Allowed classes: All the basic classes except clerics and paladins. If you want to do healing or magic, see the file on Magic. If you want religion, that's your character's own business and you don't need a character class to do it. If you want a kit or anything that's not from the PHB, talk to me. Rangers don't get magic; only mages get magic. Would-be freeform players can use the allowed classes as a guideline.
If you're dual-classing, work things out with me. Some of AD&D's rules are asinine.
I'm ignoring alignment because I consider it ridiculous. Your character has a personality.
No races other than human.
This world isn't treasure heavy, and magical items per se are nonexistent. There are items made with magical help, which do work better than the normal. That's slowly being challenged as the area's equivalent of the Industrial Revolution gets underway.
Timekeeping? I'll use standard weeks, days, morning and afternoon (exceptions will be noted). There's a sun and a (small) moon. The world is southern hemisphere, though.
Most things that are done with dice will probably be done with storytelling. Also, a good move should be open-ended (see the clarifications). Don't back me into a corner ("I slash his head off with one stroke") or I'll find perfectly good storytelling ways to make your character regret it. =^) Signal out-of-character comments with OOC. (This is old hat for most of you, but there might be newbies.)
Spells and equipment will be issued, and then we can haggle. I can't think of everything, but I do know the world. So it's a compromise all around. (This way we don't end up with rapiers and broadswords side-by-side.)
Experience: The AD&D experience system is silly for the kind of campaign I'm running. I will keep track of "brownie points," with which you will be able to negotiate for new skills, spells, etc. Yes, this is fuzzy. No, I don't care. If you have a problem with it, negotiate with me or resign. There's no point in you staying in a campaign you don't like.
If you have questions about the world, ask. There's lots of "open space" for players who want to get creative and have good reasons.