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Magical Creatures

The following monsters all serve the purposes of chaos. Occasionally a single creature or pack of creatures will slip through a Dimensional Aperture that has not been properly sealed but most often they are brought to the Earth dimension by a villainous magic wielder.

These creatures also might act as troops for a mystical invasion or as guards to prevent characters from entering a specific dimension. Whatever their function, they are seldom pleasant and almost always act to weaken or distract a hero so an evil character can strike.

Magical creatures with physical attacks use the Universal Table when attacking.

When in its home dimension a creature always has initiative on the first round of combat, but thereafter initiative is determined as normal. When an extradimensional creature is reduced to 0 Health, it usually either goes back to its own dimension or dies and decays rapidly. Karma is given as normal for the defeat of a creature and no Karma is lost for inadvertently destroying a daemon or evil creature.

A creature may be poisonous. When a hero is poisoned, the Judge makes a FEAT roll for the poison, using the poison's potency rank. If successful and the hero's Endurance rank is equal to or higher than the poison's potency, the hero falls unconscious for 1 to 10 rounds.
1d10
If the poison FEAT is successful and the hero's Endurance rank is less than the poison's potency, the hero loses all his Health points and starts dying, losing 1 Endurance rank per round until someone gives him first aid. In both cases, assuming he survives, the hero is temporarily -2CS on every ability not below Fb(2) for the next 24 hours.

Creatures, especially daemons, are not known for their courage and they quickly lose morale. If a pack of extradimensional creatures suffers a loss of at least a third of its numbers without injuring a party of defenders, its members will retreat to the location from where they came. They will not return to fight unless their master is with them. If he refuses to accompany the attack, the creatures will disperse to their native dimensions.

Silver weapons cause double their normal damage to daemons.

Note: Descriptions for magical creatures do not have normal Powers section, as a character does. Instead, the powers used are reserved for magical abilities and spells.

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