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The caster can enchant an inanimate object to become animate and control its movements. The object must be of a material rank that is less than or equal to this spell rank. Only 1 object at a time can be animated and, while it must be within the area of effect to animate, it can continue to be animated outside of the area of effect, if within the caster's sight. If the caster causes an animate object under his control to attack an opponent, the animated object's Fighting and Agility are equal to the caster's spell rank, but the item's material rank determines its Strength, Endurance, and damage inflicted. The caster must concentrate on controlling the object. No item over the size of a car can be animated, regardless of the caster's spell rank.