Moves

All the moves you have to learn bye your self.

Rocket Punch-Takes 5 days to learn. This is a powerful move but you can only use it one time while you are in a fight. And you do not get your hand back till the very end off the fight.

Jet Pack-8 days to learn. This move will give you the ability to fly. All it is good for is to make you faster and be able to dodge, can be very useful if your enemy has a close ranged weapon.

Dash- 4 days to learn. Just helps you jump farther and makes you faster.

Punch Dash- 4 days to learn. Need to know Dash. You punch while you dash. Weaker then kick but hits more.

Kick Dash 6 days to learn. Need to know Dash. You kick while you dash. Is stronger then punch but miss more.

Rapid Punch-You punch the living crap out of your opponent. You can punch up to 6 times. Takes 13 days to learn.

Now rest of the moves all of them use energy reamber that for in a fight ok.

Kamikaze: Takes 10 days to learn sacrafice yourself to destroy apoent. And what ever your energy is at and your strangth will do that amout which you are hoping kills them seeing how this move kills you.

Hyper Wave: takes 10 days to learn your body becomes wavy looking to your aponets as you form a energy beam shooting it at them.

Holigram: takes 8 days to learn make 5 copies of yourself but only one of you is real.

Ability to Charge the X Buster- Takes 14 days to learn. The higher your X buster lv the more it does. Takes some of your energy to use but if you shoot 2 which you can you need 2 X Busters.

Energy Feild-Takes 10 days to learn. You do not get hit if you have this sheild up and you can use it 2 times in a fight.

Energy Punch- Takes 13 days to learn. Your hand gets covered with energy. You could use this move with Rapid Punch or Dash Punch.

Saber Techniques-All of the Saber Techniques take 18 days. But you must have some kind of saber to use and they all take 18 energy and the saber last like that for 5 turns and then you can use it some more or not. But the efect of the power is still active.

~Fire Saber-If this Saber Technique hits you will be coverd with flames and you will loses hp for a few turns in the fight. It is hard to get the this Technique to work and it only works 1 time in battle.

~Lightning Saber-Can stun a bot for 1 turn. But this only happens 2 in a battle.

~Ice Saber-Can Freeze any Bot for 2 turns. But this only happens one time in a battle.

X Buster Techniques-All of the X buster techniques take 18 days to learn. And they last for 4 turns the you would need to use it again. But the effect of the power is still active. To use/happen in battle.

~X Fire-If this X buster technique hits you will be coverd with flames and you will lose hp for a few turns in the fight. It is hard to get the this Technique to work and it only works 1 time in battle.

~X Lightning-Can stun a bot for 1 turn.but this only happens twice in a battle.

~X Ice-Can Freeze any Bot for 2 turns but this only happins one time in a battle. Or it could not work at all.

Finishing Moves

Final- Takes 15 days to learn. This move is really strong but takes up a lot of energy. So if you miss then your screwed.

Omega Blast- Takes 18 days to learn. Stonger version of the above. When shoot it it looks like the kamehameha that is if you now what that looks like.

Final Omega Blast-Need to know Final and Omega Blast. Takes 28 days to learn. It is the strongest finishing move. Takes a few minutes to power up.

If you kill some one with a specile move you can learn it. It takes 3 days to learn a move that some one knows. (also if I mist your bot plz tell me and I will put it down for you)

Zero: Zero Finale-takes 5 days to learn. Slash 4 times with sword. Sword Beam will get biger and Speed goes up also when move is used. The last slash is the stongest.
X: Hyper Shot-takes 5 days to learn. Shots a very big blast out of his X buster.
Zain: Triple Slash-takes 5 days to learn. Slash 3 time with his sword. Speed and strangth goes up when used and the last slash is the strongest.
Bass: Rapid Shot-takes 5 days to learn. You shot multibule shots out off your X buster.
Megaman: Hyper Shot-takes 5 days to learn. Shots a very big blast out of his X buster.
Dynamo: 3 Way shot-takes 5 days to learn. Shots out 3 blast for Buster at the same time. This attack hardly ever does not miss.
ProtoMan,/b>: Sheald Charge-takes 5 days to learn. Comes charging at his oponint with his sheald coverd in energy and can block and attack at this time and the hit them. After that he shots one shot out of his buster to do a little more damige.
CutMan:Rolling Cutter-takes 5 days to learn you shoot a scissor like blade at your enemies to try and cut them.
GutsMan:Super Arm-takes 5 days to learn to slam your fist into the ground causing a earth quake.
IceMan:IceSlasher-takes 5 days to learn shoots a ice blade at your enemies can freeze or cut them.
BombMan: Hyper Bomb-takes 5 days to learn forms a huge bomb and throws it at the enemy if your near it you get hurt also.
FireMan:Fire Storm-takes 5 days to learn shoot a fire ball at your aponet.
ElecMan:Thunder Beam-takes 5 days to learn you shoot a lightning bolt at your enemie to try and stun them and hurt them.
MetalMan:Metal Blade-takes 5 days to learn throw a metal saw at your enemie to slice and dice em.
AirMan: Air Shooter-takes 5 days to learn hold your aponet back with a burst of wind.
BubbleMan:Bubble Lead-takes 5 days to learn you form a ball of water around you and you can use it as a shield or ram into your aponet.
QuickMan: Quick Boomerang: takes 5 days to learn you throw a boomerange at your aponet to try and knock them out.
CrashMan:Crash Bomb: takes 5 days to learn you jump into the air and throw 3 bombs down at your enemie must be very fast to dodge.
FlashMan:Time Stoper-takes 5 days to learn freezes your aponet for a short amount of time.
HeatMan:Atomic Fire-takes 5 days to learn you form a flame around your body and charge your aponet.
WoodMan:Leaf Shield-takes 5 days to learn you form a shield of leafs around you cant move untile you launch the leafs at your aponet as a weapon.
NeedleMan:Needle Cannon-takes 5 days to learn you launch sharp needles at your aponet.
MagnetMan: Magnet Missle-takes 5 days to learn you throw a magnet at your aponet and if it hits it makes them do the apposite like if they walk forward they walk backwards etc then it blows up on them.
GeminiMan: Double Form-takes 5 days to lern. You make 2 copes off your self. This last for a short time. But cant attack with the copes.
HardMan: Hard Knuckle-takes 5 days to learn very slow but powerful if your punch your opponet it instantly stuns them and causes great damage.
TopMan:Top Spin-takes 5 days to learn you throw a top at your enemie and where it spins fast it forms a tornado like affect pulling you into it.
SnakeMan: Search Snake-takes 5 days to learn you launch a mini snake at your aponet and it keeps following your aponet until it hits the target or gets blown up.
SparkMan: Spark Shock-takes 5 days to learn you rapidly throw balls of energy at your aponet.
ShadowMan: Shadow Star- takes 5 days to learn throw 5 Ninja like stars at your opponet hard to dodge all 5 of them.
Bright Man : Flash Stoper-takes 5 days to learn same as Time Stoper but last abit longer.
Pharaoh Man:Pharoah Shot-takes 5 days to learn you can shoot small balls of charge up a huge one and throw it at your aponet you don’t need to be looking at your aponet when you throw it.
Drill Man: Drill Bomb-takes 5 days to learn you throw a drill as it goes into the ground it comes up from under your aponet exsploding.
RingMan:Ring Boomerang-takes 5 days to learn you throw a ring at your aponet if it hits it wraps around them so they cant use there arms for a short period of time.
ToadMan: Raind Flush-takes 5 days to learn you shoot a capsule into the air then acid rain comes down very affective can only use in open areas.
DustMan: Dust Crusher-takes 5 days to learn forms a block of dust then launches it at your aponet.
DiveMan: Dive Missle-takes 5 days to learn shoots homing missles at your aponet works really good in water.
SkullMan:Skull Barrier-takes 5 days to learn forms a energy shield of skulls around you can use it to block attacks or ram into your aponet.
GravityMan:Gravity Hold-takes 5 days to learn able to controle gravity making it heavier or lighter to your likeings might get dizy if not used to it.
WaveMan:Waver Wave-takes 5 days to learn shoots a massive wave of water at your aponet more effective in water.
StoneMan: Power Stone-takes 5 days to learn forms rocks at your command can use them as a shield or a attack.
GyroMan:GyroAttack-takes 5 days to learn throws a blade like attack at your aponet.
StarMan: Star Crash-takes 5 days to learn rapidly throws stars of energy at your apoent.
ChargeMan: Charge Kick-takes 5 days to learn you charge at your aponet then do a slide kick the longer you run the stronger it will get.
NapalmMam: Napalm Bomb-takes 5 days to learn rapidly throws bombs at your aponet.
CrystalMan:Crystal Eye-takes 5 days to learn throws a energy beam at your aponet that can cut through anything.
BlizzardMan: Blizzard Attack-takes 5 days to learn shoots a capsule into the air that makes really cold snow come from the sky can freeze aponet stiff must be in open area to use.
CentaurMan:Centaur Flash-takes 5 days to learn you jump into the air then ram into your aponet very fast move.
FlameMan: Flame Blast-takes 5 days to learn a torch like flame shoots out at your aponet can also use to surround your aponet in flames so he cant move.
KnightMan: Knight Crush-takes 5 days to learn throws a spiked ball at your aponet.
PlantMan: PlantBarricade-takes 5 days to learn throw seeds around your aponet that quickly forms a barrier of spiked vines around your aponet making him unable to move.
TomahawkMan:Silver Tomahawk-takes 5 days to learn you throw a tomahawk at your aponet might stun aponet if your lucky.
WindMan:Wind Storm-takes 5 days to learn forms a tornado that slings your aponet around.
YamatoMan: Yamato Spear-takes 5 days to learn you throw a spear at your aponet that exsplodes on contact.
FreezeMan Freeze Cracker-takes 5 days to learn you shoot a ball of ice at your aponet that can freeze them in there tracks.
JunkMan: Junk Shield-takes 5 days to learn takes whatever is around you and form it into a shield dosent work if there is no items around you besides your aponet.
BurstMan: Danger Wrap-takes 5 days to learn you shoot bubbles at your aponet that captures them.
CloudMan: Thunder Bolt-takes 5 days to learn you form a cloud in the air and thunder shoot out of it at your aponet.
SpringMan: Spring Shoot-takes 5 days to learn you shoot springs at your aponet to try and capture them if it dosent capture them it makes them dizy.
SlashMan: Slash Claw-takes 5 days to learn increases your speed during battle as you slash at your aponet with energy claws you form.
ShadeMan: Noise Crush-takes 5 days to learn you let out a loud scream stuning and making your enemies dizzy.
TurboMan: Scorth Wheel-takes 5 days to learn throws a flameing tire at your aponet.
TenguMan: Tornado Hold-takes 5 days to learn you form Tornado’s that surround your aponet then sucks them in.
AstroMan: Astro Crush-takes 5 days to learn makes it feel like your body is going to crush in making it hard for you to move.
SwordMan: Flame Sword-takes 5 days to learn forms a fire sword to slash your enemies.
ClownMan: Thunder Claw- takes 5 days to learn increases your defense during the fight and you attack the enemie with energy claws that shock the enemie.
SearchMan: Homing Sniper-takes 5 days to learn you lock onto your aponet and fire a huge cannon ball at them.
FrostMan: Ice Wave- takes 5 days to learn you slam your fist into the ground and anything infront of you gets frozen.
GernadeMan: Flash Bomber- takes 5 days to learn you throw two grenades at your aponet.
AquaMan: Water Balloon-takes 5 days to learn you shoot a ball of water at your aponet to capture them or you can form it as a shield around you.
DynamoMan: Lightning Bolt-takes 5 days to learn shoot a lightening bolt at your aponet.
Ground Man: spread drill –takes 5 days to learn shoot 4 drills into the ground and they come up under your aponet exsploding.
MagicMan: Magic Card- takes 5 days to learn you can form a huge shield like card infront of you or it randomly picks fire,lighting,ice,water beam at your aponet.
PirateMan: Remote Mine-takes 5 days to learn throw mines on the ground or walls and exsplode when you want them to.
BurnerMan: Wave Burner-takes 5 days to learn you form a massive fire wall that flys at your aponet with great force.
ColdMan: Ice Wall-takes 5 days to learn form a wall of ice around you as a shield.
Enker: Mirrior Buster- takes 5 days to learn you form a spear that absorbs any energy beam coming at you absorbed then redirected at your aponet.
Quint: Sakugarne-takes 5 days to learn you form a Sakugame Pile-Driver(looks like a pogo stick but with a drill at the bottom) and you jump into the air coming down on your aponet and can keep doing this untile knocked off.
Ballade: Ballade Crackers-takes 5 days to learn you throw Bombs at your aponet that exsplode very hard to dodge you don’t get hurt yourself by them.
Punk:Screw Crusher-takes 5 days to learn you form into a ball with a blade like saw around you as you charge your aponet hard to dodge cant get hurt while your in this form.