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BeOS project "WorldBuilder"
This project, for which I'm registred at Be as a developer, was started a few versions of Be(x86) back.
Unfortunately, due to outside circumstances, it has more or less been put on ice until lately.
The design of the interface may yet be victim to new ideas, but the basic datastructures in the program
is starting to take shape.
WorldBuilder is not a game, nor a supplement to any particular roleplaying game. It is a world designer and
maintainance program. Call it "simulator" if you want, but to increase the chances of the world turning out like you want to, it will ask user questions during maintainance ("simulation") phase.
There are two major parts of the WorldBuilder; one is the mapmaker and the other one is the CityBuilder. Both have a huge impact on the design of your own worlds. After a while of designing your own maps, you get to the point where you can't get them as true-to life or as detailed as you'd like. By supplying key features and letting fractalisation fill out the blanks, hopefully you'll get what you wanted.
The city is almost the worst task set before me. A city is more alive than the world in general, bustling with activity and the fauna of professions is plentiful. Designing the city as a map, even visualising it in 3D is a
simple (although timecomsuming) task compared to finding suitable simulation algorithms for a living city.
Below a screenshot of the ContinentBuilder, showing a very rudimentary map of a continent.
Current issue(s) under development/investigation: rubberbanding lines for continent contours/logical structure for plug-ins.
Page last updated: January 27th 2000.
Graphics & general layout used by kind permission of BUGS.
"WorldBuilder" logo copyright WAAC.
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