Site hosted by Angelfire.com: Build your free website today!

Rules
Home Standings Rosters Lineups Transactions News Archive Week 4 Lineups 2003 Week 5 lineups

Central Division: Obligatory Nude Scene | Silent But Deadly | Sweet Sister Mercy | The Horny Priests

Eastern Division: That One Team | The Mossters | The Flying Monkees | Pog Mo Thon

Western Division: The Showstoppa's | La Revolucion | Me So Howrnee | Boon Dock Saints

 

Home
Statistics
Rules
Schedule
Salaries
Playoffs
The Draft
Owner Contacts
League Records
History

 

Official Rules of the Derrick Williams Fantasy Football League

Administrative:

League entry:

The entry fee into the DWFFL is $50. This money is to be distributed out as prize money at the end of the championships.

Expansion:

There are requirements set for expansion to occur. First, the proposed expansion team must fit certain criteria within the inner workings of the league such as personal acquaintance with the commissioner and an ability to pay the commissioner the a-fore mentioned league fee.

Owner based/commissioner based contraction:

It isn’t so much contraction as relocation or forceful resale of the team. If the board of owners votes 3/5ths majority to remove an owner from the league, it will then be put in front of the commissioner for veto. General criteria for contraction include such things as unwillingness to pay the league fee, unwillingness to pay attention to lineups or general lack of effort toward the team.

The Commissioner can also remove any owner in the event he gets mad enough to do so.

Basics on the league:

General information

This is a keeper league with performance based scoring (TDs and other achievements). Each fantasy football team is allotted 20 roster spaces and 1 injury reserve spot. There is a $150 salary cap. Trades, drafting and/or free agency acquire players. Each owner starts one quarterback, two running backs, two wide receivers, one tight end, one kicker, and one defense/special team.

Expansion draft protocol:

If an expansion fantasy football team comes into the league there will be an expansion draft. Each current owner is allowed to protect 2 players currently on their roster from the expansion draft. No team in the league is allowed to have more than 2 players taken from their roster. The expansion draft occurs before the rookie draft. The order for expansion draft picks is determined by lottery.

Rookie Draft:

The draft is only for rookies. Draft order is based on team ranking at the end of last year’s playoffs. If an expansion fantasy football team is entered into the league, they receive the top pick. In the event that there are 2 expansion teams, a lottery will be held for the top selection. There are 2 rounds of drafting. The draft pick have a pre-determined salary to begin with as follows: #1 - $5, #2 - $4, #3 - $3, #4 - $2, #5and beyond - $1. Any rookies not taken in the draft are considered free agents.

Free agent auction:

Any player not currently on any owner’s roster is a free agent. Owners bid on these players at the auction. The highest bid becomes the player’s salary for that season. An owner cannot bid over their salary cap.

Annual Summer Meetings:

The annual summer meetings are when all the roster moves are commenced. Expansion/rookie draft and auctions are held this day. You need not attend, but absence is allowed only when your team has at least 14 players with enough to field a team, and no rookie draft picks.

The regular season:

Roster submission:

The regular season consists of thirteen weeks. Each week is composed of head to head games against an opponent. Starting lineups for each week must be submitted to the commissioner by Sunday at noon. If any game occurs before Sunday, you must acknowledge any roster changes involving players in those games by kickoff of that game time. If a lineup is not submitted in a given week, the lineup from the last week will be used.

Roster Lock:

There is a roster lock in effect from Friday at 5 p.m. till Monday morning at midnight. That means any players traded, released or players bid upon will be rolled over to the next week in the event they are made over the weekend.

Trades:

Trades are subject to commissioner approval in that they must have some semblance of fairness and accuracy. You must be under the cap, and you must have 14 players at all times during the regular season. Trades can be facilitated by releasing players for cash or by swapping money the player will earn. All salary adjustments will return to normal once the season is over.

Free agents:

Free agents are picked up by a silent auction during the regular season. Each owner can bid on a player during the regular season that no other owner has rights to. You submit bids to the commissioner by that Friday by five p.m. to acquire him/her. If a tie bid were to occur, the rights of the player will be awarded to the owner who has the worst record or worst point total.  You cannot bid upon players you released the previous week.  They must "clear waivers".  Essentially, you cannot pick up a player you released for 2 weeks.

Releasing players:

You can release a player at any time. Their salary will be added to your available cap room.

Scoring:

Each game is decided by how well the players you selected performed in that given week. Points towards each game only depend on which people you started not your reserve players. Points are rewarded as follows:

QBs, RBs, WRs:

6 points for a touchdown (rushing or receiving)

4 points for a touchdown pass

2 points for a two-point conversion (rushing or receiving)

1 point for a two-point conversion pass

1 point per each ten yards of rushing or receiving

1 point per each twenty yards of passing

2 bonus points for 100 yards rushing/receiving and 1 additional point for every 50 yards past this point.

2 bonus points for 300 yards passing and 1 additional point for every 50 yards past this point.

-2 points for each interception thrown

 

Kickers:

3 points for a field goal

1 point for an extra point

D/ST:

1 point per sack

1 point per fumble (only if recovered)

2 points per interception

5 points per safety

6 points per touchdown (fumble, int, kickoff, punt return)

[10 – (score allowed)] if defense allows less than 10 pts.

In game tie breaker:

The in game tiebreak is based upon your head coaches success during the day. If your head coach wins and your opponents loose, then you win. If there is a draw here, then it is based upon the coaches overall record. If the draw persists, then the coaches divisional record is used based upon winning percentage. If the draw still persists, then your teams total points allowed with lowest figure will win. After that, coin flip.

Deadlines and post season:

Free agent/trade deadlines:

The free agent deadline and the trading deadline are week 10. Players can be picked up after week 10 in the event you are unable to meet the starting lineup requirements. If you have only one QB and he is benched, injured, ill or dead you may pick up a player to fill in. This does not account for bye weeks. You’re stoopid if the bye week issue comes up.

Playoffs:

At the end of the season each team will get to play in the playoffs. Structure of the playoffs depends on how many people enter the league. Crappy teams don’t get to fight for the cash though. Sorry. The order of placement in the playoffs goes as follows: The conference champions earn the top seeds, then the order is established by record of regular season games, head to head, points scored, record in conference games or average margin of victory.

Off Season:

Salary proration:

If a player is signed after a certain date via free agency, his/her salary is prorated based upon how much time is missed. If a player misses half of the season, weeks 1-6 and is then signed for $3 week 7, his salary will be prorated as if he was on roster all season. In this example, his salary would double as he missed half the season. There are two cutoffs for proration. The 1.5x and 2x thresh holds.

Salary increases:

At the end of the season player salaries are readjusted based upon league performance. Salaries cannot go down, however they can go up. Way up. Increases are based like this:

With in each position, salaries are ranked from highest to lowest and given a numerical ranking from there. Players are then ranked based upon average points scored per game started combined with average points scored per game regardless of start. Both figures are combined and the player with the highest total acquires the number 1 salary slot with players falling in line thereof.