Honorable Dunedain, lend me your ears!
The storm-cloud is growing, it soon shall draw near.
The Enemy gathers his allies together,
His fearful power! Can it be weathered
By women and plow-hands in humble homes?
Or in strongest fortress, besieged alone?
His forces may penetrate all the fair places,
Filling your homeland with foul disgraces.
Only in one course can we find hope-
Stand together! It is said that rope
Is stronger than the threads it 'twines.
If we stand together we may find
We can turn the storm before our homes
Are turned to rubble, no stone upon stone.
The city of Gondor has called for aid,
There our last desperate stand should be made.
The Knights of Dol Amroth are answering the call,
And would fain have support of any and all
Good Fighters, Rangers, or Men of the Law
Who'll help Minas Tirith and hold the walls.
If you do not come, the storm will rain
Death upon forest, hill and plain!
Attend to your duty, cast off your sloth,
Join with The Knights of Dol Amroth.
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This document is here to explain how our guild works to those who are interested
in joining us and to remind members of policy. Portions of the information
contained here reflect policy that is currently being developed. That
information may change from time to time. If you like, you may be able to
speak with Knights on irc channel #knights. For your convenience, this
document has been divided into the following sections:
History |
Objectives |
Honor Code |
Applying |
Members |
Ranking |
Offices
History of The Knights
The Knights of Dol Amroth is a group of characters on The Two Towers LP MUD.
We are not yet a guild, but we have been approved and will enter the
test guild phase during mid-November, according to our immortal liason. We
anticipate
moving into our guildhall, which will
be part of The Castle of Dol Amroth, soon after Minas Tirith can
be entered. The
Two Towers is a MUD, a text-based multi-player Internet gaming environment,
based on the vast world of Arda created in J. R. R. Tolkien's works The H
obbit, The
The Lord of the Rings, and The Silmarillion. The
following appear in
the first chapter of
The Return of the King, volume three of The Lord of the
Rings:
"But beyond, in the great fief of Belfalas, dwelt Prince Imrahil
in his castle of Dol Amroth by the sea, and he was of high blood,
and his folk also, tall men and proud with sea-grey eyes."
When the companies of allies march into the Gates of Minas Tirith to defend
the city against the amassing horde of orcs and evil men from the Shadowed Land
to the east, the Knights of Dol Amroth are the largest and most gladly received
group:
"And last and proudest, Imrahil, Prince of Dol Amroth, kinsman of the Lord,
with gilded banners bearing his token of the Ship and the Silver Swan, and a
company of knights in full harness riding grey horses; and behind them seven
hundreds of men at arms, tall as lords, grey-eyed, dark-haired, singing asthey came."
Objectives of the Knights of Dol
Amroth:
- Uniting honorable Dunedain
- Promoting good causes and honorable actions
- Aggressive defense of Gondor
- Eliminating the Enemy's forces whenever possible
The Code of Honor, to be followed exactly by all Knigh
ts
and Men-At-Arms of Dol Amroth:
- Always act in character, as a proud Dunedain concerned
for the defense of Gondor.
- Never knowingly kill a good creature of Arda. Make an
effort to find out the alignment of your target before
you attack.
- Do not slay in vengeance. Challenge to an honorable duel or make
sure they are aware of your attack. No 'assassinations'.
- Do not take from the body of another man's slain foe.
- Never speak the name of the Dark Lord, his Dark Tower, or his
Shadowed Realm aloud.
- Do not use the sheriff's special club ability.
- Do not quit to escape death or loss of property in combat. Do
not cause yourself to be disconnected for either of these reasons,
either. If you become disconnected, announce your presence upon
your return and challenge your assailant to honorable combat.
- Do not cooperate with evil characters.
- Treat all with respect due to them, speaking and acting as
befits a Knight.
Members
The members of The Knights of Dol Amroth are committed to living honorably and t
o bringing
glory to Gondor, to Belfalas, to Prince Imrahil and The Knights of Dol Amroth, a
nd to
themselves. This list is current as of 21 December 1998.
There are 20 members. Follow a link on a JavaScript capable browser
for information on each member.
Guildmaster
Dragomir, Regent of Dol Amr
oth
Knights
Anacreon
, Earenduil
, Artimus
, Tempest
, Ohtar
, Eretorn
, Ilian
, Somnis
, Morodin
, Daniel
Men At Arms
Hevron
, Ringsilver
, Aradalf
Footman
Ansuil
, Belegruin
, Wintermute
, Aradanacil
, Darkbane
, Dawall
, Durbosch
, Kikov
Squires
, Leal
, Calhoun
, Nimrandil
, Torren
, Maldhyr
Membership requirements:
Only Dunedain are eligible for admission. Warriors, Rangers and
Sheriffs are preferred, tough in these desperate times Civilians
will be accepted. Wizards meddle too much in things we are not
meant to understand; Thieves and Assassins do not fit our goals
and will not be admitted. We are not willing to put women at risk
in combat, but if you are a woman with a clear idea of what you can
contribute to The Knights, speak with us. You may be the one to
define the role of women in our guild. Interested individuals can
join as "Squires" or "Gentlemen" to be evaluated. If you wish to join,
contact Daniel or apply at our barracks in Minas Tirith.
- Regent: Dragomir
The regent is dedicated entirely to the guild and all that it stands for.
The regent acts as the chairman of Council of Dol Amroth, coordinating all the
Council's undertakings, organizing meetings, making official announcements,
keeping a log of official guild documents, and guiding the council in developing
general policies. The regent is appointed by the Council of Dol Amroth and
cooperates with that body in all his efforts.
- Strategist: Ohtar
As a general policy, individual Knights weaken The Enemy's
forces whenever the chance presents by killing known members of His armies,
sympathisers with His cause, and opposers of his foes. It is also quite
effective to execute large scale raids on enemy encampments and to kill enemy
leaders, leaving the undisciplined hordes to fight among themselves to ruin.
The Strategist is in charge of planning these raids, including the timing, the
personnel, and the procuring of necessary equipment.
- Recruiter: Daniel
This person is in charge of finding new Dunedain
to join the Knights of Dol Amroth, of informing interested persons of the
responsibilities and advantages of a Knight, and of deciding whether or not a
person is worthy to become a knight. The recruiter is also responsible for
the development of squires or gentlemen, to help ensure their eventual
membership in the guild.
- Ambassador:Eretorn
This Knight is in charge of keeping healthy
relationships with other groups in Arda, especially other guilds. He has the
authority to declare another group the ally or enemy of the knights, and to do
whatever he deems necessary to avenge wrongs done to the Knights or make amends
with a group or individual the Knights may inadvertently wrong.
- Treasurer:Tempest
The treasurer is responsible for monitoring guild funds and ensuring that all
the financial needs of the guild are being met. The treasurer is charged with
keeping the bank full, and seeing to it that members meet their financial
obligations.
History |
Objectives |
Honor Code |
Applying |
Members |
Ranking |
Offices
This page is maintained by Daniel, a Knight of Dol Amroth.
If you wish to mail me concerning the Knights or this page,
please include your alias on T2T. I prefer that you contact me by MUD mail
rather than email if you are familiar with T2T.