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CHARACTER NAME PLAYER CAMPAIGN
4 Paladin Human Lawful Good
CLASS AND LEVEL RACE ALIGNMENT EXPERIENCE POINTS
 

ABILITY NAME

ABILITY SCORE ABILITY MODIFIER   TOTAL WOUNDS/CURRENT HP NONLETHAL DAMAGE SPEED

STR
strength

14 +2

HP
hit points

47     30ft. (Armored: 20ft.)

DEX
dexterity

10 +0

AC
armor class

17 = 10 + 5 + 2 + 0 + 0 + 0 + 0 + 0

CON
constitution

16 +3 TOTAL BASE ARMOR BONUS SHIELD BONUS DEX MODIFIER SIZE MODIFIER NATURAL ARMOR DEFLECT MODIFIER MISC MODIFIER
DAMAGE REDUCTION

INT
intelligence

10 +0

TOUCH
armor class

10

FLAT-FOOTED
armor class

17
SKILLS
  SKILL NAME KEY ABILITY SKILL MODIFIER ABILITY MODIFIER RANKS MISC MODIFIER
  (cc)Appraise¤ int 0 = 0 + 0 + 0
  (cc)Balance¤ dex 0 = 0 + 0 + 0
  (cc)Bluff¤ cha 4 = 4 + 0 + 0
  (cc)Climb¤ str 2 = 2 + 0 + 0
  Concentration¤ con 5 = 3 + 2 + 0
  Craft¤ int 0 = 0 + 0 + 0
  (cc)Decipher Script int 0 = 0 + 0 + 0
  Diplomacy¤ cha 8 = 4 + 2 + 2
  (cc)Disable Device int 0 = 0 + 0 + 0
  (cc)Disguise¤ cha 4 = 4 + 0 + 0
  (cc)Escape Artist¤ dex 0 = 0 + 0 + 0
  (cc)Forgery¤ int 0 = 0 + 0 + 0
  (cc)Gather Information¤ cha 4 = 4 + 0 + 0
  Handle Animal cha 6 = 4 + 2 + 0
  Heal¤ wis 4 = 2 + 2 + 0
  (cc)Hide¤ dex 0 = 0 + 0 + 0
  (cc)Intimidate¤ cha 4 = 4 + 0 + 0
  (cc)Jump¤ str 2 = 2 + 0 + 0
  (cc)Knowledge (arcana) int 0 = 0 + 0 + 0
  (cc)Knowledge (architecture & engineering) int 0 = 0 + 0 + 0
  (cc)Knowledge (dungeoneering) int 0 = 0 + 0 + 0
  (cc)Knowledge (geography) int 0 = 0 + 0 + 0
  (cc)Knowledge (history) int 0 = 0 + 0 + 0
  (cc)Knowledge (local) int 0 = 0 + 0 + 0
  (cc)Knowledge (nature) int 0 = 0 + 0 + 0
  Knowledge (nobility and royalty) int 1 = 0 + 1 + 0
  Knowledge (religion) int 1 = 0 + 1 + 0
  (cc)Knowledge (the planes) int 0 = 0 + 0 + 0

WIS
wisdom

14 +2         TOTAL DEX MODIFIER MISC MODIFIER

CHA
charisma

18 +4

INITIATIVE
modifier

+0 = 0 + 0
SAVING THROWS TOTAL   BASE SAVE   ABILITY MODIFIER   MAGIC MODIFIER   MISC MODIFIER   TEMP. MODIFIER

FORT
constitution

11 = 4 + 3 + 0 + 4 +

REFLEX
dexterity

5 = 1 + 0 + 0 + 4 +

WILL
wisdom

7 = 1 + 2 + 0 + 4 +
BASE ATTACK BONUS 4 SPELL RESISTANCE 0

GRAPPLE
modifier

6 = 4 + 2 + 0 + 0
TOTAL BASE ATT BONUS STRENGTH MODIFIER SIZE MODIFIER MISC MODIFIER
ATTACK ATTACK DAMAGE CRITICAL
Longsword +1 8 1d8+3 19-20/x2
RANGE TYPE NOTES
-   4lb, Med,
ATTACK ATTACK DAMAGE CRITICAL
       
RANGE TYPE NOTES
        (cc) crossclass skill
¤ can be used untrained
                                   
POSSESSIONS   SKILLS
ITEM PG. LB. ITEM PG. LB.
Longsword +1   4 Shield, large, steel   45
Arrows (100)   15 Backpack (empty)   2
Bedroll   5 Candle   0
Chainmail   40 Chalk, 1 piece   0
Dagger   1 Flint and steel   0
Gauntlet   2 Holy symbol, silver   1
Longbow   3 3 x Rations, trail (per day)   3
Rope, hemp (50 ft.)   10 Torch   1
2 x Waterskin   8  
   
   
   
   
   
   
 
  SKILL NAME KEY ABILITY SKILL MODIFIER ABILITY MODIFIER RANKS MISC MODIFIER
  (cc)Listen¤ wis 2 = 2 + 0 + 0
  (cc)Move Silently¤ dex 0 = 0 + 0 + 0
  (cc)Open Lock dex 0 = 0 + 0 + 0
  (cc)Perform¤ cha 4 = 4 + 0 + 0
  Profession wis 2 = 2 + 0 + 0
  Ride¤ dex 5 = 0 + 5 + 0
  (cc)Search¤ int 0 = 0 + 0 + 0
  Sense Motive¤ wis 8 = 2 + 6 + 0
  (cc)Sleight of Hand dex 0 = 0 + 0 + 0
  (cc)Speak Language int 0 = 0 + 0 + 0
  (cc)Spellcraft int 0 = 0 + 0 + 0
  (cc)Spot¤ wis 2 = 2 + 0 + 0
  (cc)Survival¤ wis 2 = 2 + 0 + 0
  (cc)Swim¤ str 2 = 2 + 0 + 0
  (cc)Tumble dex 0 = 0 + 0 + 0
  (cc)Use Magic Device cha 4 = 4 + 0 + 0
        =   +   +  
        =   +   +  
        =   +   +  
        =   +   +  
        =   +   +  
1-58lb. 59-116lb. 117-175lb. 175lb. 350lb. 350lb.   PLATINUM 279
  GOLD 8
LIGHT
LOAD
MEDIUM
LOAD
HEAVY
LOAD

LIFT OVER HEAD
EQUALS MAX LOAD

LIFT OFF GROUND
2x MAX LOAD

PUSH OR DRAG
5x MAX LOAD

SILVER 3
COPPER 7
FEATS, LANGUAGES & ABILITIES
  Languages Smite evil (1/day)  
Feats Elven    
Weapon Focus (Longsword) Common    
Mounted Combat      
Ride-by Attack Paladin abilities    
Armor Proficiency (heavy) Turn undead    
Armor Proficiency (light) Aura of courage    
Armor Proficiency (medium) Divine health    
Martial Weapon Proficiency Divine Grace    
Shield Proficiency Lay on hands    
Simple Weapon Proficiency Detect evil    
  Aura of good    
Paladin spells      
Spell Save DC LEVEL SPELLS PER DAY BONUS SPELLS      
- 0 - -      
- 1st - -      
- 2nd - -      
- 3rd - -      
- 4th - -      
- 5th - -      
- 6th - -      
- 7th - -      
- 8th - -      
- 9th - -      
       
       
Level 1      
Protection from Chaos      
Protection from Evil      
Protection from Good      
Protection from Law      
Restoration, Lesser      
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
ATTACK ATTACK DAMAGE CRITICAL
Dagger 6 1d4+2 19-20/x2
RANGE TYPE NOTES
10   1lb, Med,
 
ATTACK ATTACK DAMAGE CRITICAL
       
RANGE TYPE NOTES
     
 
ATTACK ATTACK DAMAGE CRITICAL
Longbow 4 1d8 20/x3
RANGE TYPE NOTES
100   3lb, Med, twohanded wielding,
 
ATTACK ATTACK DAMAGE CRITICAL
       
RANGE TYPE NOTES
     
 
ATTACK ATTACK DAMAGE CRITICAL
Gauntlet 6 1d6+2 20/x2
RANGE TYPE NOTES
-   2lb, Med,
 
ATTACK ATTACK DAMAGE CRITICAL
       
RANGE TYPE NOTES
     
 
ATTACK ATTACK DAMAGE CRITICAL
       
RANGE TYPE NOTES
     
 
ATTACK ATTACK DAMAGE CRITICAL
       
RANGE TYPE NOTES