Starfleet Central Intelligence Division:
Starfleet
Intelligence (SFI) is a separate agency under Starfleet Command. It is
responsible to Command through the SFI Director. It supports Command’s
decisions to execute the Security Policy by providing comprehensive and
accurate intelligence.
SFI is
also authorized to conduct counter-intelligence and operations related to
foreign intelligence and the security of the Federation. As the main
intelligence source, SFI works with other agencies in the Intelligence Community
– most notably, Starfleet’s Special Forces. SFI’s cooperation with other groups
ensures that it provides the best intelligence possible to the policy-maker, or
the battlefield commander.
SFI’s
mission is accomplished by engaging in research and development, and the use of
the latest technology to track and reveal the best intelligence possible. This
can go as deep as field agent contacts within foreign societies and the use of
assets.
The Director of Starfleet Central Intelligence
The
Director of Starfleet Central Intelligence (DSCI) is appointed by the Commander in
Chief of Starfleet. This position will be held until either the DSCI abdicates
the position, is replaced by the Commander in Chief of Starfleet with someone
else, upon the presentation of just cause, or is removed by Starfleet Command
by the same standard.
The DSCI will be responsible for the undertaking of all Starfleet Covert
and Intelligence gathering Operations, organization and deployment of
Federation Intelligence Operatives, up to and including the Assault and Rescue
and Reconnaissance Units. He shall have the right to choose his own staff. The DSCI
reserves the right to review and promote any officer under their command at the
end of each promotion period, up to one rank below their own. He shall have the authority
to discipline any officer under his direct command for a non criminal breach of
protocol.
Starfleet Central Intelligence Division -
ARGUS Tactical Reconnaissance Group:
The ARGUS Group is composed of five Operatives:
ARGUS 1 – Team Leader: Lieutenant (JG) Micah
Kierstädt
ARGUS 2 – Second
in Command / Team Assaulter: Ensign James Riley
ARGUS 3 – Team
Sniper and Assaulter / Computer Specialist: Ensign Matthew Jay
ARGUS 4 – Team
Recon Specialist / Medic / Assaulter: Ensign Charlie Shimenski
ARGUS 5 – Team Assaulter/
Engineering Specialist: Ensign Torbert Atkinson
Formerly a Tactical Response team at Starfleet Central Intelligence –
Canadian Headquarters, ARGUS is a Tactical Recon team assigned to Starbase
Midway to keep the station’s CEO (James K. Parsque) as their primary target.
The team was ordered to go undercover and work as a Starfleet Special Forces
team. With reasons unknown, the group’s leader went against SFI’s orders and
shifts to another objective – the protection
of James K. Parsque.
ARGUS consists of five Intelligence operatives/field agents – all former
members of the five-man SFI Canada Tactical Response team. ARGUS specializes in
the gathering of intelligence to ensure the safety of Starbase Midway’s crew
and civilians.
Since all members are either Marine or SSF trained, the group utilizes
the best training, as well as technology to complete any mission, whether it is
a bugging operation, infiltration mission, or even – once Starfleet calls for
one – an assassination attempt.
Since its assignment to Starbase Midway, ARGUS had taken the role as one
of SFI’s first covert military divisions with Intelligence gathering
operations. Before ARGUS and the small number of other covert groups, SFI has
relied on the Special Forces for foreign Intel.
ARGUS
TACTICAL RECON – PERSONNEL PROFILES
ARGUS ONE
Name: Kierstädt,
Micah
Nationality: German
Date of Birth: SD.
238309.13
Education: High
School Diploma (Honors in Chemistry),
Hometown:
Specialties: Military
Operations in Urban Terrain (MOUT) / Intelligence Operations / Weapons
Development and Construction
Strong Areas: Chemistry
and Mathematics / Snowboarding / Picking on Shimenski / Falling Asleep or
Yawning During Briefings / Chewing Gum
Languages: English,
German, Swedish
Raised
Kierstädt was raised with
strong family values and a ferocious step towards hard work. As a boy, he held
strong social abilities and strength for chemistry, physical education,
computer technology and mathematics – but a horribly weak understanding of
biology. He also suffered poorly in areas of visual arts.
Another strong area of his
is languages – his first language was German. His father taught him Swedish, he
learned English in school, his friends in
His athletic abilities
improved most during high school – keeping up with his other areas of education
– but still suffered in visual arts and biology. His father bought him a
snowboard when he was 15 and the sport became a passion.
His application to Starfleet
Intelligence was quick – since SFI saw qualities of a trained SSF/Marine. He
was accepted and, after some training and familiarization with the Intelligence
Community, took command of SFI Canadian Headquarters’ Tactical Response Team.
Kierstädt is a very persistent operative, and is known to be one of the most
observant field agents Starfleet Intelligence had recruited.
Kierstädt plays the acoustic
guitar and enjoys snowboarding. Charlie Shimenski irritates Micah when he falls
deep on the snow, which could result both of them throwing snowballs at each
other. In turn, Kierstädt bothers his friend back by snickering at Charlie when
he gets chords mixed up when playing with his own electric guitar.
ARGUS TWO
Name: Riley,
James Eason
Nationality: British
Date of Birth: SD. 238102.06
Education: High
School Diploma,
Hometown:
Specialties: Military
Operations in Urban Terrain (MOUT) / Demolitions Familiarization
Strong Points: Music and
Visual Arts / Bombs / Perfect English Accent (King’s English) / Girlfriends /
Tripping over staircases
Languages: English
James Riley was born with an
older sister – parents wanted a boy and got one him second. His father is an
Engineer, and his mother is an Academy instructor. With weaker family support
than his ARGUS team leader, he settled his own problems – something he lived with
till now. He is a quiet person, keeping thoughts to himself even when facing difficulties.
Riley claims his biggest
mistake in life was his poor attitude towards academics, beginning with high
school. His older sister gave him some pressure, but Riley took advantage of
his sister’s behavior with careful observations. With a rather clear
understanding of how females behave and think, he became the most popular guy
among the girls in high school – something which continued all the way to the
Academy.
In high school, Riley
decided for a career in the area of Performing or Visual Arts. He had a strong
grasp on music and had great artistic capabilities – but his academics failed
him. With a low chance of continued education, he recruited as a Starfleet
officer and went up for the Academy and called up for the Marine Corps.
Riley spent three years as a
Marine, visiting various planets and stations here and there. His life as a
Marine was – as he described it – ‘fun’, and ‘much more exciting than sitting
in front of a book at school’. The only thing he complained was the tough
discipline and ‘restrictions’ between male and female members of the Corps.
After his three years as a
Marine, he was recruited by an Intelligence officer as a field agent – Riley then
spent a year at Starfleet Intelligence – Canadian Headquarters. He was then
recruited by Kierstädt to SFI Canada’s Tactical Response Team, which he spent
two years as second in command.
Riley is annoyed when
Kierstädt comments on how ‘proper’ his English is – with the formal British
accent and all… Kierstädt calls him the ‘King of England’.
ARGUS THREE
Name: Jay,
Matthew Erin
Nationality: Canadian
Date of Birth: SD.
238203.11
Education: High
School Diploma, 1 Year College (Degree in Computer Programming),
Hometown:
Specialties: Computer Programming,
SEC/TAC Sniper Cadre, SSFI Certification for Computer Programming and Program Development
Strong Points: Computers
/ Sniping / Basketball / Breaking things that aren’t his / Laughing at Torbert
Atkinson / Weapons of Mass Destruction
Languages: English,
Canadian French
Matthew Jay is the oldest of
three children. He grew up as a bright, curious boy – and was always prone to
get into trouble. His mother says how the majority of the family budget was on things
Matt had destroyed. He also caused a significant amount of trouble at school.
Matt has two loves in his
life: his girl, and his ancient computer system, which he keeps as a souvenir
from the past, passed on through generations in his family line. He spends a
lot of his spare time playing old computer games with his ‘Pentium IV 3.2 GHz’
computer system. Another ‘internal’ computer obsession would be the computer’s
‘ATI Radeon 9800XT Graphics Processing Unit’, which – he explains – is an
essential component keeping his games alive.
Although Jay spent a year in
College, earning a degree in Computer Programming, his other academics were of
average. His greatest weakness was Mathematics, which he passed barely, luckily
enough for a High School Diploma.
He applied for the Academy
after College, he received his SSF Military Operations in Urban Terrain (MOUT)
and Sniper’s Certification. He was accepted into Starfleet Intelligence for his
skills in Programming and with some of his SSF training. Kierstädt was about to
close off recruits for the Tactical Response Team, but needed one more person
to take the position as a sniper and computer expert. Matt Jay was a perfect applicant,
and was accepted.
Matthew Jay’s sport is undoubtedly
basketball – he compares the sport with his sniping skills. He looks at the
basketball shooting position as the interior of a ‘high powered sniper rifle’ –
the target sights, round chamber and even the barrel.
Like most of the ARGUS team
members, Jay has a team mate to pick on. He shows off his basketball skills and
competes with Torbert Atkinson. At the targeting range, he mimics Atkinson’s
shooting techniques and exaggerates them by placing a shot at the furthest
target area from the center. Jay can make it worse by placing the shot meters
off the target.
ARGUS FOUR
Name: Shimenski,
Charlie Daniels
Nationality: American
Date of Birth: SD.
237903.17
Education: High
School Diploma (Honors in Chemistry),
Hometown:
Specialties: Military
Operations in Urban Terrain (MOUT) / Medicine / Sciences / Weaponry
Strong Points: Medicine /
Biology / Snowboarding / Challenging the ARGUS team leader
Languages: English,
some Spanish
A military enthusiast and
the smartest in the ARGUS team, Charlie Shimenski is well respected by his team
mates. He is the younger of two siblings – with an older sister and brother.
His father works as a Security officer at a Starbase, and his siblings just
finished off from the Academy, graduating and taking the roles as Security or
Tactical Officers.
Breaking off from ‘family
tradition’, he takes on a position in Starfleet with the military, and stepping
away from what he refers to as ‘law enforcement’ on board stations or starships
(mainly because the military personnel held bigger guns). Since high school, he
always wanted a career with some special military group in Starfleet.
As a boy, Shimenski was
obsessed with the military. In high school, he was often seen wearing desert or
urban camouflage fatigues and a Marine- issue rucksack that served carrying his
books, rather than medical resources or ammunition.
His dream had always been to
serve as a Special Forces operative, and hopes of joining Starfleet’s
Intelligence Community. This was an ‘obsession’ that went on for a long time –
he even boasted of his hometown (
Shimenski took a quick
course in Starfleet Medical, passed it, and instantly moved towards the
Intelligence community. His education in Starfleet was quick, and even his
admission to the ARGUS group did not take too long.
Shimenski enjoys challenging
the ARGUS team leader. Kierstädt was a skilled snowboarder, but not as good as
Shimenski. Shimenski had better techniques, which Micah had trouble mastering.
Charlie plays the electric guitar and the piano.
ARGUS FIVE
Name: Atkinson,
Torbert Ellis
Nationality: Swiss
Date of Birth: SD.
238401.22
Education: High
School Diploma,
Hometown:
Specialties: Computer,
Electrical and Advanced Engineering / Technology Development / Military Operations
in Urban Terrain (MOUT)
Strong Points:
Engineering / Mathematics / Swearing in German / His Humor / Eating chicken
wings like a dinosaur / Day dreaming
Languages: English,
Swiss German, some Vulcan
At the age of fifteen, Torbert
Atkinson thought his life was over when a family doctor told him he would suffer
from chronic obesity. Atkinson watched as his younger brother grew up as an
athletic person, participating in many physical activities – while he focused
on other things like computer gaming or other forms of entertainment.
Toby’s days at school were
not bad – he got decent grades and received his High School Diploma well over
the passing level. He decided to enroll into Starfleet as an Engineer, holding
a key interest in electricity (one thing Matt Jay finds weird) and computers.
With fine grades, he skipped college or University – heading straight for the
Academy. This was probably due to his laziness for extra education.
Laziness brought him down
with a smack. He failed the electrical engineer’s examination on the first try,
and barely passed advanced engineering. His life shattered before his eyes – and
he wondered what lies ahead of him. With nothing else left, he looked at
possible application forms for Colleges, when he found something. The Starfleet
Marine Corps recruitment promised to work out applications for Colleges – this
was for anyone interested in recruiting for military service – and Atkinson
checked it out.
Several relatives were
surprised when Atkinson decided to join up with the Marines – they did not
expect him to make it, but Toby gave them another surprise. After returning
from basic training, he had lost a hundred and thirty pounds. His confidence
also increased by 300 percent. With the confidence, he re- wrote the
engineering exams and passed all of them with results higher than 80 percent.
With such success in the Marine Corps, he stayed and totally forgot about
College (he now looks back at how the Corps can convince people). He joined the
ARGUS group from the request for a skilled engineer. If it wasn’t for his time
in the Marine Corps, Atkinson would never have made it through to ARGUS.
Torbert Atkinson keeps an
eye on Matt Jay – it is a competition between the two. Atkinson’s favorite
moments were back at SFI Canada, when he pulled a trick on Jay by modifying the
replicator system in Jay’s office. Jay received a considerable amount of dog
food.
ARGUS
TACTICAL RECON – WEAPONRY
ARGUS Intelligence operatives use the most sophisticated and meanest
weaponry Starfleet Intelligence and Special Forces can offer – most are still
in the development or testing stage.
Due to the covert nature of ARGUS operations, the team does not place
normal Starfleet, Marine or Special Forces weapons as standard issue. Most of
their weapons aren’t appropriate for most ARGUS Intel Operations – for example,
the sound and light emitted by standard Starfleet weapons can reveal your
position to the enemy. Instead, ARGUS takes in SFI’s weapon designs and
modifies them to fit their needs. One example would be the modifications to the
sights, additional barrel heatsinks, as well as mounts for the required
telescopic scopes, flashlights or targeting devices.
SFI
TACTICAL PISTOL – ARGUS MODEL
Weapon
Type: Secondary – Sidearm
Chambered
Caliber: (Pulse) 64.00 SSF
Weight: 885 grams
Length: 200 mm
Action: Chamber
Slide Action
Clip
Capacity: 13 Rounds
Introduced as a tactical compact sidearm for SSF and SFI Intelligence
operatives, the SSF Tactical is a chamber slide action (blowback operated) semi
automatic, with a safety trigger mechanism, controlled by a secondary safety
switch. Instead of the common phaser beams most hand phasers emit, the SSF
Tactical releases short pulses of firepower (SSF Standard 64.00 Pulse). The
pistol provides partial penetration against common body armor, distributing the
energy along the target. This mode can be changed for precise shots.
Modifications/additions to the SSF Tactical include a dial-controlled
targeting system, often with a wireless connection to the target receptors on
the user’s goggles/eye shield. A tactical pistol flashlight can also be
attached. Both modifications are mounted against a rail base to the underside
of the pistol’s barrel, in front of the trigger guard. For covert operations, a
short, cylindrical flash/sound suppressor can be attached.
ARGUS
C-64 OFFENSIVE/DEFENSIVE CARBINE
Weapon
Type: Primary – Carbine
Chambered
Caliber: (Pulse) 45.00 SSF
Weight: 2.60 KG
Length: 690 mm
MAX. Rate
of Fire: 790 Rounds per Minute
Clip
Capacity: 40 Rounds
Taking the main idea of the standard Marine issue Phaser Compression
Rifle, ARGUS built an entirely different frame and changed the designs of most
internal components to fit their needs. This included the change of the barrel
to fit the 64.00 SSF caliber. The technical name of the weapon is C-64, short
for ‘Carbine 64’. As the ARGUS team’s primary offensive/defensive close
quarters weapon, the C-64 is chambered for the same energy round as the SFI
Tactical Pistol, allowing the operatives to switch ammunition between both
weapons if necessary. The C-64 proves extremely accurate, even when set to full
automatic.
Modifications/additions to the C-64 include a telescopic targeting scope
from Aimpoint, a Swedish manufacturer of weapon optical sights. The scope
provides a 6X magnification and an exo-graphic targeting system connected to
the user’s goggle/eye shield. A tactical carbine flashlight can be attached, as
well as a detection device with the sensors found in a tricorder. Rails on all
sides of the carbine’s forearm allow multiple modifications. Sound/flash
suppressors are often added to the carbines in stealth situations.
ARGUS
PRECISION S-256 OFFENSIVE SNIPER RIFLE
Weapon
Type: Primary – Sniper
Chambered
Caliber: (Pulse) 256.00 Offensive
Weight: 5.11 KG
Length: 1078 mm
Clip
Capacity: 25 Rounds
Comparable to the Starfleet Standard TR-117 sniper rifle, the ARGUS
Precision S-256 Offensive Sniper Rifle is the team’s long range weapon. The
S-256 is a semi-automatic, high powered (caliber 256.00 OFNSV) weapon,
utilizing the basic idea of a closed-bolt chamber rifle, complete with a heavy
barrel coated with a heatsink material. It has an effective range of up to 800
meters. Modifications of the S-256 include the exo-graphic targeting system,
and a telescopic sight with an 8X magnification. A sound/flash suppressor can
be added.
ARGUS
TACTICAL RECON – UNIFORM/GEAR
The standard ARGUS uniform is the standard combat uniform without the
tactical vest and other extra gear. ARGUS Operatives simply wear blue military
fatigues (without camouflage colors/patterns). Gearing up for Operations would
be adding the tactical vest and strap pouches to carry the required equipment. One
pouch is placed on the shoulder area at the back of the vest, to hold the comm
receptor (connected to the Operative’s earpiece and microphone). When
camouflage is necessary, ARGUS Operatives wear the same fatigues, but with the
appropriate camouflage colors and patterns, depending on the Op terrain (for
example – DESERT conditions require the desert camouflage fatigues, light brown
in color with streak/striped patterns of darker or lighter brown).
ARGUS
TACTICAL VEST
The ARGUS Tactical Vest takes the protective component of the Marine
flak vests, with a few additional straps and Velcro for attaching pouches to
store extra ammunition and other equipment. The vest is also modified with a
power regeneration system, used mainly to regenerate the used energy in weapon
ammo clips. The regeneration system’s secondary function is to keep the
energy/shock absorbers in the vest at 100%. The vest’s shock absorbing system
allows it to take multiple hits from any energy weapon. This prevents injury to
the wearer for a long period of time, as long as the vest gets its chance to
rebuild the deflective frame around itself.
The pouches attached to the vest can be re-arranged to the user’s
specifications. Extra pouches are to be attached and locked in place with
straps against the ARGUS Operative’s thighs, the same way the pistol holster
would be. Standard pouches and vests are black, allowing for stealth operations
that require the Operatives to take advantage of shadows. In other situations,
the colors and camouflage patterns of the vests/pouches can be changed to fit
the terrain (for example, desert, jungle or marine camouflage). Operatives also
wear elbow and knee pads as another form of protection.
GOGGLES/EYE-SHIELDS
ARGUS Operatives wear standard military protective goggles, with a
wireless connection to the targeting system/telescopic scope of the weapon the
Operative is carrying. The goggles also have sensors similar to those found on
a tricorder. These sensors are designed to function in four vision modes: Night
Vision, Thermal Vision, Electromagnetic Tracking and Motion Detecting. Night
Vision technology dates back to the 20th century. When activated, the sensors
on the goggles enhance perception to light, displaying the image through a
holographic frame in the goggle’s lens. All vision modes work this way. Night
Vision proves useful in low-light conditions. A green color washes over the
screen.
Thermal Vision switches the goggle’s entire holographic screening. It
displays the amount of heat released by every object the user sees. Cold
objects appear blue, while the hottest objects appear bright red or white. This
vision mode is used to track down targets emitting heat – often living targets.
Living targets appear distinct in cold, blue surroundings.
Electromagnetic Tracking maintains the goggle’s holographic screening,
but enhances its perception to electromagnetic radiation. Electromagnetic
radiation is often found in electrical devices, or almost any sophisticated
device that uses electricity as a power source. This vision mode helps the user
locate any sudden activation of an electrical device. For example, an ARGUS Operative
will see an enemy target activate a pair of Night Vision goggles. In this
vision mode, a blue color washes over the screen.
Motion Detecting allows the user to target any sudden movement in the
area. For example, if an Operative is waiting for an enemy target to move, it
would be best to activate this vision mode. Once the target is in motion, the
sensors track it down.
The standard ARGUS eye-shield is a frameless protective shield that goes
over the eyes, similar in shape to slim, angled ‘sunglasses’ worn by traffic
police officers in the 20th century. The main difference is the color – unlike
sunglasses, the eye-shields are transparent in color. They have the same vision
modes as the military goggle except for Electromagnetic Tracking.