is powered by a customized R4000 series processor. This custom built device is a 64-bit RISC CPU, that has a clock speed of 93.75 MHz. The transfer speed of this main processor is a maximum of 4,500M bit per sec. While the specs sound shabby when put next to a next-generation console, this processor has two back up units (co-processors) to help it keep up with it's competitors. The SP (sound and graphics processor) and DP (pixel drawing processor) add an extra 62.5MHz. These, working together, present an overall resolution of 256 x 224 or 640 x 480 dots. The system has 32-bit RGBA pixel color frame buffer support and 21-bit color video output, for a relatively clear picture. Expect to see these features put to use: Z buffering, Anti-aliasing, Realistic texture mapping, Tri-linear filtered MIP-map interpolation, Perspective correction, and Environment mapping. The system has Dimensions of: Width 10.23" x Depth 7.48" x Height 2.87". And it Weighs 2.42 lbs.


Top Of Page

Sega Saturn System Specs