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Residual Absorption

The hero can duplicate a Power by absorbing the traces left behind whenever a Power is used. The residue may be in anything that was near or the target of a Power's emission.

The Power rank determines what the rank is for any Powers created in this way. The duration of the borrowed Powers is determined by the hero's Reason. A green Reason FEAT gives a duration equal to the Reason rank times 100 turns. A yellow FEAT raises that to 10,000 turns times the Reason rank number. A red FEAT increases that to permanence.

The average amount of residue bearing material is about the size of a breadloaf. It is completely drained after a single use.

Note: At Un rank, the amount of residue bearing material needed decreases to DNA, RNA, blood samples, bodily fluids, or an ounce.

Range: Contact.