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Eldavein Thunderfoam
IMAGE
Dwarf
Fighter
Edalvein Thunderfoam:   (Shield Dwarf)   LN  Fighter/ Myrmidon   2nd Lvl
Sex:  Male Age:  61  Liege/Patron:  Dumathion
Ht:   4’ 2” Wt:   157 lbs.  Religion:   Moradinsamman (dwarvin pantheon)
Hair:  Black Eyes:  Yellow, w/ Gold Flecks
Appearance:  Deep tanned skin, loose full flowing black beard w/ head shaved, except for a
           braided qui 2’ long.

STR: 18/92 Hit prob: + 2  Dmg Adj: +5  Wgt Allow: 235lbs  Max press: 380lbs  Op drs: 15(3) BB/LG:  35%
DEX: 17 Reaction Adj:  + 2  Missle Adj:  + 2  Defense Adj:  - 3
CON: 19 HP Adj:  + 5  Syst Shock:  99%  Res Sur:  100%  Poison Save:  + 5
INT: 17 No of Lang:  6
WIS: 17 Magical Def. Adj.: + 3
CHR: 14 Max No Hench:  6 Loy. Base:  + 1 Rctn. Adj:  + 2

Armor: Dwarvin Splint Mail  AC:  1  HP:  30

Weapons:  Base Thac0:  19*
Scimitar x 2  [ # AT: 3/2  (+3 / +7) Adj*16 :  Dmg  1D8 / 1D8
Shortbow      [ # AT: 2/1  (+2 / -  )  Adj*17 :  Dmg  1D6 / 1D6 (20 flight arrows, 5 flight +1)
Warhammer[ # AT:  1    (+2 /+5)  Adj* 17 :  Dmg  1D4 +1 / 1D4
Dagger x 2    [ # AT  1     (+2 / +5) Adj* 17 :  Dmg  1D4 / 1D3

Special Attacks:  +1 to hit orcs, ½ orcs, goblins, and hobgoblins.
     -4 to AC vs. ogres, ogre magi, giants, and titans.

Special Abilities:   60’ Infravision, Detect the following information when w/in 10’ of. particular phenomenon.
? Determine grade/slope in passage 1-5 on a 1D6.
? Detect new tunnel/passage construction 1-5 on a 1D6.
? Detect sliding/shifting walls or rooms 1-4 on a 1D6.
? Detect stonework traps, pits and deadfalls 1-3 on a 1D6.
? Determine approx. depth underground 1-3 on a 1D6.

Proficiencies / Skills / Languages:

Scimitar (Specialized)   Heraldry -Western Heartlands: (17)
Warhammer    Heraldry – Shining South (Int / 17)
Dagger     Armorer:  (Int / 17)
Shortbow    Appraising:  (Int +3 / 18)
Ambidexterity    Ancient History – Military: (Int / 17)
       Ancient History – Dwarvin: (Int / 17)
Read / Speak & Write: (Int +1 /18) Alertness:  (Wis + 1/ 18)
Common & Dwarvin   Blind Fighting:  (NA)
     Brewing:  (Int +1 / 18)
Modern Lang., speak only: (Int / 17) Fire Building:  (Wis –1 /16)
Elvish & Dwarvin   Endurance:  (Con / 18)
Underground Navigation:  (Int / 17)
Equipment:

Clothing- 2 identical sets    Backpack
Cloak w/ pin      beltpouch(s) 1 large, 2 small
Iron shod boots, w/ boot sheaths for daggers  flint & steel, writing ink(2 vials)& quill
belt w/ scimitar scabbards x2    Map Case w/ 3 sheets of parchment
black leather gloves, 2 pair    Quiver, Wineskin, Bedroll
       50’ of hemp rope
       Sealing wax w/ signet ring

Wealth:   GP:  406    Experience:  2,805  / 4,000  [ +10% ]
  SP:  55
  (1) Diamond 350 gp
  (2) Diamonds 50 gp each
Growing up in the Great Rift of the Shining South, Edalvein Thunderfoam is the third born child of Kilgor and Beldana Thunderfoam.  The family business of brewing dwarvin spirits, from Ales to Porters allowed Edalvein the luxury of growing up with considerable wealth and endless opportunity.  Showing signs of high intelligence at an early age, Edalvein was encouraged by his father and older brother, Dwanik, to go to work brewing in the vast brewing facility in Under Home.  Thunderfoam clan is headed by Edalveins great great grandfather Morttinak “the Bold”, the oldest member of clan Thunderfoam, and a master brewer, Morttinak is also revered as an elder member within the dominant clergy of Dumathion.
Edalvein liked working in the brewery and was very content to live out his life as an apprentice, then novice brewer, until the day he would become a master brewer like his forefathers.  However Edalveins mother Beldana thought otherwise.  Beldana, a faithful and concerned mother, saw her son’s accomplishments and knew in her hart of harts Edalvein would amount to more than a brewers son.  Beldana was surprised that none of the other men of clan Thunderfoam noticed Edalveins natural abilities; high intelligence and insight coupled with an excellent work ethic and tremendous brute strength.  A good brewer he would be, there was doubt in that.  However, a heroic warrior, there was more potential within her youngest son than there was within the entire Thunderfoam clan.  It had been years since a Thunderfoam warrior had been praised in glorious dwarvin song for heroic deeds in battle and mite.
Burdened with this knowledge Beldana took it upon her shoulders to arrange a meeting with the elders of clan Thunderfoam.  After a moving speech and little to no deliberation, the verdict was in.  Edalvein would be trained in the art of combat.  However, selecting a suitable mentor was a tricky subject at best.  The mentor Beldana proposed was met with open looks of consternation and disapproval, Tildar “the Thunderer” Thundershod.  Tildar was a famed and renown warrior within the dwarvin hall of Under Home, however he maintained an infamous reputation as a scoundrel and a madman, along with his impressive skill at arms.  The debate on whether to send young Edalvein to such a madman was a heated one and lasted for almost a ten day, however in the end it really wasn’t a decision at all. All though very distant, the Thundershod clan was a distant relative to the Thunderfoam clan, and considering Tildar is the most accomplished dwarvin warrior either of the clans had ever produced, Tildar would train Edalvein the ways of war.
Within the week Edalvein mad his way north to the city of Westgate were he was to be introduced to his kin and begin his training with the grizzled veteran.  Tildar, a gruff and no non-sense shield dwarf, had cleared and raised a minor dwarvin stronghold he dubbed Thunderaack.  A small fortification by any human’s or Elvin standards, but due to subterranean levels, an absolute masterpiece of dwarvin engineering, construction and defensibility.  It is here in the halls of Thunderaack that Edalvein was accepted by Tildar, albeit reluctantly and only due to a favor he owed his distant clan for this so called, ‘crash course mentor ship’.  Tildar’s first thought was that his clan cousins had sent him a lay about or a soft-shoe, (for why else would he be sent from a hall of so many capable warriors), and that this was some form of punishment from the gods.  However no sooner than a day into his training, Tildar began to realize that Edalvein was no ordinary soldier-in-training.  Edalvein was an excellent pupil, achieving, and in fact excelling, at most every task put before him.  Learning new skills and combat tactics with the utmost ease, Edalvein was accomplishing things in weeks that some of Tildars best captains had spent months learning.  To Tildars pleasant surprise, (although he has never admitted it and will probably take it to his grave), Edalvein showed potential that rivaled even his own great skills.
Edalvein’s prowess as a warrior grew in leaps and bounds, opting to specialize in the scimitar rather than Tildar’s favorite weapon the dwarvin hammer, was his only shortcomings, even though Edalvein was rather adept with that weapon as well.  After seven winters, Tildar felt it was time to return his pupil to Under Home and present his clan cousin for presentation at the main temple hall of Dumathion for the sacred passage of the warrior, also known as the “Right of One”.  On the day of presentation at the Temple of Dumathion, Edalvein found himself amongst 43 other dwarves seeking the right.  The priests locked the dwarvin initiates within the vast temple complex for 20 days and 20 nights for individual meditation and fasting, for only then would Dumathion bless his new warriors to the faith and grant them longevity and excellence in battle.
By the end of the two ten day’s, the dwarves emerged, one by one from the temple complex.  As the various families and clans in attendance watched only 40 of the original 43 emerged but that is not what drew the most attention.  A strange phenomenon occurred that has never been recorded in any written dwarvin text; each of the 40-dwarvin warriors coming from the temple did so with a strange tinge of gold or yellow in their eyes.  Ranging from gold flecks or streaks, to various shades of gold-ish brown to canary yellow, Edalveins eyes appeared to reflect a dull canary yellow, with a smattering of gold flecks.
All in attendance from elder to youngest dwarf were in awe at the transformations, emotions ranged throughout the room by this strange and unprecedented occurrence.  However to the elders surprise there appeared to be no other discernable effect, other than the odd colors themselves.  The clergy members of Dumathion, Moradin, and Clanggedin all clamored to divine some meaning by this strange occurrence.  While the clergy divined the clans began to speculate, rivalries long dead and blood feuds long silent began to resurface, the rumor of omen began to spread; was it preparation for an upcoming event?  Was war on the horizon? However the most common thought was time to select a King!  The inner struggles that began to ensue was doing more than distract the halls of Under Home, little to nothing was being produced in the normally productive Home.
To Edalvein such proclamations were of little concern.  After taking council with his mother and mentor, they decided that regardless of the outcome of the elders and clergy debates, one thing was clear:  nothing was forthcoming at this time and it was decided that actions would speak louder than words.  Edalvein should carve a name for himself in the savage lands to the north.  Then, and only then, should he return to claim for himself and his clan, whatever…. if anything… this strange omen of the golden eyes, (as it had been dubbed by the gods only know who), would produce.
With the aid and resource of his mother’s wealth along with the skill of Tildar, Edalvein was spirited out of Under Home and escorted to Calimshan.  There Edalvein gained passage on the merchant galleon, Lexicon’s Luck, bound for Balder’s Gate, were Tildar recommended he try his hand with the either the Flaming Fist Mercenary Co., or search out a band of adventures and tag along with them.  Departing Tildar with a firm formal dwarvin embrace
 
 

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