STR: 18/92 Hit prob: + 2 Dmg Adj: +5 Wgt Allow: 235lbs
Max press: 380lbs Op drs: 15(3) BB/LG: 35%
DEX: 17 Reaction Adj: + 2 Missle Adj: + 2 Defense
Adj: - 3
CON: 19 HP Adj: + 5 Syst Shock: 99% Res Sur:
100% Poison Save: + 5
INT: 17 No of Lang: 6
WIS: 17 Magical Def. Adj.: + 3
CHR: 14 Max No Hench: 6 Loy. Base: + 1 Rctn. Adj:
+ 2
Armor: Dwarvin Splint Mail AC: 1 HP: 30
Weapons: Base Thac0: 19*
Scimitar x 2 [ # AT: 3/2 (+3 / +7) Adj*16 : Dmg
1D8 / 1D8
Shortbow [ # AT: 2/1 (+2 / -
) Adj*17 : Dmg 1D6 / 1D6 (20 flight arrows, 5 flight
+1)
Warhammer[ # AT: 1 (+2 /+5) Adj* 17 :
Dmg 1D4 +1 / 1D4
Dagger x 2 [ # AT 1
(+2 / +5) Adj* 17 : Dmg 1D4 / 1D3
Special Attacks: +1 to hit orcs, ½ orcs, goblins, and hobgoblins.
-4 to AC vs. ogres, ogre magi, giants, and
titans.
Special Abilities: 60’ Infravision, Detect the following
information when w/in 10’ of. particular phenomenon.
? Determine grade/slope in passage 1-5 on a 1D6.
? Detect new tunnel/passage construction 1-5 on a 1D6.
? Detect sliding/shifting walls or rooms 1-4 on a 1D6.
? Detect stonework traps, pits and deadfalls 1-3 on a 1D6.
? Determine approx. depth underground 1-3 on a 1D6.
Proficiencies / Skills / Languages:
Scimitar (Specialized) Heraldry -Western Heartlands: (17)
Warhammer Heraldry – Shining South (Int / 17)
Dagger Armorer: (Int / 17)
Shortbow Appraising: (Int +3 / 18)
Ambidexterity Ancient History – Military: (Int /
17)
Ancient History – Dwarvin: (Int
/ 17)
Read / Speak & Write: (Int +1 /18) Alertness: (Wis + 1/ 18)
Common & Dwarvin Blind Fighting: (NA)
Brewing: (Int +1 / 18)
Modern Lang., speak only: (Int / 17) Fire Building: (Wis –1 /16)
Elvish & Dwarvin Endurance: (Con / 18)
Underground Navigation: (Int / 17)
Equipment:
Clothing- 2 identical sets Backpack
Cloak w/ pin beltpouch(s) 1 large, 2
small
Iron shod boots, w/ boot sheaths for daggers flint & steel,
writing ink(2 vials)& quill
belt w/ scimitar scabbards x2 Map Case w/ 3 sheets
of parchment
black leather gloves, 2 pair Quiver, Wineskin, Bedroll
50’ of hemp rope
Sealing wax w/ signet ring
Wealth: GP: 406 Experience:
2,805 / 4,000 [ +10% ]
SP: 55
(1) Diamond 350 gp
(2) Diamonds 50 gp each
Growing up in the Great Rift of the Shining South, Edalvein Thunderfoam
is the third born child of Kilgor and Beldana Thunderfoam. The family
business of brewing dwarvin spirits, from Ales to Porters allowed Edalvein
the luxury of growing up with considerable wealth and endless opportunity.
Showing signs of high intelligence at an early age, Edalvein was encouraged
by his father and older brother, Dwanik, to go to work brewing in the vast
brewing facility in Under Home. Thunderfoam clan is headed by Edalveins
great great grandfather Morttinak “the Bold”, the oldest member of clan
Thunderfoam, and a master brewer, Morttinak is also revered as an elder
member within the dominant clergy of Dumathion.
Edalvein liked working in the brewery and was very content to live
out his life as an apprentice, then novice brewer, until the day he would
become a master brewer like his forefathers. However Edalveins mother
Beldana thought otherwise. Beldana, a faithful and concerned mother,
saw her son’s accomplishments and knew in her hart of harts Edalvein would
amount to more than a brewers son. Beldana was surprised that none
of the other men of clan Thunderfoam noticed Edalveins natural abilities;
high intelligence and insight coupled with an excellent work ethic and
tremendous brute strength. A good brewer he would be, there was doubt
in that. However, a heroic warrior, there was more potential within
her youngest son than there was within the entire Thunderfoam clan.
It had been years since a Thunderfoam warrior had been praised in glorious
dwarvin song for heroic deeds in battle and mite.
Burdened with this knowledge Beldana took it upon her shoulders to
arrange a meeting with the elders of clan Thunderfoam. After a moving
speech and little to no deliberation, the verdict was in. Edalvein
would be trained in the art of combat. However, selecting a suitable
mentor was a tricky subject at best. The mentor Beldana proposed
was met with open looks of consternation and disapproval, Tildar “the Thunderer”
Thundershod. Tildar was a famed and renown warrior within the dwarvin
hall of Under Home, however he maintained an infamous reputation as a scoundrel
and a madman, along with his impressive skill at arms. The debate
on whether to send young Edalvein to such a madman was a heated one and
lasted for almost a ten day, however in the end it really wasn’t a decision
at all. All though very distant, the Thundershod clan was a distant relative
to the Thunderfoam clan, and considering Tildar is the most accomplished
dwarvin warrior either of the clans had ever produced, Tildar would train
Edalvein the ways of war.
Within the week Edalvein mad his way north to the city of Westgate
were he was to be introduced to his kin and begin his training with the
grizzled veteran. Tildar, a gruff and no non-sense shield dwarf,
had cleared and raised a minor dwarvin stronghold he dubbed Thunderaack.
A small fortification by any human’s or Elvin standards, but due to subterranean
levels, an absolute masterpiece of dwarvin engineering, construction and
defensibility. It is here in the halls of Thunderaack that Edalvein
was accepted by Tildar, albeit reluctantly and only due to a favor he owed
his distant clan for this so called, ‘crash course mentor ship’.
Tildar’s first thought was that his clan cousins had sent him a lay about
or a soft-shoe, (for why else would he be sent from a hall of so many capable
warriors), and that this was some form of punishment from the gods.
However no sooner than a day into his training, Tildar began to realize
that Edalvein was no ordinary soldier-in-training. Edalvein was an
excellent pupil, achieving, and in fact excelling, at most every task put
before him. Learning new skills and combat tactics with the utmost
ease, Edalvein was accomplishing things in weeks that some of Tildars best
captains had spent months learning. To Tildars pleasant surprise,
(although he has never admitted it and will probably take it to his grave),
Edalvein showed potential that rivaled even his own great skills.
Edalvein’s prowess as a warrior grew in leaps and bounds, opting to
specialize in the scimitar rather than Tildar’s favorite weapon the dwarvin
hammer, was his only shortcomings, even though Edalvein was rather adept
with that weapon as well. After seven winters, Tildar felt it was
time to return his pupil to Under Home and present his clan cousin for
presentation at the main temple hall of Dumathion for the sacred passage
of the warrior, also known as the “Right of One”. On the day of presentation
at the Temple of Dumathion, Edalvein found himself amongst 43 other dwarves
seeking the right. The priests locked the dwarvin initiates within
the vast temple complex for 20 days and 20 nights for individual meditation
and fasting, for only then would Dumathion bless his new warriors to the
faith and grant them longevity and excellence in battle.
By the end of the two ten day’s, the dwarves emerged, one by one from
the temple complex. As the various families and clans in attendance
watched only 40 of the original 43 emerged but that is not what drew the
most attention. A strange phenomenon occurred that has never been
recorded in any written dwarvin text; each of the 40-dwarvin warriors coming
from the temple did so with a strange tinge of gold or yellow in their
eyes. Ranging from gold flecks or streaks, to various shades of gold-ish
brown to canary yellow, Edalveins eyes appeared to reflect a dull canary
yellow, with a smattering of gold flecks.
All in attendance from elder to youngest dwarf were in awe at the transformations,
emotions ranged throughout the room by this strange and unprecedented occurrence.
However to the elders surprise there appeared to be no other discernable
effect, other than the odd colors themselves. The clergy members
of Dumathion, Moradin, and Clanggedin all clamored to divine some meaning
by this strange occurrence. While the clergy divined the clans began
to speculate, rivalries long dead and blood feuds long silent began to
resurface, the rumor of omen began to spread; was it preparation for an
upcoming event? Was war on the horizon? However the most common thought
was time to select a King! The inner struggles that began to ensue
was doing more than distract the halls of Under Home, little to nothing
was being produced in the normally productive Home.
To Edalvein such proclamations were of little concern. After
taking council with his mother and mentor, they decided that regardless
of the outcome of the elders and clergy debates, one thing was clear:
nothing was forthcoming at this time and it was decided that actions would
speak louder than words. Edalvein should carve a name for himself
in the savage lands to the north. Then, and only then, should he
return to claim for himself and his clan, whatever…. if anything… this
strange omen of the golden eyes, (as it had been dubbed by the gods only
know who), would produce.
With the aid and resource of his mother’s wealth along with the skill
of Tildar, Edalvein was spirited out of Under Home and escorted to Calimshan.
There Edalvein gained passage on the merchant galleon, Lexicon’s Luck,
bound for Balder’s Gate, were Tildar recommended he try his hand with the
either the Flaming Fist Mercenary Co., or search out a band of adventures
and tag along with them. Departing Tildar with a firm formal dwarvin
embrace